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  • Game physics / 2D Collision detection AS3

    - by Jery
    I know there are some methods you can use like hittestPoint and so on, but I want to see where my movieclip colliedes with another another movieclip. Any other methods I can use? by any chance does somebody know some a good introduction to game physics? Im asking because I coded a small engine and pretty much the whole code is spagetti code thats why I would like to know how you can setup something like this properly

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  • circle - rectangle collision in 2D, most efficient way

    - by john smith
    Suppose I have a circle intersecting a rectangle, what is ideally the least cpu intensive way between the two? method A calculate rectangle boundaries loop through all points of the circle and, for each of those, check if inside the rect. method B calculate rectangle boundaries check where the center of the circle is, compared to the rectangle make 9 switch/case statements for the following positions: top, bottom, left, right top left, top right, bottom left, bottom right inside rectangle check only one distance using the circle's radius depending on where the circle happens t be. I know there are other ways that are definitely better than these two, and if could point me a link to them, would be great but, exactly between those two, which one would you consider to be better, regarding both performance and quality/precision? Thanks in advance.

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  • efficient collision detection - tile based html5/javascript game

    - by Tom Burman
    Im building a basic rpg game and onto collisions/pickups etc now. Its tile based and im using html5 and javascript. i use a 2d array to create my tilemap. Im currently using a switch statement for whatever key has been pressed to move the player, inside the switch statement. I have if statements to stop the player going off the edge of the map and viewport and also if they player is about to land on a tile with tileID 3 then the player stops. Here is the statement: canvas.addEventListener('keydown', function(e) { console.log(e); var key = null; switch (e.which) { case 37: // Left if (playerX > 0) { playerX--; } if(board[playerX][playerY] == 3){ playerX++; } break; case 38: // Up if (playerY > 0) playerY--; if(board[playerX][playerY] == 3){ playerY++; } break; case 39: // Right if (playerX < worldWidth) { playerX++; } if(board[playerX][playerY] == 3){ playerX--; } break; case 40: // Down if (playerY < worldHeight) playerY++; if(board[playerX][playerY] == 3){ playerY--; } break; } viewX = playerX - Math.floor(0.5 * viewWidth); if (viewX < 0) viewX = 0; if (viewX+viewWidth > worldWidth) viewX = worldWidth - viewWidth; viewY = playerY - Math.floor(0.5 * viewHeight); if (viewY < 0) viewY = 0; if (viewY+viewHeight > worldHeight) viewY = worldHeight - viewHeight; }, false); My question is, is there a more efficient way of handling collisions, then loads of if statements for each key? The reason i ask is because i plan on having many items that the player will need to be able to pickup or not walk through like walls cliffs etc. Thanks for your time and help Tom

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  • simple collision detection

    - by Rob
    Imagine 2 squares sitting side by side, both level with the ground: http://img19.imageshack.us/img19/8085/sqaures2.jpg A simple way to detect if one is hitting the other is to compare the location of each side. They are touching if ALL of the following are NOT true: The right square's left side is to the right of the left square's right side. The right square's right side is to the left of the left square's left side. The right square's bottom side is above the left square's top side. The right square's top side is below the left square's bottom side. If any of those are true, the squares are not touching. If all of those are false, the squares are touching. But consider a case like this, where one square is at a 45 degree angle: http://img189.imageshack.us/img189/4236/squaresb.jpg Is there an equally simple way to determine if those squares are touching?

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  • Box 2D Collision Question

    - by Farooq Arshed
    I am very new to Box 2D Physics world. I wanted to know how to collide 2 bodies when one is Dynamic and other is Kinematic. The whole Scenario is explained below: I have 3 balls in total. I want to balls to remain in their places and the third ball to be able to move. When the third ball hits the other two balls then they should move according to the speed and direction from which they were hit. My gravity of the world is 0 because I only want z-axis gravity. I would also like some one to point me towards some good tutorials regarding Box 2D basics which is language independent. I hope I have explained my scenario well. Thanks for the help in advance.

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  • How to perform simple collision detection?

    - by Rob
    Imagine two squares sitting side by side, both level with the ground like so: A simple way to detect if one is hitting the other is to compare the location of each side. They are touching if all of the following are false: The right square's left side is to the right of the left square's right side. The right square's right side is to the left of the left square's left side. The right square's bottom side is above the left square's top side. The right square's top side is below the left square's bottom side. If any of those are true, the squares are not touching. But consider a case like this, where one square is at a 45 degree angle: Is there an equally simple way to determine if those squares are touching?

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  • jBullet Collision/Physics not working as expected

    - by Kenneth Bray
    Below is the code for one of my objects in the game I am creating (yes although this is a cube, I am not making anything remotely like MineCraft), and my issue is I while the cube will display and is does follow the physics if the cube falls, it does not interact with any other objects in the game. If I was to have multiple cubes in screen at once they all just sit there, or shoot off in all directions never stopping. Anyway, I am new to jBullet, and any help would be appreciated. // Constructor public Cube(float pX, float pY, float pZ, float pSize) { posX = pX; posY = pY; posZ = pZ; size = pSize; rotX = 0; rotY = 0; rotZ = 0; // physics stuff fallMotionState = new DefaultMotionState(new Transform(new Matrix4f(new Quat4f(0, 0, 0, 1), new Vector3f(posX, posY, posZ), 1))); fallRigidBodyCI = new RigidBodyConstructionInfo(mass, fallMotionState, fallShape, fallInertia); fallRigidBody = new RigidBody(fallRigidBodyCI); }

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  • Collision detection of player larger than clipping tile

    - by user1306322
    I want to know how to check for collisions efficiently in case where the player's box is larger than a map tile. On the left is my usual case where I make 8 checks against every surrounding tile, but with the right one it would be much more inefficient. (picture of two cases: on the left is the simple case, on the right is the one I need help with) http://i.stack.imgur.com/k7q0l.png How should I handle the right case?

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  • Collision rectangle response

    - by dotty
    I'm having difficulties getting a moveable rectangle to collide with more than one rectangle. I'm using SFML and it has a handy function called Intersect() which takes 2 rectangles and returns the intersections. I have a vector full of rectangles which I want my moveable rectangle to collide with. I'm looping through this using the following code (p is the moveble rectangle). IsCollidingWith returns a bool but also uses SFML's Interesect to work out the intersections. while(unsigned i = 0; i!= testRects.size(); i++){ if(p.IsCollidingWith(testRects[i]){ p.Collide(testRects[i]); } } and the actual Collide() code void gameObj::collide( gameObj collidingObject ){ printf("%f %f\n", this->colliderResult.width, this->colliderResult.height); if (this->colliderResult.width < this->colliderResult.height) { // collided on X if (this->getCollider().left < collidingObject.getCollider().left ) { this->move( -this->colliderResult.width , 0); }else { this->move( this->colliderResult.width, 0 ); } } if(this->colliderResult.width > this->colliderResult.height){ if (this->getCollider().top < collidingObject.getCollider().top ) { this->move( 0, -this->colliderResult.height); }else { this->move( 0, this->colliderResult.height ); } } } and the IsCollidingWith() code is bool gameObj::isCollidingWith( gameObj testObject ){ if (this->getCollider().intersects( testObject.getCollider(), this->colliderResult )) { return true; }else { return false; } } This works fine when there's only 1 Rect in the scene. However, when there's move than one Rect it causes issue when working out 2 collisions at once. Any idea how to deal with this correctly? I have uploaded a video to youtube to show my problem. The console on the far-right shows the width and height of the intersections. You can see on the console that it's trying to calculate 2 collisions at once, I think this is where the problem is being caused. The youtube video is at http://www.youtube.com/watch?v=fA2gflOMcAk also , this image also seems to illustrate the problem nicely. Can someone please help, I've been stuck on this all weekend!

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  • Collision Detection within Player/Enemy Class

    - by user1264811
    I'm making a 2D platform game. Right now I'm just working on making a very generic Player class. I'm wondering if it would be more efficient/better practice to have an ActionListener within the Player class to detect collisions with Enemy objects (also have an ActionListener) or to handle all the collisions in the main world. Furthermore, I'm thinking ahead about how I will handle collisions with the platforms themselves. I've looked into the double boolean arrays to see which tiles players can go to and which they can't. I don't understand how to use this class and the player class at the same time. Thank you.

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  • Collision Detection Problems

    - by MrPlosion
    So I'm making a 2D tile based game but I can't quite get the collisions working properly. I've taken the code from the Platformer Sample and implemented it into my game as seen below. One problem I'm having is when I'm on the ground for some strange reason I can't move to the left. Now I'm pretty sure this problem is from the HandleCollisions() method because when I stop running it I can smoothly move around with no problems. Another problem I'm having is when I'm close to a tile the character jitters very strangely. I will try to post a video if necessary. Here is the HandleCollisions() method: Thanks. void HandleCollisions() { Rectangle bounds = BoundingRectangle; int topTile = (int)Math.Floor((float)bounds.Top / World.PixelTileSize); int bottomTile = (int)Math.Ceiling((float)bounds.Bottom / World.PixelTileSize) - 1; int leftTile = (int)Math.Floor((float)bounds.Left / World.PixelTileSize); int rightTile = (int)Math.Ceiling((float)bounds.Right / World.PixelTileSize) - 1; isOnGround = false; for(int x = leftTile; x <= rightTile; x++) { for(int y = topTile; y <= bottomTile; y++) { if(world.Map[y, x].Collidable == true) { Rectangle tileBounds = new Rectangle(x * World.PixelTileSize, y * World.PixelTileSize, World.PixelTileSize, World.PixelTileSize); Vector2 depth = RectangleExtensions.GetIntersectionDepth(bounds, tileBounds); if(depth != Vector2.Zero) { if(Math.Abs(depth.Y) < Math.Abs(depth.X)) { isOnGround = true; position = new Vector2(position.X, position.Y + depth.Y); } else { position = new Vector2(position.X + depth.X, position.Y); } bounds = BoundingRectangle; } } } }

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  • Why is my collision detection not accurate?

    - by optimisez
    After trying and trying, I still cannot understand why the leg of character exceeds the wall but no clipping issue when I hit the wall from below. How should I fix it to make him stand still on the wall? From collideWithBox() function below, it shows that playerDest.Y = boxDest.Y - boxDest.height; will get the position the character should standstill on the wall. Theoretically, the clipping effect won't be happen as the character hit the box from below works with the equation playerDest.Y = boxDest.Y + boxDest.height;. void collideWithBox() { if ( spriteCollide(playerDest, boxDest) && keyArr[VK_UP]) //playerDest.Y += 50; playerDest.Y = boxDest.Y + boxDest.height; else if ( spriteCollide(playerDest, boxDest) && !keyArr[VK_UP]) playerDest.Y = boxDest.Y - boxDest.height; } void initPlayer() { // Create texture. hr = D3DXCreateTextureFromFileEx(d3dDevice, "player.png", 169, 44, D3DX_DEFAULT, NULL, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, D3DCOLOR_XRGB(255, 255, 255), NULL, NULL, &player); playerRect.left = playerRect.top = 0; playerRect.right = 29; playerRect.bottom = 36; playerDest.X = 0; playerDest.Y = 564; playerDest.length = playerRect.right - playerRect.left; playerDest.height = playerRect.bottom - playerRect.top; } void initBox() { hr = D3DXCreateTextureFromFileEx(d3dDevice, "brock.png", 330, 132, D3DX_DEFAULT, NULL, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, D3DCOLOR_XRGB(255, 255, 255), NULL, NULL, &box); boxRect.left = 33; boxRect.top = 0; boxRect.right = 63; boxRect.bottom = 30; boxDest.X = boxDest.Y = 300; boxDest.length = boxRect.right - boxRect.left; boxDest.height = boxRect.bottom - boxRect.top; } bool spriteCollide(Entity player, Entity target) { float left1, left2; float right1, right2; float top1, top2; float bottom1, bottom2; left1 = player.X; left2 = target.X; right1 = player.X + player.length; right2 = target.X + target.length; top1 = player.Y; top2 = target.Y; bottom1 = player.Y + player.height; bottom2 = target.Y + target.height; if (bottom1 < top2) return false; if (top1 > bottom2) return false; if (right1 < left2) return false; if (left1 > right2) return false; return true; }

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  • Bitmap & Object Collision Help

    - by MarkEz
    Is it possible to detect when an object and a bitmap collide. I have an arraylist of sprites that I am shooting with an image. I tried using this method here but as soon as the bitmap appears the sprite disappears, this is in the Sprite class: public boolean isCollision(Bitmap other) { // TODO Auto-generated method stub if(other.getWidth() > x && other.getWidth() < x + width && >other.getHeight() > y && other.getHeight() < y + height); return true; }

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  • Bitmap & Object Collision Help

    - by MarkEz
    Is it possible to detect when an object and a bitmap collide. I have an arraylist of sprites that I am shooting with an image. I tried using this method here but as soon as the bitmap appears the sprite disappears, this is in the Sprite class: public boolean isCollision(Bitmap other) { if(other.getWidth() > x && other.getWidth() < x + width && >other.getHeight() > y && other.getHeight() < y + height); return true; }

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  • Elastic Collision Formula in Java

    - by Shijima
    I'm trying to write a Java formula based on this tutorial: 2-D elastic collisions without Trigonometry. I am in the section "Elastic Collisions in 2 Dimensions". In step 1, it mentions "Next, find the unit vector of n, which we will call un. This is done by dividing by the magnitude of n". My below code represents the normal vector of 2 objects (I'm using a simple array to represent the normal vector), but I am not really sure what the tutorial means by dividing the magnitude of n to get the un. int[] normal = new int[2]; normal[0] = ball2.x - ball1.x; normal[1] = ball2.y - ball1.y; Can anyone please explain what un is, and how I can calculate it with my array in Java?

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  • SAT and then what?

    - by Marek
    I am on my way to make another Arkanoid game but this time I decided that I want it a little bit more realistic than just checking intersections between AABB and inverting one vector's component on collision. So I found SAT but I don't know how can I change direction of the ball in realistic matter. Maybe I'm wrong but it seems like knowing MTV doesn't give me much. So my question is what algorithms should I use to make it realistic? I also care about possibility of spinning ball with a pallet. I don't know how to do it exactly but I guess I will need to consider acceleration of the pallet.

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  • Collisions between moving ball and polygons

    - by miguelSantirso
    I know this is a very typical problem and that there area a lot of similar questions, but I have been looking for a while and I have not found anything that fits what I want. I am developing a 2D game in which I need to perform collisions between a ball and simple polygons. The polygons are defined as an array of vertices. I have implemented the collisions with the bounding boxes of the polygons (that was easy) and I need to refine that collision in the cases where the ball collides with the bounding box. The ball can move quite fast and the polygons are not too big so I need to perform continuous collisions. I am looking for a method that allows me to detect if the ball collides with a polygon and, at the same time, calculate the new direction for the ball after bouncing in the polygon. (I am using XNA, in case that helps)

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  • Meaning of offset in pygame Mask.overlap methods

    - by Alan
    I have a situation in which two rectangles collide, and I have to detect how much did they collide so so I can redraw the objects in a way that they are only touching each others edges. It's a situation in which a moving ball should hit a completely unmovable wall and instantly stop moving. Since the ball sometimes moves multiple pixels per screen refresh, it it possible that it enters the wall with more that half its surface when the collision is detected, in which case i want to shift it position back to the point where it only touches the edges of the wall. Here is the conceptual image it: I decided to implement this with masks, and thought that i could supply the masks of both objects (wall and ball) and get the surface (as a square) of their intersection. However, there is also the offset parameter which i don't understand. Here are the docs for the method: Mask.overlap Returns the point of intersection if the masks overlap with the given offset - or None if it does not overlap. Mask.overlap(othermask, offset) -> x,y The overlap tests uses the following offsets (which may be negative): +----+----------.. |A | yoffset | +-+----------.. +--|B |xoffset | | : :

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  • How to make it so units don't stack up in one location?

    - by Daggio
    So I'm making a game in AS3, it's a strategy DotA-like game (for flash game equivalent, there's UDE) so far so good, I have the A* pathfinding algorithm all sorted out and the minion units move to the desired location as I want them to be. The problem a rise when a unit stops in a node that has already occupied by another friendly unit. Both (or more than two) of them stacks up in one location, it looks like they're one unit. I want to add collision detection so when they collide they don't stack up together. But now they stop when they collide on they way to a node. This isn't good because they won't move at all midway (they won't respond to enemy attacks like that). I've added a deltatime so they only stopped for 2 seconds before they move again to their designated designation. This moves them again but they flicker. Not how I want it. So, like the title said. How to make more than one units don't stack up in a node? And if possible, how to make them not flicker while moving (it's good if they can tell other friendly units on the way and avoid them accordingly)?

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  • Hash of unique value = unique hash?

    - by Nebs
    Theoretically does hashing a unique value yield a unique value? Let's say I have a DB table with 2 columns: id and code. id is an auto-incrementing int and code is a varchar. If I do ... $code = sha1($id); ... and then store $code into the same row as $id. Will my code column be unique as well? What about if I append the current time? eg: $code = sha1($id . time()); Thanks.

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  • perl: added hash entry in a subroutine is lost

    - by hansi
    Why is the hash empty on the second call of printHash? my %hash = (); addToHash(\%hash); printHash(\%hash); sub addToHash { my %hash = %{$_[0]}; $hash{"test"} = "test"; printHash(\%hash); } sub printHash { print "printHash: \n"; my %hash = %{$_[0]}; foreach my $key (keys %hash) { print "key: $key, value: $hash{$key}\n"; } } Output: printHash: key: test, value: test printHash:

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  • md5sum returns a different hash value than online hash generators

    - by Ravi
    On suse10, md5sum myname gives md5 hash as 49b0939cb2db9d21b038b7f7d453cd5d The file myname contains string "ravi" while some of the online md5 hash generators for the same string seem to give a different hash http://md5-encryption.com/ http://www.miraclesalad.com/webtools/md5.php They spit out the hash for "ravi" as 63dd3e154ca6d948fc380fa576343ba6 Why is there a difference in md5sum for the same string "ravi" ?

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  • EMERGENCY - Major Problems After Perl Module Installed via WHM

    - by Russell C.
    I attempted to install the perl module Net::Twitter::Role::API::Lists using WHM and after doing so my whole site came down. It seems that something that was updated with the install isn't functioning correctly and since our website it written in Perl none of our site scripts will run. In almost 8 years of working with Perl I've never had any issues arise after installing a perl module so I have no idea how to even start troubleshooting. The error I see when trying to compile any of our Perl scripts is below. I'd appreciate any advice on what might be wrong and steps on how I can go about resolve it. Thanks in advance for your help! Attribute (+type_constraint) of class MooseX::AttributeHelpers::Counter has no associated methods (did you mean to provide an "is" argument?) at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Attribute.pm line 551 Moose::Meta::Attribute::_check_associated_methods('Moose::Meta::Attribute=HASH(0x9ae35b4)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Class.pm line 303 Moose::Meta::Class::add_attribute('Moose::Meta::Class=HASH(0xa4d7718)', 'Moose::Meta::Attribute=HASH(0x9ae35b4)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Role/Application/ToClass.pm line 142 Moose::Meta::Role::Application::ToClass::apply_attributes('Moose::Meta::Role::Application::ToClass=HASH(0xa4dfb38)', 'Moose::Meta::Role=HASH(0xa3dbdec)', 'Moose::Meta::Class=HASH(0xa4d7718)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Role/Application.pm line 72 Moose::Meta::Role::Application::apply('Moose::Meta::Role::Application::ToClass=HASH(0xa4dfb38)', 'Moose::Meta::Role=HASH(0xa3dbdec)', 'Moose::Meta::Class=HASH(0xa4d7718)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Role/Application/ToClass.pm line 31 Moose::Meta::Role::Application::ToClass::apply('Moose::Meta::Role::Application::ToClass=HASH(0xa4dfb38)', 'Moose::Meta::Role=HASH(0xa3dbdec)', 'Moose::Meta::Class=HASH(0xa4d7718)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Role.pm line 419 Moose::Meta::Role::apply('Moose::Meta::Role=HASH(0xa3dbdec)', 'Moose::Meta::Class=HASH(0xa4d7718)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Util.pm line 132 Moose::Util::_apply_all_roles('Moose::Meta::Class=HASH(0xa4d7718)', 'undef', 'MooseX::AttributeHelpers::Trait::Counter') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Util.pm line 86 Moose::Util::apply_all_roles('Moose::Meta::Class=HASH(0xa4d7718)', 'MooseX::AttributeHelpers::Trait::Counter') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose.pm line 57 Moose::with('Moose::Meta::Class=HASH(0xa4d7718)', 'MooseX::AttributeHelpers::Trait::Counter') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Exporter.pm line 293 Moose::with('MooseX::AttributeHelpers::Trait::Counter') called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 10 require MooseX/AttributeHelpers/Counter.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers.pm line 23 MooseX::AttributeHelpers::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 require MooseX/AttributeHelpers.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/ClassAttribute/Role/Meta/Class.pm line 6 MooseX::ClassAttribute::Role::Meta::Class::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 require MooseX/ClassAttribute/Role/Meta/Class.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/ClassAttribute.pm line 11 MooseX::ClassAttribute::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 require MooseX/ClassAttribute.pm called at /usr/lib/perl5/site_perl/5.8.8/Olson/Abbreviations.pm line 6 Olson::Abbreviations::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 require Olson/Abbreviations.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/Types/DateTime/ButMaintained.pm line 10 MooseX::Types::DateTime::ButMaintained::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 require MooseX/Types/DateTime/ButMaintained.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/Types/DateTimeX.pm line 9 MooseX::Types::DateTimeX::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 require MooseX/Types/DateTimeX.pm called at /usr/lib/perl5/site_perl/5.8.8/Net/Amazon/S3/Client/Bucket.pm line 5 Net::Amazon::S3::Client::Bucket::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 require Net/Amazon/S3/Client/Bucket.pm called at /usr/lib/perl5/site_perl/5.8.8/Net/Amazon/S3.pm line 111 Net::Amazon::S3::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 require Net/Amazon/S3.pm called at /home/atrails/www/cgi-bin/main.pm line 1633 main::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 require main.pm called at /home/atrails/cron/meetup.pl line 20 main::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 Attribute (+default) of class MooseX::AttributeHelpers::Counter has no associated methods (did you mean to provide an "is" argument?) at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Attribute.pm line 551 Moose::Meta::Attribute::_check_associated_methods('Moose::Meta::Attribute=HASH(0xa4df4b4)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Class.pm line 303 Moose::Meta::Class::add_attribute('Moose::Meta::Class=HASH(0xa4d7718)', 'Moose::Meta::Attribute=HASH(0xa4df4b4)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Role/Application/ToClass.pm line 142 Moose::Meta::Role::Application::ToClass::apply_attributes('Moose::Meta::Role::Application::ToClass=HASH(0xa4dfb38)', 'Moose::Meta::Role=HASH(0xa3dbdec)', 'Moose::Meta::Class=HASH(0xa4d7718)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Role/Application.pm line 72 Moose::Meta::Role::Application::apply('Moose::Meta::Role::Application::ToClass=HASH(0xa4dfb38)', 'Moose::Meta::Role=HASH(0xa3dbdec)', 'Moose::Meta::Class=HASH(0xa4d7718)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Role/Application/ToClass.pm line 31 Moose::Meta::Role::Application::ToClass::apply('Moose::Meta::Role::Application::ToClass=HASH(0xa4dfb38)', 'Moose::Meta::Role=HASH(0xa3dbdec)', 'Moose::Meta::Class=HASH(0xa4d7718)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Role.pm line 419 Moose::Meta::Role::apply('Moose::Meta::Role=HASH(0xa3dbdec)', 'Moose::Meta::Class=HASH(0xa4d7718)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Util.pm line 132 Moose::Util::_apply_all_roles('Moose::Meta::Class=HASH(0xa4d7718)', 'undef', 'MooseX::AttributeHelpers::Trait::Counter') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Util.pm line 86 Moose::Util::apply_all_roles('Moose::Meta::Class=HASH(0xa4d7718)', 'MooseX::AttributeHelpers::Trait::Counter') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose.pm line 57 Moose::with('Moose::Meta::Class=HASH(0xa4d7718)', 'MooseX::AttributeHelpers::Trait::Counter') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Exporter.pm line 293 Moose::with('MooseX::AttributeHelpers::Trait::Counter') called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 10 require MooseX/AttributeHelpers/Counter.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers.pm line 23 MooseX::AttributeHelpers::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 require MooseX/AttributeHelpers.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/ClassAttribute/Role/Meta/Class.pm line 6 MooseX::ClassAttribute::Role::Meta::Class::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 require MooseX/ClassAttribute/Role/Meta/Class.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/ClassAttribute.pm line 11 MooseX::ClassAttribute::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 require MooseX/ClassAttribute.pm called at /usr/lib/perl5/site_perl/5.8.8/Olson/Abbreviations.pm line 6 Olson::Abbreviations::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 require Olson/Abbreviations.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/Types/DateTime/ButMaintained.pm line 10 MooseX::Types::DateTime::ButMaintained::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 require MooseX/Types/DateTime/ButMaintained.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/Types/DateTimeX.pm line 9 MooseX::Types::DateTimeX::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 require MooseX/Types/DateTimeX.pm called at /usr/lib/perl5/site_perl/5.8.8/Net/Amazon/S3/Client/Bucket.pm line 5 Net::Amazon::S3::Client::Bucket::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 require Net/Amazon/S3/Client/Bucket.pm called at /usr/lib/perl5/site_perl/5.8.8/Net/Amazon/S3.pm line 111 Net::Amazon::S3::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 require Net/Amazon/S3.pm called at /home/atrails/www/cgi-bin/main.pm line 1633 main::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 require main.pm called at /home/atrails/cron/meetup.pl line 20 main::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Counter.pm line 0 Attribute (+type_constraint) of class MooseX::AttributeHelpers::Number has no associated methods (did you mean to provide an "is" argument?) at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Attribute.pm line 551 Moose::Meta::Attribute::_check_associated_methods('Moose::Meta::Attribute=HASH(0xa4ea48c)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Class.pm line 303 Moose::Meta::Class::add_attribute('Moose::Meta::Class=HASH(0xa4f778c)', 'Moose::Meta::Attribute=HASH(0xa4ea48c)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Role/Application/ToClass.pm line 142 Moose::Meta::Role::Application::ToClass::apply_attributes('Moose::Meta::Role::Application::ToClass=HASH(0xa4f8014)', 'Moose::Meta::Role=HASH(0xa38b764)', 'Moose::Meta::Class=HASH(0xa4f778c)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Role/Application.pm line 72 Moose::Meta::Role::Application::apply('Moose::Meta::Role::Application::ToClass=HASH(0xa4f8014)', 'Moose::Meta::Role=HASH(0xa38b764)', 'Moose::Meta::Class=HASH(0xa4f778c)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Role/Application/ToClass.pm line 31 Moose::Meta::Role::Application::ToClass::apply('Moose::Meta::Role::Application::ToClass=HASH(0xa4f8014)', 'Moose::Meta::Role=HASH(0xa38b764)', 'Moose::Meta::Class=HASH(0xa4f778c)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Role.pm line 419 Moose::Meta::Role::apply('Moose::Meta::Role=HASH(0xa38b764)', 'Moose::Meta::Class=HASH(0xa4f778c)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Util.pm line 132 Moose::Util::_apply_all_roles('Moose::Meta::Class=HASH(0xa4f778c)', 'undef', 'MooseX::AttributeHelpers::Trait::Number') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Util.pm line 86 Moose::Util::apply_all_roles('Moose::Meta::Class=HASH(0xa4f778c)', 'MooseX::AttributeHelpers::Trait::Number') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose.pm line 57 Moose::with('Moose::Meta::Class=HASH(0xa4f778c)', 'MooseX::AttributeHelpers::Trait::Number') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Exporter.pm line 293 Moose::with('MooseX::AttributeHelpers::Trait::Number') called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 9 require MooseX/AttributeHelpers/Number.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers.pm line 24 MooseX::AttributeHelpers::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 require MooseX/AttributeHelpers.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/ClassAttribute/Role/Meta/Class.pm line 6 MooseX::ClassAttribute::Role::Meta::Class::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 require MooseX/ClassAttribute/Role/Meta/Class.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/ClassAttribute.pm line 11 MooseX::ClassAttribute::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 require MooseX/ClassAttribute.pm called at /usr/lib/perl5/site_perl/5.8.8/Olson/Abbreviations.pm line 6 Olson::Abbreviations::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 require Olson/Abbreviations.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/Types/DateTime/ButMaintained.pm line 10 MooseX::Types::DateTime::ButMaintained::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 require MooseX/Types/DateTime/ButMaintained.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/Types/DateTimeX.pm line 9 MooseX::Types::DateTimeX::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 require MooseX/Types/DateTimeX.pm called at /usr/lib/perl5/site_perl/5.8.8/Net/Amazon/S3/Client/Bucket.pm line 5 Net::Amazon::S3::Client::Bucket::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 require Net/Amazon/S3/Client/Bucket.pm called at /usr/lib/perl5/site_perl/5.8.8/Net/Amazon/S3.pm line 111 Net::Amazon::S3::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 require Net/Amazon/S3.pm called at /home/atrails/www/cgi-bin/main.pm line 1633 main::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 require main.pm called at /home/atrails/cron/meetup.pl line 20 main::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 Attribute (+default) of class MooseX::AttributeHelpers::Number has no associated methods (did you mean to provide an "is" argument?) at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Attribute.pm line 551 Moose::Meta::Attribute::_check_associated_methods('Moose::Meta::Attribute=HASH(0xa4f7804)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Class.pm line 303 Moose::Meta::Class::add_attribute('Moose::Meta::Class=HASH(0xa4f778c)', 'Moose::Meta::Attribute=HASH(0xa4f7804)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Role/Application/ToClass.pm line 142 Moose::Meta::Role::Application::ToClass::apply_attributes('Moose::Meta::Role::Application::ToClass=HASH(0xa4f8014)', 'Moose::Meta::Role=HASH(0xa38b764)', 'Moose::Meta::Class=HASH(0xa4f778c)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Role/Application.pm line 72 Moose::Meta::Role::Application::apply('Moose::Meta::Role::Application::ToClass=HASH(0xa4f8014)', 'Moose::Meta::Role=HASH(0xa38b764)', 'Moose::Meta::Class=HASH(0xa4f778c)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Role/Application/ToClass.pm line 31 Moose::Meta::Role::Application::ToClass::apply('Moose::Meta::Role::Application::ToClass=HASH(0xa4f8014)', 'Moose::Meta::Role=HASH(0xa38b764)', 'Moose::Meta::Class=HASH(0xa4f778c)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Role.pm line 419 Moose::Meta::Role::apply('Moose::Meta::Role=HASH(0xa38b764)', 'Moose::Meta::Class=HASH(0xa4f778c)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Util.pm line 132 Moose::Util::_apply_all_roles('Moose::Meta::Class=HASH(0xa4f778c)', 'undef', 'MooseX::AttributeHelpers::Trait::Number') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Util.pm line 86 Moose::Util::apply_all_roles('Moose::Meta::Class=HASH(0xa4f778c)', 'MooseX::AttributeHelpers::Trait::Number') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose.pm line 57 Moose::with('Moose::Meta::Class=HASH(0xa4f778c)', 'MooseX::AttributeHelpers::Trait::Number') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Exporter.pm line 293 Moose::with('MooseX::AttributeHelpers::Trait::Number') called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 9 require MooseX/AttributeHelpers/Number.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers.pm line 24 MooseX::AttributeHelpers::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 require MooseX/AttributeHelpers.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/ClassAttribute/Role/Meta/Class.pm line 6 MooseX::ClassAttribute::Role::Meta::Class::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 require MooseX/ClassAttribute/Role/Meta/Class.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/ClassAttribute.pm line 11 MooseX::ClassAttribute::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 require MooseX/ClassAttribute.pm called at /usr/lib/perl5/site_perl/5.8.8/Olson/Abbreviations.pm line 6 Olson::Abbreviations::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 require Olson/Abbreviations.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/Types/DateTime/ButMaintained.pm line 10 MooseX::Types::DateTime::ButMaintained::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 require MooseX/Types/DateTime/ButMaintained.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/Types/DateTimeX.pm line 9 MooseX::Types::DateTimeX::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 require MooseX/Types/DateTimeX.pm called at /usr/lib/perl5/site_perl/5.8.8/Net/Amazon/S3/Client/Bucket.pm line 5 Net::Amazon::S3::Client::Bucket::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 require Net/Amazon/S3/Client/Bucket.pm called at /usr/lib/perl5/site_perl/5.8.8/Net/Amazon/S3.pm line 111 Net::Amazon::S3::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 require Net/Amazon/S3.pm called at /home/atrails/www/cgi-bin/main.pm line 1633 main::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 require main.pm called at /home/atrails/cron/meetup.pl line 20 main::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/Number.pm line 0 Attribute (+type_constraint) of class MooseX::AttributeHelpers::String has no associated methods (did you mean to provide an "is" argument?) at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Attribute.pm line 551 Moose::Meta::Attribute::_check_associated_methods('Moose::Meta::Attribute=HASH(0xa4fdae0)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Class.pm line 303 Moose::Meta::Class::add_attribute('Moose::Meta::Class=HASH(0xa4fd5c4)', 'Moose::Meta::Attribute=HASH(0xa4fdae0)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Role/Application/ToClass.pm line 142 Moose::Meta::Role::Application::ToClass::apply_attributes('Moose::Meta::Role::Application::ToClass=HASH(0xa5002d8)', 'Moose::Meta::Role=HASH(0xa42a690)', 'Moose::Meta::Class=HASH(0xa4fd5c4)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Role/Application.pm line 72 Moose::Meta::Role::Application::apply('Moose::Meta::Role::Application::ToClass=HASH(0xa5002d8)', 'Moose::Meta::Role=HASH(0xa42a690)', 'Moose::Meta::Class=HASH(0xa4fd5c4)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Role/Application/ToClass.pm line 31 Moose::Meta::Role::Application::ToClass::apply('Moose::Meta::Role::Application::ToClass=HASH(0xa5002d8)', 'Moose::Meta::Role=HASH(0xa42a690)', 'Moose::Meta::Class=HASH(0xa4fd5c4)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Meta/Role.pm line 419 Moose::Meta::Role::apply('Moose::Meta::Role=HASH(0xa42a690)', 'Moose::Meta::Class=HASH(0xa4fd5c4)') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Util.pm line 132 Moose::Util::_apply_all_roles('Moose::Meta::Class=HASH(0xa4fd5c4)', 'undef', 'MooseX::AttributeHelpers::Trait::String') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Util.pm line 86 Moose::Util::apply_all_roles('Moose::Meta::Class=HASH(0xa4fd5c4)', 'MooseX::AttributeHelpers::Trait::String') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose.pm line 57 Moose::with('Moose::Meta::Class=HASH(0xa4fd5c4)', 'MooseX::AttributeHelpers::Trait::String') called at /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/Moose/Exporter.pm line 293 Moose::with('MooseX::AttributeHelpers::Trait::String') called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/String.pm line 10 require MooseX/AttributeHelpers/String.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers.pm line 25 MooseX::AttributeHelpers::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/String.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/String.pm line 0 require MooseX/AttributeHelpers.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/ClassAttribute/Role/Meta/Class.pm line 6 MooseX::ClassAttribute::Role::Meta::Class::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/String.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/String.pm line 0 require MooseX/ClassAttribute/Role/Meta/Class.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/ClassAttribute.pm line 11 MooseX::ClassAttribute::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/String.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/String.pm line 0 require MooseX/ClassAttribute.pm called at /usr/lib/perl5/site_perl/5.8.8/Olson/Abbreviations.pm line 6 Olson::Abbreviations::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/String.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/String.pm line 0 require Olson/Abbreviations.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/Types/DateTime/ButMaintained.pm line 10 MooseX::Types::DateTime::ButMaintained::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/String.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/String.pm line 0 require MooseX/Types/DateTime/ButMaintained.pm called at /usr/lib/perl5/site_perl/5.8.8/MooseX/Types/DateTimeX.pm line 9 MooseX::Types::DateTimeX::BEGIN() called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/String.pm line 0 eval {...} called at /usr/lib/perl5/site_perl/5.8.8/MooseX/AttributeHelpers/String.pm line 0 require MooseX/Types/DateTimeX.pm called at /usr/lib/perl5/site_perl/5.8.8/Net/Amazon/S3/Client/Bucket.pm line 5 Net::Amazon::S3::Client::Bucket::BEGIN() called at /usr/lib/perl5/site_per

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