'Bank Switching' Sprites on old NES applications
- by Jeffrey Kern
I'm currently writing in C# what could basically be called my own interpretation of the NES hardware for an old-school looking game that I'm developing. I've fired up FCE and have been observing how the NES displayed and rendered graphics.
In a nutshell, the NES could hold two bitmaps worth of graphical information, each with the dimensions of…