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  • Invite friends from facebook on my application using facebook api

    - by Seema
    Hello all, I create a application which allow user integration through facebook(connect with facebook).when user sign-in in application , i want to show all facebook friends of sign-in user for invite them to join my application. In current i am using multi friend selector for invite friends. <fb:serverfbml width="615"> <script type="text/fbml"> <fb:request-form action="action url" method="POST" invite="true" type="invite" content=" my message"> <fb:multi-friend-selector showborder="true" bypass="cancel" cols=3 email_invite="false" import_external_friends="false" actiontext="Invite your friend from facebook"/> </fb:request-form> </script> </fb:serverfbml> I want to customize mult friend selector 1 Can change css and show all friend in a single column? 2 can i show disable the friends whose are already connect with my application? please give your suggestion or if any other option for this. Thanks

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  • AS3 using PrintJob to print a MovieClip

    - by Chris Waugh
    Hello, I am currently trying to create a function which will allow me to pass in a movieclip and print it. Here is the simplified version of the function: function printMovieClip(clip:MovieClip) { var printJob:PrintJob = new PrintJob(); var numPages:int = 0; var printY:int = 0; var printHeight:Number; if ( printJob.start() ) { /* Resize movie clip to fit within page width */ if (clip.width > printJob.pageWidth) { clip.width = printJob.pageWidth; clip.scaleY = clip.scaleX; } numPages = Math.ceil(clip.height / printJob.pageHeight); /* Add pages to print job */ for (var i:int = 0; i < numPages; i++) { printJob.addPage(clip, new Rectangle(0, printY, printJob.pageWidth, printJob.pageHeight)); printY += printJob.pageHeight; } /* Send print job to printer */ printJob.send(); /* Delete job from memory */ printJob = null; } } printMovieClip( testMC ); Unfortunately this is not working as expected i.e. printing the full width of the Movieclip and doing page breaks on the length. Any help with this would be greatly appreciated. Many thanks, Chris

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  • reverse colortransform alpha AS3

    - by Chris Porter
    I'm fading out a Bitmap in AS3 by repeatedly applying a ColorTransform every frame to its BitmapData; _bitmap.colorTransform(_bitmap.rect, new ColorTransform(1, 1, 1, .9, 0, 0, 0, 1)); When applying the apparent reverse to fade it back in I get a discoloured image. _bitmap.colorTransform(_bitmap.rect, new ColorTransform(1, 1, 1, 1.1, 0, 0, 0, 1)); The problem appears to occur only to fully faded-out images. If I only go part way it is recoverable. fading out: faded back

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  • Flex: Would a computational engine for a Connect-4 type game be too slow?

    - by Robusto
    OK, I was just fooling around in my spare time and have made this cool interface and game-playing code for a Connect-4 type game, written in Flex and playable by 2 human players in Flash. It accurately detects wins, etc. I'm smart enough to know that I've done the easy part. Before I dig into an AI for game play, I wanted to ask if this is the kind of thing that can really be handled computationally by a Flash plugin. It seems to me that for every turn up until the end there are 8 possible moves, 8 responses to each move, etc. So wouldn't a perfect engine have to be able to potentially see 8^8 moves (over 16 million), and a fairly good engine see up to a million? I don't know game coding so this is new to me. What's a reasonable move horizon for such a game to be able to see?

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  • Using Fzip lib under Adobe Air App

    - by Rafael Oliveira
    I'm currently working on a project for Adobe Air (1.5.3) and I need to unzip a file, copy some of its contents to another file. Then I saw people talking about the Fzip (http://codeazur.com.br/lab/fzip) lib. The problem is that I don't know how to "import" or use this library with Javascript and Adobe Air, since Javascript doesn't have the import directive. How can I manage to do that ?

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  • Astar implementation in AS3

    - by Bryan Hare
    Hey, I am putting together a project for a class that requires me to put AI in a top down Tactical Strategy game in Flash AS3. I decided that I would use a node based path finding approach because the game is based on a circular movement scheme. When a player moves a unit he essentially draws a series of line segments that connect that a player unit will follow along. I am trying to put together a similar operation for the AI units in our game by creating a list of nodes to traverse to a target node. Hence my use of Astar (the resulting path can be used to create this line). Here is my Algorithm function findShortestPath (startN:node, goalN:node) { var openSet:Array = new Array(); var closedSet:Array = new Array(); var pathFound:Boolean = false; startN.g_score = 0; startN.h_score = distFunction(startN,goalN); startN.f_score = startN.h_score; startN.fromNode = null; openSet.push (startN); var i:int = 0 for(i= 0; i< nodeArray.length; i++) { for(var j:int =0; j<nodeArray[0].length; j++) { if(!nodeArray[i][j].isPathable) { closedSet.push(nodeArray[i][j]); } } } while (openSet.length != 0) { var cNode:node = openSet.shift(); if (cNode == goalN) { resolvePath (cNode); return true; } closedSet.push (cNode); for (i= 0; i < cNode.dirArray.length; i++) { var neighborNode:node = cNode.nodeArray[cNode.dirArray[i]]; if (!(closedSet.indexOf(neighborNode) == -1)) { continue; } neighborNode.fromNode = cNode; var tenativeg_score:Number = cNode.gscore + distFunction(neighborNode.fromNode,neighborNode); if (openSet.indexOf(neighborNode) == -1) { neighborNode.g_score = neighborNode.fromNode.g_score + distFunction(neighborNode,cNode); if (cNode.dirArray[i] >= 4) { neighborNode.g_score -= 4; } neighborNode.h_score=distFunction(neighborNode,goalN); neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; insertIntoPQ (neighborNode, openSet); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); } else if (tenativeg_score <= neighborNode.g_score) { neighborNode.fromNode=cNode; neighborNode.g_score=cNode.g_score+distFunction(neighborNode,cNode); if (cNode.dirArray[i]>=4) { neighborNode.g_score-=4; } neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; openSet.splice (openSet.indexOf(neighborNode),1); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); insertIntoPQ (neighborNode, openSet); } } } trace ("fail"); return false; } Right now this function creates paths that are often not optimal or wholly inaccurate given the target and this generally happens when I have nodes that are not path able, and I am not quite sure what I am doing wrong right now. If someone could help me correct this I would appreciate it greatly. Some Notes My OpenSet is essentially a Priority Queue, so thats how I sort my nodes by cost. Here is that function function insertIntoPQ (iNode:node, pq:Array) { var inserted:Boolean=true; var iterater:int=0; while (inserted) { if (iterater==pq.length) { pq.push (iNode); inserted=false; } else if (pq[iterater].f_score >= iNode.f_score) { pq.splice (iterater,0,iNode); inserted=false; } ++iterater; } } Thanks!

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  • Guidelines regarding developing a flash web-site (especially loading - order swf, xml, etc...) ?

    - by shane.amon
    I would like to know, if you people out there could help me out, regarding the best practices or the a better way for creating a flash website... Actually I would like to know whether we should load the xml first and then the swf and other components or the other way round ? I am bit confused, even if anybody could refer some book to dig upon the steps or most common practices regarding the development... it would of great help... Thanks shane amon

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  • flex 3 cancel tooltip event

    - by gmoniey
    I am trying to cancel a tooltip event (I only want it to display when the mouse is hovered over a certain area), and can't seem to figure it out. I tried stopPropagation, preventDefault, and stopImmediatePropagation, but none of them seem to work. Here the code I am using: private function toolTipCreateHandler(event:ToolTipEvent):void { if(event.currentTarget.mouseX < 130) { var tooltip:PhotoToolTip = new PhotoToolTip(); tooltip.src = event.currentTarget.toolTip; event.toolTip = tooltip; } else { event.stopImmediatePropagation(); } } Any ideas? Thanks

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  • How do I display children in succession, as3

    - by VideoDnd
    How do I display children in succession? By succession I mean 1,2,3,4, etc. Perhapse incrementing with a loop or using a timer is what I'm after. Add, remove, appear, or disappear children, could all work. I want a simple way to display 1 child every second until I reach 10. METHODS TRYED addChild and removeChild visible !visible for loop

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  • Flex: Run scripts before/after build?

    - by David Wolever
    Currently I'm building my Flex projects using Flex Builder's "built in" build system (ie, "clicking the run button"), but I'd like to start running scripts before/after the build. What's the easiest way to do that? Or, even, where should I start looking?

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  • What logic operator to use, as3?

    - by VideoDnd
    What operator or expression can I use that will fire on every number, including zero? I want a logic operator that will fire with ever number it receives. My animations pause at zero. This skips on zero if (numberThing> 0); This skips on 9 if (numberThing>> 0); This jitters 'fires quickly and goes back on count' if (numberThing== 0); EXPLANATION I'm catching split string values in a logic function, and feeding them to a series of IF, ELSE IF statements. I'm using this with a timer, so I can measure the discrepency. CODE • I GET VALUES FROM TIMER • STRING GOES TO TEXTFIELD 'substr' • NUMBER TRIGGERS TWEENS 'parseInt' • Goes to series of IF and ELSE IF statements

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  • Adobe AIR application as a http server?

    - by iamgopal
    Is there any way to use an Adobe AIR application as a local http server? i.e. Adobe AIR application listening to http://localhost:8020 and I'm able to use a browser to access the application? If I can, is it true or pseudo multithreading? Is there any library or code that I can look for?

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  • Flip clock showing time issue (animations invovled)

    - by Hwang
    I'm creating a flip clock (clock where you always see in airport), but I can't seems to get the time to show at the correct timing. After the flip, then will see the number changing. But I want it to change before it flips. Currently I'm not sure whether is the animation problem, or isit I have to do something else on the script. I've uploaded the FLA so that you could have a look on how I set up the flipping animation. http://www.mediafire.com/?nzmymjgtntz Below is the AS3 code: package { import flash.display.MovieClip; import flash.events.TimerEvent; import flash.utils.Timer; public class flipClock extends MovieClip { private var clock:clockMC=new clockMC(); //seconds private var secTop1=clock.second.top1.digit; private var secTop2=clock.second.top2.digit; private var secBot1=clock.second.bot1.digit; private var secBot2=clock.second.bot2.digit; private var seconds:Number; private var minutes:Number; private var hours:Number; private var days:Number; public function flipClock():void { decrease(); addChild(clock); } private function decrease():void { var countdownTimer:Timer=new Timer(1000); //Adding an event listener to the timer object countdownTimer.addEventListener(TimerEvent.TIMER,updateTime); //Initializing timer object countdownTimer.start(); } private function updateTime(event:TimerEvent):void { decreasTimerFunction(); updateSecond(); //updateMinute(); } private function updateSecond():void { clock.second.play(); secTop1.text=num2; secTop2.text=num1; if (num1<10) { num1="0"+num1; } if (num2<10) { num2="0"+num2; } if (num1==60) { num1=0; } if (num2==60) { num2=0; } secTop1.text=num1; secTop2.text=num2; //secBot1.text=num1; //secBot2.text=num2; } private function decreasTimerFunction():void { //Create a date object for Christmas Morning var endTime:Date=new Date(2010,4,26,0,0,0,0); //Current date object var now:Date=new Date(); // Set the difference between the two date and times in milliseconds var timeDiff:Number=endTime.getTime()-now.getTime(); seconds=Math.floor(timeDiff/1000); minutes=Math.floor(seconds/60); hours=Math.floor(minutes/60); days=Math.floor(hours/24); // Set the remainder of the division vars above hours%=24; minutes%=60; seconds%=60; } } }

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  • How to set tooltip for buttonbar button

    - by donpal
    I have a buttonbar that has 3 buttons. I'm trying to set a tooltip for each of the buttons, but not sure where. The ButtonBar itself has a skin, which in turn includes a skin for each of the buttons. <s:ButtonBar id="bb" selectedIndex="0" skinClass="skins.bbSkin"> <s:dataProvider> <s:ArrayList> <fx:Object label="item1" /> <fx:Object label="item2" /> <fx:Object label="item3" /> </s:ArrayList> </s:dataProvider> </s:ButtonBar> The skin for the buttonbar is skins.bbSkin The skin inside it for each button is skins.bbbSkin

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  • Equivalent of describeType for Flex Component EVENTS

    - by Joshua
    Using "introspection" In Flex I can say: var classInfo:XML=describeType(SomeObject); Which will list for me the Accessors, Methods And Variables. (http://livedocs.adobe.com/flex/3/html/help.html?content=usingas_8.html) But what is the equivalent to programmatically inspect all of an object's possible EVENTS? (NOT JUST the events for which event listeners have been set, but to somehow step through a list of all VALID EVENTS for which event listeners may POTENTIALLY be set -- I realize that such lists are readily available online, and that's great for cases when I know the object's type at design type, but I require some way to inspect any given displayobject programmatically at runtime, and determine what events, if any, are or may be associated with it.)

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  • FileReference.download() not working

    - by Lowgain
    I'm building a Flex app which requires me to download files. I have the following code: public function execute(event:CairngormEvent) : void { var evt:StemDownloadEvent = event as StemDownloadEvent; var req:URLRequest = new URLRequest(evt.data.file_path); var localRef:FileReference = new FileReference(); localRef.addEventListener(Event.OPEN, _open); localRef.addEventListener(ProgressEvent.PROGRESS, _progress); localRef.addEventListener(Event.COMPLETE, _complete); localRef.addEventListener(Event.CANCEL, _cancel); localRef.addEventListener(Event.SELECT, _select); localRef.addEventListener(SecurityErrorEvent.SECURITY_ERROR, _securityError); localRef.addEventListener(IOErrorEvent.IO_ERROR, _ioError); try { localRef.download(req); } catch (e:Error) { SoundRoom.logger.log(e); } } As you can see, I hooked up every possible event listener as well. When this executes, I get the browse window, and am able to select a location, and click save. After that, nothing happens. I have each event handler hooked up to my logger, and not a single one is being called! Is there something missing here?

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  • flash with recaptcha or any other captcha solution

    - by Katsuke
    Hello there, I have been looking over the internet for a while about this, but it doesn't seem like there is any information available specifically related to captcah and flash. My purpose is to create an image up-loader on flash, and implement "recaptcha" on it, so the upload is controlled. I know that some people will say, "well you can't automatize flash input so you don't need captcha in this situation" even though this is somewhat true, there is still screen macro programs that could potentially make the computer upload hundreds of pictures if there is not something in place to avoid it. I thought of implementing my own captcha but that seems to me like i would be reinventing the wheel, can anyone point me on the right track for this? or suggest another approach to avoid abuse on my image up-loader flash?

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  • How can I modify objects inside frames with AS3 in a permanent way?

    - by curro
    I have a MovieClip symbol created with flash in a fla file library. There is a textfield in frame one of this movieclip's timeline . There is another frame in the movieclip timeline. There is a custon class definition for this symbol. It is a flipping card in a memory game. I access the textfield by going to frame 2 (gotoAndStop(2)) and setting the textfield's text property ( this.field.text = "hello" ). However if I go to frame 1 and then return to frame 2, the text becomes the original one in the library's symbol. I have to modify the text propery again in a showFace method I've written. Besides, I cannot pass parameters in the constructor because it is a symbol in the library and that would give errors. I find this behaviour of flash extremely weird. Is there a way I can set properties inside frames permanently? Thank you

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  • flash's "useHandCursor = true" not working for Chrome on Mac

    - by fucrate
    I'm developing a flash game using the default SimpleButton object for my buttons and the hand cursor is working just fine on PC Chrome and Firefox and Safari for Mac, but Chrome on Mac is not letting me swap the default cursor for the hand cursor. I've even set useHandCursor to true for every button I add a click event to and am still getting nothing. We've got no other rollover events, so it's important that the cursor switch. Anyone else run into this and have a lil-fixy / workaround?

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  • pdf read pages to BitmapData in AS3

    - by Hadi
    I’m starting a project in flash AS3 and my objective is to load any pdf file into my flash project and convert all its pages to BitmapData... I am familiar with byteArray and I know I must access the pdf in binary level but I don’t know where to start and how to start. I was hoping if you could give me some insight? Maybe a suggestion to an already library that is doing a similar work? Any idea os appreciated just to get me started...

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  • Fast way to set text format for a range of Text using TLF

    - by wezzy
    Hi, i have to set the text format for some tokens in a plain text. I'm trying to use the Text Layout Framework to improve the speed of the operation but i've founded that TLF is far slower (10X in my tests) than the old setTextFormat(). For each token i call this function: public function setTextFormat(format:TextLayoutFormat, begin:int, end:int):void{ var selection:SelectionState = new SelectionState(this._textFlow, begin, end, this._normalFormat); IEditManager(_textFlow.interactionManager).applyLeafFormat(format, selection); } is there any faster and clever way to do this operation ? Thanks

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  • Adding time to a timer/counter

    - by BoneStarr
    I've looked all over the web and everyone can teach you how to make a timer for your game or a countdown, but I can't seem to find out how to add time to an already counting timer. So here is my counter class: package { import flash.display.MovieClip; import flash.display.Stage; import flash.text.TextField; import flash.events.Event; import flash.utils.Timer; import flash.events.TimerEvent; public class Score extends MovieClip { public var second:Number = 0; public var timer:Timer = new Timer(100); private var stageRef:Stage; public function Score(stageRef:Stage) { x = 560.95; y = 31.35; this.stageRef = stageRef; timer.addEventListener(TimerEvent.TIMER, scoreTimer); timer.start(); } public function scoreTimer(evt:TimerEvent):void { second += 1; scoreDisplay.text = String("Score: " +second); } That works without any issues or problems and just keeps counting upwards at a speed of 100ms, what I want to know is how to add say 30 seconds if something happens in my game, say you kill an enemy for example. Please help!

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  • Flash Hates Me. Error #1009: Cannot access a property or method of a null object reference

    - by sol
    I simply create a movie clip, put it on the stage and give it an instance name of char. Here's my document class, simple as can be: public class Test extends MovieClip { public function Test() { char.x = 1315; char.y = 459; addEventListener(Event.ENTER_FRAME, mouseListen); } private function mouseListen(e:Event) { char.x = mouseX; char.y = mouseY; } } And I get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.me::Test/::mouseListen() How in the world is it possible that it knows what "char" is in the constructor but not in the mouseListen function? What else could it be?

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