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  • FileReference.download() not working

    - by Lowgain
    I'm building a Flex app which requires me to download files. I have the following code: public function execute(event:CairngormEvent) : void { var evt:StemDownloadEvent = event as StemDownloadEvent; var req:URLRequest = new URLRequest(evt.data.file_path); var localRef:FileReference = new FileReference(); localRef.addEventListener(Event.OPEN, _open); localRef.addEventListener(ProgressEvent.PROGRESS, _progress); localRef.addEventListener(Event.COMPLETE, _complete); localRef.addEventListener(Event.CANCEL, _cancel); localRef.addEventListener(Event.SELECT, _select); localRef.addEventListener(SecurityErrorEvent.SECURITY_ERROR, _securityError); localRef.addEventListener(IOErrorEvent.IO_ERROR, _ioError); try { localRef.download(req); } catch (e:Error) { SoundRoom.logger.log(e); } } As you can see, I hooked up every possible event listener as well. When this executes, I get the browse window, and am able to select a location, and click save. After that, nothing happens. I have each event handler hooked up to my logger, and not a single one is being called! Is there something missing here?

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  • Flex: Run scripts before/after build?

    - by David Wolever
    Currently I'm building my Flex projects using Flex Builder's "built in" build system (ie, "clicking the run button"), but I'd like to start running scripts before/after the build. What's the easiest way to do that? Or, even, where should I start looking?

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  • flash's "useHandCursor = true" not working for Chrome on Mac

    - by fucrate
    I'm developing a flash game using the default SimpleButton object for my buttons and the hand cursor is working just fine on PC Chrome and Firefox and Safari for Mac, but Chrome on Mac is not letting me swap the default cursor for the hand cursor. I've even set useHandCursor to true for every button I add a click event to and am still getting nothing. We've got no other rollover events, so it's important that the cursor switch. Anyone else run into this and have a lil-fixy / workaround?

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  • array data taking XML value is not taking css value in as3

    - by Sagar S. Ranpise
    I have xml structure all data comes here inside CDATA I am using css file in it to format text and classes are mentioned in xml Below is the code which shows data but does not format with CSS. Thanks in advance! var myXML:XML = new XML(); var myURLLoader:URLLoader = new URLLoader(); var myURLRequest:URLRequest = new URLRequest("test.xml"); myURLLoader.load(myURLRequest); //////////////For CSS/////////////// var myCSS:StyleSheet = new StyleSheet(); var myCSSURLLoader:URLLoader = new URLLoader(); var myCSSURLRequest:URLRequest = new URLRequest("test.css"); myCSSURLLoader.load(myCSSURLRequest); myCSSURLLoader.addEventListener(Event.COMPLETE,processXML); var i:int; var textHeight:int = 0; var textPadding:int = 10; var txtName:TextField = new TextField(); var myMov:MovieClip = new MovieClip(); var myMovGroup:MovieClip = new MovieClip(); var myArray:Array = new Array(); function processXML(e:Event):void { myXML = new XML(myURLLoader.data); trace(myXML.person.length()); var total:int = myXML.person.length(); trace("total" + total); for(i=0; i<total; i++) { myArray.push({name: myXML.person[i].name.toString()}); trace(myArray[i].name); } processCSS(); } function processCSS():void { myCSS.parseCSS(myCSSURLLoader.data); for(i=0; i<myXML.person.length(); i++) { myMov.addChild(textConvertion(myArray[i].name)); myMov.y = textHeight; textHeight += myMov.height + textPadding; trace("Text: "+myXML.person[i].name); myMovGroup.addChild(myMov); } this.addChild(myMovGroup); } function textConvertion(textConverted:String) { var tc:TextField = new TextField(); tc.htmlText = textConverted; tc.multiline = true; tc.wordWrap = true; tc.autoSize = TextFieldAutoSize.LEFT; tc.selectable = true; tc.y = textHeight; textHeight += tc.height + textPadding; tc.styleSheet = myCSS; return tc; }

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  • Streaming support for flex with Ruby On Rails (working with live data )

    - by Ashine
    Hi Freinds, I am working on flex dasboards and charting stuff. Till now I have build them for static data only now I want to upgrade them to work for real time data where new data is continuosly sent to client (swf file) from server and it updates the same. I am using Ruby On Rails (RoR) at server side. Is there some thing similar to 'Adbobe live cycle(Java-Flex)' applicable for RoR-Flex architecture that can be used here ? Please share the links for any similar implementation in RoR-Flex architecture. Or if you have some suggestions to share I will really appreciate. Thanks friends.

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  • Flash computeSpectrum() unsynchronized with audio

    - by sold
    I am using Flash's (CS4, AS3) SoundMixer.computeSpectrum to visualize a DFT of what supposed to be, according to the docs, whatever is currently being played. However, there is a considerable delay between the audio and the visualization (audio comes later). It seems that computeSpectrum captures whatever is on it's way to the buffer, and not to the speakers. Any cure for this?

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  • Creating an intro followed by a loop

    - by voodoo555
    Hey everybody, I just recorded some song and cut it into two parts. The first part contains an intro and the second is supposed to loop. What I want to do now, is to have a simple graphical animation (5 keyframes or so) that loops as well, while the music plays along. There's probably a simple solution to it, when you're familiar with AS. Unfortunately this is the first thing I've ever tried to do with Flash. I'm using Flash CS4. Greetings

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  • Why am I getting 'Argument count mismatch' error here?

    - by Leon
    I have a Document class, Intro class and Nav class. The Intro class runs first, then sends a custom dispatch event to run the Nav class, but I'm getting this error: removed Intro ArgumentError: Error #1063: Argument count mismatch on com.secrettowriting.StanPlayer.ui::Navigation/addNav(). Expected 0, got 1. at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at com.secrettowriting.StanPlayer.display::Intro/removeIntro() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() The addNav function in the Navigation class should expect 0 arguments/variables and I'm not sending any arguments/variables to it, which is why I'm confused as to why it's saying I'm getting 1. My Document Class: public function HomePlayer():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; // Use when Live //videoURL = this.loaderInfo.parameters.theVIDEO; // Get the Video URL from HTML // Remove when video testing ready videoURL = "videos/WhatDifferentiatesUs.flv"; drawNav(); drawIntro(); } private function drawIntro():void { intro = new Intro(); intro.drawIntro(); intro.addEventListener("onComplete", nav.addNav); stage.addChild(intro); } private function drawNav():void { nav = new Navigation(); nav.drawNav(); stage.addChild(nav); } Intro Class: Public function Intro():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); } public function drawIntro():void { introMov = new IntroMov(); introMov.alpha = 0; addChild(introMov); TweenLite.to(introMov, 3, {alpha:1}); // Timer introFader = new Timer(INTRO_DELAY); introFader.addEventListener(TimerEvent.TIMER, fadeIntro); introFader.start(); introRemover = new Timer(INTRO_DELAY); introRemover.addEventListener(TimerEvent.TIMER, removeIntro); } private function fadeIntro(e:TimerEvent):void { if (i < 30){ i++ } else if (i == 30){ TweenLite.to(introMov, 1.5, {alpha:0}); introFader.removeEventListener(TimerEvent.TIMER, fadeIntro); introRemover.start(); } } private function removeIntro(e:TimerEvent):void { if (n < 10){ n++ } else if (n == 10){ introRemover.removeEventListener(TimerEvent.TIMER, removeIntro); removeChild(introMov); trace("removed Intro"); dispatchEvent (new CustomEvent(CustomEvent.COMPLETE, {})); // ? Intro to Navigation } } Navigation Class functions: public function drawNav():void { weAreA = new WeAreA(); weAreA.alpha = 0; weAreA.x = 20; weAreA.y = 35; introText = new IntroText(); introText.alpha = 0; introText.x = 20; introText.y = 124; chooseAVideo = new ChooseAVideo(); chooseAVideo.alpha = 0; chooseAVideo.x = 20; chooseAVideo.y = 336; } public function addNav():void { addChild(weAreA); addChild(introText); addChild(chooseAVideo); TweenLite.to(weAreA, 2, {alpha:1}); TweenLite.to(introText, 3, {alpha:1}); TweenLite.to(introText, 3, {alpha:1}); }

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  • casting variables to movie clip

    - by user16458
    How i can convert gecko object to a movie clip function finish(boxname, arrayname:Array):void { for each (var item:String in arrayname) { trace(boxname+"_"+item); var gecko:MovieClip = (boxname+"_"+item) as MovieClip ; trace(typeof(gecko)); gecko.gotoAndPlay("glow"); } } i get the following error high_hsymbol_1 object TypeError: Error #1009: Cannot access a property or method of a null object reference. at quizz_fla::MainTimeline/finish() at quizz_fla::MainTimeline/dropIt()

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  • flash game lags every 20 seg

    - by ZoserLock
    My game has delta time for frame independent movement, at 250 fps run perfectly smooth, but if i limit the fps to 60, the game slow down for a 2-4 seg every 20 seg aprox, even in small programs i have this same problem. no memory is created or released i comment everything i can and the problem persist thanks and sorry for my english

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  • Animation with Initial Velocity

    - by abustin
    I've been trying to solve this problem for a number of days now but I must be missing something. Known Variables: vi = Initial Velocity t = Animation Duration d = Distance The function I'm trying to create: D(t) = the current distance for a given time Using this information I want to be able to create a smooth animation curve with varying velocity (ease-in/ease-out). The animation must be able ease-in from an initial velocity. The animation must be exactly t seconds and must be travel exactly d units. The curve should lean towards the average velocity with acceleration occurring at the beginning and the end portions of the curve. I'm open to extra configuration variables. The best I've been able to come up with is something that doesn't factor in the initial velocity. I'm hoping someone smarter can help me out. ;) Thank you! p.s. I'm working with an ECMAScript variant

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  • Drawing Quadratic Bezier circles with a given radius: how to determine control points

    - by Casey
    Just to clarify; the code below works, but I don't understand where the formula for the variable "controlRadius" comes from. I wrote this function by dissecting an example I found elsewhere, but I can't find any explanation and the original code comments were not able to be translated. Thanks in advance //returns an array of quadratic Bezier segments public static function generateCircularQuadraticBezierSegments(radius:Number, numControlPoints:uint, centerX:Number, centerY:Number):Array { var segments:Array = []; var arcLength:Number = 2 * Math.PI / numControlPoints; var controlRadius:Number; var segment:QuadraticBezierSegment; for (var i:int = 0; i < numControlPoints; i++) { var startX:Number = centerX + radius * Math.cos(arcLength * i); var startY:Number = centerY + radius * Math.sin(arcLength * i); //control radius formula //where does it come from, why does it work? controlRadius = radius / Math.cos(arcLength * .5); //the control point is plotted halfway between the arcLength and uses the control radius var controlX:Number = centerX + controlRadius * Math.cos(arcLength * (i + 1) - arcLength * .5); var controlY:Number = centerY + controlRadius * Math.sin(arcLength * (i + 1) - arcLength * .5); var endX:Number = centerX + radius * Math.cos(arcLength * (i + 1)); var endY:Number = centerY + radius * Math.sin(arcLength * (i + 1)); segment = new QuadraticBezierSegment(new Point(startX, startY), new Point(controlX, controlY), new Point(endX, endY)); segments.push(segment); } return segments; }

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  • Flash AS3 - Dispatching Events from Parent Class to Child Class

    - by John Russell
    I think this is a pretty simply problem but I do not seem to be able to pull it off. Basically I have a parent class A, and a child class B. Class A instantiates class B with addChild. There is a shared object which is being updated from a java server (red5) that has an event listener attached to it in class A. I have a function in class A which will pass certain, specific updates from this shared object to class B. The problem occurs is that when class B is instantiated, the event listener from class A doesn't work anymore. I have not removed the event listener from A. Any thoughts?

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  • Is it possible to broadcast audio to shoutcast / icecast / other server? from flash player?

    - by Jeffrey
    I am trying to create a flash client that can stream audio to an online radio server. Theoretically a user could enter the server info / login, and then connect and start sending data to the server which could then be broadcasted and listened to by other clients. I don't think this would be very hard, but am unsure about what data formats to use and what is the best server for the job. I'd like to be able to use one of the most popular radio servers like shoutCast. Any ideas? Thanks in advance.

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  • MovieClip.onResize event? how?

    - by Phil
    I have a an swf, called 'controls' that I created with flash cs4. I upload the controls.swf to my web server. I create an application in flex and it loads the external swf controls into itself. So far I can manipulate the controls.swf via my flex app. I created a class in my external swf, but I need to add some onResize event/check to my scroll bar. For example, if my scrollbar size increases/decreases, I want it to change variable values. Is there some movieClip.onResize event?

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  • How to format the Facebook news feed description of grouped app posts?

    - by JcFx
    I have an app which posts a message like this to a user's Facebook timeline: This is working fine, but if I post a few times, my posts get grouped on my news feed, and I get this: What settings should I use to control the way this news report appears? Instead of 'All about periods' and the page link in the box at the top, I'd like 'Body iQ Quiz' and the app description. Where would I set these values? And is it possible to make the grouped report say 'Jay cee Effex shared a link via Body iQ Quiz', the way the original post does? I'm posting from the Facebook AS3 API, and my post code looks like this: var auth:FacebookAuthResponse = Facebook.getAuthResponse(); var token:String = auth.accessToken; var user:String = auth.uid; var values:Object = { access_token: token, name: "Body iQ Quiz", picture: "http://a7.sphotos.ak.fbcdn.net/hphotos-ak-snc6/282950_427728213914009_630526316_n.jpg", link:"http://www.lil-lets.co.uk/en-GB/Wellbeing", description: "Women, how well do we know our bodies? Click here to find out what your Body iQ is.", message: result.FacebookBody + " " + result.FacebookTitle }; Facebook.api("/" + user + "/feed", handleSubmitFeed, values, URLRequestMethod.POST); ... but I'm not sure if this is something I can fix in code, or if the app configuration needs tweaking? NOTE: Some users report getting the latter format in their news feed even with a single post (I can't reproduce this), so perhaps grouping is a red herring, and the real question is how to format the news feed report of a timeline post?

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  • SoundChannel, removeEventHandler, AS3

    - by pixelGreaser
    Is there a better way to use the sound channel is AS3? This works, but I hate it when I tap the play button twice and it starts doubling. Please advise. var mySound:Sound = new Sound(); playButton.addEventListener (MouseEvent.CLICK, myPlayButtonHandler); var myChannel:SoundChannel = new SoundChannel(); function myPlayButtonHandler (e:MouseEvent):void { myChannel = mySound.play(); } stopButton.addEventListener(MouseEvent.CLICK, onClickStop); function onClickStop(e:MouseEvent):void{ myChannel.stop(); } /*-----------------------------------------------------------------*/ //global sound buttons, add instance of 'killswitch' and 'onswitch' to stage killswitch.addEventListener(MouseEvent.CLICK, clipKillSwitch); function clipKillSwitch(e:MouseEvent):void{ var transform1:SoundTransform=new SoundTransform(); transform1.volume=0; flash.media.SoundMixer.soundTransform=transform1; } onswitch.addEventListener(MouseEvent.CLICK, clipOnSwitch); function clipOnSwitch(e:MouseEvent):void{ var transform1_:SoundTransform=new SoundTransform(); transform1_.volume=1; flash.media.SoundMixer.soundTransform=transform1_; }

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  • Paddle Movement using Box2D

    - by Anubhav Sharma
    Hello everybody, I'm making a game like Arkanoid and to move the ship with mouse, I'm using the following code : var mousex:int = costume.stage.mouseX; if (mousex < paddleWidth/2) mousex = paddleWidth/2; else if (mousex > PhysiVals.STAGE_WIDTH - paddleWidth/2) mousex = PhysiVals.STAGE_WIDTH - paddleWidth / 2; var idealLocation:Point = new Point(mousex, ypos); var directionToTravel:b2Vec2 = new b2Vec2((idealLocation.x -> costume.x) * PhysiVals.paddleSpeed, idealLocation.y-costume.y); directionToTravel.Multiply(1 / PhysiVals.RATIO); directionToTravel.Multiply(30); body.SetLinearVelocity(directionToTravel); Everything's going fine there! The paddle is moving the way it should! The problem is I want a little inclination towards the direction its moving and when it stops moving the angle of inclination should become zero. I tried playing with the angular velocity but I have no real idea how to do this! So Please help!

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  • Error in playing a swf file on internet explorer

    - by Rajeev
    In the below code i get an error saying Error #2007: Parameter url must be non-null on Ineternet explorer only.What am i doing wrong here html <OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" WIDTH="50" HEIGHT="50" id="myMovieName"> <PARAM NAME="movie" VALUE="/media/players/testsound.swf" /> <PARAM NAME="quality" VALUE="high" /> <PARAM NAME="bgcolor" VALUE="#FFFFFF" /> <EMBED href="/media/players/testsound.swf" src="/media/players/testsound.swf" flashvars="soundUrl=sound.mp3" quality=high bgcolor=#FFFFFF NAME="myMovieName" ALIGN="" TYPE="application/x-shockwave-flash"> </EMBED> </OBJECT> mxml ; import flash.net.; import mx.controls.Alert; import mx.controls.Button; import flash.events.Event; import flash.media.Sound; import flash.net.URLRequest; private function clickhandler(event:Event):void { var musicfile:String; var s:Sound = new Sound(); s.addEventListener(Event.COMPLETE, onSoundLoaded); var req:URLRequest = new URLRequest("/opt/cloodon/site/media/players/sound.mp3"); //musicfile = stage.loaderInfo.parameters["soundUrl"]; //var req:URLRequest = new URLRequest(musicfile); s.load(req); } private function onSoundLoaded(event:Event):void { //Alert.show("1"); //var localSound:Sound = event.currentTarget as Sound; var localSound:Sound = event.target as Sound; localSound.play(); } ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <!--<mx:Button id="play" label="PLAY" click="clickhandler(event)" />--> <mx:Image id="loader1" source="@Embed(source='/opt/cloodon/site/media/img/speaker.gif')" click="clickhandler(event)" /> </s:Application>

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  • Mesh simplification

    - by Amrita
    I wish to develop a softare for 3D object compression (by polygon reduction) in flex using papervision 3D. Could you please suggest me an efficient algorithm for the same?

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  • Mesh simplification

    - by Amrita
    I wish to develop a software for mesh simplification (3D object compression) in flex using papervision 3D. Which algorithm will be the best one to implement?

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