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  • FileReference.download() not working

    - by Lowgain
    I'm building a Flex app which requires me to download files. I have the following code: public function execute(event:CairngormEvent) : void { var evt:StemDownloadEvent = event as StemDownloadEvent; var req:URLRequest = new URLRequest(evt.data.file_path); var localRef:FileReference = new FileReference(); localRef.addEventListener(Event.OPEN, _open); localRef.addEventListener(ProgressEvent.PROGRESS, _progress); localRef.addEventListener(Event.COMPLETE, _complete); localRef.addEventListener(Event.CANCEL, _cancel); localRef.addEventListener(Event.SELECT, _select); localRef.addEventListener(SecurityErrorEvent.SECURITY_ERROR, _securityError); localRef.addEventListener(IOErrorEvent.IO_ERROR, _ioError); try { localRef.download(req); } catch (e:Error) { SoundRoom.logger.log(e); } } As you can see, I hooked up every possible event listener as well. When this executes, I get the browse window, and am able to select a location, and click save. After that, nothing happens. I have each event handler hooked up to my logger, and not a single one is being called! Is there something missing here?

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  • Close Flash Player from FlashDevelop IDE

    - by Josh Mohan
    Whenever I compile my project using FlashDevelop in 'Debug' the Flash Player window remains after I have clicked the 'Stop' button in Flash Develop. I have to then switch over to the flash player, click through any error messages and then close the player, which wastes a lot of time in the long run. Any way to make it so Flash Player closes when I click 'Stop' in the Flash Develop debug tools? EDIT: My setup is a fresh install of Windows 7, a new copy of Flash Develop 4 and Flash Player 10. Thanks! J

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  • swf listens to XML, AS3

    - by VideoDnd
    My swf listens to XML from a socket and document. How do I get 'my variables' to grab XML from the socket instead of the XML document? PURPOSE My purpose is to control variables with a XML Socket Server. I hope my question is clear, but ask if there's any questions. EXAMPLE Flash File import flash.net.*; import flash.display.*; import flash.events.*; import flash.system.Security; import flash.utils.Timer; import flash.events.TimerEvent; //MY VARIABLES, LINE 8-12 var timer:Timer = new Timer(10); var myString:String = ""; var count:int = 0; var myStg:String = ""; var fcount:int = 0; var xml_s=new XMLSocket(); xml_s.addEventListener(Event.CONNECT, socket_event_catcher);//OnConnect// xml_s.addEventListener(Event.CLOSE, socket_event_catcher);//OnDisconnect// xml_s.addEventListener(IOErrorEvent.IO_ERROR, socket_event_catcher);//Unable To Connect// xml_s.addEventListener(DataEvent.DATA, socket_event_catcher);//OnDisconnect// xml_s.connect("localhost", 1999); function socket_event_catcher(Event):void { switch (Event.type) { case 'ioError' : trace("ioError: " + Event.text);//Unable to Connect :(// break; case 'connect' : trace("Connection Established!");//Connected :)// break; case 'data' : trace("Received Data: " + Event.data); //var myXML:XML=new XML(Event.data); //trace("myXML.body.file: " + myXML.body.file); //var myLoader:String=myXML.body.file; //var urlReq:URLRequest=new URLRequest(myLoader); //trace("file to load URL: " + urlReq); break; case 'close' : trace("Connection Closed!");//OnDisconnect :( // xml_s.close(); break; } } //LOAD XML var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("time.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //var myXML:XML=new XML(Event.data); //trace("myXML.body.file: " + myXML.body.file); //var DOINK:String=myXML.body.file; //var urlReq:URLRequest=new URLRequest(DOINK); //trace("file to load URL: " + urlReq); //PARSE XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML.COUNT.text()); //-77777 //grab the data as a string myString = myXML.COUNT.text() //grab the data as an int count = int(myXML.COUNT.text()); //grab the data as a string myString = myXML.COUNT.text() //grab the data as an int count = int(myXML.COUNT.text()); //grab the data as a string myStg = myXML.COUNT.text() //grab the data as an int fcount = int(myXML.COUNT.text()); //grab the data as a string myStg = myXML.COUNT.text() //grab the data as an int fcount = int(myXML.COUNT.text()); trace("String: ", myString); trace("Int: ", count); trace(count - 1); //just to show you that it's a number that you can do math with (-77778) //TEXT var text:TextField = new TextField(); text.text = myString; addChild(text); } Ruby Server 'Snippet' msg1 = {"msg" => {"head" => {"type" => "frctl", "seq_no" => seq_no, "version" => 1.0}, "SESSION" => {"text" => "88888", "timer" => -1000, "count" => 10, "fcount" => "10"}}} XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <TIMER TITLE="speed">100</TIMER> <COUNT TITLE="starting position">88888</COUNT> <FCOUNT TITLE="ramp">1000</FCOUNT> </SESSION> ENVIROMENT AS3 Ruby 186-25 PROBLEM Coding errors "coercion of value"

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  • Change the height of a list item when it's in edit mode

    - by toby
    I have custom list item renderers and editors for a List control. I need for the editor to have a greater height then the renderer, i.e., the row should expand(in height) when it goes into edit mode. However, even when the list's variableRowHeight is set to true, it doesn't do what I want: the height seems to be based on the height of the renderer only, not the editor. Is there any way to do what I want?

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  • Problem Loading AS2 swf into AS3 swf

    - by dani
    I've been trying very hard to get an AS2 swf to load properly inside an AS3 swf - but to no avail ... The AS2 file (which is a rather big app referencing many external xml files etc.) works perfectly when launched in Flash Player. When trying to load the same file through an AS3 swf (using URLRequest and Loader classes), the file starts loading but stops abruptly during the preloading phase. (Same happens if I try to load it using AS2 "loadMovie".) What is there more to try? Security settings, custom loader classes - any advice is appreciated.

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  • Flash Hates Me. Error #1009: Cannot access a property or method of a null object reference

    - by sol
    I simply create a movie clip, put it on the stage and give it an instance name of char. Here's my document class, simple as can be: public class Test extends MovieClip { public function Test() { char.x = 1315; char.y = 459; addEventListener(Event.ENTER_FRAME, mouseListen); } private function mouseListen(e:Event) { char.x = mouseX; char.y = mouseY; } } And I get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.me::Test/::mouseListen() How in the world is it possible that it knows what "char" is in the constructor but not in the mouseListen function? What else could it be?

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  • Flex: Run scripts before/after build?

    - by David Wolever
    Currently I'm building my Flex projects using Flex Builder's "built in" build system (ie, "clicking the run button"), but I'd like to start running scripts before/after the build. What's the easiest way to do that? Or, even, where should I start looking?

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  • Flash: Using mouse wheel events in full screen mode (Windows and Mac)

    - by Amir
    Although Flash has a mouse wheel event (MouseEvent.MOUSE_WHEEL), it comes with quite a few problems. The first is that the event is not yet supported on the Mac. So there are a bunch of solutions, all of which (basically) capture the mousewheel (or DOMMouseScroll) event in javascript and pass it into the flash app. Luckily, under all the Mac browsers I tested, this also works when flash is in fullscreen mode. Problem 2 is that flash ignores mouse wheel events with small "deltas". For example, Microsoft's IntelliPoint Mice with "Smooth Scroll" causes this problem. A solution to this is the same as the solution for the mac... i.e. capture the javascript mouse wheel event in the browser and pass it to the app. The issue is that of the browsers in windows that I tested (firefox, ie, safari, and chrome), they don't seem to capture this event when flash is in full screen mode. Does anyone know why or how to fix that? I currently have a hybrid solution that always takes events from javascript (in non-fullscreen or fullscreen mode) except when it's in fullscreen mode on Windows (at which point it takes them from the flash mousewheel event). So the only times it fails is in full screen mode on Windows with a mouse that has small deltas. Anyone have a full solution? Or just a better one?

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  • bufferTime on OSMF

    - by Ronnie
    I am having an issue with OSMF. I have an MP4 that is 40MB. It is being progressively loaded. My issue is the video wont begin playing until the video has fully loaded. I am testing this on a web server. Any idea what's going on or what I am not doing? var mps:MediaPlayerSprite = new MediaPlayerSprite(); mps.x = 159; mps.y = 53; mps.width = 512; mps.height = 288; mps.resource = new URLResource("resources/video/3.4.1.mp4"); addChild(mps); I've even tried adding mps.mediaPlayer.bufferTime = 1; but no luck. I've even tried 0.

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  • Race condition firing events in AS3

    - by crispclean
    Hello I have some troubles firing and removing events in the right chronicle order. The code below gives the following output: save poster into db, and dispatch event calling service, dispatch event removed = false calling service, dispatch event removed = false calling service, dispatch event removed = true save poster into db, and dispatch event save poster into db, and dispatch event of course this should be more something like: save poster into db, and dispatch event calling service, dispatch event removed = true save poster into db, and dispatch event calling service, dispatch event removed = true save poster into db, and dispatch event calling service, dispatch event removed = true Can someone help me with this? I'm running out of ideas on how to tackle this. thx! for(var i:int = 0;i< 3;i++){ createPoster(); } function createPoster(){ Main.db.savePoster(); Main.db.addEventListener(Config.evt_SAVEPOSTER_READY, callService); } function callService(){ Main.db.removeEventListener(Config.evt_SAVEPOSTER_READY, callService); }

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  • embedded Italic, bold fonts don't look the same in flex as in Windows...

    - by Mark
    ...unless they're something like "Times New Roman" or some other established font with a fully designed italic and bold, presumably in seperate files. Let me explain what I mean (though why no one has commented on this before I have no idea.) Numerous, numerous fonts do not have a seperate file for italic and bold, and in fact to the best of my knowledge don't even have italic and bold defined as such. But if you install them on windows (for example) and then use them in an app, You can still make use of italic and bold with those fonts. For italic, and oblique angle is just given to it, presumably by Windows, and it looks the same in all Windows apps, and the bold is just given a heavier weight. OK, well here's the problem: if you embed a font like that in a Flex app, as a "SystemFont" the italic and bold will not look the same as they do in Windows. Specifically, the oblique angle is invariably much less than in Windows (i.e the italic slant is much less) and the bold version is not bold enough. I vaguely recall thinking that there was some flex mechanism to assign custom oblique angles for italic (and weight for bold) but now can't recall what it is. Does anyone know the correct established way to do this. The following is actually a seperate (but related) font question (in case anyone is expert in all this.) Its rather a lengthy question and can be skipped, but its something that's plagued me for a long time. I mention above embedding as a "SystemFont", so iow something like this: package fonts { import flash.display.Sprite; public class FLW_Script_I extends Sprite { [Embed(systemFont='FLW Script', fontName='FLW Script', fontStyle='italic', fntWeight='normal', mimeType='application/x-font-truetype')] public var wrFont:Class; } } The other alternative to SystemFont for embedding, is "Source" followed by the name of an actual font file. If you try to embed one of the aformentioned single file fonts as a Source file (as opposed to SystemFont) and specify fontStyle='italic', then the mxmlc compiler will return an error and say there is no italic info in the font file. So up to now I have only been embedding these fonts as "SystemFont". The problem is, flex uses two different font compilers internally for Source embedding and SystemFont embedding. For source font embeds it uses the "Batik" compiler and for SystemFont, the JRE (Java Runtime) font compiler. Well actually the Batik is considered a superior compiler and generally produces better looking fonts. And also if you mix normal fonts compiled with Batik and italic compiled with JRE, sometimes the line spacing is different for the two, and it doesn't look right. So does anyone have an idea how to get mxmlc to do italic and bold for these single file fonts when embedding as "Source". Would there be a way using C++ or whatever to construct an "italic" font file from the SystemFont for such a font in windows.

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  • Flex: Linebreak problem with spark.components.TextArea inside a MXDataGridItemRenderer

    - by radgar
    Hi, I have a DataGrid that has a MXDataGridItemRenderer applied as an itemEditor to one of the columns. The editor includes a spark.components.TextArea control. By default, any text item editor of a datagrid closes itself when [enter] key is pressed.. Keeping this in mind; What I want to do is: Prevent editor from closing on [SHIFT+ENTER] key but accept the linebreak (I can do this, see code below) Close the editor on [ENTER] key but do not accept the linebreak (could not achieve this) Here is the current code in the MXDataGridItemRenderer: <s:MXDataGridItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" focusEnabled="true" > <fx:Script> <![CDATA[ protected function onTxtDataKeyDown(event:KeyboardEvent):void { //Prevent editor from closing on [SHIFT+ENTER] key but accept the linebreak // » this works if (event.shiftKey && event.keyCode == 13) { event.stopImmediatePropagation(); } //Close the editor on [ENTER] key but do not accept the linebreak else if (event.keyCode == 13) { event.preventDefault(); } // » does not work } ]]> </fx:Script> <s:TextArea id="txtData" paddingTop="3" lineBreak="explicit" text="{dataGridListData.label}" verticalScrollPolicy="auto" horizontalScrollPolicy="off" keyDown="onTxtDataKeyDown(event)" /> I also tried the textInput event but that did not do the trick. So: How can I prevent the linebreak when the editor is closed on [enter] key? Any help is appreciated. Thanks. EDIT: If I change the spark.components.TextArea to mx.controls.TextArea, second part with event.preventDefault() will work as expected but then the first part where SHIFT+ENTER accepts the linebreak will not work.

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  • Animation with Initial Velocity

    - by abustin
    I've been trying to solve this problem for a number of days now but I must be missing something. Known Variables: vi = Initial Velocity t = Animation Duration d = Distance The function I'm trying to create: D(t) = the current distance for a given time Using this information I want to be able to create a smooth animation curve with varying velocity (ease-in/ease-out). The animation must be able ease-in from an initial velocity. The animation must be exactly t seconds and must be travel exactly d units. The curve should lean towards the average velocity with acceleration occurring at the beginning and the end portions of the curve. I'm open to extra configuration variables. The best I've been able to come up with is something that doesn't factor in the initial velocity. I'm hoping someone smarter can help me out. ;) Thank you! p.s. I'm working with an ECMAScript variant

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  • flex 3 cancel tooltip event

    - by gmoniey
    I am trying to cancel a tooltip event (I only want it to display when the mouse is hovered over a certain area), and can't seem to figure it out. I tried stopPropagation, preventDefault, and stopImmediatePropagation, but none of them seem to work. Here the code I am using: private function toolTipCreateHandler(event:ToolTipEvent):void { if(event.currentTarget.mouseX < 130) { var tooltip:PhotoToolTip = new PhotoToolTip(); tooltip.src = event.currentTarget.toolTip; event.toolTip = tooltip; } else { event.stopImmediatePropagation(); } } Any ideas? Thanks

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  • Why compiling in Flash IDE I cannot access stage in a Sprite constructor before addChild while if I

    - by yuri
    I've created this simple class (omissing package directive and imports) public class Viewer extends Sprite { public function Viewer():void { trace(stage); } } then in Flash IDE I import in first frame this AS: import Viewer var viewer = new Viewer(); stage.addChild(viewer); trace(viewer.stage); and this works as I expected: the first trace called in constructor say stage is "null" because I haven't yet add viewer to a DisplayObjectContainer. The second one output the stage object. So I created a project using AXDT eclipse plugin, I've recreated and compiled only the first class (trashed the AS init script used in Flash IDE because is not needed) and on the first trace ... wow ... the stage is filled with the stage Object. I seems to me that the compiler used by AXDT (Flex4 SDK open source) add the class... before construct it (!?).. to a DisplayObjectContainer already attached to a Stage. I want to understand how can reproduce this behaviour using compiler in Flash IDE so I can directrly access Stage in construction.

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  • Streaming support for flex with Ruby On Rails (working with live data )

    - by Ashine
    Hi Freinds, I am working on flex dasboards and charting stuff. Till now I have build them for static data only now I want to upgrade them to work for real time data where new data is continuosly sent to client (swf file) from server and it updates the same. I am using Ruby On Rails (RoR) at server side. Is there some thing similar to 'Adbobe live cycle(Java-Flex)' applicable for RoR-Flex architecture that can be used here ? Please share the links for any similar implementation in RoR-Flex architecture. Or if you have some suggestions to share I will really appreciate. Thanks friends.

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  • Why are my events being called more than once?

    - by Arms
    In my Flash project I have a movieclip that has 2 keyframes. Both frames contain 1 movieclip each. frame 1 - Landing frame 2 - Game The flow of the application is simple: User arrives on landing page (frame 1) User clicks "start game" button User is brought to the game page (frame 2) When the game is over, the user can press a "play again" button which brings them back to step 1 Both Landing and Game movieclips are linked to separate classes that define event listeners. The problem is that when I end up back at step 1 after playing the game, the Game event listeners fire twice for their respective event. And if I go through the process a third time, the event listeners fire three times for every event. This keeps happening, so if I loop through the application flow 7 times, the event listeners fire seven times. I don't understand why this is happening because on frame 1, the Game movieclip (and I would assume its related class instance) does not exist - but I'm clearly missing something here. I've run into this problem in other projects too, and tried fixing it by first checking if the event listeners existed and only defining them if they didn't, but I ended up with unexpected results that didn't really solve the problem. I need to ensure that the event listeners only fire once. Any advice & insight would be greatly appreciated, thanks!

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  • Security sandbox violation when connecting to Socket from flex

    - by KensoDev
    Hi, I am using a Socket (not xmlSocket) connection between flex applications and the server pushing messages. Now, when I connect from the local machine to the server everything is working file and running, connection is succesful and I get data back and forth. When I upload the application (flex) to the server and run it from there, I get a security sandBox violation message. Note: 1. I do have a crossdomain file with * wildcard both on port and on domain. 2. I created a Securiy.allowDomain("*") as well. Another thing. I also created another listener on that same server, listening to connections for port 843 (default) and this service just waited for a connection send policy file to the client and that's it. That did not solve the problem as well... That's next? What should I do to fix the problem? Appreciate your help. Avi

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  • Drawing Quadratic Bezier circles with a given radius: how to determine control points

    - by Casey
    Just to clarify; the code below works, but I don't understand where the formula for the variable "controlRadius" comes from. I wrote this function by dissecting an example I found elsewhere, but I can't find any explanation and the original code comments were not able to be translated. Thanks in advance //returns an array of quadratic Bezier segments public static function generateCircularQuadraticBezierSegments(radius:Number, numControlPoints:uint, centerX:Number, centerY:Number):Array { var segments:Array = []; var arcLength:Number = 2 * Math.PI / numControlPoints; var controlRadius:Number; var segment:QuadraticBezierSegment; for (var i:int = 0; i < numControlPoints; i++) { var startX:Number = centerX + radius * Math.cos(arcLength * i); var startY:Number = centerY + radius * Math.sin(arcLength * i); //control radius formula //where does it come from, why does it work? controlRadius = radius / Math.cos(arcLength * .5); //the control point is plotted halfway between the arcLength and uses the control radius var controlX:Number = centerX + controlRadius * Math.cos(arcLength * (i + 1) - arcLength * .5); var controlY:Number = centerY + controlRadius * Math.sin(arcLength * (i + 1) - arcLength * .5); var endX:Number = centerX + radius * Math.cos(arcLength * (i + 1)); var endY:Number = centerY + radius * Math.sin(arcLength * (i + 1)); segment = new QuadraticBezierSegment(new Point(startX, startY), new Point(controlX, controlY), new Point(endX, endY)); segments.push(segment); } return segments; }

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  • casting variables to movie clip

    - by user16458
    How i can convert gecko object to a movie clip function finish(boxname, arrayname:Array):void { for each (var item:String in arrayname) { trace(boxname+"_"+item); var gecko:MovieClip = (boxname+"_"+item) as MovieClip ; trace(typeof(gecko)); gecko.gotoAndPlay("glow"); } } i get the following error high_hsymbol_1 object TypeError: Error #1009: Cannot access a property or method of a null object reference. at quizz_fla::MainTimeline/finish() at quizz_fla::MainTimeline/dropIt()

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  • bottom uicomponent does not receive mouse events

    - by firemonkey
    HI, I am sure this is very basic, however I am not able to find the solution. I have a base ShapeContainer(UIComponent). I add a uicomponent which has mouse down listener to ShapeContainer. the listener works great. When I add a simple sprite(draw square) on the ShapeContainer, The listener does not work any more. In the code, if I comment below lines, The event listener works fine. var square:Sprite = new Sprite(); square.graphics.lineStyle(4,0x00FF00); square.graphics.drawRect(0,0,20,20); square.mouseEnabled=false; shapeContainer.addChildAt(square,1); I have tried few things like, mouseenabled=false on top sprite. also tried to add addChildAt but non of them did any help. How can I draw a shape and also have the event listener work. enter code here protected function application1_creationCompleteHandler(event:FlexEvent):void { var shapeContainer:UIComponent = new UIComponent(); shapeContainer.x=100; shapeContainer.y=100; shapeContainer.width=200; shapeContainer.height=200; rawChildren.addChild(shapeContainer); var EventListenerShape:UIComponent = new UIComponent(); EventListenerShape.x=100; EventListenerShape.y=100; EventListenerShape.width=200;a EventListenerShape.height=200; EventListenerShape.graphics.clear(); EventListenerShape.graphics.beginFill(0xf1f1f1, 0.1); EventListenerShape.graphics.drawRoundRect(0, 0, 200, 200, 10, 10); EventListenerShape.alpha = 0; EventListenerShape.graphics.endFill(); EventListenerShape.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownfunc); shapeContainer.addChild(EventListenerShape); var square:Sprite = new Sprite(); square.graphics.lineStyle(4,0x00FF00); square.graphics.drawRect(0,0,20,20); square.mouseEnabled=false; shapeContainer.addChildAt(square,1); } private function mouseDownfunc(e:MouseEvent){ trace("mouse Down **"); }    ]]> </mx:Script> <mx:Canvas id="uic" width="100%" height="100%" backgroundColor="0xFFFFFF"> </mx:Canvas>

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  • Creating an intro followed by a loop

    - by voodoo555
    Hey everybody, I just recorded some song and cut it into two parts. The first part contains an intro and the second is supposed to loop. What I want to do now, is to have a simple graphical animation (5 keyframes or so) that loops as well, while the music plays along. There's probably a simple solution to it, when you're familiar with AS. Unfortunately this is the first thing I've ever tried to do with Flash. I'm using Flash CS4. Greetings

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  • AS3 variables handling by AVM/compiler/scope

    - by jchmielewski
    I have couple of questions about AS3 variables handling by AVM/compiler/scope .1. This code in Flash will throw an error: function myFunction() { var mc:MovieClip=new MovieClip(); var mc:MovieClip=new MovieClip(); } but it won`t throw an error in Flex (only warning in Editor). Why? .2. How Flash sees variables in loops? Apparently this: for (var i:int=0; i<2; i++) { var mc:MovieClip=new MovieClip(); } isn`t equal to just: var mc:MovieClip=new MovieClip(); var mc:MovieClip=new MovieClip(); because it will throw an error again as earlier in Flash, but in Flex in function not? Is Flash changing somehow my loop before compilation? .3. Where in a class in equivalent to timeline in Flash - where in class I would put code which I put normally on timeline (I assume it is not constructor because of what I have written earlier, or maybe it`s a matter of Flash/Flex compiler)?

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  • How to add namespaces to a flex AIR project in Flash Builder 4?

    - by milkplus
    In my ant build.xml script I have... <namespace uri="http://ns.foo.com/mxml/2011" manifest="src/manifest.xml"/> <namespace uri="library://ns.adobe.com/flex/spark" manifest="flex_src/spark-manifest.xml"/> <namespace uri="http://www.adobe.com/2006/mxml" manifest="flex_src/mx-manifest.xml"/> That works! But... I'm not sure how to add these namespaces to my project properties in Flash Builder 4 so I can debug. When I try, it changes this line in my .actionScriptProperties <compiler additionalCompilerArguments="-namespace http://ns.foo.com/mxml/2011 src/manifest.xml -namespace=library://ns.adobe.com/flex/spark flex_src/spark-manifest.xml -namespace http://www.adobe.com/2006/mxml flex_src/mx-manifest.xml" autoRSLOrdering="true" copyDependentFiles="true" fteInMXComponents="false" generateAccessible="true" htmlExpressInstall="true" htmlGenerate="false" htmlHistoryManagement="false" htmlPlayerVersionCheck="true" includeNetmonSwc="false" outputFolderPath="bin-debug" sourceFolderPath="src" strict="true" targetPlayerVersion="0.0.0" useApolloConfig="true" useDebugRSLSwfs="true" verifyDigests="true" warn="true"> but gives me a "no default arguments are expected" error. What is the reason for this error? The error location is "Unknown" and seems to refer to these compiler arguments.

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