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  • Read all of ASP.NET MVC 2 in Action now while you wait for the printed book

    First, you should place your advance order for ASP.NET MVC 2 in Action at http://manning.com/palermo2.  That way, you will receive the printed book even before you see it at your local bookstore.  The entire book is finished, and we are just moving through production right now.  But that doesnt mean you have to wait to read it and learn about ASP.NET MVC 2.  Since the beginning of the book project, you have been able to see the progression of the book on GitHub, our project...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Hide from google while developing

    - by user210757
    I will be building a (wordpress) web site. While I am developing, other team members will be pushing content. I'd like to have it hidden from google while under development. It will be hosted on godaddy. I have thought of not pointing the domain name to it until live and using "preview dns", or buying a static IP during development. Or hosting dev site in a sub-directory ("/dev/") until ready and then moving it up a level. If in the dev directory I'd add htaccess or robots.txt to not crawl. Is any of this a bad idea? Will google penalize for any of this - like search by IP and then associate that with the domain later on? Any better ideas?

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  • How to make a scrolling background?

    - by Liamh101
    I'm making a Shooter game like "1943" and "Jamestown". I was wondering how I would make the background scroll up to simulate moving forward. I would also like it to scroll slightly to the left and right when the player reaches the sides of the screen. Finally, how would I make this efficient? I was thinking about using a animated GIF or to make a looping BitMap. Please could someone help me out. (I am Using Visual Basic 2010) Thanks!

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  • How to Use Text in Unity3d

    - by ZiG-ZaG
    How Can i Create Text in Unity3D? I Use "3D Text" But Its Always on Top Of Everything! Can You Suggest Anything? I creating a 2D Game So its not Necessarily a 3D Text.. Edit: Because I Building a 2D Game My Scene is Full of Planes in Front of Camera And I want My Text to be Over One of the Planes and when plane is moving My Text appears behind it. But When I Use "3D Text" Its Always In Front of Everything. Sorry for My Bad English...

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  • Calculating Values within a Rolling Window in Transact SQL

    Before the SQL Window functions were implemented, it was tricky to calculate rolling totals or moving averages efficiently in SQL Server. There are now a number of techniques, but which has the best performance? Dwain Camps gets out the metaphorical stopwatch. Get your SQL Server database under version control now!Version control is standard for applications, but databases haven’t caught up. So how can you bring database development up to speed? Why should you start? Find out…

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  • Code for Controlling the Bike in a bike game

    - by user1489257
    I'm new(ish) to Actionscript 3 and I was wondering what the code what would be like for controlling the bike in a game. I have a two main questions: Is Box2D the best physics engine to go with for this type of game? How would the animation of the bike work. Would I have to create a bike animation of the wheels moving and make it start and stop when the key to go forward is pressed. How would I go about it slowly stopping when the key to go forward is released? Thanks.

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  • Filling up the empty blocks when the player touches the safe zone again! using cocos2d

    - by user3445020
    Hi guys i am stuck with filling up the data of all the blocks which are empty like the ones in the image. As you can see there i have a pacman like object where i will be moving around. But when you are in the empty space where there are no Blue boxes available i should be able to add new blocks in the path of my pacman and when it touches any other blue boxes like in the below case if my pacman touches the top row of the blue box i should be able to fill all the empty boxed inside the border of the path created by pacman. For now i am using a 2d bool array to store all the filled boxed info like if there is a box inside i am making that cell in an array as true. But how to fill the area with blue boxes after player finishes his path ? Any help would be great thank you. More info about this problem is here: filling the empty spaces in a certain region in a grid using c++ Same problem

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  • Getting velocity in only one plane (X) in Kismet (UDK)

    - by anna1987
    I'm trying to make a character in 2.5 platformer (in UDK) to "climb" a giant tree trunk by walking on a spiral staircase enveloped around the tree. When character goes right the tree rotates thru matinee sequence so it seems that the character is moving while in reality it is the tree that moves. I connected the matinee sequence playrate to the velocity of the character and its all good as long the character just moves left or right. When it jumps though, the velocity still affects the playrate - it should not as character moves up/down, not right/left. How do I set it up in Kismet so I get a float variable with velocity only in the X plane (horizontal)?

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  • Orienting ship movement in asteroids [closed]

    - by BadSniper
    Possible Duplicate: Move sprite in the direction it is facing? I'm programming asteroids game. I'm trying to give velocity in the direction of ship face. I've tried using velocity.x = velocity.x * cos r, velocity.y = velocity.y * sin r where velocity is a vector and r is the angle rotated. but it's not moving in right direction. Could someone help with this problem? It is supposed to return the vector in which ship is facing. I don't understand the problem.

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  • What should I do when Ubuntu freezes?

    - by ændrük
    All operating systems freeze sometimes, and Ubuntu is no exception. What should I do to regain control when... just one program stops responding? nothing at all responds to mouse clicks or key presses? the mouse stops moving entirely? In what order should I try various solutions before deciding to pull the power plug? What should I do when starting up Ubuntu fails? Is there a diagnostic procedure I can follow?

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  • How do I do a game loop in c99?

    - by linitbuff
    I'm having trouble with how to structure a game using c99. I've seen a few tutorials on making a game loop, but they are all done with c++ and classes. My main problem seems to be moving data around between the functions without creating a mess, and what stuff to put in what header files etc. Do I just do something similar to the c++ loops, and create a class-like header with a structure containing all items needed by more than one of the functions, along with the prototypes of said functions, and include the header in each function's header file? Then, in the main function, instantiate the structure and pass a pointer to it to every function in the loop? Is this ok, or is there a better way to do it, and are there any good 'c' specific tutorials available? Cheers

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  • New blog site&ndash;Same great stuff

    - by rodelljr
    Thought I would let everyone know that I am moving my blog to mixtio.wordpress.com. I would like to thank geekswithblogs for allowing me to use them for blogging. My personal site has also expired. Mixtio.com  Mixtio’s Facebook pages are still around and will continue. Since my blog is more evolved around Mixtio, I wanted to consolidate some. Be sure to keep checking them out, and we also have a page on google+. Just look me up on their and add me to a circle. I added a page just for Mixtio. Thanks all .

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  • Variable-step update() in game loop is falling behind, how can I get around this?

    - by ThatsGobbles
    I'm working on a minimal game engine for my next game. I'm using the delta update method like shown: void update(double delta) { // Update code that uses `delta` goes here } I have a deep hierarchy of updatable objects, with a root updatable that contains several updatables, each of which contains more updatables, etc. Normally I'd just iterate through each of the root's children and update each one, which would then do the same for its children, and so on. However, passing a fixed value of delta to the root means that by the time the leaf updatables are reached, it's been longer since delta seconds that have elapsed. This is causing noticable desyncing in my game, and time synchronization is very important in my case (I'm working on a rhythm game). Any ideas on how I should tackle this? I've considered using StopWatches and a global readable timer, but any advice would be helpful. I'm also open to moving to fixed timesteps as opposed to variable.

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  • How do I get my Mac to boot from an Ubuntu USB key?

    - by user11621
    If you select "USB" and "Mac" on this download page, it gives a series of command line instructions to make a USB key which the MacBook will boot into Ubuntu from. I've followed them to the letter two or three times on different USB keys, and it doesn't work. There's a very great deal of technical discussion about EFI etc. but this set of instructions seems to suggest it should just work, but it doesn't. Help? I'm increasingly unhappy with the more locked-down approach Apple is taking, and I'd quite like to start using Linux with a view to transitioning over to using it as my main operating system, but booting from the CD takes forever, runs slowly and I'm really hoping to get it moving off USB. Can anybody help me?

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  • What's the best way to include a hosted blog on a site?

    - by Blankasaurus
    The way I see it you have a couple of options for including a blog on your site. Roll your own Install Something Like Wordpress Use a hosted service like Tumblr Obviously, if you can get away with Option 3 you have done yourself a favor. I have been using Tumblr and pointing blog.mydomain.com to the domains.tumblr.com CNAME to get a free blog that looks like it belongs to my site. I want to be able to display my blog on my root level hostname like mydomain.com/blog. The whole point of moving from blog.mydomain.com to mydomain.com/blog is for SEO purposes. Whats the best way to go about this and still get to leverage a hosted blogging platform like Tumblr?

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  • Problem after upgrading from 11.10 to 12.04

    - by Veena Kumari
    I had installed Ubuntu 11.04 through CD alongside windows. I got a problem here in upgradation when I upgraded my Ubuntu 11.10 version to 12.04.There were many errors too while installing upgrades.. The package got broken. After restarting the computer,It should appear Ubuntu 12.04,even here It is appearing ubuntu 11.10 with four dots just moving one by one and does not proceeds further,hangs here!! Windows is running fine,I restarted computer many times,plugged out the charger...Nothing is working. How to solve this issue?? I'm not a very frequent user of all this.. Please guide me...

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  • Vector transform equation explanation

    - by cyberdemon
    I'm trying to understand the maths of moving points in a 3d space by making a game written in C#. I'm looking at this wolfire blog series which explains some basic 3d maths. I've read the first two parts but am stuck on the 3rd. I know it's all really rudimentary stuff but I find Googling for help with equations really hard. The one I'm struggling with is: 0*(0.66,0.75) + 2*(-0.75, 0.66) = (-1.5, 1.3) How can anything multiplied by 0 not be 0? So my question is how does this look in code: x(a,b) + y(c,d) I know it's basic stuff but I just can't see it.

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  • Variable-step update() in game loop is falling behind, how can I get around this?

    - by ThatsGobbles
    I'm working on a minimal game engine for my next game. I'm using the delta update method like shown: void update(double delta) { // Update code that uses `delta` goes here } I have a deep hierarchy of updatable objects, with a root updatable that contains several updatables, each of which contains more updatables, etc. Normally I'd just iterate through each of the root's children and update each one, which would then do the same for its children, and so on. However, passing a fixed value of delta to the root means that by the time the leaf updatables are reached, it's been longer since delta seconds that have elapsed. This is causing noticable desyncing in my game, and time synchronization is very important in my case (I'm working on a rhythm game). Any ideas on how I should tackle this? I've considered using StopWatches and a global readable timer, but any advice would be helpful. I'm also open to moving to fixed timesteps as opposed to variable.

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  • I need to get past my permissions to recover data

    - by adsmz
    Due to some mishaps, I am unable to boot into Kubuntu at all. However, my data is still on the hard drive. I managed to get one of the other two computers to which I have access to read the disk by booting into a liveCD session of kubuntu. The only storage medium to which I have access is a 30 GB data stick. Here's where the trouble starts: In music alone, I have to back up about 60 GB. Obviously this is going to have to be split into chunks and moved over to the second spare PC until I can reinstall Kubuntu on my laptop. All of the data that needs backed up is behind a permissions wall, so while I can view it, I can't interact with it directly. I know copying and moving through the terminal can get around this with sudo cp or sudo mv, but is there a way to first compress multiple folders in a single archive, then move it? (While we're on the subject, what compression method would be best for large volumes of music in MP3, WAV, and OGG format?)

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  • Need some help fixing fonts (11.04 Alpha 3)

    - by Spacecraft
    Hi I changed my Application Font and Window Font to something much better looking but it has a few problems. The font is Umpush Light. It's doing this in the software center: http://img851.imageshack.us/img851/8307/workspace1004.png If I increase the font size from 11 to 12, that problem goes away, but then everything is too large. When I increase it this also happens: http://img819.imageshack.us/img819/6231/workspace1006e.png It starts moving the text in the search box up, and the "All Applications" drop down gets messed up too. It seems like there is too much padding around the font or something. Anyone have any ideas on how I can fix this?

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  • ubuntu 12.04 cannot login

    - by Kikky Bikky
    I am using Ubuntu 12.04. I cannot login. I get to the grub menu and go root, delete my /home/user/.Xauthority file and change my password. I move /home/user/.profile to /home/user/profile, reboot, and I can login (this is fixed by moving .profile to some other name). But if I am idle and Ubuntu displays the screensaver, I cannot login. I have pressed Ctrl+Alt+F1 and removed /home/user/.Xauthority. I check the existence of /home/user/.profile and it does not exist. There is no way for me to login to X from the keyboard connected to the box. I can ssh -CXY to the ubuntu box and login without any problem. Can someone help me fix this problem?

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  • Html Element search in Firebug 13 !

    - by Anirudha
    Originally posted on: http://geekswithblogs.net/anirugu/archive/2013/10/26/html-element-search-in-firebug-13.aspxFirebug 13 are currently in development process. In firebug 13 you can search the element the way we do in CSS. This is much better and save time. Now just put your selector in search bar and now you are moving to your code.   In this picture I demo how I search a element of stackoverflow.com this is example of how this feature will work. If you want to use Firebug 13 then follow this blog post to get it https://blog.getfirebug.com/2013/10/25/firebug-1-13-alpha-4/

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  • Ubuntu 12.10 - launcher stays hidden

    - by Mieszko
    Just upgraded to 12.10 today. Everything seems fine for now, aprat from one thing: The launcher on the left side of the screen doesn't come up after moving the cursor to the left side of the screen. It IS there since it show the app start animation and I can have it on top all the time, but I'm really fond of it being hidden most of the time. I did check the sensitivity settings and even set it up to MAX (thus high) and it changes nothing. Please help ;) Cheers

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  • “????Java”???!?JavaOne Tokyo 2012?

    - by hideki ito
    2012?4?4??5??2????????????????49???JavaOne Tokyo 2012??????????7???4??????????????2011???????????Moving Java Forward?????“????Java”???????Java????????????????????2?????????(4?4????????) 2??????????????! ?????2????JavaOne Technical Keynote????????????????????????·?????????????????????Java??????????????????????? ??????????????????Java Rap?(!?) ??????????????·???????? Java???????????????????????·????Alex Buckley?Project Coin???????? ???????·???????? Java???·??????·???????Richard Bair?JavaFX???????????????Oracle Corporation ????·???????? Java EE?????????Java???????Mike Keith?Java EE???????????????????????????????? ????&??????????·??????????Terrence Barr??Java ME?Java Embedded??????????????????????? 2??????????????????????????????????????????? ????????49??????????????????????????????????????Java?????????????????????????? ??????????????????????????????????????????????????????? ?????????Duke??????????????????????????????????…? 7????????????JavaOne Tokyo 2012??????????Java???????????????????????2?????????2012?9?30???10?4????????????????JavaOne 2012????????????????Java????????????????????????????????????????????????! JavaOne 2012 San Francisco http://www.oracle.com/javaone/index.html

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  • Silverlight animation not smooth

    - by Andrej
    Hi, When trying to animate objects time/frame based in Silverlight (in contrast to using something like DoubleAnimation or Storyboard, which is not suitable e.g. for fast paced games), for example moving a spaceship in a particular direction every frame, the movement is jumpy and not really smooth. The screen even seems to tear. There seems to be no difference between CompositionTarget and DistpatcherTimer. I use the following approach (in pseudocode): Register Handler to Tick-Event of a DispatcherTimer In each Tick: Compute the elapsed time from the last frame in milliseconds Object.X += movementSpeed * ellapsedMilliseconds This should result in a smooth movement, right? But it doesn't. Here is an example (Controls: WASD and Mouse): Silverlight Game. Although the effect I described is not too prevalent in this sample, I can assure you that even moving a single rectangle over a canvas produces a jumpy animation. Does someone have an idea how to minimize this. Are there other approaches to to frame based animation exept using Storyboards/DoubleAnimations which could solve this? Edit: Here a quick and dirty approach, animating a rectangle with minimum code (Controls: A and D) Animation Sample Xaml: <Grid x:Name="LayoutRoot" Background="Black"> <Canvas Width="1000" Height="400" Background="Blue"> <Rectangle x:Name="rect" Width="48" Height="48" Fill="White" Canvas.Top="200" Canvas.Left="0"/> </Canvas> </Grid> C#: private bool isLeft = false; private bool isRight = false; private DispatcherTimer timer = new DispatcherTimer(); private double lastUpdate; public Page() { InitializeComponent(); timer.Interval = TimeSpan.FromMilliseconds(1); timer.Tick += OnTick; lastUpdate = Environment.TickCount; timer.Start(); } private void OnTick(object sender, EventArgs e) { double diff = Environment.TickCount - lastUpdate; double x = Canvas.GetLeft(rect); if (isRight) x += 1 * diff; else if (isLeft) x -= 1 * diff; Canvas.SetLeft(rect, x); lastUpdate = Environment.TickCount; } private void UserControl_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.D) isRight = true; if (e.Key == Key.A) isLeft = true; } private void UserControl_KeyUp(object sender, KeyEventArgs e) { if (e.Key == Key.D) isRight = false; if (e.Key == Key.A) isLeft = false; } Thanks! Andrej

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