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  • Testing for the existence of a field in a class

    - by Brett
    Hi, i have a quick question. I have a 2D array that stores an instance of a class. The elements of the array are assigned a particular class based on a text file that is read earlier in the program. Since i do not know without looking in the file what class is stored at a particular element i could refer to a field that doesn't exist at that index (referring to appearance when an instance of temp is stored in that index). i have come up with a method of testing this, but it is long winded and requires a second matrix. Is there a function to test for the existence of a field in a class? class temp(): name = "default" class temp1(): appearance = "@"

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  • 3d / 2.5d game library for iphone and pc

    - by Aaron Qian
    I'm trying to make a 2d shooter game with 3d background. The player and enemies are essentially just quads with textures. The background will be simple 3d polygons with textures and some fog and light. Therefore, I don't need a really powerful 3d library. I tried Unity3D and Torque2D, but I don't like to use their GUI editors. I prefer to work with code. So, is there a cross platform (mainly windows and iPhone) 3d / 2.5d game library, commercial or open source? I assume it will be only limited to c, c++, and object-c due to apple's new ToS.

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  • Singletons and other design issues

    - by Ahmed Saleh
    I have worked using different languages like C++/Java and currently AS3. Most applications were computer vision, and small 2D computer games. Most companies that I have worked for, they use Singletons in a language like AS3, to retrieve elements or classes in an easy way. Their problem is basically they needs some variables or to call other functions from other classes. In a language like AS3, there is no private constructor, and they write a hacky code to prevent new instances. In Java and C++ I also faced the situation that I need to use other classe's members or to call their functions in different classes. The question is, is there a better or another design, to let other classes interact with each others without using singletons? I feel that composition is the answer, but I need more detailed solutions or design suggestions.

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  • Recursion Interview Questions [closed]

    - by halivingston
    Given a string, "ABC", print all permutations Given a dollar bill, fill out possible ways it can summed up using .25, .10, .5, etc. Given a phone number (123-456), print out all it's word counter parters like (ADG-XYZ) A B C D E F G H I J K L M N O P In the above 2D matrix, print all possible words (just literally all words, and sure we could check if it's exists in a dictionary). The base case is I think here is that reaching the same i, j positions. Any others you can think of?

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  • How to define a static array without a contant size in a constructor of a class? (C++)

    - by Keand64
    I have a class defined as: class Obj { public: int width, height; Obj(int w, int h); } and I need it to contain a static array like so: int presc[width][height]; however, I cannot define within the class, so it it possible to create a pointer to a 2D array (and, out of curiosity, 3, 4, and 5D arrays), have that as a member of the class, and intitalize it in the constructor like: int ar[5][6]; Obj o(5, 6, &ar); If that isn't possible, is there any way to get a static array without a contant size in a class, or am I going to have to use a dynamic array? (Something I don't want to do because I don't plan on ever changing the size of the array after it's created.)

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  • Java + Eclipse + Pulpcore

    - by cable729
    I've never programmed in java or eclipse before, although I have used c# and visual studio. I'm trying to get started with java development, and develop 2d games, but I can't get the project to run. I've followed the tutorial here: http://cloningtheclassics.com/getting-started-with-pulpcore/ I've retried the tutorial at least 5 times, and I still can't get it to work. The error it displays is: Buildfile: C:\workspace\javapulp\project\build.xml [taskdef] Could not load definitions from resource tasks.properties. It could not be found. [taskdef] Could not load definitions from resource tasks.properties. It could not be found. -init: BUILD FAILED C:\workspace\javapulp\project\build.xml:127: Required file not found: ../../build/pulpcore-applet-debug-0.11.jar Total time: 1 second Thanks in advance!

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  • Displaying "broken" sprites?

    - by Roman
    I'm quite new to the world of 2D-Engines. I figured out how to load images and display those as sprites and stuff, but theres one question that bugs me. For instance, when a "rocket" hits an object it will deal damage to it and leave a crater behind. I'd like to have the crater shown on that object. That would require "skipping" some of the pixels of that image when rendering, doesn't it? My question is, how would you do such a thing? What data strcture would you use to save this? How to display a "broken" sprite?

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  • Which is faster when animating the UI: a Control or a Picture?

    - by Christopher Walker
    /I'm working with and testing on a computer that is built with the following: {1 GB RAM (now 1.5 GB), 1.7 GHz Intel Pentium Processor, ATI Mobility Radeon X600 GFX} I need scale / transform controls and make it flow smoothly. Currently I'm manipulating the size and location of a control every 24-33ms (30fps), ±3px. When I add a 'fade' effect to an image, it fades in and out smoothly, but it is only 25x25 px in size. The control is 450x75 px to 450x250 px in size. In 2D games such as Bejeweled 3, the sprites animate with no choppy animation. So as the title would suggest: which is easier/faster on the processor: animating a bitmap (rendering it to the parent control during animation) or animating the control it's self?

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  • Matching a rotated bitmap to a collage image

    - by Dmi
    Hi, My problem is that I have an image of a detailed street map. On this map, there can be a certain small image of a sign (such as a traffic light icon) rotated at any angle, maybe resized. I have this small image in a bitmap. Is there any algorithm or technique by which I can locate this bitmap if a copy of it exists, rotated and maybe resized, in the large collage image? This is similar to the problem with Augmented Reality and locating the marker image, but mine is only 2D with no perspective distortion.

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  • Distance between numpy arrays, columnwise

    - by Jaapsneep
    I have 2 arrays in 2D, where the column vectors are feature vectors. One array is of size F x A, the other of F x B, where A << B. As an example, for A = 2 and F = 3 (B can be anything): arr1 = np.array( [[1, 4], [2, 5], [3, 6]] ) arr2 = np.array( [[1, 4, 7, 10, ..], [2, 5, 8, 11, ..], [3, 6, 9, 12, ..]] ) I want to calculate the distance between arr1 and a fragment of arr2 that is of equal size (in this case, 3x2), for each possible fragment of arr2. The column vectors are independent of each other, so I believe I should calculate the distance between each column vector in arr1 and a collection of column vectors ranging from i to i + A from arr2 and take the sum of these distances (not sure though). Does numpy offer an efficient way of doing this, or will I have to take slices from the second array and, using another loop, calculate the distance between each column vector in arr1 and the corresponding column vector in the slice?

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  • XNA - Pong Clone - Reflecting ball when it hits a wall?

    - by toleero
    Hi guys, I'm trying to make the ball bounce off of the top and bottom 'Walls' of my UI when creating a 2D Pong Clone. This is my Game.cs public void CheckBallPosition() { if (ball.Position.Y == 0 || ball.Position.Y >= graphics.PreferredBackBufferHeight) ball.Move(true); else ball.Move(false); if (ball.Position.X < 0 || ball.Position.X >= graphics.PreferredBackBufferWidth) ball.Reset(); } At the moment I'm using this in my Ball.cs public void Move(bool IsCollidingWithWall) { if (IsCollidingWithWall) { Vector2 normal = new Vector2(0, 1); Direction = Vector2.Reflect(Direction,normal); this.Position += Direction; Console.WriteLine("WALL COLLISION"); } else this.Position += Direction; } It works, but I'm using a manually typed Normal and I want to know how to calculate the normal of the top and bottom parts of the screen?

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  • Operator + for matrices in C++

    - by cibercitizen1
    I suppose the naive implementation of a + operator for matrices (2D for instance) in C++ would be: class Matrix { Matrix operator+ (Matrix other) const { Matrix result; // fill result with *this.data plus other.data return result; } } so we could use it like Matrix a; Matrix b; Matrix c; c = a + b; Right? But if matrices are big this is not efficient as we are doing one not-necessary copy (return result). Therefore, If we wan't to be efficient we have to forget the clean call: c = a + b; Right? What would you suggest / prefer ? Thanks.

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  • Opinions on platform game actor/background collision resolving

    - by Kawa
    Imagine the following scenario: I have a level whose physical structure is built up from a collection of bounding rectangles, combined with prerendered bitmap backgrounds. My actors, including the player character, all have their own bounding rectangle. If an actor manages to get stuck inside a level block, partially or otherwise, it'll need to be shifted out again, so that it is flush against the block. The untested technique I thought up during bio break is as follows: If an actor's box is found to intersect a level box, determine where the centerpoints of each rect are. If the actor's center is higher than the level box's, move the actor so that the bottom of the actor's rect is flush with the top of the level's rect, and vice versa if it's lower. Then do a similar thing horizontally. Opinions on that? Suggestions on better methods? Actually, the bounding rects are XNA BoundingBlocks with their Z spanning from -1 to 1, but it's still 2D gameplay.

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  • Set asisde space for ADT when reading integers from file

    - by That Guy
    I'm using C to make maze solver. The program should be able read a maze from a text file containing a grid of 1 and 0 representing walls and paths. This file could be of any size as the user selects which maze to use. The program should then show the maze being solved. As the maze is being solved it should show where has been walked and how many steps have been taken. I have made an ADT called Cell containing a bool for wall or path and an integer for steps taken. I now need to populate a 2D array of Cells which means I need to set aside enough space to store a Cell for every integer in the maze file. What would be the best way to do this?

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  • How to read msmq messages (me, not the pc)

    - by illdev
    I want to look inside my queues, the msm console snapin has this property dialog, but it is very difficult to read and the messages which are important to me are encoded and look like this: 3C 3F 78 6D 6C 20 76 65 <?xml ve 72 73 69 6F 6E 3D 22 31 rsion="1 2E 30 22 20 65 6E 63 6F .0" enco 64 69 6E 67 3D 22 75 74 ding="ut 66 2D 38 22 3F 3E 0D 0A f-8"?>.. 3C 65 73 62 3A 6D 65 73 <esb:mes 73 61 67 65 73 20 78 6D sages xm 6C 6E 73 3A 65 73 62 3D lns:esb= 22 68 74 74 70 3A 2F 2F "http:// 73 65 72 76 69 63 65 62 serviceb 75 73 2E 68 69 62 65 72 us.hiber 6E 61 74 69 6E 67 72 68 natingrh ... Anyone knows of a tool that would allow me to see my messages in a bit developer friendly way? A tool for easier administering queues would come handy to (like selecting multiple messages and drag and drop them)

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  • DNS works only with ip but does not work with NS CentOS + Bind9

    - by Borislav Yordanov
    I am having a headache with DNS. Lets say my public IP is 1.2.3.4, my local IP is 192.168.0.10 and my domain is example.com I am running CentOS on a virtual machine (Parallels Desktop for Mac) with a LAN card reserved for it, so it gets Ip directly from the router. I have ports 80,443,53 forwarded to 192.168.0.10. Both Mac OS and CentOs firewalls are Off. The strange is when I type dig @1.2.3.4 example.com from my other PC I get: ; <<>> DiG 9.8.3-P1 <<>> @1.2.3.4 example.com ; (1 server found) ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 16941 ;; flags: qr aa rd; QUERY: 1, ANSWER: 1, AUTHORITY: 2, ADDITIONAL: 2 ;; WARNING: recursion requested but not available ;; QUESTION SECTION: ;example.com. IN A ;; ANSWER SECTION: example.com. 86400 IN A 1.2.3.4 ;; AUTHORITY SECTION: example.com. 86400 IN NS ns2.example.com. example.com. 86400 IN NS ns1.example.com. ;; ADDITIONAL SECTION: ns1.example.com. 86400 IN A 1.2.3.4 ns2.example.com. 86400 IN A 1.2.3.4 ;; Query time: 8 msec ;; SERVER: 1.2.3.4#53(1.2.3.4) ;; WHEN: Sat Nov 2 09:37:36 2013 ;; MSG SIZE rcvd: 109 but when i type: dig @ns1.example.com example.com it waits a few seconds and returns dig: couldn't get address for 'ns1.dsht.in': not found This is my config file: /etc/named.conf options { listen-on-v6 { none; }; directory"/var/named"; dump-file"/var/named/data/cache_dump.db"; statistics-file"/var/named/data/named_stats.txt"; memstatistics-file"/var/named/data/named_mem_stats.txt"; allow-query{ localhost; 192.168.0.0/24; }; allow-transfer { localhost; 192.168.0.0/24; }; recursion yes; dnssec-enable yes; dnssec-validation yes; dnssec-lookaside auto; bindkeys-file "/etc/named.iscdlv.key"; managed-keys-directory "/var/named/dynamic"; }; logging { channel default_debug { file "data/named.run"; severity dynamic; }; }; # change all from here view "internal" { match-clients { localhost; 192.168.0.0/24; }; zone "." IN { type hint; file "named.ca"; }; zone "example.com" IN { type master; file "example.com.zone"; allow-update { none; }; }; zone "0.168.192.in-addr.arpa" IN { type master; file "0.168.192.in-addr.arpa"; allow-update { none; }; }; include "/etc/named.rfc1912.zones"; include "/etc/named.root.key"; }; view "external" { match-clients { any; }; allow-query { any; }; recursion no; zone "example.com" IN { type master; file "example.com.zone"; allow-update { none; }; }; zone "4.3.2.1.in-addr.arpa" IN { type master; file "4.3.2.1.in-addr.arpa"; allow-update { none; }; }; }; /var/named/exmaple.com.zone $TTL 86400 @ IN SOA ns1.example.com. host.example.com. ( 2013042201 ;Serial 3600 ;Refresh 1800 ;Retry 604800 ;Expire 86400 ;Minimum TTL ) ; Specify our two nameservers IN NS ns1.example.com. IN NS ns2.example.com. ; Resolve nameserver hostnames to IP, replace with your two droplet IP addresses. ns1 IN A 1.2.3.4 ns2 IN A 1.2.3.4 ; Define hostname -> IP pairs which you wish to resolve @ IN A 1.2.3.4 IN A 1.2.3.4 www IN A 1.2.3.4 server2 IN A 192.168.0.2 * IN A 1.2.3.4 /var/named/4.3.2.1.in-addr.arpa $TTL 2d ; 172800 seconds $ORIGIN 4.3.2.1.IN-ADDR.ARPA. @ IN SOA ns1.example.com. host.example.com. ( 2013010304 ; serial number 3h ; refresh 15m ; update retry 3w ; expiry 3h ; nx = nxdomain ttl ) IN NS ns1.example.com. IN NS ns2.example.com. IN PTR example.com. ; etc /var/named/0.168.192.in-addr.arpa $TTL 2d ; 172800 seconds $ORIGIN 0.168.192.IN-ADDR.ARPA. @ IN SOA ns1.example.com. host.example.com. ( 2013010304 ; serial number 3h ; refresh 15m ; update retry 3w ; expiry 3h ; nx = nxdomain ttl ) IN NS ns1.example.com. IN NS ns2.example.com. 10 IN PTR example.com. 2 IN PTR server2.example.com ; etc I will be very glad if someone can help me. Thank you in advance

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  • How to repopulate DataTables when having lots of data?

    - by chobo2
    Hi I am using datatables jquery plugin. I now have to clear the entire datatable and populate it with new data on the fly(all done through ajax). So what I was thinking to do is when I need to do this. Destroy the datatable remove the data html call up the partial view that renders the table Rebind the datatable with jquery. However it seems that datatable has no destroy method. So I know you can set the datatable to do something with ajax but I am not sure how. My datatable just uses the dom way when the page is loaded. I don't want to use the "fnAddData" as I am not sure how to format this 2d array they want and I don't think this is the best option. I think the best option is some how render the partial view back and use there ajax plugin. But I am not sure where that is or how to use it(I know it exists but that's about it). Thanks

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  • Where to put a recursive function when following MVC?

    - by Glibly
    Hello, I have a recursive function being used to generate a menu on my site. The function is calling a database for each level of children in the menu, and generating html for them. I've currently put this function in a Model part of the code, however, I feel that generating html in the model goes against the MVC. I didn't put it in a Controller because I didn't want to have database calls or HTML generation there. I didn't put it in a View because I didn't want database calls there either. Is the 'correct' way of tackling this problem to have a Controller call a recursive function in a Model that returns a 2d array representing the menu. Then pass the array to a view which has it's own recursive function for generating html from the array?

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  • Nested for loop error with !null checking an element that doesn't exist

    - by Programatt
    I am currently using nested for loops in a 2D array of size 4,2. When I run my program, I get index out of bounds Exception on the following line else if (state[i][j+1] != null && state[i][j].getFlash() <= state[i][j].getCycleLength() && state[i][j+1].getCycleLength() == state[i][j].getCycleLength()){ } It says the index out of bounds is 2. I would understand the error if I wasn't checking to see if [i][j+1] wasn't null, but I don't understand the exception with the check? I tried moving around the !null check but the program still fails on this line. Any help would be greatly appreciated. Stack trace: Exception in thread "Timer-0" java.lang.ArrayIndexOutOfBoundsException: 2 at NatComp.data$1.run(data.java:67) at java.util.TimerThread.mainLoop(Timer.java:512) at java.util.TimerThread.run(Timer.java:462)

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  • Subdividing 3D mesh into arbitrarily sized pieces

    - by Groky
    I have a mesh defined by 4 points in 3D space. I need an algorithm which will subdivide that mesh into subdivisions of an arbitrary horizontal and vertical size. If the subdivision size isn't an exact divisor of the mesh size, the edge pieces will be smaller. All of the subdivision algorithms I've found only subdivide meshes into exact powers of 2. Does anyone know of one that can do what I want? Failing that, my thoughts about a possible implementation is to rotate the mesh so that it is flat on the Z axis, subdivide in 2D and then translate back into 3D. That's because my mind finds 3D hard ;) Any better suggestions? Using C# if that makes any difference.

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  • Java Applet - ArrayIndexOutOfBoundsException

    - by Dan
    OK so I am getting an ArrayIndexOutofBoundsException. I don't know why. Here's my code: http://www.so.pastebin.com/y5MjD1k3 The thing is when I go to the red brick at board[2][2]... I go there. Then I go up... then I TRY go to back down but that error pops up. Also when I go to the right 8 squares... I ALSO get that error. ALSO, pretend my 2d map is split into FOUR squares... well square one is the top left... if I go ANYWHERE else ... I get that error. What am I doing wrong? Thanks.

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  • What is an algorithm for minimizing some D distances between N items?

    - by Ross
    A classmate printed out a diagram of a database for class, the kind with lines representing relationships between tables. However, his lines crossed all over the place and it looked ugly. So I got to thinking about a way to move the tables to minimize the total line distance, and I couldn't think of a way to do it, other than just moving them all on top of each other. So basically: Given N items on some 2d coordinate space and some amount of connections between pairs of those items, how do you move the items so that the total distance between pairs is minimal, but that no distance is smaller than S? (so that the tables would not be too close together) Is there some algorithm for this? (I realize that smallest total distance won't necessarily make the layout less ugly; lines might still cross. But the table layout is just what got me thinking)

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  • Fastest way to find the rotation of a vector

    - by kriss
    I have two 2D vectors, say u and v, defined by cartesian coordinates. Imagine that vectors are needles of a clock. I'm looking for the fastest way to find out, using python, if v is after or before u (or in other words find out in wich half plane is v, regarding to position of u). For the purpose of the problem if vectors are aligned answer should be before. It seems easy using some trigonometry, but I believe there should be a faster way using coordinates only. My test case: def after(u, v): """code here""" after((4,2), (6, 1)) : True after((4,2), (3, 3)) : False after((4,2), (2, 1)) : False after((4,2), (3, -3)) : True after((4,2), (-2, -5)) : True after((4,2), (-4, -2)) : False

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  • How to rate a connect four game situation in java

    - by MrPink
    Hey, I am trying to write a simple AI for a "Get four" game. The basic game principles are done, so I can throw in coins of different color, and they stack on each other and fill a 2D Array and so on and so forth. until now this is what the method looks like: public int insert(int x, int color) //0 = empty, 1=player1 2=player2" X is the horizontal coordinate, as the y coordinate is determined by how many stones are in the array already, I think the idea is obvious. Now the problem is I have to rate specific game situations, so find how many new pairs, triplets and possible 4 in a row I can get in a specific situation to then give each situation a specific value. With these values I can setup a "Game tree" to then decide which move would be best next (later on implementing Alpha-Beta-Pruning). My current problem is that I can't think of an efficient way to implement a rating of the current game situation in a java method. Any ideas would be greatly appreciated! greetings from Germany Mr. Pink

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  • Hidden line removal in JavaScript or Python?

    - by feklee
    I have the following task: Input: A 3D scene comprised of a set of cuboids. Could be broken down to a set of triangles. A description of a camera: position, direction, focal length. Output: 2D wire frame projection of the scene as a set of lines. Important: Hidden lines removal should have been applied. Platform: Web app running on Google App Engine for Python. Any idea if there is a JavaScript or Python library that does this?

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