Search Results

Search found 8354 results on 335 pages for 'welton v3 50'.

Page 106/335 | < Previous Page | 102 103 104 105 106 107 108 109 110 111 112 113  | Next Page >

  • Google Keyword Competition rating

    - by Eric
    Google offers a Keyword application that allows me to see the number of time a particular query has been made in Google. There is a column in the results named "Competition" (Actually its Concurrence in French, I'm just translating). Its a rating from 0 to 1, as in percentage. What indicator is that? EDIT * Is this something useful I should rely on? I'm not sure about how to interpret this data. Should I go for less competitive keywords with a lower number of searches or not worry about it and go for the highly searched keywords anyway? Is 50% considered high? what about 75% ? I have a very niche market that sell expensive offline services, so the very long tail is my goal (I assume). If you didn't already figured out, I'm very new to SEO =)

    Read the article

  • Les travailleurs IT de plus de 55 ans connaissent le plus gros taux de chômage, pourquoi les entreprises rechignent-elles à les embaucher ?

    Les travailleurs IT de plus de 55 ans connaissent le plus gros taux de chômage, pourquoi les entreprises rechignent à embaucher les anciens ? Le recrutement pour les personnes de plus de 55 ans dans le domaine de l'IT semble être un problème, d'après une étude américaine. Le taux de chômages pour ces tranches d'âge ne cesse d'augmenter depuis deux ans (il est aujourd'hui, aux USA, de 8% pour les hommes, et 9.4% pour les femmes - et de 4.5% tous secteurs confondus-). Pourtant, dans le même temps, plus de postes sont offerts aux 25-54 ans. Nanci Schimizzi, présidente de Women in Technology, dit à ce sujet que les femmes de plus de 50 ans "reste sans emploi pendant de longues périodes, parfois pendan...

    Read the article

  • How do you set up PhysFS for use in a game?

    - by ThePlan
    After my recent question on GD I've been advised to use PhysFS to pack all my game data in 1 file. So I have, and the decission wasn't light, because I've tried out every library in my answers but none contained a single good tutorial whatsoever, in fact PhysFS is the poorest documented library I've ever seen. After attempting to set up PhysFS in my game I realized it's not as simple as adding the headers to the project, it appears something much more complicated, in fact after my first attempt to install PhysFS the compiler ran out of memory to display errors, it reached the critical count of 50 errors. So basically what I'm asking here is: How can I set up PhysFS on my game? I'm using Code::Blocks IDE on Windows XP SP3;

    Read the article

  • time issue in render libgdx [duplicate]

    - by jaysingh
    This question is an exact duplicate of: time issue in render libgdx [duplicate] pls. help how to implement this loop in render method next_game_tick and GetTickCount(); always contain same time value. so position never updated @Override public void render() { float deltaTime = Gdx.graphics.getDeltaTime(); Update(deltaTime); Render(deltaTime); } const int TICKS_PER_SECOND = 50; const int SKIP_TICKS = 1000 / TICKS_PER_SECOND; const int MAX_FRAMESKIP = 10; DWORD next_game_tick = GetTickCount(); int loops; bool game_is_running = true; while( game_is_running ) { loops = 0; while( GetTickCount() > next_game_tick && loops < MAX_FRAMESKIP) { update_game(); next_game_tick += SKIP_TICKS; loops++; } display_game(); }

    Read the article

  • time issue in render libgdx [duplicate]

    - by jaysingh
    This question is an exact duplicate of: deWitters Game loop in libgdx(Android) pls. help how to implement this loop in render method next_game_tick and GetTickCount(); always contain same time value so player position not updated. @Override public void render() { float deltaTime = Gdx.graphics.getDeltaTime(); Update(deltaTime); Render(deltaTime); } const int TICKS_PER_SECOND = 50; const int SKIP_TICKS = 1000 / TICKS_PER_SECOND; const int MAX_FRAMESKIP = 10; DWORD next_game_tick = GetTickCount(); int loops; bool game_is_running = true; while( game_is_running ) { loops = 0; while( GetTickCount() > next_game_tick && loops < MAX_FRAMESKIP) { update_game(); next_game_tick += SKIP_TICKS; loops++; } display_game(); }

    Read the article

  • Data Binding to Attached Properties

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2013/06/14/data-binding-to-attached-properties.aspx When I was working on my C#/XAML game framework, I discovered I wanted to try to data bind my sprites to background objects. That way, I could update my objects and the draw functionality would take care of the work for me. After a little experimenting and web searching, it appeared this concept was an impossible dream. Of course, when has that ever stopped me? In my typical way, I started to massively dive down the rabbit hole. I created a sprite on a canvas, and I bound it to a background object. <Canvas Name="GameField" Background="Black"> <Image Name="PlayerStrite" Source="Assets/Ship.png" Width="50" Height="50" Canvas.Left="{Binding X}" Canvas.Top="{Binding Y}"/> </Canvas> Now, we wire the UI item to the background item. public MainPage() { this.InitializeComponent(); this.Loaded += StartGame; }   void StartGame( object sender, RoutedEventArgs e ) { BindingPlayer _Player = new BindingPlayer(); _Player.X = Window.Current.Bounds.Height - PlayerSprite.Height; _Player.X = ( Window.Current.Bounds.Width - PlayerSprite.Width ) / 2.0; } Of course, now we need to actually have our background object. public class BindingPlayer : INotifyPropertyChanged { private double m_X; public double X { get { return m_X; } set { m_X = value; NotifyPropertyChanged(); } }   private double m_Y; public double Y { get { return m_Y; } set { m_Y = value; NotifyPropertyChanged(); } }   public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged( [CallerMemberName] string p_PropertyName = null ) { if( PropertyChanged != null ) PropertyChanged( this, new PropertyChangedEventArgs( p_PropertyName ) ); } } I fired this baby up, and my sprite was correctly positioned on the screen. Maybe the sky wasn't falling after all. Wouldn't it be great if that was the case? I created some code to allow me to move the sprite, but nothing happened. This seems odd. So, I start debugging the application and stepping through code. Everything appears to be working. Time to dig a little deeper. After much profanity was spewed, I stumbled upon a breakthrough. The code only looked like it was working. What was really happening is that there was an exception being thrown in the background thread that I never saw. Apparently, the key call was the one to PropertyChanged. If PropertyChanged is not called on the UI thread, the UI thread ignores the call. Actually, it throws an exception and the background thread silently crashes. Of course, you'll never see this unless you're looking REALLY carefully. This seemed to be a simple problem. I just need to marshal this to the UI thread. Unfortunately, this object has no knowledge of this mythical UI Thread in which we speak. So, I had to pull the UI Thread out of thin air. Let's change our PropertyChanged call to look this. public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged( [CallerMemberName] string p_PropertyName = null ) { if( PropertyChanged != null ) Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync( Windows.UI.Core.CoreDispatcherPriority.Normal, new Windows.UI.Core.DispatchedHandler( () => { PropertyChanged( this, new PropertyChangedEventArgs( p_PropertyName ) ); } ) ); } Now, we raised our notification on the UI thread. Everything is fine, people are happy, and the world moves on. You may have noticed that I didn't await my call to the dispatcher. This was intentional. If I am trying to update a slew of sprites, I don't want thread being hung while I wait my turn. Thus, I send the message and move on. It is worth nothing that this is NOT the most efficient way to do this for game programming. We'll get to that in another blog post. However, it is perfectly acceptable for a business app that is running a background task that would like to notify the UI thread of progress on a periodic basis. It is worth noting that this code was written for a Windows Store App. You can do the same thing with WP8 and WPF. The call to the marshaler changes, but it is the same idea.

    Read the article

  • Removing mdadm array and converting to regular disks while preserving data

    - by Jeffrey Kevin Pry
    I have a 6 disk (2TB each) mdadm RAID 5 volume created in Ubuntu 12.04 Server. However, I'm moving to a different solution and want to "unraid" my disks but keep the data. Only 50% is in use. From what I can surmise I basically have to do this recursively for each physical disk. Fail the disk Format the failed disk Move a portion of files to the new disk. Reshape the array Shrink the logical volume md0 This seems like a very time consuming process. Is there an easier way to do this (automatically perhaps) without buying new disks to temporarily hold the data? I am also aware that during this processing my RAID volume will be degraded and vulnerable the entire time. I am not too concerned about this and will be using battery backup and moving the most important files off first. Thank you for your help!

    Read the article

  • Will moving to Facebook/Disqus Commenting lighten the load on my server any?

    - by sublet
    I manage a site that gets about 50 million hits a month. It's a Wordpress site, load balanced over 6 servers, and has a varnish caching system setup. Right now, 95 - 97% of the time, page views hit the cache. The only time it serves up a new page from the server is when a new story is created, or someone is logged in looking at the stories and commenting. What I am trying to figure out is that if I move over to Facebook Comments or Disqus commenting, and get rid of the users entirely, will that lighten the load? I would think it would because the only time you would be hitting the server, and not the cache, is when you're logged in - which only the admins would be. I know it's only 2.5 - 3% but I wasn't 100% sure.

    Read the article

  • Developing Schema Compare for Oracle (Part 6): 9i Query Performance

    - by Simon Cooper
    All throughout the EAP and beta versions of Schema Compare for Oracle, our main request was support for Oracle 9i. After releasing version 1.0 with support for 10g and 11g, our next step was then to get version 1.1 of SCfO out with support for 9i. However, there were some significant problems that we had to overcome first. This post will concentrate on query execution time. When we first tested SCfO on a 9i server, after accounting for various changes to the data dictionary, we found that database registration was taking a long time. And I mean a looooooong time. The same database that on 10g or 11g would take a couple of minutes to register would be taking upwards of 30 mins on 9i. Obviously, this is not ideal, so a poke around the query execution plans was required. As an example, let's take the table population query - the one that reads ALL_TABLES and joins it with a few other dictionary views to get us back our list of tables. On 10g, this query takes 5.6 seconds. On 9i, it takes 89.47 seconds. The difference in execution plan is even more dramatic - here's the (edited) execution plan on 10g: -------------------------------------------------------------------------------| Id | Operation | Name | Bytes | Cost |-------------------------------------------------------------------------------| 0 | SELECT STATEMENT | | 108K| 939 || 1 | SORT ORDER BY | | 108K| 939 || 2 | NESTED LOOPS OUTER | | 108K| 938 ||* 3 | HASH JOIN RIGHT OUTER | | 103K| 762 || 4 | VIEW | ALL_EXTERNAL_LOCATIONS | 2058 | 3 ||* 20 | HASH JOIN RIGHT OUTER | | 73472 | 759 || 21 | VIEW | ALL_EXTERNAL_TABLES | 2097 | 3 ||* 34 | HASH JOIN RIGHT OUTER | | 39920 | 755 || 35 | VIEW | ALL_MVIEWS | 51 | 7 || 58 | NESTED LOOPS OUTER | | 39104 | 748 || 59 | VIEW | ALL_TABLES | 6704 | 668 || 89 | VIEW PUSHED PREDICATE | ALL_TAB_COMMENTS | 2025 | 5 || 106 | VIEW | ALL_PART_TABLES | 277 | 11 |------------------------------------------------------------------------------- And the same query on 9i: -------------------------------------------------------------------------------| Id | Operation | Name | Bytes | Cost |-------------------------------------------------------------------------------| 0 | SELECT STATEMENT | | 16P| 55G|| 1 | SORT ORDER BY | | 16P| 55G|| 2 | NESTED LOOPS OUTER | | 16P| 862M|| 3 | NESTED LOOPS OUTER | | 5251G| 992K|| 4 | NESTED LOOPS OUTER | | 4243M| 2578 || 5 | NESTED LOOPS OUTER | | 2669K| 1440 ||* 6 | HASH JOIN OUTER | | 398K| 302 || 7 | VIEW | ALL_TABLES | 342K| 276 || 29 | VIEW | ALL_MVIEWS | 51 | 20 ||* 50 | VIEW PUSHED PREDICATE | ALL_TAB_COMMENTS | 2043 | ||* 66 | VIEW PUSHED PREDICATE | ALL_EXTERNAL_TABLES | 1777K| ||* 80 | VIEW PUSHED PREDICATE | ALL_EXTERNAL_LOCATIONS | 1744K| ||* 96 | VIEW | ALL_PART_TABLES | 852K| |------------------------------------------------------------------------------- Have a look at the cost column. 10g's overall query cost is 939, and 9i is 55,000,000,000 (or more precisely, 55,496,472,769). It's also having to process far more data. What on earth could be causing this huge difference in query cost? After trawling through the '10g New Features' documentation, we found item 1.9.2.21. Before 10g, Oracle advised that you do not collect statistics on data dictionary objects. From 10g, it advised that you do collect statistics on the data dictionary; for our queries, Oracle therefore knows what sort of data is in the dictionary tables, and so can generate an efficient execution plan. On 9i, no statistics are present on the system tables, so Oracle has to use the Rule Based Optimizer, which turns most LEFT JOINs into nested loops. If we force 9i to use hash joins, like 10g, we get a much better plan: -------------------------------------------------------------------------------| Id | Operation | Name | Bytes | Cost |-------------------------------------------------------------------------------| 0 | SELECT STATEMENT | | 7587K| 3704 || 1 | SORT ORDER BY | | 7587K| 3704 ||* 2 | HASH JOIN OUTER | | 7587K| 822 ||* 3 | HASH JOIN OUTER | | 5262K| 616 ||* 4 | HASH JOIN OUTER | | 2980K| 465 ||* 5 | HASH JOIN OUTER | | 710K| 432 ||* 6 | HASH JOIN OUTER | | 398K| 302 || 7 | VIEW | ALL_TABLES | 342K| 276 || 29 | VIEW | ALL_MVIEWS | 51 | 20 || 50 | VIEW | ALL_PART_TABLES | 852K| 104 || 78 | VIEW | ALL_TAB_COMMENTS | 2043 | 14 || 93 | VIEW | ALL_EXTERNAL_LOCATIONS | 1744K| 31 || 106 | VIEW | ALL_EXTERNAL_TABLES | 1777K| 28 |------------------------------------------------------------------------------- That's much more like it. This drops the execution time down to 24 seconds. Not as good as 10g, but still an improvement. There are still several problems with this, however. 10g introduced a new join method - a right outer hash join (used in the first execution plan). The 9i query optimizer doesn't have this option available, so forcing a hash join means it has to hash the ALL_TABLES table, and furthermore re-hash it for every hash join in the execution plan; this could be thousands and thousands of rows. And although forcing hash joins somewhat alleviates this problem on our test systems, there's no guarantee that this will improve the execution time on customers' systems; it may even increase the time it takes (say, if all their tables are partitioned, or they've got a lot of materialized views). Ideally, we would want a solution that provides a speedup whatever the input. To try and get some ideas, we asked some oracle performance specialists to see if they had any ideas or tips. Their recommendation was to add a hidden hook into the product that allowed users to specify their own query hints, or even rewrite the queries entirely. However, we would prefer not to take that approach; as well as a lot of new infrastructure & a rewrite of the population code, it would have meant that any users of 9i would have to spend some time optimizing it to get it working on their system before they could use the product. Another approach was needed. All our population queries have a very specific pattern - a base table provides most of the information we need (ALL_TABLES for tables, or ALL_TAB_COLS for columns) and we do a left join to extra subsidiary tables that fill in gaps (for instance, ALL_PART_TABLES for partition information). All the left joins use the same set of columns to join on (typically the object owner & name), so we could re-use the hash information for each join, rather than re-hashing the same columns for every join. To allow us to do this, along with various other performance improvements that could be done for the specific query pattern we were using, we read all the tables individually and do a hash join on the client. Fortunately, this 'pure' algorithmic problem is the kind that can be very well optimized for expected real-world situations; as well as storing row data we're not using in the hash key on disk, we use very specific memory-efficient data structures to store all the information we need. This allows us to achieve a database population time that is as fast as on 10g, and even (in some situations) slightly faster, and a memory overhead of roughly 150 bytes per row of data in the result set (for schemas with 10,000 tables in that means an extra 1.4MB memory being used during population). Next: fun with the 9i dictionary views.

    Read the article

  • What should a page's minimum word count be in order to be effectively indexed?

    - by ZakGottlieb
    I'm seeding a new site with hundreds of (high quality) posts, but since I am paying per word written, I'm wondering if anybody in the community has any anecdotal evidence as to how many words of content there should now be for a page to be counted just the same as a 700 word+ post, for example? I know there are always examples of pages ranking well with, for instance, 50 words or less of content, but does anyone have any strong evidence on what the minimum count should be, or has anyone read anything very informative in regards to this issue? Thanks a lot in advance!

    Read the article

  • Will my site containing duplicate content be accepted in Adsense

    - by user5858
    I've a new site just over 6 months with 50 unique visitors daily. It has good amount of duplicate pages which are not copyrighted. For example I've copied related companies product FAQ's "as is" in the site. Moreover I'm not supposed to modify a company's product's faqs. I fear my login may be banned by Adsense if I submit it. So I want to know: 1) Whether I can submit it for Adsense account 2) Whether Google can penalize me and in what way 3) How would Google come to know that the duplicate content on my site is not copyrighted?

    Read the article

  • WP7 Developers at Washington University

    - by Scott Spradlin
    This is Easter weekend, and the end of the school year is looming closer! Our developer sessions at WashU end today. Students will turn their spare time focus to finals and getting home for the summer. Over this short course of time, we’ve had a bit over 50 students show some level of interest in developing apps for Windows Phone. Currently the total apps submitted by students is approaching about 20. Several students have received new phones as part of their agreement to submit applications.

    Read the article

  • Sun & Moon Movement

    - by Thomas Mosey
    I'm creating a 2D HTML5 Canvas Game and am stuck on how to go about animating my Sun & Moon. The current setup is basically setting the moon at -1024 on the X-axis and the sun at 0 and animating them at 1 pixel a second. My canvas width is 1024 pixels and whenever the sun/moons X position crosses over the width of the canvas, it's X position is then set to -1024 to repeat the animation. What I am trying to do is get it to sync up with my day/night cycles. Each day is 10000 ticks long (A tick being added every frame) with Day/Night being 50% each (5000 ticks each). What I am trying to calculate is what I'll need to add to the X position of each per frame to get the sun from an X of 0 to 1024 after 5000 ticks/frames. Any help is appreciated.

    Read the article

  • JCP activities at Devoxx 2013!

    - by Heather VanCura
    Devoxx 2013 has officially started! Looking forward to catching up with Java community member friends--old and new this week. Tuesday (today) the Hackergarten has returned to Devoxx!  There are Java EE 7 tables and Java SE 8 Lambda tables.  Kudos to Andres Almirey for organizing the event and to Arun Gupta and Stuart Marks for leading the activities -- awesome Adopt-a-JSR participation in action! Wednesday there is a JCP 'quickie' session How to Participate in the Future of Java Quickie at 13:35-13:50.  We will also have a chat with the OTN team afterward!  Wednesday evening at 21:00, join us for our BOF session with Martin Verburg and Johan Vos: JCP & Adopt-a-JSR Workshop BOF. 

    Read the article

  • Google I/O 2012 - Spatial Data Visualization

    Google I/O 2012 - Spatial Data Visualization Brendan Kenny, Enoch Lau Maps were among the first data visualizations, but they can also provide the backdrop for visualizing your own spatial data. In this session, we'll take a voyage through the world of map based data visualization, arming you with the tools you need to most effectively bring your data to life on a map using the Maps API v3. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1053 26 ratings Time: 01:00:17 More in Science & Technology

    Read the article

  • Double-click instead of single-click in Ubuntu 12.04

    - by evfwcqcg
    When I do a single click, my computer (with Ubuntu 12.04) acts like it was double click. I think it happens in ~50% of cases. It happens with all the program I use: browsers, file manager, terminal and so on. I'm not sure when exactly it started, maybe a week ago, and I don't remember if it started to happen after system-update or after the installation of some packages. What I tried: change mouse change mouse settings like Double-Click Timeout None of those helped me. Any ideas? Thanks.

    Read the article

  • Left-click button inconsistently clicks in Lubuntu

    - by thebaer
    Just recently installed Lubuntu 12.10 on my Samsung N130 netbook, and left-clicking only works every once in a while. Here is the output from synclient, if it helps. Before changing MaxTapTime to 0, tapping to click worked fine. Clicking with hardware button worked fine on previous versions of Ubuntu before switching to Lubuntu on same computer. Parameter settings: LeftEdge = 1775 RightEdge = 5503 TopEdge = 1652 BottomEdge = 4662 FingerLow = 25 FingerHigh = 30 FingerPress = 256 MaxTapTime = 0 MaxTapMove = 245 MaxDoubleTapTime = 180 SingleTapTimeout = 180 ClickTime = 100 FastTaps = 0 EmulateMidButtonTime = 75 EmulateTwoFingerMinZ = 282 EmulateTwoFingerMinW = 7 VertScrollDelta = 111 HorizScrollDelta = 111 VertEdgeScroll = 0 HorizEdgeScroll = 0 CornerCoasting = 0 VertTwoFingerScroll = 1 HorizTwoFingerScroll = 0 MinSpeed = 1 MaxSpeed = 1.75 AccelFactor = 0.0359131 TrackstickSpeed = 40 EdgeMotionMinZ = 30 EdgeMotionMaxZ = 160 EdgeMotionMinSpeed = 1 EdgeMotionMaxSpeed = 445 EdgeMotionUseAlways = 0 TouchpadOff = 0 LockedDrags = 0 LockedDragTimeout = 5000 RTCornerButton = 2 RBCornerButton = 3 LTCornerButton = 0 LBCornerButton = 0 TapButton1 = 1 TapButton2 = 3 TapButton3 = 0 ClickFinger1 = 1 ClickFinger2 = 1 ClickFinger3 = 0 CircularScrolling = 0 CircScrollDelta = 0.1 CircScrollTrigger = 0 CircularPad = 0 PalmDetect = 0 PalmMinWidth = 10 PalmMinZ = 200 CoastingSpeed = 20 CoastingFriction = 50 PressureMotionMinZ = 30 PressureMotionMaxZ = 160 PressureMotionMinFactor = 1 PressureMotionMaxFactor = 1 ResolutionDetect = 1 GrabEventDevice = 1 TapAndDragGesture = 1 AreaLeftEdge = 0 AreaRightEdge = 0 AreaTopEdge = 0 AreaBottomEdge = 0 HorizHysteresis = 27 VertHysteresis = 27 ClickPad = 0

    Read the article

  • Lvalue required error [migrated]

    - by ankur.trapasiya
    While working with pointers i wrote the following code, int main() { int a[]={10,20,30,40,50}; int i; for(i=0;i<5;i++) { printf("\n%d",*a); a++; } return 0; } Now as per my understanding array name itself is an address in c and the pointer arithmetic done is here is correct as per my knowledge. But when i try to run the code it is giving me "Lvalue Required" error. So what is the exact reason for occuring Lvalue required error because before this also i have come across situations where this error is there. Secondly why the arithmetic on the pointer is not legal here in this case?

    Read the article

  • Team Fortress 2 Is Now Free [Gaming]

    - by Jason Fitzpatrick
    Wildly popular computer game Team Fortress 2 is now free Previously $10, Valve dropped the price for Team Fortress 2 to $0. The new model is a “freemium” one wherein the majority of the game is free but you can purchase small upgrades in-game (like expanding your backpack from 50 slots to 300 slots to hold more gear or purchasing items instead of searching them out in the game). Check out the trailer and then hit up the link below to grab a copy. Team Fortress 2 [via Mashable] What is a Histogram, and How Can I Use it to Improve My Photos?How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is Compromised

    Read the article

  • Amazon introduit deux nouveaux contrats de support technique dont un pour les développeurs et réduit le prix de ses autres offres

    Amazon introduit deux nouveaux contrats de support technique Dont un pour les développeurs et réduit le prix de ses autres offres Amazon vient d'annoncer une réduction de 50 % sur ses offres de support premium et l'ajout de deux nouvelles offres de contrat d'assistance. Le support « Bronze » est une nouvelle offre destinée aux développeurs d'applications avec un forfait de 49 $ par mois (prix US affiché). Le support Bronze offre pratiquement les mêmes avantages que le support Silver, mais avec un temps de réponse de 12 heures sur des questions techniques et seule une personne peut-être ajoutée à un compte. L'introduction de l'offre Platinium, destinée elle aux grandes entre...

    Read the article

  • NexentaStor Community Edition Released

    <b>NexentaStor:</b> The NexentaStor project has released Community edition v3.0 of it's free storage appliance. The distribution is based on the Nexenta Core Platform - OpenSolaris kernel combined with Ubuntu userland.

    Read the article

  • Evince 3.10 with menubar

    - by user43787
    I find that the 2 buttoms menu from the evince v3.10.0 are not really useful. Why did ubuntu NOT re add an menubar?. It would have been looking better in unity ! The unity top panel has enough space for an normal program menu. Here is an screenshot of what i mean: (The program works already in ubuntu 13.10 with unity or cinnamon fine. Some little compiler warnings but nothing more) Example in Cinnamon or in unity

    Read the article

  • Handling buildings in isometric tile based games

    - by MustSeeMelons
    A simple question, to which i couldn't find a definitive answer - how to manage buildings on a tiled map? Should the building be sliced in to tiles or one big image? EDIT: The game is being built from scratch using C++/SDL 2.0, it will be a turn based strategy, something like Fallout 1 & 2 without the hex grid, a simple square grid, where the Y axis is squished by 50%. Buildings can span multiple tiles, the characters move tile by tile. For now, the terrain is completely flat. Some basic functionality is in place, so I'm aiming to advancing the terrain and levels them selves - adding buildings, gates, cliffs, not sure about the elevation.

    Read the article

  • 12.10 on Elitebook 8560w w/ WUBI

    - by iSeth
    I am trying dual boot Windows 7 and Ubuntu on my Elitebook 8560w via WUBI. Between Microsoft and HP they used up all my primary partitions so I decided WUBI was the best way to go. It all goes smoothly until I reboot to finish the installation, then it hangs at copying files. It always freezes here: debconf (filter): widget found for ubiquity/install/title debconf (filter): -- 0 OK It also says something about "so and so might freeze best to kill it" but I didn't get it written down. Can anybody tell me what that means? EDIT: This is what it says (In Full): ubuntu kernel: [365.130914] [<c1064d607] ? kthread_freezable_should_stop+0x60/0x60 ubuntu kernel: [365.130914] [<c15d04fe7] kernel_thread_helper+0x6/0x10 debconf (filter): <-- progress set 49 debconf (filter): widget found for ubiquity/install/title debconf (filter): -- 0 OK debconf (filter): <-- progress set 50

    Read the article

  • How can I read the sourcecode of a PDF

    - by Fendrix
    I want get the sourcecode of a PDF File. Unfortunately once I open the PDF with a texteditor some lines doesn't make sense... just like.... %PDF-1.6 %âãÏÓ 3 0 obj <</Ff 0/F 6/Type/Annot/Subtype/Widget/DR<</Font<</Helv 2 0 R>>>>/T(Ä\n¬4^XÈ4ýæçO§W²W^D³^Ywzº<92>õÌ^AÀÄi]â<96><8c>)/V(Ä\n¬4^XÈ4ýæçO§W²W^Dø<93>r^D¥à<82>ú<83>Z^Q7^Cv^FÈ)/AP<</N 1 0 R>>/P 4 0 R/BS<</W 1/S/S>>/FT/Tx/Rect[40 50 70 80]/DA(Ä\n¬4^XÈ4ýæçO§W²W^Dù~êw3<84>&^X´âL|q@³^VC<8a>"Ýo^N¿=Ì<91>ta^R`àz)>> endobj 6 0 obj so %PDF-1.6 is fine but after it s not resolving the correct letters.... I tried with vim ... is there any chance to get the correct content ....

    Read the article

< Previous Page | 102 103 104 105 106 107 108 109 110 111 112 113  | Next Page >