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  • Constrained/penalized distance function

    - by sigma.z.1980
    Assume a character is located on a n by n grid and has to reach a certain entry on that grid. Its current position is (x1,y1). Also on the same grid is an enemy with coordinates (x2,y2). Each step algorithm randomly generates new candidate locations for the hero (if there are k candidates then there is a kx2 matrix of new potential locations. What I need is some distance objective function to compare the candidates. I'm currently using d1 - c * d2, where d1 is distance to the objective (measure in terms of number of pixels for each axis), d2 is distance to the enemy and c is some coefficient (this is very much like a set-up for Lagrangian). It's not working very well though. I'd be quite keen to learn how what constrained distance function are used for similar cases. Any suggestions are very much appreciated.

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  • How to change keyboard layout?

    - by swedishhh
    I'm on ubuntu 12.04. Recently I bought a cheap apple style bluetooth keyboard. It pairs OK. I paired it with the current 102 key still attached. Anyway I noticed that the character mapping is incorrect. Most keys do not type anything - some keys on the right (k, l, ;') etc give numbers, but that's about it. So I rebooted, with 102 kbd unattached, and the bluetooth keyboard on, ready to connect. After boot at the login screen, the bluetooth keyboard had paired. I typed my password, and it logged in fine!! However after the user login was complete it reverted to the broken behaviour. A glance at the layout chart shows ubuntu thinks I still have the 102 layout, even though it remained disconnected. Any ideas? Thanks, Dave

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  • Windows Phone 7 Design Template

    Expression Blend is a wonderful design environment for WP7 (Windows Phone 7) but for quickly visualizing a concept nothing beats Illustrator! I am excited about WP7 and decided that having a solid .ai template would prove invaluable. Some of the details of the WP7 UI Design and Interaction Guide are a bit fuzzy (literally) but I was able to generate some useful layout guides, character styles, and symbols. While the template does not cover every aspect of the guide I think it is a good launching point; if you find it useful and extend it please share your updates (I created the template in CS4, if you have problems in earlier versions let me know).Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Are my Linux symbolic links acting correctly?

    - by Andy Castles
    Hi all I've been using Linux on and off for the last 15 years and today I came across something in bash that surprised me. Setup the following directory structure: $ cd /tmp $ mkdir /tmp/symlinktest $ mkdir /tmp/symlinktest/dir $ mkdir /tmp/symlinktarget Now create two sym links in symlinktest pointing to symlinktarget: $ cd /tmp/symlinktest $ ln -s ../symlinktarget Asym $ ln -s ../symlinktarget Bsym Now, in bash, the following tab completion does strange things. Type the following: $ cd dir $ cd ../A[TAB] Pressing the tab key above completes the line to: $ cd ../Asym/ as I expected. Now press enter to change into Asym and type: $ cd ../B[TAB] This time pressing the tab key completes the link to: $ cd ../Bsym[space] Note that there is now a space after the Bsym and there is no trailing slash. My question is, why when changing from the physical directory "dir" to Asym it recognises that Asym is a link to a directory, but when changing from one sym link to another, it doesn't recognise that it's a link to a directory? In addition, if I try to create a new file within Asym, I get an error message: $ cd /tmp/symlinktest/Asym $ cat hello > ../Bsym/file.txt -bash: ../Bsym/file.txt: No such file or directory I always thought that symlinks were mostly transparent except to programs that need to manipulate them. Is this normal behaviour? Many thanks, Andy

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  • Dynamic body implementation

    - by ArturoVM
    I am writing a 2D game where one of the characters has some very particular requirements. This character is a body with no particular shape (similar to a fluid, but not so much), it has to be able to grow and shrink (as in actually growing, not just scaling), and it has to have collision detection (even if it's basic). Because of this requirements, it obviously can't be based on a sprite, so direct rendering of the shape should be the logical thing to do. I assume this is no easy task, but I just couldn't find a good physics engine that covers these requirements (or at least no tutorial on how to do it; I particularly searched for Box2D tutorials). Is there a way of doing this with Box2D, SDL, or any other physics or game engine out there? If not, what's a good place to start? I am really clueless as far as soft-body physics are concerned.

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  • zsh auto-complete event designator

    - by simont
    (See my previous question for additional context). I'm migrating to zsh from bash, and using oh-my-zsh. When my zsh history looks something like the following: git status git add -A git commit I want to be able to re-run git add -A. To do that, I could use !?git add, which should: !?str[?] Refer to the most recent command containing str. The trailing ‘?’ is necessary if this reference is to be followed by a modifier or followed by any text that is not to be considered part of str. The link for zsh event designators is here. Unfortunately, I can't do this - as I'm typing !?git add, as I hit the ' ', it auto-completes the command to the most recent command matching git (ie, it auto-completes with git commit). I can't use the event designator properly because of this auto-completion as I hit the space. I assume this is an oh-my-zsh feature. I have no idea where to look, though - greping for 'complet' in the oh-my-zsh source doesn't get me anywhere. My question: how do I turn off this feature? Or, if that's not something that's known, where should I be looking - if I was going to implement this auto-complete when whitespace is entered, where would be a logical place to do so in the oh-my-zsh framework?

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  • Javascript naming conventions

    - by ManuPK
    I am from Java background and am new to JavaScript. I have noticed many JavaScript methods using single character parameter names, such as in the following example. doSomething(a,b,c) I don't like it, but a fellow JavaScript developer convinced me that this is done to reduce the file size, noting that JavaScript files have to be transferred to the browser. Then I found myself talking to another developer. He showed me the way that Firefox will truncate variable names to load the page faster. Is this a standard practice for web browsers? What are the best-practice naming conversions that should be followed when programming in JavaScript? Does identifier length matter, and if so, to what extent?

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  • Pixel perfect collision with paths (Android)

    - by keysersoze
    Hi I'm writing a game and I'm trying to do some pixel perfect collisions with paths. The player's character has a bitmask which looks for example like this: Currenly my code that handles player's collision with path looks like this: private boolean isTerrainCollisionDetected() { if(collisionRegion.op(player.getBounds(), terrain.getBottomPathBounds(), Region.Op.INTERSECT) || collisionRegion.op(player.getBounds(), terrain.getTopPathBounds(), Region.Op.INTERSECT)) { collisionRegion.getBounds(collisionRect); for(int i = collisionRect.left; i < collisionRect.right; i++) { for(int j = collisionRect.top; j < collisionRect.bottom; j++) { if(player.getBitmask().getPixel(i - player.getX(), j - player.getY()) != Color.TRANSPARENT) { return true; } } } } return false; } The problem is that collisions aren't pixel perfect. It detects collisions in situations like this: The question is: what can I do to improve my collision detection?

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  • Why does Google Chrome ignore "last_known_google_url" property in "Local State" file?

    - by Peter Sivák
    I want to force my Google Chrome web browser (version 21.0.1180.89, 64-bit) to use non-localized search (thus google in english) through address bar, using the default Google search engine. To achieve that, I have to change value of the property last_known_google_url to https://www.google.com/?hl=en& in Local State file (for instance on Linux, the full path to the file is ~/.config/google-chrome/Local State). In that file, there should be the property: "browser": { "last_known_google_url": but it is not. Even if I add there the property, it has no impact on search - Google Chrome does not use the property and still searches in localized version. Another option is to put the property to Preferences file (for instance on Linux, the full path to the file is ~/.config/google-chrome/Default/Preferences) - which works perfectly when I start Google Chrome and do some search - but just after that, the property (actually the whole Preferences file) is overriden, so "the most important" trailing part ?hl=en& of the property value is removed - and without it, the non-localized search does not work anymore. Why does Google Chrome ignore last_known_google_url property in Local State file?

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  • Set a drawing viewport while using camera

    - by Mariano
    I'm working with XNA. I already have a basic world made of tiles and a camera using a transform matrix. I have a character moving around and the camera follows. What I want to do now is draw the map only on a certain part of the screen as shown on the figure below. This way I can move the map to the left of the screen and have the other fixed parts shift to the right. Do I need to modify the camera matrix? Make a new viewport?

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  • Why is Cocoa using an old version of Unicode? [closed]

    - by Randy Marsh
    While I was searching for something in the Apple docs, I stumble on this: illegalCharacterSet Returns a character set containing values in the category of Non-Characters or that have not yet been defined in version 3.2 of the Unicode standard. On the Unicode website, I find that the latest version is 6.1.0. That's a lot of major versions higher than what Cocoa supports. Does somebody know why Apple doesn't upgrade their framework? My more important question is: Are there problems for not doing having support for Unicode 3.2+? Will I have problems reading Unicode files created on other systems with a more recent version of Unicode?

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  • Whenever I try to remove a Debian package I receive an Error

    - by Brenton Horne
    Whenever I type into the terminal the command: sudo dpkg -r '/home/brentonhorne/Downloads/virtualbox.deb' I receive the error: dpkg: error: --remove needs a valid package name but '/home/brentonhorne/Downloads/virtualbox.deb' is not: illegal package name in specifier '/home/brentonhorne/Downloads/virtualbox.deb': must start with an alphanumeric character Type dpkg --help for help about installing and deinstalling packages [*]; Use `dselect' or `aptitude' for user-friendly package management; Type dpkg -Dhelp for a list of dpkg debug flag values; Type dpkg --force-help for a list of forcing options; Type dpkg-deb --help for help about manipulating *.deb files; Options marked [*] produce a lot of output - pipe it through `less' or `more' ! How do I get around this problem?

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  • Hidden Loading with UDK

    - by CyrusFiredawn
    I was wondering, how would I go about creating hidden loading scenes with UDK? For example, a character walks in to an elevator, the elevator fakes movement, whilst the previous floor is destroyed and the next floor is loaded on top. I assume it's possible with UDK, since it's supposedly rather flexible, but I've never used UDK before (I decided to ask this question first to save me learning it all, finding out it isn't possible, then giving up). So yeah, is hiding the loading process possible? And if so, how would I go about doing it?

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  • Make Interactive Story more Variable [on hold]

    - by Guest0343
    I'm creating an interactive story that allows users to make choices based on a story. However, it doesn't give users room to do much creatively on their own. They are bound by the script at the moment. I'm wondering if anyone can suggest any element I can add that might give users some personalization. I was thinking about maybe character editing, but that doesn't add too much. I also thought about a stats system where they can have certain attributes and stats they might earn, but I'm not sure how they might use those stats. Anything is helpful!

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  • Cocos2d Tiled Dynamic Object Layer

    - by Rodrigo Camargo
    I'm trying to develop a cocos2d tiled based game using a sort of 'dynamic' object layer. What I want to do is after the tiled map is loaded, the user can drag something into the map and that will become an event when the 'hero' pass over it. I know how to build an object layer in tiled but it seems that is for fixed positions and what I want is a dynamic action position based on what the user can select. For instance, the user can drag a rock into a tile and when the character hit that rock he may die, or something. I'm a little lost about how to make it work. Do you have any idea of what should I use or what should I look for? Thanks in advance!

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  • Desktop Fun: Moonlit Nights Wallpaper Collection

    - by Asian Angel
    Whether it is our own moon or ones featured in fiction and fantasy artwork, moons can be romantic, mysterious, and inspirational. Now you can add a unique touch of style and flair to your desktop with our Moonlit Nights Wallpaper collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

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  • I need to hire a web developer but I'm not sure which qualifications/skills they should have to do what I see in my head. Any help?

    - by Beau
    I'm looking to develop a simple image editor wherein a user can cycle through multiple layers (6-10) of images to develop a unique avatar. For example, the initial image layer will be a 2D character of their choice, mostly void of any accessories. The next image layer would be a shirt, another pants, another jewelry etc. I like the idea of frontend HTML5 so it can be a web app compatible across most platforms, but I'm lost on the backend requirements of such a project. #noob Any help would be greatly appreciated.

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  • Windows Phone 7 Design Template

    Windows Phone 7 Design Template Expression Blend is a wonderful design environment for WP7 (Windows Phone 7) but for quickly visualizing a concept nothing beats Illustrator! I am excited about WP7 and decided that having a solid .ai template would prove invaluable. Some of the details of the WP7 UI Design and Interaction Guide are a bit fuzzy (literally) but I was able to generate some useful layout guides, character styles, and symbols. While the template does not cover every aspect of the guide I think it is a good launching point; if you find it useful and extend it please share your updates (I created the template in CS4, if you have problems in earlier versions let me know).Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Uninstall Calibri font, installed from Windows' font directory

    - by donkeydown
    I use e PC with both Ubuntu and Windows-7 OSs. I tried to install the Calibri font for Ubuntu in this way: I did open the calibri.ttf file in the Windows/Fonts directory using Font Viewer and clicked on the Install button. Now I need to disintall that font but I can't. Font Viewer shows me "Calibri Regular" font is installed but does not allow me to disintall it. Font Manager does not show Calibri in the font list. Character Map does not show Calibri in the font list. Ubuntu Software Center and Synaptic don't find anything like "calibri". There is no calibri file in those directories: usr/share/fonts usr/local/share/fonts ~/.fonts The font is visible to LibreOffice, Chrome, Firefox.

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  • Multi-Threaded Pipelined Game Engine Data Synchronization Questions

    - by Douglas
    Let's say I'm setting up a worker pool based game engine with pipelining. Let's say I have 4 stages in my pipeline as such: Stage 1: Physics Stage 2: AI/Input Stage 3: Game Logic Stage 4: Rendering Now let's say that the physics detects a collision between a bullet and a character in stage 1. Two frames later the game logic may choose to remove that bullet from the simulation, however none of the other copies of the data for the other pipeline stages will get this information. How is this sort of thing and other things like it get handled? Do you generally make changes like this to every pipeline stage's data at the end of a frame?

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  • Camera movement and threshold not working

    - by irish guy mcconagheh
    I have a platformer that is in progress, part of this has a camera which I only want to move when the character moves out of a certain threshold, to try to accomplish this I have the following if statement: if(((Mathf.Abs(target.transform.position.x))-(Mathf.Abs(transform.position.x)))>thres){ x = moveTo(transform.position.x, target.position.x, trackSpeed); } in unity/c#. In pseudocode it means if((absolute value of player x) - (absolute value of camera x) is greater than the threshold){ move { however this does not seem to work correctly. it appears to work for the first couple of times the threshold is reached, however the distance between the camera and the player has to increase every time for the camera to move. I do not believe the movement of the camera is the problem, however the code for it is as follows: private float moveTo(float n, float target, float accel) { if (n == target) { return n; } else { float dir = Mathf.Sign(target - n); n += accel * Time.deltaTime * dir; return (dir == Mathf.Sign(target-n))? n: target; } } }

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  • How Hackers Can Disguise Malicious Programs With Fake File Extensions

    - by Chris Hoffman
    File extensions can be faked – that file with an .mp3 extension may actually be an executable program. Hackers can fake file extensions by abusing a special Unicode character, forcing text to be displayed in reverse order. Windows also hides file extensions by default, which is another way novice users can be deceived – a file with a name like picture.jpg.exe will appear as a harmless JPEG image file. Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked

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  • How can a load and play an .x model using vertex animation in XNA?

    - by Christian
    From a game I developed years ago, I still have character models that my former 3D engine designer created and that I'd like to reuse in a Windows Phone project now. However, the files are in DirectX format (.x) containing keyframe animation only. No bones. No skeleton. There are a lot of animation keys defined on several frames to animate the characters. I don't quite understand how that works, to be frankly. However, I did a lot of research regarding a possible way of getting the characters animated via XNA on Windows Phone and all I found are hints that it is generally possible but not supported. Possibly by implementing own Content Importers and Processors. I didn't find anyone who successfully did something like that yet. How should I go about loading and displaying these models in XNA?

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  • Collision detection with entities/AI

    - by James Williams
    I'm making my first game in Java, a top down 2D RPG. I've handled basic collision detection, rendering and have added an NPC, but I'm stuck on how to handle interaction between the player and the NPC. Currently I'm drawing out my level and then drawing characters, NPCs and animated tiles on top of this. The problem is keeping track of the NPCs so that my Character class can interact with methods in the NPC classes on collision. I'm not sure my method of drawing the level and drawing everything else on top is a good one - can anyone shed any light on this topic?

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  • How to use OpenGL functions from multiples thread?

    - by Robert
    I'm writing a small game using OpenGL. I'm implementing basic networking in this game and I'm facing a problem. I have a thread in my client socket class that check for available data, when there are data I raise an event like this : immutable int len = this.m_socket.receive(data); if(len > 0) { this.m_onDataEvent(data); } Then on my game class, I have a function that handle and parse data like this : switch(msgId) { case ProtocolID.CharacterData: // Load terrain with opengl, character model.... Im not able to call opengl functions because my opengl context is created from a different thread. But I really don't know how I can solve this problem, I tried Google but it's really hard to find a solution. I'm using D programming language if it can help.

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