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  • Building a structure/object in a place other than the constructor

    - by Vishal Naidu
    I have different types of objects representing the same business entity. UIObject, PowershellObject, DevCodeModelObject, WMIObject all are different representation to the same entity. So say if the entity is Animal then I have AnimalUIObject, AnimalPSObject, AnimalModelObject, AnimalWMIObject, etc. Now the implementations of AnimalUIObject, AnimalPSObject, AnimalModelObject are all in separate assemblies. Now my scenario is I want to verify the contents of business entity Animal irrespective of the assembly it came from. So I created a GenericAnimal class to represent the Animal entity. Now in GenericAnimal I added the following constructors: GenericAnimal(AnimalUIObject) GenericAnimal(AnimalPSObject) GenericAnimal(AnimalModelObject) Basically I made GenericAnimal depend on all the underlying assemblies so that while verifying I deal with this abstraction. Now the other approach to do this is have GenericAnimal with an empty constructor an allow these underlying assemblies to have a Transform() method which would build the GenericAnimal. Both approaches have some pros and cons: The 1st approach: Pros: All construction logic is in one place in one class GenericAnimal Cons: GenericAnimal class must be touched every-time there is a new representation form. The 2nd approach: Pros: construction responsibility is delegated to the underlying assembly. Cons: As construction logic is spread accross assemblies, tomorrow if I need to add a property X in GenericAnimal then I have to touch all the assemblies to change the Transform method. Which approach looks better ? or Which would you consider a lesser evil ? Is there any alternative way better than the above two ?

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  • Conceptual data modeling: Is RDF the right tool? Other solutions?

    - by paprika
    I'm planning a system that combines various data sources and lets users do simple queries on these. A part of the system needs to act as an abstraction layer that knows all connected data sources: the user shouldn't [need to] know about the underlying data "providers". A data provider could be anything: a relational DBMS, a bug tracking system, ..., a weather station. They are hooked up to the query system through a common API that defines how to "offer" data. The type of queries a certain data provider understands is given by its "offer" (e.g. I know these entities, I can give you aggregates of type X for relationship Y, ...). My concern right now is the unification of the data: the various data providers need to agree on a common vocabulary (e.g. the name of the entity "customer" could vary across different systems). Thus, defining a high level representation of the entities and their relationships is required. So far I have the following requirements: I need to be able to define objects and their properties/attributes. Further, arbitrary relations between these objects need to be represented: a verb that defines the nature of the relation (e.g. "knows"), the multiplicity (e.g. 1:n) and the direction/navigability of the relation. It occurs to me that RDF is a viable option, but is it "the right tool" for this job? What other solutions/frameworks do exist for semantic data modeling that have a machine readable representation and why are they better suited for this task? I'm grateful for every opinion and pointer to helpful resources.

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  • What encoding does c32rtomb convert to?

    - by R. Martinho Fernandes
    The functions c32rtomb and mbrtoc32 from <cuchar>/<uchar.h> are described in the C Unicode TR (draft) as performing conversions between UTF-321 and "multibyte characters". (...) If s is not a null pointer, the c32rtomb function determines the number of bytes needed to represent the multibyte character that corresponds to the wide character given by c32 (including any shift sequences), and stores the multibyte character representation in the array whose first element is pointed to by s. (...) What is this "multibyte character representation"? I'm actually interested in the behaviour of the following program: #include <cassert> #include <cuchar> #include <string> int main() { std::u32string u32 = U"this is a wide string"; std::string narrow = "this is a wide string"; std::string converted(1000, '\0'); char* ptr = &converted[0]; std::mbstate_t state {}; for(auto u : u32) { ptr += std::c32rtomb(ptr, u, &state); } converted.resize(ptr - &converted[0]); assert(converted == narrow); } Is the assertion in it guaranteed to hold1? 1 Working under the assumption that __STDC_UTF_32__ is defined.

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  • ASPNET WebAPI REST Guidance

    - by JoshReuben
    ASP.NET Web API is an ideal platform for building RESTful applications on the .NET Framework. While I may be more partial to NodeJS these days, there is no denying that WebAPI is a well engineered framework. What follows is my investigation of how to leverage WebAPI to construct a RESTful frontend API.   The Advantages of REST Methodology over SOAP Simpler API for CRUD ops Standardize Development methodology - consistent and intuitive Standards based à client interop Wide industry adoption, Ease of use à easy to add new devs Avoid service method signature blowout Smaller payloads than SOAP Stateless à no session data means multi-tenant scalability Cache-ability Testability   General RESTful API Design Overview · utilize HTTP Protocol - Usage of HTTP methods for CRUD, standard HTTP response codes, common HTTP headers and Mime Types · Resources are mapped to URLs, actions are mapped to verbs and the rest goes in the headers. · keep the API semantic, resource-centric – A RESTful, resource-oriented service exposes a URI for every piece of data the client might want to operate on. A REST-RPC Hybrid exposes a URI for every operation the client might perform: one URI to fetch a piece of data, a different URI to delete that same data. utilize Uri to specify CRUD op, version, language, output format: http://api.MyApp.com/{ver}/{lang}/{resource_type}/{resource_id}.{output_format}?{key&filters} · entity CRUD operations are matched to HTTP methods: · Create - POST / PUT · Read – GET - cacheable · Update – PUT · Delete - DELETE · Use Uris to represent a hierarchies - Resources in RESTful URLs are often chained · Statelessness allows for idempotency – apply an op multiple times without changing the result. POST is non-idempotent, the rest are idempotent (if DELETE flags records instead of deleting them). · Cache indication - Leverage HTTP headers to label cacheable content and indicate the permitted duration of cache · PUT vs POST - The client uses PUT when it determines which URI (Id key) the new resource should have. The client uses POST when the server determines they key. PUT takes a second param – the id. POST creates a new resource. The server assigns the URI for the new object and returns this URI as part of the response message. Note: The PUT method replaces the entire entity. That is, the client is expected to send a complete representation of the updated product. If you want to support partial updates, the PATCH method is preferred DELETE deletes a resource at a specified URI – typically takes an id param · Leverage Common HTTP Response Codes in response headers 200 OK: Success 201 Created - Used on POST request when creating a new resource. 304 Not Modified: no new data to return. 400 Bad Request: Invalid Request. 401 Unauthorized: Authentication. 403 Forbidden: Authorization 404 Not Found – entity does not exist. 406 Not Acceptable – bad params. 409 Conflict - For POST / PUT requests if the resource already exists. 500 Internal Server Error 503 Service Unavailable · Leverage uncommon HTTP Verbs to reduce payload sizes HEAD - retrieves just the resource meta-information. OPTIONS returns the actions supported for the specified resource. PATCH - partial modification of a resource. · When using PUT, POST or PATCH, send the data as a document in the body of the request. Don't use query parameters to alter state. · Utilize Headers for content negotiation, caching, authorization, throttling o Content Negotiation – choose representation (e.g. JSON or XML and version), language & compression. Signal via RequestHeader.Accept & ResponseHeader.Content-Type Accept: application/json;version=1.0 Accept-Language: en-US Accept-Charset: UTF-8 Accept-Encoding: gzip o Caching - ResponseHeader: Expires (absolute expiry time) or Cache-Control (relative expiry time) o Authorization - basic HTTP authentication uses the RequestHeader.Authorization to specify a base64 encoded string "username:password". can be used in combination with SSL/TLS (HTTPS) and leverage OAuth2 3rd party token-claims authorization. Authorization: Basic sQJlaTp5ZWFslylnaNZ= o Rate Limiting - Not currently part of HTTP so specify non-standard headers prefixed with X- in the ResponseHeader. X-RateLimit-Limit: 10000 X-RateLimit-Remaining: 9990 · HATEOAS Methodology - Hypermedia As The Engine Of Application State – leverage API as a state machine where resources are states and the transitions between states are links between resources and are included in their representation (hypermedia) – get API metadata signatures from the response Link header - in a truly REST based architecture any URL, except the initial URL, can be changed, even to other servers, without worrying about the client. · error responses - Do not just send back a 200 OK with every response. Response should consist of HTTP error status code (JQuery has automated support for this), A human readable message , A Link to a meaningful state transition , & the original data payload that was problematic. · the URIs will typically map to a server-side controller and a method name specified by the type of request method. Stuff all your calls into just four methods is not as crazy as it sounds. · Scoping - Path variables look like you’re traversing a hierarchy, and query variables look like you’re passing arguments into an algorithm · Mapping URIs to Controllers - have one controller for each resource is not a rule – can consolidate - route requests to the appropriate controller and action method · Keep URls Consistent - Sometimes it’s tempting to just shorten our URIs. not recommend this as this can cause confusion · Join Naming – for m-m entity relations there may be multiple hierarchy traversal paths · Routing – useful level of indirection for versioning, server backend mocking in development ASPNET WebAPI Considerations ASPNET WebAPI implements a lot (but not all) RESTful API design considerations as part of its infrastructure and via its coding convention. Overview When developing an API there are basically three main steps: 1. Plan out your URIs 2. Setup return values and response codes for your URIs 3. Implement a framework for your API.   Design · Leverage Models MVC folder · Repositories – support IoC for tests, abstraction · Create DTO classes – a level of indirection decouples & allows swap out · Self links can be generated using the UrlHelper · Use IQueryable to support projections across the wire · Models can support restful navigation properties – ICollection<T> · async mechanism for long running ops - return a response with a ticket – the client can then poll or be pushed the final result later. · Design for testability - Test using HttpClient , JQuery ( $.getJSON , $.each) , fiddler, browser debug. Leverage IDependencyResolver – IoC wrapper for mocking · Easy debugging - IE F12 developer tools: Network tab, Request Headers tab     Routing · HTTP request method is matched to the method name. (This rule applies only to GET, POST, PUT, and DELETE requests.) · {id}, if present, is matched to a method parameter named id. · Query parameters are matched to parameter names when possible · Done in config via Routes.MapHttpRoute – similar to MVC routing · Can alternatively: o decorate controller action methods with HttpDelete, HttpGet, HttpHead,HttpOptions, HttpPatch, HttpPost, or HttpPut., + the ActionAttribute o use AcceptVerbsAttribute to support other HTTP verbs: e.g. PATCH, HEAD o use NonActionAttribute to prevent a method from getting invoked as an action · route table Uris can support placeholders (via curly braces{}) – these can support default values and constraints, and optional values · The framework selects the first route in the route table that matches the URI. Response customization · Response code: By default, the Web API framework sets the response status code to 200 (OK). But according to the HTTP/1.1 protocol, when a POST request results in the creation of a resource, the server should reply with status 201 (Created). Non Get methods should return HttpResponseMessage · Location: When the server creates a resource, it should include the URI of the new resource in the Location header of the response. public HttpResponseMessage PostProduct(Product item) {     item = repository.Add(item);     var response = Request.CreateResponse<Product>(HttpStatusCode.Created, item);     string uri = Url.Link("DefaultApi", new { id = item.Id });     response.Headers.Location = new Uri(uri);     return response; } Validation · Decorate Models / DTOs with System.ComponentModel.DataAnnotations properties RequiredAttribute, RangeAttribute. · Check payloads using ModelState.IsValid · Under posting – leave out values in JSON payload à JSON formatter assigns a default value. Use with RequiredAttribute · Over-posting - if model has RO properties à use DTO instead of model · Can hook into pipeline by deriving from ActionFilterAttribute & overriding OnActionExecuting Config · Done in App_Start folder > WebApiConfig.cs – static Register method: HttpConfiguration param: The HttpConfiguration object contains the following members. Member Description DependencyResolver Enables dependency injection for controllers. Filters Action filters – e.g. exception filters. Formatters Media-type formatters. by default contains JsonFormatter, XmlFormatter IncludeErrorDetailPolicy Specifies whether the server should include error details, such as exception messages and stack traces, in HTTP response messages. Initializer A function that performs final initialization of the HttpConfiguration. MessageHandlers HTTP message handlers - plug into pipeline ParameterBindingRules A collection of rules for binding parameters on controller actions. Properties A generic property bag. Routes The collection of routes. Services The collection of services. · Configure JsonFormatter for circular references to support links: PreserveReferencesHandling.Objects Documentation generation · create a help page for a web API, by using the ApiExplorer class. · The ApiExplorer class provides descriptive information about the APIs exposed by a web API as an ApiDescription collection · create the help page as an MVC view public ILookup<string, ApiDescription> GetApis()         {             return _explorer.ApiDescriptions.ToLookup(                 api => api.ActionDescriptor.ControllerDescriptor.ControllerName); · provide documentation for your APIs by implementing the IDocumentationProvider interface. Documentation strings can come from any source that you like – e.g. extract XML comments or define custom attributes to apply to the controller [ApiDoc("Gets a product by ID.")] [ApiParameterDoc("id", "The ID of the product.")] public HttpResponseMessage Get(int id) · GlobalConfiguration.Configuration.Services – add the documentation Provider · To hide an API from the ApiExplorer, add the ApiExplorerSettingsAttribute Plugging into the Message Handler pipeline · Plug into request / response pipeline – derive from DelegatingHandler and override theSendAsync method – e.g. for logging error codes, adding a custom response header · Can be applied globally or to a specific route Exception Handling · Throw HttpResponseException on method failures – specify HttpStatusCode enum value – examine this enum, as its values map well to typical op problems · Exception filters – derive from ExceptionFilterAttribute & override OnException. Apply on Controller or action methods, or add to global HttpConfiguration.Filters collection · HttpError object provides a consistent way to return error information in the HttpResponseException response body. · For model validation, you can pass the model state to CreateErrorResponse, to include the validation errors in the response public HttpResponseMessage PostProduct(Product item) {     if (!ModelState.IsValid)     {         return Request.CreateErrorResponse(HttpStatusCode.BadRequest, ModelState); Cookie Management · Cookie header in request and Set-Cookie headers in a response - Collection of CookieState objects · Specify Expiry, max-age resp.Headers.AddCookies(new CookieHeaderValue[] { cookie }); Internet Media Types, formatters and serialization · Defaults to application/json · Request Accept header and response Content-Type header · determines how Web API serializes and deserializes the HTTP message body. There is built-in support for XML, JSON, and form-urlencoded data · customizable formatters can be inserted into the pipeline · POCO serialization is opt out via JsonIgnoreAttribute, or use DataMemberAttribute for optin · JSON serializer leverages NewtonSoft Json.NET · loosely structured JSON objects are serialzed as JObject which derives from Dynamic · to handle circular references in json: json.SerializerSettings.PreserveReferencesHandling =    PreserveReferencesHandling.All à {"$ref":"1"}. · To preserve object references in XML [DataContract(IsReference=true)] · Content negotiation Accept: Which media types are acceptable for the response, such as “application/json,” “application/xml,” or a custom media type such as "application/vnd.example+xml" Accept-Charset: Which character sets are acceptable, such as UTF-8 or ISO 8859-1. Accept-Encoding: Which content encodings are acceptable, such as gzip. Accept-Language: The preferred natural language, such as “en-us”. o Web API uses the Accept and Accept-Charset headers. (At this time, there is no built-in support for Accept-Encoding or Accept-Language.) · Controller methods can take JSON representations of DTOs as params – auto-deserialization · Typical JQuery GET request: function find() {     var id = $('#prodId').val();     $.getJSON("api/products/" + id,         function (data) {             var str = data.Name + ': $' + data.Price;             $('#product').text(str);         })     .fail(         function (jqXHR, textStatus, err) {             $('#product').text('Error: ' + err);         }); }            · Typical GET response: HTTP/1.1 200 OK Server: ASP.NET Development Server/10.0.0.0 Date: Mon, 18 Jun 2012 04:30:33 GMT X-AspNet-Version: 4.0.30319 Cache-Control: no-cache Pragma: no-cache Expires: -1 Content-Type: application/json; charset=utf-8 Content-Length: 175 Connection: Close [{"Id":1,"Name":"TomatoSoup","Price":1.39,"ActualCost":0.99},{"Id":2,"Name":"Hammer", "Price":16.99,"ActualCost":10.00},{"Id":3,"Name":"Yo yo","Price":6.99,"ActualCost": 2.05}] True OData support · Leverage Query Options $filter, $orderby, $top and $skip to shape the results of controller actions annotated with the [Queryable]attribute. [Queryable]  public IQueryable<Supplier> GetSuppliers()  · Query: ~/Suppliers?$filter=Name eq ‘Microsoft’ · Applies the following selection filter on the server: GetSuppliers().Where(s => s.Name == “Microsoft”)  · Will pass the result to the formatter. · true support for the OData format is still limited - no support for creates, updates, deletes, $metadata and code generation etc · vnext: ability to configure how EditLinks, SelfLinks and Ids are generated Self Hosting no dependency on ASPNET or IIS: using (var server = new HttpSelfHostServer(config)) {     server.OpenAsync().Wait(); Tracing · tracability tools, metrics – e.g. send to nagios · use your choice of tracing/logging library, whether that is ETW,NLog, log4net, or simply System.Diagnostics.Trace. · To collect traces, implement the ITraceWriter interface public class SimpleTracer : ITraceWriter {     public void Trace(HttpRequestMessage request, string category, TraceLevel level,         Action<TraceRecord> traceAction)     {         TraceRecord rec = new TraceRecord(request, category, level);         traceAction(rec);         WriteTrace(rec); · register the service with config · programmatically trace – has helper extension methods: Configuration.Services.GetTraceWriter().Info( · Performance tracing - pipeline writes traces at the beginning and end of an operation - TraceRecord class includes aTimeStamp property, Kind property set to TraceKind.Begin / End Security · Roles class methods: RoleExists, AddUserToRole · WebSecurity class methods: UserExists, .CreateUserAndAccount · Request.IsAuthenticated · Leverage HTTP 401 (Unauthorized) response · [AuthorizeAttribute(Roles="Administrator")] – can be applied to Controller or its action methods · See section in WebApi document on "Claim-based-security for ASP.NET Web APIs using DotNetOpenAuth" – adapt this to STS.--> Web API Host exposes secured Web APIs which can only be accessed by presenting a valid token issued by the trusted issuer. http://zamd.net/2012/05/04/claim-based-security-for-asp-net-web-apis-using-dotnetopenauth/ · Use MVC membership provider infrastructure and add a DelegatingHandler child class to the WebAPI pipeline - http://stackoverflow.com/questions/11535075/asp-net-mvc-4-web-api-authentication-with-membership-provider - this will perform the login actions · Then use AuthorizeAttribute on controllers and methods for role mapping- http://sixgun.wordpress.com/2012/02/29/asp-net-web-api-basic-authentication/ · Alternate option here is to rely on MVC App : http://forums.asp.net/t/1831767.aspx/1

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  • How to convert a string to a binary, then hex, value?

    - by Wuschelbeutel Kartoffelhuhn
    In one column I have a bitstring encoded as a string type. In a different column I wish to have the same bits (potentially starting with a leading 0), but as a binary value type. Ultimately, I want to have it in hex representation (string or hex type, doesn't matter) in a third column. How is this done? Do I have to program something for it or is there a faster way? Input cell contains the following string: 00000100100011000100100011 I wish to obtain the string: 0123123

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  • Disk usage treemap software for headless Linux

    - by CyberShadow
    There are some programs which can display used disk space using a treemap, such as WinDirStat for Windows and KDirStat for KDE/Linux: I'm looking for something similar, but for a headless Linux box. (E.g. run console data collection program on the server, then load the file in a graphical program in a GUI environment.) Alternatively, what are other good ways to get a structured used disk space representation, with just SSH access?

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  • CSS content overflowing containing div

    - by kaese
    Hi, Currently have a problem with some DIVs overlapping their containing DIVs. See image below (the 3 products at the bottom): All the body content of the page is held within the #content DIV: div#content { width: 960px; float: left; background-image: url("../img/contentBg.png"); background-repeat: repeat; margin-top: 10px; line-height: 1.8em; border-top: 8px solid #5E88A2; padding: 10px 15px 10px 15px; } And here is the CSS for the product boxes within the #content div: .upper { text-transform: uppercase; } .center { text-align: center; } div#products { float: left; width: 100%; margin-bottom: 25px; } div.productContainer { float: left; width: 265px; font-size: 1em; margin-left: 50px; height: 200px; padding-top: 25px; text-align: right; } div.product { float: left; width: 200px; } div.product p { } div.product a { display: block; } div.product img { float: left; } div.product img:hover { opacity: 0.8; filter: alpha(opacity = 80); } div.transparent { opacity: 0.8; filter: alpha(opacity = 80); } And here is the HTML for the boxes: <div class="productContainer"> <div class="product"> <h2 class="upper center">A2 Print</h2> <a href='../edit/?productId=5&amp;align=v' class='upper'> <img src="../../wflow/tmp/133703b808c91b8ec7e7c7cdf19320b7A2-Print.png" alt="Representation of image printed at A2 Print through MyPersonalPoster." /></a> <p class="upper">16.5 inches x 23.4 inches<br /><strong>&pound;15.99</strong></p> <p class="upper smaller"><em><span><span class="yes">Yes</span> - your picture quality is high enough for this size</span> </em></p> <p><a href='../edit/?productId=5&amp;align=v' class='upper'><span>Select</span></a></p> </div> </div> <div class="productContainer"> <div class="product transparent"> <h2 class="upper center">A1 Print</h2> <a href='../edit/?productId=11&amp;align=v' class='upper'> <img src="../../wflow/tmp/133703b808c91b8ec7e7c7cdf19320b7A1-Print.png" alt="Representation of image printed at A1 Print through MyPersonalPoster." /></a> <p class="upper">23.4 inches x 33.1 inches<br /><strong>&pound;19.99</strong></p> <p class="upper smaller"><em><span><span class="no">Warning</span> - your picture quality may not be sufficient for this size</span> </em></p> <p><a href='../edit/?productId=11&amp;align=v' class='upper'><span>Select</span></a></p> </div> </div> <div class="productContainer"> <div class="product transparent"> <h2 class="upper center">Poster Print (60cm x 80cm)</h2> <a href='../edit/?productId=12&amp;align=v' class='upper'> <img src="../../wflow/tmp/133703b808c91b8ec7e7c7cdf19320b7Poster-Print-(60cm-x-80cm).png" alt="Representation of image printed at Poster Print (60cm x 80cm) through MyPersonalPoster." /></a> <p class="upper">23.6 inches x 31.5 inches<br /><strong>&pound;13.95</strong></p> <p class="upper smaller"><em><span><span class="no">Warning</span> - your picture quality may not be sufficient for this size</span> </em></p> <p><a href='../edit/?productId=12&amp;align=v' class='upper'><span>Select</span></a></p> </div> </div> Any idea what could be causing these DIVs to overlap? What I'd like is for all the boxes to fit within the #container div as expected. It's driving me crazy! Cheers

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  • Pygame surface rotation, rect rotation or sprite rotation?

    - by Alan
    i seem to have a conceptual misunderstanding of the surface and rect object in pygame. I currently observe these objects this way: Surface Just the loaded image rect the 'hard' representation of the ingame object (sprite). Used for simplifying object moment and collision detection sprite rect and surface grouped together What i want to do is rotate my sprite. The only available method i found for rotation is pygame.transform.rotate. How do i rotate the rectangle, or even better, the whole sprite? Below is the image of how i visualize this problem.

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  • Creating the “game space” for a 2D game

    - by alJaree
    How does one setup the game space for a game so that obstacles can be spawned? One example I am wondering about is doodle jump. Tile maps are limited in size and would need to change often if the user jumps a lot. How would this be done in another way than tile maps. How or what is used to create the notion of a game world where these spawned ledges/obstacles are placed as the user progresses through the stage? What is actually moving if the user jumps from ledge to ledge, what are the ledges based on in terms of the game world/space. What data structure or representation could the game use to reference and manage the spawning of these obstacles/ledges?

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  • Signing redistributed files

    - by Garan
    In order to submit a desktop application for the Windows 8 app store, you need to digitally sign any driver or .exe associated with the application. However, the application I was trying to submit contains several files that are redistributions of other companies' software, and some of these are not signed. My application was rejected on these grounds. Is it legal (or ethical) to sign other companies' work so that we can submit our application? I think it might be considered some form of false representation but I'm not sure.

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  • Android 5.0 (ou 4.1) dévoilé ce soir au Google I/O, la statue de « Jelly Beans » a été installée dans les jardins de Google

    Android 5.0 ou 4.1 dévoilé ce soir au Google I/O La statue de « Jelly Beans » a été installée dans les jardins de Google C'est donc quasi-officiel, la prochaine version d'Android sera présentée ce soir lors du Google I/O, la conférence annuelle de Google dédiée aux développeurs. La représentation du nouveau dessert qui sert de surnom à cette version vient en effet d'être installée dans les jardins du siège social de Google. Sa photo a été publiée hier soir sur un des Google+ officiels de l'éditeur : [IMG]http://ftp-developpez.com/gordon-fowler/Jelly%20Beans%20Garden.jpg[/IMG]Les Jelly Beans (ou « bonbon haricot ») sont l'équivalent américain des Dragibus.

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  • E-Business Suite Technology Stack Roadmap (April 2010) Now Available

    - by Steven Chan
    Keeping up with our E-Business Suite technology stack roadmap can be challenging.  Regular readers of this blog know that we certify new combinations and versions of Oracle products with the E-Business Suite every few weeks.  We also update our certification plans and roadmap as new third-party products like Microsoft Office 2010 and Firefox are announced or released.  Complicating matters further, various Oracle products leave Premier Support or are superceded by more-recent versions.This constant state of change means that any static representation of our roadmap is really a snapshot in time, and a snapshot that might begin to yellow and fade fairly quickly.  With that caveat in mind, here's this month's snapshot that I presented at the OAUG/Collaborate 2010 conference in Las Vegas last week:EBS Technology Stack Roadmap (April 2010)

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  • Visualize flowchart diagram with multiple end symbols

    - by platzhirsch
    I am looking for a standardize way to visualize the following hierarchical logic: The state of the thread is represented by the answers to the hierarchical set of question You can read this listing like a flowchart, you iterate over the questions decide, go one step deeper and so on. Therefore I thought the best way to visualize it, using a flowchart. The problem is, in this hierarchical set it is possible to end in more than one state and its totally valid. I have never seen a flowchart where you can enter more than one state. Is it still possible and I am missing the right symbol to present this logic or are flowchart not fitting anyway? What other graphical representation could I use, is there something fitting in UML? A non-deterministic state machine seems not to be intuitive enough, transfering it into a deterministic state machine would result in to many states, and so on.

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  • Is there a standard way to store 3D meshes to easily communicate between libraries?

    - by awiebe
    In a 3D game lots of different systems need to know about geometry data, however the only way they seem to be able to agree to on in representing it by an array of triangles. Can anyone recommend a good geometry manipulation library that will allow me to easily integrate the drawing library(OpenGL), the physics engine(Bullet), Serialization(Several 3D file formats) and my own code(objective-c++). Focus on the a representation between the drawing library and the physics engine. Also if the library can triangulate a mesh definition that would be very helpful. My code can work around what exists already.

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  • ASP.NET WebAPI Security 2: Identity Architecture

    - by Your DisplayName here!
    Pedro has beaten me to the punch with a detailed post (and diagram) about the WebAPI hosting architecture. So go read his post first, then come back so we can have a closer look at what that means for security. The first important takeaway is that WebAPI is hosting independent-  currently it ships with two host integration implementations – one for ASP.NET (aka web host) and WCF (aka self host). Pedro nicely shows the integration into the web host. Self hosting is not done yet so we will mainly focus on the web hosting case and I will point out security related differences when they exist. The interesting part for security (amongst other things of course) is the HttpControllerHandler (see Pedro’s diagram) – this is where the host specific representation of an HTTP request gets converted to the WebAPI abstraction (called HttpRequestMessage). The ConvertRequest method does the following: Create a new HttpRequestMessage. Copy URI, method and headers from the HttpContext. Copies HttpContext.User to the Properties<string, object> dictionary on the HttpRequestMessage. The key used for that can be found on HttpPropertyKeys.UserPrincipalKey (which resolves to “MS_UserPrincipal”). So the consequence is that WebAPI receives whatever IPrincipal has been set by the ASP.NET pipeline (in the web hosting case). Common questions are: Are there situations where is property does not get set? Not in ASP.NET – the DefaultAuthenticationModule in the HTTP pipeline makes sure HttpContext.User (and Thread.CurrentPrincipal – more on that later) are always set. Either to some authenticated user – or to an anonymous principal. This may be different in other hosting environments (again more on that later). Why so generic? Keep in mind that WebAPI is hosting independent and may run on a host that materializes identity completely different compared to ASP.NET (or .NET in general). This gives them a way to evolve the system in the future. How does WebAPI code retrieve the current client identity? HttpRequestMessage has an extension method called GetUserPrincipal() which returns the property as an IPrincipal. A quick look at self hosting shows that the moral equivalent of HttpControllerHandler.ConvertRequest() is HttpSelfHostServer.ProcessRequestContext(). Here the principal property gets only set when the host is configured for Windows authentication (inconsisteny). Do I like that? Well – yes and no. Here are my thoughts: I like that it is very straightforward to let WebAPI inherit the client identity context of the host. This might not always be what you want – think of an ASP.NET app that consists of UI and APIs – the UI might use Forms authentication, the APIs token based authentication. So it would be good if the two parts would live in a separate security world. It makes total sense to have this generic hand off point for identity between the host and WebAPI. It also makes total sense for WebAPI plumbing code (especially handlers) to use the WebAPI specific identity abstraction. But – c’mon we are running on .NET. And the way .NET represents identity is via IPrincipal/IIdentity. That’s what every .NET developer on this planet is used to. So I would like to see a User property of type IPrincipal on ApiController. I don’t like the fact that Thread.CurrentPrincipal is not populated. T.CP is a well established pattern as a one stop shop to retrieve client identity on .NET.  That makes a lot of sense – even if the name is misleading at best. There might be existing library code you want to call from WebAPI that makes use of T.CP (e.g. PrincipalPermission, or a simple .Name or .IsInRole()). Having the client identity as an ambient property is useful for code that does not have access to the current HTTP request (for calling GetUserPrincipal()). I don’t like the fact that that the client identity conversion from host to WebAPI is inconsistent. This makes writing security plumbing code harder. I think the logic should always be: If the host has a client identity representation, copy it. If not, set an anonymous principal on the request message. Btw – please don’t annoy me with the “but T.CP is static, and static is bad for testing” chant. T.CP is a getter/setter and, in fact I find it beneficial to be able to set different security contexts in unit tests before calling in some logic. And, in case you have wondered – T.CP is indeed thread static (and the name comes from a time where a logical operation was bound to a thread – which is not true anymore). But all thread creation APIs in .NET actually copy T.CP to the new thread they create. This is the case since .NET 2.0 and is certainly an improvement compared to how Win32 does things. So to sum it up: The host plumbing copies the host client identity to WebAPI (this is not perfect yet, but will surely be improved). or in other words: The current WebAPI bits don’t ship with any authentication plumbing, but solely use whatever authentication (and thus client identity) is set up by the host. WebAPI developers can retrieve the client identity from the HttpRequestMessage. Hopefully my proposed changes around T.CP and the User property on ApiController will be added. In the next post, I will detail how to add WebAPI specific authentication support, e.g. for Basic Authentication and tokens. This includes integrating the notion of claims based identity. After that we will look at the built-in authorization bits and how to improve them as well. Stay tuned.

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  • Are CQRS/DDD/Event Sourcing and REST compatible?

    - by Robin Green
    REST seems to promote the idea of a canonical URL for a resource, and PUTing/POSTing back a modified representation of that resource in order to change it. However, with CQRS - Command Query Responsibility Segregation - one can theoretically have a completely different "API" for reading and for writing, which seems to conflict with the REST ideal of one URL for a resource, and no RPC-style "verbs inside the request body". DDD and Event Sourcing sometimes go together with CQRS, which is why I mention them in this question. So, can CQRS be used together with REST? Or is it against the REST way of doing things? What about DDD? And Event Sourcing? Can they be used with REST?

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  • Visualize flowchart diagram with multiple end symbols

    - by platzhirsch
    I am looking for a standardize way to visualize the following hierarchical logic: The state of the thread is represented by the answers to the hierarchical set of question You can read this listing like a flowchart, you iterate over the questions decide, go one step deeper and so on. Therefore I thought the best way to visualize it, using a flowchart. The problem is, in this hierarchical set it is possible to end in more than one state and its totally valid. I have never seen a flowchart where you can enter more than one state. Is it still possible and I am missing the right symbol to present this logic or are flowchart not fitting anyway? What other graphical representation could I use, is there something fitting in UML? A non-deterministic state machine seems not to be intuitive enough, transfering it into a deterministic state machine would result in to many states, and so on.

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  • Camera Projection back Into 3D world, offset error

    - by Anthony
    I'm using XNA to simulate a robot in a 3D world and then do image analysis on what the camera sees. I have my camera looking down in front of the direction that the robot is going, and I have the robot detecting white pixels. I'm trying to take the white pixels that it finds and project them back into the 3D world so that I can see if it is actually detecting the correct pixels. I almost have it working, but there is an offset between where the white is in in the World and were I put my orange triangles (which represent what the robot things is white). /// <summary> /// Takes a bool map of and makes vertex positions based on the map. /// </summary> /// <param name="c"> The bool map</param> private void ProjectBoolMapOnGroundAnthony2(bool[,] c) { float triangleSize = 0.04f; // Point of interest in World W cordinate system. Vector3 pointOfInterest_W = Vector3.Zero; // Point of interest in Robot Cordinate system R Vector3 pointOfInterest_R = Vector3.Zero; // alpha is the angle from the robot camera to where it is looking in the center. //double alpha = Math.Atan(1.8f / 1); /// Matrix representation of the view determined by the position, target, and updirection. Matrix View = ((SimulationMain)Game).mainRobot.robotCameraView.View; /// Matrix representation of the view determined by the angle of the field of view (Pi/4), aspectRatio, nearest plane visible (1), and farthest plane visible (1200) Matrix Projection = ((SimulationMain)Game).mainRobot.robotCameraView.Projection; /// Matrix representing how the real world cordinates differ from that of the rendering by the camera. Matrix World = ((SimulationMain)Game).mainRobot.robotCameraView.World; Plane groundPlan = new Plane(Vector3.UnitZ, 0.0f); for (int x = 0; x < this.screenWidth; x++) { for (int y = 0; y < this.screenHeight; ) { if (c[x, y] == true && this.count1D < 62000) { int j = 1; Vector3 nearPlanePoint = Game.GraphicsDevice.Viewport.Unproject(new Vector3(x, y, 0), Projection, View, World); Vector3 farPlanePoint = Game.GraphicsDevice.Viewport.Unproject(new Vector3(x, y, 1), Projection, View, World); //Vector3 pointOfInterest_W = Vector3.in Ray ray = new Ray(nearPlanePoint, farPlanePoint); pointOfInterest_W = ray.Position + ray.Direction * (float) ray.Intersects(groundPlan); this.vertexArray2[this.count1D + 0].Position.X = pointOfInterest_W.X - triangleSize; this.vertexArray2[this.count1D + 0].Position.Y = pointOfInterest_W.Y - triangleSize * j; this.vertexArray2[this.count1D + 0].Position.Z = pointOfInterest_W.Z; this.vertexArray2[this.count1D + 0].Color = Color.DarkOrange; // Put another vertex a the position but +1 in the X direction triangleSize //this.vertexArray2[this.count1D + 1].Position.X = pointOnGroud.X + 3; //this.vertexArray2[this.count1D + 1].Position.Y = pointOnGroud.Y + j; this.vertexArray2[this.count1D + 1].Position.X = pointOfInterest_W.X; this.vertexArray2[this.count1D + 1].Position.Y = pointOfInterest_W.Y + triangleSize * j; this.vertexArray2[this.count1D + 1].Position.Z = pointOfInterest_W.Z; this.vertexArray2[this.count1D + 1].Color = Color.Red; // Put another vertex a the position but +1 in the X direction //this.vertexArray2[this.count1D + 0].Position.X = pointOnGroud.X; //this.vertexArray2[this.count1D + 0].Position.Y = pointOnGroud.Y + 3 + j; this.vertexArray2[this.count1D + 2].Position.X = pointOfInterest_W.X + triangleSize; this.vertexArray2[this.count1D + 2].Position.Y = pointOfInterest_W.Y - triangleSize * j; this.vertexArray2[this.count1D + 2].Position.Z = pointOfInterest_W.Z; this.vertexArray2[this.count1D + 2].Color = Color.Orange; this.count1D += 3; y += j; } else { y++; } } } } The world is a grass texture with lines on it. The world plane is normal at (0,0,1). Any ideas on why there is an offset? Any Ideas? Thanks for the help, Anthony G.

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  • What can i use as a 3d Tile map editor?

    - by alfa64
    I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, angle, etc. I was considering Tiled, using layers as height for each level, but it's very hard to work with and visualize. What can i use for this pourpose? The output format needs to be json, xml, or something i can use on my engine. Ideally i'd want something like Tiled with a 3d visualization/edit mode and support for loading models or at least some visual representation of them.

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  • Efficient skeletal animation

    - by Will
    I am looking at adopting a skeletal animation format (as prompted here) for an RTS game. The individual representation of each model on-screen will be small but there will be lots of them! In skeletal animation e.g. MD5 files, each individual vertex can be attached to an arbitrary number of joints. How can you efficiently support this whilst doing the interpolation in GLSL? Or do engines do their animation on the CPU? Or do engines set arbitrary limits on maximum joints per vertex and invoke nop multiplies for those joints that don't use the maximum number? Are there games that use skeletal animation in an RTS-like setting thus proving that on integrated graphics cards I have nothing to worry about in going the bones route?

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  • Arrays for a heightmap tile-based map

    - by JPiolho
    I'm making a game that uses a map which have tiles, corners and borders. Here's a graphical representation: I've managed to store tiles and corners in memory but I'm having troubles to get borders structured. For the tiles, I have a [Map Width * Map Height] sized array. For corners I have [(Map Width + 1) * (Map Height + 1)] sized array. I've already made up the math needed to access corners from a tile, but I can't figure out how to store and access the borders from a single array. Tiles store the type (and other game logic variables) and via the array index I can get the X, Y. Via this tile position it is possible to get the array index of the corners (which store the Z index). The borders will store a game object and accessing corners from only border info would be also required. If someone even has a better way to store these for better memory and performance I would gladly accept that. EDIT: Using in C# and Javascript.

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  • Some Insight on the Field of Knowledge Representations and Reasoning

    - by picmate
    I started following an MS in computer sciences after about two years of work for a software company. I worked primarily in data warehousing and business intelligence related software development during my previous occupation. There is a high chance for me to select a research in knowledge representations, ontologies and reasoning, as there are no other research available in any other interesting fields, such as pattern recognition and navigation. I developed an interest towards knowledge representation with what I learnt from the courses I am taking currently. But I do not have a deep understanding of it in terms of which areas such a field would have an impact in a real life scenario, and how it will help me when I am hunting for a job in the near future. Some thought about this would be greatly appreciated.

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  • Visual programming for serious software

    - by Gerenuk
    Are visual program control flow diagrams and languages which support that used for larger serious programs? Why not? They seem like a nice overview of the code. In the thread What software programming languages were used by the Soviet Union's space program? a visual language is mentioned (Drakon) and I wondered why such approaches aren't used more often? Is there nothing a visual control flow representation (I don't mean class diagrams etc.) which are 1-to-1 with code can help compared to typing in letters in an editor?

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  • 3D engine for an online city/country simulation game (SimCity, Civilization)

    - by Dmitri
    I want to create a browser game, in which the user can control the development of a certain region (like SimCity or Civilization). One part of the task is rendering of the virtual world in a browser (3D or pseudo-3D). The rendering engine should a) work in a browser and b) ideally - be compatible with mobile devices (i. e. the representation of the virtual world should be visible both on desktop computer and mobile devices with the same codebase). Question: Which rendering engines (for SimCity-style games) fulfill aforementioned requirements (open and closed source) ?

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