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  • Search and Replace in MVC

    - by danip
    What would be a good MVC/OOP/GRASP/SOLID structure for a search/replace functionality. Methods: search/searchNext/replace/replaceAll. I'm interested only in the PHP arhitecture and how a professional developer would implement this in it's OWN FRAMEWORK. What names would you use for the classes? What subfolders would you used in your MODEL folder? How would you connect the MODELS/CONTROLLER? This is just a arhitecture question to understand better the principles of good OOP in practice. My current implementation is very simplistic using a service model: /controller/SearchReplaceController.php /models/services/SearchReplaceService.php The problem with this is I know I'm breaking SRP in the service but I found this somehow acceptable. Also creating a service does not feel like the best solution for this.

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  • Protecting the integrity of a game state while minimizing amount of data sent

    - by espais
    I'm developing a game in PHP/jQuery, and naturally have to be wary of any sort of data coming from the client. At present, I have tables of data representing the map (2D roguelike), monsters, items, and player(s). Initially, my thought was to simply package it all in a JSON object and send it every game tick, however when actually looking at the data I realized that's quite a large packet to be sending. So, my question is what is a good approach for minimizing data sent to the client? Obviously I would need to figure out some way of validating whatever it sends back. Initially we'd hoped to do some minimal verification on the client-side, but each time we thought of one thing we could do it is immediately invalidated with tools like Firebug. Kind of an open question I realize, but we want to get this right before we move on with our implementation so we don't have to shoehorn in bugfixes later on.

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  • Framework to implement an in game gui editor

    - by momboco
    I need to do an in game gui editor. The game engine has his own widgets elements and I don't want a gui library that substitute it. The most difficult task is the implementation of the functionality that makes usable to artists and designers. Positioning Resize Alignment between some elements Multiselection Relationship between children and parents Add guides Magnet to place elements quickly Use of layers Undo / Redo ... I'm searching a framework or something like, with these functionalities implemented. And a form of append my own engine to make use of it. It would be ideally a mixing between a tool like Photoshop and libRocket ( engine rendering independent ).

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  • Would I benefit changing from PHP to Node.js (in context)

    - by danneth
    The situation: We are about to roll out what is essentially a logging service. As we are rather PHP heavy, the current implementation use it. We will have about 200 computers (most on the same network) that will each send, via HTTP POST, around 5000 requests/day. With each request containing about 300 bytes of data. The receiving end is hosted at Amazon and is a very simple PHP form with some simple validation that puts everything in a database. Now, I've recently been introduced to Node.js and I'm curious as to if it would be a good fit for the backend here. Granted I could easily build something to test this. But since I haven't fully grasped the async-methology I would really like someone with experience to explain it to me.

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  • Google livre quelques secrets sur la recherche vocale, la précision du système extrêmement liée à la quantité de données

    Google dévoile quelques secrets sur la recherche vocale la précision du système extrêmement liée à la quantité de données Google Research, la division de recherche de Google a publié un document qui décrit un peu comment sa technologie de recherche vocale fonctionne. Les mécanismes qui sont développés au sein de ses applications de reconnaissance vocale reposent essentiellement sur les données. En effet, les chercheurs ont constaté que la présence des quantités de données énormes entraine moins d'erreurs lors de la prédiction du mot suivant en fonction des mots qui le précèdent. Selon l'article publié par Google, son implémentation de la recherche vocale utilise pr...

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  • Are there some types of software that cannot be developed by all major programming languages?

    - by mbillard
    I'd like to know if some of the major programming languages can absolutely not be used to create some very specific types of software. By major programming language I mean the likes of C++, C#, Java, Ruby, Python. By "cannot be developed" I mean cannot be developed or it is unrealistic to do it due to performance, difficulty of implementation, etc. I've always thought that any programming language could be used to solve any problem but lately I've been thinking that some languages are unsuitable for some projects. If you can provide examples of such applications, it would be appreciated. Thanks.

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  • STL for games, yea or nay?

    - by munificent
    Every programming language has its standard library of containers, algorithms, and other helpful stuff. With languages like C#, Java, and Python, it's practically inconceivable to use the language without its standard lib. Yet, on many C++ games I've worked on, we either didn't use the STL at all, used a tiny fraction of it, or used our own implementation. It's hard to tell if that was a sound decision for our games, or one simply made out of ignorance of the STL. So... is the STL a good fit or not?

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  • Overriding a function in an instance [on hold]

    - by MustSeeMelons
    Is it possible to override a function by instance? For example, A and B are both instances of MyClass. I have a function Action(), and I want to specify its implementation for each instance. To be more specific - the class is a Button, and the function is Clicked(). I don't want to derive a class 5 times to create 5 different button actions. Was thinking of something like it's handled in Java Swing: create a button, add code for the button press and use the button.

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  • Synthetic database records

    - by michipili
    Assume we are getting some statistics from a customer which we analyse and we send our comments to the customer. Now, the customer tells us that the statistic they computed between January and March are based on a wrong methodology and sends us corrected series. We want perform analysis with the wrong and with the correct set of data, which are huge and only differ from January to March. Therefore, we need something like synthetic database records implementing the following logic: synthetic[1] = wrong_data synthetic[2] = correct_data between Januar and March, wrong_data otherwise With this, we can easily perform our analyses on synthetic records. Should such synthetic records be implemented in the application logic or on the side of the database? What are common pitfalls of such an implementation?

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  • Kinect Fusion bientôt accessible au public, le système de numérisation 3D temps réel sera intégré au prochain SDK Kinect pour Windows

    Kinect Fusion bientôt accessible aux développeurs le système de numérisation 3D temps réel sera intégré dans le prochain SDK Kinect pour Windows La prochaine mise à jour du SDK de Kinect pour Windows intégrera Kinect Fusion. Kinect Fusion utilise un capteur Kinect mobile qui permet de capter des données de profondeur et de créer des modèles 3D de haute qualité, comme par exemple la modélisation d'une pièce et de son contenu. L'implémentation s'appuie sur le GPU pour le suivi de la caméra. Quant à la reconstruction de surfaces, elle fonctionne en interactif et en temps réel pour permettre la mise en oeuvre d'applications en réalité augmentée ou l'interaction homme-machine. K...

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  • RIA Services and Authorization

    This post digs deeper into the Book Club application from the perspective of the authorization feature of RIA Services. You can check out more information about the application via its associated table of contents post. The post covers how the out-of-box authorization rules can be applied, how custom rules that can be implemented, how custom rules can use additional bits of information in their implementation, and how client-side UI can be customized to account for authorization. The sample application...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • OpenJDK In the News: Oracle Outlines Plans to Make the Future Java During JavaOne 2012 [..]

    - by $utils.escapeXML($entry.author)
    Phil Rogers, AMD Corporate Fellow and HSA Foundation President, joined Oracle on stage to discuss Project Sumatra, which was recently approved in the OpenJDK Community. Project Sumatra will explore how Java can be extended to support heterogeneous computing models for improved performance and power consumption.Oracle plans to propose Project Nashorn, a new JavaScript engine for the Java Virtual Machine (JVM), later this year in the OpenJDK Community. Oracle expects to enhance Project Nashorn with the support of several other OpenJDK Community contributors, including IBM, Red Hat and Twitter.The OpenJDK Community continues to host the development of the reference implementation of Java SE 8. Weekly developer preview builds of JDK 8 continue to be available from jdk8.java.net.Quotes taken from the 13th press release from Oracle mentioning OpenJDK, titled "Oracle Outlines Plans to Make the Future Java During JavaOne 2012 Strategy Keynote".

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  • What is the relationship between OpenGL, GLX, DRI, and Mesa3D?

    - by user65308
    I am starting out doing some low-level 3D programming in Linux. I have a lot of experience using the higher level graphics API OpenInventor. I know it is not strictly necessary to be aware of how all these things fit together but I'm just curious. I know OpenGL is just a standard for graphics applications. Mesa3D seems to be an open source implementation of this standard. So where do GLX and DRI fit? Digging around on Wikipedia and all these websites, I've yet to find an explanation of exactly how it all goes together. Where does hardware acceleration happen? What do proprietary drivers have to do with this? Thanks!

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  • Implementing cache system in Java Web Application

    - by TGM
    I worked with JPA (Eclipselink implementation) and Hibernate. As I understand these two have great caching systems. I am interested in caching in a Web application and in order to better understand the process I'm trying to implement something on my own. Sadly, I cannot find any in depth documentation about this subject. I'm interested in things like high scalability, sharing memory on different machines and other important theoretical matters. Is there any tutorial or open project I could check out? Thank you! *LE: * I want to cache DB information in POJOs just like JPA or Eclipselink

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  • Implement an FTP server (no threads) - how to start?

    - by ironicaldiction
    As a semester project, I have the following specification: Write a simple single threaded ftp server. The ftp server is configurable from a configuration file. The config allows to set the interface (where the server listens), the roots of the served content, transfer log, and database of users and its passwords. The server allows to create a virtual filesystem. By a virtual filesystem, we mean a mapping of a served directory to the real directory on the filesystem. For example, the client tree will look like: /home/user1 maps to /mnt/x/home/user1 /www maps to /var/cache/www /home/user_list.txt maps to /var/ftpclient/user_list.txt The user will see /home/user1 directory and /www directory and the file /home/user_list.txt The course is in C++. The projects to this point have provided a lot of structure, such as a class header file to get you started on the program. My question is this: how can I get started on what seems like quite a massive project (I have 3 weeks to return a working implementation)?

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  • CSS&ndash;margin or padding

    - by woodbase
    I was beginning the implementation of a new design, and once again I found that my margin property on a div-tag, did not behave as I expected. So I decided to look for best practice when it comes to using margin or padding. What I found was this very short and concise description of the difference between the two: “Margin is on the outside of block elements while padding is on the inside. Use margin to separate the block from things outside it, padding to move the contents away from the edges of the block.” So what is best practice? Well it depends on the context. In my case I should have used padding…

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  • Why does Linq to Entity Sum return null when the list is empty?

    - by Hannele
    There are quite a few questions on Stack Overflow about the Linq to Entity / Linq to SQL Sum extension method, about how it returns null when the result set is empty: 1, 2, 3, 4, 5, 6, 7, and many more, as well as a blog post discussing the issue here. Now, I could go a flag these as duplicates, but I feel it is still an inconsistency in the Linq implementation. I am assuming at this point that it is not a bug, but is more or less working as designed. I understand that there are workarounds (for example, casting the field to a nullable type, so you can coalesce with ??), and I also understand that for the underlying SQL, a NULL result is expected for an empty list. But because the result of the Sum extension for nullable types is also not nullable, why would the Linq to SQL / Linq to Entity Sum have been designed to behave this way?

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  • What is a good format for a 3d topview map?

    - by Tinco
    I am building a 3d topview game like GTA2. In this game the ground is mostly one level (except for tunnels and highways). Most of the ground is also city so the ground is usually covered by either roads or buildings. The buildings are simple 3d models which the player can walk around on. Most of the gameplay is 2d. How should I model the map? I have considered the following options: Bitmaps, I think this gives problems when I want to add data smaller than a tile. Also the problem of bridges and tunnels seems hard to solve with this. Polygons, define all roads, terrain types, buildings with polygons and save that along with physics and texture information. What approach would you take or have you ever implemented this or know of an implementation?

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  • Game Object Design

    - by oisin
    I'm having a problem with the way I designed my first simple game in C++. I have GameObject (abstract class) and ObjectA which inherits the update() and draw() methods from GameObject. My main loop contains a linked list of GameObject*, and while that list is not empty it cycles through it, calling update on each one. Up until this point, I thought the design was standard(?) and would work. However, when I call update on ObjectA() I run into two problems: ObjectA can die which messes up the list, which in turn throws off the loop in main. ObjectA can spawn more ObjectA's but these are local scope and the update() goes out of scope, creating problems in main's list of GameObjects. I think my design if alright, but I'm having such problems with segmentation faults that there must be something seriously wrong with at least one part of my implementation. If anyone could point out any serious mistakes or simple examples of this being done (or even alternative designs) then I would greatly appreciate it!

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  • Building Website with JAX-RS (Jersey)

    - by 0xMG
    Is it discouraged/not-common to build Websites (not web-services!) using Jersey or any other JAX-RS implementation ? I didn't find any guide/tutorial/article regarding that.. At first impression , it seems to me that building website using Jersey (with JSPs as Viewables) is easier and more efficient than using Servlets & JSPs. If anyone did it before , I will be pleased to get tips, Do's & Don'ts, best practices etc... And maybe a good tutorial.

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  • Implementing a Risk-style board

    - by pouzzler
    I have two images of the same dimensions. One is represents the game board in a user-appealing way, the other represents it in a computer-friendly way where each game area is painted in a unique, uniform color. When the user clicks the board, we get the click coordinates, find the color of the pixel at the same coordinates in our second image, and that color is directly translatable to a game area, since each area is painted in its own color. Is that a good implementation? Can you suggest better, if it isn't? Best regards.

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  • Why does Linq to Entity Sum return null when the result set is empty?

    - by Hannele
    There are quite a few questions on Stack Overflow about the Linq to Entity / Linq to SQL Sum extension method, about how it returns null when the result set is empty: 1, 2, 3, 4, 5, 6, 7, and many more, as well as a blog post discussing the issue here. I feel it is an inconsistency in the Linq implementation. I am assuming at this point that it is not a bug, but is more or less working as designed. I understand that there are workarounds (for example, casting the field to a nullable type, so you can coalesce with ??), and I also understand that for the underlying SQL, a NULL result is expected for an empty result set. But because the result of the Sum extension for non-nullable types is also non-nullable, why does the Linq to SQL / Linq to Entity Sum behave this way?

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  • Organize a game set

    - by jncunha
    I'm developing a endless running game and I'm not really sure on how to make the set. The first approach was to make a BIG set like 10240x3072 pixels so that we have a nice portion of set. After having like 3 or 4 sets that go along with each other I would work on making their elements sequential and repeatable. However this is getting really heavy for the iPad 1 (it's running good in the iPad 2 and the New iPad) even though I'm splitting all the set in slices through Photoshop. For the implementation I'm using Cocos2D. Is there any better approach to make something like this but truly efficient for the iPad memory? Thank you.

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  • How to make show desktop work only on the current workspace?

    - by thenasko
    I am an active user of workspaces in Ubuntu. Until recently, pressing Ctrl+Alt+D (show desktop) acted only on the current workspace. For example, one might want to minimize the applications in the current workspace, open a file, and then bring some of them back. The current implementation works on all workspaces uniformly which is counter-intuitive to me. The reason for the existence of workspaces is the separation of logic -- one can have a browser open in one workspace, a text editor in another, a terminal in a third. The current functionality goes against this idea. Is there a way to restrict the action of the show desktop command to a single workspace only?

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  • 'outlier': I/O ???

    - by katsumii
    ??? outlier ???????????????????????????????? - Wikipedia???(????)????????????????????????????????????????????????????????????????outlier site:docs.oracle.com - Google SearchOutlier Update Percent (MRP and Supply Chain Planning Help) Oracle Demantra Implementation Guide OraSVMClassificationSettings (Oracle Data Mining Java API ... Defining a Forecast Set (MRP and Supply Chain Planning Help)????????????????????? I/O ???????????? ????????? 'Exadata' ? 'outlier' ???????????????????????????????Guy Harrison - Yet Another Database Blog - Exadata Smart Flash Logging–Outliersflash log feature was effective in eliminating or at least reducing very extreme outlying redo log sync times.????????? Solaris 11.1 ?? I/O ??????????????????????Oracle Announces Availability of Oracle Solaris 11.1 and Oracle Solaris Cluster 4.1Oracle Solaris 11.1 exposes OracleSolaris DTraceI/O interfaces that allow an Oracle Database administrator to identify I/O outliers and subsequently isolate network or storage bottlenecks.

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