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  • Sites with overlapping code-bases. Developing multiple sites with little changes

    - by Web Developer
    I have to develop 3 different sites video.com for hosting video audio.com for hosting audio docs.com for hosting docs. domain names for example only Almost 80% of the functionality is the same for all the three, with remaining 20% being completely different features... How do I handle this? How does sites like SO handle this? I am developing this in YII framework and was thinking of having these different features as modules but in this case the menu/code links in html code can become difficult.

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  • Can decoupling hurt maintainability in certain situations?

    - by Ceiling Gecko
    Can the fact that the business logic is mapped to interfaces instead of implementations actually hinder the maintenance of the application in certain situations? A naive example with the Java's Hibernate framework would be, that for example (provided I don't have the whole code-base in my head, the project structure is a mess and classes are named with arbitrary names) if I wish to see what's going on in a certain DAO, to see if it actually is doing what it's supposed to do, then instead of traversing backwards up the tree from the point where the data service is invoked (where the tree will end in an interface with no implementation details whatsoever apart from the signature) I have to for example go and look for a configuration XML file to see which class is mapped to said interface as the implementation before being able to access the actual implementation details. Are there any situations where having loose coupling can actually hurt maintainability?

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  • What's wrong with this OpenGL model picking code?

    - by openglNewbie
    I am making simple model viewer using OpenGL. When I want to pick an object OpenGL returns nothing or an object that is in another place. This is my code: GLuint buff[1024] = {0}; GLint hits,view[4]; glSelectBuffer(1024,buff); glGetIntegerv(GL_VIEWPORT, view); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); gluPickMatrix(x,y,1.0,1.0,view); gluPerspective(45,(float)view[2]/(float)view[4],1.0,1500.0); glMatrixMode(GL_MODELVIEW); glRenderMode(GL_SELECT); glLoadIdentity(); //I make the same transformations for normal render glTranslatef(0, 0, -zoom); glMultMatrixf(transform.M); glInitNames(); glPushName(-1); for(int j=0;j<allNodes.size();j++) { glLoadName(allNodes.at(j)->id); allNodes.at(j)->Draw(textures); } glPopName(); glMatrixMode(GL_PROJECTION); glPopMatrix(); hits = glRenderMode(GL_RENDER);

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  • Learning how to design knowledge and data flow [closed]

    - by max
    In designing software, I spend a lot of time deciding how the knowledge (algorithms / business logic) and data should be allocated between different entities; that is, which object should know what. I am asking for advice about books, articles, presentations, classes, or other resources that would help me learn how to do it better. I code primarily in Python, but my question is not really language-specific; even if some of the insights I learn don't work in Python, that's fine. I'll give a couple examples to clarify what I mean. Example 1 I want to perform some computation. As a user, I will need to provide parameters to do the computation. I can have all those parameters sent to the "main" object, which then uses them to create other objects as needed. Or I can create one "main" object, as well as several additional objects; the additional objects would then be sent to the "main" object as parameters. What factors should I consider to make this choice? Example 2 Let's say I have a few objects of type A that can perform a certain computation. The main computation often involves using an object of type B that performs some interim computation. I can either "teach" A instances what exact parameters to pass to B instances (i.e., make B "dumb"); or I can "teach" B instances to figure out what needs to be done when looking at an A instance (i.e., make B "smart"). What should I think about when I'm making this choice?

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  • How can I support scrolling when using batched rendering for my tiles?

    - by dardanel
    I have tiled map 100*75 and tiles are 32*32 pixel.I want to use batching for performance .I don't figure it out , because of my game needs scrolling and every frame i draw 22*16 tiles (my screen is 20*16 tile) .I thought that batching tiles for every frame .Is it good or any suggestion? edit :to more clarify I want to use occlusion culling and batching at the same time.I thought that drawing only visible areas and batching them together .But there is a something i couldn't figure out .When scrolling screen with translate matrix , if one row become invisible , I bind new row and batch them again.Every batched objects needs to buffer again.So I batch tiles and buffer to VBO every time when one row become invisible .I don't know these way is efficient or not .This is my question .And i am open to any suggestions.

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  • libgtk2.0-common fails to build with Gdk-2.0.gir error, Type reference 'GdkPixbuf' not found

    - by Stefano Palazzo
    I'm trying to build gtk, but it fails. Here's what I'm doing: sudo apt-get build-dep libgtk2.0-common sudo apt-get source libgtk2.0-common cd gtk+2.0-2.22.0/ sudo gedit gtk/gtktreeview.c & #...editing a few files (or not, it's the same error) sudo ./configure --prefix=/usr sudo make The compilation runs for a while and then quits: Gdk-2.0.gir: error: Type reference 'GdkPixbuf' not found ... make: *** [all] Error 2 What am I doing wrong?

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  • Why are effect-less functions executed?

    - by user828584
    All the languages I know of would execute something like: i = 0 while i < 100000000 i += 1 ..and you can see it take a noticeable amount of time to execute. Why though, do languages do this? The only effect this code will have is taking time. edit: I mean inside a function which is called function main(){ useless() } function useless(){ i = 0 while i < 100000000 i += 1 }

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  • Why do most of us use 'i' as a loop counter variable?

    - by kprobst
    Has anyone thought about why so many of us repeat this same pattern using the same variable names? for (int i = 0; i < foo; i++) { // ... } It seems most code I've ever looked at uses i, j, k and so on as iteration variables. I suppose I picked that up from somewhere, but I wonder why this is so prevalent in software development. Is it something we all picked up from C or something like that? Just an itch I've had for a while in the back of my head.

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  • What are some good debugging techniques [closed]

    - by Brad Bruce
    I frequently run into situations where I'm working with other programmers, helping out with debugging issues. Over the years, I've acquired my own techniques for logically breaking down a problem and tracing through it. I see several others who are great at writing programs, but freeze up when debugging. Are there any good resources I can point people to that describe some good debugging techniques?

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  • webgame engine how does it works

    - by TWCrap
    Hy all, first off all, don't yell that i shouldn't start with it, i just want to know how that works... The thing is, how does the engine of an webgame works. A game like tribalwars, grepolis and forge of empires. How does that keeping alive work. I mean, a user is building an building, and quit the browser... The building is build even when the session of the user is expired. but the points of the user is updated when the building is finished... So how does that works. What do you guys think? do they have some kind of cronjob that is fired every second, and that walks throug the database, and search for finished buildings, and update's the stuff? or do you guys think that they do it difrent?!? I hope that i was clear. -NOTE- i don't need anny code, i'm just intrested in the progress behind the game... Greetingz Marc

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  • Contiguous Time Periods

    It is always better, and more efficient, to maintain referential integrity by using constraints rather than triggers. Sometimes it is not at all obvious how to do this, and the history table, and other temporal data tables, presented problems for checking data that were difficult to solve with constraints. Suddenly, Alex Kuznetsov came up with a good solution, and so now history tables can benefit from more effective integrity checking. Joe explains...

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  • To reorganize code, what to choose between library and service?

    - by essbeev
    I want to reorganize a large application with lot of code duplication into multiple components. Plus, some code is also duplicated over other applications. The common set of functionality that can be taken out of main application is clearly defined. Now, do I write a library or do I write a service for this functionality; so that all such applications continue to work and there is only one code-base (of common functionality) to maintain ?

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  • How many textures can usually I bind at once?

    - by Avi
    I'm developing a game engine, and it's only going to work on modern (Shader model 4+) hardware. I figure that, by the time I'm done with it, that won't be such an unreasonable requirement. My question is: how many textures can I bind at once on a modern graphics card? 16 would be sufficient. Can I expect most modern graphics cards to support that amount? My GTX 460 appears to support 32, but I have no idea if that's representative of most modern video cards.

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  • Automatic language transformation in editor or IDE [on hold]

    - by Rumca
    Are there any tools that are capable of editing code but in different language? To be more concrete, I want to parse java source file in editor, compile it to my language X, edit in X and compile back to java on save. Or edit pom.xml file using non-XML syntax. Which editor or IDE would be easiest to use for implementing such prototype? Option to transform only a snippet would be ideal to limit effort on parsing. For one example, Intellij IDEA can display anonymous class so it looks like lambda expression hiding some of boilerplate.

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  • Logic or Algorithm to solve this problem [closed]

    - by jade
    I have two lists. List1 {a,b,c,d,e} and List2 {f,g,h,i,j} The relation between the two list is as follows a->g,a->h,h->c,h->d,d->i,d->j Now I have these two lists displayed. Based on the relation above on selecting element a from List1, List2 shows g,h. On selecting h from List2, in List1 c,d are shown in List1. On selecting d from List1 it shows i,j in List2. How to trace back to initial state by deselecting the elements in reverse order in which they have been selected?

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  • What are the caveats of the event system built on Messenger rather than on classic .NET events?

    - by voroninp
    MVVM Light and PRISM offer messenger to implement event system. the approximate interface looks like the following one: interface Messanger { void Subscribe<TMessageParam>(Action<TMessageParam> action); void Unsubscribe<TMessageParam>(Action<TMessageParam> action); void Unsubscribe<TMessageParam>(objec actionOwner); void Notify<TMessageParam>(TMessageParam param); } Now this model seems beneficial comparing to classic .net events. It works well with Dependency Injection. Actions are stored as weak references so memory leaks are avioded and unsubscribe is not a must. The only annoyance is the need to declare new TMessageParam for each specific message. But everything comes at a cost. And what I'm really worried about is that I see no shortcomings of this approach. Has anoyne the experience of some troubles with this design pattern?

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  • Problem in udp socket programing in c

    - by Md. Talha
    I complile the following C code of UDP client after I run './udpclient localhost 9191' in terminal.I put "Enter Text= " as Hello, but it is showing error in sendto as below: Enter text: hello hello : error in sendto()guest-1SDRJ2@md-K42F:~/Desktop$ " Note: I open 1st the server port as below in other terminal ./server 9191. I beleive there is no error in server code. The udp client is not passing message to server. If I don't use thread , the message is passing .But I have to do it by thread. UDP client Code: /* simple UDP echo client */ #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <netdb.h> #include <stdio.h> #include <pthread.h> #define STRLEN 1024 static void *readdata(void *); static void *writedata(void *); int sockfd, n, slen; struct sockaddr_in servaddr; char sendline[STRLEN], recvline[STRLEN]; int main(int argc, char *argv[]) { pthread_t readid,writeid; struct sockaddr_in servaddr; struct hostent *h; if(argc != 3) { printf("Usage: %s <proxy server ip> <port>\n", argv[0]); exit(0); } /* create hostent structure from user entered host name*/ if ( (h = gethostbyname(argv[1])) == NULL) { printf("\n%s: error in gethostbyname()", argv[0]); exit(0); } /* create server address structure */ bzero(&servaddr, sizeof(servaddr)); /* initialize it */ servaddr.sin_family = AF_INET; memcpy((char *) &servaddr.sin_addr.s_addr, h->h_addr_list[0], h->h_length); servaddr.sin_port = htons(atoi(argv[2])); /* get the port number from argv[2]*/ /* create a UDP socket: SOCK_DGRAM */ if ( (sockfd = socket(AF_INET,SOCK_DGRAM, 0)) < 0) { printf("\n%s: error in socket()", argv[0]); exit(0); } pthread_create(&readid,NULL,&readdata,NULL); pthread_create(&writeid,NULL,&writedata,NULL); while(1) { }; close(sockfd); } static void * writedata(void *arg) { /* get user input */ printf("\nEnter text: "); do { if (fgets(sendline, STRLEN, stdin) == NULL) { printf("\n%s: error in fgets()"); exit(0); } /* send a text */ if (sendto(sockfd, sendline, sizeof(sendline), 0, (struct sockaddr *) &servaddr, sizeof(servaddr)) < 0) { printf("\n%s: error in sendto()"); exit(0); } }while(1); } static void * readdata(void *arg) { /* wait for echo */ slen = sizeof(servaddr); if ( (n = recvfrom(sockfd, recvline, STRLEN, 0, (struct sockaddr *) &servaddr, &slen)) < 0) { printf("\n%s: error in recvfrom()"); exit(0); } /* null terminate the string */ recvline[n] = 0; fputs(recvline, stdout); }

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  • "Whole-team" C++ features?

    - by Blaisorblade
    In C++, features like exceptions impact your whole program: you can either disable them in your whole program, or you need to deal with them throughout your code. As a famous article on C++ Report puts it: Counter-intuitively, the hard part of coding exceptions is not the explicit throws and catches. The really hard part of using exceptions is to write all the intervening code in such a way that an arbitrary exception can propagate from its throw site to its handler, arriving safely and without damaging other parts of the program along the way. Since even new throws exceptions, every function needs to provide basic exception safety — unless it only calls functions which guarantee throwing no exception — unless you disable exceptions altogether in your whole project. Hence, exceptions are a "whole-program" or "whole-team" feature, since they must be understood by everybody in a team using them. But not all C++ features are like that, as far as I know. A possible example is that if I don't get templates but I do not use them, I will still be able to write correct C++ — or will I not?. I can even call sort on an array of integers and enjoy its amazing speed advantage wrt. C's qsort (because no function pointer is called), without risking bugs — or not? It seems templates are not "whole-team". Are there other C++ features which impact code not directly using them, and are hence "whole-team"? I am especially interested in features not present in C. Update: I'm especially looking for features where there's no language-enforced sign you need to be aware of them. The first answer I got mentioned const-correctness, which is also whole-team, hence everybody needs to learn about it; however, AFAICS it will impact you only if you call a function which is marked const, and the compiler will prevent you from calling it on non-const objects, so you get something to google for. With exceptions, you don't even get that; moreover, they're always used as soon as you use new, hence exceptions are more "insidious". Since I can't phrase this as objectively, though, I will appreciate any whole-team feature. Appendix: Why this question is objective (if you wonder) C++ is a complex language, so many projects or coding guides try to select "simple" C++ features, and many people try to include or exclude some ones according to mostly subjective criteria. Questions about that get rightfully closed regularly here on SO. Above, instead, I defined (as precisely as possible) what a "whole-team" language feature is, provide an example (exceptions), together with extensive supporting evidence in the literature about C++, and ask for whole-team features in C++ beyond exceptions. Whether you should use "whole-team" features, or whether that's a relevant concept, might be subjective — but that only means the importance of this question is subjective, like always.

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  • Languages with C/C++ output [closed]

    - by Vag
    Which languages have compilers able to emit plain standard C/C++ code? For a start: Haxe // uses Boehm GC Haskell (JHC) Haskell (old GHC) // -fvia-c, removed recently (emitted code is super ugly) Clay ATS Cython RPython (Shed Skin) // experimental RPython (PyPy) Python (Nuitka) // although author claims there are no speedups Common Lisp (ECL) COBOL (OpenCobol) Scheme (Chicken) APL // So far I've not found working implementation available for free download Ur/Web // GCC-specific output, and intended to be used only for web developments (included for completeness only) I'd like to build comprehensive up-to-date list but found only these ones so far. I've tested only Haxe and it works pretty well and quite fast. What about other ones? What is your expirience? How much ugly is generated code? Update. Any language chains (e.g. X - Scheme - C) will be perfectly OK as answer if its use is practical enough and suited for production use.

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  • I just received a complaint from a user of the website I maintain. Should I do anything?

    - by Chris
    I was sent sent a large wall of text from a user of the website I maintain at my job. They are clearly upset for having to deal with a horribly outdated web application that has not seen any serious updates in over 6+ years. No refactoring has been done, the code quality is terrible, the security unchecked, policy compliances ignored, in addition to being ugly and frankly embarrassing. Keep in mind this is a small business but the website is used by hundreds daily. I'm one of two programmers there, and I've been working there for two years. This person says they are about my age (22) and understand technology (but can't use proper grammar). The complaint mentioned awkward pages and actions on the website, but they don't even have a clue as to the depth of the flaws in this website. Now, I would love to honestly tell them that there's a lot wrong with this company and that this application was built when we were in high school. And that while it's not my fault that the website is terrible, I'm the one in position to fix it. But on the other hand, I could just say nothing and ignore it. Would doing this publicly have any advantage to future employees (showing integrity) or would it just be a completely pointless mistake? Odds are, even if I respond only that one person will ever read it. Regardless, I'm probably just going to ignore it and continue starting my project to refactor the website.

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  • Is it ethical for a programmer to promote his/her own library?

    - by Kit Menke
    Fairly recently I started maintaining my own open source JavaScript library. I created it to solve a pretty specific need but fairly regularly see questions that can be solved (in whole/part) by using my library. I've always gone ahead to post my answer including my library and make sure to always include a disclosure specifying that I maintain it. I feel for open source projects this may not be such a big deal but where do you draw the line? (ex: commercial products) Is it ethical for a programmer to promote is own library? When is it not?

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  • How to avoid whitespace in PHP and ASP.NET? [closed]

    - by Goma
    You know that the PHP interpreter avoids whitespace and comments. However, I have heared that there is something you can do to make the interpreter does not see the whitespace at all and does not even think to avoid it, the same for the compiler in ASP.NET. What is that thing? Is it a function in PHP and a class in ASP.NET? or what exactly? Edit: For example the php_strip_whitespace function in PHP "Returns the PHP source code in filename with PHP comments and whitespace removed". Will this help in load time?

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  • Deferent ways of solving problems in code.

    - by Erin
    I now program in C# for a living but before that I programmed in python for 5 years. I have found that I write C# very that most examples I see on the web. Rather then writing things like: foreach (string bar in foo) { //bar has something doen to it here } I write code that looks like this. foo.ForEach( c => c.someActionhere() ) Or var result = foo.Select( c => { //Some code here to transform the item. }).ToList(); I think my using code like above came form my love of map and reduce in python while not exactly the same thing the concepts are close. Now it's time for my question. What concepts do you take and move with you from language to language. That allow you to solve a problem in a way that is not the normal accepted solution in that language?

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  • How would I go about implementing a globe-like "ballish" map?

    - by rFactor
    I am new to 3D development and I have this idea of having the game world like our globe is - a ball. So, there would be no corners in the map and the game is top-down RTS game. I would like the camera to go on and on and never stop even though you are moving the camera to the same direction all the time. I am not sure if this is even possible, but I would really like to build a globe-like map without borders. Can this be done, and how exactly? I am using XNA, C#, and DirectX. Any tutorials or links or help is greatly appreciated!

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  • How do I daemonify my daemon?

    - by jonobacon
    As part of the Ubuntu Accomplishments system I have a daemon that runs as well as a client that connects to it. The daemon is written in Python (using Twisted) and provides a dbus service and a means of processing requests from the clients. Right now the daemon is just a program I run before I run the client and it sets up the dbus service and provides an API that can be used by the clients. I want to transform this into something that can be installed and run as a system service for the user's session (e.g. starting on boot) and providing a means to start and stop it etc. The problem is, I am not sure what I need to do to properly daemonify it so it can run as this service. I wanted to ask if others can provide some guidance. Some things I need to ask: How can I treat it as a service that is run for the current user service (not a system service right now)? How do I ensure I can start, stop, and restart this session service? When packaging this, how do I ensure that it installs it as a service for the user's session and is started on login etc? In responding, if you can point me to specific examples or solutions I need to implement, that would be helpful. :-) Thanks! Jono

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