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  • Getting "boot error" when trying to boot from USB

    - by Jon Ball
    I'm wanting to try out Ubuntu, so followed the instructions for how to install Ubuntu onto a USB. I downloaded the .iso file, then the pendrivelinux 3 part process to make the USB bootable. I can see what looks like a full list of files on the USB (including the wubi.exe application and the syslinux folder). When I try to restart the computer with the USB in, I get the Dell start up screen, and then a black screen with "Boot Error" in the top right hand corner. Setup options (default) are to boot from Removable Device, then Hard Disc. USB is brand new, straight out of the packet. Computer: Dell Inspiron 530S BIOS: 1.0.13 OS: Windows Vista Home Edition USB: EMTEC 8Gb, formatted to FAT32 I've tried some of the tips in other help topics (holding down CTRL key while restarting, removing all other USB devices). I tried to reformat the USB to something other than FAT32, but my only other options were NTFS or exFAT (not FAT16 which was suggested in another topic).

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  • 2D game - Missile shooting problem on Android

    - by Niksa
    Hello, I have to make a tank that sits still but moves his turret and shoots missiles. As this is my first Android application ever and I haven't done any game development either, I've come across a few problems... Now, I did the tank and the moving turret once I read the Android tutorial for the LunarLander sample code. So this code is based on the LunarLander code. But I'm having trouble doing the missile firing then SPACE button is being pressed. private void doDraw(Canvas canvas) { canvas.drawBitmap(backgroundImage, 0, 0, null); // draws the tank canvas.drawBitmap(tank, x_tank, y_tank, new Paint()); // draws and rotates the tank turret canvas.rotate((float) mHeading, (float) x_turret + mTurretWidth, y_turret); canvas.drawBitmap(turret, x_turret, y_turret, new Paint()); // draws the grenade that is a regular circle from ShapeDrawable class bullet.setBounds(x_bullet, y_bullet, x_bullet + width, y_bullet + height); bullet.draw(canvas); } UPDATE GAME method private void updateGame() throws InterruptedException { long now = System.currentTimeMillis(); if (mLastTime > now) return; double elapsed = (now - mLastTime) / 1000.0; mLastTime = now; // dUP and dDown, rotates the turret from 0 to 75 degrees. if (dUp) mHeading += 1 * (PHYS_SLEW_SEC * elapsed); if (mHeading >= 75) mHeading = 75; if (dDown) mHeading += (-1) * (PHYS_SLEW_SEC * elapsed); if (mHeading < 0) mHeading = 0; if (dSpace){ // missile Logic, a straight trajectorie for now x_bullet -= 1; y_bullet -= 1; //doesn't work, has to be updated every pixel or what? } boolean doKeyDown(int keyCode, KeyEvent msg) { boolean handled = false; synchronized (mSurfaceHolder) { if (keyCode == KeyEvent.KEYCODE_SPACE){ dSpace = true; handled = true; } if (keyCode == KeyEvent.KEYCODE_DPAD_UP){ dUp = true; handled = true; } if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN){ dDown = true; handled = true; } return handled; } } } a method run that runs the game... public void run() { while (mRun) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { if (mMode == STATE_RUNNING) updateGame(); doDraw(c); } } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } So the question would be, how do I make that the bullet is fired on a single SPACE key press from the turret to the end of the screen? Could you help me out here, I seem to be in the dark here... Thanks, Niksa

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  • Ripping MP3s in Rhythmbox Ubuntu 12.10 (64 bit)?

    - by James Fellows Yates
    I installed a couple of days ago Ubuntu 12.10 (64 bit). I today tried ripping a CD in the MP3 format. However, whenever I try to rip, it says it is missing an extra multimedia plugin "Gstreamer extra plug-ins (i386)". I then try to install the :i386 version of the gstreamer-ugly plugins, but then I get the same problem but with the id3-demuxer (or something similar) The Terminal output I get from both problems (but replace the "MPEG-1 Layer 3 (MP3) encoder" with the "ID3-demuxer" name) is: james@clefairy:~$ rhythmbox (rhythmbox:24122): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed Rhythmbox-Message: Missing plugin: gstreamer|0.10|rhythmbox|MPEG-1 Layer 3 (MP3) encoder|encoder-audio/mpeg, mpegversion=(int)1, layer=(int)3 /usr/lib/python2.7/dist-packages/gobject/constants.py:24: Warning: g_boxed_type_register_static: assertion `g_type_from_name (name) == 0' failed import gobject._gobject It doesn't help that each time I have to install/remove the entire Gstreamer-ugly collection each time - I can't find that specific file. The CD plays fine, it's the ripping plugin that doesn't seem to work. I didn't have this problem previously on 12.04 (64 bit).

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  • Java plugin is not working on some sites

    - by Jay
    I have icedtea6-plugin installed on my Ubuntu box. The weird thing is, when I am browsing the internet, certain website are able to use the Java and some websites are not. For instance, I am able to log in to my bank at nordea.dk. They use a Java applet to authenticate the user. But when I try to use keepvid.com, it says "Loading Java Applet". And then after a minute or two it says "Error: Please click here to download Java. If you already have Java, please restart your browser and try again." The thing is I've restarted my computer, closed and opened my browser(chromium) and none of it seems to help. Could someone please point me in the right direction to solve this problem? Thanks.

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  • My rhythm game runs choppy even with high frame rate

    - by felipedrl
    I'm coding a rhythm game and the game runs smoothly with uncapped fps. But when I try to cap it around 60 the game updates in little chunks, like hiccups, as if it was skipping frames or at a very low frame rate. The reason I need to cap frame rate is because in some computers I tested, the fps varies a lot (from ~80 - ~250 fps) and those drops are noticeable and degrade response time. Since this is a rhythm game this is very important. This issue is driving me crazy. I've spent a few weeks already on it and still can't figure out the problem. I hope someone more experienced than me could shed some light on it. I'll try to put here all the hints I've tried along with two pseudo codes for game loops I tried, so I apologize if this post gets too lengthy. 1st GameLoop: const uint UPDATE_SKIP = 1000 / 60; uint nextGameTick = SDL_GetTicks(); while(isNotDone) { // only false when a QUIT event is generated! if (processEvents()) { if (SDL_GetTicks() > nextGameTick) { update(UPDATE_SKIP); render(); nextGameTick += UPDATE_SKIP; } } } 2nd Game Loop: const uint UPDATE_SKIP = 1000 / 60; while (isNotDone) { LARGE_INTEGER startTime; QueryPerformanceCounter(&startTime); // process events will return false in case of a QUIT event processed if (processEvents()) { update(frameTime); render(); } LARGE_INTEGER endTime; do { QueryPerformanceCounter(&endTime); frameTime = static_cast<uint>((endTime.QuadPart - startTime.QuadPart) * 1000.0 / frequency.QuadPart); } while (frameTime < UPDATE_SKIP); } [1] At first I thought it was a timer resolution problem. I was using SDL_GetTicks, but even when I switched to QueryPerformanceCounter, supposedly less granular, I saw no difference. [2] Then I thought it could be due to a rounding error in my position computation and since game updates are smaller in high FPS that would be less noticeable. Indeed there is an small error, but from my tests I realized that it is not enough to produce the position jumps I'm getting. Also, another intriguing factor is that if I enable vsync I'll get smooth updates @60fps regardless frame cap code. So why not rely on vsync? Because some computers can force a disable on gfx card config. [3] I started printing the maximum and minimum frame time measured in 1sec span, in the hope that every a few frames one would take a long time but still not enough to drop my fps computation. It turns out that, with frame cap code I always get frame times in the range of [16, 18]ms, and still, the game "does not moves like jagger". [4] My process' priority is set to HIGH (Windows doesn't allow me to set REALTIME for some reason). As far as I know there is only one thread running along with the game (a sound callback, which I really don't have access to it). I'm using AudiereLib. I then disabled Audiere by removing it from the project and still got the issue. Maybe there are some others threads running and one of them is taking too long to come back right in between when I measured frame times, I don't know. Is there a way to know which threads are attached to my process? [5] There are some dynamic data being created during game run. But It is a little bit hard to remove it to test. Maybe I'll have to try harder this one. Well, as I told you I really don't know what to try next. Anything, I mean, anything would be of great help. What bugs me more is why at 60fps & vsync enabled I get an smooth update and at 60fps & no vsync I don't. Is there a way to implement software vsync? I mean, query display sync info? Thanks in advance. I appreciate the ones that got this far and yet again I apologize for the long post. Best Regards from a fellow coder.

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  • Increase Website Hits and Business With Organic SEO Placements

    Do you want a website to catch the eye of others? Do you want many people to visit it and to learn about your business, ideas, products, services, promotions, viewpoints, etc? Want no further. Organic SEO placements are just what you need to better the flow of traffic that meets your sites and increase the number of people to visit your website.

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  • Laptop buttons not working on a Dell Latitude e6400

    - by Ido
    I have install Ubuntu 12.10 64 bit on my Dell Latitude E6400 laptop. I have the latest bios version for my laptop (A32) which I downloaded from the official Dell website by checking updates that matches the service tag on my laptop. I'm having serious problems with all the mouse buttons on my laptop. The right-click button doesn't work at all under any circumstance. The left click button only work when clicking on icons in the left side-bar and in the top menu (like clicking on the power icon in the top-right corner or clicking on the file menu). However none of the buttons work in any of the applications even simple one like the file browser (home folder). For example when I try to click on a folder inside nautilus it doesn't work or when I try to click on the "x" close icon to close the window it also doesn't work. Can you help me figure it out?

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  • Not mounting/finding 1TB NTFS drive

    - by Dave
    I am having trouble with Ubuntu recognizing/finding/mounting one of my hard drives. I dual boot Ubuntu and Windows 7. I had Ubuntu 10.04 and all drives showed up under "Places" I could click on any of my Windows/NTFS drives and they would mount as they should. I have since updated to Ubuntu 10.10. One of my drives no longer shows up in "Places" or in Nautilus. I can open gparted and it is listed there, but if I try to click the mount button, I get an error. I am currently at work and can not post any screenshots or errors, but will happily do so later. I was just hoping that someone might be able to give me something to try when I get home. 250gig SATA hard drive (Windows7/NTFS) - recognized/mountable 200gig PATA hard drive (Ubuntu 10.10) - recognized (obviously) 1TB SATA hard drive (NTFS) - not recognized/won't mount Thanks!

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  • System doesn't boot when ubuntu is installed on an SSD

    - by Caetano Nichnich Nunes
    I've recently discovered Ubuntu and decided to give it a try. I am using a Samsung Series 5 p530u3c-ad1 which comes with a 24gb SSD and a ~500gb HDD, My intention is to set the system files to the ssd and the rest to the HDD. The system works fine if I do a direct install using only the HDD, but if I try using the SSD for the system files the computer doesn't boot-up, I do not know if the SSD is being recognized by the computer, I think so because I could install Ubuntu on it, but it doesn't appear on the boot order or the boot menu. I read some posts and tried using boot-repair which pointed me not to forget to set my system to boot from my SSD, unfortunately I cannot because of the issues mentioned above. Thanks for your time.

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  • 13.10 Unable to link Google account

    - by Lolwhites
    When I try to connect my Google account, the following happens: I open "Online Accounts" - the Google account appears in the left hand margin. When I highlight it, I am invited to grant access. On clicking on "Grant Access", I get a window with the following message: Erreur :invalid_request Invalid response_type: code&access_type=offline En savoir plus Détails de la requête response_type=code&access_type=offline scope=https://docs.google.com/feeds/ https://www.googleapis.com/auth/googletalk https://www.googleapis.com/auth/userinfo.email https://www.googleapis.com/auth/userinfo.profile https://picasaweb.google.com/data/ redirect_uri=https://wiki.ubuntu.com/ client_id=759250720802-4sii0me9963n9fdqdmi7cepn6ub8luoh.apps.googleusercontent.com type=web_server Clicking the "Cancel" button returns me to Online Accounts, but a new window opens with the same error messages, and pops up repeatedly when I try to close it. I have tried to remove the account and re-add, but when I click on "Remove Account" I am asked if I'm sure, but nothing happens when I click "Remove"; the dialogue box disappears but the account stays. There's a bug report on Launchpad here but it says the bug has been fixed. Not for me, apparently...

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  • How to retrieve data from a corrupted volume

    - by explorex
    Hi, My Ubuntu 10.10 just crashed, probably due to hardware error (and in the end I was getting errors like Unknown filesystem ..... grub> .., and it went to the GRUB console before I could take any other action). I reinstalled the same version from a USB stick. I had Ubuntu installed with the ext4 file system and I also have the same filesystem in the same hard disk on a different drive. When I try to access my previous filesystem, I get errors: Error mounting: mount: wrong fs type, bad option, bad superblock on /dev/sda6, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so I had some important files in the previous volume ; I don't know how to retrieve them. And what are the chances that I would get the same outcome (hardware error)? Please help me!

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  • Making retro games: Any good known game architectures?

    - by A.Quiroga
    I'm trying to do a remake of Snowbros . I'm doing it using libgdx but at each time i must try to thought how things got done . For example the physics of the jump and collisions . It seams to be time perfect , but i use the deltaTime to try to aproximate the value in game . I think in this case maybe its using some calcs with processor Hz , but i don't know. Then the simple question , is there any resources of how did they programm this games? Or any idea of the simple ideas repeated each game to game in the old style retro games.

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  • OOF checklist

    - by Daniel Moth
    When going on vacation or otherwise being out of office (known as OOF in Microsoft), it is polite and professional that our absence creates the minimum disruption possible to the rest of the business, and especially our colleagues. Below is my OOF checklist - I try to do these as soon as I know I'll be OOF, rather than leave it for the night before. Let the relevant folks on the team know the planned dates of absence and check if anybody was expecting something from you during that timeframe. Reset expectations with them, and as applicable try to find another owner for individual activities that cannot wait. Go through your calendar for the OOF period and decline every meeting occurrence so the owner of the meeting knows that you won't be attending (similar to my post about responding to invites). If it is your meeting cancel it so that people don’t turn up without the meeting organizer being there. Do this even for meetings were the folks should know due to step #1. Over-communicating is a good thing here and keeps calendars all around up to date. Enter your OOF dates in whatever tool your company uses. Typically that is the notification to your manager. In your Outlook calendar, create a local Appointment (don't invite anyone) for the date range (All day event) setting the "Show As" dropdown to "Out of Office". This way, people won’t try to schedule meetings with you on that day. If you use Lync, set the status to "Off Work" for that period. If you won't be responding to email (which when on your vacation you definitely shouldn't) then in Outlook setup "Automatic Replies (Out of Office)" for that period. This way people won’t think you are rude when not replying to their emails. In your OOF message point to an alias (ideally of many people) as a fallback for urgent queries. If you want to proactively notify individuals of your OOFage then schedule and send a multi-day meeting request for the entire period. Remember to set the "Show As" to "Free" (so their calendar doesn’t show busy/oof to others), set the "Reminder" to "None" (so they don’t get a reminder about it), set "Low Importance", and uncheck both "Response Options" so if they don't want this on their calendar, it is just one click for them to get rid of it. Aside: I have another post with advice on sending invites. If you care about people who would not observe the above but could drop by your office, stick a physical OOF note at your office door or chair/monitor or desk. Have I missed any? Comments about this post by Daniel Moth welcome at the original blog.

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  • Grub rescue after installing Ubuntu from USB

    - by Victor Suarez
    I have Windows 7 installed in my internal HDD and wanted to try out Ubuntu so I have an USB to put Ubuntu LiveUSB on and installed Ubuntu on a external HDD and everything worked out fine. Now the problem. If I remove the external HDD and try to boot Windows normally it shows the grub rescue screen. The only way to boot into Windows is by having the external HDD attached. Is there any way I can make it so I won't have to have the external HDD attached to be able to boot my Windows 7?

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  • How do I airport-utils to configure my Airport Extreme?

    - by chands
    I'm trying to use this package (airport-utils) to try to configure my Airport Extreme. I was able to install it without a problem using apt-get but when I try to use it nothing happens. Literally, nothing: shreyas@shreyas-laptop:~$ airport2-portinspector shreyas@shreyas-laptop:~$ No windows open, nothing. I tried calling ps aux and grepping for anything that might hint to the command actually doing something but I came up empty. Does anyone have any experience with this package and can help me, or is there something else I can do to work with my Airport Extreme?

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  • Are programming languages pretty much "stable" for now?

    - by Sauron
    Recently i have looked at the "timeline" of Programming Languages and while a lot has changed in the past 5-10 years, there are a lot of languages that have pretty much "stayed" the same in their niche/use. For example, let's take C language. We don't really ever see much languages being developed (correct me if i'm wrong) to try to Unseat C. However, there are a lot of languages that try to do similar things (look at all the SQL/No-SQL languages) Scripting Languages, etc... Is there a reason for this trend? Or is it just because C was designed very well ? and there isn't really any need for new once?

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  • Reading cpu temperature Intel Celeron (R) with lm-sensors

    - by tim_a
    I know there are already a lot of questions like this, but non of the answers provided there could fix my problem. I try to read out my cpu temperature with lm-sensors on my ubuntu 10.04 LTS installation but I can't get to work. I did try the command sensors-detect several times but still nothing. My computer is an old PC with an Intel Celeron (R) @ 2.60 GHz. The odd thing is that the hdd temp is shown in the applet but when I type in the terminal sensors I get the error: "No sensors found! Make sure you loaded all the kernel drivers you need." I'm not really interested in the hdd temperature but I think it is strange that these sensors do work in the applet and not in the terminal. This is the output that sensors-detect gives: http://pastebin.com/F4hVKaLU Any suggestions?

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  • Simple rendering produces minor stutter

    - by Ben
    For some reason, this game loop renders the movement of a simple rectangle with no stuttering. double currTime; double prevTime = System.nanoTime() / NANO_TO_SEC; double FPSTIMER = System.nanoTime(); double maxTimeDiff = 100.0 / 1000.0; double delta = 1.0 / 60.0; int processes = 0, frames = 0; while(true){ currTime = System.nanoTime() / NANO_TO_SEC; if(currTime - prevTime > maxTimeDiff) prevTime = currTime; if(currTime >= prevTime){ process(); processes++; prevTime += delta; if(currTime < prevTime){ render(); frames++; } } else{ try{ Thread.sleep((long) (1000 * (prevTime - currTime))); } catch(Exception e){} } if(System.nanoTime() - FPSTIMER > 1000000000.0){ System.out.println("Process: " + (1000 / processes) + "ms FPS: " + (1000 / frames) + "ms"); processes = frames = 0; FPSTIMER += 1000000000.0; } } But for this game loop, I get really minor stuttering where the movement does not look smooth. long prevTime = System.currentTimeMillis(); long prevRenderTime = 0; long currRenderTime = 0; long delta = 0; long msPerTick = 1000 / 60; int frames = 0; int ticks = 0; double FPSTIMER = System.currentTimeMillis(); while (true){ long currTime = System.currentTimeMillis(); delta += (currTime - prevTime) / msPerTick; prevTime = currTime; while (delta >= 1){ ticks++; process(); delta -= 1; } prevRenderTime = System.currentTimeMillis(); render(); frames++; currRenderTime = System.currentTimeMillis(); try{ Thread.sleep((long) ((1000 / FPS) - (currRenderTime - prevRenderTime))); } catch(Exception e){} if(System.currentTimeMillis() - FPSTIMER > 1000.0){ System.out.println("Process: " + (1000.0 / ticks) + "ms FPS: " + (1000.0 / frames) + "ms"); ticks = frames = 0; FPSTIMER += 1000.0; } Is there any critical difference that I'm missing here? The one thing I noticed is that if I uncap the fps for the second game loop, the stuttering goes away. It doesn't make sense to me. Also, the second game loop came from Notch's Minicraft code with just my thread sleeping code added in.

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  • Installed fprint, can't login anymore

    - by Otto
    Tried Fprint, was stupid enough not to backup the common-auth file before changing it. Somehow I'm locked out of the system, trying to fingerscan doesn't do any difference. Even when I've done it 5 times and it asks for password, when it asks for password and I write it in and it says that it's the wrong password. I use the same password for root as for my user. Tried to go into Recovery Mode - root - sudo nano /etc/pam.d/common-auth and remove the rows saying that you need the fingerprint to login, but when I try to overwrite, it says the file is read only, even when I try to open it with root. I have a lot of schoolwork files and programs on the system, so I can't afford losing them. Help?

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  • Oracle OpenWorld Update -- Get in the Cloud Now: Building Real Applications with the Java Cloud Service

    - by Ruma Sanyal
    Today we want to highlight a really exciting session focused on what it takes to build a typical application on the Oracle Cloud using the Java Cloud Service. Come to this session to learn the technical ins and outs of building such applications, what services you can use and how you should evaluate the Java Cloud Service for your applications. Whether you are new to the cloud or a veteran of building cloud solutions on other platforms, this will be a dive into the practical issues in the development - tools, build environment, and deployment approaches - that will help you go back home and try the Java Cloud Service out with your applications. This session will include a live demo and a sample application you will be able to try out yourself on the Java Cloud Service. For more information about this and other Cloud Application Foundation sessions, review the Oracle Cloud Application Foundation Focus On document.  Details: Wednesday, Oct 3,  1.15 -- 2.15pm, Marriott Marquis Foothill F  

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  • Oracle's FY14 Global Partner Kickoff Now Available On Demand

    - by Julien Haye
    Oracle's FY14 Partner Kickoff started summer off right! In case you missed the live show, you can watch the replay and catch up on Oracle's strategy and objectives for the upcoming year. We also want to congratulate our FY14 Partner Kickoff Twitter contest winners, Keste, A2F Services and portrix.net GmbH. We hope you enjoy your free OPN Exchange @ Oracle OpenWorld pass! As always, be sure to follow us around the web: We look forward to a great FY14! The Oracle PartnerNetwork Team

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  • How do I stop Ubuntu Precise freezing/hanging

    - by artfulrobot
    At least once a day I lose work on my (2 different) Intel i5 machines running Ubuntu 12.04. The entire system will freeze/lock-up/hang, and never return. At this point nothing works; even the caps lock key doesn't toggle the light on the keyboard; Ctrl-Alt-F1 won't do anything either. askubuntu.com is apparently where I'm directed for support. I suspect this is a kernel bug. But I simply can't keep losing work like this, so I'm anxious to try whatever it takes to get the thing reliably working. Can you suggest something I can try to fix the problem an existing bug I can follow progress on and contribute to (from users/tester's POV) the most constructive way I can contribute to helping fix the problem, keeping in mind that I do need the computer (so can't do things that might "brick" it!)

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  • Changing direction after collision

    - by Balint
    In the first tutorial for GameMaker (catch the clown), I want to set the direction of the clown after the collision with the wall. I want to do it by pressing the wall object with the mouse (before the collision, to set the angle parameter). For example by pressing only once the wall object it would change the clown's direction after collision by 45 degrees, twice by 90 degrees, and so on. How can I do that?

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  • Radeon HD5670 hangs after login

    - by pKaresz
    Thanks in advance for your advices. I installed, Ubuntu 12.04 today, on my PC with a Radeon hd5670 graphics card. The first error I encountered, (just like the first time Unity came out - after witch I waited to try Ubuntu again until now) is, that it hanged after login at the desktop wallpaper, with only the mouse cursor. Well actually the first problem was with the live CD, but I managed to install it, using the install now, not the try now. Live CD has the same problem, as after install. So, after installing and getting the error, I searched of course before asking this:) I found this: Ubuntu hangs at purple screen The accepted answer there helped me to get to this. (note, that the below picture is a screen taken from a working desktop, and then erased the parts that don't show on mine.) Note that there is nothing at the top except the brown bar. No shutdown button, no nothing. The system hangs, I can't click on anything, I can only wiggle around with my mouse XD

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  • flashplugin installer works for firefox but not chromium-browser

    - by user829755
    I'm on Ubuntu precise (12.04.5 LTS) and I do have flashplugin-installer installed. When I click on flash videos in chromium-browser I get "An error occurred, please try again later". In firefox they display fine. I opened chrome://plugins to see if the flash plugin is installed and indeed it's not listed. Also http://www.codegeek.net/flash-version.php displays: "You do not have Flash player installed", while with firefox it says: You have Flash player 11.2.202 installed. Following some instructions on some ubuntu page I copied the plugin using sudo cp /usr/lib/flashplugin-installer/libflashplayer.so /usr/lib/chromium-browser/plugins/ and I started chromium using chromium-browser --enable-plugins but this didn't help. chrome://chrome/ says: Version 36.0.1985.125 Ubuntu 12.04 (283153). what else can I try?

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