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  • The Internet – Then and Now (1996 versus 2011) [Infographic]

    - by Asian Angel
    Use the link below to view the entire infographic. Keep in mind that it may take a few moments for it to load due to its large size. True Hollywood Story: Bipeds and the World Wide Web [infographic] [via TinyHacker] How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • Missing resolutions on ubuntu 11.10 fresh install

    - by Sean Marshall
    Today I installed Ubuntu 11.10 for the first time on my computer. My Monitor's resolution is 1280x1024, but the only resolutions in display are "1024x768 (4:3)" and "800x600 (4:3)". I installed all updates, There is nothing in additional drivers and still nothing. I want to set the resolution to 1280x1024. How do I check my graphic card name? By the way Unity 3d is working and compiz effects are working super fast.

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  • Customers Go On Record About Oracle ERP and HCM Cloud Services

    - by Kathryn Perry
    Listen to these Oracle customers from Red Robin, Herbalife, LendingClub, and Cricket.talk about how they're using Oracle ERP and HCM Cloud Services. Collectively they're driving cost savings, managing global, fast paced growth, automating processes, implementing quickly in the cloud, and much more. Here's the video link: http://www.youtube.com/user/FusionAppsAtOracle

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  • Are these non-standard applications of rendering practical in games?

    - by maul
    I've recently got into 3D and I came up with a few different "tricky" rendering techniques. Unfortunately I don't have the time to work on this myself, but I'd like to know if these are known methods and if they can be used in practice. Hybrid rendering Now I know that ray-tracing is still not fast enough for real-time rendering, at least on home computers. I also know that hybrid rendering (a combination of rasterization and ray-tracing) is a well known theory. However I had the following idea: one could separate a scene into "important" and "not important" objects. First you render the "not important" objects using traditional rasterization. In this pass you also render the "important" objects using a special shader that simply marks these parts on the image using a special color, or some stencil/depth buffer trickery. Then in the second pass you read back the results of the first pass and start ray tracing, but only from the pixels that were marked by the "important" object's shader. This would allow you to only ray-trace exactly what you need to. Could this be fast enough for real-time effects? Rendered physics I'm specifically talking about bullet physics - intersection of a very small object (point/bullet) that travels across a straight line with other, relatively slow-moving, fairly constant objects. More specifically: hit detection. My idea is that you could render the scene from the point of view of the gun (or the bullet). Every object in the scene would draw a different color. You only need to render a 1x1 pixel window - the center of the screen (again, from the gun's point of view). Then you simply check that central pixel and the color tells you what you hit. This is pixel-perfect hit detection based on the graphical representation of objects, which is not common in games. Afaik traditional OpenGL "picking" is a similar method. This could be extended in a few ways: For larger (non-bullet) objects you render a larger portion of the screen. If you put a special-colored plane in the middle of the scene (exactly where the bullet will be after the current frame) you get a method that works as the traditional slow-moving iterative physics test as well. You could simulate objects that the bullet can pass through (with decreased velocity) using alpha blending or some similar trick. So are these techniques in use anywhere, and/or are they practical at all?

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  • How effects found in "Autodesk Fluid FX" are implemented using OpenGL ES?

    - by afds
    How this kind of effects are technically implemented using OpenGL ES? Are they performing simulation on GPU (using Shaders) or CPU while using some smart vertex positioning and texturing? Why it appears so fast (in terms of performance)? You might check the video of that app here: http://www.youtube.com/watch?v=F4KOk6QP6kQ edit Here is the presentation for the app: http://www.futuregameon.com/FGO2010_JosStam.pdf

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  • Any advice for dynamic music control?

    - by Assembler
    I would like to be able to dynamically progress the score, and affect the volume levels of separate channels within the music. How could I do this? From my experience with mod music (olden days Amiga music, Mod Tracker, Scream Tracker, Fast Tracker II, Impulse Tracker etc etc), I believe this is the best way to tackle the problem, to allow the music to move from one loop to another, without anything mixed down. I want to do this in AS3, and am considering pulling apart Flod to make this happen

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  • Windows 7 Tips and Tricks: Taskbar Design

    As mentioned earlier in this series the taskbar in Windows 7 is quite flexible and very functional. This is not only true in how it looks but also in the way it can be used to make life easier on your PC. In this edition of our multi-part series on how to improve the look of your Windows 7 interface we will look at two tips you can follow that will affect your taskbar s design.... Comcast? Business Class - Official Site Sign Up For Comcast Business Class, Make Your Business a Fast Business

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  • Is there a generally accepted maximum number of http requests for a web page load?

    - by MorganTiley
    I'm looking into optimizing my web application's client side performance but cannot figure out a good goal for # of http requests for a page. How does YSlow calculate the grade? This doesn't seem to be documented. Also it seems many sites like linkedin.com, amazon.com get an F grade but the page still loads quite fast. How does it fail but still perform well? Gmail get's an A grade and it has 43 unprimed/10 primed requests.

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  • Overview: Unique offerings for OPN members

    - by michaela.seika(at)oracle.com
    You need knowledge and skills to pass the exams to get specialised. We have mapped the Bootcamps and Courses that will enable you to do this. Oracle University knows that you need knowledge and skills quickly and recognises that you learn fast. Accelerate your learning curve by taking one of our OPN Only Bootcamps . They have highly attractive prices and your OPN discount is applied on top of this. View the schedule for each country at the following webpage:http://education.oracle.com/pls/web_prod-plq-dad/db_pages.getpage?page_id=400&p_name=OPNOFFERS

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  • Creating a comma-separated list (SQL Spackle)

    Learn how to create a comma separated list of values in this short SQL Spackle article by Wayne Sheffield. NEW! Deployment Manager Early Access ReleaseDeploy SQL Server changes and .NET applications fast, frequently, and without fuss, using Deployment Manager, the new tool from Red Gate. Try the Early Access Release to get a 20% discount on Version 1. Download the Early Access Release.

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  • The Seven Sins against T-SQL Performance

    There are seven common antipatterns in T-SQL coding that make code perform badly, and three good habits which will generally ensure that your code runs fast. If you learn nothing else from this list of great advice from Grant, just keep in mind that you should 'write for the optimizer'. Compress live data by 73% Red Gate's SQL Storage Compress reduces the size of live SQL Server databases, saving you disk space and storage costs. Learn more.

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  • Reliable Storage Systems for SQL Server

    By validating the IO path before commissioning the production database system, and performing ongoing validation through page checksums and DBCC checks, you can hopefully avoid data corruption altogether, or at least nip it in the bud. If corruption occurs, then you have to take the right decisions fast to deal with it. Rod Colledge explains how a pessimistic mindset can be an advantage

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  • Temporary Tables in Oracle and SQL Server

    Jonathan Lewis (Oracle Ace Director, OakTable Network) and Grant Fritchey (Microsoft SQL Server MVP) will host a live discussion on Oracle and SQL Server, this time in relation to temporary tables. NEW! Deployment Manager Early Access ReleaseDeploy SQL Server changes and .NET applications fast, frequently, and without fuss, using Deployment Manager, the new tool from Red Gate. Try the Early Access Release to get a 20% discount on Version 1. Download the Early Access Release.

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  • How to synchronize the ball in a network pong game?

    - by Thaars
    I’m developing a multiplayer network pong game, my first game ever. The current state is, I’ve running the physic engine with the same configurations on the server and the clients. The own paddle movement is predicted and get just confirmed by the authoritative server. Is a difference detected between them, I correct the position at the client by interpolation. The opponent paddle is also interpolated 200ms to 100ms in the past, because the server is broadcasting snapshots every 100ms to each client. So far it works very well, but now I have to simulate the ball and have a problem to understanding the procedure. I’ve read Valve’s (and many other) articles about fast-paced multiplayer several times and understood their approach. Maybe I can compare my ball with their bullets, but their advantage is, the bullets are not visible. When I have to display the ball, and see my paddle in the present, the opponent in the past and the server is somewhere between it, how can I synchronize the ball over all instances and ensure, that it got ever hit by the paddle even if the paddle is fast moving? Currently my ball’s position is simply set by a server update, so it can happen, that the ball bounces back, even if the paddle is some pixel away (because of a delayed server position). Until now I’ve got no synced clock over all instances. I’m sending a client step index with each update to the server. If the server did his job, he sends the snapshot with the last step index of each client back to the clients. Now I’m looking for the stored position at the returned step index and compare them. Do I need a common clock to sync the ball? EDIT: I've tried to sync a common clock for the server and all clients with a timestamp. But I think it's better to use an own stepping instead of a timestamp (so I don't need to calculate with the ping and so on - and the timestamp will never be exact). The physics are running 60 times per second and now I use this for keeping them synchronized. Is that a good way? When the ball gets calculated by each client, the angle after bouncing can differ because of the different position of the paddles (the opponent is 200ms in the past). When the server is sending his ball position, velocity and angle (because he knows the position of each paddle and is authoritative), the ball could be in a very different position because of the different angles after bouncing (because the clients receive the server data after 100ms). How is it possible to interpolate such a huge difference? I posted this question some days ago at stackoverflow, but got no answer yet. Maybe this is the better place for this question.

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  • Question about design

    - by lukeluke
    Two fast questions about two design decisions: Suppose that you are checking collisions between game elements. When you find a collision between object 1 and object 2, do you play immediately a sound effect or do you insert it in a list and, in a later a stage, do you process all sound effects? Same question as above for user input. When the user presses key 'keypad left' do you insert the event in a queue and process it later or do you update character position immediately? Thx

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  • Overheating on Ubuntu 12.04

    - by Mati
    I have dell inspiron q17r with two graphic cards and I noticed that it is overheating. I installed bumblebee, jupiter and flashblock, I followed this: http://techhamlet.com/2012/05/ubuntu-how-to-fix-over-heating-of-laptops-with-switchable-graphics/ and right now my laptop temperature is 64C. Is there anything more I can do? Because it still doesn't reallly seem to be working well. Fan is going really fast..

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  • Enterprise Planning - Part 2

    Today's networked and fast-changing economy challenges traditional spreadsheets and department-oriented planning mechanisms. To be competitive, effective planning needs to connect the organizational value chain in an integrated manner. In this podcast hear about how Oracle's Enterprise Business Planning solutions are enabling organizations to link their strategic, financial, and operational plans to achieve both vertical and horizontal alignment.

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  • "selected bootable device failed" error dual boot ubuntu alongside windows8.1

    - by user286280
    i have hp laptop i had installed windows 8 which i upgraded to 8.1 i wanted to dual boot ubuntu 14.04 with windows 8.1 i diasbled secure boot and fast startup then used a liveusb to boot then an error msg pops up saying "the selected bootable device failed" my system boot order is : os boot manager usb hdd internal hdd so my question is that y this msg(selected boot device failed) is popping up and should i try to keep usb hdd on the top of my sysytem boot order in order to get it working??? pls reply soon

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  • 12 Must Have Google Chrome Extensions For Web Designers

    <b>Tech Drive-In:</b> "Google Chrome extensions pool is growing and growing fast. Firefox has been the primary tool for web developers for a long time now. Tools like Firebug in Firefox has taken cult status among web developers. But things are slowly changing now and a number of good alternatives for Firefox web developer extensions can be found among Google Chrome extensions too."

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  • Notebook Review: Toshiba Tecra A11

    Toshiba's 15.6-inch business notebook doesn't skimp on features, with everything from an old-fashioned RS-232 port to facial recognition software, not to mention a fast Core i7 CPU and Nvidia graphics. Does this $1,349 laptop PC have the right stuff to serve as a desktop replacement?

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  • The Art of Link Building

    The success of any website in the fast competitive world of Internet business depends upon the visibility and the ranking of the website on search engines. It is a well established fact that 95% of web traffic is generated through search engines. Therefore the high rank/visibility is imperative for success. Any website however big or small needs search engine recognition.

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