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  • How to load with "simplegame" mode after cooking?

    - by Emran Bayati
    i got a problem after i cook my game in Frontend (udk) ! Every thing is ok during the Cook operation i mean i compiled my scripts,it's ok there's no problem in this step,and i cooked my packages it's ok too ! no problem just like last step. so before i package the whole game;i'll lunch it and see if every thing is ok ! but when i load the game it'll load whit the Unreal tournament default game type ! i mean i don't want it to load with this type ! i want it to load with the "simplegame" game type ! i need to say that i set game type to "simplegame" in the Editor from View world Properties Game Type! but still it's loading with Ut game mode when i cook the game ! I just want load my game in "Simplegame" mode after cooked. if any one can help ! plz help ! Tnx Alot Emran Bayati

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  • Beyond Syntax Highlighting - What other code representations are possible today?

    - by Mathieu Hélie
    Despite GUI applications having been around for 30ish years, software is still written as lines of text instructions, for various valid reasons. But we've also found that manipulating these text instructions is mind-blowingly difficult unless we apply a layer of coloring on different words to represent their syntax, thus allowing us to quickly parse through these text files without having to read the whole words. But besides the Sublime Text minimap feature, I've yet to see any innovation in visual representation of code since colors came around on CRT monitors. I can think of one obviously essential representation that modern graphics technology allows: visual hierarchies for nested structures. If we make nested text slightly smaller than its outer context, and zoom on it when the cursor is focused on the line, then we will be able to browse huge files of nested statements very quickly. This becomes even more essential as languages based on closures and anonymous functions become filled with deep statements. Has anyone attempted to implement this in a text editor? Do you know of any otherwise useful improvements in representing code text graphically?

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  • Wise settings for Git

    - by Marko Apfel
    These settings reflecting my Git-environment. It a result of reading and trying several ideas of input from others. Must-Haves Aliases [alias] ci = commit st = status co = checkout oneline = log --pretty=oneline br = branch la = log --pretty=\"format:%ad %h (%an): %s\" --date=short df = diff dc = diff --cached lg = log -p lol = log --graph --decorate --pretty=oneline --abbrev-commit lola = log --graph --decorate --pretty=oneline --abbrev-commit --all ls = ls-files ign = ls-files -o -i --exclude-standard Colors [color] ui = auto [color "branch"] current = yellow reverse local = yellow remote = green [color "diff"] meta = yellow bold frag = magenta bold old = red bold new = green bold whitespace = red reverse [color "status"] added = green changed = red untracked = cyan Core [core] autocrlf = true excludesfile = c:/Users/<user>/.gitignore editor = 'C:/Program Files (x86)/Notepad++/notepad++.exe' -multiInst -notabbar -nosession –noPlugin Nice to have Merge and Diff [merge] tool = kdiff3 [mergetool "kdiff3"] path = c:/Program Files (x86)/KDiff3/kdiff3.exe [mergetool "p4merge"] path = c:/Program Files (x86)/Perforce Merge/p4merge.exe cmd = p4merge \"$BASE\" \"$LOCAL\" \"$REMOTE\" \"$MERGED\" keepTemporaries = false trustExitCode = false keepBackup = false [diff] guitool = kdiff3 [difftool "kdiff3"] path = c:/Program Files (x86)/KDiff3/kdiff3.exe [difftool "p4merge"] path = C:/Users/<user>/My Applications/Perforce Merge/p4merge.exe cmd = \"p4merge.exe $LOCAL $REMOTE\" .

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  • GPL'ing code of a third party?

    - by Mark
    I am facing the following dilemma at the moment. I am using code from a scientific paper in a commercial project. So basically I copied and pasted the code from the paper's pdf into my code editor and use it in my own code. The code in the paper does not have any copy restrictions or license(like the GPL) so I thought I would be ok using it in a commercial project. However, I have seen several gpl licensed open source projects that use the exact same code from the paper to the point of having the same variable names like in the paper. So what happened here is that a gpl license was put on a third parties non gpl'ed code. Are these open source projects in violation of the gpl or would I be in violation of the gpl because I use code which has been gpl'ed? My common sense tells me it is not allowed to gpl somebody elses non-gpl'ed (like in this case from the paper) code but I though I would ask anyway.

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  • Assembly Jump conditionals -- jae vs. jbe

    - by Raven Dreamer
    Hi, all! I'm working on an assembly program (intel 8086). I'm trying to determine whether an input character (stored in dl) is within a certain range of hex values. cmp dl, 2Eh ;checks for periods je print ;jumps to print a "." input cmp dl, 7Ah ;checks for outside of wanted range jae input ; returns to top Please confirm that this is a correct interpretation of my code: step 1: if dl = 2E, goto print Step 2: if dl = 7A is false, goto input [if dl < 7A, goto input]

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  • Need Help With Partioning

    - by Rakesh Kumar
    I bought a new laptop with no OS and decided to try to linux (Ubuntu) for the first time in my life. It was a clean install, my laptop had no other OS present in it, not even DOS. While installing, it asked for partitioning. Out of the 320GB of free space I created a new partition of 20 GB and installed Ubuntu in it. The rest of the 300GB is still available as free space. Soon I realized that I can't use the 300GB of space and that only 20GB is available to me for use. Can anyone tell me how I can take away some free space away from the 300GB and add that to my 20GB partition? I have installed the Gparted Partition editor from the Ubuntu Software Center but have no idea how to go ahead with it. Thanks :)

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  • Recommended method towards making custom maps for a 2d game?

    - by Qasim
    I am planning on making a 2D game, however different from my last personal projects I want this one to have enhanced graphics, with custom-designed levels. My previous 2d platformers were tile-based, in which I made a map editor for to create levels. However, I am wondering the best way to implement custom designed maps? For say, some grass is a litter higher than others, flowers here and there, cool drawings and structures along the way, etc. instead of just the same old tiles over and over again. I am thinking but I just can't grasp the idea of how to implement it. I have seen it done in other games and am interested to see how they accomplish it, but can't get my hands on some source code. :(

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  • Web development tools/approaches?

    - by Clinton
    My day job involves a bit of programming, but I've recently been attempting some web development for personal reasons. I've got Drupal up and running and done basic things like add new content (i.e. heading and text) and add modules and themes, but I'm not sure how to approach actually designing pages. When I mucked around with webpages 15 years ago, it was just a mixture of HTML, CSS and Javascript, generally written with a text editor. Have things changed, or is this the way I'd make a Drupal page today? If it makes a difference, in my case the page's I want to design simply have static content, but I'd like them to be easily updatable.

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  • Using hash functions with Bloom filters

    - by dangerstat
    Hi, A bloom filter uses a hash function (or many) to generate a value between 0 and m given an input string X. My question is how to you use a hash function to generate a value in this way, for example an MD5 hash is typically represented by a 32 length hex string, how would I use an MD5 hashing algorithm to generate a value between 0 and m where I can specify m? I'm using Java at the moment so an example of to do this with the MessageDigest functionality it offers would be great, though just a generic description of how to do about it would be fine too. Thanks

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  • Interpretation of Greek characters by FOP

    - by Geek
    Hi, Can you please help me interpret the Greek Characters with HTML display as HTML= & #8062; and Hex value 01F7E Details of these characters can be found on the below URL http://www.isthisthingon.org/unicode/index.php?page=01&subpage=F&hilite=01F7E When I run this character in Apache FOP, they give me an ArrayIndexOut of Bounds Exception Caused by: java.lang.ArrayIndexOutOfBoundsException: -1 at org.apache.fop.text.linebreak.LineBreakUtils.getLineBreakPairProperty(LineBreakUtils.java:668) at org.apache.fop.text.linebreak.LineBreakStatus.nextChar(LineBreakStatus.java:117) When I looked into the FOP Code, I was unable to understand the need for lineBreakProperties[][] Array in LineBreakUtils.java. I also noticed that FOP fails for all the Greek characters mentioned on the above page which are non-displayable with the similar error. What are these special characters ? Why is their no display for these characters are these Line Breaks or TAB’s ? Has anyone solved a similar issue with FOP ?

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  • List of custom Launchers & Quicklists for Unity

    - by Nik
    Creating a custom launcher for unity is simple. Quicklists provide a easy and efficient way to quickly access commonly used tasks for a specific application. The steps to create a custom launcher is easy. Right-click on your desktop and click create a launcher. Edit the .desktop file using a text editor and using this you can create static quicklists for the Unity. (more info here and here) So what custom launchers do you use on Unity? Note: Please limit one answer per custom launcher. Also please do provide a screenshot of it in action.

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  • Can SpriteBatch be used to fill a polygon with a texture?

    - by can poyrazoglu
    I basically need to fill a texture into a polygon using the SpriteBatch. I've done some research but couldn't find anything useful except polygon triangulation method, which works well only with convex polygons (without diving into super math which is definitely not something I'm pretty good at). Are there any solutions for filling in a polygon in a basic way? I of course need something dynamic (I'll have a map editor that you can define polygons, and the game will render them (and collision detection will also use them but that's off topic), basically I can't accept solutions like "pre-calculated" bitmaps or anything like that. I need to draw a polygon with the segments provided, to the screen, using the SpriteBatch.

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  • Getting Windows XP colours in .NET

    - by LauraM
    I am trying to get a specific colour used by Windows XP in my .NET application. In Windows XP, if you go the Control Panel in 'category view', on the left hand side you have some 'See Also' options (Windows Update, Help and Support, Other Control Panel Options). The colour I'm trying to get is the light blue background colour shown behind these options. I don't need the hex/RGB value of the colour, as it can change depending on the style settings used on the desktop. My question is - is it possible to programmatically get hold of this colour in a .NET app? The colour doesn't appear to be in SystemColors, although it's very similar to SystemColors.InactiveCaptionText (and I think I can probably get away with using this). I'm just wondering if there is a way to get hold of the exact colour.

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  • Inconsistent mouse cursor status while typing

    - by Jim
    I have noticed that when I type in some programs, Text Editor, Terminal, Bluefish, Gnome Baker, etc. the mouse cursor disappears while I am typing. In other programs like Firefox and LibreOffice, it does not. I am not an application programmer, but I imagined it has to do with their cross-platform nature and the way they are compiled or the toolkits they use. Then I noticed that Gnome-Do behaves the same way, the cursor stays on screen while typing. Why is there inconsistent handling of the mouse cursor, while typing, across different applications? Thank you.

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  • Align tetrahedrons

    - by thedeadlybutter
    I'm currently generating tetrahedron meshes in Unity When a player clicks the side of a mesh, a new one spawns aligned with it, like this. I'm not sure how nor can I find any information on implementing a tetra hedron grid. I tried playing around with the vertices until I realized I need to adjust position & rotation. Any ideas? EDIT: To be clear, the second image was manually placed objects in the Unity Editor. I'm looking to make an algorithm that places the meshes correctly.

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  • How to disable Alert volume from the command line?

    - by Bryce
    There is an option in the Sound Preferences dialog, Sound Effects tab, to toggle Alert volume 'mute'. It works and suffices for my needs to disable the irritating system beep/bell. However, I reinstall systems a LOT for testing purposes and would like to set this setting in a shell script so it's off without having to fiddle with a GUI. But for the life of me I can't seem to find where this can be toggled via a command line tool. I've scanned through gconf-editor, pulseaudio's pacmd, grepped through /etc, even dug through the gnome-volume-control source code, but I am not seeing how this can be set. I gather that gnome-volume-control has changed since a few releases ago. Ideas?

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  • Early Morning Sunrise at the Beach Wallpaper

    - by Asian Angel
    Sunrise [DesktopNexus] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron Is the Forcefield Really On or Not? [Star Wars Parody Video] Google Updates Picasa Web Albums; Emphasis on Sharing and Showcasing Uwall.tv Turns YouTube into a Video Jukebox Early Morning Sunrise at the Beach Wallpaper Data Networks Visualized via Light Paintings [Video]

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  • newb to assembly programming

    - by ida
    i am on a mac (10.6.3) with snow leopard. i hear that the assembly language i work with has to be valid with the chipset that you use. i am completly new to this i have a basic background in C and Objective-C programming and an almost strong background in php. Ive always wanted to see what assembly is all about. the tutorial ill be looking at is by VTC via (http://www.vtc.com/products/Assembly-Language-Programming-Tutorials.htm). what i want to know is are the tutorials that im about to do compatible with the version of mac that i have? sorry i am completly new to this language although i do recall studying some of it way way back in the day. i do have xcode and what i'm wondering is what kind of document would i open in xcode to work with assembly and does the mac have a built in hex editor (when it comes time to needing it)? thanks

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  • What Extends JComponent?

    - by Geertjan
    Let NetBeans IDE tell you what extends JComponent: Thanks to Damian from Gdansk in Poland who left a comment in this blog yesterday that explains how to achieve the above: "Let's say you would like to find all implementations of TreeModel interface. I found today an answer: r-click on class/interface -> chose Navigate->Inspect Hierarchy->select second filter at the bottom of opened window or press Alt+Shift+F12 and then Alt+B." In the list above, double-click an item to open it in the NetBeans Java editor. Handy tip, dziekuje bardzo, Damian.

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  • Ubuntu 12.10 "Turn screen off when inactive for: Never" still turns off

    - by Will
    After a fresh install of Ubuntu 12.10, my screen still goes off after about ten minutes. I've been to the Brightness and Lock control panel. The Turn screen off when inactive for: setting is set for Never. I've been through the dconf Editor searching for power, screen, and idle changing parameters. This doesn't seem to have any effect on the display timeout. Here's one more interesting thing, the screen doesn't go off, per se. It just goes black. Meaning, the back lighting is still on, and all the pixels are black. When it goes black, it does a very pleasant quick dim to black. Similarly, it quickly un-dim's after a key press, mouse movement, or mouse click. So, I'm feeling this is more of a software setting the timeout, not a power saving function.

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  • TinyMCE autoresize plugin not works

    - by user31929
    I want to reproduce this simply behaviour : http://tinymcesupport.com/tutorials/autoresize-automatic-resize-plugin This is my init: <!-- TinyMCE --> <script type="text/javascript" src="js/jscripts/tiny_mce/tiny_mce.js"></script> <script type="text/javascript"> tinyMCE.init({ mode : "exact", elements : "pagina_testo_colonna1,pagina_testo_colonna2,pagina_testo_colonna3", theme : "advanced", plugins:"paste,autoresize", plugin_preview_width : "100%", width : "100%", theme_advanced_buttons1 : "pastetext,|,bold,italic,underline,strikethrough,|,bullist,numlist,|,indent,outdent,|,undo,redo,|,justifyleft,justifycenter,justifyright,justifyfull,|,link,unlink,|,charmap", theme_advanced_buttons2 : "", theme_advanced_buttons3 :"", theme_advanced_disable : "image,anchor,cleanup,help,code,hr,removeformat,sub,sup", theme_advanced_resizing : true, paste_text_use_dialog : true, relative_urls : false, remove_script_host : false }); </script> <!-- /TinyMCE --> i have added "autoresize" to plugins list but my editors not resize while i writing, they simply scroll. I have multiple editor in the same page. What's wrong with my code?

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  • Unity Frustum Culling Issue

    - by N0xus
    I'm creating a game that utilizes off center projection. I've got my game set up in a CAVE being rendered in a cluster, over 8 PC's with 4 of these PC's being used for each eye (this creates a stereoscopic effect). To help with alignment in the CAVE I've implemented an off center projection class. This class simply tells the camera what its top left, bottom left & bottom right corners are. From here, it creates a new projection matrix showing the the player the left and right of their world. However, inside Unity's editor, the camera is still facing forwards and, as a result the culling inside Unity isn't rendering half of the image that appears on the left and right screens. Does anyone know of a way to to either turn off the culling in Unity, or find a way to fix the projection matrix issue?

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  • Ambiguous Comparison Hint

    - by Ondrej Brejla
    Hi everybody! Today we would like to show you some new hint which will be available in NetBeans 7.3. It's called Ambiguous Comparison hint. Its name seems to be quite fuzzy, but it describes exactly what the hint does. It tries to check all comparisons whether they are intended. Because sometimes you want to make a simple assignment, but you make a typo and comparison appears. It's really dangerous mistake because then your code doesn't work as expected. Your application can produce buggy results. So here is how it looks like: But sometimes a comparison is really intended. E.g. in return statements when you want to return a boolean, so then the hint works as expected and no warning appears. That's all for today and as usual, please test it and if you find something strange, don't hesitate to file a new issue (component php, subcomponent Editor). Thanks.

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  • How to use C to write to flash drive bootsector despite error 'Failed to open file to write.:Permiss

    - by updateraj
    My goal is to manipulate the boot-sector in my flashdrive (volume E:) I am using XP. I am able to read the boot-sector FILE *fp_read = fopen("\\\\.\\E:", "rb"); /* Able to proceed to read boot sector */ however i am not able to open the file to write using fopen in 'wb' mode. FILE *fp_read = fopen("\\\\.\\E:", "wb"); /* Unable to proceed due to Failed to open file to write.:Permission Denied */ The flash-drive is not in use at the moment of execution. Hex-editors are able to manipulated boot sector etc, i believe it possible to do so in c. Any suggestion or insight to overcome the access problem so as to be able to write?

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  • Alt Key + Mouse Scroll is the New Text Zoom In/Out in NetBeans

    - by Geertjan
    When the text zoom in/out, via "Ctrl Key + Mouse Wheel", was introduced in editors in a recent version of NetBeans IDE, many people cheered. Others booed because the combination "Ctrl Key + Mouse Wheel" is often pressed accidentally, especially when the user scrolls in the editor while intending to use some Ctrl shortcut, such as paste, which is Ctrl-v. So, in NetBeans IDE 7.2, the text zoom in/out is now "Alt Key + Mouse Wheel": http://netbeans.org/bugzilla/show_bug.cgi?id=212484 Remember that the text change only persists for as long as the file is open. So, if you've accidentally resized the text (i.e., in the current situation, prior to 7.2, where unintended side effects may happen because of Ctrl key usage), you can just close the file and reopen it to get the text size back to the way it was before.

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