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  • Creating anonymous functions in loop with not the same arguments

    - by onio9
    Hello! I want to make in loop set of buttons, and add to them some events, but anonymous functions is the same. I write example code: for(var i:int=0;i<5;i++) { var button:SimpleButton = new SimpleButton(...); ... button.addEventListener(MouseEvent.CLICK, function(event:MouseEvent):void { trace(i); }); } ... And I want to trace 1,2,3.. from click buttons instead of 4,4,4,4 .. Do you know how can I make this ?

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  • Huge framerate difference between Test and Publish movie in Flash?

    - by Glacius
    Simply put, I am making a flash midi player. I am using ENTER_FRAME for my timings. I set the framerate to 100 to ensure that the timing of each note in milliseconds is accurate. When I test the movie with CTRL + ENTER it works fine. When I publish it and open it in a browser (tested both IE and Chrome), it suddenly plays back a lot slower. I don't think it's a performance issue, since the code is very simple. If this slowdown is consistent then I can perhaps work with it so that the playback speed will be correct. Do browsers make the framerate slower or do they implement a framerate cap of some sort? What is going on?

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  • display flex xml with dash

    - by user217582
    In Flex, how do I display "midi-channel" to s:Label? I tried songTitle.text = mainXML.child("movement-title").text(); it worked but unsure how to display for midi-channel part. <score-partwise> <movement-title>zsdf</movement-title> <part-list> <score-part id="P1"> <part-name>Piano</part-name> <score-instrument id="P1-I1"> <instrument-name>Acoustic Grand Piano</instrument-name> </score-instrument> <midi-instrument id="P1-I1"> <midi-channel>1</midi-channel> <midi-program>1</midi-program> </midi-instrument> </score-part> </part-list>

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  • How should I smooth the transition between these two states in flex/flashbuilder

    - by Joshua
    I have an item in which has two states, best described as open and closed, and they look like this: and And what I'd like to do is is smooth the transition between one state and the other, effectively by interpolating between the two points in a smooth manner (sine) to move the footer/button-block and then fade in the pie chart. However this is apparently beyond me and after wrestling with my inability to do so for an hour+ I'm posting it here :D So my transition block looks as follows <s:transitions> <s:Transition id="TrayTrans" fromState="*" toState="*"> <s:Sequence> <s:Move duration="400" target="{footer}" interpolator="{Sine}"/> <s:Fade duration="300" targets="{body}"/> </s:Sequence> </s:Transition> <s:Transition> <s:Rotate duration="3000" /> </s:Transition> </s:transitions> where {body} refers to the pie chart and {footer} refers to the footer/button-block. However this doesn't work so I don't really know what to do... Additional information which may be beneficial: The body block is always of fixed height (perhaps of use for the Xby variables in some effects?). It needs to work in both directions. Oh and the Sine block is defined above in declarations just as <s:Sine id="Sine">. Additionally! How would I go about setting the pie chart to rotate continually using these transition blocks? (this would occur without the labels on) Or is that the wrong way to go about it as it's not a transition as such? The effect I'm after is one where the pie chart rotates slowly without labels prior to a selection of a button below, but on selection the rotation stops and labels appear... Thanks a lot in advance! And apologies on greyscale, but I can't really decide on a colour scheme. Any suggestions welcome.

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  • Refer to a Spark view component in code

    - by David
    I'm building a mobile AIR app using Flash Builder 4.5. The initial view in my views package is TestHomeView.mxml. I want to refer to it in one of my .as classes elsewhere in the app, and I'm not sure how to do that. Theoretically I should be able to add an "id" attribute to TestHomeView.mxml, but FB gives me an error: "id is not allowed on the root tag of a component". The root tag is s:view. The reason I need to do this is that within another class I make various calculations and then need to pass an array of values to a component in my view class. So in SomeOtherActionScriptClass.as I first assemble the array, myArray, and then in that class I want to do this: myViewComponent.viewArray = myArray; If I'm going to do that, I also need to import the view class into the .as class, which strikes me as weird. So is there a simple way to do what I want, or do I have to dispatch a custom event which contains the array, and listen for it in the view class? Thanks.

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  • How to play sound from libray in AS3?

    - by Ullallulloo
    In Flash 10/AS3, I added some sound and it seems to be working alright, but I think I'm doing it wrong. I imported the sound into the library, but I believe that it's reloading it from the folder with the swf/sound. I'm loading them like so: var request1:URLRequest = new URLRequest("CLICK8C.mp3"); clickSound = new Sound(); clickSound.addEventListener(Event.COMPLETE, completeHandler); clickSound.load(request1); Is there a way to get it to just load it from the library?

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  • How to combine several movieclips into one scene?

    - by NKelly
    Hi everyone, I'm creating a website that allows kids to designs a tshirt. I will have four section, colour, graphic, text and print. I have created these sections on demos and they are all working. I now need to properly create them all on one movie clip. I'm having problems with it, when i select the chosen tshirt colour and move onto the graphic section the shirt is white again and hasnt came through blue. Its the same for every section, when I select a grahic they dont come through either etc when I click the next button it refreshs the page. Does anyone know how to create this kind of design on one movie clip using different frames and so that the colour etc transfers onto each new page? PLEASE HELP!!!

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  • What's the Flash equivalent of FlexEvent.CREATION_COMPLETE

    - by John
    I'm moving some Flex classes to pure Flash/AS3 to be part of a shared library. I have an event listener on FlexEvent.CREATION_COMPLETE to create and add display-objects once things are running, but I don't know the right way to do this in Flash? edit: Maybe if my class subclasses Sprite rather than a Flex class, I can add children in the constructor, I don't need to wait for a "construction complete" event?

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  • AS3IsoLib New IsoSprite

    - by KoopaTroopa
    I'm following a guide (http://www.jsparrowhawk.com/blog/?p=75) on how to use the As3IsoLib library. It seems his examples are a little erroneous at times. I'm at the part of creating a sprite, assigning it an image and then rendering. When I test my application I get my box and grid but not the sprite. var mySprite:IsoSprite; mySprite = new IsoSprite(); mySprite.setSize(40, 40, 0); mySprite.moveTo(120, 40, 0); scene.addChild(mySprite); var myImgLoader:Loader = new Loader(); var myImgURL:URLRequest = new URLRequest("http://www.jsparrowhawk.com/blog/wp-content/uploads/2011/10/as3isolib_styling_6b.jpg"); myImgLoader.load(myImgURL); myImgLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imgLoadComplete); function imgLoadComplete(e:Event):void { var myImg:Bitmap = new Bitmap(e.target.content.bitmapData); mySprite.sprites = [myImg]; scene.render(); }

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  • trigger animation with timer, as3

    - by VideoDnd
    How do I trigger the animation in sync with my timer?My timer and flip animation work, but they are out of sync with each other. I'm lost with the IF ELSE statements. Each time the value of my textfield changes, my number needs to flip. See example. Example //IF ELSE FUNCTION function theFlip(event:TimerEvent):void { count++; if (count < 9) { oldcount = count - 1; } else { count++; fcount=int(count) count++; oldcount = count - 1; } } //Cont... Complete Codehere's the file //Timer var timer:Timer = new Timer(100); //Integer values var count:int = 0; var fcount:int = 0; var oldcount:int = 0; //Formatting String function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("00" + whole).substr(-2, 2) + "." + (fraction < 10 ? "0" + fraction : fraction); } //Start the timer timer.start(); timer.addEventListener(TimerEvent.TIMER, theFlip); //IF ELSE FUNCTION function theFlip(event:TimerEvent):void { count++; if (count < 9) { oldcount = count - 1; } else { count++; fcount=int(count) count++; oldcount = count - 1; } var toText:String = formatCount(fcount); sec4.digit.text = toText.substr(4, 1); flip4.flip.digit.text = toText.substr(4, 1); flip4.gotoAndPlay(2); sec3.digit.text = toText.substr(3, 1); flip3.flip.digit.text = toText.substr(3, 1); flip3.gotoAndPlay(2); sec1.digit.text = toText.substr(1, 1); flip1.flip.digit.text = toText.substr(1, 1); flip1.gotoAndPlay(2); }

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  • Array, change color, as3

    - by pixelGreaser
    Hi Thanks for the help Yesterday, but I have on more question. How can I change color of text on certain words? My animation plays the text animation of THIS SALE IS RED HOT!!! I want RED HOT it to be red. It seems the array can be indexed in such a way to switch the color from Blue to Red. MY BANNER ADD var myArray:Array = ["THIS","SALE","IS","RED HOT!!!",]; var tm:Timer = new Timer(500); tm.addEventListener(TimerEvent.TIMER, countdown); function countdown(event:TimerEvent) { tx.text = myArray[(tm.currentCount-1)%myArray.length]; } tm.start(); tx.textColor = 0x0000FF; Cont...PSEUDO CODE //var myArray:Array = ["This","Sale","is","RED HOT!!!",]; var spliceRedhot = myArray.splice(-1); //trace(myArray[2]); trace(spliceRedhot); function mySplice(e:Event):void{ if (spliceRedhot = 4){ //Make RED HOT!!! red tx.textColor = 0xFF0000; } else{ //Text is Blue again tx.textColor = 0x0000FF; } }

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  • How to best manage multi-frame MovieClips with classes?

    - by Arms
    After switching to AS3, I've been having a hell of a time figuring out the best way to manage MovieClips that have UI elements spread across multiple frames with a single class. An example that I am working on now is a simple email form. I have a MovieClip with two frames: the 1st frame has the form elements (text inputs, submit button) the 2nd frame has a "thank you" message and a button to go back to the first frame (to send another email) In the library I have linked the MovieClip to a custom class (Emailer). My immediate problem is how do I assign a MouseEvent.CLICK event to the button on the 2nd frame? I should note at this point that I am trying to avoid putting code on the timeline (except for stop() calls). This is how I am 'solving' the problem now: Emailer registers an event listener for a frame change ( addEventListener("frame 2", onFrameChange) ) On the 2nd frame of the MovieClip I am calling dispatchEvent(new Event("frame 2")); (I would prefer to not have this code on the frame, but I don't know what else to do) My two complaints with this method are that, first I have calls to addEventListener spread out across different class methods (I would rather have all UI event listeners registered in one method), and second that I have to dispatch those custom "onFrameChange" events. The second complaint grows exponentially for MovieClips that have more than just 2 frames. My so called solution feels makes me feel dirty and makes my brain hurt. I am looking for any advice on what to do differently. Perhaps there's a design pattern I should be looking at? Should I swallow my pride and write timeline code even though the rest of my application is written in class files (and I abhor the Flash IDE code editor)? I absolutely LOVE the event system, and have no problem coding applications with it, but I feel like I'm stuck thinking in terms of AS2 when working with mutl-frame movieclips and code. Any and all help would be greatly appreciated.

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  • flex application transparent backbround

    - by simplemagik
    i have some problems with embedding swf into html page. Customer asked me to add some round corners to my application. I added. Then the design of the has changed and instead of black background i got ragial gradient( So, i need to make the corners of the swf transparent, but don't know how. wmode=transparent and backgroudAlpha param doesn't work. Need some help... :/ It's important that one solution i found works on Flash Builder Beta 2, but didn't work on Adobe flash builder 4.

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  • Unreachable, existing variable

    - by Oden
    I'm new at as3, maybe thats the reason why i don't understand, why the setInterval causes an error. <mx:Script> <![CDATA[ import flash.utils.setInterval; import mx.controls.Alert; [Bindable] public var MyInt:int = 500; setInterval(function():void{ ++MyInt; },1000); ]]> </mx:Script> I have a label where the value of MyInt gets visible, the bind works perfect, i've tested it several ways, and i i create a button it grows the number, but if i use the setInterval function i get an error: Access of undefined property myInt. Why? What does cause this? Please explain it, so I can avoid errors like this. Thanks

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  • Confusion over manual/automatic sizing of Flash Sprite Objects

    - by John
    If I have a custom class subclassing Sprite and it draws some simple objects, how does this work with respect to the Sprite.width & Sprite.height properties? It seems I can draw (for example) a rectangle of any size, bigger than the Sprite size. Similarly if I set the width/height properties, what happens to the content already drawn? As a use-case, I might have a stick-man which is drawn as a set of lines, I want to set the man's height and the rendering is scaled to this. Are there any issues with width/height being auto-calculated or am I misunderstanding what these properties actually mean?

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  • Mask image does not appear on the screen

    - by Ponty
    I have imported to the library two images and have given them the custom class names MaskImage and MaskedImage. Then i write the code: package { import flash.display.*; public class MaskDemo extends Sprite { // Properties private var sprMaskedImage:Sprite; private var sprMaskImage:Sprite; private var bmMaskedImage:Bitmap; private var bmMaskImage:Bitmap; // Constructor public function MaskDemo() { do_magic(); } // Methods private function do_magic():void { bmMaskedImage = new Bitmap(new MaskedImage(0, 0)); bmMaskImage = new Bitmap(new MaskImage(0, 0)); sprMaskedImage = new Sprite(); sprMaskedImage.addChild(bmMaskedImage); sprMaskImage = new Sprite(); sprMaskImage.addChild(bmMaskImage); sprMaskedImage.mask = sprMaskImage; this.addChild(sprMaskImage); } } } But it does not appear anything on the display. Any ideas why is happening that?

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  • Flex 4 itemRendererFunction problem.

    - by michael
    This is a Flex 4 application: I have created a list as the following: <s:List id="previewList" horizontalCenter="14" verticalCenter="-112" itemRendererFunction="listItemRendererFunction" click="controller.previewListClickHandler()"> </s:List> And I have the itemRendererFunction: public function listItemRendererFunction(item:Object):ClassFactory { var cla:Class = SimpleItemRenderer; if( item.save == true ) { cla = ColorItemRenderer; } else { cla = SimpleItemRenderer; } return new ClassFactory(cla); } The application works fine if the listItemRendererFunction is inside fx:Script. However, when I put the listItemRendererFunction into a class and change to the following: itemRendererFunction="controller.listItemRendererFunction" in the List component. If I run the application, I get the " Error #1009". Please advice how to fix it.

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  • Can't use static const as param in function call within binding tags in Flex 3

    - by buzzer
    I'm having a problem in flex 3 where if a static const I have defined is used as the parameter to a function call within binding tags I get a "1120: Access of undefined property NodePropertyMatrix". _propMtx is a ArrayCollection. <mx:HBox visible="{_propMtx.getItemAt(NodePropertyMatrix.srcParent)}"> Above code throws the error, but the following code does not <mx:HBox visible="{NodePropertyMatrix.srcParent}"> NodePropertyMatrix is an AS class as follows: package model.constants { import mx.collections.ArrayCollection; public class NodePropertyMatrix { public static const srcParent:Number = 0; } } Anyone know what is wrong here?

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  • Smart way to execute function in flash from an imported html (or XML) plain text

    - by DomingoSL
    Ok, here is the think. I have a very simple flash program code in AS3, inside this program there is a dynamic textfield html capable. Also i have a database were i will put some information. Each element in the database can be linked to other. For example, this database will contain tourist spots, and they can be related with others in the same database. Ramdom place 1 This interesting spot is near <link to="ramdo2">ramdom place2</link>. And so, so so... The information in the database is retrived by the flash application and it shows the text on the dynamic textfield. I need somehow to tell my flash application that have to be a link to other part of the database, so when the user click the link a function in flash call this new data. The database is a simple Mysql server, and the data is not yet in there, waiting for your suggestions of how to format it and develop the solution. Im a php developer too, so i can make a gateway in PHP to read the MySQL and then retrive some format to flash, an XML for example.

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  • How to dynamically change comboboxes value based on other combobox in AS3 flash

    - by Mirage
    I have one xml file like below <tree> <branch1><node1/><node2/><node3/><branch1> <brach2><node1/><node2/><node3/><branch1> <branch3><node1/><node2/><node3/><branch1> <branch4><node1/><node2/><node3/><branch1> </tree> I have one combobox which is populated with branch1 branch2 branch3 Now i want that when branch 1 is selected then combobox2 should automatically loads with node1 node2 node3 My CUrrent code is for each(var element:XML in testXML.elements()) { comboFar.addItem({label:element.name(),label:element.name()}); }

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  • Looking for ideas on automatically arranging a set of objects (furniture) in a virtual room in AS3

    - by raf
    First of all, I don't want to visually arrange 3D models dragging them with the mouse, all I want is: Given a room of certain dimensions (L,W,H) and given a set of elements like beds, chairs, etc (with L,W,H dimensions, of course) I want to automatically arrange those elements to take advantage of the space as much as I can. So I want to be able to put as much furniture as I can in a given room. At the end I need to represent the arranged items visually, inside the room. My first thought was to use an array of items and sorting it with array.sortOn(["l","w","h"] Array.NUMERIC) and then define a gap between the objects and make the maths to put the objects one next to another, etc. but that isn't a good approach because some items may be placed on top of another ones (boxes of the same size, boxes on top of tables, etc). I really don't have experience on 3D programming, that's why I'm asking for help. Thanks in advance.

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  • AS3 (Pixelfumes Reflection Class)

    - by Mick
    Hi I am using a reflection class in my code. I have stripped it right down to the code below. I have a mc on the stage with an instance name of sand. I have tried all combinations and do not get an error BUT i don't get a reflection either. I have been on the forums for the site but cant find any info. Does anyone have any experience with this plugin please ? import com.pixelfumes.reflect.*; new Reflect({mc:sand, alpha:100, ratio:255, distance:0, updateTime:0.2, reflectionAlpha:100, reflectionDropoff:3.64});

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  • flash cs4: how can i change mouse cursor as if i'm on a button ?

    - by ufk
    Hiya. I have some MovieClips that act like buttons, how can i do that when the user hovers on the movieclip, the mouse cursor will change to a hand or the default cursor when it hovers a button. i don't want to create my own custom cursor, i want to use the default set of cursors that come with flash. thanks using flash cs4, action script 3

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