Search Results

Search found 4599 results on 184 pages for 'spring actionscript'.

Page 115/184 | < Previous Page | 111 112 113 114 115 116 117 118 119 120 121 122  | Next Page >

  • stagewebview calling local javascript

    - by wangjl1110
    friends. I'm currently developing a flex mobile project. I currently need to load local javascript using stagewebview. Like: var str:String = '<head>'+ '<script src="myLocalJs.js"/>'+ '</head><body>...</body>'; webView:StageWebView = new StageWebView(); webView.loadString(str); Is there any way to load local javascript using StageWebView? I'm not expecting an answer like 'There is a project called StageWebViewBridge' since it does't have all the features I need. THX!!

    Read the article

  • Iframe Javascript call to Flex

    - by Vince Lowe
    I have a flex application with an iframe layered on top. I want to make a call from the iframe to flex with javascript. So far i have tried this: This is the Object containing the swf embed in the ROOT document <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="IPRS_Dispatcher" width="1400" height="1000" codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab"> <param name="movie" value="DispatcherMain.swf" /> <param name="quality" value="high" /> <!-- <param name="bgcolor" value="${bgcolor}" /> --> <param name="allowScriptAccess" value="sameDomain" /> <param name='flashVars' value='strLang=english&strIPRSSrvHost=&strGPSSrvHost=192.168.1.130&strGPSSrvSoapPort=8081&strGPSSrvFwdPort=26000&strLoginMode=simple&strSOSSrvHost=192.168.1.80&strSOSSrvSoapPort=8082&strSOSSrvFwdPort=26001&strSOSLoginMode=simple&strUserSIP=&strUserPswd=&nDelayForMapReadySecs=10&nGPSUpdatesRateSecs=120&nGPSSubscriptionsIntervalMinutes=10&nLat=35.0&nLng=32.5&nZoomLevel=5&strClientServiceVersion=2.1.36.19&nPathDotsSize=1&nPathWidth=5&bHideAnnounce=false&bHideEmergencyPan=true&strMapMarkerLabelMode=name&key=ABQIAAAAYbXZyR09wFj6QsiYucHpGxQEO34WZEWuIFq1A7yobGXPE-K5exQV9ZYR6NIkF8LCR8wsYvlhOIYsfA' /> <embed id="IPRS_Dispatcher2" src="DispatcherMain.swf" flashVars='strLang=english&strIPRSSrvHost=&strGPSSrvHost=192.168.1.130&strGPSSrvSoapPort=8081&strGPSSrvFwdPort=26000&strLoginMode=simple&strSOSSrvHost=192.168.1.80&strSOSSrvSoapPort=8082&strSOSSrvFwdPort=26001&strSOSLoginMode=simple&strUserSIP=&strUserPswd=&nDelayForMapReadySecs=10&nGPSUpdatesRateSecs=120&nGPSSubscriptionsIntervalMinutes=10&nLat=35.0&nLng=32.5&nZoomLevel=5&strClientServiceVersion=2.1.36.19&nPathDotsSize=1&nPathWidth=5&bHideAnnounce=false&bHideEmergencyPan=true&strMapMarkerLabelMode=name&key=ABQIAAAAYbXZyR09wFj6QsiYucHpGxQEO34WZEWuIFq1A7yobGXPE-K5exQV9ZYR6NIkF8LCR8wsYvlhOIYsfA' width="1400" height="1000" name="IPRS_Dispatcher" align="middle" play="true" loop="false" quality="high" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer"> <!-- bgcolor="${bgcolor}" --> </embed> </object> I have added addcallback for the function i want to expose ExternalInterface.addCallback("sendToFlash", callFromJavaScript); FYI public function callFromJavaScript(str):void { LogAddItem( 30, str); } In my IFRAME i have added the function function callToFlash(str) { var swf = parent.top.$("#IPRS_Dispatcher"); var bool = swf.sendToFlash(str); } Now getting error in chrome - Uncaught TypeError: Object [object Object] has no method 'sendToFlash' UPDATE 25/06/2012 - output from console.log(swf) [ <embed src=?"DispatcherMain.swf" width=?"100%" height=?"100%" align=?"middle" id=?"IPRS_Dispatcher" quality=?"high" name=?"IPRS_Dispatcher" wmode=?"opaque" allowfullscreen=?"true" allowscriptaccess=?"always" pluginspage=?"http:?/?/?www.adobe.com/?go/?getflashplayer" flashvars=?"strOEM=mt&strSplashImage=./?assets/?loadinglogo.jpg&strLang=english&strSelectableLangs=english,chinese, portuguese_brazil,german,french,spanish&strIPRSSrvHost=85.118.26.10&strGPSSrvHost=85.118.26.16&strGPSSrvSoapPort=8081&strGPSSrvFwdPort=26000&strLoginMode=simple&strUserSIP=&strUserPswd=&strSOSSrvHost=85.118.26.17&strSOSSrvSoapPort=8082&strSOSSrvFwdPort=26001&strClientServicePort=&strSOSLoginMode=simple&themeColor=a7c3e3&showRTTPriority=false&showGPSUpdateRate=true&nSamePosErrMeters=300&nDelayForMapReadySecs=10&nGPSUpdatesRateSecs=65535&nGPSSubscriptionsIntervalMinutes=10&nLat=48.311058&nLng=11.636753&nZoomLevel=13.0&strClientServiceVersion=2.1.36.04&bDispatcherEndsSessions=true&nSOSSubscriptionsIntervalMinutes=1&GPSKATime=20&SOSKATime=20&nPathDotsSize=2&nPathWidth=5&bHideAnnounce=false&bHideEmergencyPan=false&bHideDebugLog=false&showMutedColumn=false&strLogFilter=&strMapMarkerLabelMode=name&key=ABQIAAAAfJEcVYS6-jYp2UOUy8Wh5xSCeXAFBxztfWxjY5w1WzTnKjnSVRS7Uu5XoOIwTg2R_tq_c0QSCPxSHw" type=?"application/?x-shockwave-flash">? ]

    Read the article

  • AS3 try/catch out of memory

    - by StfnoPad
    Hi, I'm loading a few huge images on my flex/as3 app, but I can't manage to catch the error when the flash player runs out of memory. Here is the what I was thinking might work (I use ???? because i dont know what to catch): try{ images = new Array(frames); for (var i:uint = 0; i < frames; i++){ imagesBA[i] = new BitmapData(width, height, false, 0x000000FF); } } catch(error:????){ Alert.show("Out of memory!"); } Any idea what ???? can be? Or does anyone knows how to catch when there is no memory for a variable?

    Read the article

  • Flex Drawing Library

    - by Evgeny Nacu
    Do you know any simple drawing libraries with align support (one component to other, also align to grid) I would like to implement simple editor of wall configuration in the apartments, by the way. Or, may be, there is no such component and is better to use Graphics class?

    Read the article

  • SecurityError: Error #2152: Full screen mode is not allowed.

    - by meghana
    I have one flash player , which have full-screen functionality . which is not working in FF and MAC Chrome . and throws an error as below. SecurityError: Error #2152: Full screen mode is not allowed. at flash.display::Stage/set displayState() at com.IQMediaCorp.core::IQMediaCorpPlayer/ToggleFullScreen() I have googled about the issue and already verified some points below my player have allowfullscreen = true in html object / encode element. the methid ToggleFullScreen is an mouse click event below is code for ToggleFullScreen method public function ToggleFullScreen(e:MouseEvent) { if (stage.displayState == StageDisplayState.FULL_SCREEN_INTERACTIVE) { bKnob.alpha=0; bigScreen=true; stage.displayState=StageDisplayState.NORMAL; } else { bigScreen=false; stage.displayState=StageDisplayState.FULL_SCREEN_INTERACTIVE; bKnob.alpha=0; } } i don't get the reason why it is not working. can anybody help?? Thanks

    Read the article

  • How do I generate (ActionSctipt) classes for a new project?

    - by Iain
    Whenever I start a new game, I make a whole bunch of classes that extend my base classes, so: com.blah.Game extends com.iainlobb.Game and has some setup code com.blah.Player extends com.iainlobb.Player, and has some setup code etc Now all I need is a way to generate these classes at the start of the project so I don't have to create each one manually. It will save me at least an hour of faffing around per game. So how do I do it? I normally use FlashDevelop but I also have FlexBuilder 3, or I'm happy to download whatever other software I need (PC). Thanks.

    Read the article

  • What is the "proper" method for determining if a swf is running within an AIR application?

    - by Michael Prescott
    I've got a Flex Web project and a Flex AIR project that use a common code-base. The common code defines several run-time loaded Flex Modules. I want the Flex Modules to behave differently depending on whether the running base application is WEB or AIR. What is the proper method for determining from the module code whether the module is running in a WEB or AIR application? (I found that Security.sandboxType.toString() returns "application", but I haven't found anything better in the documentation, yet.)

    Read the article

  • AS3 validate form fields?

    - by show
    Hi, I wrote a AS3 script, i have 2 fields to validate, i.e email and name. For email i use: function isValidEmail(Email:String):Boolean { var emailExpression:RegExp = /^[a-z][\w.-]+@\w[\w.-]+.[\w.-]*[a-z][a-z]$/i; return emailExpression.test(Email); } How about name field? Can you show me some sample code? EDIT: Invalid are: blank between 4 - 20 characters Alphanumeric only(special characters not allowed) Must start with alphabet

    Read the article

  • AS3: resizing as a result of an eventListener

    - by Jaimie
    Hi everyone, I have coded a map that when a province object is clicked on, it should move to the center of the screen and grow a percentage of the width, along with displaying a number of different things. The problem is that in order for the image to resize it needs to be clicked on twice. It moves, and all of the children display just as they were designed to do, but the resize doesn't work on the first try. Any ideas how to fix this problem? ... menuItem4_mc.addEventListener(MouseEvent.CLICK, onClick); ... public function onClick(mc:MouseEvent):void { menuItem4_mc.width = width * .65; menuItem4_mc.height = height * .7; //brings Ontario To the front of the stage setChildIndex(menuItem4_mc,numChildren - 1); menuItem4_mc.x= 670/2; menuItem4_mc.y= 480/2; ... } Thank you!

    Read the article

  • How to add Flex 4 spark List Item custom properties

    - by maik3l
    I'm trying to make a simple flash application providing interface for taking tests as a high school assignment. One of the requirements is to use an XML file as data source.Now, having a List component bound to the XML file with questions consisting of data such as question body, question type (ie. single choice, multiple choice, open, image etc.) and possible answers (where applicable), I was wondering if I could add some additional data (and what is the best possible way to do so) to each question upon its transfer to the List component. I am trying to achieve two main goals with this: firstly, to mark the questions to which an answer has already been given, like with such code in ItemRenderer class: <s:Label color="{data.color}" text="{data.label}"/> where data.color would be set whenever the user gives an answer to a question. Secondly, while at it, I thought of such possibility as a great way to store answers given to particular questions. In this case, the Class of the answer object would have been Object, since there has to be many type of questions (where the answer could also be a Bitmap for example). This is a question of both how to do it and if it seems a good idea at all (and if no, if there is a better way?), because I am quite new to the whole Flash Builder and Flex thing and I am not really accustomed to all the possibilities and best practices. Thanks!

    Read the article

  • "Packages cannot be nested"

    - by Artemix
    Hi guys, Im having a problem with Flex 4 beta 2... I cant call a class using: " For some reason, no matter what I do, the error is always the same. "Packages cannot be nested". I googled it and I found links to help.adobe.com... but they are all broken links... So, is this a Flex bug or there is a new way to use external classes in Flash Builder 4?.. Thx in advance.

    Read the article

  • What is the best way to remove flickering from a fast series of image loads in Flash?

    - by msandbot
    Hi, working on making a flash program that loads about 1000 jpegs and then plays them like a movie. Have all the buttons and stuff working but the time it takes for an image to load is so high that the movie can't be played at 30 fps. I've tried multiple ways of fixing this using 1 scrollpane and changing its source ever 30 ms. This one is the worst but simplest. Flickers cause strobing and it is unwatchable. used 2 scrollpanes that were duplicates of each other until I had to load. I would then make that one invisible, load it , then make it visible. Then load the background one. Works but same problem as the first at high speeds, just less severe. used 1 scrollpane per image . This works great, except that it fails miserably on any more than 100 of them due to the number of objects. Has anyone else experienced/solved/wants to help me solve this? None of my fixes have worked. Currently using action script 3, but will change if its not possible in that. Also, I want to be able to zoom in and then scroll around the window hence the scrollpanes, but if that's not possible its a sacrifice I'm willing to make

    Read the article

  • addEventListener() isn't detecting KEY_UP nor KEY_DOWN

    - by Zirenth
    My full code is import flash.events.KeyboardEvent; import flash.events.Event; //init some variables var speedX = 0; var speedY = 0; msg.visible = false; var curLevel = 2; var level = new Array(); var flagVar; var won = false; //Adding level platforms for(var i = 0; i < numChildren; i++) { if(getChildAt(i) is platform) { level.push(getChildAt(i).getRect(this)); } if(getChildAt(i) is flag) { flagVar = getChildAt(i).getRect(this); } } //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } addEventListener(Event.ENTER_FRAME, loopAround); function loopAround(e:Event) { //horizontal movement if(kLeft) { speedX = -10; } else if(kRight) { speedX = 10; } else { speedX *= 0.5; } player.x += speedX; //horizontal collision checks for(var i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedX > 0) { player.x = level[i].left - player.width; } if(speedX < 0) { player.x = level[i].right; } speedX = 0; } } //vertical movement speedY += 1; player.y += speedY; var jumpable = false; //Vertical collision for(i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedY > 0) { player.y = level[i].top - player.height; speedY = 0; jumpable = true; } if(speedY < 0) { player.y = level[i].bottom; speedY *= -0.5; } } } //JUMP! if((kUp || kSpace) && jumpable) { speedY=-20; } //Moving camera and other this.x = -player.x + (stage.stageWidth/2); this.y = -player.y + (stage.stageHeight/2); msg.x = player.x - (msg.width/2); msg.y = player.y - (msg.height/2); //Checking win if(player.getRect(this).intersects(flagVar)) { msg.visible = true; won = true; } //Check for next level request if(kSpace && won) { curLevel++; gotoAndStop(curLevel); won = false; } } The section in question is //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } This was working fine last night, but today I moved it to a new keyframe and now it's not working. I'm not getting any errors (even if I debug). It just won't move the character or even show up in output. I'm still quite new to as3, so I don't really know what to do. Thanks in advance. Edit: After playing with it a bit, I've found out that the reason it's not working is due to the menu. The menu has a single button and two text elements, which are fine. The code that I'm using on the menu is this: import flash.events.MouseEvent; stop(); var format:TextFormat = new TextFormat(); format.size = 26; format.bold = true; playGameButton.setStyle("textFormat", format); stage.addEventListener(MouseEvent.CLICK, playGame); function playGame(e:MouseEvent) { if(e.target.name == "playGameButton") { gotoAndStop(2); } } If I use just gotoAndStop(2); it works fine, but with everything else it just goes to the second frame, and nothing else works after that. Edit #2: I've narrowed it down even farther to the if statement itself. if(e.target == playGameButton) if(e.target.name == "playGameButton") Both of those don't work. If I just remove the if statement all together it works perfectly fine.

    Read the article

  • customizing into a reusable component in flex

    - by Fresher4Flex
    need to make a reusable custom component from the existing code here. So that I can use this code to make this effect(view stack) to work in any direction. In the code it has user specified height and works from downside. I need to make this component customizable, something like user is able do it in any direction.I need it urgently. I appreciate your help. 1)main Application: <?xml version="1.0" encoding="utf-8"?> <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" xmlns:sh="windowShade.*"> <sh:Shade id="i1" height="15" headerHeight="14" thisHeight="215" alwaysOnTop="false" y="{this.height - 14}"/> </mx:WindowedApplication> 2)Custom Comp: Shade.mxml <?xml version="1.0" encoding="utf-8"?> <mx:VBox xmlns:mx="http://www.adobe.com/2006/mxml" width="100%" height="300" creationComplete="init()" verticalScrollPolicy="off" verticalGap="0" > <mx:Script> <![CDATA[ import mx.core.Container; import mx.core.Application; import mx.controls.Alert; import mx.effects.easing.*; import mx.binding.utils.BindingUtils; /** * Need host to adjust this object to Top */ public var alwaysOnTop:Boolean = false; /** * User can custom the height of this component */ public var thisHeight:int = 0; /** * User can custom the header height of this component */ [Bindable] public var headerHeight:int = 14; /** * The bindable value of this height */ [Bindable] public var tHeight:int = 0; /** * The bindable value of parent height */ [Bindable] public var pHeight:int = 0; /** * Initialize method */ private function init():void { if (this.thisHeight > 0 ) this.height = this.thisHeight; BindingUtils.bindProperty(this, "tHeight",this,"height" ); BindingUtils.bindProperty(this, "pHeight",this.parent,"height" ); } /** * Toggle button */ private function toggleBtn(e:MouseEvent):void { if (this.alwaysOnTop) { var container:Container = Application.application as Container; container.setChildIndex(this.parent, container.numChildren - 1 ); } if ( vs.selectedIndex == 0 ) panelOut.play(); else panelIn.play(); } ]]> </mx:Script> <mx:Move id="panelOut" target="{this}" yTo="{ pHeight - this.tHeight }" effectEnd="vs.selectedIndex = 1" duration="600" easingFunction="Back.easeOut"/> <mx:Move id="panelIn" target="{this}" yTo="{ this.pHeight - headerHeight }" effectEnd="vs.selectedIndex = 0" duration="600" easingFunction="Back.easeIn"/> <mx:VBox horizontalAlign="center" width="100%"> <mx:ViewStack id="vs" width="100%"> <mx:VBox horizontalAlign="center" > <mx:Label text="VBox 1"/> <mx:Image source="@Embed('/windowShade/add.png')" click="toggleBtn(event)"/> </mx:VBox> <mx:VBox horizontalAlign="center"> <mx:Label text="2nd VBox"/> <mx:Image source="@Embed('/windowShade/back.png')" click="toggleBtn(event)"/> </mx:VBox> </mx:ViewStack> </mx:VBox> <mx:VBox id="drawer" height="100%" width="100%" backgroundColor="#000000"> </mx:VBox> </mx:VBox>

    Read the article

  • action script on behalf of xml problem.

    - by sabuj
    import fl.transitions.easing.; import fl.transitions.; var xml:XML; var xmlList:XMLList; var xmlLoader:URLLoader = new URLLoader (); var productLoader:URLLoader = new URLLoader(); var imageLoader:Loader; var bigImage:Loader = new Loader(); var imageText:TextField = new TextField(); xmlLoader.load(new URLRequest("http://localhost/shopmajik/flash/shopdata")); xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded); function xmlLoaded(e:Event):void { xml=new XML(e.target.data); XML.ignoreWhitespace = true; xmlList = xml.children(); trace(xmlList); imageLoader = new Loader(); imageLoader.load(new URLRequest(xmlList.elements("shopbanner").attribute("src"))); imageLoader.x = -220; imageLoader.y = -187; addChild(imageLoader); } imgLoader.alpha = 0; textLoader.alpha = 0; imgLoader2.alpha = 0; imgLoader3.alpha = 0; imgLoader4.alpha = 0; imgLoader5.alpha = 0; //Item button is working here... btnProduct.addEventListener(MouseEvent.CLICK, showProduct); function showProduct(event:Event):void { imgLoader.alpha = 0; textLoader.alpha = 0; imgLoader3.alpha = 0; imgLoader4.alpha = 0; imgLoader5.alpha = 0; imgLoader2.alpha = 0; var productLoader:URLLoader = new URLLoader(); productLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); productLoader.addEventListener(Event.COMPLETE , onProductLoad); function onProductLoad(e:Event):void { var productLoader:XML = new XML(e.target.data); xmlList = productLoader.children(); textLoader.text = xmlList.elements("productname"); textLoader.alpha =0; } } //Item button is working here... btnItem.addEventListener(MouseEvent.CLICK, showItem); //btnItem.addEventListener(Event:event, showItem); function showItem(event:Event):void { imgLoader.alpha =0; textLoader.alpha=0; imgLoader3.alpha=0; imgLoader4.alpha=0; imgLoader5.alpha=0; imgLoader2.alpha=0; var itemLoader:URLLoader = new URLLoader(); itemLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); itemLoader.addEventListener(Event.COMPLETE , onItemLoad); function onItemLoad(e:Event):void { var myLoader:XML = new XML(e.target.data); xmlList = myLoader.children(); textLoader.text = xmlList.elements("productname"); textLoader.alpha =0; } } //Details button workings... btnDetails.addEventListener(MouseEvent.CLICK, showDetails); function showDetails(event:Event):void { imgLoader.alpha=0; textLoader.alpha=0; imgLoader3.alpha=0; imgLoader4.alpha=0; imgLoader5.alpha=0; imgLoader2.alpha=0; var detailsLoader:URLLoader = new URLLoader(); detailsLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); detailsLoader.addEventListener(Event.COMPLETE , onDetailsLoad); function onDetailsLoad(e:Event):void { var myLoader:XML = new XML(e.target.data); xmlList = myLoader.children(); textLoader.text = xmlList.elements("productdescription"); textLoader.alpha =0; } } btnImages.addEventListener(MouseEvent.CLICK, showImages); function showImages(event:Event):void { textLoader.alpha=0; textLoader.text=""; imgLoader2.alpha= 1; var imagesLoader:URLLoader = new URLLoader(); imagesLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); imagesLoader.addEventListener(Event.COMPLETE , onImagesLoad); function onImagesLoad(e:Event):void { var xml:XML = new XML(e.target.data); xmlList = xml.children(); imgLoader2.x=-155; imgLoader2.y= -50; imgLoader2.load(new URLRequest(xmlList.elements("productimage").attribute("src"))); } } btnPay.addEventListener(MouseEvent.CLICK , showPage); function showPage(e:MouseEvent):void { navigateToURL(new URLRequest("https://www.paypal.com/")); } This is the source code. It works very fine in locally. But in server it shows the bellow error ---- TypeError: Error #1088: The markup in the document following the root element must be well-formed. at bgfin_fla::Main_1/xmlLoaded() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/onComplete() someone please show me the path. How i should go over this?

    Read the article

  • Explicitly typing variables causes compiler to think an instance of a builtin type doesn't have a pr

    - by wallacoloo
    I narrowed the causes of an AS3 compiler error 1119 down to code that looks similar to this: var test_inst:Number = 2.953; trace(test_inst); trace(test_inst.constructor); I get the error "1119: Access of possibly undefined property constructor through a reference with static type Number." Now if I omit the variable's type, I don't get that error: var test_inst = 2.953; trace(test_inst); trace(test_inst.constructor); it produces the expected output: 2.953 [class Number] So what's the deal? I like explicitly typing variables, so is there any way to solve this error other than not providing the variable's type?

    Read the article

  • Rendering of graphics different depending on position

    - by jedierikb
    When drawing parallel vertical lines with a fixed distance between them (1.75 pixels) with a non-integer x-value-offset to both lines, the lines are drawn differently based on the offset. In the picture below are two pairs of very close together vertical lines. As you can see, they look very different. This is frustrating, especially when animating the sprite. Any ideas how ensure that sprites-with-non-integer-positions' graphics will visually display the same? package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; public class tmpa extends Sprite { private var _sp1:Sprite; private var _sp2:Sprite; private var _num:Number; public function tmpa( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; _sp1 = new Sprite( ); drawButt( _sp1, 0 ); _sp1.x = 100; _sp1.y = 100; _num = 0; _sp2 = new Sprite( ); drawButt( _sp2, _num ); _sp2.x = 100; _sp2.y = 200; addChild( _sp1 ); addChild( _sp2 ); addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { _num += .1; if (_num > 400) { _num = 0; } drawButt( _sp2, _num ); } private function drawButt( sp:Sprite, offset:Number ):void { var px1:Number = 1 + offset; var px2:Number = 2.75 + offset; sp.graphics.clear( ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( px1, 1 ); sp.graphics.lineTo( px1, 100 ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( px2, 1 ); sp.graphics.lineTo( px2, 100 ); } } } edit from original post which thought the problem was tied to the x-position of the sprite.

    Read the article

  • How do I post dynamic information to Facebook from Flash?

    - by daidai
    I am building a Flash site and I want to be able to allow the user to post dynamically produced information to their Facebook wall, but I can't find out any information within the Facebook developers documentation. Its simple enough in Javascript/HTML: <script type="text/javascript"> function callPublish(msg, attachment, action_link) { FB.ensureInit(function () { FB.Connect.streamPublish('', attachment, action_link); }); } </script> <input type="button" onclick="callPublish('',{'name':'Post this to Facebook','href':'http://dev2.com','description':'this is some body test'},null);return false;" value="Preview Dialog" /> As you can see I don't want to create sessions or login or anything complicated, just post to info to their wall.

    Read the article

  • How to add/get Sprite to/from UIComponent

    - by user955399
    How to add Sprite to BorderContainer (UIComponent)? var sprite:Sprite = new Sprite(); sprite.graphics.lineStyle(10,0); sprite.graphics.moveTo(40,40); sprite.graphics.lineTo(60,60); mybordercontainer.addChild(sprite); //mybrodercontainer is id of BorderContainer created in mxml This code doesnt work. I cant see Sprite on my BorderContainer. How can I add Sprites on UIComponents, so I can see them? I tried this and it kinda worked: var comp:UIComponent = new UIComponent(); comp.addChild(sprite); myborderconteiner.addElement(comp); But I dont think, that this is a right way to add Sprites to UIComponents. Is there another method to do that? Second problem: When I have few Sprites added to my UIComponent (lines/circles/images or others) how can I receive an object Sprite from that UIComponent, which is containing all Sprites added before to that UIComponent? I need to create Bitmap from that Sprite and do some things. I hope I make myself clear

    Read the article

  • Inheriting XML files and modifying values

    - by Veehmot
    This is a question about concept. I have an XML file, let's call it base: <base id="default"> <tags> <tag>tag_one</tag> <tag>tag_two</tag> <tag>tag_three</tag> </tags> <data> <data_a>blue</data_a> <data_b>3</data_b> </data> </base> What I want to do is to be able to extend this XML in another file, modifying individual properties. For example, I want to inherit that file and make a new one with a different data/data_a node: <base id="green" import="default"> <data> <data_a>green</data_a> </data> </base> So far it's pretty simple, it replaces the old data/data_a with the new one. I even can add a new node: <base id="ext" import="default"> <moredata> <data>extended version</data> </moredata> </base> And still it's pretty simple. The problem comes when I want to delete a node or deal with XML Lists (like the tags node). How should I reference a particular index on a list? I was thinking doing something like: <base id="diffList" import="default"> <tags> <tag index="1">this is not anymore tag_two</tag> </tags> </base> And for deleting a node / array index: <base id="deleting" import="default"> <tags> <tag index="2"/> </tags> <data/> </base> <!-- This will result in an XML containing these values: --> <base> <tag>tag_one</tag> <tag>tag_two</tag> </base> But I'm not happy with my solutions. I don't know anything about XSLT or other XML transformation tools, but I think someone must have done this before. The key goal I'm looking for is ease to write the XML by hand (both the base and the "extended"). I'm open to new solutions besides XML, if they are easy to write manually. Thanks for reading.

    Read the article

  • Incrase click radius/size

    - by Nathan
    Hello, I'm looking for a way to increase the click size so when I click, it would effectively count as a click on anything that is in a 100px by 100px radius around the click. Any help would be great, I couldn't find anything online for this. Thanks a lot!

    Read the article

  • Get list of running processes, get active process (and it's application) Flex/AIR

    - by Adam Kiss
    Hello, just a quickie (or maybe not:] ): Is it possible to get somehow list of running applications/processes and, while running in background, check which process is active? Additionally - if somehow, the answer was yes, is it possible to react for change of active window / application react just as if it was Event, or bind to it custom event (e.g. Event.SystemActiveAppChange)? Thank you for answers as well as pointers. EDIT: Due to probable missunderstanding, I mean local applications - on your win/mac/linux machine - I would like to (in process of learning of language) track what apps I use the most, make a little graph maybe? So, the point is: in AIR app, developed in FLEX, I would like to get/list all running applications/processes, as well as which one is active (on user's PC/Mac/Linux)

    Read the article

  • number with sign in combobox dataprovider

    - by gauravgr8
    Hi, I am trying to display country codes(+91, +60, +01) in the combobox. Although the dataprovider(array) contains + sign but is removed. I am not getting how to show it with sign. <mx:Array id="countryArray"> <mx:Object label="India" data="+91" /> <mx:Object label="Malaysia" data="+60" /> <mx:Object label="Usa" data="+01" /> </mx:Array> Is this the problem with dataprovider? How can I treate them as text not numbers? Please help. Thanks in advance.

    Read the article

  • Need help with changing text with combobox state change

    - by Mirage
    I have one text box and one combobox. I want it such that when someone changes the combobox value, the text should change in the text field. priceText is the name of text box My code is below; it's not working: var comboFar:ComboBox = new ComboBox(); addChild(comboFar); var items2:Array = [ {label:"Arizona", data:"87.97"}, {label:"Colorado", data:"91.97"}, ]; comboFar.dataProvider = new DataProvider(items2); comboFar.addEventListener("change",testFar()); function testFar(event):void { priceText.text =event_obj.target.selectedItem.data; }

    Read the article

< Previous Page | 111 112 113 114 115 116 117 118 119 120 121 122  | Next Page >