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  • How to set HTML list as mx:DataGrid data provider?

    - by Ole Jak
    So I have Html like this http://trac.edgewall.org/wiki/RecentChanges (I want to create some Flash Track reader which will be opensource) I need to list in my DataGrid Index of all viki pages in form like +-----------+--------+ |page name |page url| +-----------+--------+ | name | url | +-----------+--------+

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  • Huge framerate difference between Test and Publish movie in Flash?

    - by Glacius
    Simply put, I am making a flash midi player. I am using ENTER_FRAME for my timings. I set the framerate to 100 to ensure that the timing of each note in milliseconds is accurate. When I test the movie with CTRL + ENTER it works fine. When I publish it and open it in a browser (tested both IE and Chrome), it suddenly plays back a lot slower. I don't think it's a performance issue, since the code is very simple. If this slowdown is consistent then I can perhaps work with it so that the playback speed will be correct. Do browsers make the framerate slower or do they implement a framerate cap of some sort? What is going on?

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  • What is wrong with my JPGEncoder

    - by hitek
    Here is my code if (event.target.content is Bitmap) { infotext.text = "got something"; var image:Bitmap = Bitmap(event.target.content); var bitmapData:BitmapData = image.bitmapData; this.addChild(image); var j:JPGEncoder = new JPGEncoder(100); var bytes:ByteArray = new ByteArray(); bytes=j.encode(bitmapData); } else { throw new Error("What the heck bob?"); } When I run a debug session everything works fine till it reaches to the line bytes=j.encode(bitmapData); after that nothing happens and my program just goes into limbo Please help

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  • Flash Mouse.hide() cmd+tab(alt+tab) bring the mouse back

    - by DickieBoy
    Having a bit of trouble with Mouse.show() and losing focus of the swf This isn't my demo: but its showing the same bug http://www.foundation-flash.com/tutorials/as3customcursors/ What i do to recreate it is: mouse over the swf, hit cmd+tab to highlight another window, result is that the mouse is not brought back and is still invisible, (to get it back go to the window bar at the top of the screen and click something). I have an area in which movement is detected and an image Things I have tried package { import flash.display.Sprite; import flash.display.MovieClip; import com.greensock.*; import flash.events.*; import flash.utils.Timer; import flash.events.TimerEvent; import flash.utils.*; import flash.ui.Mouse; public class mousey_movey extends MovieClip { public var middle_of_the_flash; //pixels per second public var speeds = [0,1,3,5,10]; public var speed; public var percentage_the_mouse_is_across_the_screen; public var mouse_over_scrollable_area:Boolean; public var image_move_interval; public function mousey_movey() { middle_of_the_flash = stage.stageWidth/2; hot_area_for_movement.addEventListener(MouseEvent.MOUSE_OVER, mouseEnter); hot_area_for_movement.addEventListener(MouseEvent.MOUSE_OUT, mouseLeave); hot_area_for_movement.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove); stage.addEventListener(Event.MOUSE_LEAVE, show_mouse); stage.addEventListener(MouseEvent.MOUSE_OUT, show_mouse); stage.addEventListener(Event.DEACTIVATE,show_mouse); hot_area_for_movement.alpha=0; hot_area_for_movement.x=0; hot_area_for_movement.y=34; } public function show_mouse(e) { trace(e.type) trace('show_mouse') Mouse.show(); } public function onActivate(e) { trace('activate'); Mouse.show(); } public function onDeactivate(e) { trace('deactivate'); } public function get_speed(percantage_from_middle):int { if(percantage_from_middle > 80) { return speeds[4] } else { if(percantage_from_middle > 60) { return speeds[3] } else { if(percantage_from_middle > 40) { return speeds[2] } else { if(percantage_from_middle > 20) { return speeds[1] } else { return 0; } } } } } public function mouseLeave(e:Event):void{ Mouse.show(); clearInterval(image_move_interval); } public function mouseEnter(e:Event):void{ Mouse.hide(); image_move_interval = setInterval(moveImage,1); } public function mouseMove(e:Event):void { percentage_the_mouse_is_across_the_screen = Math.round(((middle_of_the_flash-stage.mouseX)/middle_of_the_flash)*100); speed = get_speed(Math.abs(percentage_the_mouse_is_across_the_screen)); airplane_icon.x = stage.mouseX; airplane_icon.y = stage.mouseY; } public function stageMouseMove(e:Event):void{ Mouse.show(); } public function moveImage():void { if(percentage_the_mouse_is_across_the_screen > 0) { moving_image.x+=speed; airplane_icon.scaleX = -1; } else { moving_image.x-=speed; airplane_icon.scaleX = 1; } } } } Nothing too fancy, im just scrolling an image left of right at a speed which is generated by how far you are from the middle of the stage, and making an airplane moveclip follow the mouse. The events: stage.addEventListener(Event.MOUSE_LEAVE, show_mouse); stage.addEventListener(MouseEvent.MOUSE_OUT, show_mouse); stage.addEventListener(Event.DEACTIVATE,show_mouse); All fire and work correctly when in the browser, seem a little buggy when running a test through flash, was expecting this as ive experienced it before. The deactivate call even runs when testing and cmd+tabbing but shows no mouse. Any help on the matter is appreciated Thanks, Dickie

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  • display flex xml with dash

    - by user217582
    In Flex, how do I display "midi-channel" to s:Label? I tried songTitle.text = mainXML.child("movement-title").text(); it worked but unsure how to display for midi-channel part. <score-partwise> <movement-title>zsdf</movement-title> <part-list> <score-part id="P1"> <part-name>Piano</part-name> <score-instrument id="P1-I1"> <instrument-name>Acoustic Grand Piano</instrument-name> </score-instrument> <midi-instrument id="P1-I1"> <midi-channel>1</midi-channel> <midi-program>1</midi-program> </midi-instrument> </score-part> </part-list>

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  • How to play sound from libray in AS3?

    - by Ullallulloo
    In Flash 10/AS3, I added some sound and it seems to be working alright, but I think I'm doing it wrong. I imported the sound into the library, but I believe that it's reloading it from the folder with the swf/sound. I'm loading them like so: var request1:URLRequest = new URLRequest("CLICK8C.mp3"); clickSound = new Sound(); clickSound.addEventListener(Event.COMPLETE, completeHandler); clickSound.load(request1); Is there a way to get it to just load it from the library?

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  • action script on behalf of xml problem.

    - by sabuj
    import fl.transitions.easing.; import fl.transitions.; var xml:XML; var xmlList:XMLList; var xmlLoader:URLLoader = new URLLoader (); var productLoader:URLLoader = new URLLoader(); var imageLoader:Loader; var bigImage:Loader = new Loader(); var imageText:TextField = new TextField(); xmlLoader.load(new URLRequest("http://localhost/shopmajik/flash/shopdata")); xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded); function xmlLoaded(e:Event):void { xml=new XML(e.target.data); XML.ignoreWhitespace = true; xmlList = xml.children(); trace(xmlList); imageLoader = new Loader(); imageLoader.load(new URLRequest(xmlList.elements("shopbanner").attribute("src"))); imageLoader.x = -220; imageLoader.y = -187; addChild(imageLoader); } imgLoader.alpha = 0; textLoader.alpha = 0; imgLoader2.alpha = 0; imgLoader3.alpha = 0; imgLoader4.alpha = 0; imgLoader5.alpha = 0; //Item button is working here... btnProduct.addEventListener(MouseEvent.CLICK, showProduct); function showProduct(event:Event):void { imgLoader.alpha = 0; textLoader.alpha = 0; imgLoader3.alpha = 0; imgLoader4.alpha = 0; imgLoader5.alpha = 0; imgLoader2.alpha = 0; var productLoader:URLLoader = new URLLoader(); productLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); productLoader.addEventListener(Event.COMPLETE , onProductLoad); function onProductLoad(e:Event):void { var productLoader:XML = new XML(e.target.data); xmlList = productLoader.children(); textLoader.text = xmlList.elements("productname"); textLoader.alpha =0; } } //Item button is working here... btnItem.addEventListener(MouseEvent.CLICK, showItem); //btnItem.addEventListener(Event:event, showItem); function showItem(event:Event):void { imgLoader.alpha =0; textLoader.alpha=0; imgLoader3.alpha=0; imgLoader4.alpha=0; imgLoader5.alpha=0; imgLoader2.alpha=0; var itemLoader:URLLoader = new URLLoader(); itemLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); itemLoader.addEventListener(Event.COMPLETE , onItemLoad); function onItemLoad(e:Event):void { var myLoader:XML = new XML(e.target.data); xmlList = myLoader.children(); textLoader.text = xmlList.elements("productname"); textLoader.alpha =0; } } //Details button workings... btnDetails.addEventListener(MouseEvent.CLICK, showDetails); function showDetails(event:Event):void { imgLoader.alpha=0; textLoader.alpha=0; imgLoader3.alpha=0; imgLoader4.alpha=0; imgLoader5.alpha=0; imgLoader2.alpha=0; var detailsLoader:URLLoader = new URLLoader(); detailsLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); detailsLoader.addEventListener(Event.COMPLETE , onDetailsLoad); function onDetailsLoad(e:Event):void { var myLoader:XML = new XML(e.target.data); xmlList = myLoader.children(); textLoader.text = xmlList.elements("productdescription"); textLoader.alpha =0; } } btnImages.addEventListener(MouseEvent.CLICK, showImages); function showImages(event:Event):void { textLoader.alpha=0; textLoader.text=""; imgLoader2.alpha= 1; var imagesLoader:URLLoader = new URLLoader(); imagesLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); imagesLoader.addEventListener(Event.COMPLETE , onImagesLoad); function onImagesLoad(e:Event):void { var xml:XML = new XML(e.target.data); xmlList = xml.children(); imgLoader2.x=-155; imgLoader2.y= -50; imgLoader2.load(new URLRequest(xmlList.elements("productimage").attribute("src"))); } } btnPay.addEventListener(MouseEvent.CLICK , showPage); function showPage(e:MouseEvent):void { navigateToURL(new URLRequest("https://www.paypal.com/")); } This is the source code. It works very fine in locally. But in server it shows the bellow error ---- TypeError: Error #1088: The markup in the document following the root element must be well-formed. at bgfin_fla::Main_1/xmlLoaded() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/onComplete() someone please show me the path. How i should go over this?

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  • Incrase click radius/size

    - by Nathan
    Hello, I'm looking for a way to increase the click size so when I click, it would effectively count as a click on anything that is in a 100px by 100px radius around the click. Any help would be great, I couldn't find anything online for this. Thanks a lot!

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  • Mask image does not appear on the screen

    - by Ponty
    I have imported to the library two images and have given them the custom class names MaskImage and MaskedImage. Then i write the code: package { import flash.display.*; public class MaskDemo extends Sprite { // Properties private var sprMaskedImage:Sprite; private var sprMaskImage:Sprite; private var bmMaskedImage:Bitmap; private var bmMaskImage:Bitmap; // Constructor public function MaskDemo() { do_magic(); } // Methods private function do_magic():void { bmMaskedImage = new Bitmap(new MaskedImage(0, 0)); bmMaskImage = new Bitmap(new MaskImage(0, 0)); sprMaskedImage = new Sprite(); sprMaskedImage.addChild(bmMaskedImage); sprMaskImage = new Sprite(); sprMaskImage.addChild(bmMaskImage); sprMaskedImage.mask = sprMaskImage; this.addChild(sprMaskImage); } } } But it does not appear anything on the display. Any ideas why is happening that?

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  • HOw to find specific child node in XML using AS3 flash

    - by Mirage
    I have this xml var testXML:XML = <family> <father name1="tom" age="5" ><father1 name1="test1"/><father2 name1="test2"/></father> <mother name1="tomylee" age="55" ><mother1/><mother2/></mother> <sister name1="sister1" age="35" ><sister1/><sister2/></sister> </family>; I want to get the child node with name1 = test1 but i only know family so is there something like trace (testXML.children(@name1="test1"); I only know the family node , i don't know where that node is inside the father or not is there any filter can be applied on root node to find something

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  • Creating anonymous functions in loop with not the same arguments

    - by onio9
    Hello! I want to make in loop set of buttons, and add to them some events, but anonymous functions is the same. I write example code: for(var i:int=0;i<5;i++) { var button:SimpleButton = new SimpleButton(...); ... button.addEventListener(MouseEvent.CLICK, function(event:MouseEvent):void { trace(i); }); } ... And I want to trace 1,2,3.. from click buttons instead of 4,4,4,4 .. Do you know how can I make this ?

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  • AS3 Add Event Listener in For Each

    - by Vinzcent
    Hi, I would like to add an eventlistener to all the elements I create in a for each loop. But apperently the eventlistener only works with the latest created element. How do I add an Event Listener to every element created in the for each loop? This is my code: for each(var showCase:ShowCaseItem in _bllShowCase.arrShowCase) { var listItem:ListItemShowCase = new ListItemShowCase(showCase); listItem.y = yPos; listItem.addEventListener("ITEMDELETED", refreshShowCaseItems); this.addChild(listItem); yPos += 20; } I hope you understand my question. Thanks, Vincent

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  • Flash Sprite looses focus on MOUSE_DOWN event

    - by John
    My Sprite class keeps losing focus when I click with the mouse - specifically after the MOUSE_DOWN event (before the click is complete). I have set mouseEnabled to false on the children, no change. I added a listener for FOCUS_OUT and noticed that the FocusEvent.relatedObject property is NULL, which is confusing me - doesn't that mean there is no new focus target, the focus is just getting lost? The exact sequence of events I get, by tracing them, as I click: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0] [MouseEvent type="mouseDown" bubbles=true cancelable=false eventPhase=2 localX=355 localY=362 stageX=360 stageY=367 relatedObject=null ctrlKey=false altKey=false shiftKey=false buttonDown=true delta=0]) [MouseEvent type="click" bubbles=true cancelable=false eventPhase=2 localX=355 localY=362 stageX=360 stageY=367 relatedObject=null ctrlKey=false altKey=false shiftKey=false buttonDown=false delta=0]

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  • As3 Communicate with C# or Asp.net

    - by brenjt
    I have been looking around for hours trying to find a clear simple solution to my question and have yet to find a good answer. I am trying to do a URL request in flash to my NOPCommerce site. I want to pass a GET value to the my .cs file which i'll then use that value to grab specific information and return it back to flash. How would I set up the C# or asp.net side of things? If anyone could give me an example of what I am looking for I would greatly appreciate it. I don't know if I am supposed to use a .aspx, .cs or .ascx file. Thanks, Brennan

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  • Refer to a Spark view component in code

    - by David
    I'm building a mobile AIR app using Flash Builder 4.5. The initial view in my views package is TestHomeView.mxml. I want to refer to it in one of my .as classes elsewhere in the app, and I'm not sure how to do that. Theoretically I should be able to add an "id" attribute to TestHomeView.mxml, but FB gives me an error: "id is not allowed on the root tag of a component". The root tag is s:view. The reason I need to do this is that within another class I make various calculations and then need to pass an array of values to a component in my view class. So in SomeOtherActionScriptClass.as I first assemble the array, myArray, and then in that class I want to do this: myViewComponent.viewArray = myArray; If I'm going to do that, I also need to import the view class into the .as class, which strikes me as weird. So is there a simple way to do what I want, or do I have to dispatch a custom event which contains the array, and listen for it in the view class? Thanks.

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  • 1067: Implicit coercion of a value of type theplayclass to an unrelated type main

    - by Minelava
    I need help because I want to create a gameover screen that display score. However, there's an error that prevent me from transferring the score from theplayclass.as to thegameoverclass.as. Are there ways to pass a value to another movieclip without causing any errors. I refer the source code from this website : http://www.emanueleferonato.com/2008/12/17/designing-the-structure-of-a-flash-game-as3-version/ Here's the error C:\Users\xxx\Downloads\Migrate\test\theplayclass.as, Line 54, Column 41 1067: Implicit coercion of a value of type theplayclass to an unrelated type main. main.as package { import flash.display.MovieClip; import flash.events.Event; public class main extends MovieClip { public var playClass:theplayclass; public var gameOverClass:thegameoverclass; public function main() { showWin(); } public function showWin() { playClass = new theplayclass(this); addChild(playClass); } public function showGameOver() { gameOverClass = new thegameoverclass(this); addChild(gameOverClass); removeChild(playClass); playClass = null; } } } theplayclass.as package { import flash.display.MovieClip; import flash.events.*; public class theplayclass extends MovieClip { private var mainClass:main; var gameScore:Number; var gameOverScore:thegameoverclass; public function theplayclass(passedClass:main) { mainClass = passedClass; scoreText.text ="0"; gameScore = 0; win.addEventListener(MouseEvent.CLICK, showwinFunction); next.addEventListener(MouseEvent.CLICK, showgameoverFunction); addEventListener(Event.ADDED_TO_STAGE, addToStage); addEventListener(Event.ENTER_FRAME, changeScore); } public function addToStage(e:Event):void { this.x = 0; this.y = 0; } private function showwinFunction(e:MouseEvent):void { gameScore+=50; } private function changeScore(e:Event):void { scoreText.text =""+gameScore; } public function showgameoverFunction(e:MouseEvent) { mainClass.showGameOver(); gameOverScore = new thegameoverclass(this); gameOverScore.setTextScore(gameScore); } } } thegameoverclass.as package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.*; public class thegameoverclass extends MovieClip { var mainClass:main; var scorePoints:Number; public function thegameoverclass(passedClass:main) { mainClass = passedClass; finalScore.text = "test"; } public function setTextScore(textToSet:Number) { finalScore.text = ""+scorePoints; } } }

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  • Allowing pop-up's and downloads with flex

    - by ShadowVariable
    I'm building an flex app that is basically a wrapper for a few websites. One of them is a google docs website, and I'm trying to get flex to allow downloads or popups or something that will allow me to do it. I've tried a whole bunch of solutions online and none of them have worked out. Here's the code so far: <?xml version="1.0" encoding="utf-8"?> <s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="100%" height="100%" creationComplete="onCreationComplete()"> <s:layout> <s:HorizontalLayout/> </s:layout> <fx:Style source="style.css"/> <fx:Script> <![CDATA[ include "CustomHTMLLoader.as"; private function onCreationComplete():void { // ... other stuff ... var custom:object; custom.htmlHost = new MyHTMLHost(); } ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <s:BorderContainer width="100%" height="100%" backgroundColor="#87BED0" styleName="container"> <s:Panel x="188" y="17" width="826" height="112" borderAlpha="0.15" chromeColor="#0C5A74" color="#FFFFFF" cornerRadius="20" dropShadowVisible="false" enabled="true" title="Customer Service Control Panel"> <s:controlBarContent/> <s:Button id="home" x="13" y="10" height="44" label="Phones" click="myViewStack.selectedChild=Home;" enabled="true" icon="@Embed('assets/iconmonstr-mobile-phone-6-icon-32.png')"/> <s:Button id="liveagent" x="131" y="10" height="44" label="Live Agent" click="myViewStack.selectedChild=live_agent;" icon="@Embed('assets/iconmonstr-speech-bubble-11-icon-32.png')"/> <s:Button id="bigcommerce" x="260" y="10" width="158" height="44" label="Big Commerce" click="myViewStack.selectedChild=bigcommerce_home;" icon="@Embed('assets/iconmonstr-coin-6-icon-48.png')"/> <s:Button id="faq" x="436" y="10" width="88" height="44" label="FAQ" click="myViewStack.selectedChild=freqaskquestions;" fontFamily="Arial" icon="@Embed('assets/iconmonstr-help-4-icon-32.png')"/> <s:Button id="call" x="540" y="10" width="131" height="44" label="Google Docs" click="myViewStack.selectedChild=call_notes;" icon="@Embed('assets/iconmonstr-text-file-4-icon-32.png')"/> <s:Button id="hoot" x="684" y="10" width="122" height="44" label="HootSuite" click="myViewStack.selectedChild=hoot_suite;" icon="@Embed('assets/iconmonstr-facebook-icon-32.png')"/> </s:Panel> <mx:ViewStack id="myViewStack" x="0" y="140" width="100%" height="100%" borderStyle="solid"> <s:NavigatorContent id="Home"> <s:BorderContainer width="100%" height="100%"> <mx:HTML x="0" y="0" width="100%" height="100%" borderVisible="false" horizontalScrollPolicy="off" location="http://mbvphone.mtbakervapor.org/vbx/messages/inbox" /> </s:BorderContainer> </s:NavigatorContent> <s:NavigatorContent id="bigcommerce_home"> <s:BorderContainer width="100%" height="100%"> <mx:HTML x="0" y="0" width="100%" height="100%" borderVisible="false" horizontalScrollPolicy="off" location="http://www.mtbakervapor.com/admin" /> </s:BorderContainer> </s:NavigatorContent> <s:NavigatorContent id="live_agent"> <s:BorderContainer width="100%" height="100%"> <mx:HTML x="0" y="0" width="100%" height="100%" borderVisible="false" horizontalScrollPolicy="off" location="http://mbvphone.mtbakervapor.org/liveagent/agent/#login" /> </s:BorderContainer> </s:NavigatorContent> <s:NavigatorContent id="freqaskquestions"> <s:BorderContainer width="100%" height="100%"> <mx:HTML x="0" y="0" width="100%" height="100%" borderVisible="false" horizontalScrollPolicy="off" location="http://mbvphone.mtbakervapor.org/liveagent/" /> </s:BorderContainer> </s:NavigatorContent> <s:NavigatorContent id="call_notes"> <s:BorderContainer width="100%" height="100%"> <mx:HTML id="html" x="0" y="0" width="100%" height="100%" borderVisible="false" horizontalScrollPolicy="off" location="https://drive.google.com/a/mtbakervapor.com/" htmlHost="{new CustomHost()}" /> </s:BorderContainer> </s:NavigatorContent> <s:NavigatorContent id="hoot_suite"> <s:BorderContainer width="100%" height="100%"> <mx:HTML x="0" y="0" width="100%" height="100%" borderVisible="false" horizontalScrollPolicy="off" location="https://hootsuite.com/login" /> </s:BorderContainer> </s:NavigatorContent> </mx:ViewStack> <s:Image x="0" y="0" width="180" height="140" scaleMode="letterbox" smooth="false" source="assets/mbvlogo_black.png"/> </s:BorderContainer> </s:WindowedApplication> and the custom class code: package { import flash.html.HTMLHost; import flash.html.HTMLWindowCreateOptions; import flash.html.HTMLLoader; public class MyHTMLHost extends HTMLHost { public function MyHTMLHost(defaultBehaviors:Boolean=true) { super(defaultBehaviors); } override public function createWindow(windowCreateOptions:HTMLWindowCreateOptions):HTMLLoader { // all JS calls and HREFs to open a new window should use the existing window return HTMLLoader.createRootWindow(); } } } any help would be appreciated.

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  • Robotlegs: Warning: Injector already has a rule for type

    - by MikeW
    I have a bunch of warning messages like this appear when using Robotlegs/Signals. Everytime this command class executes, which is every 2-3 seconds ..this message displays below If you have overwritten this mapping intentionally you can use "injector.unmap()" prior to your replacement mapping in order to avoid seeing this message. Warning: Injector already has a rule for type "mx.messaging.messages::IMessage", named "". The command functions fine otherwise but I think I'm doing something wrong anyhow. public class MessageReceivedCommand extends SignalCommand { [Inject] public var message:IMessage; ...etc.. do something with message.. } the application context doesnt map IMessage to this command, as I only see an option to mapSignalClass , besides the payload is received fine. Wonder if anyone knows how I might either fix or suppress this message. I've tried calling this as the warning suggests injector.unmap(IMessage, "") but I receive an error - no mapping found for ::IMessage named "". Thanks Edit: A bit more info about the error Here is the signal that I dispatch to the command public class GameMessageSignal extends Signal { public function GameMessageSignal() { super(IMessage); } } which is dispatched from a IPushDataService class gameMessage.dispatch(message.message); and the implementation is wired up in the app context via injector.mapClass(IPushDataService, PushDataService); along with the signal signalCommandMap.mapSignalClass(GameMessageSignal, MessageReceivedCommand); Edit #2: Probably good to point out also I inject an instance of GameMessageSignal into IPushDataService public class PushDataService extends BaseDataService implements IPushDataService { [Inject] public var gameMessage:GameMessageSignal; //then private function processMessage(message:MessageEvent):void { gameMessage.dispatch(message.message); } } Edit:3 The mappings i set up in the SignalContext: injector.mapSingleton(IPushDataService); injector.mapClass(IPushDataService, PushDataService);

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  • Flash CS5 AS3 drop shadow filter won't print

    - by Blake uburuDOTcom
    Hello all, I've tried searching quite a bit to discover why I don't seem to be able to print drop shadow filters from within Flash. I have trouble printing, but if the movieclip I want to print has or contains a drop shadow, that clip will print sans the drop shadow. Anyone have any insight as to why this might be happening? If you want to try it out yourself, here is the simple print code I'm using. Just put something inside contentmc with a dropshadow and print it. print_btn.addEventListener(MouseEvent.CLICK,printContent); function printContent(evt:MouseEvent) { var printJob:PrintJob = new PrintJob(); if (printJob.start()) { if (content_mc.width>printJob.pageWidth) { content_mc.width=printJob.pageWidth; content_mc.scaleY=content_mc.scaleX; } printJob.addPage(content_mc); printJob.send(); } }

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  • What's the Flash equivalent of FlexEvent.CREATION_COMPLETE

    - by John
    I'm moving some Flex classes to pure Flash/AS3 to be part of a shared library. I have an event listener on FlexEvent.CREATION_COMPLETE to create and add display-objects once things are running, but I don't know the right way to do this in Flash? edit: Maybe if my class subclasses Sprite rather than a Flex class, I can add children in the constructor, I don't need to wait for a "construction complete" event?

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  • How to build a dynamic resize-able Flash player

    - by Leon
    Morning stackers! So my question today isn't dealing with any code, but how to go about this the correct way from the start. I have a video player built to a static size (max: 800x600) which I'll have to re-code every time I need it to be a different size. What I need it to do in the near future is dynamically resize itself and all the elements inside of it based on 1 width variable that it will received either from HTML or XML. Now to me there are 2 ways to go about this: Start with the smallest size possible and resize upwards, but I'm unsure of how the Flash movie will actually expand upwards as of right now. Or 2, start with the largest size possible (in this case 800x600) and size everything down. Step 1, I think seems to be the better way to go about this (ala YouTube style), but Step 2 also seems like it could be the easier way? A friend of mine mentioned that I should go with the larger size and have elements resize in each class, then fix to the upper left hand corner. However for the player to fit inside of certain div columns on sites, blogs whatever he said that there will have to be an HTML/CSS side of this... meaning that the div containing the resized flash player will have to cover up the areas of the Flash movie that are not to be shown? Is that possible to put a 800x600 flash movie into a div that smaller then 800 pixels wide? And cover it up with another div? Anyways, my mission is to be able to have a dynamically sized player like this: Thoughts? Recommendations? Best practices for this before I start?

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  • In AS3/Flex, how can I get from flat data to hierarchical data?

    - by Dave S
    I have some data that gets pulled out of a database and mapped to an arraycollection. This data has a field called parentid, and I would like to map the data into a new arraycollection with hierarchical information to then feed to an advanced data grid. I think I'm basically trying to take the parent object, add a new property/field/variable of type ArrayCollection called children and then remove the child object from the original list and clone it into the children array? Any help would be greatly appreciated, and I apologize ahead of time for this code: private function PutChildrenWithParents(accountData : ArrayCollection) : ArrayCollection{ var pos_inner:int = 0; var pos_outer:int = 0; while(pos_outer < accountData.length){ if (accountData[pos_outer].ParentId != null){ pos_inner = 0; while(pos_inner < accountData.length){ if (accountData[pos_inner].Id == accountData[pos_outer].ParentId){ accountData.addItemAt( accountData[pos_inner] + {children:new ArrayCollection(accountData[pos_outer])}, pos_inner ); accountData.removeItemAt(pos_outer); accountData.removeItemAt(pos_inner+1); } pos_inner++; } } pos_outer++; } return accountData; }

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  • Check the cumulative status of onLoadInit in a for statement

    - by jonobr1
    In a setup like this is it possible to check the cumulative status of all onLoadInit? for(var i:Number = 0; i < limit; i++) { var mcLoader:MovieClipLoader = new MovieClipLoader(); var mclListener:Object = new Object(); mclListener.onLoadInit = function(mc:MovieClip) { trace(i + " is finished loading!"); } mcLoader.addListener(mclListener); mcLoader.loadClip(some_image_path, someMovieClip); } Initially I was thinking that I could pass an array of Boolean's, but I'm not really sure where to add that checkpoint, because a flash frame doesn't keep looping. Would I have to add it to an onEnterFrame()?

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