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  • action script on behalf of xml problem.

    - by sabuj
    import fl.transitions.easing.; import fl.transitions.; var xml:XML; var xmlList:XMLList; var xmlLoader:URLLoader = new URLLoader (); var productLoader:URLLoader = new URLLoader(); var imageLoader:Loader; var bigImage:Loader = new Loader(); var imageText:TextField = new TextField(); xmlLoader.load(new URLRequest("http://localhost/shopmajik/flash/shopdata")); xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded); function xmlLoaded(e:Event):void { xml=new XML(e.target.data); XML.ignoreWhitespace = true; xmlList = xml.children(); trace(xmlList); imageLoader = new Loader(); imageLoader.load(new URLRequest(xmlList.elements("shopbanner").attribute("src"))); imageLoader.x = -220; imageLoader.y = -187; addChild(imageLoader); } imgLoader.alpha = 0; textLoader.alpha = 0; imgLoader2.alpha = 0; imgLoader3.alpha = 0; imgLoader4.alpha = 0; imgLoader5.alpha = 0; //Item button is working here... btnProduct.addEventListener(MouseEvent.CLICK, showProduct); function showProduct(event:Event):void { imgLoader.alpha = 0; textLoader.alpha = 0; imgLoader3.alpha = 0; imgLoader4.alpha = 0; imgLoader5.alpha = 0; imgLoader2.alpha = 0; var productLoader:URLLoader = new URLLoader(); productLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); productLoader.addEventListener(Event.COMPLETE , onProductLoad); function onProductLoad(e:Event):void { var productLoader:XML = new XML(e.target.data); xmlList = productLoader.children(); textLoader.text = xmlList.elements("productname"); textLoader.alpha =0; } } //Item button is working here... btnItem.addEventListener(MouseEvent.CLICK, showItem); //btnItem.addEventListener(Event:event, showItem); function showItem(event:Event):void { imgLoader.alpha =0; textLoader.alpha=0; imgLoader3.alpha=0; imgLoader4.alpha=0; imgLoader5.alpha=0; imgLoader2.alpha=0; var itemLoader:URLLoader = new URLLoader(); itemLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); itemLoader.addEventListener(Event.COMPLETE , onItemLoad); function onItemLoad(e:Event):void { var myLoader:XML = new XML(e.target.data); xmlList = myLoader.children(); textLoader.text = xmlList.elements("productname"); textLoader.alpha =0; } } //Details button workings... btnDetails.addEventListener(MouseEvent.CLICK, showDetails); function showDetails(event:Event):void { imgLoader.alpha=0; textLoader.alpha=0; imgLoader3.alpha=0; imgLoader4.alpha=0; imgLoader5.alpha=0; imgLoader2.alpha=0; var detailsLoader:URLLoader = new URLLoader(); detailsLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); detailsLoader.addEventListener(Event.COMPLETE , onDetailsLoad); function onDetailsLoad(e:Event):void { var myLoader:XML = new XML(e.target.data); xmlList = myLoader.children(); textLoader.text = xmlList.elements("productdescription"); textLoader.alpha =0; } } btnImages.addEventListener(MouseEvent.CLICK, showImages); function showImages(event:Event):void { textLoader.alpha=0; textLoader.text=""; imgLoader2.alpha= 1; var imagesLoader:URLLoader = new URLLoader(); imagesLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); imagesLoader.addEventListener(Event.COMPLETE , onImagesLoad); function onImagesLoad(e:Event):void { var xml:XML = new XML(e.target.data); xmlList = xml.children(); imgLoader2.x=-155; imgLoader2.y= -50; imgLoader2.load(new URLRequest(xmlList.elements("productimage").attribute("src"))); } } btnPay.addEventListener(MouseEvent.CLICK , showPage); function showPage(e:MouseEvent):void { navigateToURL(new URLRequest("https://www.paypal.com/")); } This is the source code. It works very fine in locally. But in server it shows the bellow error ---- TypeError: Error #1088: The markup in the document following the root element must be well-formed. at bgfin_fla::Main_1/xmlLoaded() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/onComplete() someone please show me the path. How i should go over this?

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  • Creating anonymous functions in loop with not the same arguments

    - by onio9
    Hello! I want to make in loop set of buttons, and add to them some events, but anonymous functions is the same. I write example code: for(var i:int=0;i<5;i++) { var button:SimpleButton = new SimpleButton(...); ... button.addEventListener(MouseEvent.CLICK, function(event:MouseEvent):void { trace(i); }); } ... And I want to trace 1,2,3.. from click buttons instead of 4,4,4,4 .. Do you know how can I make this ?

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  • action script dynamic type?

    - by Bin Chen
    I am curious about code in my action script project: public var _p:Object ... in a function: public function WObject(pp:MovieClip) { _p = pp; _p.Play(); } The Play() function is in MovieClip but not Object, can action script allow such syntax?

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  • Robotlegs: Warning: Injector already has a rule for type

    - by MikeW
    I have a bunch of warning messages like this appear when using Robotlegs/Signals. Everytime this command class executes, which is every 2-3 seconds ..this message displays below If you have overwritten this mapping intentionally you can use "injector.unmap()" prior to your replacement mapping in order to avoid seeing this message. Warning: Injector already has a rule for type "mx.messaging.messages::IMessage", named "". The command functions fine otherwise but I think I'm doing something wrong anyhow. public class MessageReceivedCommand extends SignalCommand { [Inject] public var message:IMessage; ...etc.. do something with message.. } the application context doesnt map IMessage to this command, as I only see an option to mapSignalClass , besides the payload is received fine. Wonder if anyone knows how I might either fix or suppress this message. I've tried calling this as the warning suggests injector.unmap(IMessage, "") but I receive an error - no mapping found for ::IMessage named "". Thanks Edit: A bit more info about the error Here is the signal that I dispatch to the command public class GameMessageSignal extends Signal { public function GameMessageSignal() { super(IMessage); } } which is dispatched from a IPushDataService class gameMessage.dispatch(message.message); and the implementation is wired up in the app context via injector.mapClass(IPushDataService, PushDataService); along with the signal signalCommandMap.mapSignalClass(GameMessageSignal, MessageReceivedCommand); Edit #2: Probably good to point out also I inject an instance of GameMessageSignal into IPushDataService public class PushDataService extends BaseDataService implements IPushDataService { [Inject] public var gameMessage:GameMessageSignal; //then private function processMessage(message:MessageEvent):void { gameMessage.dispatch(message.message); } } Edit:3 The mappings i set up in the SignalContext: injector.mapSingleton(IPushDataService); injector.mapClass(IPushDataService, PushDataService);

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  • Custom cell in list in Flash AS3

    - by Stian Flatby
    I am no expert in Flash, and I need some quick help here, without needing to learn everything from scratch. Short story, I have to make a list where each cell contains an image, two labels, and a button. List/Cell example: img - label - label - button img - label - label - button As a Java-programmer, I have tried to quicly learn the syntax and visualness of Flash and AS3, but with no luck so far. I have fairly understood the basics of movie clips etc. I saw a tutorial on how to add a list, and add some text to it. So I dragged in a list, and in the code went list.addItem({label:"hello"}); , and that worked ofc. So i thought if I double-clicked the MC of the list, i would get to tweak some things. In there I have been wandering around different halls of cell-renderers etc. I have now come to the point that I entered the CellRenderer_skinUp or something, and customized it to my liking. When this was done, I expected i could use list.addItem(); and get an empty "version" of my cell, with the img, labels and the button. But AS3 expects an input in addItem. From my object-oriented view, I am thinking that i have to create an object of the cell i have made, but i have no luck reaching it.. I tried to go var test:CellRenderer = list.listItem; list.addItem(test); ..But with no luck. This is just for funsies, but I really want to make this work, however not so much that I am willing to read up on ALOT of Flash and AS3. I felt that I was closing in on the prize, but the compiler expected a semicolon after the variable (list.addItem({test:something});). Note: If possible, I do NOT want this: list.addItem({image:"src",label:"text",label"text",button:"text"}); Well.. It actually is what I want, but I would really like to custom-draw everything. Does anyone get what I am trying to do, and has any answers for me? Am I approaching this the wrong way? I have searched the interwebs for custom list-cells, but with no luck. Please, any guiding here is appreciated! Sti

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  • Unable to access static var from Document Class in AS3

    - by omidomid
    I have a Document class called "CityModule", and an asset with class "City". Below is the coe for each. For some reason, I am unable to access the static variables of the City class from CityModule: CityModule.as: package { public class CityModule extends MovieClip { public function CityModule() { var buildings:Array = City.getBuildings(); } } } } City.as: package { import flash.display.MovieClip; public class City extends MovieClip { private static var _buildings:Array = [ {className:'City.Generic1', type:'generic'}, {className:'City.Generic2', type:'generic'}, {className:'City.Generic3', type:'generic'} ]; public function City(){ //empty } public static function getBuildings():Array{ return _buildings; } } } Doing this gives me a "Call to a possibly undefined method getBuildings" error. If I instantiate an instance of City, I can see any public/ getters/ setters perfectly fine. But static isn't working...

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  • Flash As3 Loader Problem

    - by Hadar
    Hi iam trying to load a few external jpegs in As3. It works fine locally in Flash, but it dosen't work at all ion my server. My app also loads a youtube video simultaneously. function drawResult(index,videoID,song_title,thumbnail:String=null) { var theClip:resultRowClip=new resultRowClip (); _clip.addChild(theClip); myArray[index] = new Array(videoID,theClip); theClip.y=0+(43*(index-1)); theClip.rowText.text = song_title; theClip.rowBack.visible = false; if (thumbnail != ""){ theClip.tHolder.visible=true; loadImage(thumbnail,index); } } function loadImage(url:String,index):void { //this.myClip.myText.text += "load image"; // Set properties on my Loader object var imageLoader:Loader = new Loader(); imageLoader.load(new URLRequest(url)); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function (evt:Event){imageLoaded(evt,index)}); } function imageLoaded(evt,id):void { //this.myClip.myText.text += "id : evt : " + evt.status; // Load Image var image:Bitmap = new Bitmap(evt.target.content.bitmapData); myArray[id][1].tHolder.addChild(image); myArray[id][1].tHolder.width=myArray[id][1].tHolder.width*0.35; myArray[id][1].tHolder.height=myArray[id][1].tHolder.height*0.35; } Does anyone knows what the problem is ? ** I added two Evenet listeners from io Error : imageLoader.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler); imageLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler); This is the function for handling the errors : private function ioErrorHandler(event:IOErrorEvent):void { this.myClip.myText.text +=("ioErrorHandler: " + event); } anyway, I got no errors... I also tried to move the listeners before imageLoader.load but it's still the same...no errors and no data loaded.. I change my code to patrikS suggestion : function loadImage(url:String,index):void { //this.myClip.myText.text += "load image"; // Set properties on my Loader object //if (index != 1) return; var imageLoader:Loader = new Loader(); imageLoader.name = index.toString(); //myArray[index][1].addChild(imageLoader); //imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function (evt:Event){imageLoaded(evt,index)}); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,completeHandler); imageLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler); imageLoader.load(new URLRequest(url)); } My current completeHandler function(tnx patrikS ) : private function completeHandler(evt:Event):void{ //this.myClip.myText.text += "id : evt : " + evt.status; // Load Image trace("evt target loader name : "+ evt.target.loader.name ); evt.target.removeEventListener(Event.COMPLETE, completeHandler ); var image:Bitmap = new Bitmap(evt.target.content.bitmapData); myArray[evt.target.loader.name][1].tHolder.addChild(image); myArray[evt.target.loader.name][1].tHolder.width=myArray[evt.target.loader.name][1].tHolder.width*0.35; myArray[evt.target.loader.name][1].tHolder.height=myArray[evt.target.loader.name][1].tHolder.height*0.35; //trace (hadar.y + "Y / X" + hadar.x); } It still work only on flash IDE and dosent work on any browser...

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  • AS3 (Pixelfumes Reflection Class)

    - by Mick
    Hi I am using a reflection class in my code. I have stripped it right down to the code below. I have a mc on the stage with an instance name of sand. I have tried all combinations and do not get an error BUT i don't get a reflection either. I have been on the forums for the site but cant find any info. Does anyone have any experience with this plugin please ? import com.pixelfumes.reflect.*; new Reflect({mc:sand, alpha:100, ratio:255, distance:0, updateTime:0.2, reflectionAlpha:100, reflectionDropoff:3.64});

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  • How to play sound from libray in AS3?

    - by Ullallulloo
    In Flash 10/AS3, I added some sound and it seems to be working alright, but I think I'm doing it wrong. I imported the sound into the library, but I believe that it's reloading it from the folder with the swf/sound. I'm loading them like so: var request1:URLRequest = new URLRequest("CLICK8C.mp3"); clickSound = new Sound(); clickSound.addEventListener(Event.COMPLETE, completeHandler); clickSound.load(request1); Is there a way to get it to just load it from the library?

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  • Can't read output of httpservice

    - by tag
    I have an HTTPservice that uses id="myhttp" url="site.com/script.php" method="POST" resultFormat="xml" script.php returns $output = '' . $worked . ''; echo $output; Problem is when I try to read worked, it tells me the variable worked is not there event.result.worked myhttp.lastResult.worked The only thing that works is using toString() myhttp.lastResult.toString() or event.result.toString() What am I doing wrong? I plan to add other variables to the output time, so need to access each time and worked separately. I may also need to return multiple responses each with their own worked and time values. How do I do that. I was thinking to not use XML. Is there a more lightweight option. Flex shows I have the following options: array e4x flashvars object text xml

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  • AS3 + addChild() getting image from library to the stage

    - by Colin
    Hi, I have an .fla file with 1 image in the library and 1 .as file. I have linked the image up with the Class name of libraryImages and Base class is flash.display.BitmapData. This is my AS: package { import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.MovieClip; public class Banner extends MovieClip { var defaultImage:libraryImages = new libraryImages(469, 60); var myImage:Bitmap = new Bitmap(defaultImage); addChild(myImage); } } I am getting two errors: 1180: Call to a possibly undefined method addChild. 1120: Access of undefined property myImage. Any ideas?

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  • Image to Object with as3

    - by tictac
    I'm trying to convert an image in my assets folder "./assets/image1.png" to type Object. It needs to be Object because that's what the function I'm using it in is expecting. Any ideas what would be the simplest way to do this?

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  • AS3: How can I require a method argument to implement multiple interfaces?

    - by Anders
    The argument to my method func() must implement the two unrelated interfaces IFoo and IBar. Is there a better way of doing this than declaring another interface only for this purpose that inherits from IFoo and IBar and using that interface as the argument type? public interface IFooBar implements IFoo, IBar { } public function func(arg:IFooBar):void { } I'm developing for Flash Player 9.

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  • DoubleClick studio thinks I've imported the Enabler component in both my parent and my child asset f

    - by Marijn Huizendveld
    I've just started to work with DoubleClick Studio. I've successfully created a Flash expanding ad with CS4 that is mostly scripted and uses the Document class option. Now for some reason the back end of DoubleClick Studio thinks I've imported the Enabler component twice. I've checked my files numerous of times but can't find the root cause. Any help is much appreciated :)

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  • Interactive map solution suggestions

    - by fyasar
    Dear All, I'm looking to browser based map solution like google interactive chart map. I googled and i looked to smilar solution, but i didn't find good solution for it. It should be possible to created on flash, silverlight, ajax etc. And should be change parameters easyly via javascript or sth. But i didn't like google chart beacuse you cannot change background of map, you cannot use different colors for some countries. Do you have any suggestions about it ?

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  • Security Policy not working, as3

    - by VideoDnd
    How to I get my security policy working? My parent swf parses an XML doc and loads 2 children. It throws a 2148 security error, and only works in the Flash IDE. PARENT SWF flash.system.Security.loadPolicyFile("crossdomain.xml"); I've referenced my security file from my swf. I Also published my parent swf as 'network only' and put all the crossdomain.xml and everything else in the same folder. I need to click on the animations and have them place from a local computer at a kiosk. Any suggestions? POLICY FILE <?xml version=\"1.0\"?> <!DOCTYPE cross-domain-policy SYSTEM \"/xml/dtds/cross-domain-policy.dtd\"> <cross-domain-policy> <site-control permitted-cross-domain-policies=\"master-only\"/> <allow-access-from domain=\"*\" to-ports=\"*\" secure=\"false\" /> </cross-domain-policy>"

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  • Do superfluous calls to addEventListenter("event", thisSpecificFunction) waste resources?

    - by Richard Haven
    I have ItemRenderers that need to listen for events. When they hear an event (and when data changes), they dispatch an event with their current data value. As item renderers are reused, each of them is going to add its callback in set data(value...)and pass the callback function in the event as well as the current data value. So, the listener of the item renderer's bubbling event will set someEventDispatcher.addEventListener("someEvent", itemRendererEvent.callbackListener). This will happen more than once. Does setting the same event listener on the same event for the same dispatcher waste resources? Does the displatcher see that it already has the listener?

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  • Flex component setActualSize

    - by dlots
    I am a little confused about the setActualSize method. It appears from what I've read, that if it is not called on a component by its parent, the component will not be rendered. So it appears that setActualSize is a critical method that is directly bound to rendering the UIComponent. It also appears that the width and height properties of UIComponent override the functionality of the width and height properties of flash.display.DisplayObject, in that they are not directly bound to the rendering of the object but are virtual values that are mainly used by the getExplicitOrMeasured when the parent of the component calls the component's setActualSize method. So the question are: 1) Why isn't the default behavior of every component to just call setActualSize(getExplicitOrMeasuredWidth(),getExplicitOrMeasuredHeight()) on itself? 2) I guess this question stems from the above question and the behavior as I understand it as described above: does setActualSize change the visibility of the component? It appears that that the behavior is that a component is not rendered until setActualSize is called, but if it contains display object children itself (expected behavior as it can calculate measure on itself) and is added to the display list, the only reason why flash isn't rendering it, is because its not visible. 3) Relating to question #1, does updateDisplayList of UIComponent have a method that goes through its children calling setActualSize on each of them?

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  • trigger animation with timer, as3

    - by VideoDnd
    How do I trigger the animation in sync with my timer?My timer and flip animation work, but they are out of sync with each other. I'm lost with the IF ELSE statements. Each time the value of my textfield changes, my number needs to flip. See example. Example //IF ELSE FUNCTION function theFlip(event:TimerEvent):void { count++; if (count < 9) { oldcount = count - 1; } else { count++; fcount=int(count) count++; oldcount = count - 1; } } //Cont... Complete Codehere's the file //Timer var timer:Timer = new Timer(100); //Integer values var count:int = 0; var fcount:int = 0; var oldcount:int = 0; //Formatting String function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("00" + whole).substr(-2, 2) + "." + (fraction < 10 ? "0" + fraction : fraction); } //Start the timer timer.start(); timer.addEventListener(TimerEvent.TIMER, theFlip); //IF ELSE FUNCTION function theFlip(event:TimerEvent):void { count++; if (count < 9) { oldcount = count - 1; } else { count++; fcount=int(count) count++; oldcount = count - 1; } var toText:String = formatCount(fcount); sec4.digit.text = toText.substr(4, 1); flip4.flip.digit.text = toText.substr(4, 1); flip4.gotoAndPlay(2); sec3.digit.text = toText.substr(3, 1); flip3.flip.digit.text = toText.substr(3, 1); flip3.gotoAndPlay(2); sec1.digit.text = toText.substr(1, 1); flip1.flip.digit.text = toText.substr(1, 1); flip1.gotoAndPlay(2); }

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