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  • Check the cumulative status of onLoadInit in a for statement

    - by jonobr1
    In a setup like this is it possible to check the cumulative status of all onLoadInit? for(var i:Number = 0; i < limit; i++) { var mcLoader:MovieClipLoader = new MovieClipLoader(); var mclListener:Object = new Object(); mclListener.onLoadInit = function(mc:MovieClip) { trace(i + " is finished loading!"); } mcLoader.addListener(mclListener); mcLoader.loadClip(some_image_path, someMovieClip); } Initially I was thinking that I could pass an array of Boolean's, but I'm not really sure where to add that checkpoint, because a flash frame doesn't keep looping. Would I have to add it to an onEnterFrame()?

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  • Scrolling through list element causes text elements to scroll as well

    - by DMK
    I'm using a list element with variableRowHeight and word-wrap set to true like in the example below: http://blog.flexexamples.com/2007/10/27/creating-multi-line-list-rows-with-variable-row-heights/ When I scroll through the list with a mouse scrollwheel the text in the listItems also scroll. I know that this is to do with the height of the textField... but I am unsure how to best resolve this issue. Any thoughts are appreciated! The issue that I am experiencing also occurs in the example above.

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  • Adding mouse events to dynamically loaded SWF

    - by Josamoto
    I am loading an external SWF using the Loader class, and adding it to the stage with addChild. When trying to add a mouse click event listener to the MovieClip, using addEventListener, nothing happens, the event never fires. Is there a specific way to add listeners to externally loaded movie clips? My code looks somewhat like this: var target:MovieClip = assets["screensaver"] as MovieClip; target.root.addEventListener(MouseEvent.CLICK, onClickScreenSaver, true); addChild(target); The target shows up on the display, but the CLICK event is completely ignored.

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  • How can I add a class to my flash cs4?

    - by WarrenFaith
    I am about to create a simple demo in flash where I have 3 layers, 3 keyframes. Currently I am just use some simple gotoAndStop() to move to the next keyframe. But now I need a custom event to do that but I can't create a class inside the action of a keyframe so I am not able to create a custom event. I just have AS3 developing experience in flex so far. Thanks in advance.

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  • How do I force all Tree itemrenderers to refresh?

    - by Richard Haven
    I have item renderers in an mx.controls.Tree that I need to refresh on demand. I have code in the updateDisplayList that fires for only some of the visible nodes no matter what I do. I've tried triggering a change that they should all be listening for; I have tried clearing and resetting the dataProvider and the itemRenderer properties. private function forceCategoryTreeRefresh(event : Event = null) : void { trace("forceCategoryTreeRefresh"); var prevDataProvider : Object = CategoryTree.dataProvider; CategoryTree.dataProvider = null; CategoryTree.validateNow(); CategoryTree.dataProvider = prevDataProvider; var prevItemRenderer : IFactory = CategoryTree.itemRenderer; CategoryTree.itemRenderer = null; CategoryTree.itemRenderer = prevItemRenderer as IFactory; _categoriesChangeDispatcher.dispatchEvent(new Event(Event.CHANGE)); } The nodes refresh properly when I scroll them into view (e.g. the .data gets set), but I cannot force the ones that already exist to refresh or reset themselves. Any ideas?

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  • How should I smooth the transition between these two states in flex/flashbuilder

    - by Joshua
    I have an item in which has two states, best described as open and closed, and they look like this: and And what I'd like to do is is smooth the transition between one state and the other, effectively by interpolating between the two points in a smooth manner (sine) to move the footer/button-block and then fade in the pie chart. However this is apparently beyond me and after wrestling with my inability to do so for an hour+ I'm posting it here :D So my transition block looks as follows <s:transitions> <s:Transition id="TrayTrans" fromState="*" toState="*"> <s:Sequence> <s:Move duration="400" target="{footer}" interpolator="{Sine}"/> <s:Fade duration="300" targets="{body}"/> </s:Sequence> </s:Transition> <s:Transition> <s:Rotate duration="3000" /> </s:Transition> </s:transitions> where {body} refers to the pie chart and {footer} refers to the footer/button-block. However this doesn't work so I don't really know what to do... Additional information which may be beneficial: The body block is always of fixed height (perhaps of use for the Xby variables in some effects?). It needs to work in both directions. Oh and the Sine block is defined above in declarations just as <s:Sine id="Sine">. Additionally! How would I go about setting the pie chart to rotate continually using these transition blocks? (this would occur without the labels on) Or is that the wrong way to go about it as it's not a transition as such? The effect I'm after is one where the pie chart rotates slowly without labels prior to a selection of a button below, but on selection the rotation stops and labels appear... Thanks a lot in advance! And apologies on greyscale, but I can't really decide on a colour scheme. Any suggestions welcome.

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  • Action Script 3 (Flash) Timer - I cant set Timer properly

    - by born2fr4g
    I got function in Flash (Action Script 3) - that makes snowflakes falling. Now i want to make this snowflakes appear on screen only for 3 seconds. So I'm trying to use Timer class but i got problem: var myTimer:Timer = new Timer(3000, 1); myTimer.addEventListener(TimerEvent.TIMER, snowflakes); myTimer.start(); function snowflakes(event:TimerEvent):void { //snowflakes faling function } In this case snowflakes appear after 3 seconds and stay on the stage forver...So its kinda opposite what i wanted. I want them to appear from the very beginning then disappear after 3 second. How can I do that ?

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  • Error while assigning the data to dataGrid Dataprovided

    - by sudeep kumar
    Hi , I was trying to acces the datagrid at runtime and want to assign the data to it like public function getGridData(reportsArray:ArrayCollection):void{ reportData = reportsArray; trace(" The length of the datagrid is "+reportData.length); graphDataGrid.dataProvider = reportData; invalidateDisplayList(); } but I was getting this error TypeError: Error #1009: Cannot access a property or method of a null object reference. at views.charts::ComparisonAnalysis/createDataGrid()[C:\FlexProjects\AdvancedMetering\views\charts\ComparisonAnalysis.mxml:32] at views.charts::ComparisonAnalysis/getGridData()[C:\FlexProjects\AdvancedMetering\views\charts\ComparisonAnalysis.mxml:26] at components.CustomReport::CustomReportSelector/getResultHandler()[C:\FlexProjects\AdvancedMetering\components\CustomReport\CustomReportSelector.mxml:147] at components.CustomReport::CustomReportSelector/__reportingBase_dataGridResultChanged()[C:\FlexProjects\AdvancedMetering\components\CustomReport\CustomReportSelector.mxml:203] at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at mx.core::UIComponent/dispatchEvent()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:9298] at components.CustomReport::ReportingBase/getDataFromServer()[C:\FlexProjects\AdvancedMetering\components\CustomReport\ReportingBase.as:98] at components.CustomReport::ReportingBase/getResults()[C:\FlexProjects\AdvancedMetering\components\CustomReport\ReportingBase.as:78] at components.CustomReport::CustomReportSelector/getGraphData()[C:\FlexProjects\AdvancedMetering\components\CustomReport\CustomReportScripts.as:20] at components.CustomReport::CustomReportSelector/__getGraphandGridData_click()[C:\FlexProjects\AdvancedMetering\components\CustomReport\CustomReportSelector.mxml:248] Can someboedy please let me know what the problem it looks like the datagrid is not instantiated at this ppoint of time Sudee[

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  • Learning C++ from AS3

    - by grey
    I'm a decent AS3 programmer. I work in games, and that is my reason for programming. While there is much I can accomplish with Adobe AIR, my understanding at this point is that learning C++ is probably a good direction to take. I would learn a lot of valuable lower level programming if I needed it down the road, and I would have an easier time learning other C oriented languages. I see a lot of information for people looking to learn AS3 who know C++, but not the other way around. Why C++? Cross platform compatibility is important to me, so I'm not particularly interested in C# or Objective-C at this junction. I'm also aware of HaXe, and while I love the concept, after doing some research I'm worried about investing a lot of time into something so recent with limited learning resources and documentation. I'm looking for advice and resources (books, articles) related to this topic. Thanks in advance!

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  • Undocumented AS3 API

    - by grayger
    Recently, I happen to know MovieClip.addFrameScript() which is very useful, otherwise timeline script should be coded in fla. Do you know any other undocumented Actionscript3 API?

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  • My code gets an argument error, expecting 1 but got 0 - AS3

    - by Louis Cottier
    I've got this code with a variable of platform, which I'm trying to link with the actual object of Platform in my .fla file but I get this error when I run it; ArgumentError: Error #1063: Argument count mismatch on Code(). Expected 1, got 0. In my output window. package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.KeyboardEvent; import flash.events.Event; import flash.ui.Keyboard; public class Code extends MovieClip { var charSpeed:int = 0; var velocity:int = 0; var gravity:Number = 1; var Jump:Boolean = false; public function startGame(){ stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeyDown); stage.addEventListener(KeyboardEvent.KEY_UP, checkKeyUp); stage.addEventListener(Event.ENTER_FRAME, loop); } private var platform:Platform; public function Code(value:Platform) { platform = value; } function checkKeyDown(evt:KeyboardEvent){ if (evt.keyCode == Keyboard.LEFT){ charSpeed -= 10; } if (evt.keyCode == Keyboard.RIGHT){ charSpeed += 10; } if (evt.keyCode == Keyboard.DOWN){ if(!Jump){ velocity -= 14; Jump = true; } } } function checkKeyUp(evt:KeyboardEvent){ if (evt.keyCode == Keyboard.LEFT){ charSpeed = 0; } if (evt.keyCode == Keyboard.RIGHT){ charSpeed = 0; } } function loop(evt:Event){ player.x = velocity; if (player.x < 0){ player.x = 0; } if (player.x > 550){ player.x = 550; } velocity += gravity; var Platform:Array = new Array(platform) if (!Platform.hitTestPoint(player.x, player.y, true)){ player.y += velocity; } for (var i = 0; i < 10; i++){ if (Platform.hitTestPoint(player.x, player.y, true)){ player.y--; velocity = 0; Jump = false; } } } } } The as3 file name is Code, and the fla file name is Game. My objective is to get my player to move around on the platform using the arrow keys. The linkage of my platform is "Platform". If anyone could help that would be great

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  • How to implement event notification mechanism in AIR

    - by nxhoaf
    Do you know how to implement event notification mechanism in AIR ? For simplicity, consider an example: I want to build two applications: "television" and "remote". Among them, television is implemented using AIR. For the "television" I want to use my remote to send message to the television. How must I do to implement "television" in such way that, it runs in waiting mode and whenever it receives a message from "remote", it will process the message and make a suitable action (i.e. change channel, increase volume...). Thank you in advance.

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  • List Component that acts as if control was permanently pressed

    - by Dennkster
    Hey, I have a list control and i want the user to be able to select many items at a time. Thus I want it to act that if the control key is pressed while he is clicking. Eg if he clicks on a selected row it should become unselected and if he clicks on a unselected row it should become selected. Do you have any idea how to do this? Thanks, Dennis

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  • Navigating the timeline

    - by Dean 'Deacon' Beard
    O.K, being a little new to this, I have hit a brick wall, I'm using AS3 in Flash CS5. All I want to do is have a tweened animation which stops at a frame and which has a clickable button to access another part of the maintime line. Also there will be a button on the animation to skip it. How does one set this up? Obviously you need a stop(); at the stop frame of the time line and an event listener and function for both buttons right? Any more help besides that. I have it set up like this; totalSlides:Number = 60; currentSlideNumber:Number = 1; skipbutton.addEventListener(MouseEvent.CLICK,skipbuttonPress); function skipbuttonPress(evt:MouseEvent):void{ currentframelabel = currentframelabel+1; if(currentSlideNumber>=0){ currentframelabel = introstop; } framelabel.gotoAndStop(introstop); } and the frame it stops on is set up as follows stop(); totalSlides:Number = 60; currentSlideNumber:Number = 5; click01.addEventListener(MouseEvent.CLICK,click01Press); function click01Press( evt : MouseEvent ) : void { currentSlideNumber = currentSlideNumber+1; if (currentSlideNumber >= 0) { currentSlideNumber = 25; } framelabel.gotoAndStop(mainpage); } As I need this for a project, any help would be greatly valued. Many Thanks

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  • Switch Statement Case Evaluation?

    - by TheDarkIn1978
    i would like to have cases that evaluate the expression in my switch statement. is this not possible? switch (zSpeed) { case (zSpeed > zMax): this.zSpeed = zMax; break; case (zSpeed < 0): this.zSpeed = 0; break; default: this.zSpeed = zSpeed; }

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  • How do I programmatically trigger a mx:Button click event?

    - by knorv
    Consider the following mx:Button: <mx:Button click="doSomething()" id="myButton"/> Is there some way to programmatically emulate the user clicking the button? One obvious way to do it would simply be to call doSomething() which would give the same end result as clicking the button. But I'm specifically looking for ways to emulate the click -- that is something along the lines of myButton.click() (if that should have existed).

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  • AS3: currentFrame & stop ();

    - by Eleonara
    So, my next problem. Sorry for asking so much, but my teacher doens't respond. So, this doesn't work. The stop command doesn't seem too respond, but i don't get an error either. I know i miss a bracket, but my function isn't finished. Due to copy and paste the place of the brackets have shifted a bit. function Knipperen (event:TimerEvent):void { if (event.currentTarget.currentCount == 3 && geknipperd < 3) { geknipperd ++; timer.reset(); timer.start(); trace (geknipperd); gotoAndPlay(1); if (currentFrame == 13) { stop(); } }

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  • flash cs4: how can i change mouse cursor as if i'm on a button ?

    - by ufk
    Hiya. I have some MovieClips that act like buttons, how can i do that when the user hovers on the movieclip, the mouse cursor will change to a hand or the default cursor when it hovers a button. i don't want to create my own custom cursor, i want to use the default set of cursors that come with flash. thanks using flash cs4, action script 3

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  • Load all images from internal application

    - by Dom
    I am trying to load all the .png files from an internal application folder into a list control and I am stuck on exactly how to do it. I have tried httpservice to get the folder and count how many images there are so I can loop through them but I just cant figure that out. File structure -src -(default package) -my application files -icons -all my .png files httpService i tried: <s:HTTPService id="loadAllImages" destination="/icons" result="gotImages(event)" fault="loadAllImagesFault(event)"/> This always results in directory not found. Am I going about this completely wrong? Anyone have a suggestion?

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  • Can I use a string variable to reference a class variable?

    - by rson
    Here's the scenario: I have an external swf file with x number of movieclips in its library that I load into a containing swf. Each MC in the external swf is linked with a class name and referenced on frame 1 as such var unique1:lineSequence1 = new lineSequence1(); the unique1 variable name will match a string variable I create in the containing swf: function initLines():void{ lineLoader = new Loader(); lineLoader.load(new URLRequest("theLines.swf")); //load external swf lineLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, linesLoaded); } function linesLoaded(e:Event):void{ var loadedswf:MovieClip = e.target.content as MovieClip; var initialLines = projects[0].pageid; //projects is an xmllist trace("initialLines: "+initialLines); //returns "initialLines: unique1" lines_holder_mc.addChild(loadedswf.[initialLines]); } I would like to use the initialLines variable as the reference to unique1 instead of hardcoding unique1 into loadedswf.unique1 to reference said variable in the loaded swf.

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