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  • Flash Sprite looses focus on MOUSE_DOWN event

    - by John
    My Sprite class keeps losing focus when I click with the mouse - specifically after the MOUSE_DOWN event (before the click is complete). I have set mouseEnabled to false on the children, no change. I added a listener for FOCUS_OUT and noticed that the FocusEvent.relatedObject property is NULL, which is confusing me - doesn't that mean there is no new focus target, the focus is just getting lost? The exact sequence of events I get, by tracing them, as I click: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0] [MouseEvent type="mouseDown" bubbles=true cancelable=false eventPhase=2 localX=355 localY=362 stageX=360 stageY=367 relatedObject=null ctrlKey=false altKey=false shiftKey=false buttonDown=true delta=0]) [MouseEvent type="click" bubbles=true cancelable=false eventPhase=2 localX=355 localY=362 stageX=360 stageY=367 relatedObject=null ctrlKey=false altKey=false shiftKey=false buttonDown=false delta=0]

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  • Why do I get Error#2036 in flash AS3 and how to solve this?

    - by sydas
    I'm currently building an application in flash in relation to RSS/XML feeds for a project. I'm stuck at the moment because I keep getting this error: Error opening URL 'http://distilleryimage6.instagram.com/.jpg' Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed. I know my string picURL is not functioning properly, but am I missing something that makes it not functional? This is my code: package { import flash.display.*; import flash.events.*; import flash.net.*; public class instagramFeed extends MovieClip { //link to #rit xml loader public var ritFileRequest = new URLRequest("http://instagram.com/tags/rit/feed/recent.rss"); public var ritXmlLoader = new URLLoader(); //link to #rochester xml loader // same as above public variables public function instagramFeed() { // constructor code trace("About to load..."); //Loads #rit hashtag xml data. ritXmlLoader.load(ritFileRequest); ritXmlLoader.addEventListener(Event.COMPLETE, displayRITInfo); } //focuses on data with #rit hashtag public function displayRITInfo(e:Event):void{ var ritInstagramData:XML = new XML(ritXmlLoader.data); var ritInfoList:XMLList = ritInstagramData.elements().item; trace(ritInfoList); //load the image var ritPic:String = ritInfoList.*::condition.@code; var picURL:String = "http://distilleryimage6.instagram.com/" + ritPic + ".jpg"; trace(picURL); //show the image on the stage! var ritImageRequest:URLRequest = new URLRequest(picURL); var ritImageLoader:Loader = new Loader(); ritImageLoader.load(ritImageRequest); addChild(ritImageLoader); ritImageLoader.x=200; ritImageLoader.y=100; ritImageLoader.scaleX = 3; ritImageLoader.scaleY = 3; } } }

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  • build adobe air to use YouTube API v2.0

    - by Hadi
    I'm trying to use YouTube API v2.0 to let users authenticate into their YouTube account and be able to upload videos from there... but I want to do this application in AS3 as an adobe air application. I searched the api but I couldn't find any proof that I can do this with AS3? thought to drop a line here and ask if it's possible at all? specially being able to upload videos through the adobe air desktop app? If possible, is there any link you could give me to get me started faster?

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  • How do I programmatically trigger a mx:Button click event?

    - by knorv
    Consider the following mx:Button: <mx:Button click="doSomething()" id="myButton"/> Is there some way to programmatically emulate the user clicking the button? One obvious way to do it would simply be to call doSomething() which would give the same end result as clicking the button. But I'm specifically looking for ways to emulate the click -- that is something along the lines of myButton.click() (if that should have existed).

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  • Array, change color, as3

    - by pixelGreaser
    Hi Thanks for the help Yesterday, but I have on more question. How can I change color of text on certain words? My animation plays the text animation of THIS SALE IS RED HOT!!! I want RED HOT it to be red. It seems the array can be indexed in such a way to switch the color from Blue to Red. MY BANNER ADD var myArray:Array = ["THIS","SALE","IS","RED HOT!!!",]; var tm:Timer = new Timer(500); tm.addEventListener(TimerEvent.TIMER, countdown); function countdown(event:TimerEvent) { tx.text = myArray[(tm.currentCount-1)%myArray.length]; } tm.start(); tx.textColor = 0x0000FF; Cont...PSEUDO CODE //var myArray:Array = ["This","Sale","is","RED HOT!!!",]; var spliceRedhot = myArray.splice(-1); //trace(myArray[2]); trace(spliceRedhot); function mySplice(e:Event):void{ if (spliceRedhot = 4){ //Make RED HOT!!! red tx.textColor = 0xFF0000; } else{ //Text is Blue again tx.textColor = 0x0000FF; } }

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  • How do I refer to an instance from inside it's own code in Adobe Flash.

    - by matt1024
    In Adobe Flash, I have a movie clip that is added to the stage when the keyboard is pressed. I want it to travel across the screen and disappear once it reaches the edge of the stage. At the moment I use this but the image appears and then stops. Here is my code: addEventListener(Event.ADDED_TO_STAGE,runtime); var c = 0 function runtime(){ while(this.x<800){ this.x += 12; } removeChild(this); } Thanks

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  • AS3: currentFrame & stop ();

    - by Eleonara
    So, my next problem. Sorry for asking so much, but my teacher doens't respond. So, this doesn't work. The stop command doesn't seem too respond, but i don't get an error either. I know i miss a bracket, but my function isn't finished. Due to copy and paste the place of the brackets have shifted a bit. function Knipperen (event:TimerEvent):void { if (event.currentTarget.currentCount == 3 && geknipperd < 3) { geknipperd ++; timer.reset(); timer.start(); trace (geknipperd); gotoAndPlay(1); if (currentFrame == 13) { stop(); } }

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  • flash button inside a button

    - by user164142
    I have a button containing 2 child buttons. I want to be able to keep the mouse over state active, when I rollover a child button. At present it fires mouse out when i rollover a child button, I suspect this is correct, but not what I want to happen. Any ideas how to get around this?

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  • Using Flash and ActiveMQ

    - by Acet
    Hey all, Ive been using ActiveMQ as a message broker and have been able to get Flex to subscribe to a topic and receive messages using this library and flexonrails.net/?cat=26 (cant add second link) as a guide. However I've been unable to achieve the same goal in Flash. Does anyone know how to use this library in Flash or know any tutorials that could be of use?

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  • Navigating the timeline

    - by Dean 'Deacon' Beard
    O.K, being a little new to this, I have hit a brick wall, I'm using AS3 in Flash CS5. All I want to do is have a tweened animation which stops at a frame and which has a clickable button to access another part of the maintime line. Also there will be a button on the animation to skip it. How does one set this up? Obviously you need a stop(); at the stop frame of the time line and an event listener and function for both buttons right? Any more help besides that. I have it set up like this; totalSlides:Number = 60; currentSlideNumber:Number = 1; skipbutton.addEventListener(MouseEvent.CLICK,skipbuttonPress); function skipbuttonPress(evt:MouseEvent):void{ currentframelabel = currentframelabel+1; if(currentSlideNumber>=0){ currentframelabel = introstop; } framelabel.gotoAndStop(introstop); } and the frame it stops on is set up as follows stop(); totalSlides:Number = 60; currentSlideNumber:Number = 5; click01.addEventListener(MouseEvent.CLICK,click01Press); function click01Press( evt : MouseEvent ) : void { currentSlideNumber = currentSlideNumber+1; if (currentSlideNumber >= 0) { currentSlideNumber = 25; } framelabel.gotoAndStop(mainpage); } As I need this for a project, any help would be greatly valued. Many Thanks

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  • Wrapping a Flash/AS3 Sprite as a Flex MXML component

    - by John
    For my game, I am making the main game view as a plain Flash/AS3 class, something like: public class GameArena extends Sprite This is simply a big rectangle in which game objects are drawn, so no need for fancy UI and I want to keep the main game engine Flex-free so I can use Sprites rather than heavier Flex components. However for the entire game/app, I do still want to use Flex for GUI/layout. So I thought I could create a Flex class subclassing UIComponent, which has a GameView object as a child... now I can use this in MXML as a standard Flex component. e.g. public class ArenaView extends UIComponent { public var gameArena:GameArena; override protected function createChildren():void { super.createChildren(); if (!gameArena) { gameArena = new GameArena(); gameArena.width = 200; gameArena.height = 200; addChild(gameArena); } } } Then I have a simple line in my main App MXML like: <logic:Arena x="0" y="0" width="50%" height="100%" name="TestArenaPanel" /> But so far while my code compiles, the Flash class isn't getting rendered. Maybe it's something simple, but I wanted to ask if this is a reasonable approach, or there is something better? BTW: I've had the "should Flex be used" conversation many times. If you want to discuss that please do so in comments, but keep answers on topic.

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  • Problem with HttpService POST

    - by Lost_in_code
    I'm trying to send some data to PHP using HTTPService POST but for some reason it's not working. The same example works with GET but not with POST: private function start():void{ var param:Object = {}; param.date = "2010-10-10"; userRequest.send(param); userRequest.addEventListener(ResultEvent.RESULT, result); userRequest.addEventListener(FaultEvent.FAULT, fault); } private function fault(e:FaultEvent):void{ trace(e.message); } private function result(e:ResultEvent):void{ trace(e.result); } <mx:HTTPService id="userRequest" url="http://localhost:8888/api" useProxy="false" method="POST"/> And here's the PHP code: $d = $_POST['date']; echo $d; if($d == ""){ trace("Date not found!"); die(); } This is the error I'm getting: "Error #2032: Stream Error. URL: http://localhost:8888/api" But when I change the method in HTTPService to GET and in PHP I get the result as expected - PHP sends back the date: 2010-10-10 What am I doing wrong?

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  • Incrase click radius/size

    - by Nathan
    Hello, I'm looking for a way to increase the click size so when I click, it would effectively count as a click on anything that is in a 100px by 100px radius around the click. Any help would be great, I couldn't find anything online for this. Thanks a lot!

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  • using html text in as3

    - by vincent
    Hello, i'm having a bit of a question, I have some newspost from my database. But there are tags in it and some tags aswell. My questiion is how i should go about it to get the newspost showing as it should be. The images should get shown instead of the tags etc. I know i'll have to work with a loader to use the images but how would as3 recognize them? Is there anyway i could use htmltext or something so as3 knows automaticly where the imagetags are? Also, if i add the image would it be possible to wrap the text around it? So i dont have an empty space next to the image?

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  • Single Loader to multiple Sprite Possible?

    - by Jeffrey Chee
    I've looked in various resources regarding this topic, and it seems to me that I need a Loader for every Sprite which contains an image file (png). I'm trying to make a Tile Rendering System, and have created a grid of X by Y sprites, but all of them actually reference the same image file. Is there any other way to do this? (Make the sprite share the same png data file) Some sample code of what I have done. // Create an array of X * Y Loaders var cTileLoaders:Array = new Array( 100 ); // for example 10 by 10 grid var cTiles:Array = new Array( 100 ); var nIndex:int = 0; var nImgLoadCount:int = 0; for ( ; 100 > nIndex; ++nIndex ) { cTileLoaders[ nIndex ] = new Loader(); cTiles[ nIndex ] = new Sprite(); // perform more sprite initialization .... cTileLoaders[ nIndex ].contentLoaderInfo.addEventListener( Event.COMPLETE, ImageLoaded cTileLoaders[ nIndex ].Load( new URLRequest( "some image path" ) ); } // handler for image loaded function ImageLoaded( eEvent:Event ):void { ++nImgLoadCount; // when all 100 sprite data are loaded // assuming there is no i/o error if ( 100 == nImgLoadCount ) { cTiles[ nIndex ].addChild( cTileLoaders[ nIndex ].content ); } }

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  • Do superfluous calls to addEventListenter("event", thisSpecificFunction) waste resources?

    - by Richard Haven
    I have ItemRenderers that need to listen for events. When they hear an event (and when data changes), they dispatch an event with their current data value. As item renderers are reused, each of them is going to add its callback in set data(value...)and pass the callback function in the event as well as the current data value. So, the listener of the item renderer's bubbling event will set someEventDispatcher.addEventListener("someEvent", itemRendererEvent.callbackListener). This will happen more than once. Does setting the same event listener on the same event for the same dispatcher waste resources? Does the displatcher see that it already has the listener?

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  • Create and define Vector

    - by zdmytriv
    I'm looking for method to create Vector and push some values without defining variable Vector. For example: I have function: public function bla(data:Vector.<Object>):void { ... } this function expects Vector as parameter. I can pass parameters this way var newVector:Vector.<Object> = new Vector.<Object>(); newVector.push("bla1"); newVector.push("bla2"); bla(newVector); Can I do it in one line in Flex? I'm looking for something like: bla(new Vector.<Object>().push("bla1").push("bla2")); I've also tried this: bla(function():Vector.<Object> { var result:Vector.<Object> = new Vector.<Object>(2, true); result.push("bla1"); result.push("bla2"); return result; }); But it complains: 1067: Implicit coercion of a value of type Function to an unrelated type __AS3__.vec:Vector.<Object>... Thanks

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  • repeat text animation, as3

    - by pixelGreaser
    Hi, My text animation works perfectly, but doesn't repeat. How do I get this to repeat? Sorry I don't know Flash that well, but I just want this to play over and over. Thanks. var myArray:Array = ["Big", "Holiday", "Sale", "Buy", "Now", "And", "Save"]; Timer var tm:Timer = new Timer(500,0); tm.addEventListener(TimerEvent.TIMER, countdown); function countdown(event:TimerEvent) { if (myArray.length>0){ tx.text = myArray.shift(); } } tm.start(); I tried this if (++myArray.length % 10 == 0)

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  • [Flex] Using same set of columns in AdvancedDataGrid in a TabBar

    - by user283403
    I have a TabBar control which will show an AdvancedDataGrid with same set of columns on different tabs, i am doing this so that i can show similar data on different tab pages. Column heading will be the same on all grids, is there a way I can put all column headings in an array and set that as columns of data grid? I tried setting the columns property but it doesn't work. Also I need to set ID property for a single column in the grid to set it the treecolumn so one column must have individual id field too.

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  • flex application transparent backbround

    - by simplemagik
    i have some problems with embedding swf into html page. Customer asked me to add some round corners to my application. I added. Then the design of the has changed and instead of black background i got ragial gradient( So, i need to make the corners of the swf transparent, but don't know how. wmode=transparent and backgroudAlpha param doesn't work. Need some help... :/ It's important that one solution i found works on Flash Builder Beta 2, but didn't work on Adobe flash builder 4.

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  • Possible to access all Movie clips on a layer, on timeline, through stage ?

    - by azislo
    I have a code ... var selection:Array = new Array(); var diplayObjCont:* = stage; // The rectangle that defines the selection in the containers coordinate space. // Loop throught the containers children. for(var a:int; a<diplayObjCont.numChildren; a++){ // Get the childs bounds in the containers coordinate space. var child:DisplayObject = diplayObjCont.getChildAt(a); selection.push(child); } trace(selection); that returns just [object MainTimeline] So, can I access layers on this MainTimeline to get all Movie Clips on this layer ? So I can do a simple operation "A_1_2.buttonMode = true;" to all my MC's (in an array for example) without writing every line (lot of MC's on layer and lot of lines).

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  • Selecting id of TextArea (despite RichEditableText)

    - by duder
    I'm trying to select the id of a textArea when it's focused in <s:TextArea id="textarea1" focusIn="selectId(event)" /> selectId(event){ event.target.id; } Problem is TextArea is made up of RichEditableText so target doesn't actually refer to TextArea. I've tried event.target.parent.id but still not getting there. Anyone knows how to get to the bottom of this?

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