Search Results

Search found 1111 results on 45 pages for 'on the fly'.

Page 12/45 | < Previous Page | 8 9 10 11 12 13 14 15 16 17 18 19  | Next Page >

  • OWB 11gR2 &ndash; Parallel DML and Query

    - by David Allan
    A quick post illustrating conventional (non direct path) parallel inserts and query using OWB following on from some recent posts from Jean-Pierre and Randolf on this topic. The mapping configuration properties is where you can define these hints in OWB, taking JP’s simplistic illustration, the parallel query hints in OWB are defined on the ‘Extraction hint’ property for the source, and the parallel DML hints are defined on the ‘Loading hint’ property on the target table operator. If we then generate the code you can see the intermediate code generated below… Finally…remember the parallel enabled session for this all to fly… Anyway, hope this helps join a few dots….

    Read the article

  • Scripting for a C#, multiplayer game

    - by Vaughan Hilts
    I have a multiplayer game written in C# and we've recently been creating a lot of content but have been looking for a way to give our entities customization logic that the designers can hook into. I took a look at this post. With something like this in mind (using C# as a scripting language); I have a few questions. 1) Would one embed the script itself in the entity object before persisting to it to the disk? Is this okay? 2) Would I compile once per scripting then - this seems like a lot of overhead to store all these compiled Assemblies to execute. Any general advice on how to do thigns is welcome, too. These entities are generated on the fly inside the editor and could be composed of a lot of different things.

    Read the article

  • How To Force Windows Applications to Use a Specific CPU

    - by Taylor Gibb
    Channing a process’s affinity means that you limit the application to only run on certain logical processors, which can come in terribly handy if you have an application that is hogging all the CPU. Here’s how to choose the processor for a running application. We’ve previously written about how to create a shortcut that forces an application to use a specific CPU, but this is a way to change it on the fly. Note: For the most part we do not recommend you changing these settings, and to rather let Windows manage them. How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU HTG Explains: Is UPnP a Security Risk?

    Read the article

  • Asciifi Is a Lightening Fast Web-Based ASCII Converter

    - by Jason Fitzpatrick
    If you have a hankering from some old-school ASCII artwork, Asciifi is a free and lightening fast HTML5 ASCII converter. Despite the simplicity of ASCII images (pictures created not out of a grid of colored pixels like a standard digital photograph but out of a grid of text characters) many ASCII converters are rather slow. Asciifi speeds up the process by rendering your images on the fly with a snappy HTML5-based converter. Visit the site, drag and drop your image, and almost instantaneously you’ll see the results. The output can be further tweaked by adjusting the line width and the character set used. Hit up the link below to take it for a test drive. Asciifi [via Digital Inspiration] HTG Explains: Understanding Routers, Switches, and Network Hardware How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To

    Read the article

  • D3D11 how to simulate multiple depth channels

    - by Nock
    Here's what I'd like to achieve: Rendering a first pass of objects in my scene, using standard depth comparison Rendering another pass of objects in the same scene, but with the following rules: A Pixel of the 2nd pass always override the first pass (no depth compare between them) Use Depth comparison between pixels written from the second pass. In English I want depth comparison made inside each pass but I always want the second pass pixels to override the first pass ones. Some things I've thought: I tried to think about using stencil to solve this, but I couldn't find a way. I know I could render into a separate target the second pass then composite the result into the first, but I'd like to avoid that. I could use two separate Depth Buffer, one dedicated to each pass. (I never tried, but I figure it's possible to switch the depth buffer in a Render Target "on the fly") Any idea of the best solution? Thanks

    Read the article

  • Listing Unix experience on resume.

    - by beacon
    I have been using Linux for quite a long time, and I am familiar with many Unix commands and tools. However, my only experience with Unix is through various Linux distributions. How should I communicate on my resume that I am familiar with the Unix command line even though I have never used a UNIX(R) system? It seems strange to me to list Unix when I've never used UNIX(R). Some people refer to Unix clones as *nix, but I'm afraid that might fly over the heads of some HR people.

    Read the article

  • Valentine's Day in sunny Ottawa, Ontario

    - by Roy F. Swonger
    Birds may fly south for the winter, but I will be heading to Ottawa, Ontario next week for a workshop on 15-FEB. I'm pretty used to winter because I grew up in the snow belt southeast of Buffalo, NY -- and this winter in New England is helping me get prepared as well. For reference, the big lump is my gas grill. Anyway, I'm looking forward to a good workshop and to visiting Ottawa for my first time. If you're in the Ottawa/Gatineau area and would like to attend, please contact your account team for more information.

    Read the article

  • Airline mess - what a journey

    - by Mike Dietrich
    What a day, what a journey ... Flew this noon from Munich to Zuerich for catch my ongoing flight to San Francisco with Swiss. And that day did start very well as Lufthansa messed up the connection flight by 42 minutes for a 35 minute flight. And as I was obviously the only passenger connection to San Francisco nobody picked me up at the airplane to bring me directly to my connection as Swiss did for the 8 passengers connection to Miami. So I missed my flight. What a start - and many thanks to Lufthansa. I was not the only one missing a connection as Lufthansa/Swiss had canceled the flight before due to "technical problems". In Zuerich Swiss did rebook me via Frankfurt with Lufthansa to board a United Airlines flight to San Francisco. "Ouch" I thought. I had my share of experience with United already as they've messed up my luggage on the way to San Francisco some years ago and it took them five (!!!) days to fly my bag over and deliver it. But actually it was the only option today. So I said "Yes". A big mistake as I've learned later on. The Frankfurt flight was delayed as well "due to a late incoming aircraft". But there was plenty of time. And I went to the Swiss counter at the gate and let them check if my baggage is on that flight to Frankfurt. They've said "Yes". Boarding the plane with a delay of 45 minutes (the typical Lufthansa delay these days) I spotted my Rimowa trolley right next to the plane on the airfield. So I was sure that it will be send to Frankfurt. In Frankfurt I went to the United counter once it did open - had to go through the passport check they do for US flights as well - and they've said "Yes, your luggage is with us". Well ... Arriving in San Francisco with just a bit of a some minutes delay and a very fast immigration procedure I saw the first bags with Priority tags getting pushed to the baggage claim - but mine was not there. I did wait ... and wait ... and wait. Well, thanks United, you did it again!!! I flew twice in the past years United Airlines - and in both cases they've messed up my luggage on the way to San Francisco. How lovely is that ... Now the real fun started again as the lady at the "Lost and Found" counter for luggage spotted my luggage in her system in Zuerich - and told me it's supposed to be sent with LH1191 to Frankfurt on Sept 27. But this was yesterday in Europe - it's already Sept 28 - and I saw my luggage in front of the airplane. So I'd suppose it's in Frankfurt already. But what could she do? Nothing but doing the awful paperwork. And "No Mr Dietrich, we don't call international numbers". Thank you, United. Next time I'll try to get a contract for a US land line in advance. They can't even tell you which plane will bring your luggage. It may be tomorrow with UA flight arriving around 4pm in SFO. I'm looking forward to some hours in the wonderful United Airlines call center waiting line. Last time I did spend 60-90 minutes every day until I got my luggage. If it takes again that long then OOW will be over by then. I love airline travel - and especially with United Airlines. And by the way ... they gave us these nice fancy packages during the flight:  That looks good - what's in that box??? Yes, really ... a bag of potato chips. Pure fat - very healthy.  I doubt that I'll ever fly United Airlines again!!!

    Read the article

  • How to profile LINQ to Entities queries in your asp.net applications - part 1

    - by nikolaosk
    I have been teaching ASP.Net and EF in one of my classes and I have been asked on the various ways we can profile database activity. Everyone that I know that uses EF as its data access layer has the same question. "How can I see the T-SQL code that the LINQ to Entities engine generates on the fly?" I know a lot of people use VS studio built-in visualisers but that is not enough. A lot of developers use SQL Server Profiler. That is also a good solution since we can see the queries(generated from...(read more)

    Read the article

  • Tab Sweep - State of Java EE, Dynamic JPA, Java EE performance, Garbage Collection, ...

    - by alexismp
    Recent Tips and News on Java EE 6 & GlassFish: • Java EE: The state of the environment (SDTimes) • Extend your Persistence Unit on the fly (EclipseLink blog) • Glassfish 3.1 - AccessLog Format (Ralph) • Java Enterprise Performance - Unburdended Applications (Lucas) • Java Garbage Collection and Heap Analysis (John) • Qu’attendez-vous de JMS 2.0? (Julien) • Dynamically registering WebFilter with Java EE 6 (Markus)

    Read the article

  • Thinkpad T530 with Optimus and Docking Station

    - by Vic Boudolf
    I have a Lenovo Thinkpad T530 with Optimus video, which is not supported on 12.04.1. I don't normally need the discrete (nVidia) graphics, so I turn it off in the BIOS settings to achieve longer battery life (and so that the screen dimmer will work), but when placed in the docking station, the integrated (Intel) graphics don't power the HDMI ports. (The VGA port does work, but I want to focus on the HDMI.) This means I have to change the BIOS settings constantly. Is there any way to have the system detect the docking station and power up/enable the discrete graphics accordingly? I don't need to do it on the fly. Just at startup. This post suggests that bumblebee can turn the discrete graphics on and off for specific applications, but I just want to turn it on or off. [2 suggests that vga_switcheroo will not work with nVidia Optimus.

    Read the article

  • What is a correct step by step logic of exporting scene with baked occlusion for loading it at runtime?

    - by myWallJSON
    I wonder what is a correct step by step logic of exporting scene with baked occlusion (Culling data) for loading that scene at runtime (on fly from the internet for example))? So currently my plan looks like this: I create prefabs Place them onto my scene (into Hierarchy) (say create 20 buffolows and some hourses and some buildings) Create empty prefab and drag all my scene objects from hierarchy onto it Export prefab So generally I put all my scene objects into one large prefab and export it but it seems that all objects that were marked as static get this property turned off when loading them at runtime and so no Frustrum Culling, and no Occlusion culling happens. So I wonder what is a correct way of exporting Sceen + Objecrts + Occlusion (and onther culing) data for future load of such scene at runtime? I wonder about current 3.5.2 Pro and future 4 Pro versions of U3D.

    Read the article

  • Biome Transition in a Grid & Borderless World

    - by API-Beast
    I have a universe: a list of "Systems", each with their own center, type and radius. A small part of such a universe could look like this: Systems: Can be very close to a different system, e.g. overlap Can be inside another, much bigger system Can be very far away from any other systems Spawn system specific entities and particles inside the system radius Have some properties like background color So far so good. However, the player can fly around freely, inside and outside of systems, in real time. How do I interpolate and determine things like the background color now, depending on camera position? E.g. if you are halfway between a green and a red system you should see a background halfway between red and green, or if you are inside a lilac system near the center and at the border of a green system you should get a mostly lilac background etc.

    Read the article

  • Manipulating DOM using jQuery

    - by bipinjoshi
    By now you know how to alter existing elements and their attributes. jQuery also allows you insert, append, remove and replace elements from HTML DOM so that you can modify the document structure. For example, say you are calling some WCF service from client script and based on its return values need to generate HTML table on the fly. In this article I am going to demonstrate some of these jQuery features by developing a simple RSS gadget that grabs and displays RSS feed items in a web form.http://www.bipinjoshi.net/articles/90f4fbef-ef36-467b-8ca0-d0922a5902b0.aspx 

    Read the article

  • creating object parameters in {}?

    - by RealityDysfunction
    I am trying to decode a piece of code from a book: List<Person> people = new List<Person>() { new Person {FirstName="Homer",LastName="Simpson",Age=47}, new Person {FirstName="Marge",LastName="Simpson",Age=45} }; Person is just a simple class they made, with a bunch of fields: Name, Last Name, etc... What I don't understand is, don't we send parameters to a constructor of Person in non-curly brackets? I tried replicating this code, but it doesn't seem to fly, any takers? Thanks for input.

    Read the article

  • How do I find the angle required to point to another object?

    - by Ginamin
    I am making an air combat game, where you can fly a ship in a 3D space. There is an opponent that flies around as well. When the opponent is not on screen, I want to display an arrow pointing in the direction the user should turn, as such: So, I took the camera location and the oppenent location and did this: double newDirection = atan2(activeCamera.location.y-ship_wrap.location.y, activeCamera.location.x-ship_wrap.location.x); After which, I get the position on the circumferance of a circle which surrounds my crosshairs, like such: trackingArrow.position = point((60*sin(angle)+240),60*cos(angle)+160); It all works fine, except it's the wrong angle! I assume my calculation for the new direction is incorrect. Can anyone help?

    Read the article

  • Custom extensible file format for 2d tiled maps

    - by Christian Ivicevic
    I have implemented much of my game logic right now, but still create my maps with nasty for-loops on-the-fly to be able to work with something. Now I wanted to move on and to do some research on how to (un)serialize this data. (I do not search for a map editor - I am speaking of the map file itself) For now I am looking for suggestions and resources, how to implement a custom file format for my maps which should provide the following functionality (based on MoSCoW method): Must have Extensibility and backward compatibility Handling of different layers Metadata on whether a tile is solid or can be passed through Special serialization of entities/triggers with associated properties/metadata Could have Some kind of inclusion of the tileset to prevent having scattered files/tilesets I am developing with C++ (using SDL) and targetting only Windows. Any useful help, tips, suggestions, ... would be appreciated!

    Read the article

  • Automatically adding CD box art so that I can put it on my iPod.

    - by Seamus
    I know it's possible to automatically find CD covers for albums, because rhythmbox is doing it on the fly. (When I listen to stuff, it finds the CD cover online...) What I want is to get this information onto my ipod. As it stands pretty much all my songs have the default blank CD cover... I use gtkpod to transfer music to it. This needs to be an automatic process, because I have a large music library and I'm lazy and it's not exactly an important thing... I rip CDs I buy with the basic CD extractor, so all the files are in a Artist/Album/song.mp3 structure. (Yes I know, mp3 is evil, but iPod doesn't like .ogg so whatever)

    Read the article

  • How do I *temporarily* change the *console* keymap to dvorak?

    - by John Baber
    I type dvorak, but I don't like to confuse other users by having it be a system-wide default. I have a script that runs setxbmap dvorak that I can call when I want dvorak and likewise another script that runs setxbmap us when I want qwerty. For X, that's fine. How do I get this behavior in the real console (Ctrl-Alt-F3)? i.e. how can I change the console keymap to dvorak without setting a system-wide default. Having to sudo to do it is fine, but it can't be the default keymap for any console user. Resources like this and this seem to be explaining how to permanently alter the system but I need to change it on the fly temporarily. In BSD this was possible by using wsconsctl.

    Read the article

  • How do I efficiently generate chunks to fill entire screen when my player moves?

    - by Trixmix
    In my game I generate chunks when the player moves. The chunks are all generated on the fly, but currently I just created a simple flat 8X8 floor. What happens is that when he moves to a new chunk the chunk in the direction of the player gets generated and its neighboring chunks. This is not efficient because the generator does not fill the entire screen. I did try to use recursion but its not as fast as I would like it to be. My question is what would be an efficient way of doing so? How does minecraft do so? When I say this I mean just the way it PICKS which chunks to generate and in what order. Not how they generate or how they are saved in regions, just the order/way it generates them. I just want to know what is a good way to load chunks around the player.

    Read the article

  • NDIS Driver Filter VS API Hooking

    - by Smarty Twiti
    I've seen many developers asking for "How to intercept in/out HTTP packets ", "How to modify them on the fly". The most "clean" answer I've seen is to make a kernel-mode-driver filter from the scratch (TDI for XP and earlier winx9 or NDIS for NT systems). An other way, is to use a user-mode-driver like Windivert, also Komodia has a great solution (without writing any single code). The idea behind this introduction is just I want to know is API Hooking can be considered as alternative of writing of whole of driver-filter? writing a driver from the scratch is not an easy task, why just not Hooking the HttpSendRequest or any other API used by the browser? There are many free/commercial libraries to do this in a safe manner (eg: EasyHook, Mhook, Nektra..). I'm not the first who ask, there already Sockscap that uses Hook(DLL injection) to change behavior to other applications and force them to use a Socks proxy, also Form grabbing attack 'used by keylogger..

    Read the article

  • How can I simulate a rigid body bounced from a wall in 3D world?

    - by HyperGroups
    How can I simulate a rigid sword bounced from a wall and hit the ground (like in physical world)? I want to use this for a simple animation. I can detect the figure and the size of the sword (maybe needed in doing bounce). Rotation can be controlled by quaternions/matrix/euler angles. It should turn the head and do rotations and fly to the ground. How can I simulate this physical process? Maybe what I need is an equation and some parameters? I need these data, and would combine them into my movie file, I use Mathematica to do the thing that generate the movie file(If I have the data, I can also export it into a 3DSMax script for example).

    Read the article

  • GlassFish 4.0 Virtualization Progress - VirtualBox

    - by alexismp
    Wouldn't it be nice if you could spawn GlassFish instances as VirtualBox virtual machines? Well now with early versions of GlassFish 4.0 you can! This page on the GlassFish Wiki documents the steps to get this to work. It walks you through the various VirtualBox (network and services) and GlassFish configuration steps including the creation of VDI templates (typically JeOS images) to finally create a virtual machine on the fly, as part of the typical GlassFish deployment process. The more general virtualization support in GlassFish is discussed in this other Wiki page. Earlier demonstrations of GlassFish.next prototypes or early milestone builds showed support for KVM, "laptop mode" and OVM as well as community involvement from Serli, speaking of which this slide-deck is a good summary of what we're trying to achieve in the GlassFish 4.0 IMS (IaaS Management Service).

    Read the article

  • How to give parallax backgrounds more depth

    - by user28015
    I have 3 tiled images of some sort of galaxy/space in the background of a 2D Game: The first one has an alpha of 100%, the second an alpha of 80% and the last one has an alpha of 60%. I scroll the the one in the background slower than the other ones of course. classic parallax. In the foreground I have some particles flying towards the player to simulate some dust / stars flying by. (I know that stars don't fly by, but I think we all have seen this in a lot of games). But I can't quite achieve the depth effect I am looking for. I want it to look "deeper". I did read something about using blending modes for the backgrounds, but that would require to render them as objects right? So the question is: What is a good technique to do a scrolling parallax background in GameMaker?

    Read the article

  • Architecture for dashbaord showing aggregated stats

    - by soulnafein
    I'm trying to find the best architecture for an application that shows a dashboard with aggregated stats that come from another one (e.g. number of sales in the last 12 months, current sales this month, a fairly complex score, performance of users over last 30 days, etc.) There is a fair bit of business logic that lives in Application 1 but the aggregated data gets saved in Application 2 (dashboard). What's the best way to create the aggregate data? 1) Pull data directly from Application 1 database and duplicate business logic for score calculation etc. 2) Push data from Application 1 to Application 2 somehow 3) Aggregate data in Application 1 on the fly and provide and api for Application 2 4) Other (probably) Please suggest solutions, Thanks.

    Read the article

< Previous Page | 8 9 10 11 12 13 14 15 16 17 18 19  | Next Page >