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  • What is the return type of my linq query?

    - by Ulhas Tuscano
    I have two tables A & B. I can fire Linq queries & get required data for individual tables. As i know what each of the tables will return as shown in example. But, when i join both the tables i m not aware of the return type of the Linq query. This problem can be solved by creating a class which will hold ID,Name and Address properties inside it. but,everytime before writing a join query depending on the return type i will have to create a class which is not a convinient way Is there any other mathod available to achieve this private IList<A> GetA() { var query = from a in objA select a; return query.ToList(); } private IList<B> GetB() { var query = from b in objB select b; return query.ToList(); } private IList<**returnType**?> GetJoinAAndB() { var query = from a in objA join b in objB on a.ID equals b.AID select new { a.ID, a.Name, b.Address }; return query.ToList(); }

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  • Why always fires OnFailure when return View() to Ajax Form ?

    - by Wahid Bitar
    I'm trying to make a log-in log-off with Ajax supported. I made some logic in my controller to sign the user in and then return simple partial containing welcome message and log-Off ActionLink my Action method looks like this : public ActionResult LogOn(LogOnModel model, string returnUrl) { if (ModelState.IsValid) { if (MembershipService.ValidateUser(model.UserName, model.Password)) { FormsService.SignIn(model.UserName, model.RememberMe); if (Request.IsAjaxRequest()) { //HERE IS THE PROBLEM :( return View("LogedInForm"); } else { if (!String.IsNullOrEmpty(returnUrl)) return Redirect(returnUrl); else return RedirectToAction("Index", "Home"); } } else { ModelState.AddModelError("", "The user name or password provided is incorrect."); if (Request.IsAjaxRequest()) { return Content("There were an error !"); } } } return View(model); } and I'm trying to return this simple partial : Welcome <b><%= Html.Encode(Model.UserName)%></b>! <%= Html.ActionLink("Log Off", "LogOff", "Account") %> and of-course the two partial are strongly-typed to LogOnModel. But if i returned View("PartialName") i always get OnFailure with status code 500. While if i returned Content("My Message") everything is going right. so please tell me why i always get this "StatusCode = 500" ??. where is the big mistake ??. By the way in my Site MasterPage i rendered partial to show long-on simple form this partial looks like this : <script type="text/javascript"> function ShowErrorMessage(ajaxContext) { var response = ajaxContext.get_response(); var statusCode = response.get_statusCode(); alert("Sorry, the request failed with status code " + statusCode); } function ShowSuccessMessage() { alert("Hey everything is OK!"); } </script> <div id="logedInDiv"> </div> <% using (Ajax.BeginForm("LogOn", "Account", new AjaxOptions { UpdateTargetId = "logedInDiv", InsertionMode = InsertionMode.Replace, OnSuccess = "ShowSuccessMessage", OnFailure = "ShowErrorMessage" })) { %> <%= Html.TextBoxFor(m => m.UserName)%> <%= Html.PasswordFor(m => m.Password)%> <%= Html.CheckBoxFor(m => m.RememberMe)%> <input type="submit" value="Log On" /> < <% } %>

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  • Wireless is detected, but not connecting. Ethernet works. How to correct the wireless address?

    - by Lucas
    I am running Ubuntu 14.04 with cable internet, and my wireless is detected and connected, but I cannot connect to the internet. I know the problem is with my machine because other machines are connecting to the same router just fine. I can connect via ethernet just fine as well. Here are some notable tests: ping 192.168.0.105 works with 0% packet loss, but ping 192.168.0.1 has 100% packet loss. When I plug in my ethernet, ping 192.168.0.1 works with 0% packet loss. My wireless name is tg, and the router ip is 192.168.0.1 (where I can enter username and password). I suspect that I need to change my wireless address from 192.168.0.105 to 192.168.0.1. Any suggestions on how to proceed? extra info: [lucas@lucas-ThinkPad-W520]/home/lucas$ iwconfig eth0 no wireless extensions. lo no wireless extensions. wlan0 IEEE 802.11abgn ESSID:"tg" Mode:Managed Frequency:2.462 GHz Access Point: 00:02:6F:83:F8:F4 Bit Rate=1 Mb/s Tx-Power=15 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=62/70 Signal level=-48 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:52 Invalid misc:166 Missed beacon:0 [lucas@lucas-ThinkPad-W520]/home/lucas$ ifconfig eth0 Link encap:Ethernet HWaddr f0:de:f1:b2:53:53 inet addr:192.168.0.100 Bcast:192.168.0.255 Mask:255.255.255.0 inet6 addr: fe80::f2de:f1ff:feb2:5353/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:980003 errors:0 dropped:0 overruns:0 frame:0 TX packets:498384 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1320506168 (1.3 GB) TX bytes:59780591 (59.7 MB) Interrupt:20 Memory:f3a00000-f3a20000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:21927 errors:0 dropped:0 overruns:0 frame:0 TX packets:21927 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:1781719 (1.7 MB) TX bytes:1781719 (1.7 MB) wlan0 Link encap:Ethernet HWaddr 24:77:03:29:8f:dc inet addr:192.168.0.105 Bcast:192.168.0.255 Mask:255.255.255.0 inet6 addr: fe80::2677:3ff:fe29:8fdc/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:11828 errors:0 dropped:0 overruns:0 frame:0 TX packets:15444 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:4855662 (4.8 MB) TX bytes:2250585 (2.2 MB) [lucas@lucas-ThinkPad-W520]/home/lucas$ lspci -nn | grep 0280 03:00.0 Network controller [0280]: Intel Corporation Centrino Ultimate-N 6300 [8086:4238] (rev 3e) [lucas@lucas-ThinkPad-W520]/home/lucas$ rfkill list 0: hci0: Bluetooth Soft blocked: no Hard blocked: no 1: tpacpi_bluetooth_sw: Bluetooth Soft blocked: no Hard blocked: no 2: phy0: Wireless LAN Soft blocked: no Hard blocked: no with ethernet unplugged: [lucas@lucas-ThinkPad-W520]/home/lucas$ route -n | grep UG 0.0.0.0 192.168.0.1 0.0.0.0 UG 0 0 0 wlan0 with ethernet plugged in: [lucas@lucas-ThinkPad-W520]/home/lucas$ route -n | grep UG 0.0.0.0 192.168.0.1 0.0.0.0 UG 0 0 0 eth0 [lucas@lucas-ThinkPad-W520]/home/lucas$ nm-tool NetworkManager Tool State: connected (global) - Device: wlan0 [tg] ---------------------------------------------------------- Type: 802.11 WiFi Driver: iwlwifi State: connected Default: no HW Address: 24:77:03:29:8F:DC Capabilities: Speed: 52 Mb/s Wireless Properties WEP Encryption: yes WPA Encryption: yes WPA2 Encryption: yes Wireless Access Points (* = current AP) tatum: Infra, 40:8B:07:D8:A5:04, Freq 2437 MHz, Rate 54 Mb/s, Strength 42 W PA WPA2 ums: Infra, 00:20:A6:72:52:BF, Freq 2437 MHz, Rate 54 Mb/s, Strength 59 Alpha 40: Infra, 28:CF:E9:86:59:5D, Freq 5260 MHz, Rate 54 Mb/s, Strength 30 W PA WPA2 thepromiselan: Infra, 58:6D:8F:51:E5:54, Freq 2452 MHz, Rate 54 Mb/s, Strength 34 $ PA WPA2 xfinitywifi: Infra, 06:1D:D5:84:27:A0, Freq 2437 MHz, Rate 54 Mb/s, Strength 52 *tg: Infra, 00:02:6F:83:F8:F4, Freq 2462 MHz, Rate 54 Mb/s, Strength 73 W PA2 ums: Infra, 00:20:A6:A1:9F:25, Freq 2452 MHz, Rate 54 Mb/s, Strength 44 BRIAN-PC_Network:Infra, 20:AA:4B:DD:93:D6, Freq 2462 MHz, Rate 54 Mb/s, Strength 35 W PA2 HOME-C0F8: Infra, 44:32:C8:D2:C0:F8, Freq 2412 MHz, Rate 54 Mb/s, Strength 40 W PA WPA2 abcsexy: Infra, 28:28:5D:27:5D:85, Freq 2412 MHz, Rate 54 Mb/s, Strength 27 W PA WPA2 IPv4 Settings: Address: 192.168.0.105 Prefix: 24 (255.255.255.0) Gateway: 192.168.0.1 DNS: 192.168.0.1 - Device: eth0 [Wired connection 1] ------------------------------------------- Type: Wired Driver: e1000e State: connected Default: yes HW Address: F0:DE:F1:B2:53:53 Capabilities: Carrier Detect: yes Speed: 100 Mb/s Wired Properties Carrier: on IPv4 Settings: Address: 192.168.0.100 Prefix: 24 (255.255.255.0) Gateway: 192.168.0.1 DNS: 192.168.0.1

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  • The email address used to help trust my PC, is no longer valid, how do I fix that?

    - by Rod
    A few nights ago I upgraded my Windows 7 PC to Windows 8. This morning, when I logged into my PC, I noticed the little flag in the system tray, in desktop mode, had a red "X" on it. I checked it and one of the issues was my needing to tell Windows 8 that I trusted my PC. I clicked on the link to trust my PC, and saw the button to tell it to trust my PC, and so I did. After doing that it send it had sent out an email to a really old email address I had, which hasn't been valid for many years. Now what? Will that "trusting my PC" be invalid, because I can't respond to it (which certainly isn't true, if it's sending messages to so old email address). I didn't even know that Windows still had such an old email address. I'm concerned that I won't have a trust relationship with my own PC, that somehow or other whatever holds onto my information has old information and that I am not sure how to change it in as fast a manner as possible so that I can trust my own PC. How do I do these things?

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  • How can I set Thunderbird's "Recipient" column to display my email address rather than a friendly na

    - by Howiecamp
    After configuring a single, unified Inbox within Outlook 2007 to unify multiple email accounts, I found Thunderbird 3's Smart Folder feature. It works great, providing individual inboxes for each of your email accounts and a unified inbox which provides a unified, virtual view of those other inboxes. Thunderbird is smart enough so what when I reply to an email addressed to a specific email account, the reply is "From" that email address. In order to know which inbound email was to which of my accounts, I added the "Recipient" column to the inbox Smart Folder: What's displayed in the Recipient column depends on how the sender/sender's email client addresses the email. If they send it to just "[email protected]" without specifying a friendly name, the Recipient column displays "[email protected]" and there's no ambiguity about which account the email was sent to. However, if the sender has me in their address book (likely stored with a friendly name), it will be addressed as "Howard Camp [[email protected]]" and then show in the Recipient column as "Howard Camp". The problem is that if someone emails me with a friendly name at another of my email accounts (e.g. "Howard Camp [[email protected]]", the Recipient column will also display "Howard Camp" and I can't tell which account it's to until I open the message and/or look at the details. How can I configure Thunderbird to always display my email address rather than the sender-specified friendly name in the Recipient column?

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  • How to eliminate the downtime when a dynamic IP address changes?

    - by xenon
    We currently have a number of client computers linked up to a database server (MS SQL 2008) for replication. The database server recognises the computers based on their Windows hostname. We are using dynamic IP addresses at this time because we tend to change the computers’ hardware quite frequently, and so the MAC address may be different. Unless static IP has a good way for us to manage frequent changing of MAC addresses, we are keeping it to dynamic IP. The problem with dynamic IP addresses, however, is that when a client fetches an new IP from the DHCP, ie, there is a change in the IP address, there is going to have a downtime for the hostname to reflect the new IP address, the client’s DNS cache of the hostname to reload, and also the server’s DNS cache to reload to see the new IP from the hostname. All of these have different timings and the delay can be really bad at times. Restarting the computer doesn't work all the time too. The clients are on Windows 7. How can I eliminate the amount of downtime required when there is a change in IP in the case of dynamic IP addresses?

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  • How does Linux determine the SCSI address of a disk?

    - by Chris Sears
    Greetings, I'm working with RHEL 5.5 guest VMs under VMware ESX 4. When I configure the virtual disks in the VM hardware settings, each disk has a SCSI address in the format "N:M". For example, "1:3" would mean SCSI host number 1 and SCSI target ID 3. When I look at the disk info from the VM's BIOS or a Windows OS, the detected SCSI address info matches up with the virtual hardware settings. But under Linux, the SCSI address components don't match up, at least not completely or consistently. I've tried the three supported virtual SCSI and SAS drivers and they all seem to be "broken", but in different ways. Here's a list of the virtual hardware addresses vs what was detected under Linux with each of the drivers: Driver vHW Addr Linux Addr -------- -------- ---------- LSI SAS 0:0 0:0 LSI SAS 0:3 0:1 LSI SAS 0:6 0:2 LSI SCSI 1:1 2:1 LSI SCSI 1:4 2:4 LSI SCSI 1:7 2:7 pvSCSI 2:2 1:2 pvSCSI 2:5 1:5 pvSCSI 2:8 1:8 My main question is why does this happen under Linux? The next question is: how do I get it fixed or fix it myself? If I was going to guess, I'd say it's an issue with how the kernel is handing out the SCSI host number and how the Linux SCSI driver (included with VMware tools) is detecting the SCSI target number. Perhaps the order the drivers are loaded also has something to do with the issue. I'm guessing this would not involve udev, but I could be wrong. Any thoughts would be appreciated. Thanks! PS. My environment is VMware, but I don't need an answer for these drivers specifically. I imagine this might be a problem with any SCSI driver under Linux.

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  • Swapping out a hardware firewall does the mac address get cached?

    - by Dan
    We need to replace a hardware firewall (cisco pix) and have a spare that we will use (temporarily). The firewall sits in front of a couple of web-servers colocated at a data-centre. The replacement will be configured with identical settings (external/internal IP addresses, configured ports etc.). When we swap the firewalls over, will this work immediately or will the old Pix's mac address be cached and the new firewall not be seen until the cache is cleared? (What is it though that is caching the address? Is it just the switch/router that our pix is connected to?) Reason for asking is a few years ago I had a smoothwall firewall in front of a lone server (the external IP of the smoothwall was also the external IP of the web-server). When I replaced the smoothwall with a pix, the IP address of the web-server stayed the same but it now had to be reached via the new firewall on a different IP. It took about 2-4 hours before the rest of the world could see that web-server again. I'm hoping for less downtime this time!

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  • Can a website see/know my MAC address even if I use a VPN?

    - by ilhan
    I have searched other results and read many of them but I could not get an enough information. My question is that can a website see my MAC address or can they have an information about that I'm the same person under these conditions: I am using a VPN and I use two IPs: first one is normal one, the second one is the VPN's IP. I use two browsers to hide behind browser fingerprinting. I use both browsers with Incognito Mode. I always use one for normal IP, one for the VPN IP. I do not know that if the website uses cookies or not. But can they collect an enough information to prove that these two identities belong to same person? Is there any other way for them to see that I am the same person? I use different IPs, different browsers and I use both browsers in incognito mode. I even changed one of browsers language to only English. So even if they collect my info from browser, they will see two browsers using different languages. (Addition after edit): So I have changed my IP and browser information and the website can not reach this information anymore to prove that I am the same person using two accounts. Then let's come to the title: Can they see my MAC address? Because I think that it is the last way that they can identify me and my main question is that. I wrote the information above to mention that I changed IPs and I have some precautions to avoid browser fingerprinting (btw my VPN provider already has a service about blocking it). I wrote them because I read similar advices in some related questions but my question is that can they see my MAC address (or anything else that can make me detected) despite all these precautions. And lastly, Is there an extra way to be anonymized that I can do? For example, can my system clock or anything else give an information? Thanks in advance.

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  • How can I ensure that my static ip address is read from /etc/network/interfaces rather than dhcp?

    - by jonderry
    This is a follow up to the following question. I'm trying to set a static IP by changing /etc/network/interfaces to the following: # interfaces(5) file used by ifup(8) and ifdown(8) auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 192.168.2.133 netmask 255.255.255.0 gateway 192.168.2.1 dns-nameservers 8.8.8.8 and then running /sbin/ifdown eth0; /sbin/ifup eth0. However, the change in IP address doesn't appear to take effect without editing /etc/dhcp/dhclient.conf and commenting out the following before running ifdown; ifup: request subnet-mask, broadcast-address, time-offset, routers, domain-name, domain-name-servers, domain-search, host-name, dhcp6.name-servers, dhcp6.domain-search, netbios-name-servers, netbios-scope, interface-mtu, rfc3442-classless-static-routes, ntp-servers, dhcp6.fqdn, dhcp6.sntp-servers; Strangely, after commenting out this line, running ifdown; ifup works, but when I uncomment it, the behavior does not revert to the previous behavior of ignoring changes to my settings in /etc/network/interfaces (this doesn't seem like a problem, but I really need to be able to repeat this problem so that I can be confident that my solution is robust) Also, I'd rather not have to edit /etc/dhcp/dhclient.conf to change my static IP since it seems I should be able to do this by only editing interfaces. Can anyone explain the issues I'm seeing above and suggest the best way of making changes to static IP addresses take effect that admits reproducibility so that I can be sure that my approach works?

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  • Error: '<method1>' and '<method2>' cannot overload each other

    - by serhio
    I override a list in VB. In C# the code compiles and looks like this: class MyObjectCollection : IList { ... /// <summary> /// Gets or sets the element at the specified index. /// </summary> public MyObject this[int index] { get { return (MyObject)innerArray[index]; } set { innerArray[index] = value; } } ... } in VB.NET I transform: Class MyObjectCollection Implements IList ... ''' <summary> ' ''' Gets or sets the element at the specified index. ' ''' </summary> ' Default Public Overrides Property Item(ByVal index As Integer) As MyObject Get Return DirectCast(innerArray(index), MyObject) End Get Set(ByVal value As MyObject) innerArray(index) = value End Set End Property ... End Class Error: 'Public Overrides Default Property Item(index As Integer) As MyObject' and 'Public Default Property Item(index As Integer) As Object' cannot overload each other because they differ only by return types Whole collection class in C# public class MyObjectCollection : IList { private ArrayList innerArray; public MyObjectCollection() { innerArray = new ArrayList(); } public int Count { get { return innerArray.Count; } } public bool IsFixedSize { get { return false; } } public bool IsReadOnly { get { return false; } } public bool IsSynchronized { get { return false; } } object ICollection.SyncRoot { get { return null; } } public MyObject this[int index] { get { return (MyObject)innerArray[index]; } set { innerArray[index] = value; } } public int Add(MyObject value) { int index = innerArray.Add(value); return index; } public void AddRange(MyObject[] array) { innerArray.AddRange(array); } public void Clear() { innerArray.Clear(); } public bool Contains(MyObject item) { return innerArray.Contains(item); } public bool Contains(string name) { foreach (MyObject spec in innerArray) if (spec.Name == name) return true; return false; } public void CopyTo(MyObject[] array) { innerArray.CopyTo(array); } public void CopyTo(MyObject[] array, int index) { innerArray.CopyTo(array, index); } public IEnumerator GetEnumerator() { return innerArray.GetEnumerator(); } public int IndexOf(MyObject value) { return innerArray.IndexOf(value); } public int IndexOf(string name) { int i = 0; foreach (MyObject spec in innerArray) { if (spec.Name == name) return i; i++; } return -1; } public void Insert(int index, MyObject value) { innerArray.Insert(index, value); } public void Remove(MyObject obj) { innerArray.Remove(obj); } public void Remove(string name) { int index = IndexOf(name); RemoveAt(index); } public void RemoveAt(int index) { innerArray.RemoveAt(index); } public MyObject[] ToArray() { return (MyObject[])innerArray.ToArray(typeof(MyObject)); } #region Explicit interface implementations for ICollection and IList void ICollection.CopyTo(Array array, int index) { CopyTo((MyObject[])array, index); } int IList.Add(object value) { return Add((MyObject)value); } bool IList.Contains(object obj) { return Contains((MyObject)obj); } object IList.this[int index] { get { return ((MyObjectCollection)this)[index]; } set { ((MyObjectCollection)this)[index] = (MyObject)value; } } int IList.IndexOf(object obj) { return IndexOf((MyObject)obj); } void IList.Insert(int index, object value) { Insert(index, (MyObject)value); } void IList.Remove(object value) { Remove((MyObject)value); } #endregion }

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  • Python Ctypes Read/WriteProcessMemory() - Error 5/998 Help!

    - by user299805
    Please don't get scared but the following code, if you are familiar with ctypes or C it should be easy to read. I have been trying to get my ReadProcessMemory() and WriteProcessMemory() functions to be working for so long and have tried almost every possibility but the right one. It launches the target program, returns its PID and handle just fine. But I always get a error code of 5 - ERROR_ACCESS_DENIED. When I run the read function(forget the write for now). I am launching this program as what I believe to be a CHILD process with PROCESS_ALL_ACCESS or CREATE_PRESERVE_CODE_AUTHZ_LEVEL. I have also tried PROCESS_ALL_ACCESS and PROCESS_VM_READ when I open the handle. I can also say that it is a valid memory location because I can find it on the running program with CheatEngine. As for VirtualQuery() I get an error code of 998 - ERROR_NOACCESS which further confirms my suspicion of it being some security/privilege problem. Any help or ideas would be very appreciated, again, it's my whole program so far, don't let it scare you =P. from ctypes import * from ctypes.wintypes import BOOL import binascii BYTE = c_ubyte WORD = c_ushort DWORD = c_ulong LPBYTE = POINTER(c_ubyte) LPTSTR = POINTER(c_char) HANDLE = c_void_p PVOID = c_void_p LPVOID = c_void_p UNIT_PTR = c_ulong SIZE_T = c_ulong class STARTUPINFO(Structure): _fields_ = [("cb", DWORD), ("lpReserved", LPTSTR), ("lpDesktop", LPTSTR), ("lpTitle", LPTSTR), ("dwX", DWORD), ("dwY", DWORD), ("dwXSize", DWORD), ("dwYSize", DWORD), ("dwXCountChars", DWORD), ("dwYCountChars", DWORD), ("dwFillAttribute",DWORD), ("dwFlags", DWORD), ("wShowWindow", WORD), ("cbReserved2", WORD), ("lpReserved2", LPBYTE), ("hStdInput", HANDLE), ("hStdOutput", HANDLE), ("hStdError", HANDLE),] class PROCESS_INFORMATION(Structure): _fields_ = [("hProcess", HANDLE), ("hThread", HANDLE), ("dwProcessId", DWORD), ("dwThreadId", DWORD),] class MEMORY_BASIC_INFORMATION(Structure): _fields_ = [("BaseAddress", PVOID), ("AllocationBase", PVOID), ("AllocationProtect", DWORD), ("RegionSize", SIZE_T), ("State", DWORD), ("Protect", DWORD), ("Type", DWORD),] class SECURITY_ATTRIBUTES(Structure): _fields_ = [("Length", DWORD), ("SecDescriptor", LPVOID), ("InheritHandle", BOOL)] class Main(): def __init__(self): self.h_process = None self.pid = None def launch(self, path_to_exe): CREATE_NEW_CONSOLE = 0x00000010 CREATE_PRESERVE_CODE_AUTHZ_LEVEL = 0x02000000 startupinfo = STARTUPINFO() process_information = PROCESS_INFORMATION() security_attributes = SECURITY_ATTRIBUTES() startupinfo.dwFlags = 0x1 startupinfo.wShowWindow = 0x0 startupinfo.cb = sizeof(startupinfo) security_attributes.Length = sizeof(security_attributes) security_attributes.SecDescriptior = None security_attributes.InheritHandle = True if windll.kernel32.CreateProcessA(path_to_exe, None, byref(security_attributes), byref(security_attributes), True, CREATE_PRESERVE_CODE_AUTHZ_LEVEL, None, None, byref(startupinfo), byref(process_information)): self.pid = process_information.dwProcessId print "Success: CreateProcess - ", path_to_exe else: print "Failed: Create Process - Error code: ", windll.kernel32.GetLastError() def get_handle(self, pid): PROCESS_ALL_ACCESS = 0x001F0FFF PROCESS_VM_READ = 0x0010 self.h_process = windll.kernel32.OpenProcess(PROCESS_VM_READ, False, pid) if self.h_process: print "Success: Got Handle - PID:", self.pid else: print "Failed: Get Handle - Error code: ", windll.kernel32.GetLastError() windll.kernel32.SetLastError(10000) def read_memory(self, address): buffer = c_char_p("The data goes here") bufferSize = len(buffer.value) bytesRead = c_ulong(0) if windll.kernel32.ReadProcessMemory(self.h_process, address, buffer, bufferSize, byref(bytesRead)): print "Success: Read Memory - ", buffer.value else: print "Failed: Read Memory - Error Code: ", windll.kernel32.GetLastError() windll.kernel32.CloseHandle(self.h_process) windll.kernel32.SetLastError(10000) def write_memory(self, address, data): count = c_ulong(0) length = len(data) c_data = c_char_p(data[count.value:]) null = c_int(0) if not windll.kernel32.WriteProcessMemory(self.h_process, address, c_data, length, byref(count)): print "Failed: Write Memory - Error Code: ", windll.kernel32.GetLastError() windll.kernel32.SetLastError(10000) else: return False def virtual_query(self, address): basic_memory_info = MEMORY_BASIC_INFORMATION() windll.kernel32.SetLastError(10000) result = windll.kernel32.VirtualQuery(address, byref(basic_memory_info), byref(basic_memory_info)) if result: return True else: print "Failed: Virtual Query - Error Code: ", windll.kernel32.GetLastError() main = Main() address = None main.launch("C:\Program Files\ProgramFolder\Program.exe") main.get_handle(main.pid) #main.write_memory(address, "\x61") while 1: print '1 to enter an address' print '2 to virtual query address' print '3 to read address' choice = raw_input('Choice: ') if choice == '1': address = raw_input('Enter and address: ') if choice == '2': main.virtual_query(address) if choice == '3': main.read_memory(address) Thanks!

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  • Form submits correctly in Chrome/FF, but fails altogether in IE/Safari

    - by culov
    I have a form with a css submit button. When a the submit button is clicked, i call a function that executes: document.forms["request"].onsubmit(); What should happen, then, is that the onsubmit method ought to be triggered. This works properly in Chrome/FF, but for some reason IE/Safari will bypass the onsubmit function and simply add the parameter "address=" onto the url as if it were submitting the form and ignoring the onsubmit function. Heres the code for the form: <form id="request" method="get" onsubmit="addLocation(this.address.value); return false;"> <br> <label style="position:relative;left:5px;" for="address">Enter an intersection or address: </label> <br> <br> <input style="height:35px; width:300px;position:relative;bottom:1px;left:10px;" id="address" name="address" class="required address"/> <a style="float:right;right:120px;position:relative;" class="button" onclick="submit();"> <span>Submit Request </span> </a> </form> and what follows are some relevant js functions: function addLocation(address) { if (geocoder) { geocoder.getLocations(address, function (point) { if (!point) { alert(address + " not found"); } else { if (point.Placemark[0].address != submittedString) { submittedString = point.Placemark[0].address; addRow(point.Placemark[0].address); req = "addrequest?truck=" + "coolhaus&address=" + point.Placemark[0].address; alert(req); addRequest(req); request.onreadystatechange = function () {} } } }); } } function addRequest(req) { try { request = new XMLHttpRequest(); } catch (e) { try { request = new ActiveXObject("Microsoft.XMLHTTP"); } catch (e) { alert("XMLHttpRequest error: " + e); } } request.open("GET", req, true); request.send(null); return request; } You can test the form here: http://la.truxmap.com/request?id=grillmastersla Thanks so much!

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  • mappedBy reference an unknown target entity property - hibernate error

    - by tommy
    first, my classes: User package com.patpuc.model; import java.util.List; import javax.persistence.Column; import javax.persistence.Entity; import javax.persistence.Id; import javax.persistence.OneToMany; import javax.persistence.Table; import com.patpuc.model.RolesMap; @Entity @Table(name = "users") public class User { @Id @Column(name = "USER_ID", unique = true, nullable = false) private int user_id; @Column(name = "NAME", nullable = false) private String name; @Column(name = "SURNAME", unique = true, nullable = false) private String surname; @Column(name = "USERNAME_U", unique = true, nullable = false) private String username_u; // zamiast username @Column(name = "PASSWORD", unique = true, nullable = false) private String password; @Column(name = "USER_DESCRIPTION", nullable = false) private String userDescription; @Column(name = "AUTHORITY", nullable = false) private String authority = "ROLE_USER"; @Column(name = "ENABLED", nullable = false) private int enabled; @OneToMany(mappedBy = "rUser") private List<RolesMap> rolesMap; public List<RolesMap> getRolesMap() { return rolesMap; } public void setRolesMap(List<RolesMap> rolesMap) { this.rolesMap = rolesMap; } /** * @return the user_id */ public int getUser_id() { return user_id; } /** * @param user_id * the user_id to set */ public void setUser_id(int user_id) { this.user_id = user_id; } /** * @return the name */ public String getName() { return name; } /** * @param name * the name to set */ public void setName(String name) { this.name = name; } /** * @return the surname */ public String getSurname() { return surname; } /** * @param surname * the surname to set */ public void setSurname(String surname) { this.surname = surname; } /** * @return the username_u */ public String getUsername_u() { return username_u; } /** * @param username_u * the username_u to set */ public void setUsername_u(String username_u) { this.username_u = username_u; } /** * @return the password */ public String getPassword() { return password; } /** * @param password * the password to set */ public void setPassword(String password) { this.password = password; } /** * @return the userDescription */ public String getUserDescription() { return userDescription; } /** * @param userDescription * the userDescription to set */ public void setUserDescription(String userDescription) { this.userDescription = userDescription; } /** * @return the authority */ public String getAuthority() { return authority; } /** * @param authority * the authority to set */ public void setAuthority(String authority) { this.authority = authority; } /** * @return the enabled */ public int getEnabled() { return enabled; } /** * @param enabled * the enabled to set */ public void setEnabled(int enabled) { this.enabled = enabled; } @Override public String toString() { StringBuffer strBuff = new StringBuffer(); strBuff.append("id : ").append(getUser_id()); strBuff.append(", name : ").append(getName()); strBuff.append(", surname : ").append(getSurname()); return strBuff.toString(); } } RolesMap.java package com.patpuc.model; import javax.persistence.Column; import javax.persistence.Entity; import javax.persistence.Id; import javax.persistence.JoinColumn; import javax.persistence.ManyToOne; import javax.persistence.Table; import com.patpuc.model.User; @Entity @Table(name = "roles_map") public class RolesMap { private int rm_id; private String username_a; private String username_l; //private String username_u; private String password; private int role_id; @ManyToOne @JoinColumn(name="username_u", nullable=false) private User rUser; public RolesMap(){ } /** * @return the user */ public User getUser() { return rUser; } /** * @param user the user to set */ public void setUser(User rUser) { this.rUser = rUser; } @Id @Column(name = "RM_ID", unique = true, nullable = false) public int getRmId() { return rm_id; } public void setRmId(int rm_id) { this.rm_id = rm_id; } @Column(name = "USERNAME_A", unique = true) public String getUsernameA() { return username_a; } public void setUsernameA(String username_a) { this.username_a = username_a; } @Column(name = "USERNAME_L", unique = true) public String getUsernameL() { return username_l; } public void setUsernameL(String username_l) { this.username_l = username_l; } @Column(name = "PASSWORD", unique = true, nullable = false) public String getPassword() { return password; } public void setPassword(String password) { this.password = password; } @Column(name = "ROLE_ID", unique = true, nullable = false) public int getRoleId() { return role_id; } public void setRoleId(int role_id) { this.role_id = role_id; } } when i try run this on server i have exception like this: Error creating bean with name 'SessionFactory' defined in ServletContext resource [/WEB-INF/classes/baseBeans.xml]: Invocation of init method failed; nested exception is org.hibernate.AnnotationException: mappedBy reference an unknown target entity property: com.patpuc.model.RolesMap.users in com.patpuc.model.User.rolesMap But i don't exaclu know what i'm doing wrong. Can somebody help me fix this problem?

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  • Why am I getting a return value of zero from my position computation function?

    - by Hussain Murtaza
    Ok I have a Function int x(), which is used in new Rectangle(x(),a,a,a); in DrawMethod in XNA but when I use it I get x() = 0 as as the answer.Here is my CODE: int x() { int px = (128 * 5); int xx = 0; for (int i = 0; i < 6; i++) { if (Mouse.GetState().X > px) { //xx = Mouse.GetState().X; xx = px; break; } else { px -= 128; } } return xx; } Here is the DrawMethod Code: if (set) { spriteBatch.Draw(texture, new Rectangle(x(), y(), texture.Width, texture.Height), Color.White); textpositionX = x(); textpositionY = y(); set = false; select = false; place = true; } else if(select) { spriteBatch.Draw(texture, new Rectangle(Mouse.GetState().X - texture.Width / 2, Mouse.GetState().Y-texture.Height / 2, texture.Width, texture.Height), Color.White); } else if (place) { spriteBatch.Draw(texture, new Rectangle(textpositionX, textpositionY, texture.Width, texture.Height), Color.White); select = false; set = false; }

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  • How to optimize calls to multiple APIs at once and return as one set?

    - by Martin
    I have a web app that searches across 2 APIs right now. I have my own Restful web service that I call, and it does all the work on the backend to asynchronously call the 2 APIs and concatenate them into one result set for my web app to use. I want to scale this out and add as many other APIs as I can (currently looking at about 10 more). But as I add APIs, the call to my service gets (potentially) slower and more complex. How do I handle one API not responding ... and other issues that arise? What would be the best way to approach this? Should I create a service call for each API, that way each one is independent and not coupled to all the other calls? Is there a way on the backend to handle the multiple API calls without all the extra complexity it adds? If I go the route of a service call per API, now my client code gets more complex (and I have a lot of clients)? And it's more work for the client, and since I have mobile apps, it will cost the client more data usage. If I go one service call, is there a way to set up some sort of connection so I can return data as I get it, in case one service call hangs?

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  • Init.d script gets return code 1 when calling itself, how can I get output?

    - by Per
    My question is, how can I modify the script so that it will tell me what goes wrong? The scenario is this: I'm trying to get Sonatype Nexus to start as a service in Ubuntu 10.04, and it just will not work. (I'm not looking for help on how to run Nexus, but on how to get some useful output from a script) It works when invoking it with sudo /etc/init.d/nexus start but fails when using sudo service nexus start I have run the update-rc.d command on it, and done everything according to instructions. The nexus init.d-script has a point where it calls itself when it detects that it should run as another user ('nexus'): su -m $RUN_AS_USER -c "\"$REALPATH\" $2" which expands to su -m nexus -c '"/opt/nexus-2.0.2/bin/jsw/linux-x86-64/nexus" start' when adding the -x debug flag to the script. This command results in return code 1. It never executes - I've set -x debug flag on the script, placed echo commands with redirect to file at the start of script to trace, etc. I cannot get any output telling me why the command will not execute. I've tried appending redirect to file after the above script line, inside the quotes, outside, any way I could imagine. All info I can get is by inserting a line echo $? after the su line, which outputs '1'. Is there a way I can see what happens when the su command runs?

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  • I am looking to make a spaceship tilt as it corners but I cant get it to return

    - by bobthemac
    I am using the TL game engine I am not allowed to use a physics engine but I need to make the spaceship lean as it corners, I can make it lean but cannot make it return to its starting position. I have looked at implementing some kind of spring physics but I don't understand it. Here is my code so far if(myEngine->KeyHeld(Key_A)) { car->RotateY(carSteer * frameTime); if(carSteer >= -carMaxSteer) { carSteer -= carSteerIncrement; car->RotateLocalZ(-(carSteer * frameTime)); } } if(!myEngine->KeyHeld(Key_A)) { if(carSteer < 0) { carSteer = 0; } } if(myEngine->KeyHeld(Key_D)) { car->RotateY(carSteer * frameTime); if(carSteer <= carMaxSteer) { carSteer += carSteerIncrement; car->RotateLocalZ(-(carSteer * frameTime)); } } if(!myEngine->KeyHeld(Key_D)) { if(carSteer > 0) { carSteer = 0; } } All the functions I am calling are built into the engine and I did not write them. Any Help Would Be Appreciated Thanks.

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  • On installing nvidia drivers on 12.10 I get "Bad return status for module build on kernel: 3.5.0-19-generic (x86_64)"

    - by james
    New Ubuntu user - just recently made the mistake of trying a different nvidia driver. I'd managed to get the last (nvidia-current) one working through software sources a few weeks ago. The other day I tried to cross over to nvidia-experimental-310 and this produced a system error. Swapping back and forth between proprietary drivers now always causes an error and I can't get any of them to work. Installing through the terminal I get this error message every time: Building initial module for 3.5.0-19-generic Error! Bad return status for module build on kernel: 3.5.0-19-generic (x86_64) Consult /var/lib/dkms/nvidia-experimental-310/310.14/build/make.log for more information On rebooting, I end up with the crappy screen resolution and the thick black border around the screen. I use gksudo software-properties-gtk to bring up sources, where I can change back to the nouveau driver, which restores my screen. After that I can't find /var/lib/dkms/nvidia-experimental-310/310.14/build/make.log so I can't tell you what's inside. Any ideas what might be preventing the nvidia driver from installing? SOLUTION FOUND Okay - so I have a workaround. This is what has worked: Upgrade to kernel 3.7.0 as detailed here upgrade to latest version of the nvidia drivers as detailed here No idea what was happening with kernel 3.5.0-19, but this seems to be better. A little slower maybe on boot, but after days of messing around it's nice to have something that works.

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  • Why won't vyatta allow SMTP through my firewall?

    - by Solignis
    I am setting up a vyatta router on VMware ESXi, But I see to have hit a major snag, I could not get my firewall and NAT to work correctly. I am not sure what was wrong with NAT but it "seems" to be working now. But the firewall is not allowing traffic from my WAN interface (eth0) to my LAN (eth1). I can confirm its the firewall because I disabled all firewall rules and everything worked with just NAT. If put the firewalls (WAN and LAN) back in place nothing can get through to port 25. I am not really sure what the issue could be I am using pretty basic firewall rules, I wrote the rules while looking at the vyatta docs so unless there is something odd with the documentation they "should" be working. Here is my NAT rules so far; vyatta@gateway# show service nat rule 20 { description "Zimbra SNAT #1" outbound-interface eth0 outside-address { address 74.XXX.XXX.XXX } source { address 10.0.0.17 } type source } rule 21 { description "Zimbra SMTP #1" destination { address 74.XXX.XXX.XXX port 25 } inbound-interface eth0 inside-address { address 10.0.0.17 } protocol tcp type destination } rule 100 { description "Default LAN -> WAN" outbound-interface eth0 outside-address { address 74.XXX.XXX.XXX } source { address 10.0.0.0/24 } type source } Then here is my firewall rules, this is where I believe the problem is. vyatta@gateway# show firewall all-ping enable broadcast-ping disable conntrack-expect-table-size 4096 conntrack-hash-size 4096 conntrack-table-size 32768 conntrack-tcp-loose enable ipv6-receive-redirects disable ipv6-src-route disable ip-src-route disable log-martians enable name LAN_in { rule 100 { action accept description "Default LAN -> any" protocol all source { address 10.0.0.0/24 } } } name LAN_out { } name LOCAL { rule 100 { action accept state { established enable } } } name WAN_in { rule 20 { action accept description "Allow SMTP connections to MX01" destination { address 74.XXX.XXX.XXX port 25 } protocol tcp } rule 100 { action accept description "Allow established connections back through" state { established enable } } } name WAN_out { } receive-redirects disable send-redirects enable source-validation disable syn-cookies enable SIDENOTE To test for open ports I have using this website, http://www.yougetsignal.com/tools/open-ports/, it showed port 25 as open without the firewall rules and closed with the firewall rules. UPDATE Just to see if the firewall was working properly I made a rule to block SSH from the WAN interface. When I checked for port 22 on my primary WAN address it said it was still open even though I outright blocked the port. Here is the rule I used; rule 21 { action reject destination { address 74.219.80.163 port 22 } protocol tcp } So now I am convinced either I am doing something wrong or the firewall is not working like it should.

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  • Camera for 2.5D Game

    - by me--
    I'm hoping someone can explain this to me like I'm 5, because I've been struggling with this for hours and simply cannot understand what I'm doing wrong. I've written a Camera class for my 2.5D game. The intention is to support world and screen spaces like this: The camera is the black thing on the right. The +Z axis is upwards in that image, with -Z heading downwards. As you can see, both world space and screen space have (0, 0) at their top-left. I started writing some unit tests to prove that my camera was working as expected, and that's where things started getting...strange. My tests plot coordinates in world, view, and screen spaces. Eventually I will use image comparison to assert that they are correct, but for now my test just displays the result. The render logic uses Camera.ViewMatrix to transform world space to view space, and Camera.WorldPointToScreen to transform world space to screen space. Here is an example test: [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render(camera, out worldRender, out viewRender, out screenRender, new Vector3(30, 0, 0), new Vector3(30, 40, 0)); this.ShowRenders(camera, worldRender, viewRender, screenRender); } And here's what pops up when I run this test: World space looks OK, although I suspect the z axis is going into the screen instead of towards the viewer. View space has me completely baffled. I was expecting the camera to be sitting above (0, 0) and looking towards the center of the scene. Instead, the z axis seems to be the wrong way around, and the camera is positioned in the opposite corner to what I expect! I suspect screen space will be another thing altogether, but can anyone explain what I'm doing wrong in my Camera class? UPDATE I made some progress in terms of getting things to look visually as I expect, but only through intuition: not an actual understanding of what I'm doing. Any enlightenment would be greatly appreciated. I realized that my view space was flipped both vertically and horizontally compared to what I expected, so I changed my view matrix to scale accordingly: this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom, this.zoom, 1) * Matrix.CreateScale(-1, -1, 1); I could combine the two CreateScale calls, but have left them separate for clarity. Again, I have no idea why this is necessary, but it fixed my view space: But now my screen space needs to be flipped vertically, so I modified my projection matrix accordingly: this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); And this results in what I was expecting from my first attempt: I have also just tried using Camera to render sprites via a SpriteBatch to make sure everything works there too, and it does. But the question remains: why do I need to do all this flipping of axes to get the space coordinates the way I expect? UPDATE 2 I've since improved my rendering logic in my test suite so that it supports geometries and so that lines get lighter the further away they are from the camera. I wanted to do this to avoid optical illusions and to further prove to myself that I'm looking at what I think I am. Here is an example: In this case, I have 3 geometries: a cube, a sphere, and a polyline on the top face of the cube. Notice how the darkening and lightening of the lines correctly identifies those portions of the geometries closer to the camera. If I remove the negative scaling I had to put in, I see: So you can see I'm still in the same boat - I still need those vertical and horizontal flips in my matrices to get things to appear correctly. In the interests of giving people a repro to play with, here is the complete code needed to generate the above. If you want to run via the test harness, just install the xunit package: Camera.cs: using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Diagnostics; public sealed class Camera { private readonly Viewport viewport; private readonly Matrix projectionMatrix; private Matrix? viewMatrix; private Vector3 location; private Vector3 target; private Vector3 up; private float zoom; public Camera(Viewport viewport) { this.viewport = viewport; // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); // defaults this.location = new Vector3(this.viewport.Width / 2, this.viewport.Height, 100); this.target = new Vector3(this.viewport.Width / 2, this.viewport.Height / 2, 0); this.up = new Vector3(0, 0, 1); this.zoom = 1; } public Viewport Viewport { get { return this.viewport; } } public Vector3 Location { get { return this.location; } set { this.location = value; this.viewMatrix = null; } } public Vector3 Target { get { return this.target; } set { this.target = value; this.viewMatrix = null; } } public Vector3 Up { get { return this.up; } set { this.up = value; this.viewMatrix = null; } } public float Zoom { get { return this.zoom; } set { this.zoom = value; this.viewMatrix = null; } } public Matrix ProjectionMatrix { get { return this.projectionMatrix; } } public Matrix ViewMatrix { get { if (this.viewMatrix == null) { // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom) * Matrix.CreateScale(-1, -1, 1); } return this.viewMatrix.Value; } } public Vector2 WorldPointToScreen(Vector3 point) { var result = viewport.Project(point, this.ProjectionMatrix, this.ViewMatrix, Matrix.Identity); return new Vector2(result.X, result.Y); } public void WorldPointsToScreen(Vector3[] points, Vector2[] destination) { Debug.Assert(points != null); Debug.Assert(destination != null); Debug.Assert(points.Length == destination.Length); for (var i = 0; i < points.Length; ++i) { destination[i] = this.WorldPointToScreen(points[i]); } } } CameraFixture.cs: using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Xunit; using XNA = Microsoft.Xna.Framework; public sealed class CameraFixture { [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render( camera, out worldRender, out viewRender, out screenRender, new Sphere(30, 15) { WorldMatrix = XNA.Matrix.CreateTranslation(155, 50, 0) }, new Cube(30) { WorldMatrix = XNA.Matrix.CreateTranslation(75, 60, 15) }, new PolyLine(new XNA.Vector3(0, 0, 0), new XNA.Vector3(10, 10, 0), new XNA.Vector3(20, 0, 0), new XNA.Vector3(0, 0, 0)) { WorldMatrix = XNA.Matrix.CreateTranslation(65, 55, 30) }); this.ShowRenders(worldRender, viewRender, screenRender); } #region Supporting Fields private static readonly Pen xAxisPen = new Pen(Brushes.Red, 2); private static readonly Pen yAxisPen = new Pen(Brushes.Green, 2); private static readonly Pen zAxisPen = new Pen(Brushes.Blue, 2); private static readonly Pen viewportPen = new Pen(Brushes.Gray, 1); private static readonly Pen nonScreenSpacePen = new Pen(Brushes.Black, 0.5); private static readonly Color geometryBaseColor = Colors.Black; #endregion #region Supporting Methods private void Render(Camera camera, out DrawingVisual worldRender, out DrawingVisual viewRender, out DrawingVisual screenRender, params Geometry[] geometries) { var worldDrawingVisual = new DrawingVisual(); var viewDrawingVisual = new DrawingVisual(); var screenDrawingVisual = new DrawingVisual(); const int axisLength = 15; using (var worldDrawingContext = worldDrawingVisual.RenderOpen()) using (var viewDrawingContext = viewDrawingVisual.RenderOpen()) using (var screenDrawingContext = screenDrawingVisual.RenderOpen()) { // draw lines around the camera's viewport var viewportBounds = camera.Viewport.Bounds; var viewportLines = new Tuple<int, int, int, int>[] { Tuple.Create(viewportBounds.Left, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Top), Tuple.Create(viewportBounds.Left, viewportBounds.Top, viewportBounds.Right, viewportBounds.Top), Tuple.Create(viewportBounds.Right, viewportBounds.Top, viewportBounds.Right, viewportBounds.Bottom), Tuple.Create(viewportBounds.Right, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Bottom) }; foreach (var viewportLine in viewportLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0)); worldDrawingContext.DrawLine(viewportPen, new Point(viewportLine.Item1, viewportLine.Item2), new Point(viewportLine.Item3, viewportLine.Item4)); viewDrawingContext.DrawLine(viewportPen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(viewportPen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // draw axes var axisLines = new Tuple<int, int, int, int, int, int, Pen>[] { Tuple.Create(0, 0, 0, axisLength, 0, 0, xAxisPen), Tuple.Create(0, 0, 0, 0, axisLength, 0, yAxisPen), Tuple.Create(0, 0, 0, 0, 0, axisLength, zAxisPen) }; foreach (var axisLine in axisLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6)); worldDrawingContext.DrawLine(axisLine.Item7, new Point(axisLine.Item1, axisLine.Item2), new Point(axisLine.Item4, axisLine.Item5)); viewDrawingContext.DrawLine(axisLine.Item7, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(axisLine.Item7, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // for all points in all geometries to be rendered, find the closest and furthest away from the camera so we can lighten lines that are further away var distancesToAllGeometrySections = from geometry in geometries let geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix from section in geometry.Sections from point in new XNA.Vector3[] { section.Item1, section.Item2 } let viewPoint = XNA.Vector3.Transform(point, geometryViewMatrix) select viewPoint.Length(); var furthestDistance = distancesToAllGeometrySections.Max(); var closestDistance = distancesToAllGeometrySections.Min(); var deltaDistance = Math.Max(0.000001f, furthestDistance - closestDistance); // draw each geometry for (var i = 0; i < geometries.Length; ++i) { var geometry = geometries[i]; // there's probably a more correct name for this, but basically this gets the geometry relative to the camera so we can check how far away each point is from the camera var geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix; // we order roughly by those sections furthest from the camera to those closest, so that the closer ones "overwrite" the ones further away var orderedSections = from section in geometry.Sections let startPointRelativeToCamera = XNA.Vector3.Transform(section.Item1, geometryViewMatrix) let endPointRelativeToCamera = XNA.Vector3.Transform(section.Item2, geometryViewMatrix) let startPointDistance = startPointRelativeToCamera.Length() let endPointDistance = endPointRelativeToCamera.Length() orderby (startPointDistance + endPointDistance) descending select new { Section = section, DistanceToStart = startPointDistance, DistanceToEnd = endPointDistance }; foreach (var orderedSection in orderedSections) { var start = XNA.Vector3.Transform(orderedSection.Section.Item1, geometry.WorldMatrix); var end = XNA.Vector3.Transform(orderedSection.Section.Item2, geometry.WorldMatrix); var viewStart = XNA.Vector3.Transform(start, camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(end, camera.ViewMatrix); worldDrawingContext.DrawLine(nonScreenSpacePen, new Point(start.X, start.Y), new Point(end.X, end.Y)); viewDrawingContext.DrawLine(nonScreenSpacePen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); // screen rendering is more complicated purely because I wanted geometry to fade the further away it is from the camera // otherwise, it's very hard to tell whether the rendering is actually correct or not var startDistanceRatio = (orderedSection.DistanceToStart - closestDistance) / deltaDistance; var endDistanceRatio = (orderedSection.DistanceToEnd - closestDistance) / deltaDistance; // lerp towards white based on distance from camera, but only to a maximum of 90% var startColor = Lerp(geometryBaseColor, Colors.White, startDistanceRatio * 0.9f); var endColor = Lerp(geometryBaseColor, Colors.White, endDistanceRatio * 0.9f); var screenStart = camera.WorldPointToScreen(start); var screenEnd = camera.WorldPointToScreen(end); var brush = new LinearGradientBrush { StartPoint = new Point(screenStart.X, screenStart.Y), EndPoint = new Point(screenEnd.X, screenEnd.Y), MappingMode = BrushMappingMode.Absolute }; brush.GradientStops.Add(new GradientStop(startColor, 0)); brush.GradientStops.Add(new GradientStop(endColor, 1)); var pen = new Pen(brush, 1); brush.Freeze(); pen.Freeze(); screenDrawingContext.DrawLine(pen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } } } worldRender = worldDrawingVisual; viewRender = viewDrawingVisual; screenRender = screenDrawingVisual; } private static float Lerp(float start, float end, float amount) { var difference = end - start; var adjusted = difference * amount; return start + adjusted; } private static Color Lerp(Color color, Color to, float amount) { var sr = color.R; var sg = color.G; var sb = color.B; var er = to.R; var eg = to.G; var eb = to.B; var r = (byte)Lerp(sr, er, amount); var g = (byte)Lerp(sg, eg, amount); var b = (byte)Lerp(sb, eb, amount); return Color.FromArgb(255, r, g, b); } private void ShowRenders(DrawingVisual worldRender, DrawingVisual viewRender, DrawingVisual screenRender) { var itemsControl = new ItemsControl(); itemsControl.Items.Add(new HeaderedContentControl { Header = "World", Content = new DrawingVisualHost(worldRender)}); itemsControl.Items.Add(new HeaderedContentControl { Header = "View", Content = new DrawingVisualHost(viewRender) }); itemsControl.Items.Add(new HeaderedContentControl { Header = "Screen", Content = new DrawingVisualHost(screenRender) }); var window = new Window { Title = "Renders", Content = itemsControl, ShowInTaskbar = true, SizeToContent = SizeToContent.WidthAndHeight }; window.ShowDialog(); } #endregion #region Supporting Types // stupidly simple 3D geometry class, consisting of a series of sections that will be connected by lines private abstract class Geometry { public abstract IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get; } public XNA.Matrix WorldMatrix { get; set; } } private sealed class Line : Geometry { private readonly XNA.Vector3 magnitude; public Line(XNA.Vector3 magnitude) { this.magnitude = magnitude; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { yield return Tuple.Create(XNA.Vector3.Zero, this.magnitude); } } } private sealed class PolyLine : Geometry { private readonly XNA.Vector3[] points; public PolyLine(params XNA.Vector3[] points) { this.points = points; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { if (this.points.Length < 2) { yield break; } var end = this.points[0]; for (var i = 1; i < this.points.Length; ++i) { var start = end; end = this.points[i]; yield return Tuple.Create(start, end); } } } } private sealed class Cube : Geometry { private readonly float size; public Cube(float size) { this.size = size; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var halfSize = this.size / 2; var frontBottomLeft = new XNA.Vector3(-halfSize, halfSize, -halfSize); var frontBottomRight = new XNA.Vector3(halfSize, halfSize, -halfSize); var frontTopLeft = new XNA.Vector3(-halfSize, halfSize, halfSize); var frontTopRight = new XNA.Vector3(halfSize, halfSize, halfSize); var backBottomLeft = new XNA.Vector3(-halfSize, -halfSize, -halfSize); var backBottomRight = new XNA.Vector3(halfSize, -halfSize, -halfSize); var backTopLeft = new XNA.Vector3(-halfSize, -halfSize, halfSize); var backTopRight = new XNA.Vector3(halfSize, -halfSize, halfSize); // front face yield return Tuple.Create(frontBottomLeft, frontBottomRight); yield return Tuple.Create(frontBottomLeft, frontTopLeft); yield return Tuple.Create(frontTopLeft, frontTopRight); yield return Tuple.Create(frontTopRight, frontBottomRight); // left face yield return Tuple.Create(frontTopLeft, backTopLeft); yield return Tuple.Create(backTopLeft, backBottomLeft); yield return Tuple.Create(backBottomLeft, frontBottomLeft); // right face yield return Tuple.Create(frontTopRight, backTopRight); yield return Tuple.Create(backTopRight, backBottomRight); yield return Tuple.Create(backBottomRight, frontBottomRight); // back face yield return Tuple.Create(backBottomLeft, backBottomRight); yield return Tuple.Create(backTopLeft, backTopRight); } } } private sealed class Sphere : Geometry { private readonly float radius; private readonly int subsections; public Sphere(float radius, int subsections) { this.radius = radius; this.subsections = subsections; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var latitudeLines = this.subsections; var longitudeLines = this.subsections; // see http://stackoverflow.com/a/4082020/5380 var results = from latitudeLine in Enumerable.Range(0, latitudeLines) from longitudeLine in Enumerable.Range(0, longitudeLines) let latitudeRatio = latitudeLine / (float)latitudeLines let longitudeRatio = longitudeLine / (float)longitudeLines let nextLatitudeRatio = (latitudeLine + 1) / (float)latitudeLines let nextLongitudeRatio = (longitudeLine + 1) / (float)longitudeLines let z1 = Math.Cos(Math.PI * latitudeRatio) let z2 = Math.Cos(Math.PI * nextLatitudeRatio) let x1 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y1 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x3 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * nextLongitudeRatio) let y3 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * nextLongitudeRatio) let start = new XNA.Vector3((float)x1 * radius, (float)y1 * radius, (float)z1 * radius) let firstEnd = new XNA.Vector3((float)x2 * radius, (float)y2 * radius, (float)z2 * radius) let secondEnd = new XNA.Vector3((float)x3 * radius, (float)y3 * radius, (float)z1 * radius) select new { First = Tuple.Create(start, firstEnd), Second = Tuple.Create(start, secondEnd) }; foreach (var result in results) { yield return result.First; yield return result.Second; } } } } #endregion }

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  • Tuesday + 3 = Friday? C++ Programming Problem

    - by lampshade
    Looking at the main function, we can see that I've Hard Coded the "Monday" into my setDay public function. It is easy to grab a day of the week from the user using a c-string (as I did in setDay), but how would I ask the user to add n to the day that is set, "Monday" and come up with "Thursday"? It is hard because typdef enum { INVALID, MONDAY, TUESDAY, WEDNESDAY, THURSDAY, FRIDAY, SATURDAY, SUNDAY} doesn't interpret 9 is 0 and/or 10 as 1. #include <iostream> using std::cout; using std::endl; class DayOfTheWeek //class is encapsulation of functions and members that manipulate the data. { public: DayOfTheWeek(); // Constructor virtual ~DayOfTheWeek(); // Destructor void setDay(const char * day); // Function to set the day void printDay() const; // Function to Print the day. const char * getDay() const; // Function to get the day. const char * plusOneDay(); // Next day function const char * minusOneDay(); // Previous day function const char * addDays(int addValue); // function that adds days based on parameter value private: char * day; // variable for the days of the week. }; DayOfTheWeek::DayOfTheWeek() : day(0) { // Usually I would allocate pointer member variables // Here in the construction of the Object } const char * DayOfTheWeek::getDay() const { return day; // we can get the day simply by returning it. } const char * DayOfTheWeek::minusOneDay() { if ( strcmp( day, "Monday" ) == 0) { cout << "The day before " << day << " is "; return "Sunday"; } else if ( strcmp( day, "Tuesday" ) == 0 ) { cout << "The day before " << day << " is "; return "Monday"; } else if ( strcmp( day, "Wednesday" ) == 0 ) { cout << "The day before " << day << " is "; return "Tuesday"; } else if ( strcmp( day, "Thursday" ) == 0 ) { cout << "The day before " << day << " is "; return "Wednesday"; } else if ( strcmp( day, "Friday" ) == 0 ) { cout << "The day before " << day << " is "; return "Thursday"; } else if ( strcmp( day, "Saturday" ) == 0 ) { cout << "The day before " << day << " is "; return "Friday"; } else if ( strcmp( day, "Sunday" ) == 0 ) { cout << "The day before " << day << " is "; return "Saturday"; } else { cout << "'" << day << "'"; return "is an invalid day of the week!"; } } const char * DayOfTheWeek::plusOneDay() { if ( strcmp( day, "Monday" ) == 0) { cout << "The day after " << day << " is "; return "Tuesday"; } else if ( strcmp( day, "Tuesday" ) == 0 ) { cout << "The day after " << day << " is "; return "Wednesday"; } else if ( strcmp( day, "Wednesday" ) == 0 ) { cout << "The day after " << day << " is "; return "Thursday"; } else if ( strcmp( day, "Thursday" ) == 0 ) { cout << "The day after " << day << " is "; return "Friday"; } else if ( strcmp( day, "Friday" ) == 0 ) { cout << "The day after " << day << " is "; return "Saturday"; } else if ( strcmp( day, "Saturday" ) == 0 ) { cout << "The day after " << day << " is "; return "Sunday"; } else if ( strcmp( day, "Sunday" ) == 0 ) { cout << "The day after " << day << " is "; return "Monday"; } else { cout << "'" << day << "'"; return " is an invalid day of the week!"; } } const char * DayOfTheWeek::addDays(int addValue) { if ( addValue < 0 ) { if ( strcmp( day, "Monday" ) == 0) { cout << day << " - " << -addValue << " = "; return "Friday"; } else if ( strcmp( day, "Tuesday" ) == 0 ) { cout << day << " - " << -addValue << " = "; return "Saturday"; } else if ( strcmp( day, "Wednesday" ) == 0 ) { cout << day << " - " << -addValue << " = "; return "Sunday"; } else if ( strcmp( day, "Thursday" ) == 0 ) { cout << day << " - " << -addValue << " = "; return "Monday"; } else if ( strcmp( day, "Friday" ) == 0 ) { cout << day << " - " << -addValue << " = "; return "Tuesday"; } else if ( strcmp( day, "Saturday" ) == 0 ) { cout << day << " - " << -addValue << " = "; return "Wednesday"; } else if ( strcmp( day, "Sunday" ) == 0 ) { cout << day << " - " << -addValue << " = "; return "Thursday"; } else { cout << "'" << day << "' "; return "is an invalid day of the week! "; } } else // if our parameter is greater than 0 (positive) { if ( strcmp( day, "Monday" ) == 0) { cout << day << " + " << addValue << " = "; return "Thursday"; } else if ( strcmp( day, "Tuesday" ) == 0 ) { cout << day << " + " << addValue << " = "; return "Friday"; } else if ( strcmp( day, "Wednesday" ) == 0 ) { cout << day << " + " << addValue << " = "; return "Saturday"; } else if ( strcmp( day, "Thursday" ) == 0 ) { cout << day << " + " << addValue << " = "; return "Sunday"; } else if ( strcmp( day, "Friday" ) == 0 ) { cout << day << " + " << addValue << " = "; return "Monday"; } else if ( strcmp( day, "Saturday" ) == 0 ) { cout << day << " + " << addValue << " = "; return "Tuesday"; } else if ( strcmp( day, "Sunday" ) == 0 ) { cout << day << " + " << addValue << " = "; return "Wednesday"; } else { cout << "'" << day << "' "; return "is an invalid day of the week! "; } } } void DayOfTheWeek::printDay() const { cout << "The Value of the " << day; } void DayOfTheWeek::setDay(const char * day) { if (day) {// Here I am allocating the object member char day pointer this->day = new char[strlen(day)+1]; size_t length = strlen(day)+1; // +1 for trailing null char strcpy_s(this->day , length , day); // copying c-strings } else day = NULL; // If their was a problem with the parameter 'day' } DayOfTheWeek::~DayOfTheWeek() { delete day; // Free the memory allocated in SetDay } int main() { DayOfTheWeek MondayObject; // declare an object MondayObject.setDay("Monday"); // Call our public function 'setDay' to set a day of the week MondayObject.printDay(); // Call our public function 'printDay' to print the day we set cout << " object is " << MondayObject.getDay() << endl; // Print the value of the object cout << MondayObject.plusOneDay() << endl; cout << MondayObject.minusOneDay() << endl; cout << MondayObject.addDays(3) << endl; MondayObject.printDay(); cout << " object is still " << MondayObject.getDay() << endl; // Print the value of the object cout << MondayObject.addDays(-3) << endl; return 0; }

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  • Can someone help me compare using F# over C# in this specific example (IP Address expressions)?

    - by Phobis
    So, I am writing code to parse and IP Address expression and turn it into a regular expression that could be run against and IP Address string and return a boolean response. I wrote the code in C# (OO) and it was 110 lines of code. I am trying to compare the amount of code and the expressiveness of C# to F# (I am a C# programmer and a noob at F#). I don't want to post both the C# and F#, just because I don't want to clutter the post. If needed, I will do so. Anyway, I will give an example. Here is an expression: 192.168.0.250,244-248,108,51,7;127.0.0.1 I would like to take that and turn it into this regular expression: ((192.168.0.(250|244|245|246|247|248|108|51|7))|(127.0.0.1)) Here are some steps I am following: Operations: Break by ";" 192.168.0.250,244-248,108,51,7 127.0.0.1 Break by "." 192 168 0 250,244-248,108,51,7 Break by "," 250 244-248 108 51 7 Break by "-" 244 248 I came up with F# that produces the output. I am trying to forward-pipe through my operations listed above, as I think that would be more expressive. Can anyone make this code better? Teach me something :) open System let createItemArray (group:bool) (y:char) (items:string[]) = [| let indexes = items.Length - 1 let group = indexes > 0 && group if group then yield "(" for i in 0 .. indexes do yield items.[i].ToString() if i < indexes then yield y.ToString() if group then yield ")" |] let breakBy (group:bool) (x:string) (y:char): string[] = x.Split(y) |> createItemArray group y let breakItem (x:string) (y:char): string[] = breakBy false x y let breakGroup (x:string) (y:char): string[] = breakBy true x y let AddressExpression address:string = let builder = new System.Text.StringBuilder "(" breakGroup address ';' |> Array.collect (fun octet -> breakItem octet '.') |> Array.collect (fun options -> breakGroup options ',') |> Array.collect (fun (ranges : string) -> match (breakGroup ranges '-') with | x when x.Length > 3 -> match (Int32.TryParse(x.[1]), Int32.TryParse(x.[3])) with | ((true, a) ,(true, b)) -> [|a .. b|] |> Array.map (int >> string) |> createItemArray false '-' | _ -> [|ranges|] | _ -> [|ranges|] ) |> Array.iter (fun item -> match item with | ";" -> builder.Append ")|(" | "." -> builder.Append "\." | "," | "-" -> builder.Append "|" | _ -> builder.Append item |> ignore ) builder.Append(")").ToString() let address = "192.168.0.250,244-248,108,51,7;127.0.0.1" AddressExpression address

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  • Checking form input data on submit with pure PHP [migrated]

    - by Leron
    I have some experience with PHP but I have never even try to do this wit pure PHP, but now a friend of mine asked me to help him with this task so I sat down and write some code. What I'm asking is for opinion if this is the right way to do this when you want to use only PHP and is there anything I can change to make the code better. Besides that I think the code is working at least with the few test I made with it. Here it is: <?php session_start(); // define variables and initialize with empty values $name = $address = $email = ""; $nameErr = $addrErr = $emailErr = ""; $_SESSION["name"] = $_SESSION["address"] = $_SESSION["email"] = ""; $_SESSION["first_page"] = false; if ($_SERVER["REQUEST_METHOD"] == "POST") { if (empty($_POST["name"])) { $nameErr = "Missing"; } else { $_SESSION["name"] = $_POST["name"]; $name = $_POST["name"]; } if (empty($_POST["address"])) { $addrErr = "Missing"; } else { $_SESSION["address"] = $_POST["address"]; $address = $_POST["address"]; } if (empty($_POST["email"])) { $emailErr = "Missing"; } else { $_SESSION["email"] = $_POST["email"]; $email = $_POST["email"]; } } if ($_SESSION["name"] != "" && $_SESSION["address"] != "" && $_SESSION["email"] != "") { $_SESSION["first_page"] = true; header('Location: http://localhost/formProcessing2.php'); //echo $_SESSION["name"]. " " .$_SESSION["address"]. " " .$_SESSION["email"]; } ?> <DCTYPE! html> <head> <style> .error { color: #FF0000; } </style> </head> <body> <form method="POST" action="<?php echo htmlspecialchars($_SERVER["PHP_SELF"]);?>"> Name <input type="text" name="name" value="<?php echo htmlspecialchars($name);?>"> <span class="error"><?php echo $nameErr;?></span> <br /> Address <input type="text" name="address" value="<?php echo htmlspecialchars($address);?>"> <span class="error"><?php echo $addrErr;?></span> <br /> Email <input type="text" name="email" value="<?php echo htmlspecialchars($email);?>"> <span class="error"><?php echo $emailErr;?></span> <br /> <input type="submit" name="submit" value="Submit"> </form> </body> </html>

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  • NHibernate Pitfalls: Custom Types and Detecting Changes

    - by Ricardo Peres
    This is part of a series of posts about NHibernate Pitfalls. See the entire collection here. NHibernate supports the declaration of properties of user-defined types, that is, not entities, collections or primitive types. These are used for mapping a database columns, of any type, into a different type, which may not even be an entity; think, for example, of a custom user type that converts a BLOB column into an Image. User types must implement interface NHibernate.UserTypes.IUserType. This interface specifies an Equals method that is used for comparing two instances of the user type. If this method returns false, the entity is marked as dirty, and, when the session is flushed, will trigger an UPDATE. So, in your custom user type, you must implement this carefully so that it is not mistakenly considered changed. For example, you can cache the original column value inside of it, and compare it with the one in the other instance. Let’s see an example implementation of a custom user type that converts a Byte[] from a BLOB column into an Image: 1: [Serializable] 2: public sealed class ImageUserType : IUserType 3: { 4: private Byte[] data = null; 5: 6: public ImageUserType() 7: { 8: this.ImageFormat = ImageFormat.Png; 9: } 10: 11: public ImageFormat ImageFormat 12: { 13: get; 14: set; 15: } 16: 17: public Boolean IsMutable 18: { 19: get 20: { 21: return (true); 22: } 23: } 24: 25: public Object Assemble(Object cached, Object owner) 26: { 27: return (cached); 28: } 29: 30: public Object DeepCopy(Object value) 31: { 32: return (value); 33: } 34: 35: public Object Disassemble(Object value) 36: { 37: return (value); 38: } 39: 40: public new Boolean Equals(Object x, Object y) 41: { 42: return (Object.Equals(x, y)); 43: } 44: 45: public Int32 GetHashCode(Object x) 46: { 47: return ((x != null) ? x.GetHashCode() : 0); 48: } 49: 50: public override Int32 GetHashCode() 51: { 52: return ((this.data != null) ? this.data.GetHashCode() : 0); 53: } 54: 55: public override Boolean Equals(Object obj) 56: { 57: ImageUserType other = obj as ImageUserType; 58: 59: if (other == null) 60: { 61: return (false); 62: } 63: 64: if (Object.ReferenceEquals(this, other) == true) 65: { 66: return (true); 67: } 68: 69: return (this.data.SequenceEqual(other.data)); 70: } 71: 72: public Object NullSafeGet(IDataReader rs, String[] names, Object owner) 73: { 74: Int32 index = rs.GetOrdinal(names[0]); 75: Byte[] data = rs.GetValue(index) as Byte[]; 76: 77: this.data = data as Byte[]; 78: 79: if (data == null) 80: { 81: return (null); 82: } 83: 84: using (MemoryStream stream = new MemoryStream(this.data ?? new Byte[0])) 85: { 86: return (Image.FromStream(stream)); 87: } 88: } 89: 90: public void NullSafeSet(IDbCommand cmd, Object value, Int32 index) 91: { 92: if (value != null) 93: { 94: Image data = value as Image; 95: 96: using (MemoryStream stream = new MemoryStream()) 97: { 98: data.Save(stream, this.ImageFormat); 99: value = stream.ToArray(); 100: } 101: } 102: 103: (cmd.Parameters[index] as DbParameter).Value = value ?? DBNull.Value; 104: } 105: 106: public Object Replace(Object original, Object target, Object owner) 107: { 108: return (original); 109: } 110: 111: public Type ReturnedType 112: { 113: get 114: { 115: return (typeof(Image)); 116: } 117: } 118: 119: public SqlType[] SqlTypes 120: { 121: get 122: { 123: return (new SqlType[] { new SqlType(DbType.Binary) }); 124: } 125: } 126: } In this case, we need to cache the original Byte[] data because it’s not easy to compare two Image instances, unless, of course, they are the same.

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