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  • Adding More Than 2 Delegates in iPhone App

    - by golfromeo
    This is a simple question that can be answered fast by someone who's more familiar with Objective-C than I am- how can one add more than 2 delegates to a Class? To clarify, I'm used to putting delegates in classes like this: @interface ViewController : UIViewController <UIWebViewDelegate> { ... When I try to put two delegates: @interface ViewController : UIViewController <UIWebViewDelegate> <UITextFieldDelegate> { ... ...the app gives many errors, none of which help with the situation. Is there a separator that I need to put between the delegates, or is it possible at all to have more than two? Thanks for any help in advance.

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  • Problems with testing in app purchases

    - by sashaeve
    I am trying to test my application with in app purchases. I created features, test user, logged out from iTunes on the iPhone and used developer certificate. Load app from XCode in debug mode. When I click "Buy" button I pass all checks for internet availability, canMakePayments and call SKPayment *payment = [SKPayment paymentWithProductIdentifier:featureId]; [[SKPaymentQueue defaultQueue] addPayment:payment]; But all what I see is a pending view and after some minutes it failed in - (void) failedTransaction: (SKPaymentTransaction *)transaction { if (transaction.error.code != SKErrorPaymentCancelled) { NSLog(@"failedTransaction"); } [[MKStoreManager sharedManager] paymentCanceled]; [[SKPaymentQueue defaultQueue] finishTransaction: transaction]; } Please advice in what direction I should go to figure out the problem and what else I should check. P.S. All related questions on SO were checked with no luck.

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  • iphone - gesture not working on animated view

    - by Mike
    I have this animated view and a gesture assigned to it... [self.view setUserInteractionEnabled:YES]; UIImageView *sequence = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"frame0.png"]]; [sequence setUserInteractionEnabled:YES]; sequence.center = CGPointMake(centroX, centroY); NSMutableArray *array = [[NSMutableArray alloc] init] ; for (int i=0; i<30; i++) { UIImage *oneImage = [UIImage imageNamed:[NSString stringWithFormat:@"frame%d.png",i]]; [array addObject:oneImage]; } sequence.animationImages = array; sequence.animationDuration = 1.0; sequence.animationRepeatCount = 1; [self.view addSubview:sequence]; [sequence release]; sequence.startAnimating; sequence.image = [UIImage imageNamed:@"frame29.png"]; // doSomething never runs when I tap the image... why? UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(doSomething)]; [singleTap setDelegate:self]; [singleTap setCancelsTouchesInView:NO]; [singleTap setDelaysTouchesEnded:NO]; [sequence addGestureRecognizer:singleTap]; [singleTap release]; The gesture is never called... why? I have no other gesture associated anywhere. thanks for any help.

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  • Apple Push Notification Service server load?

    - by jenningj
    I'm preparing to set up a APNS message server, and I was wondering if anybody has done any analysis on APNS server load that they would be able to share. Minimum server specs, maximum messages per second, anything like that. Thanks! edit: I'm planning to implement this with .NET, but info about any platform would be incredibly useful.

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  • Video playback on VideoView disappears after going back from another Activity

    - by pixel
    I have two Activities: one with VideoView and the second one. I start watching a video in the first Activity, then during playback I start second Activity. After going back to first Activity I can hear sound but see no picture. My Video Layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <VideoView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="1" android:id="@+id/videoView" android:layout_gravity="center" /> <ListView android:layout_width="fill_parent" android:layout_height="125dp" android:id="@+id/ListView" /> </LinearLayout> Do you have any ideas why video doesn't appear?

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  • Presentmodalviewcontroller method problem with retain count

    - by Infinity
    Hello guys! I am trying to present a modal view controller. I have read the documentation, but something is strange. Here's my code: NSLog(@"rc: %d", [modalViewController retainCount]); UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:modalViewController]; [self presentModalViewController:navigationController animated:YES]; [navigationController release]; NSLog(@"rc: %d", [modalViewController retainCount]); And on the console, appears: rc: 2 rc: 24 And I think 24 is very strange... What do you thin? Why is this happening?

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  • Play Sound while UIImageView animating crashes the app?

    - by Rahul Vyas
    Hello all, I am having a strange problem in my app. I am creating a app in which i have 9 buttons on the view i want to play sound and animation same time. I am using UIImageview for this but i am having starnge behaviour sometimes sound play early and then animation runs.So how do i play them at same time? I am also having crash on device on a specific animation in which i have 60 jpg files. So what's the best way to do this?

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  • Using plist to populate a grouped table

    - by Jack Griffiths
    Hi there, I was wanting to use a plist to populate my grouped table. I've had a look at the DrillDownSave sample project, and I'm still none-the-wiser. Although, I did learn that I could store hierarchies and suchlike in there. So here's the questions: How can I use my plist to add new items to my grouped table? I'm currently feeding the table with an array, and I've noticed that an array isn't going to be the best thing for me. When a user taps on an item in the plist, how can I push the view to the corresponding item? In other words, how can I push the view based on the selected row (which was generated by the plist) to it's next "view"? If that makes any sense, please reply. Thanks, Jack.

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  • Why MKMapView region is different than requested?

    - by Kamil
    Greetings! I'm saving map region into user defaults when my iPhone app is closing like this: MKCoordinateRegion region = mapView.region; [[NSUserDefaults standardUserDefaults] setDouble:region.center.latitude forKey:@"map.location.center.latitude"]; [[NSUserDefaults standardUserDefaults] setDouble:region.center.longitude forKey:@"map.location.center.longitude"]; [[NSUserDefaults standardUserDefaults] setDouble:region.span.latitudeDelta forKey:@"map.location.span.latitude"]; [[NSUserDefaults standardUserDefaults] setDouble:region.span.longitudeDelta forKey:@"map.location.span.longitude"]; When app launches again, i read those values back the same way, so that the user can see exactly the same map view as it was last time: MKCoordinateRegion region; region.center.latitude = [[NSUserDefaults standardUserDefaults] doubleForKey:@"map.location.center.latitude"]; region.center.longitude = [[NSUserDefaults standardUserDefaults] doubleForKey:@"map.location.center.longitude"]; region.span.latitudeDelta = [[NSUserDefaults standardUserDefaults] doubleForKey:@"map.location.span.latitude"]; region.span.longitudeDelta = [[NSUserDefaults standardUserDefaults] doubleForKey:@"map.location.span.longitude"]; NSLog([NSString stringWithFormat:@"Region read : %f %f %f %f", region.center.latitude, region.center.longitude, region.span.latitudeDelta, region.span.longitudeDelta]); [mapView setRegion:region]; NSLog([NSString stringWithFormat:@"Region on map: %f %f %f %f", mapView.region.center.latitude, mapView.region.center.longitude, mapView.region.span.latitudeDelta, mapView.region.span.longitudeDelta]); The region I read from user defaults is (not surprisingly) exactly the same as when it was saved. Notice that what is saved comes directly from the map, so it's not transformed in any way. I set it back on map with setRegion: method, but then it is different! Example results: Region read : 50.241110 8.891555 0.035683 0.042915 Region on map: 50.241057 8.891544 0.050499 0.054932 Does anybody know why this happens?

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  • Unit testing an iPhone static library with XCode 3

    - by teabot
    I am writing a number of static libraries for the iPhone and wish also to have suites of unit tests. XCode 3 provides templates for both static libraries and unit tests but I am wondering how they should fit together in a static library project? In my static library project I have created a target for unit testing but expect to also create an executable to kick off the unit tests than run against the classes in the static library. What is the procedure for doing this?

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  • Debuging to simulator crashes with "exited with status 5" unless I have breakpoint

    - by tigermain
    For some reason the app I am working on has very bad PMT! Literally! Most of the time I cannot debug using the simulator without putting a breakpoint in my AppDelegate. If I don't it exists with "status 5". If I put a break point in and simple continue it works perfectly well, it also works if I run the app in the simulator when not connected to the GDB. I have tried the source on a second machine with exactly the same results. I dont have this issue building to the device?!?!?! Thanks

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  • How to check a character is alphabet or integer.

    - by user133611
    Hi All, In my project i have string suppose NSString* str = @"$ 120.00"; From the above string i am getting every individual character, Now i have to get all integres in the string i.e, $ is not a integer so i dont want that, "1" is a integer i want that like this . How can i do that can any one help me Thank you

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  • Toubleshooting mapkit performance

    - by brettr
    I'm plotting over 500 points on a map using mapkit. Zooming is a little jittery compared to the native google map app. I've discovered what is causing the slowness. I'm adding custom annotations so that I can later add different pin colors and buttons for detail views: - (MKAnnotationView *) mapView:(MKMapView *)mapView viewForAnnotation:(AddressNote *) annotation { MKPinAnnotationView *annView=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"currentlocation"]; annView.pinColor = MKPinAnnotationColorGreen; annView.animatesDrop=TRUE; annView.canShowCallout = YES; annView.calloutOffset = CGPointMake(-5, 5); return annView; } If I comment out the above code, everything works fine. Very smooth with zooming in/out. Should I be adding annotations differently to boost performance?

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  • How can I play a music such that it automatically replay it after its end?

    - by iSharreth
    AVAudioPlayer *myExampleSound; NSString *myExamplePath = [[NSBundle mainBundle] pathForResource:@"myaudiofile" ofType:@"caf"]; myExampleSound =[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:myExamplePath] error:NULL]; myExampleSound.delegate = self; [myExampleSound play]; How can I play myExampleSound such that it automatically replay after its end? Anyone please help.

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  • UITextView in UITableViewCell scrolling problems.

    - by jrtc27
    Ok. I have made a custom cell for my table, and it contains a text view. When I have multiple lines in the text view, I can scroll up and down, but in doing this the table also scrolls. How can I stop this behaviour? If anyone needs parts of my code or further details, please just ask. I am more than willing. Thank you for your help

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  • UIButton that cycles through images when clicked

    - by dot
    I have three images that I want to cycle through when clicking on a UIButton. How would I go about doing this? This is what I have so far, but it's not really working. //the images NSString* imageNames[] = {"MyFirstImage", "AnotherImage", whatever else}; int currentImageIndex = 0; and - (IBAction)change{ UIImage* imageToShow = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource: imageNames[currentImageIndex] ofType:@"png"]; if( currentImageIndex++ == sizeof(imageNames)/sizeof(NSString)) //check to see if you hit the last image { currentImageIndex = 0; //start over } } Ideas? Any help will be greatly appreciated! Thanks!

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  • MKReverseGeocoder only showing one placemark

    - by Taylor Satula
    Hi, Something is wrong with my code. It is only showing the final placemark when I try to show the Street and City on one line. I don't know what I am doing wrong (a beginner problem most likely). I hope someone can help my out. - (void)reverseGeocoder:(MKReverseGeocoder *)geocoder didFindPlacemark:(MKPlacemark *)placemark { [self doLog:[placemark.thoroughfare, placemark.locality description]]; if ([geocoder retainCount]) [geocoder release]; }

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  • Sorting array containing strings in objective c

    - by jakob
    Hello experts! I have an array named 'names' with strings looking like this: ["name_23_something", "name_25_something", "name_2_something"]; Now I would like to sort this array in ascending order so it looks like this: ["name_25_something", "name_23_something", "name_2_something"]; I guess that should start of with extracting the numbers since I want that the sorting is done by them: for(NSString *name in arr) { NSArray *nameSegments = [name componentsSeparatedByString:@"_"]; NSLog("number: %@", (NSString*)[nameSegments objectAtIndex:1]); } I'm thinking of creating a dictionary with the keys but I'm not sure if that is the correct objective-c way, maybe there some some methods I could use instead? Could you please me with some tips or example code how this sorting should be done in a proper way. Thank you

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  • How do I get an imageview to rotate while translating in Android?

    - by Ravedave
    I am trying to make an imageview that rotates while sliding across the screen. I setup a rotate animation for 180 degrees, and it works by itself. I setup a translate animation and it works by itself. When I combine them I get an imageview that makes a big spiral. I would like the imageview to rotate around the center of the imageview while being translated. AnimationSet animSet = new AnimationSet(true); //Translate upwards and to the right. TranslateAnimation anim = new TranslateAnimation( Animation.ABSOLUTE, 0.0f, Animation.ABSOLUTE, +80.0f, Animation.ABSOLUTE, 0.0f, Animation.ABSOLUTE, -100.0f ); anim.setInterpolator(new DecelerateInterpolator()); anim.setDuration(400); animSet.addAnimation(anim); //Rotate around center of Imageview RotateAnimation ranim = new RotateAnimation(0f, 180f, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f); //, 200, 200); // canvas.getWidth() / 2, canvas.getHeight() / 2); ranim.setDuration(400); ranim.setInterpolator(new DecelerateInterpolator()); animSet.addAnimation(ranim); imageBottom.startAnimation(animSet);

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