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  • Bubble shooter search alghoritm

    - by Fofole
    So I have a Matrix of NxM. At a given position (for ex. [2][5]) I have a value which represents a color. If there is nothing at that point the value is -1. What I need to do is after I add a new point, to check all his neighbours with the same color value and if there are more than 2, set them all to -1. If what I said doesn't make sense what I'm trying to do is an alghoritm which I use to destroy all the same color bubbles from my screen, where the bubbles are memorized in a matrix where -1 means no bubble and {0,1,2,...} represent that there is a bubble with a specific color. This is what I tried and failed: public class Testing { static private int[][] gameMatrix= {{3, 3, 4, 1, 1, 2, 2, 2, 0, 0}, {1, 4, 1, 4, 2, 2, 1, 3, 0, 0}, {2, 2, 4, 4, 3, 1, 2, 4, 0, 0}, {0, 1, 2, 3, 4, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, }; static int Rows=6; static int Cols=10; static int count; static boolean[][] visited=new boolean[15][15]; static int NOCOLOR = -1; static int color = 1; public static void dfs(int r, int c, int color, boolean set) { for(int dr = -1; dr <= 1; dr++) for(int dc = -1; dc <= 1; dc++) if(!(dr == 0 && dc == 0) && ok(r+dr, c+dc)) { int nr = r+dr; int nc = c+dc; // if it is the same color and we haven't visited this location before if(gameMatrix[nr][nc] == color && !visited[nr][nc]) { visited[nr][nc] = true; count++; dfs(nr, nc, color, set); if(set) { gameMatrix[nr][nc] = NOCOLOR; } } } } static boolean ok(int r, int c) { return r >= 0 && r < Rows && c >= 0 && c < Cols; } static void showMatrix(){ for(int i = 0; i < gameMatrix.length; i++) { System.out.print("["); for(int j = 0; j < gameMatrix[0].length; j++) { System.out.print(" " + gameMatrix[i][j]); } System.out.println(" ]"); } System.out.println(); } static void putValue(int value,int row,int col){ gameMatrix[row][col]=value; } public static void main(String[] args){ System.out.println("Initial Matrix:"); putValue(1, 4, 1); putValue(1, 5, 1); showMatrix(); for(int n = 0; n < 15; n++) for(int m = 0; m < 15; m++) visited[n][m] = false; //reset count count = 0; //dfs(bubbles.get(i).getRow(), bubbles.get(i).getCol(), color, false); // get the contiguous count dfs(5,1,color,false); //if there are more than 2 set the color to NOCOLOR for(int n = 0; n < 15; n++) for(int m = 0; m < 15; m++) visited[n][m] = false; if(count > 2) { //dfs(bubbles.get(i).getRow(), bubbles.get(i).getCol(), color, true); dfs(5,1,color,true); } System.out.println("Matrix after dfs:"); showMatrix(); } }

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  • Optimizing a thread safe Java NIO / Serialization / FIFO Queue [migrated]

    - by trialcodr
    I've written a thread safe, persistent FIFO for Serializable items. The reason for reinventing the wheel is that we simply can't afford any third party dependencies in this project and want to keep this really simple. The problem is it isn't fast enough. Most of it is undoubtedly due to reading and writing directly to disk but I think we should be able to squeeze a bit more out of it anyway. Any ideas on how to improve the performance of the 'take'- and 'add'-methods? /** * <code>DiskQueue</code> Persistent, thread safe FIFO queue for * <code>Serializable</code> items. */ public class DiskQueue<ItemT extends Serializable> { public static final int EMPTY_OFFS = -1; public static final int LONG_SIZE = 8; public static final int HEADER_SIZE = LONG_SIZE * 2; private InputStream inputStream; private OutputStream outputStream; private RandomAccessFile file; private FileChannel channel; private long offs = EMPTY_OFFS; private long size = 0; public DiskQueue(String filename) { try { boolean fileExists = new File(filename).exists(); file = new RandomAccessFile(filename, "rwd"); if (fileExists) { size = file.readLong(); offs = file.readLong(); } else { file.writeLong(size); file.writeLong(offs); } } catch (FileNotFoundException e) { throw new RuntimeException(e); } catch (IOException e) { throw new RuntimeException(e); } channel = file.getChannel(); inputStream = Channels.newInputStream(channel); outputStream = Channels.newOutputStream(channel); } /** * Add item to end of queue. */ public void add(ItemT item) { try { synchronized (this) { channel.position(channel.size()); ObjectOutputStream s = new ObjectOutputStream(outputStream); s.writeObject(item); s.flush(); size++; file.seek(0); file.writeLong(size); if (offs == EMPTY_OFFS) { offs = HEADER_SIZE; file.writeLong(offs); } notify(); } } catch (IOException e) { throw new RuntimeException(e); } } /** * Clears overhead by moving the remaining items up and shortening the file. */ public synchronized void defrag() { if (offs > HEADER_SIZE && size > 0) { try { long totalBytes = channel.size() - offs; ByteBuffer buffer = ByteBuffer.allocateDirect((int) totalBytes); channel.position(offs); for (int bytes = 0; bytes < totalBytes;) { int res = channel.read(buffer); if (res == -1) { throw new IOException("Failed to read data into buffer"); } bytes += res; } channel.position(HEADER_SIZE); buffer.flip(); for (int bytes = 0; bytes < totalBytes;) { int res = channel.write(buffer); if (res == -1) { throw new IOException("Failed to write buffer to file"); } bytes += res; } offs = HEADER_SIZE; file.seek(LONG_SIZE); file.writeLong(offs); file.setLength(HEADER_SIZE + totalBytes); } catch (IOException e) { throw new RuntimeException(e); } } } /** * Returns the queue overhead in bytes. */ public synchronized long overhead() { return (offs == EMPTY_OFFS) ? 0 : offs - HEADER_SIZE; } /** * Returns the first item in the queue, blocks if queue is empty. */ public ItemT peek() throws InterruptedException { block(); synchronized (this) { if (offs != EMPTY_OFFS) { return readItem(); } } return peek(); } /** * Returns the number of remaining items in queue. */ public synchronized long size() { return size; } /** * Removes and returns the first item in the queue, blocks if queue is empty. */ public ItemT take() throws InterruptedException { block(); try { synchronized (this) { if (offs != EMPTY_OFFS) { ItemT result = readItem(); size--; offs = channel.position(); file.seek(0); if (offs == channel.size()) { truncate(); } file.writeLong(size); file.writeLong(offs); return result; } } return take(); } catch (IOException e) { throw new RuntimeException(e); } } /** * Throw away all items and reset the file. */ public synchronized void truncate() { try { offs = EMPTY_OFFS; file.setLength(HEADER_SIZE); size = 0; } catch (IOException e) { throw new RuntimeException(e); } } /** * Block until an item is available. */ protected void block() throws InterruptedException { while (offs == EMPTY_OFFS) { try { synchronized (this) { wait(); file.seek(LONG_SIZE); offs = file.readLong(); } } catch (IOException e) { throw new RuntimeException(e); } } } /** * Read and return item. */ @SuppressWarnings("unchecked") protected ItemT readItem() { try { channel.position(offs); return (ItemT) new ObjectInputStream(inputStream).readObject(); } catch (ClassNotFoundException e) { throw new RuntimeException(e); } catch (IOException e) { throw new RuntimeException(e); } } }

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  • Soft lockup after upgrade - cannot install from live CD

    - by nbm
    I dual-boot MacIntel Core 2 duo. nVidia graphics. Ran upgrade from ubuntu 13.10 to 14.04 (64 bit). On restart ran into {numbers} Bug: soft lockup - CPU#0 stuck for 22s! [swapper/0:1] Tried loading earlier kernel: same problem Tried re-installing ubuntu from a liveCD that has worked in the past: version 13.04. Same problem. Tried re-partitioning hard drive using Mac OS X disk utility and then installing ubuntu 14.04LTS from liveCD. Same problem. Not possible to verify liveCD disk (creates same "soft lockup" bug.) Tried installing from the liveCD with version 13.04 that I know works (that's how I got Ubuntu on this machine in the first place.) Same problem. I know this is not a hardware problem as OS X works just fine, I am using it right now on the same machine. I have been using various versions of Ubuntu for 2 years. Things I cannot do: Open a terminal Verify CD image Start ubuntu from CD (same soft lockup problem) This problem is similar to some other questions, none of which have been satisfactorily answered: Ubuntu 14.04 soft lockup on Vostro 3500 Cannot do fresh install of Ubuntu 13.04 while booting from DVD: "soft lockup" bug Live CD stalls when installing Ubuntu 13.10 UPDATE 6/11/14: Following some much-appreciated advice from bain (see below) I burned a 12.04LTS disk and started with kernel parameters: noapic, no1apic, acpi=off, nomodeset, elevator=deadline, and clocksource=jiffies. With all of these parameters I was able to load the 12.04LTS CD ("Try without installing"). It worked fine. However, as soon as I tried to install Ubuntu from the CD, my wired ethernet (eth0) connection would hang. There are already various askubuntu questions and bug reports about this problem, none of which had answers for me. (E.g., dhclient eth0 does nothing, none of the various reset commands does anything, manually setting IP &etc does nothing. I could reliably kill the ethernet connection by clicking "install ubuntu" every single time.) I could go ahead and install 12.04 without an internet connection, but the install would freeze after mostly completing (I tried several times.) There were some relevant error messages in the details of the install output script that, IIRC, had to do with searching for missing files and not being able to access eth0 (internet) to get them. To be honest I gave up at that point and I'm not sure I wrote those down. If I find some notes I will post them. At this point I no longer have Ubuntu on my system. I wiped the partitions and am using exclusively OS X. I am leaving this question in case it helps anyone else with similar problems. I love open source and I love Linux, and the next machine I get I will probably just build from Arch. At the moment I miss repositories and a lot of other things about Ubuntu, but the OS X terminal is 'nix, I can pretty much use all the open source apps I like, and while I am not a fan of the Apple software it gets the job done for me. Unlike Ubuntu, which can't even install. I realize this isn't necessarily a place for a soapbox speech, but when I first installed 12.04 several years ago there were already people in the community complaining that Canonical was going too "commercial". But I loved it. Several years later and all I've seen is Canonical adding more not-so-useful bells and whistles to Ubuntu while continually failing to fix basic problems on upgrades. With a dual-boot (and sometimes triple-boot) system it always took me some tweaking to get an upgrade to work, and to some extent that is okay. But at this point I feel like Canonical ought to just put a price tag on Ubuntu. All I see is more commercialism and advertising and product tie-ins, and ongoing problems do not get fixed. I am a big fan of open-source, not-for profit enterprise. I am also a big fan of for-profit enterprise, which certainly has its place and usefulness. I am not a fan of companies who pretend to be in favor of open source but really are just out to make a buck, and IMNSHO that is what Canonical has become. This is a great community and I wish you all the best, but my next install of Linux will not be Ubuntu.

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  • Clone a VirtualBox Machine

    I just installed VirtualBox, which I want to try out based on recommendations from peers for running a server from within my Windows 7 x64 OS.  Ive never used VirtualBox, so Im certainly no expert at it, but I did want to share my experience with it thus far.  Specifically, my intention is to create a couple of virtual machines.  One I intend to use as a build server, for which a virtual machine makes sense because I can easily move it around as needed if there are hardware issues (its worth noting my need for setting up a build server at the moment is a result of a disk failure on the old build server).  The other VM I want to set up will act as a proxy server for the issue tracking system were using at Code Project, Axosoft OnTime.  They have a Remote Server application for this purpose, and since the OnTime install is 300 miles away from my location, the Remote Server should speed up my use of the OnTime client by limiting the chattiness with the database (at least, thats the hope). So, I need two VMs, and Im lazy.  I dont want to have to install the OS and such twice.  No problem, it should be simple to clone a virtualbox machine, or clone a virtualbox hard drive, right?  Well unfortunately, if you look at the UI for VirtualBox, theres no such command.  Youre left wondering How do I clone a VirtualBox machine? or the slightly related How do I clone a VirtualBox hard drive? If youve used VirtualPC, then you know that its actually pretty easy to copy and move around those VMs.  Not quite so easy with VirtualBox.  Finding the files is easy, theyre located in your user folder within the .VirtualBox folder (possibly within a HardDisks folder).  The disks have a .vdi extension and will be pretty large if youve installed anything.  The one shown here has just Windows Server 2008 R2 installed on it nothing else. If you copy the .vdi file and rename it, you can use the Virtual Media Manager to view it and you can create a new machine and choose the new drive to attach to.  Unfortunately, if you simply make a copy of the drive, this wont work and youll get an error that says something to the effect of: Cannot register the hard disk PATH with UUID {id goes here} because a hard disk PATH2 with UUID {same id goes here} already exists in the media registry (PATH to XML file). There are command line tools you can use to do this in a way that avoids this error.  Specifically, the c:\Program File\Sun\VirtualBox\VBoxManage.exe program is used for all command line access to VirtualBox, and to copy a virtual disk (.vdi file) you would call something like this: VBoxManage clonehd Disk1.vdi Disk1_Copy.vdi However, in my case this didnt work.  I got basically the same error I showed above, along with some debug information for line 628 of VBoxManageDisk.cpp.  As my main task was not to debug the C++ code used to write VirtualBox, I continued looking for a simple way to clone a virtual drive.  I found it in this blog post. The Secret setvdiuuid Command VBoxManage has a whole bunch of commands you can use with it just pass it /? to see the list.  However, it also has a special command called internalcommands that opens up access to even more commands.  The one thats interesting for us here is the setvdiuuid command.  By calling this command and passing in the file path to your vdi file, it will reset the UUID to a new (random, apparently) UUID.  This then allows the virtual media manager to cope with the file, and lets you set up new machines that reference the newly UUIDd virtual drive.  The full command line would be: VBoxManage internalcommands setvdiuuid MyCopy.vdi The following screenshot shows the error when trying clonehd as well as the successful use of setvdiuuid. Summary Now that I can clone machines easily, its a simple matter to set up base builds of any OS I might need, and then fork from there as needed.  Hopefully the GUI for VirtualBox will be improved to include better support for copying machines/disks, as this is Im sure a very common scenario. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Adjusting server-side tickrate dynamically

    - by Stuart Blackler
    I know nothing of game development/this site, so I apologise if this is completely foobar. Today I experimented with building a small game loop for a network game (think MW3, CSGO etc). I was wondering why they do not build in automatic rate adjustment based on server performance? Would it affect the client that much if the client knew this frame is based on this tickrate? Has anyone attempted this before? Here is what my noobish C++ brain came up with earlier. It will improve the tickrate if it has been stable for x ticks. If it "lags", the tickrate will be reduced down by y amount: // GameEngine.cpp : Defines the entry point for the console application. // #ifdef WIN32 #include <Windows.h> #else #include <sys/time.h> #include <ctime> #endif #include<iostream> #include <dos.h> #include "stdafx.h" using namespace std; UINT64 GetTimeInMs() { #ifdef WIN32 /* Windows */ FILETIME ft; LARGE_INTEGER li; /* Get the amount of 100 nano seconds intervals elapsed since January 1, 1601 (UTC) and copy it * to a LARGE_INTEGER structure. */ GetSystemTimeAsFileTime(&ft); li.LowPart = ft.dwLowDateTime; li.HighPart = ft.dwHighDateTime; UINT64 ret = li.QuadPart; ret -= 116444736000000000LL; /* Convert from file time to UNIX epoch time. */ ret /= 10000; /* From 100 nano seconds (10^-7) to 1 millisecond (10^-3) intervals */ return ret; #else /* Linux */ struct timeval tv; gettimeofday(&tv, NULL); uint64 ret = tv.tv_usec; /* Convert from micro seconds (10^-6) to milliseconds (10^-3) */ ret /= 1000; /* Adds the seconds (10^0) after converting them to milliseconds (10^-3) */ ret += (tv.tv_sec * 1000); return ret; #endif } int _tmain(int argc, _TCHAR* argv[]) { int sv_tickrate_max = 1000; // The maximum amount of ticks per second int sv_tickrate_min = 100; // The minimum amount of ticks per second int sv_tickrate_adjust = 10; // How much to de/increment the tickrate by int sv_tickrate_stable_before_increment = 1000; // How many stable ticks before we increase the tickrate again int sys_tickrate_current = sv_tickrate_max; // Always start at the highest possible tickrate for the best performance int counter_stable_ticks = 0; // How many ticks we have not lagged for UINT64 __startTime = GetTimeInMs(); int ticks = 100000; while(ticks > 0) { int maxTimeInMs = 1000 / sys_tickrate_current; UINT64 _startTime = GetTimeInMs(); // Long code here... cout << "."; UINT64 _timeTaken = GetTimeInMs() - _startTime; if(_timeTaken < maxTimeInMs) { Sleep(maxTimeInMs - _timeTaken); counter_stable_ticks++; if(counter_stable_ticks >= sv_tickrate_stable_before_increment) { // reset the stable # ticks counter counter_stable_ticks = 0; // make sure that we don't go over the maximum tickrate if(sys_tickrate_current + sv_tickrate_adjust <= sv_tickrate_max) { sys_tickrate_current += sv_tickrate_adjust; // let me know in console #DEBUG cout << endl << "Improving tickrate. New tickrate: " << sys_tickrate_current << endl; } } } else if(_timeTaken > maxTimeInMs) { cout << endl; if((sys_tickrate_current - sv_tickrate_adjust) > sv_tickrate_min) { sys_tickrate_current -= sv_tickrate_adjust; } else { if(sys_tickrate_current == sv_tickrate_min) { cout << "Please reduce sv_tickrate_min..." << endl; } else{ sys_tickrate_current = sv_tickrate_min; } } // let me know in console #DEBUG cout << "The server has lag. Reduced tickrate to: " << sys_tickrate_current << endl; } ticks--; } UINT64 __timeTaken = GetTimeInMs() - __startTime; cout << endl << endl << "Total time in ms: " << __timeTaken; cout << endl << "Ending tickrate: " << sys_tickrate_current; char test; cin >> test; return 0; }

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  • rotate player based off of joystick

    - by pengume
    Hey everyone I have this game that i am making in android and I have a touch screen joystick that moves the player around based on the joysticks position. I cant figure out how to also get the player to rotate at the same angle of the joystick. so when the joystick is to the left the players bitmap is rotated to the left as well. Maybe someone here has some sample code I could look at here is the joysticks class that I am using. `public class GameControls implements OnTouchListener { public float initx = DroidzActivity.screenWidth - 45; //255; // 320 og 425 public float inity = DroidzActivity.screenHeight - 45;//425; // 480 og 267 public Point _touchingPoint = new Point( DroidzActivity.screenWidth - 45, DroidzActivity.screenHeight - 45); public Point _pointerPosition = new Point(DroidzActivity.screenWidth - 100, DroidzActivity.screenHeight - 100); // ogx 220 ogy 150 private Boolean _dragging = false; private boolean attackMode = false; @Override public boolean onTouch(View v, MotionEvent event) { update(event); return true; } private MotionEvent lastEvent; public boolean ControlDragged; private static double angle; public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { if ((int) event.getX() > 0 && (int) event.getX() < 50 && (int) event.getY() > DroidzActivity.screenHeight - 160 && (int) event.getY() < DroidzActivity.screenHeight - 0) { setAttackMode(true); } else { _dragging = true; } } else if (event.getAction() == MotionEvent.ACTION_UP) { if(isAttackMode()){ setAttackMode(false); } _dragging = false; } if (_dragging) { ControlDragged = true; // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // Log.d("GameControls", "x = " + _touchingPoint.x + " y = " //+ _touchingPoint.y); // bound to a box if (_touchingPoint.x < DroidzActivity.screenWidth - 75) { // og 400 _touchingPoint.x = DroidzActivity.screenWidth - 75; } if (_touchingPoint.x > DroidzActivity.screenWidth - 15) {// og 450 _touchingPoint.x = DroidzActivity.screenWidth - 15; } if (_touchingPoint.y < DroidzActivity.screenHeight - 75) {// og 240 _touchingPoint.y = DroidzActivity.screenHeight - 75; } if (_touchingPoint.y > DroidzActivity.screenHeight - 15) {// og 290 _touchingPoint.y = DroidzActivity.screenHeight - 15; } // get the angle setAngle(Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180)); // Move the ninja in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // og 180 70 _pointerPosition.x += Math.cos(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // make the pointer go thru if (_pointerPosition.x > DroidzActivity.screenWidth) { _pointerPosition.x = 0; } if (_pointerPosition.x < 0) { _pointerPosition.x = DroidzActivity.screenWidth; } if (_pointerPosition.y > DroidzActivity.screenHeight) { _pointerPosition.y = 0; } if (_pointerPosition.y < 0) { _pointerPosition.y = DroidzActivity.screenHeight; } } else if (!_dragging) { ControlDragged = false; // Snap back to center when the joystick is released _touchingPoint.x = (int) initx; _touchingPoint.y = (int) inity; // shaft.alpha = 0; } } public void setAttackMode(boolean attackMode) { this.attackMode = attackMode; } public boolean isAttackMode() { return attackMode; } public void setAngle(double angle) { this.angle = angle; } public static double getAngle() { return angle; } }` I should also note that the player has animations based on when he is moving or attacking. EDIT: I got the angle and am rotating the sprite around in the correct angle however it rotates on the wrong spot. My sprite is one giant bitmap that gets cut into four pieces and only one shown at a time to animate walking. here is the code I am using to rotate him right now. ` public void draw(Canvas canvas,int pointerX, int pointerY) { Matrix m; if (setRotation){ // canvas.save(); m = new Matrix(); m.reset(); // spriteWidth and spriteHeight are for just the current frame showed //m.setTranslate(spriteWidth / 2, spriteHeight / 2); //get and set rotation for ninja based off of joystick m.preRotate((float) GameControls.getRotation()); //create the rotated bitmap flipedSprite = Bitmap.createBitmap(bitmap , 0, 0,bitmap.getWidth(),bitmap.getHeight() , m, true); //set new bitmap to rotated ninja setBitmap(flipedSprite); setRotation = false; // canvas.restore(); Log.d("Ninja View", "angle of rotation= " +(float) GameControls.getRotation()); } ` And then the draw method // create the destination rectangle for the ninjas current animation frame // pointerX and pointerY are from the joystick moving the ninja around destRect = new Rect(pointerX, pointerY, pointerX + spriteWidth, pointerY + spriteHeight); canvas.drawBitmap(bitmap, getSourceRect(), destRect, null);

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  • Increasing efficiency of N-Body gravity simulation

    - by Postman
    I'm making a space exploration type game, it will have many planets and other objects that will all have realistic gravity. I currently have a system in place that works, but if the number of planets goes above 70, the FPS decreases an practically exponential rates. I'm making it in C# and XNA. My guess is that I should be able to do gravity calculations between 100 objects without this kind of strain, so clearly my method is not as efficient as it should be. I have two files, Gravity.cs and EntityEngine.cs. Gravity manages JUST the gravity calculations, EntityEngine creates an instance of Gravity and runs it, along with other entity related methods. EntityEngine.cs public void Update() { foreach (KeyValuePair<string, Entity> e in Entities) { e.Value.Update(); } gravity.Update(); } (Only relevant piece of code from EntityEngine, self explanatory. When an instance of Gravity is made in entityEngine, it passes itself (this) into it, so that gravity can have access to entityEngine.Entities (a dictionary of all planet objects)) Gravity.cs namespace ExplorationEngine { public class Gravity { private EntityEngine entityEngine; private Vector2 Force; private Vector2 VecForce; private float distance; private float mult; public Gravity(EntityEngine e) { entityEngine = e; } public void Update() { //First loop foreach (KeyValuePair<string, Entity> e in entityEngine.Entities) { //Reset the force vector Force = new Vector2(); //Second loop foreach (KeyValuePair<string, Entity> e2 in entityEngine.Entities) { //Make sure the second value is not the current value from the first loop if (e2.Value != e.Value ) { //Find the distance between the two objects. Because Fg = G * ((M1 * M2) / r^2), using Vector2.Distance() and then squaring it //is pointless and inefficient because distance uses a sqrt, squaring the result simple cancels that sqrt. distance = Vector2.DistanceSquared(e2.Value.Position, e.Value.Position); //This makes sure that two planets do not attract eachother if they are touching, completely unnecessary when I add collision, //For now it just makes it so that the planets are not glitchy, performance is not significantly improved by removing this IF if (Math.Sqrt(distance) > (e.Value.Texture.Width / 2 + e2.Value.Texture.Width / 2)) { //Calculate the magnitude of Fg (I'm using my own gravitational constant (G) for the sake of time (I know it's 1 at the moment, but I've been changing it) mult = 1.0f * ((e.Value.Mass * e2.Value.Mass) / distance); //Calculate the direction of the force, simply subtracting the positions and normalizing works, this fixes diagonal vectors //from having a larger value, and basically makes VecForce a direction. VecForce = e2.Value.Position - e.Value.Position; VecForce.Normalize(); //Add the vector for each planet in the second loop to a force var. Force = Vector2.Add(Force, VecForce * mult); //I have tried Force += VecForce * mult, and have not noticed much of an increase in speed. } } } //Add that force to the first loop's planet's position (later on I'll instead add to acceleration, to account for inertia) e.Value.Position += Force; } } } } I have used various tips (about gravity optimizing, not threading) from THIS question (that I made yesterday). I've made this gravity method (Gravity.Update) as efficient as I know how to make it. This O(N^2) algorithm still seems to be eating up all of my CPU power though. Here is a LINK (google drive, go to File download, keep .Exe with the content folder, you will need XNA Framework 4.0 Redist. if you don't already have it) to the current version of my game. Left click makes a planet, right click removes the last planet. Mouse moves the camera, scroll wheel zooms in and out. Watch the FPS and Planet Count to see what I mean about performance issues past 70 planets. (ALL 70 planets must be moving, I've had 100 stationary planets and only 5 or so moving ones while still having 300 fps, the issue arises when 70+ are moving around) After 70 planets are made, performance tanks exponentially. With < 70 planets, I get 330 fps (I have it capped at 300). At 90 planets, the FPS is about 2, more than that and it sticks around at 0 FPS. Strangely enough, when all planets are stationary, the FPS climbs back up to around 300, but as soon as something moves, it goes right back down to what it was, I have no systems in place to make this happen, it just does. I considered multithreading, but that previous question I asked taught me a thing or two, and I see now that that's not a viable option. I've also thought maybe I could do the calculations on my GPU instead, though I don't think it should be necessary. I also do not know how to do this, it is not a simple concept and I want to avoid it unless someone knows a really noob friendly simple way to do it that will work for an n-body gravity calculation. (I have an NVidia gtx 660) Lastly I've considered using a quadtree type system. (Barnes Hut simulation) I've been told (in the previous question) that this is a good method that is commonly used, and it seems logical and straightforward, however the implementation is way over my head and I haven't found a good tutorial for C# yet that explains it in a way I can understand, or uses code I can eventually figure out. So my question is this: How can I make my gravity method more efficient, allowing me to use more than 100 objects (I can render 1000 planets with constant 300+ FPS without gravity calculations), and if I can't do much to improve performance (including some kind of quadtree system), could I use my GPU to do the calculations?

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  • Web optimization

    - by hmloo
    1. CSS Optimization Organize your CSS code Good CSS organization helps with future maintainability of the site, it helps you and your team member understand the CSS more quickly and jump to specific styles. Structure CSS code For small project, you can break your CSS code in separate blocks according to the structure of the page or page content. for example you can break your CSS document according the content of your web page(e.g. Header, Main Content, Footer) Structure CSS file For large project, you may feel having too much CSS code in one place, so it's the best to structure your CSS into more CSS files, and use a master style sheet to import these style sheets. this solution can not only organize style structure, but also reduce server request./*--------------Master style sheet--------------*/ @import "Reset.css"; @import "Structure.css"; @import "Typography.css"; @import "Forms.css"; Create index for your CSS Another important thing is to create index at the beginning of your CSS file, index can help you quickly understand the whole CSS structure./*---------------------------------------- 1. Header 2. Navigation 3. Main Content 4. Sidebar 5. Footer ------------------------------------------*/ Writing efficient CSS selectors keep in mind that browsers match CSS selectors from right to left and the order of efficiency for selectors 1. id (#myid) 2. class (.myclass) 3. tag (div, h1, p) 4. adjacent sibling (h1 + p) 5. child (ul > li) 6. descendent (li a) 7. universal (*) 8. attribute (a[rel="external"]) 9. pseudo-class and pseudo element (a:hover, li:first) the rightmost selector is called "key selector", so when you write your CSS code, you should choose more efficient key selector. Here are some best practice: Don't tag-qualify Never do this:div#myid div.myclass .myclass#myid IDs are unique, classes are more unique than a tag so they don't need a tag. Doing so makes the selector less efficient. Avoid overqualifying selectors for example#nav a is more efficient thanul#nav li a Don't repeat declarationExample: body {font-size:12px;}h1 {font-size:12px;font-weight:bold;} since h1 is already inherited from body, so you don't need to repeate atrribute. Using 0 instead of 0px Always using #selector { margin: 0; } There’s no need to include the px after 0, removing all those superfluous px can reduce the size of your CSS file. Group declaration Example: h1 { font-size: 16pt; } h1 { color: #fff; } h1 { font-family: Arial, sans-serif; } it’s much better to combine them:h1 { font-size: 16pt; color: #fff; font-family: Arial, sans-serif; } Group selectorsExample: h1 { color: #fff; font-family: Arial, sans-serif; } h2 { color: #fff; font-family: Arial, sans-serif; } it would be much better if setup as:h1, h2 { color: #fff; font-family: Arial, sans-serif; } Group attributeExample: h1 { color: #fff; font-family: Arial, sans-serif; } h2 { color: #fff; font-family: Arial, sans-serif; font-size: 16pt; } you can set different rules for specific elements after setting a rule for a grouph1, h2 { color: #fff; font-family: Arial, sans-serif; } h2 { font-size: 16pt; } Using Shorthand PropertiesExample: #selector { margin-top: 8px; margin-right: 4px; margin-bottom: 8px; margin-left: 4px; }Better: #selector { margin: 8px 4px 8px 4px; }Best: #selector { margin: 8px 4px; } a good diagram illustrated how shorthand declarations are interpreted depending on how many values are specified for margin and padding property. instead of using:#selector { background-image: url(”logo.png”); background-position: top left; background-repeat: no-repeat; } is used:#selector { background: url(logo.png) no-repeat top left; } 2. Image Optimization Image Optimizer Image Optimizer is a free Visual Studio2010 extension that optimizes PNG, GIF and JPG file sizes without quality loss. It uses SmushIt and PunyPNG for the optimization. Just right click on any folder or images in Solution Explorer and choose optimize images, then it will automatically optimize all PNG, GIF and JPEG files in that folder. CSS Image Sprites CSS Image Sprites are a way to combine a collection of images to a single image, then use CSS background-position property to shift the visible area to show the required image, many images can take a long time to load and generates multiple server requests, so Image Sprite can reduce the number of server requests and improve site performance. You can use many online tools to generate your image sprite and CSS, and you can also try the Sprite and Image Optimization framework released by The ASP.NET team.

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  • Windows 7 Samba issue

    - by abduls85
    We have a strange samba issue affecting only one user. Our samba setup is as follow : Red Hat Enterprise Linux Server release 5.4 (Tikanga) - Samba Server Samba version 3.0.33-3.14.el5 - Samba version Domain Controller WIN2008R2 Standard - Windows DC Windows 7 64 bit - Client PCs User mentioned that he faced this problem after he force shutdown his PC few weeks ago. By right, for all users when we access \\sambaservername in windows it will show all the shares in the samba server but for this user once he startup his PC he will not be able to access \\sambaservername, Error message Windows cannot access \\sambaservername Current workaround to solve the problem : Try to access one share in \\sambaservername for instance \\sambaservername\sharedfolder1. But even when doing so, it will first prompt an error in the beginning, error message is as follows Logon failure: unknown user name or bad password. user need to enter the credentials again and he can access the share. Thereafter, he will be able to access \\sambaservername without any issues. But once he reboots his computer the problem will persists. Troubleshooting done so far: Ensure the following settings: Go to: Control Panel → Administrative Tools → Local Security Policy Select: Local Policies → Security Options "Network security: LAN Manager authentication level" → Send LM & NTLM responses "Minimum session security for NTLM SSP" → uncheck: Require 128-bit encryption Advise user to reset his password and try again but problem still persists Tried my account on users' PC, there is no issues. Tried user account on serveral other Windows 7 PC including mine but problem still persists. Windows XP does not have this problem. Ensure that there is no stored crendentials on the windows 7 PC. Checked the credentials manager in Control Panel as well as typing this command rundll32.exe keymgr.dll, KRShowKeyMgr Restart winbindd daemon on samba server but to no avail. I suspect this is due to some caching issue but not sure where is the issue. Whenever the user has error accessing \\sambaservername, the following errors will be logged in the samba server : [2012/10/10 17:10:26, 1] smbd/sesssetup.c:reply_spnego_kerberos(316) Failed to verify incoming ticket with error NT_STATUS_LOGON_FAILURE! [2012/10/10 17:10:27, 1] smbd/sesssetup.c:reply_spnego_kerberos(316) Failed to verify incoming ticket with error NT_STATUS_LOGON_FAILURE! [2012/10/10 17:10:27, 1] smbd/sesssetup.c:reply_spnego_kerberos(316) Failed to verify incoming ticket with error NT_STATUS_LOGON_FAILURE! [2012/10/10 17:10:27, 1] smbd/sesssetup.c:reply_spnego_kerberos(316) Failed to verify incoming ticket with error NT_STATUS_LOGON_FAILURE! [2012/10/10 17:10:27, 1] smbd/sesssetup.c:reply_spnego_kerberos(316) Failed to verify incoming ticket with error NT_STATUS_LOGON_FAILURE! [2012/10/10 17:10:27, 1] smbd/sesssetup.c:reply_spnego_kerberos(316) Failed to verify incoming ticket with error NT_STATUS_LOGON_FAILURE! [2012/10/10 17:10:27, 1] smbd/sesssetup.c:reply_spnego_kerberos(316) Failed to verify incoming ticket with error NT_STATUS_LOGON_FAILURE! [2012/10/10 17:10:27, 1] smbd/sesssetup.c:reply_spnego_kerberos(316) Failed to verify incoming ticket with error NT_STATUS_LOGON_FAILURE! [2012/10/10 17:10:27, 1] smbd/sesssetup.c:reply_spnego_kerberos(316) Failed to verify incoming ticket with error NT_STATUS_LOGON_FAILURE! [2012/10/10 17:10:27, 1] smbd/sesssetup.c:reply_spnego_kerberos(316) Failed to verify incoming ticket with error NT_STATUS_LOGON_FAILURE! But after workaround, there will be no more errors. I suspect after reading the article listed below some amendments need to be made to the \var\samba\cache directory : http://www.linuxquestions.org/questions/linux-server-73/getent-passwd-dont-show-ad-groups-and-users-745829/ http://www.samba.org/samba/docs/man/Samba-HOWTO-Collection/tdb.html http://lists.samba.org/archive/samba/2010-May/155521.html http://lists.samba.org/archive/samba/2011-March/161912.html http://lzeit.blogspot.sg/2009/10/samba-shares-inaccessible-after-power.html There are several users using the samba server and i would like to solve this problem without any impacts. I saw the following article : http://www.samba.org/samba/docs/man/manpages-3/smb.conf.5.html#WINBINDCACHETIME "winbind offline logon (G) This parameter is designed to control whether Winbind should allow to login with the pam_winbind module using Cached Credentials. If enabled, winbindd will store user credentials from successful logins encrypted in a local cache. Default: winbind offline logon = false Example: winbind offline logon = true " Any idea on how to delete the entry for one user in the local cache ?

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  • Dual head setup for Ubuntu 10.04.1 and Windows XP Pro with same hardware configuration

    - by mejpark
    Hello. I have a Dell OptiPlex 360 workstation at work, with 2 x ATI RV280 [Radeon 9200 PRO] graphics cards installed, which are attached to two identical 19" HII flat panel monitors. I'm using the open source Radeon driver with Ubuntu, and the proprietary drivers with Windows. The good news is that dual head configuration works for both OSes. The bad news is, I have to use a different hardware configuration for each OS to achieve this. Hardware config #1: Dual monitors work for Windows XP Pro like this: First display -> external VGA port Second display -> DVI input on gfx card Hardware config #2: Dual monitors work for Ubuntu 10.04.1 like this: First display -> VGA port on gfx card Second display -> DVI input on gfx card I connected up the displays according to Config #2 and booted up Windows, which resulted in a mirror image on both screens. I was unable to login, as the login box was not visible. I unplugged the VGA lead from gfx card and plugged it into the external VGA port (Config #1) - Windows dual head works again, but the VGA-connected screen is not recognised by Ubuntu and remains in standby mode. Is it possible to configure a dual head setup for Ubuntu using Config #1, or am I missing something? I tried setting up dual monitors using Config #1, this morning which didn't work. By default, there is no xorg.conf file in Ubuntu 10.04.1, so I generated one using: $ sudo X :2 -configure X.Org X Server 1.7.6 Release Date: 2010-03-17 X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.24-27-server i686 Ubuntu Current Operating System: Linux harrier 2.6.32-24-generic #42-Ubuntu SMP Fri Aug 20 14:24:04 UTC 2010 i686 Kernel command line: BOOT_IMAGE=/boot/vmlinuz-2.6.32-24-generic root=UUID=a34c1931-98d4-4a34-880c-c227a2936c4a ro quiet splash Build Date: 21 July 2010 12:47:34PM xorg-server 2:1.7.6-2ubuntu7.3 (For technical support please see http://www.ubuntu.com/support) Current version of pixman: 0.16.4 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.2.log", Time: Mon Sep 13 10:02:02 2010 List of video drivers: apm ark intel mach64 s3virge trident mga tseng ati nouveau neomagic i740 openchrome voodoo s3 i128 radeon siliconmotion nv ztv vmware v4l chips rendition savage sisusb tdfx geode sis r128 cirrus fbdev vesa (++) Using config file: "/home/michael/xorg.conf.new" (==) Using config directory: "/usr/lib/X11/xorg.conf.d" (II) [KMS] No DRICreatePCIBusID symbol, no kernel modesetting. Xorg detected your mouse at device /dev/input/mice. Please check your config if the mouse is still not operational, as by default Xorg tries to autodetect the protocol. Xorg has configured a multihead system, please check your config. Your xorg.conf file is /home/michael/xorg.conf.new To test the server, run 'X -config /home/michael/xorg.conf.new' ddxSigGiveUp: Closing log $ sudo X -config /home/michael/xorg.conf.new Fatal server error: Server is already active for display 0 If this server is no longer running, remove /tmp/.X0-lock and start again. Please consult the The X.Org Foundation support at http://wiki.x.org for help. ddxSigGiveUp: Closing log I then booted Ubuntu in failsafe mode, dropped into root shell, and executed $ X -config /home/michael/xorg.conf.new again. The screen went blank and turned off, so I reset the machine. There must be a way round this. Any help to set up a dual head config for Ubuntu using Config #1 would be hugely appreciated. TIA, Mike

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  • 502 Bad Gateway - nginx

    - by ADH2
    I am randomly receiving 502 Bad Gateway error pages - I can reproduce this issue by modifying hosting plans in plesk 11 and in the same time refreshing a page for a minute or two. When I get the 502 error page all I have to do is refresh the browser and the page refreshes properly. i am using centos 6 this it from todays log (/var/log/nginx/error.log): 2012/12/04 10:52:07 [error] 21272#0: *545 recv() failed (104: Connection reset by peer) while reading response header from upstream, client: 82.77.68.111, server: likeit-craiova.ro, request: "GET / HTTP/1.1", upstream: "http://195.254.135.113:7080/", host: "likeit-craiova.ro" this is the nginx config (/etc/nginx/nginx.conf) #user nginx; worker_processes 1; #error_log /var/log/nginx/error.log; #error_log /var/log/nginx/error.log notice; #error_log /var/log/nginx/error.log info; #pid /var/run/nginx.pid; events { worker_connections 1024; } http { include mime.types; default_type application/octet-stream; proxy_buffer_size 128k; proxy_buffers 4 256k; proxy_busy_buffers_size 256k; #log_format main '$remote_addr - $remote_user [$time_local] "$request" ' # '$status $body_bytes_sent "$http_referer" ' # '"$http_user_agent" "$http_x_forwarded_for"'; #access_log /var/log/nginx/access.log main; sendfile on; #tcp_nopush on; #keepalive_timeout 0; keepalive_timeout 65; #tcp_nodelay on; #gzip on; #gzip_disable "MSIE [1-6]\.(?!.*SV1)"; server_tokens off; include /etc/nginx/conf.d/*.conf; } fastcgi config file (/etc/nginx/fastcgi.conf): fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; fastcgi_param QUERY_STRING $query_string; fastcgi_param REQUEST_METHOD $request_method; fastcgi_param CONTENT_TYPE $content_type; fastcgi_param CONTENT_LENGTH $content_length; fastcgi_param SCRIPT_NAME $fastcgi_script_name; fastcgi_param REQUEST_URI $request_uri; fastcgi_param DOCUMENT_URI $document_uri; fastcgi_param DOCUMENT_ROOT $document_root; fastcgi_param SERVER_PROTOCOL $server_protocol; fastcgi_param HTTPS $https if_not_empty; fastcgi_param GATEWAY_INTERFACE CGI/1.1; fastcgi_param SERVER_SOFTWARE nginx/$nginx_version; fastcgi_param REMOTE_ADDR $remote_addr; fastcgi_param REMOTE_PORT $remote_port; fastcgi_param SERVER_ADDR $server_addr; fastcgi_param SERVER_PORT $server_port; fastcgi_param SERVER_NAME $server_name; # PHP only, required if PHP was built with --enable-force-cgi-redirect fastcgi_param REDIRECT_STATUS 200; fastcgi parameters config (/etc/nginx/fastcgi_params): fastcgi_param QUERY_STRING $query_string; fastcgi_param REQUEST_METHOD $request_method; fastcgi_param CONTENT_TYPE $content_type; fastcgi_param CONTENT_LENGTH $content_length; fastcgi_param SCRIPT_NAME $fastcgi_script_name; fastcgi_param REQUEST_URI $request_uri; fastcgi_param DOCUMENT_URI $document_uri; fastcgi_param DOCUMENT_ROOT $document_root; fastcgi_param SERVER_PROTOCOL $server_protocol; fastcgi_param HTTPS $https if_not_empty; fastcgi_param GATEWAY_INTERFACE CGI/1.1; fastcgi_param SERVER_SOFTWARE nginx/$nginx_version; fastcgi_param REMOTE_ADDR $remote_addr; fastcgi_param REMOTE_PORT $remote_port; fastcgi_param SERVER_ADDR $server_addr; fastcgi_param SERVER_PORT $server_port; fastcgi_param SERVER_NAME $server_name; # PHP only, required if PHP was built with --enable-force-cgi-redirect fastcgi_param REDIRECT_STATUS 200; alsow i'm getting this on a shared hosting server, on one of the domains: Unable to generate the web server configuration file on the host because of the following errors: nginx: [warn] duplicate MIME type "text/html" in /etc/nginx/nginx.conf:45 nginx: [emerg] open() "/var/www/vhosts/partydayandnight.ro/statistics/logs/proxy_access_log" failed (24: Too many open files) nginx: configuration file /etc/nginx/nginx.conf test failed Please resolve the errors in web server configuration templates and generate the file again. why is this appearing and what troubles may it cause? what can i do to get this errors fixed? thank you!

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  • How do you handle authentication across domains?

    - by William Ratcliff
    I'm trying to save users of our services from having to have multiple accounts/passwords. I'm in a large organization and there's one group that handles part of user authentication for users who are from outside the facility (primarily for administrative functions). They store a secure cookie to establish a session and communicate only via HTTPS via the browser. Sessions expire either through: 1) explicit logout of the user 2) Inactivity 3) Browser closes My team is trying to write a web application to help users analyze data that they've taken (or are currently taking) while at our facility. We need to determine if a user is 1) authenticated 2) Some identifier for that user so we can store state for them (what analysis they are working on, etc.) So, the problem is how do you authenticate across domains (the authentication server for the other application lives in a border region between public and private--we will live in the public region). We have come up with some scenarios and I'd like advice about what is best practice, or if there is one we haven't considered. Let's start with the case where the user is authenticated with the authentication server. 1) The authentication server leaves a public cookie in the browser with their primary key for a user. If this is deemed sensitive, they encrypt it on their server and we have the key to decrypt it on our server. When the user visits our site, we check for this public cookie. We extract the user_id and use a public api for the authentication server to request if the user is logged in. If they are, they send us a response with: response={ userid :we can then map this to our own user ids. If necessary, we can request additional information such as email-address/display name once (to notify them if long running jobs are done, or to share results with other people, like with google_docs). account_is_active:Make sure that the account is still valid session_is_active: Is their session still active? If we query this for a valid user, this will have a side effect that we will reset the last_time_session_activated value and thus prolong their session with the authentication server last_time_session_activated: let us know how much time they have left ip_address_session_started_from:make sure the person at our site is coming from the same ip as they started the session at } Given this response, we either accept them as authenticated and move on with our app, or redirect them to the login page for the authentication server (question: if we give an encrypted portion of the response (signed by us) with the page to redirect them to, do we open any gaping security holes in the authentication server)? The flaw that we've found with this is that if the user visits evilsite.com and they look at the session cookie and send a query to the public api of the authentication server, they can keep the session alive and if our original user leaves the machine without logging out, then the next user will be able to access their session (this was possible before, but having the session alive eternally makes this worse). 2) The authentication server redirects all requests made to our domain to us and we send responses back through them to the user. Essentially, they act as a proxy. The advantage of this is that we can handshake with the authentication server, so it's safe to be trusted with the email address/name of the user and they don't have to reenter it So, if the user tries to go to: authentication_site/mysite_page1 they are redirected to mysite. Which would you choose, or is there a better way? The goal is to minimize the "Yet Another Password/Yet another username" problem... Thanks!!!!

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  • Port forwarding DD-WRT

    - by Pawel
    Hi, I'am runing locally service on port 81 (192.168.1.101) I would like to access server from outside MY.WAN.IP.ADDR:81. Everything is working fine on my local network, However can't access it from outside. Below iptables rules on the router. I am using dd-wrt and asus rt-n16 (everything is setup through standard port range forwarding in dd-wrt ) It might be something obvious, but I don't have any experience with routing. Any help will be really appreciated. Thanks. #iptables -t nat -vnL Chain PREROUTING (policy ACCEPT 1285 packets, 148K bytes) pkts bytes target prot opt in out source destination 3 252 DNAT icmp -- * * 0.0.0.0/0 MY.WAN.IP.ADDR to:192.168.1.1 5 300 DNAT tcp -- * * 0.0.0.0/0 MY.WAN.IP.ADDR tcp dpt:81 to:192.168.1.101 0 0 DNAT udp -- * * 0.0.0.0/0 MY.WAN.IP.ADDR udp dpt:81 to:192.168.1.101 298 39375 TRIGGER 0 -- * * 0.0.0.0/0 MY.WAN.IP.ADDR TRIGGER type:dnat match:0 relate:0 Chain POSTROUTING (policy ACCEPT 7 packets, 433 bytes) pkts bytes target prot opt in out source destination 747 91318 SNAT 0 -- * vlan2 0.0.0.0/0 0.0.0.0/0 to:MY.WAN.IP.ADDR 0 0 RETURN 0 -- * br0 0.0.0.0/0 0.0.0.0/0 PKTTYPE = broadcast Chain OUTPUT (policy ACCEPT 86 packets, 5673 bytes) pkts bytes target prot opt in out source destination # iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination DROP tcp -- anywhere anywhere tcp dpt:webcache DROP tcp -- anywhere anywhere tcp dpt:www DROP tcp -- anywhere anywhere tcp dpt:https DROP tcp -- anywhere anywhere tcp dpt:69 DROP tcp -- anywhere anywhere tcp dpt:ssh DROP tcp -- anywhere anywhere tcp dpt:ssh DROP tcp -- anywhere anywhere tcp dpt:telnet DROP tcp -- anywhere anywhere tcp dpt:telnet Chain FORWARD (policy ACCEPT) target prot opt source destination ACCEPT 0 -- anywhere anywhere TCPMSS tcp -- anywhere anywhere tcp flags:SYN,RST/SYN TCPMSS clamp to PMTU lan2wan 0 -- anywhere anywhere ACCEPT 0 -- anywhere anywhere state RELATED,ESTABLISHED logaccept tcp -- anywhere pawel-ubuntu tcp dpt:81 logaccept udp -- anywhere pawel-ubuntu udp dpt:81 TRIGGER 0 -- anywhere anywhere TRIGGER type:in match:0 relate:0 trigger_out 0 -- anywhere anywhere logaccept 0 -- anywhere anywhere state NEW Chain OUTPUT (policy ACCEPT) target prot opt source destination Chain advgrp_1 (0 references) target prot opt source destination Chain advgrp_10 (0 references) target prot opt source destination Chain advgrp_2 (0 references) target prot opt source destination Chain advgrp_3 (0 references) target prot opt source destination Chain advgrp_4 (0 references) target prot opt source destination Chain advgrp_5 (0 references) target prot opt source destination Chain advgrp_6 (0 references) target prot opt source destination Chain advgrp_7 (0 references) target prot opt source destination Chain advgrp_8 (0 references) target prot opt source destination Chain advgrp_9 (0 references) target prot opt source destination Chain grp_1 (0 references) target prot opt source destination Chain grp_10 (0 references) target prot opt source destination Chain grp_2 (0 references) target prot opt source destination Chain grp_3 (0 references) target prot opt source destination Chain grp_4 (0 references) target prot opt source destination Chain grp_5 (0 references) target prot opt source destination Chain grp_6 (0 references) target prot opt source destination Chain grp_7 (0 references) target prot opt source destination Chain grp_8 (0 references) target prot opt source destination Chain grp_9 (0 references) target prot opt source destination Chain lan2wan (1 references) target prot opt source destination Chain logaccept (3 references) target prot opt source destination ACCEPT 0 -- anywhere anywhere Chain logdrop (0 references) target prot opt source destination DROP 0 -- anywhere anywhere Chain logreject (0 references) target prot opt source destination REJECT tcp -- anywhere anywhere tcp reject-with tcp-reset Chain trigger_out (1 references) target prot opt source destination #iptables -vnL FORWARD Chain FORWARD (policy ACCEPT 130 packets, 5327 bytes) pkts bytes target prot opt in out source destination 15 900 ACCEPT 0 -- br0 br0 0.0.0.0/0 0.0.0.0/0 390 20708 TCPMSS tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp flags:0x06/0x02 TCPMSS clamp to PMTU 182K 130M lan2wan 0 -- * * 0.0.0.0/0 0.0.0.0/0 179K 129M ACCEPT 0 -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 0 0 logaccept tcp -- * * 0.0.0.0/0 192.168.1.101 tcp dpt:81 0 0 logaccept udp -- * * 0.0.0.0/0 192.168.1.101 udp dpt:81 0 0 TRIGGER 0 -- vlan2 br0 0.0.0.0/0 0.0.0.0/0 TRIGGER type:in match:0 relate:0 2612 768K trigger_out 0 -- br0 * 0.0.0.0/0 0.0.0.0/0 2482 762K logaccept 0 -- br0 * 0.0.0.0/0 0.0.0.0/0 state NEW

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  • Lag spikes at full CPU usage, lagy mouse, maybe video card

    - by Roberts
    My PC specs: Motherboard Name - Gigabyte GA-945PL-S3 CPU Type - DualCore Intel Core 2 Duo E4300, 1800 MHz (9 x 200) OS - Microsoft Windows 7 Ultimate OS Kernel Type - 32-bit OS Version - 6.1.7601 I bougth a new video card one month ago. GeForce 210. I didn't have any problems. I wanted to overclock it, in other words: "Play with it". So I installed Gigabyte EasyBoost from CD and overclocked the GPU 590 + 110 mhz, memory to max to 960mhz from 800mhz. Benchmarks showed a little bit bigger score. Then I overclocked shader clock from 1405 to [..] (don't remeber really). So I was playing Modern Warfare 2 when off sudden computer froze when I wanted to select team, I was afk before that. I had to reset CMOS. After that I had problems with Skype: unread messages and no sound. Then I figured it out that when ever I open EasyBoost - Skype starts to glitch again. Now I use EVGA Precission X. Now after a month, I cleaned computer and closed the case, it was open all the time. I started to overclock GPU clock only (just a bit) because there was no problems that would stop me. So sometimes on heavy CPU load graphics starts to lag. Dragging a window is painful to watch too. Sometimes the screen freezes for 5 to 10 seconds (I can see that hard disk activity is maximal). You may say that CPU fault it is, isn't it? But sometimes lag spikes starts randomly when CPU load is at maximum. All 3 benchmark softwares (PerformanceTest, NovaBench and MSI Kombustor) shows that performance of my video card has dropped about 25%. BUT! CPU score is lower too. I ignored these problems but when I refreshed Windows Experience Index I was shocked. Month before (in latvian language but not so hard to understand): Now 01.04.2012 (upgraded RAM): This happened when I tried to capture Minecraft with Fraps on underclocked GPU to 580mhz (def: 590mhz): All drivers are up to date. Average CPU temperature from 55°C to 75°C (at 70°C sometimes starts these lag spikes). Video card's tempratures are from 45°C to 60°C (very hard to reach 60°C). So my hope is that the video card is fine, cause this card is very new and I want to upgrade CPU anyways. Aplogies for my mistakes in vocabulary (I am trying to type this as fast I can). Update 02.04.2012 - 7:21 Forgot one thing, my hard disk is extrimly slow and I will upgrade it this week or next week so I will be installing same OS again. I am multi-tasker but I can't do much because of 1.8 GHz CPU and slow hard drive (Model ID - WDC WD800JD-60JRC0). The Windows Experience Index is back to normal. Actually "Spelu grafika" (Gaming graphics) are higher than month ago. During this test mouse was very lagy, but month ago there weren't any problems. WHY!?

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  • How to diagnose computer lockup/freezing problem

    - by Scott Mitchell
    I built a desktop computer a couple years back with the following specs: CPU: Intel Core 2 Quad Q9300 Yorkfield 2.5GHz 6MB L2 Cache LGA 775 95W Quad-Core Processor BX80580Q9300 Motherboard: EVGA 122-CK-NF68-T1 LGA 775 NVIDIA nForce 680i SLI ATX Intel Motherboard Video Card: Two EVGA 256-P2-N758-TR GeForce 8600GT SCC 256MB 128-bit GDDR3 PCI Express x16 SLI Supported Video Card PSU: SeaSonic S12 Energy Plus SS-550HT 550W ATX12V V2.3 / EPS12V V2.91 SLI Certified CrossFire Ready 80 PLUS Certified Active PFC Power Supply Memory: Two G.SKILL 4GB (2 x 2GB) 240-Pin DDR2 SDRAM DDR2 800 (PC2 6400) Dual Channel Kit Desktop Memory Model F2-6400CL5D-4GBPQ Since its inception, the machine has periodically locked up, the regularlity having varied over the years from once a day to once a month. Typically, lockups happen once every few days. By "lockup" I mean my computer just freezes. The screen locks up, I can't move the mouse. Hitting keys on my keyboard that normally turn LEDs on or off on the keyboard (such as Caps Lock) no longer turn the LEDs on or off. If there was music playing at the time of the lockup, noise keeps coming out of the speakers, but it's just the current frequency/note that plays indefinitely. There is no BSOD. When such a lockup occurs I have to do a hard reboot by either turning off the computer or hitting the reset button. I have the most recent version of the NVIDIA hardware drivers, and update them semi-regularly, but that hasn't seemed to help. I am currently using Windows 7 x64, but was previously using Windows Server 2003 x64 and having the same lockup issues. My guess is that it's somehow video driver or motherboard related, but I don't know how to go about diagnosing this problem to narrow down which of the two is the culprit. Additional information re: cooling Regarding cooling... I've not installed any after-market cooling systems aside from two regular fans I scavenged from an older computer. The fan atop the CPU is the one that shipped with it. One of the two scavenged fans I added it located at the bottom tower of the corner, in an attempt to create some airflow from front to back. The second fan is pointed directly at the two video cards. SpeedFan installation and readings Per studiohack's suggestion, I installed SpeedFan, which provided the following temperature readings: GPU: 63C GPU: 65C System: 76C CPU: 64C AUX: 36C Core 0: 78C Core 1: 76C Core 2: 79C Core 3: 79C Update #3: Another Lockup :-( Well, I had another lockup last night. :-( SpeedFan reported the CPU temp at 38 C when it happened, and there was no spike in temperature leading up to the freeze. One thing I notice is that the freeze seems more likely to happen if I am watching a video. In fact, of the last 5 freezes over the past month, 4 of them have been while watching a video on Flickr. Not necessarily the same video, but a video nevertheless. I don't know if this is just coincidence or if it means anything. (As an aside, each night before bedtime my 2 year old daughter sits on my lap and watches some home videos on Flickr and, in the last month, has learned the phrase, "Uh oh, computer broke.") Update #4: MemTest86 and 3DMark06 Test Results: Per suggestions in the comments, I ran the MemTest86 overnight and it cycled through the 8 GB of memory 5 times without error. I also ran the 3DMark06 test without a problem (see my scores at http://3dmark.com/3dm06/15163549). So... what now? :-) Any further suggestions on what to check? Is there some way to get a stack trace or something when the computer locks like that? Thanks

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  • Intermittent 404 on select assets, LAMP stack

    - by Tom Lagier
    We have a LAMP stack WordPress server that is serving most assets correctly. However, one plugin's CSS file and several images are returning soft 404s roughly 20% of the time. I can't find any reference to the 404 in the access logs, but the browser is definitely receiving a 404 response from somewhere (WordPress, I would assume). When I use an alias URL that does not match the site URL but does resolve to the asset path, the resource loads correctly 100% of the time. However, using the site url only resolves for the select, problematic assets 20% of the time. You can test one of the problematic assets here: http://www.mreco.org/wp-content/uploads/2014/05/zero-cost.jpg However the alias link always resolves correctly: http://mr-eco.wordpress.promocampaigns.com/wp-content/uploads/2014/05/zero-cost.jpg Stranger, if I attempt to access outdated content that definitely does not exist on the server, at the live URL it returns the content roughly 50% of the time. Using the alias link, it 404s 100% of the time - the correct behavior. Error log and PHP error log are clean. A sample access log (pulled from grep 'zero-cost.jpg' /var/log/httpd/mr-eco-access_log) from several refreshes of the live direct link (where I am not seeing any 404's): 10.166.202.202 - - [28/May/2014:20:27:41 +0000] "GET /wp-content/uploads/2014/05/zero-cost.jpg HTTP/1.1" 304 - 10.166.202.202 - - [28/May/2014:20:27:42 +0000] "GET /wp-content/uploads/2014/05/zero-cost.jpg HTTP/1.1" 304 - 10.166.202.202 - - [28/May/2014:20:27:43 +0000] "GET /wp-content/uploads/2014/05/zero-cost.jpg HTTP/1.1" 304 - 10.166.202.202 - - [28/May/2014:20:27:43 +0000] "GET /wp-content/uploads/2014/05/zero-cost.jpg HTTP/1.1" 304 - 10.176.201.37 - - [28/May/2014:20:27:56 +0000] "GET /wp-content/uploads/2014/05/zero-cost.jpg HTTP/1.1" 200 57027 Chrome's dev tools list the following network activity before displaying 404 page content: zero-cost.jpg /wp-content/uploads/2014/05 GET 404 Not Found text/html Other 15.9?KB 73.2?KB 953?ms 947?ms My Apache configuration is standard, I've listed the virtual host entry and .htaccess file below. I can provide other parts of Apache config if necessary. Virtual host: <VirtualHost *:80> DocumentRoot /var/www/public_html/mr-eco.wordpress.promocampaigns.com ServerName www.mreco.org ServerAlias mreco.org mr-eco.wordpress.promocampaigns.com ErrorLog logs/mr-eco-error_log CustomLog logs/mr-eco-access_log common <Directory /var/www/public_html/mr-eco.wordpress.promocampaigns.com> AllowOverride All SetOutputFilter DEFLATE </Directory> </VirtualHost> .htaccess: # BEGIN WordPress <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteRule ^index\.php$ - [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> # END WordPress I have checked for multiple A records and can confirm that there is a single A record pointing at the domain: ;; ANSWER SECTION: mreco.org. 60 IN A 50.18.58.174 I'm fairly new to systems administration, and at a complete loss as to what could cause this. In the past, inconsistently 404ing assets have been because of out-of-sync instances behind a load balancer. In this case, it is a single instance behind the load balancer. Because of the inconsistency, it feels like a caching issue. We don't make use of Apache caching, and as far as I know WordPress should not be caching either. What I've done so far: Reset WordPress permalinks Disabled WordPress plugins Re-generated WordPress .htaccess file Swapped ServerName and ServerAlias directives Cleared browser cache Confirmed disk location of resources Checked PHP, access, and error logs Confirmed correct DNS setup (can post if necessary) I'm at a total loss. Thanks for helping me out!

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  • smartctl -t long isn't finishing

    - by xenoterracide
    I been running smartctl -t long on a drive for about 2 days now and it seems to be stalled at 10%. short and conveyance both passed. I have to send 1 of 2 drives purchased back I found badblocks with badblocks (none on this drive and I'ts made over a pass already). I'm just wondering if I should be concerned about this. smartctl 5.39.1 2010-01-28 r3054 [x86_64-unknown-linux-gnu] (local build) Copyright (C) 2002-10 by Bruce Allen, http://smartmontools.sourceforge.net === START OF INFORMATION SECTION === Device Model: WDC WD10EARS-00Y5B1 Serial Number: WD-WMAV51582123 Firmware Version: 80.00A80 User Capacity: 1,000,204,886,016 bytes Device is: Not in smartctl database [for details use: -P showall] ATA Version is: 8 ATA Standard is: Exact ATA specification draft version not indicated Local Time is: Mon May 10 22:19:52 2010 EDT SMART support is: Available - device has SMART capability. SMART support is: Enabled === START OF READ SMART DATA SECTION === SMART overall-health self-assessment test result: PASSED General SMART Values: Offline data collection status: (0x82) Offline data collection activity was completed without error. Auto Offline Data Collection: Enabled. Self-test execution status: ( 241) Self-test routine in progress... 10% of test remaining. Total time to complete Offline data collection: (20100) seconds. Offline data collection capabilities: (0x7b) SMART execute Offline immediate. Auto Offline data collection on/off support. Suspend Offline collection upon new command. Offline surface scan supported. Self-test supported. Conveyance Self-test supported. Selective Self-test supported. SMART capabilities: (0x0003) Saves SMART data before entering power-saving mode. Supports SMART auto save timer. Error logging capability: (0x01) Error logging supported. General Purpose Logging supported. Short self-test routine recommended polling time: ( 2) minutes. Extended self-test routine recommended polling time: ( 231) minutes. Conveyance self-test routine recommended polling time: ( 5) minutes. SCT capabilities: (0x3031) SCT Status supported. SCT Feature Control supported. SCT Data Table supported. SMART Attributes Data Structure revision number: 16 Vendor Specific SMART Attributes with Thresholds: ID# ATTRIBUTE_NAME FLAG VALUE WORST THRESH TYPE UPDATED WHEN_FAILED RAW_VALUE 1 Raw_Read_Error_Rate 0x002f 200 200 051 Pre-fail Always - 2 3 Spin_Up_Time 0x0027 131 131 021 Pre-fail Always - 6408 4 Start_Stop_Count 0x0032 100 100 000 Old_age Always - 12 5 Reallocated_Sector_Ct 0x0033 200 200 140 Pre-fail Always - 0 7 Seek_Error_Rate 0x002e 200 200 000 Old_age Always - 0 9 Power_On_Hours 0x0032 100 100 000 Old_age Always - 148 10 Spin_Retry_Count 0x0032 100 253 000 Old_age Always - 0 11 Calibration_Retry_Count 0x0032 100 253 000 Old_age Always - 0 12 Power_Cycle_Count 0x0032 100 100 000 Old_age Always - 10 192 Power-Off_Retract_Count 0x0032 200 200 000 Old_age Always - 7 193 Load_Cycle_Count 0x0032 200 200 000 Old_age Always - 174 194 Temperature_Celsius 0x0022 106 102 000 Old_age Always - 41 196 Reallocated_Event_Count 0x0032 200 200 000 Old_age Always - 0 197 Current_Pending_Sector 0x0032 200 200 000 Old_age Always - 0 198 Offline_Uncorrectable 0x0030 200 200 000 Old_age Offline - 0 199 UDMA_CRC_Error_Count 0x0032 200 200 000 Old_age Always - 0 200 Multi_Zone_Error_Rate 0x0008 200 200 000 Old_age Offline - 0 SMART Error Log Version: 1 No Errors Logged SMART Self-test log structure revision number 1 Num Test_Description Status Remaining LifeTime(hours) LBA_of_first_error # 1 Conveyance offline Completed without error 00% 99 - # 2 Extended offline Interrupted (host reset) 10% 30 - # 3 Short offline Completed without error 00% 0 - SMART Selective self-test log data structure revision number 1 SPAN MIN_LBA MAX_LBA CURRENT_TEST_STATUS 1 0 0 Not_testing 2 0 0 Not_testing 3 0 0 Not_testing 4 0 0 Not_testing 5 0 0 Not_testing Selective self-test flags (0x0): After scanning selected spans, do NOT read-scan remainder of disk. If Selective self-test is pending on power-up, resume after 0 minute delay.

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  • Ubuntu 10.04: OpenVZ Kernel and pure-ftpd issues on HOST (no guest setup yet)

    - by Seidr
    After compiling and installing the OpenVZ flavour of kernel under Ubuntu 10.04, I am unable to browse to certain directories when connecting to the pure-ftpd server. The clients are dropping into PASSIVE mode, which is fine. This behaviour was happening before the change of kernel, however now when I browse to certain directories the connection just gets dropped. This only happens with a few directories under one login (web in specific), where as with another login it happens as soon as I connect. I've got the nf_conntrack_ftp kernel module installed (required to keep track of passive FTP connections as I understand, and an alias of the ip_conntrack_ftp module), however this has provided no alleviation of my problem. This module was actually required upon initial setup of my OS to get passive FTP working correctly, however when I compiled the OpenVZ kernel a lot of these modules were missing (iptables, conntrack etc). I recompiled the kernel with the missing modules, but to no effect. I've turned verbosity for the pure-ftpd server up, and still no clues have been spotted in either syslog or the transfer log. Neither did an strace provide any clues (that I could discern anyway) - although one strange thing is both in the output to the client and in the strace I notice that it does infact probe the directory and return the number of matches - it just fails after that. One more thing to mention is that if I FTP using the same credentials locally, everything works fine. This suggests that it is in fact an issue with either the conntrack_ftp module not functioning as expected, or a deeper networking issue. The Kernel was compiled and installed following the instructions at https://help.ubuntu.com/community/OpenVZ - bar the changes to the Kernel configuration (such as add iptables as a module). Below is an example of the log sent to the data (under FileZilla). Status: Resolving address of xxxx.co.uk Status: Connecting to 78.46.xxx.xxx:21... Status: Connection established, waiting for welcome message... Response: 220---------- Welcome to Pure-FTPd [privsep] [TLS] ---------- Response: 220-You are user number 4 of 10 allowed. Response: 220-Local time is now 08:52. Server port: 21. Response: 220-This is a private system - No anonymous login Response: 220-IPv6 connections are also welcome on this server. Response: 220 You will be disconnected after 15 minutes of inactivity. Command: USER xxx Response: 331 User xxx OK. Password required Command: PASS ******** Response: 230-User xxx has group access to: client1 sshusers Response: 230 OK. Current restricted directory is / Command: OPTS UTF8 ON Response: 200 OK, UTF-8 enabled Status: Connected Status: Retrieving directory listing... Command: PWD Response: 257 "/" is your current location Status: Directory listing successful Status: Retrieving directory listing... Command: CWD /web Response: 250 OK. Current directory is /web Command: TYPE I Response: 200 TYPE is now 8-bit binary Command: PORT 10,0,2,30,14,143 Response: 500 I won't open a connection to 10.0.2.30 (only to 188.220.xxx.xxx) Command: PASV Response: 227 Entering Passive Mode (78,46,79,147,234,110) Command: MLSD Response: 150 Accepted data connection Response: 226-ASCII Response: 226-Options: -a -l Response: 226 57 matches total Error: Could not read from transfer socket: ECONNRESET - Connection reset by peer Error: Failed to retrieve directory listing Any suggestions please? I'm willing to try anything!

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  • Iptables blocking mysql port 3306

    - by valmar
    I got a Tomcat server running a web application that must access a mysql server via Hibernate on the same machine. So, I added a rule for port 3306 to my iptables script but tomcat cannot connect to the mysql server for some reason. I need to reset all iptables rules - Then tomcat can connect to the mysql server again. All the other iptables rules work perfectly though. What's wrong? Here is my script: iptables -A INPUT -m conntrack --ctstate ESTABLISHED,RELATED -j ACCEPT iptables -A INPUT -p tcp --dport 24 -j ACCEPT iptables -A INPUT -p tcp --dport 80 -j ACCEPT iptables -A OUTPUT -p tcp --dport 80 -j ACCEPT iptables -A INPUT -p tcp -s localhost --dport 8009 -m state --state ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp -d localhost --dport 8009 -j ACCEPT iptables -A INPUT -p tcp -s localhost --dport 3306 -j ACCEPT iptables -A OUTPUT -p tcp -d localhost --dport 3306 -j ACCEPT iptables -A INPUT -p tcp --dport 443 -j ACCEPT iptables -A OUTPUT -p tcp --dport 443 -j ACCEPT iptables -A INPUT -p tcp --dport 25 -m state --state ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp --dport 25 -j ACCEPT iptables -A INPUT -p tcp --dport 587 -m state --state ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp --dport 587 -j ACCEPT iptables -A INPUT -p tcp --dport 465 -m state --state ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp --dport 465 -j ACCEPT iptables -A INPUT -p tcp --dport 110 -m state --state ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp --dport 110 -j ACCEPT iptables -A INPUT -p tcp --dport 995 -m state --state ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp --dport 995 -j ACCEPT iptables -A INPUT -p tcp --dport 143 -m state --state ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp --dport 143 -j ACCEPT iptables -A INPUT -p tcp --dport 993 -m state --state ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp --dport 993 -j ACCEPT iptables -A INPUT -j DROP My /etc/hosts file: # nameserver config # IPv4 127.0.0.1 localhost 46.4.7.93 mydomain.com 46.4.7.93 Ubuntu-1004-lucid-64-minimal 46.4.7.93 horst # IPv6 ::1 ip6-localhost ip6-loopback fe00::0 ip6-localnet ff00::0 ip6-mcastprefix ff02::1 ip6-allnodes ff02::2 ip6-allrouters ff02::3 ip6-allhosts Having a look into the iptables logs, gives me this: Jun 22 16:52:43 Ubuntu-1004-lucid-64-minimal kernel: [ 435.111780] denied-input IN=lo OUT= MAC=00:00:00:00:00:00:00:00:00:00:00:00:08:00 SRC=127.0.0.1 DST=127.0.0.1 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=52432 DF PROTO=TCP SPT=56108 DPT=8009 WINDOW=32792 RES=0x00 SYN URGP=0 Jun 22 16:52:46 Ubuntu-1004-lucid-64-minimal kernel: [ 438.110555] denied-input IN=lo OUT= MAC=00:00:00:00:00:00:00:00:00:00:00:00:08:00 SRC=127.0.0.1 DST=127.0.0.1 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=52433 DF PROTO=TCP SPT=56108 DPT=8009 WINDOW=32792 RES=0x00 SYN URGP=0 Jun 22 16:52:46 Ubuntu-1004-lucid-64-minimal kernel: [ 438.231954] denied-input IN=lo OUT= MAC=00:00:00:00:00:00:00:00:00:00:00:00:08:00 SRC=127.0.0.1 DST=127.0.0.1 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=48020 DF PROTO=TCP SPT=56109 DPT=8009 WINDOW=32792 RES=0x00 SYN URGP=0 Jun 22 16:52:49 Ubuntu-1004-lucid-64-minimal kernel: [ 441.229778] denied-input IN=lo OUT= MAC=00:00:00:00:00:00:00:00:00:00:00:00:08:00 SRC=127.0.0.1 DST=127.0.0.1 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=48021 DF PROTO=TCP SPT=56109 DPT=8009 WINDOW=32792 RES=0x00 SYN URGP=0 Jun 22 16:53:57 Ubuntu-1004-lucid-64-minimal kernel: [ 508.731839] denied-input IN=eth0 OUT= MAC=6c:62:6d:85:bf:0e:00:26:88:75:dc:01:08:00 SRC=78.92.97.67 DST=46.4.7.93 LEN=64 TOS=0x00 PREC=0x00 TTL=122 ID=23053 DF PROTO=TCP SPT=1672 DPT=445 WINDOW=65535 RES=0x00 SYN URGP=0 Jun 22 16:53:59 Ubuntu-1004-lucid-64-minimal kernel: [ 511.625038] denied-input IN=eth0 OUT= MAC=6c:62:6d:85:bf:0e:00:26:88:75:dc:01:08:00 SRC=78.92.97.67 DST=46.4.7.93 LEN=64 TOS=0x00 PREC=0x00 TTL=122 ID=23547 DF PROTO=TCP SPT=1672 DPT=445 WINDOW=65535 RES=0x00 SYN URGP=0 Jun 22 16:54:22 Ubuntu-1004-lucid-64-minimal kernel: [ 533.981995] denied-input IN=eth0 OUT= MAC=6c:62:6d:85:bf:0e:00:26:88:75:dc:01:08:00 SRC=27.254.39.16 DST=46.4.7.93 LEN=48 TOS=0x00 PREC=0x00 TTL=117 ID=6549 PROTO=TCP SPT=6005 DPT=33796 WINDOW=64240 RES=0x00 ACK SYN URGP=0 Jun 22 16:54:44 Ubuntu-1004-lucid-64-minimal kernel: [ 556.297038] denied-input IN=eth0 OUT= MAC=6c:62:6d:85:bf:0e:00:26:88:75:dc:01:08:00 SRC=94.78.93.41 DST=46.4.7.93 LEN=40 TOS=0x00 PREC=0x00 TTL=52 ID=7712 PROTO=TCP SPT=57598 DPT=445 WINDOW=512 RES=0x00 SYN URGP=0

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  • Logitech USB headphones detected and selected in Debian Squeeze but sound still coming from speakers

    - by mattalexx
    I have a pair of Logitech wireless USB headphones that work with Ubuntu Natty but aren't working in Debian Squeeze. When they are selected as the default audio output, the sound comes out of the speakers instead of the headphones. I have rebooted and tried using a different USB port. My computer is a Thinkpad T510. How can I fix this problem? Here is lsusb: Bus 002 Device 005: ID 046d:0a29 Logitech, Inc. Bus 002 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 005: ID 046d:c52f Logitech, Inc. Wireless Mouse M305 Bus 001 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Here is cat /proc/asound/cards 0 [Intel ]: HDA-Intel - HDA Intel HDA Intel at 0xf2420000 irq 17 1 [Headset ]: USB-Audio - Logitech Wireless Headset Logitech Logitech Wireless Headset at usb-0000:00:1d.0-1.1, full speed 2 [NVidia ]: HDA-Intel - HDA NVidia HDA NVidia at 0xcdefc000 irq 17 Here is the gnome-volume-control GUI: Here's lsmod | grep usb: snd_usb_audio 50670 0 snd_usb_lib 11192 1 snd_usb_audio usbhid 28008 0 hid 50909 1 usbhid snd_rawmidi 12513 2 snd_usb_lib,snd_seq_midi snd_hwdep 4054 2 snd_usb_audio,snd_hda_codec snd_pcm 47226 3 snd_usb_audio,snd_hda_intel,snd_hda_codec usbcore 98969 5 snd_usb_audio,snd_usb_lib,usbhid,ehci_hcd snd 34423 11 snd_usb_audio,snd_rawmidi,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_seq,snd_timer,snd_seq_device nls_base 4541 1 usbcore Here's cat /etc/modprobe.d/alsa-base.conf: # autoloader aliases install sound-slot-0 /sbin/modprobe snd-card-0 install sound-slot-1 /sbin/modprobe snd-card-1 install sound-slot-2 /sbin/modprobe snd-card-2 install sound-slot-3 /sbin/modprobe snd-card-3 install sound-slot-4 /sbin/modprobe snd-card-4 install sound-slot-5 /sbin/modprobe snd-card-5 install sound-slot-6 /sbin/modprobe snd-card-6 install sound-slot-7 /sbin/modprobe snd-card-7 # Cause optional modules to be loaded above generic modules install snd /sbin/modprobe --ignore-install snd && { /sbin/modprobe --quiet snd-ioctl32 ; /sbin/modprobe --quiet snd-seq ; } install snd-rawmidi /sbin/modprobe --ignore-install snd-rawmidi && { /sbin/modprobe --quiet snd-seq-midi ; : ; } install snd-emu10k1 /sbin/modprobe --ignore-install snd-emu10k1 && { /sbin/modprobe --quiet snd-emu10k1-synth ; : ; } # Prevent abnormal drivers from grabbing index 0 options bt87x index=-2 options cx88_alsa index=-2 options snd-atiixp-modem index=-2 options snd-intel8x0m index=-2 options snd-via82xx-modem index=-2 # Keep snd-pcsp from beeing loaded as first soundcard options snd-pcsp index=-2 # Keep snd-usb-audio from beeing loaded as first soundcard options snd-usb-audio index=-2 EDIT In VLC, I reset VLC prefs (Output: Default) and sound still comes out of speakers as expected. Then I change it to "Output: ALSA Audio output" and a Device menu appears. I select the headphones. When I then save the prefs, the audio switch to the headphones! But here's what's weird: I go back to prefs, change it to "Output: Default" and the headphones keep working. Maybe the ALSA option is actually what is being chosen as the "Default" option, but the Device menu (whose selection is still being used) is still set to the headphones. Anyway, now I need to figure out how to make it work as the default for the whole system.

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  • All client browsers repeatedly asking for NTLM authentication when running through local proxy server

    - by Marko
    All client browsers repeatedly asking for NTLM authentication when running through local proxy server. When pointing browsers through the local proxy to the internet, some but not all clients are being repeatedley prompted to authenticate to the proxy server. I have inspected the headers using firefox live headers as well as fiddler, and in all cases the authentication prompts happen when requesting SSL resources. an example of this would be as follows: GET http://gmail.google.com/mail/ HTTP/1.1 Accept: image/gif, image/jpeg, image/pjpeg, image/pjpeg, application/x-shockwave- flash, application/x-ms-application, application/x-ms-xbap, application/vnd.ms- xpsdocument, application/xaml+xml, */* Accept-Language: en-gb User-Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729) Accept-Encoding: gzip, deflate Proxy-Connection: Keep-Alive Host: gmail.google.com GET http://gmail.google.com/mail/ HTTP/1.1 Accept: image/gif, image/jpeg, image/pjpeg, image/pjpeg, application/x-shockwave- flash, application/x-ms-application, application/x-ms-xbap, application/vnd.ms- xpsdocument, application/xaml+xml, */* Accept-Language: en-gb User-Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729) Accept-Encoding: gzip, deflate Proxy-Connection: Keep-Alive Host: gmail.google.com Proxy-Authorization: NTLM TlRMTVNTUAABAAAAB7IIogkACQAvAAAABwAHACgAAAAFASgKAAAAD1dJTlhQMUdGTEFHU0hJUDc= GET http://gmail.google.com/mail/ HTTP/1.1 Accept: image/gif, image/jpeg, image/pjpeg, image/pjpeg, application/x-shockwave- flash, application/x-ms-application, application/x-ms-xbap, application/vnd.ms- xpsdocument, application/xaml+xml, */* Accept-Language: en-gb User-Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729) Accept-Encoding: gzip, deflate Proxy-Connection: Keep-Alive Proxy-Authorization: NTLM TlRMTVNTUAADA (more stuff goes here I cut it short) Host: gmail.google.com At this point the username and password prompt has appeared in the browser, it does not matter what is typed into this box, correct credentials, random nonsense the browser does not accept anything in this box it will continue to popup. If I press cancel, I sometimes get a http 407 error, but on other occasions I click cancel the website proceeds to download and show normally. This is repeatable with some clients running through my proxy server, but in other cases it does not happen at all. In the cases where a client computer works normally, the only difference I can see is that the 3rd request for SSL resource comes back with a 200 response, see below: CONNECT gmail.google.com:443 HTTP/1.0 User-Agent: Mozilla/5.0 (compatible; MSIE 9.0; Windows NT 6.1; Trident/5.0; MALC) Proxy-Connection: Keep-Alive Content-Length: 0 Host: gmail.google.com Pragma: no-cache Proxy-Authorization: NTLM TlRMTVNTUAADAAAAGAAYAIAAAA A SSLv3-compatible ClientHello handshake was found. I have tried resetting user accounts as well as computer accounts in Active Directory. User accounts and passwords that are being used are correct and the passwords have been reset so they are not out of sync. I have removed the clients and even the proxy server from the domain, and rejoined them. I have installed a complete separate proxy server and get exactly the same problem when I point clients to a different proxy server on a different IP address.

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  • Windows XP Video Configuration Issues

    - by Matt
    Recently I had my motherboard burn out on me. Needing the machine for work, I purchased a different motherboard and installed that. Generally a reinstall of windows is good at that point but I am not in a position to do that so I just decided I would live with it for now. When I can log-in, everything works fine, what doesn't is getting to the log-in prompt to begin with. Basically when I first installed the new mobo, every time I rebooted the machine, I would not get the windows login prompt. One of the monitors would receive a signal but the screen would be black. Moving the mouse would not show the cursor and hitting the up arrow key and typing my password and hitting enter (which will normally log you in without mouse) wouldn't change anything. I would then change the monitor configuration around (2 lcd's and a crt) and reboot and at least one of the monitors would work and display the login prompt. I could then go into display properties and turn on the other monitors. However if I rebooted again, I would get the black screen on one monitor again. I would then have to change the configuration again to one not used before and I could re-do the manual setup at that point. I think windows saves the configurations so I had to keep giving it new ones. Needless to say I've been trying to not turn off my machine. Early this week I actually got the prompt to come up without playing musical monitors. Thinking everything was getting better, I found no harm in rebooting to install the latest windows updates. Boy was I wrong. Now no matter what I do I can't get a windows log-in prompt to display. I've tried almost every conceivable combination. The new mobo has onboard video so I set that in the bios (yea bios screen always displays fine, its not until windows boots that there is a problem) to be the primary video. Still no luck. I have two other graphics cards in the machine which I'm using. Tried all kinds of configurations between those and on-board but still get this black screen of death. I read somewhere that deleting the video drivers would reset the configurations. I logged into safe mode (which works on one monitor), and uninstalled the display drivers. Still no luck and when I booted back into safe mode, it wanted to install new hardware and the display adapters weren't there as expected. Anyone have any ideas? A fresh install would be a pain and I might be getting my old board back from RMA soon so not sure I want to go through with that just yet. Only thing I can think of is to continue to try other combinations like physically removing the graphics cards. They are both EVGA 8600 cards and the windows boot screen does display fwiw.

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  • Intermittent lockups, unable to diagnose in over a year

    - by Magsol
    Here's a real doosie; I may just give my firstborn child to whomever helps me solve this problem. In July 2008, I assembled what would be my desktop computer for graduate school. Here are the specs of the machine I built: Thermaltake 750W PSU Corsair Dominator 2x2GB 240-pin SDRAM Thermaltake Tower Asus P5K Deluxe Motherboard Intel Core 2 Quad Q9300 2.5GHz CPU 2 x GeForce 8600 GT WD Caviar Blue 640GB hard drive CD burner DVD burner Soon thereafter, I ordered a new motherboard (because I was an idiot; that first motherboard supported CrossFire, not SLI), an Asus P5N-D. I was originally running Windows XP SP3. Pretty much right into the start of the fall semester, my desktop would simply lock up after awhile. If my system was largely idling, it would be after 1-3 days. If was gaming, it often happened an hour or two into my gaming session, indicating a link to activity level. Here's where it started getting interesting. I started looking at the system temps. The CPU was warmer than it should have been (~60s C), so I purchased some more efficient cooling compound a way better cooler for it. Now it hardly goes over 40 C. Intel was even kind enough to swap it out for free, just to rule it out. Lockups continued. The graphics cards were also running pretty warm: about 60 C idling. Removing one of them seemed to improve stability a little bit...as in, it wouldn't lock up quite as frequently, but still always eventually locked up. But it didn't matter which card I used or removed, the lockups continued. I reverted back to the original motherboard, the P5K Deluxe. Lockups continued. I purchased an entirely new motherboard, eVGA's nForce 750i. Lockups continued. Ran memtest86+ over and over and over, with no errors. Even RMA'd the memory. Lockups continued. Replaced the PSU with a Corsair 750W PSU. Lockups continued. Tried disconnecting all IDE drives (HDDs are SATA). Lockups continued. Replaced both graphics cards with a single Radeon HD 4980. Average temps are now always around 50 C when idling, 60 C only when gaming. Lockups continued. Throughout the whole ordeal, the system has been upgraded from Windows XP SP3 to Vista 32-bit, to Vista 64-bit, and is now at Windows 7 64-bit. Lockups have occurred at every step along the way (each OS was in place for at least a few months before the next upgrade). Edit: By "upgrade" I mean clean install each time. In addition to those reformats, I have performed many, many other reformats of the system and a reinstall of whatever OS had been previously installed in an attempt to rectify this problem, to no avail./Edit When the system locks up, there's no blue screen, no reboot, no error message of any kind. It simply freezes in place until I hit the reset button. Very, very rarely, once Windows boots back up, the system informs me that Windows has recovered from an error, but it can never find the source aside from some piece of hardware. I've swapped out every component in this computer, and there are more fans in it than I care to count...though for the sake of completeness: top 80mm case fan (out) rear 80mm case fan (out) rear 120mm case fan (out) front 120mm case fan (in) side 250mm case fan (in) giant CPU fan on-board motherboard fan (the eVGA board) triple-fan memory setup (came with the memory) PSU internal fan another 120mm fan I stuck on the underside of the video card to keep hot air from collecting at the bottom of the case I'm truly out of ideas. ANY help at all would be oh-so-very GREATLY appreciated. Thank you!

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  • Just a few questions about Hyper-V virtual machines and clustering

    - by René Kåbis
    I have been using Microsoft’s Hyper-V technology for a little while now, but I am just now dipping my toe into clustering. In particular, I am trying to implement a fault-tolerant SQL DB. This involves setting up two VMs, clustering them via Failover Cluster, and then installing SQL Server in some fashion. I have two physical machines - one high-end and rather beefy “heavy lifter” to contain the majority of the VMs, and another “backup” (a repurposed desktop) to hold the essential “secondary” (or failover) AD-DC, SQL and FS VMs. The main reason why I find the failover cluster at the VM level so attractive is that it presents a single IP and DNS entry to the network as a whole - if one machine (physical or virtual) goes down, you might loose some ping and the connections get reset, but the network applications (Microsoft RMS connection to backend SQL) can still connect to a viable DB without having to mess around with the settings at all. My first question is in terms of SQL Server itself. If I have a cluster between two VMs, does it make more sense to install the SQL Server in Failover Cluster configuration or should I simply install it in a stand-alone config and mirror the DBs? For example, this post suggests just mirroring the DBs, but do I just mirror standalone DBs on standalone VMs, or can I get the network and failover benefits of clustered VMs while still utilizing (on each clustered VM) standalone DBs that have been mirrored between each other? As well, I have come across a lot of documentation about SQL clustering, but most assume a number (#2) of physical machines to hold not only the actual SQL VMs but also the Quorum and Witness stores. I will not be able to muster more than two physical machines. As such, I will have to be satisfied with a VM cluster that does not exceed two VMs (one for each physical machine). Another issue involves MSDTC - the Distributed Transaction Coordinator. When attempting to install the SQL Failover Cluster (I never completed it for this reason) it threw a hissy fit because MSDTC had not been clustered. Search as I might, I have not yet found a way to do so under Windows Server 2012 R2. I have found plenty of docs for Windows 2008 and 2008 R2, but these instructions don’t align with 2012 R2 (at least, not in a way that allows me to successfully cluster MSDTC). Plus, some of the instructions that I have found for SQL Server Failover Cluster installation suggest that a third “network device” - shared network storage (a SAN) - is required for the DB itself (and other functionality). I do not have this, and won’t be getting this. Most of my storage exists on the “heavy lifter” that was designed for all of the “primary” VMs. If that physical machine goes down, so does the storage. The secondary server does have enough resources for an AD-DC Server, an SQL server and a File Server, so it will handle the “secondary” failover versions of those VMs (clustered or not). My final question involves file servers. If I cluster file servers between two VMs (one on my “heavy lifter” and another on my “backup”, how do I mirror the data between them? Clustering VMs only provides a single point of access on the network for a resource, it doesn’t exactly replicate data between the two - that is left to the services that serve up that data. I am unsure how I can ensure that file server data between two clustered file server VMs can be properly mirrored. Remember, I only have two devices to be used here - my primary machine and a backup secondary. There is no chance of me obtaining a SAN or any other type of network attached storage. What exists on the machines must act as the storage. Thanks in advance for any suggestions.

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  • Hour-long shutdown duration "shutting down hyper-v virtual machine management service"

    - by icelava
    I have a Windows 2008 R2 server that is a Hyper-V host (Dell PowerEdge T300). Today for the first time I encountered an odd situation; i lost connection with one of the guest machines but logging on physically it seems the guest OS is still running but no longer contactable via the network. I tried to shut down the guest machine (Windows XP) but it would not shut down, getting stuck in a "Not responding" dialog box that cannot be dismissed. I used the Hyper-V management console to reset the machine and it could not get out of resetting state. I tried to save another Windows 2003 guest machine, and it would be progress with its Saving state (0%). The other running Windows 2003 guest was stuck in the logon dialog. My first suspicion is perhaps one of the Windows update patches this week (10 Nov 2011) may something to do with it, which was still pending a system restart. Well, since I could not do anything with Hyper-V i proceeded with the Windows Update restart, and now it is stuck half an hour at "Shutting down hyper-v virtual machine management service" Prior to restarting I did not observe any hard disk errors reported in the system event log; doubt it is a disk-related condition. Shall I force a hard reboot? UPDATE Ok so i left it hanging over an hour while attending to other matters, and thankfully the host cleanly restarted. I can operate the guest machines fine now. Phew. Hyper-V must have been crawling for some reason. The VMs have been observed to become slow in the past when the host has been up for a long duration (two weeks to a month), but never this slow. Would love to know what types of performance monitoring items i can observe to give a hint why this can happen. UPDATE 2012-02-13 In the months ever since, Hyper-V has stalled into this state another two times. It appears so randomly and without any error event logs to hint what is causing it enter this "drunkard" state. Just an Hyper-V management service timeout. Log Name: System Source: Service Control Manager Date: 13/2/2012 9:16:48 AM Event ID: 7043 Task Category: None Level: Error Keywords: Classic User: N/A Computer: elune Description: The Hyper-V Virtual Machine Management service did not shut down properly after receiving a preshutdown control. Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Service Control Manager" Guid="{555908d1-a6d7-4695-8e1e-26931d2012f4}" EventSourceName="Service Control Manager" /> <EventID Qualifiers="49152">7043</EventID> <Version>0</Version> <Level>2</Level> <Task>0</Task> <Opcode>0</Opcode> <Keywords>0x8080000000000000</Keywords> <TimeCreated SystemTime="2012-02-13T01:16:48.882901900Z" /> <EventRecordID>567844</EventRecordID> <Correlation /> <Execution ProcessID="764" ThreadID="8484" /> <Channel>System</Channel> <Computer>elune</Computer> <Security /> </System> <EventData> <Data Name="param1">Hyper-V Virtual Machine Management</Data> </EventData> </Event> The only means out of it is to restart the system.

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