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  • How i access the array of CGPoints to draw the graph?

    - by Rajendra Bhole
    Hi, I have the code in which i want to develop the graph.The code is, NSArray *coordinate = [[NSArray alloc] initWithObjects: @"42,213", @"75,173", @"108,153", @"141,133", @"174,113", @"207,73", @"240,33", nil]; CGContextSetRGBFillColor(ctx, 255, 0, 0, 1.0); CGContextSetLineWidth(ctx, 8.0); for(int intIndex = 0; intIndex < [coordinate count]; fltX1+=33, intIndex++) { CGContextMoveToPoint(ctx, fltX1+37, fltY2+18); CGPoint point = [[coordinate objectAtIndex:intIndex] CGPointValue]; CGContextAddLineToPoint(ctx, point); CGContextStrokePath(ctx); } The problem is that the function of CGContextAddLineToPoint(ctx, point); not working properly. How i drawing the line in the graph using above code????????

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  • How to implement escape Sequence in SDL

    - by Sa'me Smd
    Im trying to use the STL library inside the SDL. but it gives me the error "undeclared identifier" Is there any way i can use "\n"or even cout<<endl; Can the function SDL_WarpMousewhich places the mouse cursor on a desired location on screen help me with this. Because i want to put a tile on the next line sequence. I hope you get the Question. Its very vague and messed up question though (sorry for that). EDIT: void putMap(SDL_Surface* tile, SDL_Surface* screen) { for(int y = 0; y < 21; y++) { for(int x = 0; x < 60; x++) { if(maze[x][y] != '#') { apply_surface( x*10 , y*10 , tile, screen); } } cout<<endl; } } c:\documents and settings\administrator\my documents\visual studio 2008\projects\craptest\craptest\main.cpp(605) : error C2065: 'cout' : undeclared identifier c:\documents and settings\administrator\my documents\visual studio 2008\projects\craptest\craptest\main.cpp(605) : error C2065: 'endl' : undeclared identifier This is my apply_surface funtion. void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination ) { //Make a temporary rectangle to hold the offsets SDL_Rect offset; //Give the offsets to the rectangle offset.x = x; offset.y = y; //Blit the surface SDL_BlitSurface( source, NULL, destination, &offset ); }

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  • NSEntityDescription entityForName returning nil

    - by Kamchatka
    Hi, I did some changes to my model (but I don't want migration yet, so I just remove the application, built clean etc.) so my application works in the simulator. However, when I run it on the iPhone, I get the following error: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'executeFetchRequest:error: A fetch request must have an entity.' I set the entity like this: NSEntityDescription *entity = [NSEntityDescription entityForName:@"Document" inManagedObjectContext:managedObjectContext]; My managedObjectContext is not nil. But I suspect that it doesn't load the object model correctly or something similar because If I display the entities in the model, the list is empty. How can I make sure the model is loaded? Thanks,

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  • what's the "best" approach to creating the UI of an audio plugin that will be both audio unit and VST for OS X and Windows?

    - by SaldaVonSchwartz
    I'm working on a couple audio plugins. Right now, they are audio units. And while the "DSP" code won't change for the most part between implementations / ports, I'm not sure how to go about the GUI. For instance, I was looking at the Apple-supplied AUs in Lion. Does anyone know how did they go about the UI? Like, are the knobs and controls just subclasses of Cocoa controls? are they using some separate framework or coding these knobs and such from scratch? And then, the plugs I'm working on are going to be available too as VSTs for Windows. I already have them up and running with generic interfaces. But I'm wondering if I should just get over it and recreate all my interfaces with the vstgui code provided by Steinberg or if there's a more practical approach to making the interfaces cross-platform.

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  • How to deal with many to many relationships with NSFetchedResultsController?

    - by Phil Yates
    OK so I have two entities in my data model (let's say entityA and entityB), both of these entities have a to-many relationship to each other. I have setup a NSFetchedResultsController to fetch a bunch of entityA. Now I'm trying to have the section names for the tableview be the title of entityB. sectionNameKeyPath:@"entityB.title" Now this causes a problem, where by the section name returned from that relationship appears to be ({title1}) or ({title1,title2...titleN}) obviously depending on how many different entityB's are involved. This doesn't look great in a tableview and doesn't group the objects as I would like. What I would like is a section per entityB title with entityA appearing under each section, under multiple sections if necessary. I'm at a loss as how I am supposed to achieve this whether I need to update the predicate to get the entity to appear multiple times or whether I need to update the section and header functions to do some processing as the controller loops through the objects. Any help is appreciated :) Thanks

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  • Problem when trying to use simple Shaders + VBOs

    - by Mr.Gando
    Hello I'm trying to convert the following functions to a VBO based function for learning purposes, it displays a static texture on screen. I'm using OpenGL ES 2.0 with shaders on the iPhone (should be almost the same than regular OpenGL in this case), this is what I got working: //Works! - (void) drawAtPoint:(CGPoint)point depth:(CGFloat)depth { GLfloat coordinates[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; GLfloat width = (GLfloat)_width * _maxS, height = (GLfloat)_height * _maxT; GLfloat vertices[] = { -width / 2 + point.x, -height / 2 + point.y, width / 2 + point.x, -height / 2 + point.y, -width / 2 + point.x, height / 2 + point.y, width / 2 + point.x, height / 2 + point.y, }; glBindTexture(GL_TEXTURE_2D, _name); //Attrib position and attrib_tex coord are handles for the shader attributes glVertexAttribPointer(ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices); glEnableVertexAttribArray(ATTRIB_POSITION); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates); glEnableVertexAttribArray(ATTRIB_TEXCOORD); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } I tried to do this to convert to a VBO however I don't see anything displaying on-screen with this version: //Doesn't display anything - (void) drawAtPoint:(CGPoint)point depth:(CGFloat)depth { GLfloat width = (GLfloat)_width * _maxS, height = (GLfloat)_height * _maxT; GLfloat position[] = { -width / 2 + point.x, -height / 2 + point.y, width / 2 + point.x, -height / 2 + point.y, -width / 2 + point.x, height / 2 + point.y, width / 2 + point.x, height / 2 + point.y, }; //Texture on-screen position ( each vertex is x,y in on-screen coords ) GLfloat coordinates[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; // Texture coords from 0 to 1 glBindVertexArrayOES(vao); glGenVertexArraysOES(1, &vao); glGenBuffers(2, vbo); //Buffer 1 glBindBuffer(GL_ARRAY_BUFFER, vbo[0]); glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), position, GL_STATIC_DRAW); glEnableVertexAttribArray(ATTRIB_POSITION); glVertexAttribPointer(ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, position); //Buffer 2 glBindBuffer(GL_ARRAY_BUFFER, vbo[1]); glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), coordinates, GL_DYNAMIC_DRAW); glEnableVertexAttribArray(ATTRIB_TEXCOORD); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates); //Draw glBindVertexArrayOES(vao); glBindTexture(GL_TEXTURE_2D, _name); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } In both cases I'm using this simple Vertex Shader //Vertex Shader attribute vec2 position;//Bound to ATTRIB_POSITION attribute vec4 color; attribute vec2 texcoord;//Bound to ATTRIB_TEXCOORD varying vec2 texcoordVarying; uniform mat4 mvp; void main() { //You CAN'T use transpose before in glUniformMatrix4fv so... here it goes. gl_Position = mvp * vec4(position.x, position.y, 0.0, 1.0); texcoordVarying = texcoord; } The gl_Position is equal to product of mvp * vec4 because I'm simulating glOrthof in 2D with that mvp And this Fragment Shader //Fragment Shader uniform sampler2D sampler; varying mediump vec2 texcoordVarying; void main() { gl_FragColor = texture2D(sampler, texcoordVarying); } I really need help with this, maybe my shaders are wrong for the second case ? thanks in advance.

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  • Create an NSManagedObject Without Saving?

    - by Josh Kahane
    I need to make an NSManagedObject without saving it, how can I do this? I have tried insetting one without a context but the app crashes. I have tried the following: GuestInfo *guest; guest = (GuestInfo *)[NSEntityDescription insertNewObjectForEntityForName:@"GuestInfo" inManagedObjectContext:nil]; This causes the crash with the following error message: 'NSInternalInconsistencyException', reason: '+entityForName: could not locate an NSManagedObjectModel for entity name 'GuestInfo'' This causes the Hope you can help, thanks.

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  • Predicate crashing iPhone App!

    - by DVG
    To preface, this is a follow up to an inquiry made a few days ago: http://stackoverflow.com/questions/2981803/iphone-app-crashes-when-merging-managed-object-contexts Short Version: EXC_BAD_ACCESS is crashing my app, and zombie-mode revealed the culprit to be my predicate embedded within the fetch request embedded in my Fetched Results Controller. How does an object within an object get released without an explicit command to do so? Long Version: Application Structure Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller When a row gets clicked on the Platforms view, it sets an instance variable in Games View for that platform, then the Games Fetched Results Controller builds a fetch request in the normal way: - (NSFetchedResultsController *)fetchedResultsController{ if (fetchedResultsController != nil) { return fetchedResultsController; } //build the fetch request for Games NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Game" inManagedObjectContext:context]; [request setEntity:entity]; //predicate NSPredicate *predicate = [NSPredicate predicateWithFormat:@"platform == %@", selectedPlatform]; [request setPredicate:predicate]; //sort based on name NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; //fetch and build fetched results controller NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [sortDescriptor release]; [sortDescriptors release]; [predicate release]; [request release]; [aFetchedResultsController release]; return fetchedResultsController; } At the end of this method, the fetchedResultsController's _fetch_request - _predicate member is set to an NSComparisonPredicate object. All is well in the world. By the time - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section gets called, the _predicate is now a Zombie, which will eventually crash the application when the table attempts to update itself. I'm more or less flummoxed. I'm not releasing the fetched results controller or any of it's parts, and the only part getting dealloc'd is the predicate. Any ideas?

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  • Problem while adding new Object to CoreData App

    - by elementsense
    Hi Another Day, another CoreData problem,...but hopefully the last one now. Ok here is a copy of what I have : I have a List of Hotel Guests that stay in one Room and have Preferences. Once ready the user should select a guest and see the data and should also be able to add new guest, select the room (maintained also by application) and select their preferences (where the user can also add new preferences). The guest can have no or many preferences. So here is what I have so far. I created 3 Entities : - Rooms with roomnumber - Preferences with name - GuestInfo with name - with these Relationships room (Destination Rooms) and prefs (Destination Preferences with "To-Many Relationship") The prefs is a NSSet when you create a Managed Object Class. Now I created a UITableViewController to display all the data. I also have an edit and add mode. When I add a new Guest and just fill out the name, everything works fine. But when I want to add the prefs or the room number I get this error : Illegal attempt to establish a relationship 'room' between objects in different contexts Now, what confuses me is that when I add a guest and enter just the name, save it, go back and edit it and select the prefs and room number it works ? I have this line in both ViewControllers to select the room or prefs : [editedObject setValue:selectedRoom forKey:editedFieldKey]; with this .h : NSManagedObject *editedObject; NSString *editedFieldKey; NSString *editedFieldName; Again, it works on the editing mode but not when I want to add a fresh object. And to be sure, this is what I do for adding an new Guest : - (IBAction)addNewItem { AddViewController *addViewController = [[AddViewController alloc] initWithStyle:UITableViewStyleGrouped]; addViewController.delegate = self; addViewController.context = _context; // Create a new managed object context for the new book -- set its persistent store coordinator to the same as that from the fetched results controller's context. NSManagedObjectContext *addingContext = [[NSManagedObjectContext alloc] init]; self.addingManagedObjectContext = addingContext; [addingContext release]; [addingManagedObjectContext setPersistentStoreCoordinator:[[_fetchedResultsController managedObjectContext] persistentStoreCoordinator]]; GuestInfo *info = (GuestInfo *)[NSEntityDescription insertNewObjectForEntityForName:@"GuestInfo" inManagedObjectContext:addingContext]; addViewController.info = info; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:addViewController]; [self.navigationController presentModalViewController:navController animated:YES]; [addViewController release]; [navController release]; } Anything I have to do to initialize the Room or Prefs ? Hope someone can help me out. Thanks

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  • rotate a plane around a diagonal

    - by compie
    I would like to rotate a plane, not around a single (X or Y) axis, but around the diagonal (45 degrees between X and Y). How do I calculate the Rx and Ry given the Rdiagonal? (Rdiagonal is the amount of rotation I would like to achieve around the diagonal axis).

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  • Tinting iPhone application screen red

    - by btschumy
    I'm trying to place a red tint on all the screens of my iPhone application. I've experimented on a bitmap and found I get the effect I want by compositing a dark red color onto the screen image using Multiply (kCGBlendModeMultiply). So the question is how to efficiently do this in real time on the iPhone? One dumb way might be to grab a bitmap of the current screen, composite into the bitmap and then write the composited bitmap back to the screen. This seems like it would almost certainly be too slow. In addition, I need some way of knowing when part of the screen has been redrawn so I can update the tinting. I can almost get the effect I want by putting a red, translucent, fullscreen UIView above everything. That tints everything red within further intervention on my part, but the effect is much "muddier" than results from the composite. So do any wizards out there know of some mechanism I can use to automatically composite the red over the app in similar fashion to what the translucent red UIView does?

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  • Does the type in this KVC validation method matter?

    - by dontWatchMyProfile
    For example, in the docs a KVC-style validation method is implemented like this: -(BOOL)validateAge:(id *)ioValue error:(NSError **)outError They used id* as the type for ioValue. Since that's not part of the method signature, I wonder if it would hurt to do something like: -(BOOL)validateAge:(NSNumber *)ioValue error:(NSError **)outError Is this still fine with KVC?

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  • R: ca plotting text attributes

    - by chasec
    Does anyone know of a way to control the font size/color/weight of the row and column names when plotting a correspondence plot with the ca package? The following code will produce a very nice looking chart, though if there were more attributes (very heavy, super heavy, something more than super heavy) or more classes of workers (peons, underlings, etc) then the graph will get a little cluttered and hard to tell what was what. It would be nice if you could list all the attributes in a separate color than the categories of workers. library(ca) data("smoke") plot(ca(smoke) , map = "symmetric" , what =c("active","active") , mass = c(T,T) , contrib = "absolute" , col = c("red","blue") , pch = c(15,17,15,17) , labels = c(2,2) , arrows = c(T,F) ) Alternatively, does anyone know if there is a way to reproduce something along these lines with ggplot2? I didn't find anything on the website that seemed comparable, but I don't know much about the package. Thanks, -Chase

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  • Fastest possible way to render 480 x 320 background as iPhone OpenGL ES textures

    - by unknownthreat
    I need to display 480 x 320 background image in OpenGL ES. The thing is I experienced a bit of a slow down in iPhone when I use 512 x 512 texture size. So I am finding an optimum case for rendering iPhone resolution size background in OpenGL ES. How should I slice the background in this case to obtain the best possible performance? My main concern is speed. Should I go for 256 x 256 or other texture sizes here?

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  • Hanging Forms When I Drag And Move My Forms

    - by hosseinsinohe
    I Write a Windows Application By C Sharp. I Use a Picture in Background of my Form (MainForm) And I Use Many Picture in Buttons in This Form,And also I Use Some Panel And Label with Transparent Background Color. My Forms,Panels And Buttons has flicker. I solve this problem by a method in this thread. But Still when other Forms Start over this Form,my Forms hangs when I Drag and Move my Forms over this Form.How can I Solve this Problem to Move And Drags my Forms easily And Speed? Edit:: My Forms Load Data From Access 2007 DataBase file.I Use Datasets,DataGridViews And Other Components to Load And show Data in My Forms.

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  • coredata using old file version on device

    - by Martin KS
    This is a follow on from my previous problems here. Resetting the simulator solved all my troubles before, and I've gone on to complete my App. I now have the exact same problem when installing the app onto my iPhone device. It picks up an old version of my database, which doesn't have the second entity in it, and crashes when I try to access the second entity: 2010-04-22 23:52:18.860 albumCloud[135:207] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '+entityForName: could not locate an NSManagedObjectModel for entity name 'Image'' 2010-04-22 23:52:18.874 albumCloud[135:207] Stack: ( 843263261, 825818644, 820669213, 20277, 844154820, 16985, 14633, 844473760, 844851728, 862896011, 843011267, 843009055, 860901832, 843738160, 843731504, 11547, 11500 ) terminate called after throwing an instance of 'NSException' I have two questions: 1) How on earth do I delete my app thoroughly enough from my phone that it removes the old data? (I've so far tried regular app deletion, deleting and then holding home and power for a reboot, cursing at and threatening the app while running it... everything) 2) How do I prevent this happening when my application is in the App store, and I for some reason decide that I want to add another entity to the store, or another attribute to the existing entities? is there an "if x doesn't exist then create it" method?

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  • CoreData : App crashes when deleting last instance created

    - by Leo
    Hello, I have a 2 tabs application. In the first one, I'm creating objects of the "Sample" and "SampleList" entities. Each sampleList contains an ID and a set of samples. Each sample contains a date and temperature property. In the second tab, I'm displaying my data in a tableView. I implemented the - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath method in order to delete SampleLists. In my xcdatamodel the delete rule for my relationship between SampleList and Sample is Cascade. My problem is that when I try to delete SampleList I just created, the app crashes and I receive a EXC_BAD_ACCESS signal. If I restart it, then I'm able to delete "old" sampleList without any problems. Earlier, I had the following problem : I couldn't display the the sampleLists I created since I launched the app, because it crashed too. I received also the EXC_BAD_ACCESS signal. Actually, it seemed that the date of the last sample created of the set was nil. If I am not releasing the NSDate I'm using to set the sample's date, I don't have this problem anymore... If anyone could help me to find out what could cause my troubles it would be great !! Here is the method I'm using to create new instances : SampleList *newSampleList = (SampleList *)[NSEntityDescription insertNewObjectForEntityForName:@"SampleList" inManagedObjectContext:managedObjectContext]; [newSampleList setPatchID:patchID]; NSMutableSet *newSampleSet = [[NSMutableSet alloc] init]; NSCalendar *gregorian = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; for (int i = 0; i < [byteArray count]; i=i+4, sampleCount++) { NSDateComponents *comps = [[NSDateComponents alloc] init]; [comps setYear:year]; [comps setMonth:month]; [comps setDay:day]; [comps setHour:hours]; [comps setMinute:minutes]; NSDate *sampleDate = [gregorian dateFromComponents:comps]; Sample *newSample = (Sample *)[NSEntityDescription insertNewObjectForEntityForName:@"Sample" inManagedObjectContext:managedObjectContext]; [newSample setSampleDate:sampleDate]; [newSample setSampleTemperature:[NSNumber numberWithInt:temperature]]; [newSampleSet addObject:newSample]; [comps release]; //[sampleDate release]; } [newSampleList setSampleSet:newSampleSet]; // [newSampleSet release]; NSError *error; if (![managedObjectContext save:&error]) { NSLog(@"Could not Save the context !!"); } [gregorian release];

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  • Optimal pixel format for drawing on iPhone?

    - by Felixyz
    Pretty simple question: when doing some pretty intense drawing with CoreGraphics on the iPhone, how can I specify the pixel format to get optimal performance? Is the format that I get from the context via UIGraphicsGetCurrentContext per definition the best one? I know that RGB565 is supposed to be the fastest to use in OpenGL. Does that go for CoreGraphics as well? General advice?

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  • Convet from line points to shape points

    - by VOX
    I have an array of points that make up a line. However I need to draw the line with the width of n pixels. How can I transform that points for lines to points for polygon (or a shape) so I can directly draw it on canvas. I'm developing two program at the same time, one is j2me and another is .NET CF. j2me doesn't support drawing lines with width. Please take a look at the picture. link text

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  • How does Content-Aware fill work?

    - by CiscoIPPhone
    The upcoming version of Photoshop a feature called Content-Aware fill. This feature will fill a selection of an image based on the surrounding image - to the point it can generate bushes and clouds while being seamless with the surrounding image. See http://www.youtube.com/watch?v=NH0aEp1oDOI for a preview of the Photoshop feature I'm talking about. My question is: How does this feature work algorithmically?

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  • Releasing instance if service not enabled?

    - by fuzzygoat
    I would just like to check if I have this right, I am creating an instance of CCLocationManager and then checking if location services are enabled. If it is not enabled I then report an error, release the instance and carry on, does that look/sound right? locationManager = [[CLLocationManager alloc] init]; BOOL supportsService = [locationManager locationServicesEnabled]; if(supportsService) { [locationManager setDelegate:self]; [locationManager setDistanceFilter:kCLDistanceFilterNone]; [locationManager setDesiredAccuracy:kCLLocationAccuracyBest]; [locationManager startUpdatingLocation]; } else { NSLog(@"Location services not enabled."); [locationManager release]; } ... ... ... more code cheers gary

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  • Graphic programming over video playback

    - by ignatius
    I want to make some GUI mockup program for video player, so my idea is just to show some menu pictures over real video being playback. I have working program made with C and SDL just to load pictures and make a slideshow, but i don´t know how to put this over video with transparencies. Do you have a hint? ps. i usually program with python and C, so if there is any solution with this two i highly appreciate. Thanks!

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