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  • iPhone Development: Use POST to submit a form

    - by Mario
    I've got the following html form: <form method="post" action="http://shk.ecomd.de/up.php" enctype="multipart/form-data"> <input type="hidden" name="id" value="12345" /> <input type="file" name="pic" /> <input type="submit" /> </form> And the following iPhone SDK Submit method: - (void)sendfile { UIImage *tempImage = [UIImage imageNamed:@"image.jpg"]; NSMutableURLRequest *request = [[NSMutableURLRequest alloc] init]; [request setHTTPMethod:@"POST"]; [request setURL:[NSURL URLWithString:@"http://url..../form.php"]]; NSString *boundary = @"------------0xKhTmLbOuNdArY"; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@",boundary]; [request addValue:contentType forHTTPHeaderField: @"Content-Type"]; NSMutableData *body = [NSMutableData data]; [body appendData:[[NSString stringWithFormat:@"\r\n%@\r\n",boundary] dataUsingEncoding:NSASCIIStringEncoding]]; [body appendData:[@"Content-Disposition: form-data; name=\"id\"\r\n\r\n" dataUsingEncoding:NSASCIIStringEncoding]]; [body appendData:[@"12345" dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithFormat:@"\r\n%@\r\n",boundary] dataUsingEncoding:NSASCIIStringEncoding]]; [body appendData:[@"Content-Disposition: form-data; name=\"pic\"; filename=\"photo.png\"\r\n" dataUsingEncoding:NSASCIIStringEncoding]]; [body appendData:[@"Content-Type: application/octet-stream\r\n\r\n" dataUsingEncoding:NSASCIIStringEncoding]]; [body appendData:[NSData dataWithData:UIImageJPEGRepresentation(tempImage, 90)]]; [body appendData:[[NSString stringWithFormat:@"\r\n%@",boundary] dataUsingEncoding:NSASCIIStringEncoding]]; // setting the body of the post to the reqeust [request setHTTPBody:body]; NSError *error; NSURLResponse *response; NSData* result = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]; NSString* aStr = [[[NSString alloc] initWithData:result encoding:NSASCIIStringEncoding] autorelease]; NSLog(@"Result: %@", aStr); [request release]; } This does not work, but I have no clue why. Can you please help me?!! What am I doing wrong?

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  • Cocoa touch - prepopulate facebook connect publish to feed

    - by teepusink
    Hi, I'm using the iPhone facebook connect package. How do I prepopulate the "publish to feed" example or take out the message field? Something like this one http://www.burnthebox.us/mobile/iPhone/products/disconnect/instructions/images/DisConnect_FB_Publish_Story.png (The default in the example has an input text field) Also what would it take to skin the popup look? Thanks, Tee

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  • How to remove segmentedcontroller from uinavigationcontroller after view pops?

    - by cannyboy
    I'm building a segmented control within my viewDidLoad method, like so: NSArray *tabitems = [NSArray arrayWithObjects:@"ONE", @"TWO", nil]; UISegmentedControl *tabs = [[UISegmentedControl alloc] initWithItems:tabitems]; tabs.segmentedControlStyle = UISegmentedControlStyleBar; tabs.frame = CGRectMake(185.0, 7.0, 130.0, 30.0); tabs.selectedSegmentIndex = 0; [self.navigationController.navigationBar addSubview:tabs]; [tabs release]; But when the user goes Back in the uinavigationcontroller hierarchy, the segmented controller stays on the navigation bar. How would I get rid of it? Or am I doing something fundamentally wrong?

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  • AVAudioPlayer problem regarding song overlaping in iPhone

    - by riteshkumar1905
    I have using AVAudioPlayer in my app but the problem is that when i play the song from list it will played while before stopping the song i am again goes to song list then select another song then both song will start playing simultaneously so please tell me the code which will terminate my first song. i am using avTouchContoller & avTouchViewController in my app. so i am enclosing the code for song which is written in avController.m & avTouchViewController.m as follow for single song avtouchController.m switch (flag) { case 1: //[self stop]; fileURL = [[NSURL alloc] initFileURLWithPath: [[NSBundle mainBundle] pathForResource:@"Aarti Keeje" ofType:@"aac"]]; self._player = [[AVAudioPlayer alloc] initWithContentsOfURL:fileURL error:nil]; //self._player=newplayer; //[newplayer release]; if (self._player) { _fileName.text = [NSString stringWithFormat: @"%@ (%d ch.)", [[self._player.url relativePath] lastPathComponent], self._player.numberOfChannels, nil]; [self updateViewForPlayerInfo]; [self updateViewForPlayerState]; } [fileURL release]; break;

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  • Beat Detection on iPhone with wav files and openal

    - by Dmacpro
    Using this website i have tried to make a beat detection engine. http://www.gamedev.net/reference/articles/article1952.asp { ALfloat energy = 0; ALfloat aEnergy = 0; ALint beats = 0; bool init = false; ALfloat Ei[42]; ALfloat V = 0; ALfloat C = 0; ALshort *hold; hold = new ALshort[[myDat length]/2]; [myDat getBytes:hold length:[myDat length]]; ALuint uiNumSamples; uiNumSamples = [myDat length]/4; if(alDatal == NULL) alDatal = (ALshort *) malloc(uiNumSamples*2); if(alDatar == NULL) alDatar = (ALshort *) malloc(uiNumSamples*2); for (int i = 0; i < uiNumSamples; i++) { alDatal[i] = hold[i*2]; alDatar[i] = hold[i*2+1]; } energy = 0; for(int start = 0; start<(22050*10); start+=512){ //detect for 10 seconds of data for(int i = start; i<(start+512); i++){ energy+= fabs(alDatal[i]) + fabs(alDatar[i]); } aEnergy = 0; for(int i = 41; i>=0; i--){ if(i ==0){ Ei[0] = energy; } else { Ei[i] = Ei[i-1]; } if(start >= 21504){ aEnergy+=Ei[i]; } } aEnergy = aEnergy/43.f; if (start >= 21504) { for(int i = 0; i<42; i++){ V += (Ei[i]-aEnergy); } V = V/43.f; C = (-0.0025714*V)+1.5142857; init = true; if(energy >(C*aEnergy)) beats++; } } } alDatal and alDatar are (short*) type; myDat is NSdata that holds the actual audio data of a wav file formatted to 22050 khz and 16 bit stereo. This doesn't seem to work correctly. If anyone could help me out that would be amazing. I've been stuck on this for 3 days.

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  • how to terminate cocoa app in applicationWillFinishLaunching delegate

    - by AmitSri
    I have to show the custom license Agreement dialog to the user before they start using my application.So, i have added new window in my mainMenu.xib and showing that window modally using [NSApp runModalForWindow:licenseWindow]; in applicationWillFinishLaunching: delegate by making my main window hidden using visible at Launch to unchecked. License window has two buttons Agree and Disagree. I need to show the mainwindow if user clicks on Agree button and terminate the app if they choose Disagree. I try to call [NSApp terminate]; in applicationWillFinishLaunching: but it didn't do anything. Please let me know how i can terminate the app in applicationWillFinishLaunching: Thanks

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  • iPad google maps mash up

    - by JavaRocky
    I would like to create my own google maps mash up exactly like wundermaps but with different data. How can i go about doing this? http://itunes.apple.com/us/app/wundermap/id364884105?mt=8

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  • trouble to connect with AppStore in my InAppPurchase application(iPhone)

    - by riteshkumar1905
    There is problem to connect AppStore in my application. All things run fine in Simulator.But When i go with iPhone then AppStore is not connected.. I am also enclose the code which i call on button....... import "BuyController.h" import "InAppPurchaseManager.h" import "SKProducts.h" define kInAppPurchaseProUpgradeProductId @"com.vigyaapan.iWorkOut1" @implementation BuyController (IBAction)buy:(id)sender { /* get the product description (defined in early sections)*/ //[self requestProUpgradeProductData]; { if ([SKPaymentQueue canMakePayments]) { InAppPurchaseManager *Observer = [[InAppPurchaseManager alloc] init]; [[SKPaymentQueue defaultQueue] addTransactionObserver:Observer]; //NSURL *sandboxStoreURL = [[NSURL alloc]initWithString:@"http://sandbox.itunes.apple.com/verifyReceipt"]; //[[UIApplication sharedApplication]openURL:[NSURL URLWithString:@"http://sandbox.itunes.apple.com"]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/ com.vigyaapan.iWorkOut1?id=9820091347&;amp;amp;amp;amp;mt=8"]]; //[[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301349397&;amp;amp;amp;amp;mt=8"]]; SKPayment *payment = [SKPayment paymentWithProductIdentifier:@"com.vigyaapan.iWorkOut1"]; [[SKPaymentQueue defaultQueue] addPayment:payment]; } else { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"MyApp" message:@"You are not authorized to purchase from AppStore" delegate:self cancelButtonTitle:@"OK" otherButtonTitles: nil]; [alert show]; [alert release]; } //return [SKPaymentQueue canMakePayments]; } SKPayment *payment = [SKPayment paymentWithProductIdentifier:kInAppPurchaseProUpgradeProductId]; [[SKPaymentQueue defaultQueue] addPayment:payment]; //[self requestProUpgradeProductData]; /* get the product description (defined in early sections)*/ } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle )nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; }/ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } @end

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  • Popping multiple levels in UITableViewController

    - by LavaSlider
    I would like to be able to pop multiple views from a UITableViewController stack. For example in the Apple DrillDownSave example, when viewing Level 3 to go back to Level 1 or when viewing an Item to go back to Level 2 when a button is pushed. I tried: [self.navigationController.parentViewController.navigationController popViewControllerAnimated: NO]; [self.navigationController popViewControllerAnimated: NO]; and [self.navigationController popViewControllerAnimated: NO]; [self.navigationController.parentViewController.navigationController popViewControllerAnimated: NO]; but these leave me the same place as just a single popViewControllerAnimated:. Is there an easy way to do this?

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  • How to get the size of a NSString

    - by camilo
    Hi. A "quicky": how can I get the size (width) of a NSString? I'm trying to see if the string width of a string to see if it is bigger than a given width of screen, case in which I have to "crop" it and append it with "...", getting the usual behavior of a UILabel. string.length won't do the trick since AAAAAAAA and iiiiii have the same length but different sizes (for example). I'm kind of stuck. Thanks a lot.

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  • Profile Image Update Twitter API

    - by jshollax
    I am trying to upload a profile image to twitter using their API. I found some good examples on the web on how to format the URLRequest, however I just can't seem to get this to work. Any help would be appreciated. The URL that I am using from Twitter API is http://twitter.com/account/update_profile_image.json -(void)uploadImageForAccount:(NSURL *)theURL intUserName:(NSString *)_userName initPassWord:(NSString *)_passWord image:(NSData *)image{ userName = [_userName retain]; passWord = [_passWord retain]; UIApplication *app = [UIApplication sharedApplication]; app.networkActivityIndicatorVisible = YES; requestedData = [[NSMutableData alloc] initWithLength:0]; NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:theURL cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:60]; [theRequest setHTTPMethod:@"POST"]; NSString *stringBoundary = [NSString stringWithString:@"0xKhTmLbOuNdArY"]; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@", stringBoundary]; [theRequest addValue:contentType forHTTPHeaderField:@"Content-Type"]; // Credentials NSString *creds = [NSString stringWithFormat:@"%@:%@", userName, passWord]; [theRequest addValue:[NSString stringWithFormat:@"Basic %@",[self base64encode:creds]] forHTTPHeaderField:@"Authorization"]; NSMutableData *postBody = [NSMutableData data]; [postBody appendData:[[NSString stringWithFormat:@"\r\n\r\n--%@\r\n", stringBoundary] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:@"Content-Disposition: form-data; name=\"source\"\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:@"canary"] dataUsingEncoding:NSUTF8StringEncoding]]; NSString *mimeType = mimeType = @"image/jpeg"; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",stringBoundary] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"media\"; filename=\"%@\"\r\n", @"TNImage.jpeg"] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"Content-Type: %@\r\n", mimeType] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:@"Content-Transfer-Encoding: binary\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:image]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",stringBoundary] dataUsingEncoding:NSUTF8StringEncoding]]; [theRequest setHTTPBody:postBody]; NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self startImmediately:YES]; if(DEBUG) NSLog(@"Connection = %@",[connection description]); if (connection == nil) { if(DEBUG) NSLog(@"Connection was Nil"); } }

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  • 2D distortion of a face from an image on iOS? (similar to Fat Booth etc.)

    - by Dominik Hadl
    I was just wondering if someone knows about some good library or tutorial on how to achieve a 2D distortion of a face taken from an image taken by the user. I would like to achieve a similar effect to the one in Fatify, Oldify, all those Fat Booths, etc., because I am creating an app where you will throw something at the face and I would the face to jiggle and move when the object hits it. How should I do this?

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  • UIAccelerometer

    - by xyz
    hello, I want to make a iPhone application which makes use of UIAccelerometer and the application is as follows... As you move your iPhone in space, Air Paint(my application) creates a path of this movement mimicking a form of light graffiti.can any body have an idea of how to go about it?

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  • How can I change 'self.view' within a button method created outside of 'loadView'

    - by Scott
    Hey guys. So I am creating buttons dynamically within loadView. Each of these buttons is given an action using the @Selector method, such as : [button addTarget:self action:@selector(showCCView) forControlEvents:UIControlEventTouchUpInside]; Now that showCCView method is defined outside of loadView, where this above statement is located. The point of the method is to change the view currently on the screen (so set self.view = ccView). It gives me an error every time I try and access self.view outside of loadView, and even sometimes when I try and access it at random places within loadView, it just has been acting really weird. I tried to change it around so I wouldn't have to deal with this either. I had made a function + (void) showView: (UIView*) oldView: (UIView*) newView; but this didn't work out either because the @Selector was being real prissy about using it with a function that needed two parameters. Any help please? Here is my code: // // SiteOneController.m // InstantNavigator // // Created by dni on 2/22/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "SiteOneController.h" @implementation SiteOneController + (UIView*) ccContent { UIView *ccContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; ccContent.backgroundColor = [UIColor whiteColor]; [ccContent addSubview:[SiteOneController myNavBar1:@"Constitution Center Content"]]; return ccContent; } // Button Dimensions int a = 62; int b = 80; int c = 200; int d = 30; // NPSIN Green Color + (UIColor*)myColor1 { return [UIColor colorWithRed:0.0f/255.0f green:76.0f/255.0f blue:29.0f/255.0f alpha:1.0f]; } // Creates Nav Bar with default Green at top of screen with given String as title + (UINavigationBar*)myNavBar1: (NSString*)input { UIView *test = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UINavigationBar *navBar = [[UINavigationBar alloc] initWithFrame:CGRectMake(0.0, 0.0, test.bounds.size.width, 45)]; navBar.tintColor = [SiteOneController myColor1]; UINavigationItem *navItem; navItem = [UINavigationItem alloc]; navItem.title = input; [navBar pushNavigationItem:navItem animated:false]; return navBar; } //-------------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------------// // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { //hard coded array of content for each site // CC NSMutableArray *allccContent = [[NSMutableArray alloc] init]; NSString *cc1 = @"House Model"; NSString *cc2 = @"James Dexter History"; [allccContent addObject: cc1]; [cc1 release]; [allccContent addObject: cc2]; [cc2 release]; // FC NSMutableArray *allfcContent = [[NSMutableArray alloc] init]; NSString *fc1 = @"Ghost House"; NSString *fc2 = @"Franklins Letters"; NSString *fc3 = @"Franklins Business"; [allfcContent addObject: fc1]; [fc1 release]; [allfcContent addObject: fc2]; [fc2 release]; [allfcContent addObject: fc3]; [fc3 release]; // PC NSMutableArray *allphContent = [[NSMutableArray alloc] init]; NSString *ph1 = @"Changing Occupancy"; NSString *ph2 = @"Sketches"; NSString *ph3 = @"Servant House"; NSString *ph4 = @"Monument"; NSString *ph5 = @"Virtual Model"; [allphContent addObject: ph1]; [ph1 release]; [allphContent addObject: ph2]; [ph2 release]; [allphContent addObject: ph3]; [ph3 release]; [allphContent addObject: ph4]; [ph4 release]; [allphContent addObject: ph5]; [ph5 release]; // Each content page's view //UIView *ccContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIView *fcContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIView *phContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //ccContent.backgroundColor = [UIColor whiteColor]; fcContent.backgroundColor = [UIColor whiteColor]; phContent.backgroundColor = [UIColor whiteColor]; //[ccContent addSubview:[SiteOneController myNavBar1:@"Constitution Center Content"]]; [fcContent addSubview:[SiteOneController myNavBar1:@"Franklin Court Content"]]; [phContent addSubview:[SiteOneController myNavBar1:@"Presidents House Content"]]; //allocate the view self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //set the view's background color self.view.backgroundColor = [UIColor whiteColor]; [self.view addSubview:[SiteOneController myNavBar1:@"Sites"]]; NSMutableArray *sites = [[NSMutableArray alloc] init]; NSString *one = @"Constution Center"; NSString *two = @"Franklin Court"; NSString *three = @"Presidents House"; [sites addObject: one]; [one release]; [sites addObject: two]; [two release]; [sites addObject: three]; [three release]; NSString *ccName = @"Constitution Center"; NSString *fcName = @"Franklin Court"; NSString *element; int j = 0; for (element in sites) { UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; //setframe (where on screen) //separation is 15px past the width (45-30) button.frame = CGRectMake(a, b + (j*45), c, d); [button setTitle:element forState:UIControlStateNormal]; button.backgroundColor = [SiteOneController myColor1]; /*- (void) fooFirstInput:(NSString*) first secondInput:(NSString*) second { NSLog(@"Logs %@ then %@", first, second); } - (void) performMethodsViaSelectors { [self performSelector:@selector(fooNoInputs)]; [self performSelector:@selector(fooOneInput:) withObject:@"first"]; [self performSelector;@selector(fooFirstInput:secondInput:) withObject:@"first" withObject:@"second"];*/ //UIView *old = self.view; if (element == ccName) { [button addTarget:self action:@selector(showCCView) forControlEvents:UIControlEventTouchUpInside]; } else if (element == fcName) { } else { } [self.view addSubview: button]; j++; } } // This method show the content views for each of the sites. /*+ (void) showCCView { self.view = [SiteOneController ccContent]; }*/

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  • Testing Async downloads with ASIHTTPRequest

    - by Baishampayan Ghose
    I am writing a simple library using ASIHTTPRequest where I am fetching URLs in an async manner. My problem is that the main function that I have written to test my lib exits before the async calls are finished. I am very new to Obj C and iPhone development, can anyone suggest a good way to wait before all the requests are finished in the main function? Currently, my main function looks like this - int main(int argc, char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; IBGApp *ibgapp = [[IBGApp alloc] init]; IBGLib *ibgl = [[IBGLib alloc] initWithUsername:@"joe" andPassword:@"xxx"]; // The two method calls below download URLs async. [ibgl downloadURL:@"http://yahoo.com/" withRequestDelegate:ibgapp andRequestSelector:@selector(logData:)]; [ibgl downloadURL:@"http://google.com/" withRequestDelegate:ibgapp andRequestSelector:@selector(logData:)]; [pool release]; return 0; // I reach here before the async calls are done. } So what is the best way to wait till the async calls are done? I tried putting sleep, but obviously doesn't work.

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  • Crash in OS X Core Data Utility Tutorial

    - by vinogradov
    I'm trying to follow Apple's Core Data utility Tutorial. It was all going nicely, until... The tutorial uses a custom sub-class of NSManagedObject, called 'Run'. Run.h looks like this: #import <Foundation/Foundation.h> #import <CoreData/CoreData.h> @interface Run : NSManagedObject { NSInteger processID; } @property (retain) NSDate *date; @property (retain) NSDate *primitiveDate; @property NSInteger processID; @end Now, in Run.m we have an accessor method for the processID variable: - (void)setProcessID:(int)newProcessID { [self willChangeValueForKey:@"processID"]; processID = newProcessID; [self didChangeValueForKey:@"processID"]; } In main.m, we use functions to set up a managed object model and context, instantiate an entity called run, and add it to the context. We then get the current NSprocessInfo, in preparation for setting the processID of the run object. NSManagedObjectContext *moc = managedObjectContext(); NSEntityDescription *runEntity = [[mom entitiesByName] objectForKey:@"Run"]; Run *run = [[Run alloc] initWithEntity:runEntity insertIntoManagedObjectContext:moc]; NSProcessInfo *processInfo = [NSProcessInfo processInfo]; Next, we try to call the accessor method defined in Run.m to set the value of processID: [run setProcessID:[processInfo processIdentifier]]; And that's where it's crashing. The object run seems to exist (I can see it in the debugger), so I don't think I'm messaging nil; on the other hand, it doesn't look like the setProcessID: message is actually being received. I'm obviously still learning this stuff (that's what tutorials are for, right?), and I'm probably doing something really stupid. However, any help or suggestions would be gratefully received! ===MORE INFORMATION=== Following up on Jeremy's suggestions: The processID attribute in the model is set up like this: NSAttributeDescription *idAttribute = [[NSAttributeDescription alloc]init]; [idAttribute setName:@"processID"]; [idAttribute setAttributeType:NSInteger32AttributeType]; [idAttribute setOptional:NO]; [idAttribute setDefaultValue:[NSNumber numberWithInteger:-1]]; which seems a little odd; we are defining it as a scalar type, and then giving it an NSNumber object as its default value. In the associated class, Run, processID is defined as an NSInteger. Still, this should be OK - it's all copied directly from the tutorial. It seems to me that the problem is probably in there somewhere. By the way, the getter method for processID is defined like this: - (int)processID { [self willAccessValueForKey:@"processID"]; NSInteger pid = processID; [self didAccessValueForKey:@"processID"]; return pid; } and this method works fine; it accesses and unpacks the default int value of processID (-1). Thanks for the help so far!

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  • NSThread running a class

    - by Thomas Joulin
    Hi, Every the example I find on the internet (including Apple doc) sets the target to self like this : [NSThread detachNewThreadSelector:@selector(threadedTask) toTarget:self withObject:nil]; Since i would like to do a more complex task in background (involving multiple methods), I thought of creating a class Task called like this : Task *task = [[Task alloc] init]; [NSThread detachNewThreadSelector:@selector(main) toTarget:task withObject:nil]; but I wonder, how will be handled the instance variables of my class Task ? in my method main can I safely call methods of my class Task using [self myMethod] and modifying members variables assuming I'm the only thread accessing it ? This way of handling threads seems weird to me, sorry if my question is stupid ^^ Thanks in advance

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  • How to configure the framesize using AudioUnit.framework on iOS

    - by Piperoman
    I have an audio app i need to capture mic samples to encode into mp3 with ffmpeg First configure the audio: /** * We need to specifie our format on which we want to work. * We use Linear PCM cause its uncompressed and we work on raw data. * for more informations check. * * We want 16 bits, 2 bytes (short bytes) per packet/frames at 8khz */ AudioStreamBasicDescription audioFormat; audioFormat.mSampleRate = SAMPLE_RATE; audioFormat.mFormatID = kAudioFormatLinearPCM; audioFormat.mFormatFlags = kAudioFormatFlagIsPacked | kAudioFormatFlagIsSignedInteger; audioFormat.mFramesPerPacket = 1; audioFormat.mChannelsPerFrame = 1; audioFormat.mBitsPerChannel = audioFormat.mChannelsPerFrame*sizeof(SInt16)*8; audioFormat.mBytesPerPacket = audioFormat.mChannelsPerFrame*sizeof(SInt16); audioFormat.mBytesPerFrame = audioFormat.mChannelsPerFrame*sizeof(SInt16); The recording callback is: static OSStatus recordingCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData) { NSLog(@"Log record: %lu", inBusNumber); NSLog(@"Log record: %lu", inNumberFrames); NSLog(@"Log record: %lu", (UInt32)inTimeStamp); // the data gets rendered here AudioBuffer buffer; // a variable where we check the status OSStatus status; /** This is the reference to the object who owns the callback. */ AudioProcessor *audioProcessor = (__bridge AudioProcessor*) inRefCon; /** on this point we define the number of channels, which is mono for the iphone. the number of frames is usally 512 or 1024. */ buffer.mDataByteSize = inNumberFrames * sizeof(SInt16); // sample size buffer.mNumberChannels = 1; // one channel buffer.mData = malloc( inNumberFrames * sizeof(SInt16) ); // buffer size // we put our buffer into a bufferlist array for rendering AudioBufferList bufferList; bufferList.mNumberBuffers = 1; bufferList.mBuffers[0] = buffer; // render input and check for error status = AudioUnitRender([audioProcessor audioUnit], ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, &bufferList); [audioProcessor hasError:status:__FILE__:__LINE__]; // process the bufferlist in the audio processor [audioProcessor processBuffer:&bufferList]; // clean up the buffer free(bufferList.mBuffers[0].mData); //NSLog(@"RECORD"); return noErr; } With data: inBusNumber = 1 inNumberFrames = 1024 inTimeStamp = 80444304 // All the time same inTimeStamp, this is strange However, the framesize that i need to encode mp3 is 1152. How can i configure it? If i do buffering, that implies a delay, but i would like to avoid this because is a real time app. If i use this configuration, each buffer i get trash trailing samples, 1152 - 1024 = 128 bad samples. All samples are SInt16.

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  • How can I create "glass" effect on my own UIViews?

    - by lindes
    Hi there, I'm working on an iPhone app that has some non-rectangular UI elements. Currently, I'm subclassing UIView, and in drawRect I'm using a CGPathRef to draw black border and a color-filled interior. I'd like to make these items look more like "buttons", though, so I'd like to have some of the same sort of "glass effects" that are used on e.g. the icons for an iPhone app (when you don't set UIPrerenderedIcon to true), or in other buttons. I hunted around, and found this, which seems to be close to what I need: http://stackoverflow.com/questions/422066/gradients-on-uiview-and-uilabels-on-iphone But I'm having difficulty figuring out how to clip the gradient to my shape. It seems like the mask property on the view would be the right place to go, which seems like it would call for me to create a new CALayer object, with the clipping somehow applied to it. I'm hoping there's some nice convenience function for doing this, though if I need to write something more complicated, that's OK, too. I'm just having difficulty figuring out how to apply the path as a mask. I'm unsure if I need to create a new drawing context and draw the path into it? And then use CGContextClip? I think I've got a lot of the right pieces figured out, I'm just having difficulty understanding how to assemble them. Could someone please point me in the right direction? (I'm happy to read more in the docs, just point me in the right direction, please.)

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  • UIView drawing problem.

    - by toc777
    Hi everyone, I have this big problem that i dont know how to fix. I have a UIView that i want to draw a scrolling background on. I am using NSTimer to update 30 frames per second but it seems to redraw one frame every 8 seconds. I am calling [self setNeedsDisplay] but it has no effect. I cant figure out why this is happening, does anyone have any tips? Thanks for your time.

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  • Animating an Image

    - by Viral
    hi friends, I m creating a game, in that i want to use some animation, but i m new to animations. I want to create an image ,as soon as i click on imageview, the image should come in bouncing manner as if it is a Ball, so is it possible to do so??? The image is predefined for the game.and it must come after touch begin event occures, can any one help me??? regards viral.

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