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  • Cocoa/AppleScript move file

    - by bogdan
    I have a list of file paths and a destination path. I need something (AppleScript, Cocoa) that will move the files from one location to an other. I first tried using the following AppleScript, just to see what happens: set the_folder to (choose folder) tell application "Finder" move selection to the_folder end tell The problem is that it just blindly tries to move a file, nothing like the way Finder actually moves files (i.e. if a file with that name already exists, the AppleScript just throws an error, while Finder would ask you if you want to replace the file). The solution I came up with involved NSFileManager. I won't post the code because it's quite long, but basically I just check if the file already exists before trying to move, and if it exists a NSAlert with Replace/Cancel buttons appear. I have 2 remaining problems: Authorization - if you try to do something to files where you don't have access, the Finder would ask you to authorize. My code just fails... Moving to external drives - when you try to move a file to a different drive, NSFileManager copies the file and then deletes the original. The problem is that NSFileManager doesn't provide anything which I could use to display a progress indicator of what's happening during the copy. Is there anything I could use that is able to move files without these problems? The way I see it, I'm pretty much stuck with checking if the files are writable by the current user and authorize NSFileManager if not (from my understanding of the Authorization Services, this will be quite hard to implement). Oh and, I would also need to check if the destination is on the same drive and if not, implement something with FSCopyObjectAsync so that it shows a progress indicator... Thanks!

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  • Choose build configuration for referenced subproject

    - by Jaka Jancar
    I have an iPhone project which references a framework as a subproject. The framework has the following configurations: Debug Release My app has the following configurations: Debug Release Distribution-AdHoc Distribution-AppStore I would like the framework to be built with different configurations, depending on the app configuration: Debug - Debug Release - Release Distribution-AdHoc - Release Distribution-AppStore - Release How can I achieve this?

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  • iPad google maps mash up

    - by JavaRocky
    I would like to create my own google maps mash up exactly like wundermaps but with different data. How can i go about doing this? http://itunes.apple.com/us/app/wundermap/id364884105?mt=8

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  • Iphone - How to load Chinese text

    - by Dave
    Hi, I have a file with Chinese text that I want to use in my xcode project (I'm planning to load it through a database as it is lot of text), the problem is I dont know how to add the font to my project so that its viewable when used on an iPhone? Thanks :)

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  • Can one TabBarItem be used for two different ViewControllers?

    - by Kash
    I am creating an app with three tabBarItems, but I want to control four ViewControlers with three tabBars. I am trying to use one tabBar for two different viewcontrollers. I am able to change the tabBartitle and icon upon tap, but I cannot reset it so it can go back to it's previous status with previous title and icon. Also, I am confused about using the tabBarController or just tabBar and to call what function to reload/refresh the tabBar status and where exactly? I am fairly new to the iPhone SD, please describe your answer clearly any help will be highly appreciated.

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  • EXC_BAD_ACCESS when I change moviePlayer contentURL

    - by Bruno
    Hello, In few words, my application is doing that : 1) My main view (MovieListController) has some video thumbnails and when I tap on one, it displays the moviePlayer (MoviePlayerViewController) : MovieListController.h : @interface MoviePlayerViewController : UIViewController <UITableViewDelegate>{ UIView *viewForMovie; MPMoviePlayerController *player; } @property (nonatomic, retain) IBOutlet UIView *viewForMovie; @property (nonatomic, retain) MPMoviePlayerController *player; - (NSURL *)movieURL; @end MovieListController.m : MoviePlayerViewController *controllerTV = [[MoviePlayerViewController alloc] initWithNibName:@"MoviePlayerViewController" bundle:nil]; controllerTV.delegate = self; controllerTV.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController: controllerTV animated: YES]; [controllerTV release]; 2) In my moviePlayer, I initialize the video I want to play MoviePlayerViewController.m : @implementation MoviePlayerViewController @synthesize player; @synthesize viewForMovie; - (void)viewDidLoad { NSLog(@"start"); [super viewDidLoad]; self.player = [[MPMoviePlayerController alloc] init]; self.player.view.frame = self.viewForMovie.bounds; self.player.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.viewForMovie addSubview:player.view]; self.player.contentURL = [self movieURL]; } - (void)dealloc { NSLog(@"dealloc TV"); [player release]; [viewForMovie release]; [super dealloc]; } -(NSURL *)movieURL { NSBundle *bundle = [NSBundle mainBundle]; NSString *moviePath = [bundle pathForResource:@"FR_Tribord_Surf camp_100204" ofType:@"mp4"]; if (moviePath) { return [NSURL fileURLWithPath:moviePath]; } else { return nil; } } - It's working good, my movie is display My problem : When I go back to my main view : - (void) returnToMap: (MoviePlayerViewController *) controller { [self dismissModalViewControllerAnimated: YES]; } And I tap in a thumbnail to display again the moviePlayer (MoviePlayerViewController), I get a *Program received signal: “EXC_BAD_ACCESS”.* In my debugger I saw that it's stopping on the thread "main" : // // main.m // MoviePlayer // // Created by Eric Freeman on 3/27/10. // Copyright Apple Inc 2010. All rights reserved. // #import <UIKit/UIKit.h> int main(int argc, char *argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, nil); //EXC_BAD_ACCESS [pool release]; return retVal; } If I comment self.player.contentURL = [self movieURL]; it's working, but when I let it, iI have this problem. I read that it's due to null pointer or memory problem but I don't understand why it's working the first time and not the second time. I release my object in dealloc method. Thanks for your help ! Bruno.

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  • Crash in OS X Core Data Utility Tutorial

    - by vinogradov
    I'm trying to follow Apple's Core Data utility Tutorial. It was all going nicely, until... The tutorial uses a custom sub-class of NSManagedObject, called 'Run'. Run.h looks like this: #import <Foundation/Foundation.h> #import <CoreData/CoreData.h> @interface Run : NSManagedObject { NSInteger processID; } @property (retain) NSDate *date; @property (retain) NSDate *primitiveDate; @property NSInteger processID; @end Now, in Run.m we have an accessor method for the processID variable: - (void)setProcessID:(int)newProcessID { [self willChangeValueForKey:@"processID"]; processID = newProcessID; [self didChangeValueForKey:@"processID"]; } In main.m, we use functions to set up a managed object model and context, instantiate an entity called run, and add it to the context. We then get the current NSprocessInfo, in preparation for setting the processID of the run object. NSManagedObjectContext *moc = managedObjectContext(); NSEntityDescription *runEntity = [[mom entitiesByName] objectForKey:@"Run"]; Run *run = [[Run alloc] initWithEntity:runEntity insertIntoManagedObjectContext:moc]; NSProcessInfo *processInfo = [NSProcessInfo processInfo]; Next, we try to call the accessor method defined in Run.m to set the value of processID: [run setProcessID:[processInfo processIdentifier]]; And that's where it's crashing. The object run seems to exist (I can see it in the debugger), so I don't think I'm messaging nil; on the other hand, it doesn't look like the setProcessID: message is actually being received. I'm obviously still learning this stuff (that's what tutorials are for, right?), and I'm probably doing something really stupid. However, any help or suggestions would be gratefully received! ===MORE INFORMATION=== Following up on Jeremy's suggestions: The processID attribute in the model is set up like this: NSAttributeDescription *idAttribute = [[NSAttributeDescription alloc]init]; [idAttribute setName:@"processID"]; [idAttribute setAttributeType:NSInteger32AttributeType]; [idAttribute setOptional:NO]; [idAttribute setDefaultValue:[NSNumber numberWithInteger:-1]]; which seems a little odd; we are defining it as a scalar type, and then giving it an NSNumber object as its default value. In the associated class, Run, processID is defined as an NSInteger. Still, this should be OK - it's all copied directly from the tutorial. It seems to me that the problem is probably in there somewhere. By the way, the getter method for processID is defined like this: - (int)processID { [self willAccessValueForKey:@"processID"]; NSInteger pid = processID; [self didAccessValueForKey:@"processID"]; return pid; } and this method works fine; it accesses and unpacks the default int value of processID (-1). Thanks for the help so far!

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  • Countdown timer using NSTimer in "0:00" format

    - by Joey Pennacchio
    I have been researching for days on how to do this and nobody has an answer. I am creating an app with 5 timers on the same view. I need to create a timer that counts down from "15:00" (minutes and seconds), and, another that counts down from "2:58" (minutes and seconds). The 15 minute timer should not repeat, but it should stop all other timers when it reaches "00:00." The "2:58" timer should repeat until the "15:00" or "Game Clock" reaches 0. Right now, I have scrapped almost all of my code and I'm working on the "2:58" repeating timer, or "rocketTimer." Does anyone know how to do this? Here is my code: #import <UIKit/UIKit.h> @interface FirstViewController : UIViewController { //Rocket Timer int totalSeconds; bool timerActive; NSTimer *rocketTimer; IBOutlet UILabel *rocketCount; int newTotalSeconds; int totalRocketSeconds; int minutes; int seconds; } - (IBAction)Start; @end and my .m #import "FirstViewController.h" @implementation FirstViewController - (NSString *)timeFormatted:(int)newTotalSeconds { int seconds = totalSeconds % 60; int minutes = (totalSeconds / 60) % 60; return [NSString stringWithFormat:@"%i:%02d"], minutes, seconds; } -(IBAction)Start { newTotalSeconds = 178; //for 2:58 newTotalSeconds = newTotalSeconds-1; rocketCount.text = [self timeFormatted:newTotalSeconds]; if(timerActive == NO){ timerActive = YES; newTotalSeconds = 178; [rocketTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(timerLoop) userInfo:nil repeats:YES]; } else{ timerActive = NO; [rocketTimer invalidate]; rocketTimer = nil; } } -(void)timerLoop:(id)sender { totalSeconds = totalSeconds-1; rocketCount.text = [self timeFormatted:totalSeconds]; } - (void)dealloc { [super dealloc]; [rocketTimer release]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view from its nib. timerActive = NO; } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } @end

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  • UILineBreakModeWordWrap deprecated

    - by Ahmed Salem
    I Have A Problem In My App when I Write This Code UILineBreakModeWordWrap And I Got UILineBreakModeWordWrap deprecated : first deprecated in IOS 6 My Code Is : NSString *texto = [[superArray objectAtIndex:indexPath.row]objectForKey:@"Text"]; CGSize tamanho=[texto sizeWithFont:[UIFont systemFontOfSize:16.0f]constrainedToSize:CGSizeMake(240.0f, 480.0f) lineBreakMode:UILineBreakModeWordWrap]; UIImage *imagemBalao;

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  • Batch faulting in a to-many relationship for a collection of objects

    - by indragie
    Scenario: Let's say I have an entity called Author that has a to-many relationship called books to the Book entity (inverse relationship author). If I have an existing collection of Author objects, I want to fault in the books relationship for all of them in a single fetch request. Code This is what I've tried so far: NSArray *authors = ... // array of `Author` objects NSFetchRequest *fetchRequest = [NSFetchRequest fetchRequestWithEntityName:@"Book"]; fetchRequest.returnsObjectsAsFaults = NO; fetchRequest.predicate = [NSPredicate predicateWithFormat:@"author IN %@", authors]; Executing this fetch request does not result in the books relationship of the objects in the authors array being faulted in (inspected via logging). I've also tried doing the fetch request the other way around: NSArray *authors = ... // array of `Author` objects NSFetchRequest *fetchRequest = [NSFetchRequest fetchRequestWithEntityName:@"Author"]; fetchRequest.returnsObjectsAsFaults = NO; fetchRequest.predicate = [NSPredicate predicateWithFormat:@"SELF IN %@", authors]; fetchRequest.relationshipKeypathsForPrefetching = @[@"books"]; This doesn't fire the faults either. What's the appropriate way of going about doing this?

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  • iPhone: Use a view as a transparent overlay with closing button

    - by axooh
    I've got a map with three bar buttons for different markers to show up in the map. If I click on a bar button, the specific markers are shown in the map, which already works great. Now I would like to show a transparent overlay (popup window) with the description of the markers after I clicked on a bar button with a button to close the overlay again and show the markers (which are set in the background). The function of the bar button: - (IBAction)routeTwo:(id)sender { // The code for the overlay // ... // remove any annotations that exist [map removeAnnotations:map.annotations]; // Add any annotations which belongs to route 2 [map addAnnotation:[self.mapAnnotations objectAtIndex:2]]; [map addAnnotation:[self.mapAnnotations objectAtIndex:3]]; [map addAnnotation:[self.mapAnnotations objectAtIndex:4]]; [map addAnnotation:[self.mapAnnotations objectAtIndex:5]]; } I tried the following possibilities: 1. Using a modal view controller RouteDescriptionViewController *routeDescriptionView = [[RouteDescriptionViewController alloc] init]; [self presentModalViewController:routeDescriptionView animated:YES]; [routeDescriptionView release]; Works great, but the problem is: The map view in the background is not visible anymore (configuring alpha values of the modal view doesn't change anything). 2. Add RouteDescriptionView as a subview RouteDescriptionViewController *routeDescriptionView = [[RouteDescriptionViewController alloc] init]; [self.view addSubview:routeDescriptionView.view]; [routeDescriptionView release]; Works great as well, but the problem here is: I can't configure a close button on the subview to close/remove the subview (RouteDescriptionView). 3. Using UIAlertView Would work as expected, but the UIAlert is not really customizable and therefore not suitable for my needs. Any ideas how to achieve this?

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  • why retain of delegate is wrong what are all alternatives...?

    - by jeeva
    Hi, I have one problem let assume A and B are 2 view controller from A user push to B view controller,In B user starts some download by creating object C(which is NSObject class) and sets B as delegate to C(assign),now user want go back to A then dealloc of B calls object releases, C delegate fails to give call back(crashes).I want to get call and allow user to move to other view controller thats way i am retain the delegate in C class but retain of delegate is wrong ... what are all solutions ... Thanks in Advance.

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  • Using images and css file for a generated HTML UIWebView

    - by Tom
    Hi! I'm generating an HTML file for an app, and in this HTML file there's a link to a stylesheet and one to an image. Here's what I tried so far: NSMutableString *toReturn = [NSMutableString stringWithCapacity:100]; NSString *cssPath = [[NSBundle mainBundle] pathForResource:@"etapes.css" ofType:nil]; [toReturn appendFormat:@"<html><head><title></title><link href=\"%@\" media=\"all\" rel=\"stylesheet\" type=\"text/css\" /></head><body>", cssPath]; It generates the right full path to the right file, this is okay if I want to access it on my mac, but on the simulator or my iPhone it doesn't point to the right place at all... Do you have any idea of how could I make this? Thanks

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  • How to assign optional attribute of NSManagedObject in a NSManagedObjectModel having Three NSManaged

    - by Kundan
    I am using coredata framework. In my NSManagedObjectModel i am using three entities that are Class, Student and Score where class and student have one-to-many & inverse relationship and Student and Score have also inverse but one-one relationship. Score entity has all optional attributes and having default '0' decimalVaue, which is not assigned at the time new Student is added. But later i want to assign them score individually and also to particular attribute not all of score attributes in a go. I am able to create and add Students to particular Class but dont have any idea how to call particular student and assign them score. For example I want to assign Score'attribute "dribbling" [there are many attributes like "tackling"] a decimal value to Student "David" of Class "Soccer" ,how i can do that? Thanks in advance for any suggestion.

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  • Filter Photos from photo library

    - by Allen
    i have to save some photos in photo library using UIImagePickerController and save that name in my database. at the same way i need to view that saved photos. i dont want 2 see all photos in photo library . which is the better way? please post some samples.

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  • Please help with iPhone Memory & Images, memory usage crashing app

    - by Andrew Gray
    I have an issue with memory usage relating to images and I've searched the docs and watched the videos from cs193p and the iphone dev site on memory mgmt and performance. I've searched online and posted on forums, but I still can't figure it out. The app uses core data and simply lets the user associate text with a picture and stores the list of items in a table view that lets you add and delete items. Clicking on a row shows the image and related text. that's it. Everything runs fine on the simulator and on the device as well. I ran the analyzer and it looked good, so i then starting looking at performance. I ran leaks and everything looked good. My issue is when running Object Allocations as every time i select a row and the view with the image is shown, the live bytes jumps up a few MB and never goes down and my app eventually crashes due to memory usage. Sorting the live bytes column, i see 2 2.72MB mallocs (5.45Mb total), 14 CFDatas (3.58MB total), 1 2.74MB malloc and everything else is real small. the problem is all the related info in instruments is really technical and all the problem solving examples i've seen are just missing a release and nothing complicated. Instruments shows Core Data as the responsible library for all but one (libsqlite3.dylib the other) with [NSSQLCore _prepareResultsFromResultSet:usingFetchPlan:withMatchingRows:] as the caller for all but one (fetchResultSetReallocCurrentRow the other) and im just not sure how to track down what the problem is. i've looked at the stack traces and opened the last instance of my code and found 2 culprits (below). I havent been able to get any responses at all on this, so if anyone has any tips or pointers, I'd really appreciate it!!!! //this is from view controller that shows the title and image - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; self.title = item.title; self.itemTitleTextField.text = item.title; if ([item.notes length] == 0) { self.itemNotesTextView.hidden = YES; } else { self.itemNotesTextView.text = item.notes; } //this is the line instruments points to UIImage *image = item.photo.image; itemPhoto.image = image; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the managed object for the given index path NSManagedObjectContext *context = [fetchedResultsController managedObjectContext]; [context deleteObject:[fetchedResultsController objectAtIndexPath:indexPath]]; // Save the context. NSError *error = nil; if (![context save:&error]) //this is the line instruments points to { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); exit(-1); } } }

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  • iPhone application update (using Core Data on Sqlite)

    - by owen
    I have an app which is using Core Data on Sqlite, Now I have a update which has some DB structure changes say adding a new table I know when an app get updated, it updates the app binary only, nothing on document directory will be changed. When the app gets updated and launchs at the first time and run [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; It will find the difference between the data model and DB structure in Sqlite and will throw an exception and quit. Error: "The model used to open the store is incompatible with the one used to create the store" So, can anyone here give me some idea how to update an app when there is a DB structure change? I think we can run a DB script to create that new table when it launchs the update at the first time. But if there are other changes like changing the type of some fields or deleting some fields, and we need to migrate the old data, this is really a headache. In this case, Is the only way to do is creating a new app? Is there anyone tried something similar like this?

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  • Zooming image in a scroll view

    - by iSharreth
    I want to zoom an image in a scroll view. I used the below code. All are working fine, but the image is not zooming. Anyone please help. I am a beginner in iPhone app development. I had connected the delegate to files manager and set max zooming to 5 I can see the image. But how can I zoom it. IBOutlet UIScrollView *scrForImg; IBOutlet UIImageView *imgForScr; (void)viewDidLoad { [super viewDidLoad]; NSString *imagePath = [NSString stringWithFormat:@"myImage.png"]; imgForScr.image = [UIImage imageNamed:imagePath]; } -(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView{ return imgForScr; }

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  • In Cocoa, how to create an unobstructive service?

    - by TP
    Hi, I have created a service that will transfer selected text to my application. However, every time I make a transfer using the keyboard shortcut, my application become the focus. I have to manually focus back to the original application. How do I make it unobstructive?

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  • IOS where to put the configuration of facebook sdk

    - by Carol Smith
    I am trying to integrated my IOS 7 application with Facebook SDK I following this official tutorial https://developers.facebook.com/docs/ios/getting-started which states Configure the .plist Follow these three steps: Create a key called FacebookAppID with a string value, and add the app ID there. Create a key called FacebookDisplayName with a string value, and add the Display Name you configured in the App Dashboard. Create an array key called URL types with a single array sub-item called URL Schemes. Give this a single item with your app ID prefixed with fb. This is used to ensure the application will receive the callback URL of the web-based OAuth flow. The finished .plist should look something like this: My question is where to put these values? They already put this image, maybe it helps you to answer me Edit The problem that I don't have any plist file in my framework in xcode and I can't add a new one because if i did, I would have to add all the variables that you see in the image but the tutorial just stated about some of them

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  • How can I launch QuickTime from my app?

    - by Sheehan Alam
    I am trying to load a video from the web, but am having trouble getting it to appear in QuickTime. I can only hear the audio. I would like it to launch QuickTime. - (void)loadView { NSURL *movieURL = [NSURL URLWithString:@"http://movies.apple.com/media/us/mac/getamac/2009/apple-mvp-biohazard_suit-us-20090419_480x272.mov"]; if (movieURL != nil) { moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:movieURL]; moviePlayer.initialPlaybackTime = -1.0; // Register to receive a notification when the movie has finished playing. [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerScalingModeDidChangeNotification object:moviePlayer]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(endPlay:) name:MPMoviePlayerPlaybackDidFinishNotification object:moviePlayer]; moviePlayer.scalingMode = MPMovieScalingModeAspectFit; moviePlayer.movieControlMode = MPMovieControlModeDefault; moviePlayer.backgroundColor = [UIColor blackColor]; [moviePlayer play]; } }

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  • Tell system events to keystroke in Xcode?

    - by user354779
    Hello, I'm making an application, in which I need to run a code that will tell system events to keystroke a certain phrase. Like in an AppleScript, I would do: Tell Application "System Events" to keystroke "This is a test" I don't know how to do this from Xcode, and I would really appreciate any help. Thank you!

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  • UITableViewCell imageView images loading small even when they are the correct size!

    - by Alex Barlow
    Im having an issue whilst loading images into a UITableViewCell after an asynchronous download and placement into an UIImage variable.. The images appear smaller than they actually are! But when scrolled down and scrolled back up to the image, or the whole table is reloaded, they appear at the correct size... Here is a code excerpt... - (void)reviewImageDidLoad:(NSIndexPath *)indexPath { ThumbDownloader *thumbDownloader = [imageDownloadsInProgress objectForKey:indexPath]; if (thumbDownloader != nil) { UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:thumbDownloader.indexPathInTableView]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; [self.tableView cellForRowAtIndexPath:indexPath].imageView.alpha = 0.0; [UIView commitAnimations]; cell.imageView.image = thumbDownloader.review.thumb; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; [self.tableView cellForRowAtIndexPath:indexPath].imageView.alpha = 1.0; [UIView commitAnimations]; } } Here is an image of the app just after calling this method.. http://www.flickr.com/photos/arbarlow/5288563627/ After calling tableView reloadData or scrolling around the appear correctly, go the the next flickr image, to see the normal result, but im sure you can guess that.. Does anyone have an ideas as to make the images appear correctly? im absolutely stumped?! Regards, Alex iPhone noob

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  • How are binding specified for Interface Builder plugins?

    - by Benedict Cohen
    I'm creating an Interface Builder plugin for an NSView subclass. I've been following the Interface Builder Plug-in Programming Guide but it's not answer all my questions. My class has one NSString property and 4 NSColor properties which I want to create bindings for at design time. I can't figure out where the bindings are specified in the plugin project. The documentation states that the Inspector Object is only for creating the Attribute Inspector. The class description file (.classdescription) lists outlets and actions but not bindings. Where do I specify the bindings for my class?

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