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  • Why does UIActionSheet cancel crahes my App?

    - by Tim Büthe
    I try to use the UIActionSheet within my iPhone App but have the following problem. When I tap the cancel button "I don't", the app crashes. When I remove the NSLog statement from the actionSheet:clickedButtonAtIndex: it does not. The "Yes, do it" button works just fine and I see the log statement in the console. What's wrong? - (void) doItWithConfirm { UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:@"do you really wanna do it?" delegate:self cancelButtonTitle:@"I don't" destructiveButtonTitle: nil otherButtonTitles:@"Yes, do it", nil]; [actionSheet showInView:self.view]; [actionSheet release]; } - (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { NSLog(@"buttonIndex: %@", buttonIndex); }

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  • Retrieving a unique result set with Core Data

    - by randombits
    I have a core data based app that manages a bunch of entities. I'm looking to be able to do the following. I have an entity "SomeEntity" with the attributes: name, type, rank, foo1, foo2. Now, SomeEntity has several rows if when we're speaking strictly in SQL terms. What I'm trying to accomplish is to retrieve only available types, even though each instance can have duplicate types. I also need them returned in order according to rank. So in SQL, what I'm looking for is the following: SELECT DISTINCT(type) ORDER BY rank ASC Here is the code I have so far that's breaking: NSError *error = NULL; NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; [fetchRequest setReturnsDistinctResults:YES]; [fetchRequest setPropertiesToFetch:[NSArray arrayWithObjects:@"type", @"rank", nil]]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"SomeEntity" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // sort by rank NSSortDescriptor *rankDescriptor = [[NSSortDescriptor alloc] initWithKey:@"rank" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:rankDescriptor,nil]; [fetchRequest setSortDescriptors:sortDescriptors]; [sortDescriptors release]; [rankDescriptor release]; NSArray *fetchResults = [managedObjectContext executeFetchRequest:fetchRequest error:&error]; [fetchRequest release]; return fetchResults; Right now that is crashing with the following: Invalid keypath section passed to setPropertiesToFetch:

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  • Troubles moving a UIView.

    - by Joshua
    I have been trying to move a UIView by following a users touch. I have almost got it to work except for one thing, the UIView keeps flicking between two places. Here's the code I have been using: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchDown"); UITouch *touch = [touches anyObject]; firstTouch = [touch locationInView:self.view]; lastTouch = [touch locationInView:self.view]; [self.view setNeedsDisplay]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { InSightViewController *contentView = [[InSightViewController alloc] initWithNibName:@"SubView" bundle:[NSBundle mainBundle]]; [contentView loadView]; UITouch *touch = [touches anyObject]; currentTouch = [touch locationInView:self.view]; if (CGRectContainsPoint(contentView.view.bounds, firstTouch)) { NSLog(@"touch in subView/contentView"); sub.frame = CGRectMake(currentTouch.x - 50.0, currentTouch.y, 130.0, 21.0); } NSLog(@"touch moved"); lastTouch = currentTouch; [self.view setNeedsDisplay]; } And here's what's been happening: http://cl.ly/Sjx

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  • How we should load theMFMailComposeViewController in cocos2d ?

    - by srikanth rongali
    I am writing an app in using cocos2d. This method I have written for the selector goToFirstScreen: . The view is in landscape mode. I need to send an email. So, I need to launch the MFMailComposeViewController. I need it in portrait mode. But, the control is not entering in to viewDidLoad of the mailMe class. The problem is in goToScreen: method. But, I do not get where I am wrong ? -(void)goToFirstScreen:(id)sender { CCScene *Scene = [CCScene node]; CCLayer *Layer = [mailME node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] pushScene: Scene]; } Thank you .

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  • Can't delete a file created by mkstemp() on Mac OS X

    - by splicer
    Apparently, NSFileManager is unable to delete files created by mkstemp(). Here's some test code to demonstrate this: char pathCString[] = "/tmp/temp.XXXXXX"; int fileDescriptor = mkstemp(pathCString); if (fileDescriptor == -1) { NSLog(@"mkstemp failed"); } else { close(fileDescriptor); NSURL *url = [NSURL URLWithString:[NSString stringWithCString:pathCString encoding:NSASCIIStringEncoding]]; NSLog(@"URL: %@", url); NSError *error; if (![[NSFileManager defaultManager] removeItemAtURL:url error:&error]) { NSLog(@"could not delete file: %@", error); } } Here's what I see in the log when I run the above code: URL: /tmp/temp.A7DsLW could not delete file: Error Domain=NSCocoaErrorDomain Code=4 UserInfo=0x1001108a0 "The file “temp.A7DsLW” doesn’t exist." I'm running this on Snow Leopard. Any ideas on why the problem is occurring and/or how to work around it? Thanks!

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  • Change certain values within method

    - by Grant Wilkinson
    I have the following code with a bool if statement inside and in another method I change the value of the bool and i know i need to recall the method [self someMethod]; but I just want to reflect the changes in the if statement and not recall everything else again, how do i do this? thanks -(void)someMethod { //start my code here if (boolvalueisTrue) { //change this part only } } -(void)changeBool { boolvalueisTrue = TRUE; [self someMethod]; //instead of calling the whole method i just want to reflect //the changes inside my if statement }

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  • Should I always release self for failed init methods?

    - by leo
    Should I always release self when there is a failure inside init, or should I only do so if I have initialized instance variables first? To put it another way, is this pattern valid? Is there a time when I shouldn't release self inside an init method, or should I assume that if the control flow enters init, self has at least a retain count of 1? - (id)init { if ((self = [super init]) == nil) { [self release]; return nil; } //do some init stuff if (somethingFailed) { [self release]; return nil; } return self; }

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  • NSCFType keeps occurring, something is not being released?

    - by user1493543
    I'm attempting to delete files from the documents directory using a tableview/array combination. For some reason, my NSString pointing to the Documents directory path is being converted to a NSCFType (which after some research, I understand is happening because a variable is not being released). Because of this, the application crashes at the line NSString *lastPath = [documentsDirectory stringByAppendingPathComponent:temp]; claiming that NSCFType cannot recognize the method stringByAppendingPathComponent. I would appreciate if someone could help me out (I hope I have explained this clearly enough). - (void) tableView: (UITableView *) tableView commitEditingStyle: (UITableViewCellEditingStyle) editingStyle forRowAtIndexPath: (NSIndexPath *) indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { NSString *temp = [directoryContent objectAtIndex:indexPath.row]; NSLog(temp); NSString *lastPath = [documentsDirectory stringByAppendingPathComponent:temp]; [[NSFileManager defaultManager] removeItemAtPath:lastPath error:nil]; - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); documentsDirectory = [paths objectAtIndex:0]; directoryContent = [[[NSFileManager defaultManager] contentsOfDirectoryAtPath:documentsDirectory error:nil] retain]; //tableview handling below }

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  • How to Implement Rich Document Editor for iPhone

    - by benjismith
    I'm just getting started on a new iPhone/iPad development project, and I need to display a document with rich styled text (potentially with embedded images). The user will touch the document, dragging to highlight individual words or multiline text spans. When the text is highlighted, a context menu will appear, letting them change the color of highlighting or add margin notes (or other various bits of structured metadata). If you're familiar with adding comments to a Word document (or annotating a PDF), then this is the same sort of thing. But in my case, the typical user will spend many many hours within the app, adding thousands (in some cases, tens of thousands) of small annotations to the central document. All of those bits of metadata will be stored locally awaiting synchronization with a remote web service. I've read other pieces of advice, where developers suggest creating a UIWebView control and passing it an HTML string. But that seems kind of clunky, especially with all the context-sensitivity that I want to include. Anyhow, I'm brand new to iPhone development and Objective-C, though I have ten years of software development experience, using a variety of languages on many different platforms, so I'm not worried about getting my hands dirty writing new functionality from scratch. But if anyone has experience building a similar kind of component, I'm interested in hearing strategies for enabling that kind of rich document markup and annotation.

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  • Remove only first instance of a character from a list of characters

    - by Luke
    Hi All, Here's what I want to do. I have 2 strings and I want to determine if one string is a permutation of another. I was thinking to simply remove the characters from string A from string B to determine if any characters are left. If no, then it passes. However, I need to make sure that only 1 instance of each letter is removed (not all occurrences) unless there are multiple letters in the word. An example: String A: cant String B: connect Result: -o-nec- Experimenting with NSString and NSScanner has yielded no results so far.

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  • Value from UISlider method?

    - by fuzzygoat
    Can anyone point me in the right direction regarding sliders, the version below was my first attempt (the range is 0.0 - 100.0) The results I get are not right. // Version 1.0 -(IBAction)sliderMoved:(id)sender { NSLog(@"SliderValue ... %d",(int)[sender value]); } // OUTPUT: // [1845:207] SliderMoved ... -1.991753 // [1845:207] SliderMoved ... 0.000000 // [1845:207] SliderMoved ... 0.000000 // [1845:207] SliderMoved ... 32768.000435 With the version below I get the values I expect, what am I missing in version_001? // Version 2.0 -(IBAction)sliderMoved:(UISlider *)sender { NSLog(@"SliderValue ... %d",(int)[sender value]); } // OUTPUT: // [1914:207] SliderMoved ... 1 // [1914:207] SliderMoved ... 2 // [1914:207] SliderMoved ... 3 // [1914:207] SliderMoved ... 4 cheers Gary

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  • Strange behavior: save video recorded within app?

    - by Josue Espinosa
    I allow the user to record a video within my app, then later play it again. When a user records a video, I save the URL of the video, then play the video later from the saved URL. I save the video both in the Photos app and in my app. If I delete the video within the photos app, it still plays. After about 7 days, the video gets deleted. I think I am saving in my tmp directory, but i'm not sure. Here is what I am doing: -(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { NSString *mediaType = [info objectForKey: UIImagePickerControllerMediaType]; [self dismissViewControllerAnimated:YES completion:nil]; // Handle a movie capture if (CFStringCompare ((__bridge_retained CFStringRef) mediaType, kUTTypeMovie, 0) == kCFCompareEqualTo) { NSString *moviePath = [NSString stringWithFormat:@"%@",[[info objectForKey:UIImagePickerControllerMediaURL] path]]; NSURL *videoURL = [info objectForKey:UIImagePickerControllerMediaURL]; NSData *videoData = [NSData dataWithContentsOfURL:videoURL]; _justRecordedVideoURL = [NSString stringWithFormat:@"%@",videoURL]; AppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; _managedObjectContext = [appDelegate managedObjectContext]; Video *video = [NSEntityDescription insertNewObjectForEntityForName:@"Video" inManagedObjectContext:_managedObjectContext]; [video setVideoData:videoData]; [video setVideoURL:[NSString stringWithFormat:@"%@",videoURL]]; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; dateFormatter.dateStyle = NSDateFormatterLongStyle; [dateFormatter setDateStyle:NSDateFormatterLongStyle]; NSDate *date = [dateFormatter dateFromString:[dateFormatter stringFromDate:[NSDate date]]]; NSString *dateAdded = [dateFormatter stringFromDate:date]; [video setDate_recorded:dateAdded]; if(_currentAthlete != nil){ [video setWhosVideo:_currentAthlete]; } NSError *error = nil; if(![_managedObjectContext save:&error]){ //handle dat error } NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *tempPath = [documentsDirectory stringByAppendingFormat:@"/vid1.mp4"]; BOOL success = [videoData writeToFile:tempPath atomically:NO]; if(success == FALSE){ NSLog(@"Video was not successfully saved."); } if (UIVideoAtPathIsCompatibleWithSavedPhotosAlbum(moviePath)) { UISaveVideoAtPathToSavedPhotosAlbum(moviePath, self, @selector(video:didFinishSavingWithError:contextInfo:), nil); } } } Am I saving it incorrectly? When I go to play the video, it works fine, after a couple days the video will play without audio, then eventually it will be gone. Any ideas why?

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  • Get String Value from NSDictionary

    - by Matt S.
    I have the following code: NSMutableDictionary *jsonObj = [parser objectWithString:json_string error:nil]; NSString *test = [[[jsonObj objectForKey:@"questions"] valueForKey:@"owner"] valueForKey:key]; but what I get back is: ( 1a19f089a2bc4ee42bff1c102c6e89b8 ) The actual value is fine, but I get those parenthesis, which show up in my string. How can I get rid of them?

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  • Finding user location before map loads

    - by 4thSpace
    I'm trying to find the user's location using: CLLocationCoordinate2D _location; CLLocation *userLoc = nil; if(appDelegate.clLocationManager.locationServicesEnabled){ userLoc = mapView.userLocation.location; _location = userLoc.coordinate; } The problem is that I haven't yet initialized the map so the above doesn't work. Is there a way to get the user's location without using mapkit? Or should I be using a different technique?

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  • Navigation Controller not Pushing/Popping View Controllers

    - by senfo
    I'm working on a view-based iPhone app that has the following flow: search - (list | map) - details To accomplish the transitions between views, I have a UINavigationController, with the search view controller being the root. After a user performs a search, I transition to a view with a segmented control, which acts as a tab to switch between the list and map functionality (per a suggestion from a related question I had). This view contains a UIViewController, which allows me to switch between the list/map view when a user taps the segmented control. I'm fine up until this point. As you can see from the above mentioned flow, I would like to provide the ability to transition into a details view. Each row of my table in the list view contains a details disclosure button for allowing the user to drill down into a details view. The problem is, when I try to push the details view onto the navigation stack, nothing happens. Below is the delegate method (from my list view controller) to handle the details disclosure button being tapped. I've set up break points, so I know the code is running. The navigation controller simply doesn't want to push the detailsController onto the stack (my guess is that I don't have a pointer to the correct UINavigationController). - (void)tableView:(UITableView *)tableView accessoryButtonTappedForRowWithIndexPath:(NSIndexPath *)indexPath { if (detailController == nil) { detailController = [[DetailsViewController alloc] init]; } [self.navigationController pushViewController:detailController animated:YES]; } Assuming I was probably missing a pointer to the navigation controller, I exposed a UINavigation property on my list and map views (navigationController is readonly) and initialized them with a pointer to the navigation controller from my SwitchViewController (the view responsible for switching between list/map views when a user changes the value of the segmented control). Unfortunately, this did not solve the problem. Am I on the right track? If so, how do I see to it that my view has a pointer to the correct navigation controller? Should I add a delegate, which allows me to call a function in the SwitchViewController that transitions into the details view (this seems messy)?

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  • Is there a more memory efficient way to search through a Core Data database?

    - by Kristian K
    I need to see if an object that I have obtained from a CSV file with a unique identifier exists in my Core Data Database, and this is the code I deemed suitable for this task: NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity; entity = [NSEntityDescription entityForName:@"ICD9" inManagedObjectContext:passedContext]; [fetchRequest setEntity:entity]; NSPredicate *pred = [NSPredicate predicateWithFormat:@"uniqueID like %@", uniqueIdentifier]; [fetchRequest setPredicate:pred]; NSError *err; NSArray* icd9s = [passedContext executeFetchRequest:fetchRequest error:&err]; [fetchRequest release]; if ([icd9s count] > 0) { for (int i = 0; i < [icd9s count]; i++) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; NSString *name = [[icd9s objectAtIndex:i] valueForKey:@"uniqueID"]; if ([name caseInsensitiveCompare:uniqueIdentifier] == NSOrderedSame && name != nil) { [pool release]; return [icd9s objectAtIndex:i]; } [pool release]; } } return nil; After more thorough testing it appears that this code is responsible for a huge amount of leaking in the app I'm writing (it crashes on a 3GS before making it 20 percent through the 1459 items). I feel like this isn't the most efficient way to do this, any suggestions for a more memory efficient way? Thanks in advance!

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  • set file's icon in a command line utility not working

    - by Ief2
    I just began to work with Objective-C and I'm managing pretty well. My last challenge was to make a command line utility, which I could than use in AppleScript. But my code does not work, not in the terminal, not in the AppleScript. So I'm asking you, what's the error in this peace of code, that should be very plain and easy? int main(int argc, char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // -imagePath // -filePath NSUserDefaults *args = [NSUserDefaults standardUserDefaults]; NSString *soundPath = [args stringForKey:@"imagePath"]; NSString *filePath = [args stringForKey:@"filePath"]; BOOL worked = [[NSWorkspace sharedWorkspace] setIcon:[[NSImage alloc] initWithContentsOfFile:soundPath] forFile:filePath options:0]; NSLog(@"Worked: %i",worked); [pool release]; return 0; }

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