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  • How to load Xmir on Ubuntu Touch Saucy

    - by jaro123
    How to load Xmir on Ubuntu 13.10 Nexus 7 tablet, unity8 + lightdm + mir, unity-system-compositor + Xorg installed. Still getting message above after system reboot in the /var/log/Xorg.0.log : [ 81.542] (II) "glx" will be loaded by default. [ 81.542] (WW) "xmir" is not to be loaded by default. Skipping. [ 81.542] (II) LoadModule: "dri2" Thanks Note: No, this question is not duplicate with How to load Xmir on Ubuntu 13.10 because. My note that this do not work on Ubuntu Touch Saucy + Nexus7 tablet was removed by fossfreedom. I do feel it duplicate also, but this moderator issue. There is no chance to response on equal topic, even when it is not obviously solving the problem. I do consider this confusing and causing incomplete answers.

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  • How do I go back to the initial desktop I got when I first installed the latest Ubuntu?

    - by RichardB
    I researched all the other questions and can't find specifically what I'm asking. I did a new install of Ubuntu 14.04.1 and started adding tweaks. I saw the Cinnamon desktop and it looked cool, but after I installed it (with Gnome), I decided I wanted to have the native Ubuntu 14.04.1 experience. I've got Unity to show up, but the top banner is still different and I want it just like it was in the initial install. I've added about 20 updates and upgrades and really don't want to go through all that again. I appreciate your response.

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  • Desktop Fun: World of Warcraft Customization Set

    - by Asian Angel
    Are you a World of Warcraft fan whose desktop needs some adventure? Whether you are a member of the Alliance or the Horde get ready to journey to Azeroth with our World of Warcraft Desktop Customization set. Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 The History Of Operating Systems [Infographic] DriveSafe.ly Reads Your Text Messages Aloud The Likability of Angry Birds [Infographic] Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7

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  • Collision library for bullet hell in Python

    - by darkfeline
    I am making a bullet hell game in Python and am looking for a suitable collision library, taking the following into consideration: The library should do 2D polygon collision. It should be very fast. As a bullet hell game, I expect to do collision checks between hundreds, likely thousands of objects every frame at a consistent 60fps. Good documentation Permissive license (like MIT, not GPL) I am also considering writing my own library in C/C++ and wrapping with python ctypes in the event that no such library exists, though I do not have experience with collision detection algorithms, so I am not sure if this would be more trouble than it's worth. Could someone provide some guidance on this matter?

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  • Is flash game development not considered 'proper' game development?

    - by humbleBee
    I've come across this a couple of times. That flash game development is not 'proper' game development when compared to XNA or even Unity. Mentioned here: Need guidelines for studying Game Development Also here in some comments : Where to start with game development? This judgement also befalls java, according to some. Is it because in flash its so easy to draw graphics and to import and add on to the stage any element we want and also because flash needs a 'container program' to run and others don't? But flash is by far way easier to 'distribute' than any other of those mentioned above. Maybe except for iphone or android games.

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  • Hide collision layer in libgdx with TiledMap?

    - by Daniel Jonsson
    I'm making a 2D game with libgdx, and I'm using its TileMapRenderer to render my map which I have made in the map editor Tiled. In Tiled I have a dedicated collision layer. However, I can't figure out how I'm supposed to hide it and its tiles in the game. This is how a map is loaded: TiledMap map = TiledLoader.createMap(Gdx.files.internal("maps/map.tmx")); TileAtlas atlas = new TileAtlas(map, Gdx.files.internal("maps")); tileMapRenderer = new TileMapRenderer(map, atlas, 32, 32); Currently the collision tiles are rendered on top of everything else, as I see them in the map editor.

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  • What is the most efficient way to blur in a shader?

    - by concernedcitizen
    I'm currently working on screen space reflections. I have perfectly reflective mirror-like surfaces working, and I now need to use a blur to make the reflection on surfaces with a low specular gloss value look more diffuse. I'm having difficulty deciding how to apply the blur, though. My first idea was to just sample a lower mip level of the screen rendertarget. However, the rendertarget uses SurfaceFormat.HalfVector4 (for HDR effects), which means XNA won't allow linear filtering. Point filtering looks horrible and really doesn't give the visual cue that I want. I've thought about using some kind of Box/Gaussian blur, but this would not be ideal. I've already thrashed the texture cache in the raymarching phase before the blur even occurs (a worst case reflection could be 32 samples per pixel), and the blur kernel to make the reflections look sufficiently diffuse would be fairly large. Does anyone have any suggestions? I know it's doable, as Photon Workshop achieved the effect in Unity.

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  • component Initialization in component-based game architectures

    - by liortal
    I'm develping a 2d game (in XNA) and i've gone slightly towards a component-based approach, where i have a main game object (container) that holds different components. When implementing the needed functionality as components, i'm now faced with an issue -- who should initialize components? Are components usually passed in initialized into an entity, or some other entity initialized them? In my current design, i have an issue where the component, when created, requires knowledge regarding an attached entity, however these 2 events may not happen at the same time (component construction, attaching to a game entity). I am looking for a standard approach or examples of implementations that work, that overcome this issue or present a clear way to resolve it

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  • Can i make money with my Android Engine or should I focus on game-making?

    - by Roger Travis
    I have dedicated past few month to developing my own android 2d engine. You can see its description, demo and tutorials here http://www.aboxengine.com/ ( jar files will be up in a day or two ). While working on the engine I believed it to be better then most available alternatives ( such as andengine, etc. ) and that people would love to use it in their games and, hopefully, would give me some royalties. Yet as I started posting about my engine on other forums, it start looking like people are only interested in free/opensource engines. Based on your experience, what do you think, is there some way for me to make money with that engine or should I forget about selling it and more focus on making games with it myself? Thanks!

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  • How to get Cinnamon working in Virtualbox?

    - by kavoura
    I installed Ubuntu 11.10 (32-bit) in VirtualBox 4.1.8. I wanted to install Cinnamon, so I did and I have the option to choose it from the login screen, as well as GNOME options. If I choose Ubuntu I get Unity, which works fine. GNOME also works. But when I choose Cinnamon, the screen goes black and nothing responds and I have to reset the virtual machine. I have already installed Ubuntu 11.10 (64-bit) onto the PC in a separate partition (currently running 10.10 but trying out 11.10) and in that Cinnamon works perfectly. In VirtualBox I have 3D settings enabled and gave the virtual machine 128 MB graphics RAM, and 1024 MB system RAM. What settings should I change or what should I do to get Cinnamon working in Ubuntu in VirtualBox? I have also tried doing it in LinuxMint 12, but I get the same problem, just a black screen when selecting Cinnamon. So are Cinnamon and VirtualBox incompatible?

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  • Pathfinding Java library

    - by Shivan Dragon
    I'm an amateur game developer and somewhat amateur Java developer as well. I'm trying to find a way to have path finding for my game(s). I've first googled for some existing Java libraries that have various path-finding implementations, but I've failed to find any. It seems to me that the only way to get pathfinding code is to use it via a game engine (like Unity). But I'd just like to have a library that I can use and make the game loop and other stuff on my own. Failing to find such a library I've tried implementing some algorithms myself. I've managed to make a running AStar in Java, but for fancier stuff like DStar I find it hard to do it by hand. So then, my question is, are there any Java libraries that contain at least some basic pathfinding algorithms implementations?

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  • Did "sudo dconf reset -f /org/compiz". Now ccsm settings ignored

    - by bshanks
    I executed: sudo dconf reset -f /org/compiz Now changing settings in CompizConfig Settings Manager (ccsm) has no effect. For example, changing the number of desktops has no effect. I tried purging and reinstalling ccsm but it didn't help. Incidentally, where is the documentation for this sort of thing (which documentation specifies where Unity and Compiz store config settings?)? And where does dconf store things? And where is dconf's documentation? http://dag.wieers.com/home-made/dconf/dconf.1.html says nothing about the 'reset' command, and it says it stores things in /var/log/dconf, but nothing was there. Are there two things named 'dconf'? I would actually like to just put things back to where they were before I executed sudo dconf reset. I have a backup of my hard drive available, I just need to know which files to rollback. I tried rolling back the .config, .gconf, and .cache directories, to no avail. I'm using 12.04.

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  • Tiled game: how to correct load background image ?

    - by stighy
    Hi, i'm a newbie. I'm trying to develop a 2d game (top-down view). I would like to load a standard background, a textured ground... My "world" is big, for example 3000px X 3000px. I think it is not a good idea to load a 3000px x 3000px image and move it... So, how is the best practice ? To load a single small image (64x64) and repeat it for N times ? If yes, ok, but how i can manage the "background" movement ? Thanks Bye!

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  • Lost transparency in SDL surfaces drawn manually

    - by Christian Ivicevic
    I want to create SDL_Surface objects for each layer of my 2d tile-based map so that I have to render only one surface per layer rather than too many tiles. With normal tiles which do not have transparent areas this works well, however I am not able to create a SDL_Surface with transparent pixels everywhere to be able to draw some tiles on specific parts which should be visible (I do NOT want the whole surface to appear with a specific opacity - I want to create overlaying tiles where one can look through). Currently I am creating my layers like this to draw with SDL_BlitSurface on them: SDL_Surface* layer = SDL_CreateRGBSurface( SDL_HWSURFACE | SDL_SRCALPHA, layerWidth, layerHeight, 32, 0, 0, 0, 0); If you have a look at this screenshot I have provided here you can see that the bottom layer with no transparent parts gets rendered correctly. However the overlay with the tree tile (which is transparent in the top left corner) is drawn own its own surface which is black and not transparent as expected. The expected result (concerning the transparency) can be seen here Can anyone explain me how to handle surfaces which are actually transparent rather than drawing all my overlay tiles separately?

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  • Collision Detection and Resolution in Three.js

    - by androidmaster
    So at the moment am making a simple game using three.js and three.firstpersonControls.js but with the current Three.js r66, they apparently removed checkWallCollision and then in the r67 firstpersonControls removed support for that collision. SO my question is how would i go about checking collision in 3D using three.js and then resolution to that collision. (Pushing player out of the block) Note I used a 2D array to generate the world so it's only cubes that I have to check collision with.... if this is a bad question or am lacking something please tell me before you -rep me, am just not sure how to do this and google doesn't want to help

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  • How do I know I'm using kubuntu?

    - by Adobe
    I installed Kubuntu image long time ago, and did several release upgrades since that. I have package kubuntu-full installed, and boot into KDE. Currently it looks like I'm using ubuntu: ~: lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 13.10 Release: 13.10 Codename: saucy There's not a single kubuntu word in my /etc/apt/sources.list, or is it Kubuntu = Ubuntu - Unity + KDE now? For example there's a Pre-Alpha Ubuntu Thar already, but no Kubuntu one. Would I get Kubuntu Thar, by installing Ubuntu Thar in the way mentioned above? Probably Kubuntu team now are the guys responsible for KDE working in Ubuntu.

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  • 6 Ways to Speed Up Your Ubuntu PC

    - by Chris Hoffman
    Ubuntu is pretty snappy out-of-the-box, but there are some ways to take better advantage of your system’s memory and speed up the boot process. Some of these tips can really speed things up, especially on older hardware. In particular, selecting a lightweight desktop environment and lighter applications can give an older system a new lease on life. That old computer that struggles with Ubuntu’s Unity desktop can provide decent performance for years to come. HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now

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  • High CPU load - Ubuntu 14.04

    - by watt
    I noticed that sometimes when browsing (with other processes in the background), I get very high CPU load for the browser process (over 100%) and the computer becomes really slow. I tried switching from Firefox (with just a few extensions) to Chromium, but same thing happens without me visiting graphics-intense sites, flash sites or anything like that. I also noticed python or node (when running "make") produce the same high CPU load from time to time so this is not necessarily browser-related. When I only have a browser open, it doesn't seem to happen and everything is fine in Windows 7. I switched from unity to gnome3 with no effect. Specs: lenovo w510 (4gb RAM, i7 q820 @ 1.73) + up to date Ubuntu 14.04 64bit. Printscreen: http://imgur.com/8MZJNKC Do you guys have any idea why this might happen? Please let me know if there's other info you need. Thanks!

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  • Will I have an easier time learning OpenGL in Pygame or Pyglet? (NeHe tutorials downloaded)

    - by shadowprotocol
    I'm looking between PyGame and Pyglet, Pyglet seems to be somewhat newer and more Pythony, but it's last release according to Wikipedia is January '10. PyGame seems to have more documentation, more recent updates, and more published books/tutorials on the web for learning. I downloaded both the Pyglet and PyGame versions of the NeHe OpenGL tutorials (Lessons 1-10) which cover this material: lesson01 - Setting up the window lesson02 - Polygons lesson03 - Adding color lesson04 - Rotation lesson05 - 3D lesson06 - Textures lesson07 - Filters, Lighting, input lesson08 - Blending (transparency) lesson09 - 2D Sprites in 3D lesson10 - Moving in a 3D world What do you guys think? Is my hunch that I'll be better off working with PyGame somewhat warranted?

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  • Problem with Numlock light and remapping keyboard

    - by ansidev
    I upgraded to Ubuntu 13.10. And there are two problem: Numlock is on. But after I press Ctrl+Space (hotkey for IBus, (default in 13.10 is Super+Space)), Numlock is off and I must press Numlock button twice to enable Numlock. About remapping keyboard, because my keyboard have some broken key, so I am using xmodmap to remap my keyboard (config file for xmodmap is $HOME/.xmodmap). But when I switch keyboard layout (I mentioned above), everything changed to default, and I must run xmodmap .xmodmap to remap keyboard again. When using Ubuntu 13.04, everything is good. How to solve my problems? UPDATE: 1. I am using two keyboard layout: English (US) and Unikey (from ibus-unikey package). 2. If I change key board layout using menu on Unity panel, no first problem.

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  • Bug in firefox address bar autocomplete running on KDE

    - by marcus
    Has anyone experienced this graphical glitch when typing in Firefox address bar? The drop-down list is not drawn correctly, with some "blocks" missing. After typing more letters or hovering the mouse cursor, the list redraws itself and becomes complete. I'm running Ubuntu 12.04, Firefox 13.0.1 and this only happens in KDE (tested with 4.8.2, 4.8.3 and 4.8.4). It does not happen in Unity or Xfce with the same user profile. If I go to the KDE control panel and disable the Fade effect, the bug starts to happen to almost every menu in the system, including, the taskbar window previews. Enabling the “Fade” effect corrects the bug everywhere except in Firefox. I have an Nvidia card and I am using the proprietary driver (current, not current-updates -- not sure about the difference), but the linked question on an Arch Linux forum says this happen with the open source driver and with other cards too. Does anyone have an idea for a solution?

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  • AS3 Stage3D Mouse click problem?

    - by Martin K
    I have a problem with Mouse interaction and Stage3D. The only way I found to register to listen to mouse clicks and interact with Stage3D, is to add a mouse eventListener directly to the .stage. However this will result in any time i click anywhere in the flash application the mouse click will fire, even if there is an overlaid 2D menu where the user intended to click. IE I have a 3D application running in the background, which listens to clicks, and I have some floating User Interface elements in the foreground, and ideally if I clicked a button in the foreground, then that would NOT fire a click event that the Stage3D would register. Any idea how to solve this problem?

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  • Is there a way to use scala with html5?

    - by Maik Klein
    I want to create a very simple 2d multiplayer browsergame in html5. Something like Scalatron I mainly want to do this to improve my scala skills, the problem is I would have to code the clientside code in javascript and the serverside code in scala. This would result in duplicated code. Another option would be to ignore the html5 part and write it in opengl. But I would still prefer to have a html5 game. I could do this is in javascript, but then it would destroy the whole purpose of learning scala. Is there a way to use scala with html5? Or what would you recommend me to do?

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  • Best hardware for a Ubuntu Computer?

    - by Dante Ashton
    Hey all. I'll be needing a new PC soon, but I've decided to build my own, so my question is...what's the best hardware for Ubuntu? Specifically, in terms of graphics cards; I'm looking for something that will run smoothly (for Compiz's effects and Unity) but will be quite modern (IE: have a HDMI output) The machine itself is just a generic computer, nothing special; I just want to future-proof it. I'm looking at quad-core chips and 3-4 gig of RAM. I want something that will play nice with Ubuntu; now, and in the future... I used to build machines years ago, but I've fallen behind (that was in the Windows 98 era...so yeah, quite a while ago!) My main problem is the graphics card; I'd prefer to stick with NVIDIA, but only a tiny amount of computers I've seen play nice with Nouveau.

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  • xkb for simple remap

    - by Den Rimus
    I've faced some issues after remapping keyboard with xmodmap: settings get reset randomly after 2-20 minutes after applying. Googled it but no help: something resets them, but all mentions apply to xfce, while I'm under usual 14.04 Ubuntu with unity. I saw phrases like 'use xkb, forget xmodmap', but still have no idea how to do that. It's either classified or very complicated, because amount of info on that is significantly smaller than for xmodmap way. Here's my list of customisations: xmodmap -e "keycode 84 = Down" xmodmap -e "keycode 79 = Home" xmodmap -e "keycode 80 = Up" xmodmap -e "keycode 83 = Left" xmodmap -e "keycode 85 = Right" xmodmap -e "keycode 87 = End" xmodmap -e "keycode 90 = Insert" xmodmap -e "keycode 91 = Delete" xmodmap -e "keycode 89 = Next" xmodmap -e "keycode 81 = Prior" where keycodes are corresponding keys on numpad, with numlock = off (basically, I'm replacing KP_Del with Delete, KP_Home with Home etc - don't ask why)) Can someone help to find a way to do that using xkb - at least one of the lines? And where to find the "names" of keys for other so I could do the rest by example?

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