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  • How to set ItemsSource?

    - by Mark
    This dialog makes no sense to me And I'm having trouble finding good tutorials on it. Most of the examples aren't detailed enough, or do stuff via code, but I'd like to take advantage of the IDE as much as possible. Whats the difference between ItemsSource and DataContext? I'd like to bind it to just a List for starters. I don't need SQL or databases or anything fancy. Where would I declare my list? In MainWindow.xaml.cs? How do I get it to appear in that dialog?

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  • Basic View Switch Code Crashes iPhone simulator

    - by Ouija
    I've been trying to switch two views from two separate view controllers for a while and it never works, the simulator always crashes to the home screen. I'm using Xcode 3.2.5 and this is my code - SwitchViewsViewController.h #import <UIKit/UIKit.h> #import "SecondViewController.h" @interface SwitchViewsViewController : UIViewController { } -(IBAction)pushButton; @end SwitchViewsViewController.m #import "SwitchViewsViewController.h" #import "SecondViewController.h" @implementation SwitchViewsViewController -(IBAction)pushButton { SecondViewController *screen = [[SecondViewController alloc] initWithNibName:nil bundle:nil screen.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:screen animated:YES] [screen release]; } SecondViewController.h #import <UIKit/UIKit.h> @interface SecondViewController : UIViewController { } -(IBAction)pushBack; @end SecondViewController.m #import "SecondViewController.h" @implementation SecondViewController -(IBAction)pushBack{ [self dismissModalViewControllerAnimated:YES]; } In interface builder, all i've done is linked the file's owner classes and the buttons. Also made the SwitchViewsViewController load first, and not MainWindow. Everything builds but when I try to run the app it crashes and sends it to the home screen. Can anyone help me with this?

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  • App Crashes on Opening - PROBLEM

    - by Guest
    I have an app that keeps crashing as soon as it starts. Not sure why. I have image views and buttons in the main xib file. The main xib file is not mainwindow, it is firstview, so i changed it in the plist to the firstview. There may be something wrong with the xib file for firstview but it only has buttons and images and a view in the back. There are no warnings or errors when I run it, just Debugging Terminated when it crashes. PLEASE HELP

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  • how to set the tab order for the UI controls in win 32?

    - by Rakesh
    hello all I have a small dialog which I created dynamically, which has a textbox and a button..if the user presses the TAB key it has to switch between the two control(textbox and button)...I tried using SetwindowPos...but it doesnt seem to solve my problem...please give me a solution for this..in the below code..I also tried to include the mainwindow in the taborder..still it doesnt work //dialog creation HWND dialogHandle = CreateWindowEx(0,WC_DIALOG,L"Security Alert",WS_OVERLAPPEDWINDOW|WS_VISIBLE,600,300,280,160,NULL,NULL,NULL,NULL); //create textboxcontrol within the dialog HWND textBoxHandle = CreateWindowEx(WS_EX_CLIENTEDGE,L"EDIT",L"",WS_CHILD|WS_VISIBLE |ES_PASSWORD | WS_TABSTOP,123,48,110,25,dialogHandle,(HMENU)IDD_TEXTBOX,NULL,NULL); //create button HWND buttonHandle = CreateWindowEx(NULL,L"Button",L"OK",WS_CHILD|WS_VISIBLE| WS_TABSTOP,151,85,85,25,dialogHandle,(HMENU)ID_PASSWORD_OK,NULL,NULL); //setwindowpos SetWindowPos(NULL,textBoxHandle,0,0,0,0,SWP_NOMOVE|SWP_NOSIZE); SetWindowPos(textBoxHandle,buttonHandle,0,0,0,0,SWP_NOMOVE|SWP_NOSIZE);

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  • QFileDialog used as widget

    - by lvp
    Hi! My goal is: user can choose file (only *mp3) and after clicking twice on it it should play (so the QString to file should be send to play() funtion) Firstly I started to work with QTreeView, but it has signal when the file is selected. So I decided to create QFileDialog and used it as widget built-in into MainWindow. The only problem that I have, that after double-click it dissapers. It is possible to avoid it? Should I work with some QDialog::finished() signal or, QDialog::done()?

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  • Qt QMainWindow at Close

    - by Cenoc
    Hey, this may seem like a very simple question, but I want to dump some data whenever the QMainWindow closes, so I used the following piece of code: QObject::connect(MainWindow.centralwidget, SIGNAL(destroyed()), this, SLOT(close())); but this doesnt seem to make it call close(). Am I doing this wrong? Isnt the centralwidget suppose to be destroyed? Or perhaps the application closes before close() can be called? Any other ways of doing it then? Thanks in advance!

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  • ANTS Memory Profiler 7.0 Review

    - by Michael B. McLaughlin
    (This is my first review as a part of the GeeksWithBlogs.net Influencers program. It’s a program in which I (and the others who have been selected for it) get the opportunity to check out new products and services and write reviews about them. We don’t get paid for this, but we do generally get to keep a copy of the software or retain an account for some period of time on the service that we review. In this case I received a copy of Red Gate Software’s ANTS Memory Profiler 7.0, which was released in January. I don’t have any upgrade rights nor is my review guided, restrained, influenced, or otherwise controlled by Red Gate or anyone else. But I do get to keep the software license. I will always be clear about what I received whenever I do a review – I leave it up to you to decide whether you believe I can be objective. I believe I can be. If I used something and really didn’t like it, keeping a copy of it wouldn’t be worth anything to me. In that case though, I would simply uninstall/deactivate/whatever the software or service and tell the company what I didn’t like about it so they could (hopefully) make it better in the future. I don’t think it’d be polite to write up a terrible review, nor do I think it would be a particularly good use of my time. There are people who get paid for a living to review things, so I leave it to them to tell you what they think is bad and why. I’ll only spend my time telling you about things I think are good.) Overview of Common .NET Memory Problems When coming to land of managed memory from the wilds of unmanaged code, it’s easy to say to one’s self, “Wow! Now I never have to worry about memory problems again!” But this simply isn’t true. Managed code environments, such as .NET, make many, many things easier. You will never have to worry about memory corruption due to a bad pointer, for example (unless you’re working with unsafe code, of course). But managed code has its own set of memory concerns. For example, failing to unsubscribe from events when you are done with them leaves the publisher of an event with a reference to the subscriber. If you eliminate all your own references to the subscriber, then that memory is effectively lost since the GC won’t delete it because of the publishing object’s reference. When the publishing object itself becomes subject to garbage collection then you’ll get that memory back finally, but that could take a very long time depending of the life of the publisher. Another common source of resource leaks is failing to properly release unmanaged resources. When writing a class that contains members that hold unmanaged resources (e.g. any of the Stream-derived classes, IsolatedStorageFile, most classes ending in “Reader” or “Writer”), you should always implement IDisposable, making sure to use a properly written Dispose method. And when you are using an instance of a class that implements IDisposable, you should always make sure to use a 'using' statement in order to ensure that the object’s unmanaged resources are disposed of properly. (A ‘using’ statement is a nicer, cleaner looking, and easier to use version of a try-finally block. The compiler actually translates it as though it were a try-finally block. Note that Code Analysis warning 2202 (CA2202) will often be triggered by nested using blocks. A properly written dispose method ensures that it only runs once such that calling dispose multiple times should not be a problem. Nonetheless, CA2202 exists and if you want to avoid triggering it then you should write your code such that only the innermost IDisposable object uses a ‘using’ statement, with any outer code making use of appropriate try-finally blocks instead). Then, of course, there are situations where you are operating in a memory-constrained environment or else you want to limit or even eliminate allocations within a certain part of your program (e.g. within the main game loop of an XNA game) in order to avoid having the GC run. On the Xbox 360 and Windows Phone 7, for example, for every 1 MB of heap allocations you make, the GC runs; the added time of a GC collection can cause a game to drop frames or run slowly thereby making it look bad. Eliminating allocations (or else minimizing them and calling an explicit Collect at an appropriate time) is a common way of avoiding this (the other way is to simplify your heap so that the GC’s latency is low enough not to cause performance issues). ANTS Memory Profiler 7.0 When the opportunity to review Red Gate’s recently released ANTS Memory Profiler 7.0 arose, I jumped at it. In order to review it, I was given a free copy (which does not include upgrade rights for future versions) which I am allowed to keep. For those of you who are familiar with ANTS Memory Profiler, you can find a list of new features and enhancements here. If you are an experienced .NET developer who is familiar with .NET memory management issues, ANTS Memory Profiler is great. More importantly still, if you are new to .NET development or you have no experience or limited experience with memory profiling, ANTS Memory Profiler is awesome. From the very beginning, it guides you through the process of memory profiling. If you’re experienced and just want dive in however, it doesn’t get in your way. The help items GAHSFLASHDAJLDJA are well designed and located right next to the UI controls so that they are easy to find without being intrusive. When you first launch it, it presents you with a “Getting Started” screen that contains links to “Memory profiling video tutorials”, “Strategies for memory profiling”, and the “ANTS Memory Profiler forum”. I’m normally the kind of person who looks at a screen like that only to find the “Don’t show this again” checkbox. Since I was doing a review, though, I decided I should examine them. I was pleasantly surprised. The overview video clocks in at three minutes and fifty seconds. It begins by showing you how to get started profiling an application. It explains that profiling is done by taking memory snapshots periodically while your program is running and then comparing them. ANTS Memory Profiler (I’m just going to call it “ANTS MP” from here) analyzes these snapshots in the background while your application is running. It briefly mentions a new feature in Version 7, a new API that give you the ability to trigger snapshots from within your application’s source code (more about this below). You can also, and this is the more common way you would do it, take a memory snapshot at any time from within the ANTS MP window by clicking the “Take Memory Snapshot” button in the upper right corner. The overview video goes on to demonstrate a basic profiling session on an application that pulls information from a database and displays it. It shows how to switch which snapshots you are comparing, explains the different sections of the Summary view and what they are showing, and proceeds to show you how to investigate memory problems using the “Instance Categorizer” to track the path from an object (or set of objects) to the GC’s root in order to find what things along the path are holding a reference to it/them. For a set of objects, you can then click on it and get the “Instance List” view. This displays all of the individual objects (including their individual sizes, values, etc.) of that type which share the same path to the GC root. You can then click on one of the objects to generate an “Instance Retention Graph” view. This lets you track directly up to see the reference chain for that individual object. In the overview video, it turned out that there was an event handler which was holding on to a reference, thereby keeping a large number of strings that should have been freed in memory. Lastly the video shows the “Class List” view, which lets you dig in deeply to find problems that might not have been clear when following the previous workflow. Once you have at least one memory snapshot you can begin analyzing. The main interface is in the “Analysis” tab. You can also switch to the “Session Overview” tab, which gives you several bar charts highlighting basic memory data about the snapshots you’ve taken. If you hover over the individual bars (and the individual colors in bars that have more than one), you will see a detailed text description of what the bar is representing visually. The Session Overview is good for a quick summary of memory usage and information about the different heaps. You are going to spend most of your time in the Analysis tab, but it’s good to remember that the Session Overview is there to give you some quick feedback on basic memory usage stats. As described above in the summary of the overview video, there is a certain natural workflow to the Analysis tab. You’ll spin up your application and take some snapshots at various times such as before and after clicking a button to open a window or before and after closing a window. Taking these snapshots lets you examine what is happening with memory. You would normally expect that a lot of memory would be freed up when closing a window or exiting a document. By taking snapshots before and after performing an action like that you can see whether or not the memory is really being freed. If you already know an area that’s giving you trouble, you can run your application just like normal until just before getting to that part and then you can take a few strategic snapshots that should help you pin down the problem. Something the overview didn’t go into is how to use the “Filters” section at the bottom of ANTS MP together with the Class List view in order to narrow things down. The video tutorials page has a nice 3 minute intro video called “How to use the filters”. It’s a nice introduction and covers some of the basics. I’m going to cover a bit more because I think they’re a really neat, really helpful feature. Large programs can bring up thousands of classes. Even simple programs can instantiate far more classes than you might realize. In a basic .NET 4 WPF application for example (and when I say basic, I mean just MainWindow.xaml with a button added to it), the unfiltered Class List view will have in excess of 1000 classes (my simple test app had anywhere from 1066 to 1148 classes depending on which snapshot I was using as the “Current” snapshot). This is amazing in some ways as it shows you how in stark detail just how immensely powerful the WPF framework is. But hunting through 1100 classes isn’t productive, no matter how cool it is that there are that many classes instantiated and doing all sorts of awesome things. Let’s say you wanted to examine just the classes your application contains source code for (in my simple example, that would be the MainWindow and App). Under “Basic Filters”, click on “Classes with source” under “Show only…”. Voilà. Down from 1070 classes in the snapshot I was using as “Current” to 2 classes. If you then click on a class’s name, it will show you (to the right of the class name) two little icon buttons. Hover over them and you will see that you can click one to view the Instance Categorizer for the class and another to view the Instance List for the class. You can also show classes based on which heap they live on. If you chose both a Baseline snapshot and a Current snapshot then you can use the “Comparing snapshots” filters to show only: “New objects”; “Surviving objects”; “Survivors in growing classes”; or “Zombie objects” (if you aren’t sure what one of these means, you can click the helpful “?” in a green circle icon to bring up a popup that explains them and provides context). Remember that your selection(s) under the “Show only…” heading will still apply, so you should update those selections to make sure you are seeing the view you want. There are also links under the “What is my memory problem?” heading that can help you diagnose the problems you are seeing including one for “I don’t know which kind I have” for situations where you know generally that your application has some problems but aren’t sure what the behavior you have been seeing (OutOfMemoryExceptions, continually growing memory usage, larger memory use than expected at certain points in the program). The Basic Filters are not the only filters there are. “Filter by Object Type” gives you the ability to filter by: “Objects that are disposable”; “Objects that are/are not disposed”; “Objects that are/are not GC roots” (GC roots are things like static variables); and “Objects that implement _______”. “Objects that implement” is particularly neat. Once you check the box, you can then add one or more classes and interfaces that an object must implement in order to survive the filtering. Lastly there is “Filter by Reference”, which gives you the option to pare down the list based on whether an object is “Kept in memory exclusively by” a particular item, a class/interface, or a namespace; whether an object is “Referenced by” one or more of those choices; and whether an object is “Never referenced by” one or more of those choices. Remember that filtering is cumulative, so anything you had set in one of the filter sections still remains in effect unless and until you go back and change it. There’s quite a bit more to ANTS MP – it’s a very full featured product – but I think I touched on all of the most significant pieces. You can use it to debug: a .NET executable; an ASP.NET web application (running on IIS); an ASP.NET web application (running on Visual Studio’s built-in web development server); a Silverlight 4 browser application; a Windows service; a COM+ server; and even something called an XBAP (local XAML browser application). You can also attach to a .NET 4 process to profile an application that’s already running. The startup screen also has a large number of “Charting Options” that let you adjust which statistics ANTS MP should collect. The default selection is a good, minimal set. It’s worth your time to browse through the charting options to examine other statistics that may also help you diagnose a particular problem. The more statistics ANTS MP collects, the longer it will take to collect statistics. So just turning everything on is probably a bad idea. But the option to selectively add in additional performance counters from the extensive list could be a very helpful thing for your memory profiling as it lets you see additional data that might provide clues about a particular problem that has been bothering you. ANTS MP integrates very nicely with all versions of Visual Studio that support plugins (i.e. all of the non-Express versions). Just note that if you choose “Profile Memory” from the “ANTS” menu that it will launch profiling for whichever project you have set as the Startup project. One quick tip from my experience so far using ANTS MP: if you want to properly understand your memory usage in an application you’ve written, first create an “empty” version of the type of project you are going to profile (a WPF application, an XNA game, etc.) and do a quick profiling session on that so that you know the baseline memory usage of the framework itself. By “empty” I mean just create a new project of that type in Visual Studio then compile it and run it with profiling – don’t do anything special or add in anything (except perhaps for any external libraries you’re planning to use). The first thing I tried ANTS MP out on was a demo XNA project of an editor that I’ve been working on for quite some time that involves a custom extension to XNA’s content pipeline. The first time I ran it and saw the unmanaged memory usage I was convinced I had some horrible bug that was creating extra copies of texture data (the demo project didn’t have a lot of texture data so when I saw a lot of unmanaged memory I instantly figured I was doing something wrong). Then I thought to run an empty project through and when I saw that the amount of unmanaged memory was virtually identical, it dawned on me that the CLR itself sits in unmanaged memory and that (thankfully) there was nothing wrong with my code! Quite a relief. Earlier, when discussing the overview video, I mentioned the API that lets you take snapshots from within your application. I gave it a quick trial and it’s very easy to integrate and make use of and is a really nice addition (especially for projects where you want to know what, if any, allocations there are in a specific, complicated section of code). The only concern I had was that if I hadn’t watched the overview video I might never have known it existed. Even then it took me five minutes of hunting around Red Gate’s website before I found the “Taking snapshots from your code" article that explains what DLL you need to add as a reference and what method of what class you should call in order to take an automatic snapshot (including the helpful warning to wrap it in a try-catch block since, under certain circumstances, it can raise an exception, such as trying to call it more than 5 times in 30 seconds. The difficulty in discovering and then finding information about the automatic snapshots API was one thing I thought could use improvement. Another thing I think would make it even better would be local copies of the webpages it links to. Although I’m generally always connected to the internet, I imagine there are more than a few developers who aren’t or who are behind very restrictive firewalls. For them (and for me, too, if my internet connection happens to be down), it would be nice to have those documents installed locally or to have the option to download an additional “documentation” package that would add local copies. Another thing that I wish could be easier to manage is the Filters area. Finding and setting individual filters is very easy as is understanding what those filter do. And breaking it up into three sections (basic, by object, and by reference) makes sense. But I could easily see myself running a long profiling session and forgetting that I had set some filter a long while earlier in a different filter section and then spending quite a bit of time trying to figure out why some problem that was clearly visible in the data wasn’t showing up in, e.g. the instance list before remembering to check all the filters for that one setting that was only culling a few things from view. Some sort of indicator icon next to the filter section names that appears you have at least one filter set in that area would be a nice visual clue to remind me that “oh yeah, I told it to only show objects on the Gen 2 heap! That’s why I’m not seeing those instances of the SuperMagic class!” Something that would be nice (but that Red Gate cannot really do anything about) would be if this could be used in Windows Phone 7 development. If Microsoft and Red Gate could work together to make this happen (even if just on the WP7 emulator), that would be amazing. Especially given the memory constraints that apps and games running on mobile devices need to work within, a good memory profiler would be a phenomenally helpful tool. If anyone at Microsoft reads this, it’d be really great if you could make something like that happen. Perhaps even a (subsidized) custom version just for WP7 development. (For XNA games, of course, you can create a Windows version of the game and use ANTS MP on the Windows version in order to get a better picture of your memory situation. For Silverlight on WP7, though, there’s quite a bit of educated guess work and WeakReference creation followed by forced collections in order to find the source of a memory problem.) The only other thing I found myself wanting was a “Back” button. Between my Windows Phone 7, Zune, and other things, I’ve grown very used to having a “back stack” that lets me just navigate back to where I came from. The ANTS MP interface is surprisingly easy to use given how much it lets you do, and once you start using it for any amount of time, you learn all of the different areas such that you know where to go. And it does remember the state of the areas you were previously in, of course. So if you go to, e.g., the Instance Retention Graph from the Class List and then return back to the Class List, it will remember which class you had selected and all that other state information. Still, a “Back” button would be a welcome addition to a future release. Bottom Line ANTS Memory Profiler is not an inexpensive tool. But my time is valuable. I can easily see ANTS MP saving me enough time tracking down memory problems to justify it on a cost basis. More importantly to me, knowing what is happening memory-wise in my programs and having the confidence that my code doesn’t have any hidden time bombs in it that will cause it to OOM if I leave it running for longer than I do when I spin it up real quickly for debugging or just to see how a new feature looks and feels is a good feeling. It’s a feeling that I like having and want to continue to have. I got the current version for free in order to review it. Having done so, I’ve now added it to my must-have tools and will gladly lay out the money for the next version when it comes out. It has a 14 day free trial, so if you aren’t sure if it’s right for you or if you think it seems interesting but aren’t really sure if it’s worth shelling out the money for it, give it a try.

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  • WPF: Running code when Window rendering is completed

    - by Ilya Verbitskiy
    WPF is full of surprises. It makes complicated tasks easier, but at the same time overcomplicates easy  task as well. A good example of such overcomplicated things is how to run code when you’re sure that window rendering is completed. Window Loaded event does not always work, because controls might be still rendered. I had this issue working with Infragistics XamDockManager. It continued rendering widgets even when the Window Loaded event had been raised. Unfortunately there is not any “official” solution for this problem. But there is a trick. You can execute your code asynchronously using Dispatcher class.   Dispatcher.BeginInvoke(new Action(() => Trace.WriteLine("DONE!", "Rendering")), DispatcherPriority.ContextIdle, null);   This code should be added to your Window Loaded event handler. It is executed when all controls inside your window are rendered. I created a small application to prove this idea. The application has one window with a few buttons. Each button logs when it has changed its actual size. It also logs when Window Loaded event is raised, and, finally, when rendering is completed. Window’s layout is straightforward.   1: <Window x:Class="OnRendered.MainWindow" 2: xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 3: xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" 4: Title="Run the code when window rendering is completed." Height="350" Width="525" 5: Loaded="OnWindowLoaded"> 6: <Window.Resources> 7: <Style TargetType="{x:Type Button}"> 8: <Setter Property="Padding" Value="7" /> 9: <Setter Property="Margin" Value="5" /> 10: <Setter Property="HorizontalAlignment" Value="Center" /> 11: <Setter Property="VerticalAlignment" Value="Center" /> 12: </Style> 13: </Window.Resources> 14: <StackPanel> 15: <Button x:Name="Button1" Content="Button 1" SizeChanged="OnSizeChanged" /> 16: <Button x:Name="Button2" Content="Button 2" SizeChanged="OnSizeChanged" /> 17: <Button x:Name="Button3" Content="Button 3" SizeChanged="OnSizeChanged" /> 18: <Button x:Name="Button4" Content="Button 4" SizeChanged="OnSizeChanged" /> 19: <Button x:Name="Button5" Content="Button 5" SizeChanged="OnSizeChanged" /> 20: </StackPanel> 21: </Window>   SizeChanged event handler simply traces that the event has happened.   1: private void OnSizeChanged(object sender, SizeChangedEventArgs e) 2: { 3: Button button = (Button)sender; 4: Trace.WriteLine("Size has been changed", button.Name); 5: }   Window Loaded event handler is slightly more interesting. First it scheduler the code to be executed using Dispatcher class, and then logs the event.   1: private void OnWindowLoaded(object sender, RoutedEventArgs e) 2: { 3: Dispatcher.BeginInvoke(new Action(() => Trace.WriteLine("DONE!", "Rendering")), DispatcherPriority.ContextIdle, null); 4: Trace.WriteLine("Loaded", "Window"); 5: }   As the result I had seen these trace messages.   1: Button5: Size has been changed 2: Button4: Size has been changed 3: Button3: Size has been changed 4: Button2: Size has been changed 5: Button1: Size has been changed 6: Window: Loaded 7: Rendering: DONE!   You can find the solution in GitHub.

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  • Information on upgrading Kinect Applications to MS SDK Beta 2.

    - by mbcrump
    Introduction Microsoft recently released the Kinect for Windows SDK Beta 2. It contains many enhancements and fixes that can be found here. The only problem with it is that a lot of current demo applications no longer function properly. Today, I’m going to walk you through a typical scenario of upgrading a Kinect application built with Beta 1 to Beta 2. Note: This tutorial covers WPF, but you can use the same techniques for WinForms. 1) Fix the references Let’s start with a fairly popular Kinect demo called Kinect User Interface Demo. This project uses the beta 1 version of Microsoft.Research.Kinect.dll and version 1.0.0.0 of Coding4Fun’s Kinect library. After you download the source code and extract the zip you will see the following references in Visual Studio 2010: Pay attention to the following references as these are the .dlls that you will have to update: Coding4Fun.Kinect.Wpf Microsoft.Research.Kinect If you click on Coding4Fun.Kinect.Wpf file you will see the following version information (v1.0.0.0): This needs to be upgraded to the Coding4Fun Kinect library built against Beta 2. So head over to http://c4fkinect.codeplex.com/ and hit download and you will have the following files. Go ahead and hit the delete key on your keyboard to remove the Coding4Fun.Kinect.Wpf.dll file from your project. Select “Add Reference” and navigate out to the folder where you extracted the files and select Coding4Fun.Kinect.Wpf.dll. If you click on the Coding4Fun.Kinect.Wpf.dll file and check properties it should be listed at 1.1.0.0: Fix Microsoft.Research.Kinect.dll The official SDK Beta 2 released a new .dll that you will need to reference in your application. Go ahead and select Microsoft.Research.Kinect.dll in your application and hit the Delete key on your keyboard. Go ahead and select Add Reference again and select Microsoft.Research.Kinect.dll from the .NET tab. Double check and make sure the version number is 1.0.0.45 as shown below. References fixed – Runtime needs to be updated. So we have fixed the references in a typical Kinect application that uses Microsoft’s SDK and C4F Kinect libraries. Now, we will need to update the runtime. All Beta 1 Kinect applications will instantiate the Runtime with the following code: Can you see that it is now marked with [Depreciated]? That means we need to update it before Microsoft decides to remove it from future versions of the SDK. We can fix this very easily by replacing this code: readonly Runtime _runtime = new Runtime(); with Microsoft.Research.Kinect.Nui.Runtime _nui; and adding similar code to our Loaded event as shown below public MainWindow() { InitializeComponent(); Loaded += new RoutedEventHandler(MainWindow_Loaded); } void MainWindow_Loaded(object sender, RoutedEventArgs e) { if (Runtime.Kinects.Count == 0) { txtInfo.Text = "Missing Kinect"; } else { _nui = Runtime.Kinects[0]; _nui.Initialize(RuntimeOptions.UseColor); // Video Frame Ready Event can happen now!!! //_nui.VideoFrameReady += new EventHandler<ImageFrameReadyEventArgs>(_nui_VideoFrameReady); _nui.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color); } } In this sample, I am testing to see if a Kinect is detected and if it is then I initialize the runtime with my first Kinect by using the Runtime.Kinects[0]. You can also specify other Kinect devices here. The rest of the code is standard code that you simply modify however you wish (ie Skeletal, Depth, etc) depending on what type of video feed you want. Conclusion As you can see it really wasn’t that painful to upgrade your project to Beta 2. I would recommend that you go ahead and upgrade to Beta 2 as future versions of the SDK will use these methods.  Thanks for reading. Subscribe to my feed

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  • WPF MVVM UserControl Binding "Container", dispose to avoid memory leak.

    - by user178657
    For simplicity. I have a window, with a bindable usercontrol <UserControl Content="{Binding Path = BindingControl, UpdateSourceTrigger=PropertyChanged}"> I have two user controls, ControlA, and ControlB, Both UserControls have their own Datacontext ViewModel, ControlAViewModel and ControlBViewModel. Both ControlAViewModel and ControlBViewModel inh. from a "ViewModelBase" public abstract class ViewModelBase : DependencyObject, INotifyPropertyChanged, IDisposable........ Main window was added to IoC... To set the property of the Bindable UC, i do ComponentRepository.Resolve<MainViewWindow>().Bindingcontrol= new ControlA; ControlA, in its Datacontext, creates a DispatcherTimer, to do "somestuff".. Later on., I need to navigate elsewhere, so the other usercontrol is loaded into the container ComponentRepository.Resolve<MainViewWindow>().Bindingcontrol= new ControlB If i put a break point in the "someStuff" that was in ControlA's datacontext. The DispatcherTimer is still running... i.e. loading a new usercontrol into the bindable Usercontrol on mainwindow does not dispose/close/GC the DispatcherTimer that was created in the DataContext View Model... Ive looked around, and as stated by others, dispose doesnt get called because its not supposed to... :) Not all my usercontrols have DispatcherTimer, just a few that need to do some sort of "read and refresh" updates./. Should i track these DispatcherTimer objects in the ViewModelBase that all Usercontrols inh. and manually stop/dispose them everytime a new usercontrol is loaded? Is there a better way?

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  • Clip a wpf Popup at bounds of a main window

    - by BrandonS
    From what I understand, the popup exists within it's own visual tree. However, I've noticed a few properties, Clip and ClipToBounds. What I am wanting to do is Visually clip a popup at the right and bottom edges of a window regardless of the fact that the popup is independent of the bounds of the window. I'm not using XAML, but if somebody knows how to do it in XAML, then that's fine. I can get to the main window using System.Windows.Application.Current.MainWindow. Is it possible from this to get a value that I can use to clip the popup? I'm assuming that if there is a value that I can use, then I would be able to bind the clipping of the popup to that value. This is really not necessary since after the popup initially opens, if the window gets moved or resized, the popup closes. So I would really only need to clip the popup when it opens. The reason I would like to do this is because although I am using a popup, I don't want it to appear as a popup that exists outside of the window. FYI this is for a popup calendar for a custom datebox. Any ideas, as well as clarification of misconceptions that I may have, would be greatly appreciated. Thanks, Brandon

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  • "The calling thread cannot access this object because a different thread owns it." While using Dispa

    - by Sdry
    I have an application, that I want to load additional xaml files, being resourcedictionaries controling the style of the application. Yet when trying to add a loaded ResourceDictionary to the mergeddictionaries I get an InvalidOperationException saying "The calling thread cannot access this object because a different thread owns it." at a point where I am not even using multiple threads. The application contains a usercontrol which loads the xaml file through a background worker, adding the loaded ResourceDictionaries to an Observablecollection. When I pass on a selected theme(=ResourceDictionary) to a function in the mainwindow of the application, it goes wrong. public void LoadTheme(Theme theme) {//sdry 2010-4-22 if(theme !=null){ this._dispatcher.Invoke(DispatcherPriority.Normal, (Action)(() => { MessageBox.Show("SKIN TEST: " + theme.Name); //> oke #if (SHOWDEBUGINFO) _selectedTheme = theme.Name; //>oke #endif Application.Current.Resources.MergedDictionaries.Clear(); //>oke Application.Current.Resources.MergedDictionaries.Add(theme.ResourceDictionary); //> InvalidOperationException //the theme object has a property named ResourceDictionary of type ResourceDictionary containing the loaded xaml })); } } My first reaction was to use the Disatcher.Invoke, even not knowing how I would not be on the gui thread, which doesn't solve a thing. So maybe my loaded theme belongs to a different thread ? but its originating from a property of a usercontrol, which should be the same thread. And its accesable untill trying to use the ResourceDictionary. This makes me confused, and not very aware of how to proceed, any help is appreciated.

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  • What is the standard convention for defining nested view:viewmodel mapping in MVVM Light

    - by firoso
    so in classic MVVM examples ive seen DataTemplate definitions are used to map up View Models to Views, what is the standard way to do this in MVVM Light framework, and where should the mappings be located? Following are examples of what I'm doing now and what I'm talking about, blendability is important to me! Main Window: <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="STS2Editor.MainWindow" Title="{Binding ApplicationTitle, Mode=OneWay}" DataContext="{Binding RootViewModel, Source={StaticResource Locator}}"> <Window.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="Skins/ApplicationSkin.xaml" /> <ResourceDictionary Source="Resources/ViewMappings.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Window.Resources> <Grid> <ContentControl Content="{Binding ApplicationManagementViewModel}" HorizontalAlignment="Left" VerticalAlignment="Top"/> </Grid> </Window> In the above code, my RootViewModel class has an instance of the class ApplicationManagementViewModel with the same property name: public ApplicationManagementViewModel ApplicationManagementViewModel {get {...} set {...} } I reference the ResourceDictionary "ViewMappings.xaml" to specify how my view model is represented as a view. <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:STS2Editor.ViewModel"> <DataTemplate DataType="{x:Type local:ApplicationManagementViewModel}"> <local:ApplicationManagementView/> </DataTemplate> </ResourceDictionary> should I be doing things like this using ViewModelLocator? what about collections of view models?

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  • "Does not make sense to draw an image" - Warning after upgrade to MountainLion

    - by Tom
    After I upgraded my programming machine to MountainLion and XCode to the new version I get this warning printed into the console everytime I run my application: It does not make sense to draw an image when [NSGraphicsContext currentContext] is nil. This is a programming error. Break on void _NSWarnForDrawingImageWithNoCurrentContext() to debug. This will be logged only once. This may break in the future. I'm not using an Image anywhere in my Application and I searched the whole project for an image but couldn't find one. Does anybody know what could cause this? I'm using 2 nib files btw: One Popover and the Mainwindow. Neither of them contains an image. Edit: I found the line when this appears: [self.popover showRelativeToRect:[appDelegate.menulet frame] ofView:appDelegate.menulet preferredEdge:NSMinYEdge]; But none of those object is nil. Any suggestions? Edit 2: The Menulet is a NSView subclass btw. So I'm passing a view.

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  • How do you send information from one window to another in the same program?

    - by Daniel
    In the program I am trying to build, I have a menu button that opens a second window. The user puts information into the second window, presses the "Done" button, and the information is transfered into the main window. The problem I am having is opening the second window. I have both windows build in xaml files in Visual Studio but I can't find a way to show the second window. Using "Window window = new Window" does not fit my needs because 1) I already have the second window built and 2) I have tried this and I cannot figure out how to add children to the window; there is no window.children nor any grid to put the children into. Thank you in advance! Moments after I pressed post, I thought of something I hadnt tried: "WindowAdd add = new WindowAdd; //WindowAdd being the second window add.Show();" This does exactly what I want it to do. The next problem I have is sending the information the TextBoxes into the MainWindow. I am thinking cookies might work but am unsure. Anyone have any thoughts? Thanks in advance!

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  • Python PyQt Timer Firmata

    - by George Cullins
    Hello. I am pretty new to python and working with firmata I am trying to play around with an arduino . Here is what I want to happen: Set arduino up with an LED as a digital out Set potentiometer to analog 0 Set PyQt timer up to update potentiometer position in application Set a threshold in PyQt to turn LED on (Analog in has 1024bit resolution, so say 800 as the threshold) I am using this firmata library : Link Here is the code that I am having trouble with: import sys from PyQt4 import QtCore, QtGui from firmata import * # Arduino setup self.a = Arduino('COM3') self.a.pin_mode(13, firmata.OUTPUT) # Create timer self.appTimer = QtCore.QTimer(self) self.appTimer.start(100) self.appTimer.event(self.updateAppTimer()) def updateAppTimer(self): self.analogPosition = self.a.analog_read(self, 0) self.ui.lblPositionValue.setNum() I am getting the error message: Traceback (most recent call last): File "D:\Programming\Eclipse\IO Demo\src\control.py", line 138, in myapp = MainWindow() File "D:\Programming\Eclipse\IO Demo\src\control.py", line 56, in init self.appTimer.event(self.updateAppTimer()) File "D:\Programming\Eclipse\IO Demo\src\control.py", line 60, in updateAppTimer self.analogPosition = self.a.analog_read(self, 0) TypeError: analog_read() takes exactly 2 arguments (3 given) If I take 'self' out I get the same error message but that only 1 argument is given What is python doing implicitly that I am not aware of? Blockquote

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  • How to determine if a ResourceDictionary is loaded correctly

    - by akaphenom
    How can I tell (through the debugger if my app resources are being loaded correctly). I have tried (in f#) type MyApp() as this = inherit Application() do Application.LoadComponent(this, new System.Uri("/FSSilverlightApp;component/App.xaml", System.UriKind.Relative)) let cc = new ContentControl() let mainGrid : Grid = loadXaml("MainWindow.xaml") let siteTemplate : Grid = mainGrid let txt : TextBlock = siteTemplate ? txt do this.Startup.Add(this.startup) let mutable s = "Items: " s <- s + this.Resources.Count.ToString() it is returning a count of zero. Though I am pretty sure the application is loading the resource because if I change the path within the App.xaml - I get exceptions at runtime. Other re,lavent snippets are: I have the following app.xaml <Application xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="Module1.MyApp"> <Application.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/FSSilverlightApp;component/TransitioningFrame.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Application.Resources> </Application> and content template: < ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <ControlTemplate x:Key="TransitioningFrame" TargetType="navigation:Frame"> <Border Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}"> <ContentPresenter Cursor="{TemplateBinding Cursor}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" Content="{TemplateBinding Content}"/> </Border> </ControlTemplate> </ResourceDictionary>

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  • How to set focus to a brand new TextBox which was created as a result of a databinding in WPF?

    - by Mike
    Hi everyone, I have a WPF ItemsControl that is bound to an ObservableCollection. The XAML: <ItemsControl Name="mItemsControl"> <ItemsControl.ItemTemplate> <DataTemplate> <TextBox Text="{Binding Mode=OneWay}"></TextBox> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> The codebehind: private ObservableCollection<string> mCollection = new ObservableCollection<string>(); public MainWindow() { InitializeComponent(); this.mCollection.Add("Test1"); this.mCollection.Add("Test2"); this.mItemsControl.ItemsSource = this.mCollection; } private void Button_Click(object sender, RoutedEventArgs e) { this.mCollection.Add("new item!"); } When I click a button, it adds a new string to the databound ObservableCollection which triggers a new TextBox to appear. I want to give this new textbox focus. I've tried this technique from a related StackOverflow question but it always sets focus to the textbox before the newly created one. private void Button_Click(object sender, RoutedEventArgs e) { this.mCollection.Add("new item!"); // MoveFocus takes a TraversalRequest as its argument. TraversalRequest request = new TraversalRequest(FocusNavigationDirection.Previous); // Gets the element with keyboard focus. UIElement elementWithFocus = Keyboard.FocusedElement as UIElement; // Change keyboard focus. if (elementWithFocus != null) { elementWithFocus.MoveFocus(request); } } My need seems simple enough, but it's almost like the new textbox doesn't really exist until a slight delay after something is added to the ObservableCollection. Any ideas of what would work? Thanks! -Mike

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  • Chain of DataBinding

    - by Neir0
    Hello I am trying to do follow DataBinding Property -> DependencyProperty -> Property But i have trouble. For example, We have simple class with two properties implements INotifyPropertyChanged: public class MyClass : INotifyPropertyChanged { private string _num1; public string Num1 { get { return _num1; } set { _num1 = value; OnPropertyChanged("Num1"); } } private string _num2; public string Num2 { get { return _num2; } set { _num2 = value; OnPropertyChanged("Num2"); } } public event PropertyChangedEventHandler PropertyChanged; public void OnPropertyChanged(string e) { PropertyChangedEventHandler handler = PropertyChanged; if (handler != null) handler(this, new PropertyChangedEventArgs(e)); } } And TextBlock declared in xaml: <TextBlock Name="tb" FontSize="20" Foreground="Red" Text="qwerqwerwqer" /> Now lets trying to bind Num1 to tb.Text: private MyClass _myClass = new MyClass(); public MainWindow() { InitializeComponent(); Binding binding1 = new Binding("Num1") { Source = _myClass, Mode = BindingMode.OneWay }; Binding binding2 = new Binding("Num2") { Source = _myClass, Mode = BindingMode.TwoWay }; tb.SetBinding(TextBlock.TextProperty, binding1); //tb.SetBinding(TextBlock.TextProperty, binding2); var timer = new Timer(500) {Enabled = true,}; timer.Elapsed += (sender, args) => _myClass.Num1 += "a"; timer.Start(); } It works well. But if we uncomment this string tb.SetBinding(TextBlock.TextProperty, binding2); then TextBlock display nothing. DataBinding doesn't work! How can i to do what i want?

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  • Binding ListBox to List (Collection) in XAML

    - by david2tm
    Hello, I'm learning WPF, so I'm kind of n00b in this. I saw some examples about how to do what I want to do, but nothing exactly... The question: I want to bind List to ListBox. I want to do it in XAML, w/o coding in code behind. How can I achieve that? Right now I do it that way: <!-- XAML --> <ListBox x:Name="FileList"> <ListBox.ItemTemplate> <DataTemplate> <Label Content="{Binding Path=.}"/> </DataTemplate> </ListBox.ItemTemplate> </ListBox> // Code behind public MainWindow() { // ... files = new List<string>(); FileList.ItemsSource = files; } private void FolderBrowser_TextChanged(object sender, RoutedEventArgs e) { string folder = FolderBrowser.Text; files.Clear(); files.AddRange(Directory.GetFiles(folder, "*.txt", SearchOption.AllDirectories)); FileList.Items.Refresh(); } But I want to get rid of FileList.ItemsSource = files; and FileList.Items.Refresh(); in C# code. Thanks

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  • How to determine if an item is the last one in a WPF ItemTemplate?

    - by Mike
    Hi everyone, I have some XAML <ItemsControl Name="mItemsControl"> <ItemsControl.ItemTemplate> <DataTemplate> <TextBox Text="{Binding Mode=OneWay}" KeyUp="TextBox_KeyUp"/> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> that's bound to a simple ObservableCollection private ObservableCollection<string> mCollection = new ObservableCollection<string>(); public MainWindow() { InitializeComponent(); this.mCollection.Add("Test1"); this.mCollection.Add("Test2"); this.mItemsControl.ItemsSource = this.mCollection; } Upon hitting the enter key in the last TextBox, I want another TextBox to appear. I have code that does it, but there's a gap: private void TextBox_KeyUp(object sender, KeyEventArgs e) { if (e.Key != Key.Enter) { return; } TextBox textbox = (TextBox)sender; if (IsTextBoxTheLastOneInTheTemplate(textbox)) { this.mCollection.Add("A new textbox appears!"); } } The function IsTextBoxTheLastOneInTheTemplate() is something that I need, but can't figure out how to write. How would I go about writing it? I've considered using ItemsControl.ItemContainerGenerator, but can't put all the pieces together. Thanks! -Mike

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  • C# WPF DataBind boolean

    - by jtdangelo
    I have been using this website to learn a lot about C# for a while, but this is my first time posting a question. I look forward to hearing back from some of the seasoned C# veterans! I have been working on a C# 4.0 WPF project and need to figure out how to databind a boolean value. I have a reference to my Application.Current object in a window. My "App" object contains a boolean field called "Downloaded" that is true if the user has downloaded information from a web service. I need to databind a textbox's IsEnabled field to this Downloaded value. Any tips? Here is what I have come up with so far. (Any useful links to better learn WPF XAML are greatly appreciated!) C# Code: class MainWindow : Window { ... private App MyApp = App.Current as App; ... } XAML: <TextBox ... IsEnabled="{Binding Source=MyApp, Path=Downloaded}" /> James

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  • Stackpanel add item animation

    - by grzegorz_p
    Hello, I've been struggling a while with marquee-style image scrolling control. At a moment, I stuck up with templated ItemsControl: <Window.Resources> <DataTemplate x:Key="itemsTemplate"> <Image Source="{Binding AbsolutePath}"></Image> </DataTemplate> </Window.Resources> <ItemsControl ItemTemplate="{StaticResource itemsTemplate}" x:Name="ic" ItemsSource="{Binding ElementName=mainWindow, Path=DataItems}" VirtualizingStackPanel.IsVirtualizing="True"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <VirtualizingStackPanel Orientation="Vertical" VerticalAlignment="Bottom" VirtualizingStackPanel.IsVirtualizing="True" > </VirtualizingStackPanel> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> </ItemsControl> ItemsControl is bound to ObservableCollection, so I can add items at runtime. As soon as item goes off-screen it's removed from ObservableCollection. The last thing to do is implementing custom item add behavior (smooth slide-in instead of insert-translateothers behavior). Shall I derive from StackPanel to achieve such effect or just perform DoubleAnimation on currently adding item? Any suggestions appreciated.

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  • WPF Browser is there, but invisible.

    - by Adam Crossland
    I am attempting to use the Browser control in a very simple WPF application, and it appears that while the browser is loading the page that I requested (I can mouseover images and see the ALT tags), I can't actually see anything else: Here is the XAML for the app: <Window x:Class="SmokeyBox2.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="SmokeyBox" Height="120" Width="510" ShowInTaskbar="False" SizeToContent="WidthAndHeight" WindowStyle="None" AllowsTransparency="True" MouseLeftButtonDown="Window_MouseLeftButtonDown"> <Border Background="#50FFFFFF" CornerRadius="5" BorderThickness="2,0,2,2" Padding="5 1 5 5"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="Auto"></RowDefinition> <RowDefinition Height="Auto"></RowDefinition> <RowDefinition Height="Auto"></RowDefinition> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"></ColumnDefinition> <ColumnDefinition Width="Auto"></ColumnDefinition> </Grid.ColumnDefinitions> <Label Grid.Row="0" Grid.Column="0" Background="Transparent" Content="SmokeyBox" MouseLeftButtonDown="Label_MouseLeftButtonDown" /> <TextBox Grid.Row="1" Grid.Column="0" Name="searchText" Width="450" FontFamily="Arial" Foreground="DarkGray" Background="Transparent" FontSize="20" MouseLeftButtonDown="searchText_MouseLeftButtonDown" BorderBrush="Transparent" /> <Expander Grid.Row="1" Grid.Column="1" Padding="2 3 0 0 " Expanded="Expander_Expanded" Collapsed="Expander_Collapsed" /> <WebBrowser Grid.Row="2" Grid.Column="0" x:Name="browser" Visibility="Visible" Width="480" Height="480" Margin="2 2 2 2" ></WebBrowser> </Grid> </Border> </Window> So can anyone help me figure out why the browser isn't showing the Yahoo! home page like I asked it to? And while I am at it, I'm going to own up to the fact that this is my first WPF app, and I'd love to hear any general pointers on how to get rid of general noobie badness in my XAML. Thanks.

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  • WPF DataGrid binding difficulties

    - by Jasmin Pvvlovic
    This is the class: public class TrainingData { public string Training { get; set; } } And this is the rest of the code in MainWindow: Excel.Workbook xlWorkbook = xlApp.Workbooks.Open("D:/excel.xlsx"); Excel._Worksheet xlWorksheet = xlWorkbook.Sheets[1]; Excel.Range xlRange = xlWorksheet.UsedRange; List <TrainingData> tData= new List <TrainingData>(); int rowCount = xlRange.Rows.Count; int colCount = xlRange.Columns.Count; //int k = 0; for (int i = 1; i <= rowCount; i++) { tData.Add(new TrainingData() { Training = xlRange.Cells[i, 1].Value2.ToString() }); //MessageBox.Show(tData[k].Training); //k++; } Prikaz.ItemsSource = tData; DataGrid: <DataGrid AutoGenerateColumns="False" Height="120" HorizontalAlignment="Left" Margin="12,12,0,0" Name="Prikaz" VerticalAlignment="Top" Width="105" ItemsSource="{Binding}"> <DataGrid.Columns> <DataGridTextColumn Header="Header" /> </DataGrid.Columns> </DataGrid>` So, Prikaz is my DataGrid. tData is List of TrainingData objects. If I uncomment these three lines I can test if I have imported information from excel file correctly, and yes, that works just fine. So why am I getting empty DataGrid? It has right number of rows and only one column, that's ok, but there are no data in it. I used this line: Prikaz.ItemsSource = tData; to bind my objects list and DataGrid. Training is declared public so it should be present in DataGrid. What could be causing the problem?

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