Path Finding for an Arena based map in 3D using NavMesh
- by Happybirthday
I have a 3D arena map (consider a small island surrounded by water on all sides) for a multiplayer Tank fight game.
The moveable areas are marked using a Navigation Mesh made by the Arena designer.
My question is what would be the best way for navigation in such an environment ?
Specially considering the case when there is a Bridge at the center of the arena and you could walk under it or even above it ?
If suppose the enemy is standing at the top of the Bridge and my AI is at one of the edges of the map ? How can it know whether the enemy is above or below the bridge and how can it navigate till it ?