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  • bash screen title usage (screen -t "something")

    - by atrioom
    I was working with screen lately and wanted to use the -t option for it. What's the point of the-t option if the title of the screen does not show anywhere like when using -list or within the screen when it's attached? There is a command CTRL-A double-quote(") to see all active screens, and then it shows the title, but that does not really do the job, because I have to have the screen attached already. I want to read out the title BEFORE attaching any screens, to attach the right one in the first place. Is there a method to use -t in a convenient way? Edit: There is one method: "ctrl-a "" and then "ctrl-a {numberofscreen}". I guess that's the best way to use the screen titles?

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  • CSS center page on screen

    - by Kostronor
    //sorry for the bad formating, i am on my phone... When someone asks how to center a page, then the response is like: margin-left:50%; left:(-1/2 width); I used this code on a site with a width of 1000px,so it comes to screens, where this site does not fit. Now the site gets centered on the smaller screen and gets equaly pushet to left and right. So lets say, our screen is 600px wide: 200px are left 600px are on screen 200px are right You can scroll to the right, but the pixels on the left are unreachable... How can i solve this to control, how much of my site gets dragged to the left in case of smaller screens? This is especially important for mobile phones...

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  • Hey, Google: It’s Time to Add Multi-Window Multitasking To Android

    - by Chris Hoffman
    In 2012, Google’s Dianne Hackborn threatened to revoke CyanogenMod’s access to the Android Market if they moved forward with adding “Cornerstone” multitasking to their custom ROM. Samsung has since created their own multi-window multitasking feature. Dianne Hackborn said this “is something that needs to be done at the mainline platform level” so apps wouldn’t break. She was right — Android needs this as a standard feature and it’s time for Google to provide it. Doesn’t Android Have Multitasking? Android originally stood out from Apple’s iOS with its powerful multitasking. Applications can continue running in the background while you’re using another application. This makes Android powerful — you can even have BitTorrent clients downloading files in the background while using another app. Android still kept the design of a single app on screen at a time. This made a lot of sense when Android only ran on smartphones with small screens. Today, Android runs on everything from smaller smartphones all the way up to huge “phablets” like the Galaxy Note. Android has gone beyond phones and runs on 12-inch tablets, convertibles with keyboard docks, laptops, and even Android desktops. Android isn’t just a phone operating system. Samsung’s Multi-Window Isn’t Good Enough Samsung has tried to add value to Android by adding a multi-window feature. When you’re using a high-end phone like the Galaxy Note or Galaxy S, or a Galaxy tablet, you have the ability to run certain apps side-by-side with each other. There are big problems here. This only works on Samsung devices, and only on specific Samsung devices. To add support for this feature in a way that doesn’t break other apps, Samsung’s multi-window feature also only works with specific apps. You can’t just run any app in multi-window view, only the apps on the Multi Window bar Samsung provides. This prevents third-party apps from breaking, which is what Google was worried about with CyanogenMod’s Cornerstone feature. A feature that only works with a handful of apps on specific devices from a single manufacturer isn’t good enough. This feature needs to work on every Android device — or at least ones with suitably large screens and powerful enough internals. It needs to be an Android platform feature so application developers can ensure their apps will work properly with it on every device. Android developers shouldn’t have to add support for each manufacturer’s own multi-window feature if other manufacturers decide to copy Samsung. Floating Apps Are a Dirty Hack Floating apps also enable real multitasking. Remember that Android allows apps to run in the background while you’re using an app in the foreground. These apps can present interfaces that appear floating above the current app — think of it like using “always on top” to make a window always appear over every other app on a desktop operating system. You can install floating apps to browse the web, take notes, chat, and watch videos while using any app. Only apps specifically designed to run as floating apps will work, so you have to seek them out. Floating apps are also awkward to use because they float over the app you’re using, blocking parts of its interface. Microsoft added floating-window support to Skype for Android. You can have a video conversation and the other person’s face will always appear on your screen, even when you leave the Skype app. Microsoft is using more of Android’s multi-window multitasking power than Google is. Custom ROMs and Root-Only Tweaks Aren’t Acceptable Some custom ROMs are adding this feature to Android. Google threatened to revoke CyanogenMod’s access to the Android Market (now known as Google Play) if they added this feature because it could potentially break third-party apps. Today, other custom ROMs are working on split-screen multitasking. Samsung added their own version to their own devices. You can also get this feature by using a root-only Xposed Framework tweak known as XMultiWindow. If you have root access, you can get multi-window multitasking or any app on your device. This shouldn’t require rooting your device or installing a custom ROM. These third-party solutions often have awkward interfaces and bugs. We need an integrated, supported solution that works the same on every device. Why Multi-Window is Important Microsoft’s Windows 8.1 stands out among tablet operating systems for its powerful multitasking support, allowing you to view several apps side-by-side at the same time. Apple is also reported to be working on adding side-by-side apps to the iPad with iOS 8. On every competitor’s operating system, you’ll be able to view a web page while you write an email, watch a video while you browse the web, or chat with someone while you do anything else. But Android’s still remained frozen in time. Despite all Android’s underlying power — and despite the way Android allows apps to adapt to different screen sizes — Google is resisting adding this feature. Large-screen Android tablets like the Nexus 10 (remember that tablet Google hasn’t updated in over 18 months?) need this feature. So do huge phones, convertibles, laptops, and Android desktops. If tablets are the future of personal computing, we should be able to do more than one thing at a time on our tablets’ big screens. Microsoft, Samsung, and even Apple are realizing this — now it’s Google’s turn. Image Credit: Sergey Galyonkin on Flickr, Karlis Dambrans on Flickr

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  • IE8 and Windows 7 support for OUAF V2.2

    - by Anthony Shorten
    The browser screens generated and served by an Oracle Utilities Application Framework V2.2 now supports both Microsoft Internet Explorer 8 and Microsoft Windows 7 as a client. To use this compatibility Oracle Utilities Application Framework V2.2 products must download patch 8714458 from My Oracle Support. Details of the changes are included in the patch. This patch applies to the following products: Oracle Utilities Customer Care and Billing V2.2 Oracle Utilities Customer Care and Billing V2.3 Oracle Enterprise Taxation Management V2.2.x Oracle Utilities Business Intelligence V2.2

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  • after new install 12.04 black screen with blinking cursor

    - by gregor
    I installed 12.04 and I got after boot black screen.Next I started in filesafe mode but filesafeX (all options)do not work(black screen.Then I started root shell , remounted rw HD and on prompt built xorg.conf with: $X -configure I have edited xorg.conf to delete obsolete monitors and screens. After reboot I get black screen with blinking cursor (no terminals) what can I do? how to edit xorg.conf when this could be a problem?## Heading ## hardware:radeon hd5470 and i3 with i915

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  • Change CSS EMs to Percentage Automatically.

    - by Zachary Brown
    I cheated on a small site I was working on and used a site builder (Web Dwarf by Virtual Mechanics) to save time. I didn't realize it at the time, but this builder specifies the width, height and positions using CSS EMs. Is there an automated tool out there that will read through the CSS and convert each EM to a percentage so it will display correctly on wide screens as well? Any help would be great! Thanks. Here is the CSS: http://pastebin.de/14055

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  • How can I prevent an app from leaving full screen mode when I move the cursor to another display?

    - by dan
    When I have dual displays set up, or when I am using Synergy to use one keyboard and mouse across two computers/screens, I can't seem to retain F11 full screen mode for the top application when I mouse out of that screen. This applies to both the application and also to any Flash video that may be playing in full screen mode. Is there any way to retain full screen mode and mouse out of the display?

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  • Car-like Physics - Basic Maths to Simulate Steering

    - by Reanimation
    As my program stands I have a cube which I can control using keyboard input. I can make it move left, right, up, down, back, fourth along the axis only. I can also rotate the cube either left or right; all the translations and rotations are implemented using glm. if (keys[VK_LEFT]) //move cube along xAxis negative { globalPos.x -= moveCube; keys[VK_RIGHT] = false; } if (keys[VK_RIGHT]) //move cube along xAxis positive { globalPos.x += moveCube; keys[VK_LEFT] = false; } if (keys[VK_UP]) //move cube along yAxis positive { globalPos.y += moveCube; keys[VK_DOWN] = false; } if (keys[VK_DOWN]) //move cube along yAxis negative { globalPos.y -= moveCube; keys[VK_UP] = false; } if (FORWARD) //W - move cube along zAxis positive { globalPos.z += moveCube; BACKWARD = false; } if (BACKWARD) //S- move cube along zAxis negative { globalPos.z -= moveCube; FORWARD = false; } if (ROT_LEFT) //rotate cube left { rotX +=0.01f; ROT_LEFT = false; } if (ROT_RIGHT) //rotate cube right { rotX -=0.01f; ROT_RIGHT = false; } I render the cube using this function which handles the shader and position on screen: void renderMovingCube(){ glUseProgram(myShader.handle()); GLuint matrixLoc4MovingCube = glGetUniformLocation(myShader.handle(), "ProjectionMatrix"); glUniformMatrix4fv(matrixLoc4MovingCube, 1, GL_FALSE, &ProjectionMatrix[0][0]); glm::mat4 viewMatrixMovingCube; viewMatrixMovingCube = glm::lookAt(camOrigin,camLookingAt,camNormalXYZ); ModelViewMatrix = glm::translate(viewMatrixMovingCube,globalPos); ModelViewMatrix = glm::rotate(ModelViewMatrix,rotX, glm::vec3(0,1,0)); //manually rotate glUniformMatrix4fv(glGetUniformLocation(myShader.handle(), "ModelViewMatrix"), 1, GL_FALSE, &ModelViewMatrix[0][0]); movingCube.render(); glUseProgram(0); } The glm::lookAt function always points to the screens centre (0,0,0). The globalPos is a glm::vec3 globalPos(0,0,0); so when the program executes, renders the cube in the centre of the screens viewing matrix; the keyboard inputs above adjust the globalPos of the moving cube. The glm::rotate is the function used to rotate manually. My question is, how can I make the cube go forwards depending on what direction the cube is facing.... ie, once I've rotated the cube a few degrees using glm, the forwards direction, relative to the cube, is no longer on the z-Axis... how can I store the forwards direction and then use that to navigate forwards no matter what way it is facing? (either using vectors that can be applied to my code or some handy maths). Thanks.

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  • Systems Not Booting after Ubuntu installation

    - by moros
    I recently installed Ubuntu on my PC dual-booted with Windows 7. After rebooting it went through the usual startup screens, but the OS selection screen never shows up. I cannot get either system to boot. I have formatted the partition holding the Ubuntu to no avail and I really don't want to get rid of Windows. I am currently stuck using the Live session disk to boot. Any help is greatly appreciated.

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  • How can I force fullscreen on my right screen?

    - by Boris
    I have 2 screens: 17" on left and 22" screen on right side. When I watch a movie with VLC and want to watch on full-screen on my 22" screen (the right one), I move my VLC window in right screen and then click on full-screen = no problem. BUT when using Firefox and watching streaming video, watching on full-screen is always on 17" screen (left one). How can I force full-screen to be on my 22" screen (right one) ?

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  • 11.10 update manager upgrade to 12.04 fails

    - by Kane
    Currently using 11.10 on a new dell vostro 2420 laptop and wanted to upgrade to 12.04.01lte. Using the update manager and clicking the upgrade option first came up with a 'failure to authenticate' message and after a restart of the computer I click the upgrade and it will download 2 files then the popup closes and no further prompts/screens come up. Is there some issue with my laptop that will prevent an upgrade? Or should I just wait and try the upgrade again another day?

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  • Why Is Vertical Resolution Monitor Resolution so Often a Multiple of 360?

    - by Jason Fitzpatrick
    Stare at a list of monitor resolutions long enough and you might notice a pattern: many of the vertical resolutions, especially those of gaming or multimedia displays, are multiples of 360 (720, 1080, 1440, etc.) But why exactly is this the case? Is it arbitrary or is there something more at work? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-driven grouping of Q&A web sites. The Question SuperUser reader Trojandestroy recently noticed something about his display interface and needs answers: YouTube recently added 1440p functionality, and for the first time I realized that all (most?) vertical resolutions are multiples of 360. Is this just because the smallest common resolution is 480×360, and it’s convenient to use multiples? (Not doubting that multiples are convenient.) And/or was that the first viewable/conveniently sized resolution, so hardware (TVs, monitors, etc) grew with 360 in mind? Taking it further, why not have a square resolution? Or something else unusual? (Assuming it’s usual enough that it’s viewable). Is it merely a pleasing-the-eye situation? So why have the display be a multiple of 360? The Answer SuperUser contributor User26129 offers us not just an answer as to why the numerical pattern exists but a history of screen design in the process: Alright, there are a couple of questions and a lot of factors here. Resolutions are a really interesting field of psychooptics meeting marketing. First of all, why are the vertical resolutions on youtube multiples of 360. This is of course just arbitrary, there is no real reason this is the case. The reason is that resolution here is not the limiting factor for Youtube videos – bandwidth is. Youtube has to re-encode every video that is uploaded a couple of times, and tries to use as little re-encoding formats/bitrates/resolutions as possible to cover all the different use cases. For low-res mobile devices they have 360×240, for higher res mobile there’s 480p, and for the computer crowd there is 360p for 2xISDN/multiuser landlines, 720p for DSL and 1080p for higher speed internet. For a while there were some other codecs than h.264, but these are slowly being phased out with h.264 having essentially ‘won’ the format war and all computers being outfitted with hardware codecs for this. Now, there is some interesting psychooptics going on as well. As I said: resolution isn’t everything. 720p with really strong compression can and will look worse than 240p at a very high bitrate. But on the other side of the spectrum: throwing more bits at a certain resolution doesn’t magically make it better beyond some point. There is an optimum here, which of course depends on both resolution and codec. In general: the optimal bitrate is actually proportional to the resolution. So the next question is: what kind of resolution steps make sense? Apparently, people need about a 2x increase in resolution to really see (and prefer) a marked difference. Anything less than that and many people will simply not bother with the higher bitrates, they’d rather use their bandwidth for other stuff. This has been researched quite a long time ago and is the big reason why we went from 720×576 (415kpix) to 1280×720 (922kpix), and then again from 1280×720 to 1920×1080 (2MP). Stuff in between is not a viable optimization target. And again, 1440P is about 3.7MP, another ~2x increase over HD. You will see a difference there. 4K is the next step after that. Next up is that magical number of 360 vertical pixels. Actually, the magic number is 120 or 128. All resolutions are some kind of multiple of 120 pixels nowadays, back in the day they used to be multiples of 128. This is something that just grew out of LCD panel industry. LCD panels use what are called line drivers, little chips that sit on the sides of your LCD screen that control how bright each subpixel is. Because historically, for reasons I don’t really know for sure, probably memory constraints, these multiple-of-128 or multiple-of-120 resolutions already existed, the industry standard line drivers became drivers with 360 line outputs (1 per subpixel). If you would tear down your 1920×1080 screen, I would be putting money on there being 16 line drivers on the top/bottom and 9 on one of the sides. Oh hey, that’s 16:9. Guess how obvious that resolution choice was back when 16:9 was ‘invented’. Then there’s the issue of aspect ratio. This is really a completely different field of psychology, but it boils down to: historically, people have believed and measured that we have a sort of wide-screen view of the world. Naturally, people believed that the most natural representation of data on a screen would be in a wide-screen view, and this is where the great anamorphic revolution of the ’60s came from when films were shot in ever wider aspect ratios. Since then, this kind of knowledge has been refined and mostly debunked. Yes, we do have a wide-angle view, but the area where we can actually see sharply – the center of our vision – is fairly round. Slightly elliptical and squashed, but not really more than about 4:3 or 3:2. So for detailed viewing, for instance for reading text on a screen, you can utilize most of your detail vision by employing an almost-square screen, a bit like the screens up to the mid-2000s. However, again this is not how marketing took it. Computers in ye olden days were used mostly for productivity and detailed work, but as they commoditized and as the computer as media consumption device evolved, people didn’t necessarily use their computer for work most of the time. They used it to watch media content: movies, television series and photos. And for that kind of viewing, you get the most ‘immersion factor’ if the screen fills as much of your vision (including your peripheral vision) as possible. Which means widescreen. But there’s more marketing still. When detail work was still an important factor, people cared about resolution. As many pixels as possible on the screen. SGI was selling almost-4K CRTs! The most optimal way to get the maximum amount of pixels out of a glass substrate is to cut it as square as possible. 1:1 or 4:3 screens have the most pixels per diagonal inch. But with displays becoming more consumery, inch-size became more important, not amount of pixels. And this is a completely different optimization target. To get the most diagonal inches out of a substrate, you want to make the screen as wide as possible. First we got 16:10, then 16:9 and there have been moderately successful panel manufacturers making 22:9 and 2:1 screens (like Philips). Even though pixel density and absolute resolution went down for a couple of years, inch-sizes went up and that’s what sold. Why buy a 19″ 1280×1024 when you can buy a 21″ 1366×768? Eh… I think that about covers all the major aspects here. There’s more of course; bandwidth limits of HDMI, DVI, DP and of course VGA played a role, and if you go back to the pre-2000s, graphics memory, in-computer bandwdith and simply the limits of commercially available RAMDACs played an important role. But for today’s considerations, this is about all you need to know. Have something to add to the explanation? Sound off in the the comments. Want to read more answers from other tech-savvy Stack Exchange users? Check out the full discussion thread here.     

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  • How to Control Screen Layouts in LightSwitch

    - by ChrisD
    Visual Studio LightSwitch has a bunch of screen templates that you can use to quickly generate screens. They give you good starting points that you can customize further. When you add a new screen to your project you see a set of screen templates that you can choose from. These templates lay out all the related data you choose to put on a screen automatically for you. And don’t under estimate them; they do a great job of laying out controls in a smart way. For instance, a tab control will be used when you select more than one related set of data to display on a screen. However, you’re not limited to taking the layout as is. In fact, the screen designer is pretty flexible and allows you to create stacks of controls in a variety of configurations. You just need to visualize your screen as a series of containers that you can lay out in rows and columns. You then place controls or stacks of controls into these areas to align the screen exactly how you want. If you’re new in Visual Studio LightSwitch, you can see this tutorial. OK, Let’s start with a simple example. I have already designed my data entities for a simple order tracking system similar to the Northwind database. I also have added a Search Data  Screen to search my Products already. Now I will add a new Details Screen for my Products and make it the default screen via the “Add New Screen” dialog: The screen designer picks a simple layout for me based on the single entity I chose, in this case Product. Hit F5 to run the application, select a Product on the search screen to open the Product Details Screen. Notice that it’s pretty simple because my entity is simple. Click the “Customize” button in the top right of the screen so we can start tweaking it. The left side of the screen shows the containership of controls and data bindings (called the content tree) and the right side shows the live preview with data. Notice that we have a simple layout of two rows but only one row is populated (with a vertical stack of controls in this case). The bottom row is empty. You can envision the screen like this: Each container will display a group of data that you select. For instance in the above screen, the top row is set to a vertical stack control and the group of data to display is coming from Product. So when laying out screens you need to think in terms of containers of controls bound to groups of data. To change the data to which a container is bound, select the data item next to the container: You can select the “New Group” item in order to create more containers (or controls) within the current container. For instance to totally control the layout, select the Product in the top row and hit the delete key. This will delete the vertical stack and therefore all the controls on the screen. The content tree will still have two rows, but the rows are now both empty. If you want a layout of four containers (two rows and two columns) then select “New Group” for the data item and then change the vertical stack control to “Two Columns” for both of the rows as shown here: You can keep going on and on by selecting new groups and choosing between rows or columns. Here’s a layout with 8 containers, 4 rows and 2 columns: And here is a layout with 7 content areas; one row across the top of the screen and three rows with two columns below that: When you select Choose Content and select a data item like Product it will populate all the controls within the container (row or column in a vertical stack) however you have complete control on what to display within each group. You can delete fields you don’t want to display and/or change their controls. You can also change the size of controls and how they display by changing the settings in the properties window. If you are in the Screen Designer (and not the customization mode like we are here) you can also drag-drop data items from the left-hand side of the screen to the content tree. Note, however, that not all areas of the tree will allow you to drop a data item if there is a binding already set to a different set of data. For instance you can’t drop a Customer ID into the same group as a Product if they originate from different entities. To get around this, all you need to do is create a new group and content area as shown above. Let’s take a more complex example that deals with more than just product. I want to design a complex screen that displays Products and their Category, as well as all the OrderDetails for which that product is selected. This time I will create a new screen and select List and Details, select the Products screen data, and include the related OrderDetails. However I’m going to totally change the layout so that a Product grid is at the top left and below that is the selected Product detail. Below that will be the Category text fields and image in two columns below. On the right side I want the OrderDetails grid to take up the whole right side of the screen. All this can be done in customization mode while you’re debugging the application. To do this, I first deleted all the content items in the tree and then re-created the content tree as shown in the image below. I also set the image to be larger and the description textbox to be 5 rows using the property window below the live preview. I added the green lines to indicate the containers and show how it maps to the content tree (click to enlarge): I hope this demystifies the screen designer a little bit. Remember that screen templates are excellent starting points – you can take them as-is or customize them further. It takes a little fooling around with customizing screens to get them to do exactly what you want but there are a ton of possibilities once you get the hang of it. Stay tuned for more information on how to create your own screen templates that show up in the “Add New Screen” dialog. Enjoy! The tutorial that might be interested: Adding Custom Control In LightSwitch

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  • Geforce GT240M: How to disable Notebook screen and enable external Monitor

    - by bdr529
    When i attach my Notebook (Nvidia Geforce GT 240M) to my Panasonic-TV via HDMI, both screens are activated. I use Nvidia-Driver Version 260.19.06. I wonder how to deactivate my notebook display automatically or with one Script and switch to the external Monitor when attached. The TV needs an overscan-correction of 100px to display the whole screen. I also want to close the notebook without deactivating the external monitor, what still happens now. Is this possible?

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  • Gnome-shell worskpace preview on dual screen

    - by martin
    I'have isntalled gnome3 and I have dual screens(laptop, monitor). Is it possible to see the other monitor in workspace preview in the gnome panel??? I only can see primary monitor, that's why i'm not able to move windows inside the second screen? I've tried to change some settings in dconf , but with no luck. I want to have it like this http://stephen.rees-carter.net/wp-content/uploads/2011/04/Unity-workspace-switcher.png Does anyone have a solution?

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  • How are you coping with Ubuntu's Unity app launcher? (It auto-hides, can't minimize apps)

    - by Bad Learner
    [Firstly, let me tell you that this cannot be subjective in anyway, as I think at least Ubuntu beginners will have these questions boggling in their mind; and yes, this is a question that has a definite answer - - so, I am completely within the rules.] Okay, coming to the point, I see that Ubuntu uses Unity since v10.xx (netbook edition?) and carried the same to v11.04 & v11.10. As someone who's stuck to Windows for all these years, it's somewhat difficult to cope with Ubuntu's Unity, for the following reasons: [1] The Unity app launcher (to the screen's left) auto-hides when a window is maximized. [2]- And once launched, apps cannot be minimized by clicking the app's icon in the launcher. I have to go to the top-left of the screen and click the "_" button. I do know I can fix these issues by installing some configuration tool. But the thing is, if that's how it's meant to work, Canonical/Ubuntu would have designed it that way. But they didn't. Why? w.r.t above points [1], [2]: [1] EDITED: So, does it mean, it's good to work without maximizing the windows? Because if I maximize the window, the app launcher hides. And I need to hover the mouse to the left of the screen, wait a bit (even if it's a sec or even less, I can still feel the lag), and then click on the next app icon in the launcher to switch to it. I do know, I can use Alt+TAB to switch, but I am not sure which window comes next. This, I feel, isn't productive. Also, this makes me feel, Ubuntu is designed for large screens (it's nice on my 1920x1080p screen), because I can have two windows side-by-side or something like that on a large screen. This is not possible on smaller screens. [2]- Being able to minimize an application's window by clicking on its icon in the launcher (just like it works on Windows & probably elsewhere) would have been great, rather than having to go to the top-left and clicking the _ (minimize) button which brings up the app launcher itself (from hiding) most of the time. It's too tiring to have these small issues in the UI. I really would like to know how you are coping with these issues the way they are?

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  • How do I disable mouse magnet on middle edge with multi monitors?

    - by piquadrat
    I use Ubuntu 12.04 on a two screen setup. Multiscreen on 12.04 has generally become much better, but there is one thing that really gets on my nerves: there's a mouse magnet of sorts on the middle edge (between the two screens). It's undoubtedly there to make it easier to interact with the launcher on the right screen. But I have enough trust in my mousing skills, the magnet is more annoying than helpful in my case. Can I disable it somehow?

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  • Assessing Relative Maintainability

    - by João Bragança
    We (a contractor, actually) are implementing an off the shelf system to replace a legacy homegrown system for the core domain of the company (designing widgets). Unfortunately both systems will have to run concurrently for some time, as the product just isn't ready yet. Also, the decision was made to only migrate some of the widgets from the legacy system, based on date of last sale activity. Later on a new requirement came down: certain people in the company, most of them outside of the widget development context, want to search all widgets. The search results screen has 3 pieces of data: a GUID, a human readable id that is searchable, and a brief description (may need to be searchable in the future). In the widget details, there will be multiple screens. These screens align very well along SOA / bounded context lines - a screen for marketing data, a screen for sales history, etc. UML ahead! I am probably using the wrong kind of arrows here so please forgive me. The current solution - which is not in production yet - is something like the following: Both systems will be queried and the controller will merge the results. The new system has its own proprietary query language (we've alleviated this a bit with a LINQ provider). It also puts a lot of data on the wire. 15 search results typically run about 60k of unintelligible SOAP-wrapped xml. So I would prefer to avoid querying this system directly. These two systems publish events to help us integrate with other systems, mainly an ERP system. One of these events contains all the data necessary for the search screen. I proposed the following alternative: However I am being told that 'adding another database' will create more maintenance down the road. However, I believe this to be false, as I had to add a relatively simple feature that took several hours longer than anticipated because of this merging code. I want to get a feel for which system is more maintainable in the long run. I personally have not had the burden of maintaining any large system. I want something more than my gut. Specifically I'd like to know if having more, specialized physical databases is more or less maintainable than having less larger physical databases.

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  • How do I set Ubuntu Bold Font as the window titlebar font?

    - by Ricardo
    I've made a fresh Ubuntu 12.10 install and the Ubuntu Bold font is missing from the font selection screens. This means that if I try to use Ubuntu Tweak to set the title font for windows as "Ubuntu Bold" it does not appear as a choice. The actual file is present in /usr/share. If I use the font in Writer, for example, I can set it to bold without issues. I've tried fc-cache -frv but that's the only thing I can think of.

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  • Don't list all users at login with LightDM

    - by Bryan
    I just upgraded to Ubuntu 11.10 and I was wondering if it's possible to not list all the current users and instead require the user to type in their username? My company's IT policies require that users not be listed on login screens. In Ubuntu 11.04, I was able to do this with the following commands... $ sudo -u gdm gconftool-2 --type boolean --set /apps/gdm/simple-greeter/disable_user_list true

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  • Blending effect on textures

    - by joecks
    Hi i am trying to build screen animation like flickering, interlace, color separation similar to old style malfunctioning Amiga screens. The intended effects are shown in this video. I am using libgdx and I already discovered the universal tween engine, which helps a lot to build transitional animations, but how should I approach those blending effects, any suggestions? I will specify my question once I learned more about libgdx, but maybe you could give me some hints already. Thanks!

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  • in iOS7 how do you stop the First viewcontroller autorotating?

    - by uaka
    I have an app that just needs one screen to autorotate, the first and last screens should be portrait. I can get the last screen to stop rotating using: -(NSUInteger)supportedInterfaceOrientations { return UIInterfaceOrientationMaskPortrait; } But this does not work on the first screen, I am using a storyboard with a UINavigationController (I'm thinking that may have something to do with it?) Any help would be gratefully received. Thanks

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  • How to design the scenarios in a platform game?

    - by ReyLitch
    I am developing a 3D platform game like Metroid Fusion with XNA. I have many classes for different elements as models, game screens, postprocessing and so on. Now I want to start designing the scenarios but I think that the scenarios needed in a platform game are not as conventional (by conventional I say something like this). I am very lost and not know where to start and how to structure it. Thanks in advance.

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  • SDL - Getting a single keypress event instead of a keystate?

    - by MrKatSwordfish
    Right now I'm working on a simple SDL project, but I've hit an issue when trying to get a single keypress event to skip past a splash screen. Right now, there are 4 start-up splash screens that I would like to be able to skip with a single keypress (of any key). My issue is that, as of now, if I hold down a key, it skips through each splash screen to the very last one immediately. The splash screens are stored as an array of SDL surfaces which are all loaded at the initialization of the state. I have an variable called currentSplashImage that controls which element of the array is being rendered on the screen. I've set it up so that whenever there's a SDL_KEYDOWN event, it triggers a single incrementation of the currentSplashImage variable. So, I'm really not sure why my code isn't working correctly. For some reason, when I hold down a button, it seems to be treating the held button as a new key press event every time it ticks through the code. Does anyone know how I can go about fixing this issue? [Here's a snippet of code that I've been using...] void SplashScreenState::handleEvents() { SDL_PollEvent( &localEvent ); if ( localEvent.type == SDL_KEYDOWN ) { if ( currentSplashImage < 3 && currentSplashImage >= 0) { currentSplashImage++; } } else if ( localEvent.type == SDL_QUIT ) { smgaEngine.setRunning(false); } } I should also mention that the SDL_Event 'localEvent' is part of the GameState parent class, while this event handling code is part of a SplashScreenState subclass. If anyone knows why this is happening, or if there is any way to improve my code, It'd be helpful to me! :D I'm still a very new programmer, trying to learn. UPDATE: I added a std::cout line to that the code runs multiple times with a single KEYDOWN event. I also tried disabling SDL_EnableKeyRepeat, but it didn't fix the issue. void SplashScreenState::handleEvents() { SDL_PollEvent( &localEvent ); if ( localEvent.type == SDL_KEYDOWN ) { if ( currentSplashImage < 3 && currentSplashImage >= 0) { currentSplashImage++; std::cout << "KEYDOWN.."; //<---- test cout line } } else if ( localEvent.type == SDL_QUIT ) { smgaEngine.setRunning(false); } } This prints out "KEYDOWN..KEYDOWN..KEYDOWN.." in the cout stream when a button is held.

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