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  • AVAudioPlayer not unloading cached memory after each new allocation

    - by Rob
    I am seeing in Instruments that when I play a sound via the standard "AddMusic" example method that Apple provides, it allocates 32kb of memory via the prepareToPlay call (which references the AudioToolBox framework's Cache_DataSource::ReadBytes function) each time a new player is allocated (i.e. each time a different sound is played). However, that cached data never gets released. This obviously poses a huge problem if it doesn't get released and you have a lot of sound files to play, since it tends to keep allocating memory and eventually crashes if you have enough unique sound files (which I unfortunately do). Have any of you run across this or what am I doing wrong in my code? I've had this issue for a while now and it's really bugging me since my code is verbatim of what Apple's is (I think). How I call the function: - (void)playOnce:(NSString *)aSound { // Gets the file system path to the sound to play. NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:aSound ofType:@"caf"]; // Converts the sound's file path to an NSURL object NSURL *soundURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; self.soundFileURL = soundURL; [soundURL release]; AVAudioPlayer * newAudio=[[AVAudioPlayer alloc] initWithContentsOfURL: soundFileURL error:nil]; self.theAudio = newAudio; // automatically retain audio and dealloc old file if new m4a file is loaded [newAudio release]; // release the audio safely // this is where the prior cached data never gets released [theAudio prepareToPlay]; // set it up and play [theAudio setNumberOfLoops:0]; [theAudio setVolume: volumeLevel]; [theAudio setDelegate: self]; [theAudio play]; } and then theAudio gets released in the dealloc method of course.

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  • iPhone plotting / charting libraries

    - by sashaeve
    I am looking for good plotting library (line, pie, column charts) which allows to interact with user touches something like in Stocks app. I found a core-plot library but seems like that interaction logic is not well-covered. Please suggest what libraries can be used?

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  • int vs NSNumber vs NSInteger

    - by Moshe
    I have a line of code that will work differently depending on the datatypes "day" and "1". I believe it is the following although I will check my source code later. day = day + 1; Does this make sense? What would the differences be?

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  • Displaying popup images on button click

    - by Anees
    Hi experts, Please refer the image given in the url http://docs.google.com/Doc?docid=0AQhgDtGvE2HgZGZ6cmtua185M2RneG5nYmNm&hl=en My query is, How can I display the messages corresponding to the rounded buttons and the table row , when I click on the rounded button with question mark. I know, I have to use listener for the ? button , but what should I do in listener exactly, such that when I click, it shows those alerts(images) and when I click again, it disappears. Please help. Any help in this regard is well appreciated. Regards, Rony

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  • Android Asyncronous calls

    - by Josemalive
    Hi, Im making an asyncronous call from a client class to a server class. From this client class i call the method "execute", and in background the server class call the "doInBackground" method. How could i know from the client class when the "doInBackground" is finished? Should i implement an event on the server class and suscribe to it from the client one? Thanks in advance. Best Regards. Josema.

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  • How to draw a drop shadow AND gradient with quartz2d?

    - by Luke
    Hello! I've a custom shape drawing using coregraphics and i want to add a drop shadow and a gradient to it also. I've been trying and searching a lot of informations on how to combine and do this, but i can't get it to work. I'm able to draw only one either. Anyone doing this already or know how to do this? Thank you.

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  • How to add uitoolbar to uitableviewcontroller?

    - by Jakub
    I have an UITableViewController which I would like to add UIToolbar to with one button. In the - (void)viewDidLoad; method of UITableViewController I have: - (void)viewDidLoad { [super viewDidLoad]; UIBarButtonItem *button = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(pressButton1:)]; self.navigationItem.title = @"Some title"; self.navigationItem.leftBarButtonItem = button; } Unfortunately I don't see the toolbar when I run my app. Any hints? Should I do something more?

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  • Security in Iphone?

    - by adusum
    Is There any concept of HTTPS in Iphone.how iphone apps are safe? if we are developing any apps related to some security?how can we provide security to iphone apps. I know that NSURL,NSURLConnection classes contains in Build HTTP but is there any concept of HTTPS? Thanks,

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  • Search and annotate in MKMapView?

    - by chaitanya
    Hi, In my application I have to search five nearest locations of "medical services" using the user current location and annotate those locations on my MKMapView. Can any one tell me how to search with a particular keyword (eg. medical services, garages) by using user current locations and annotate onto the map and when the user taps on the annotations it should show the complete address of the locations which is annotated. Can anyone help me in this?

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  • How to assign a table view controller to a table view on iPhone?

    - by Tattat
    I have a CharTableController, View and TableView on my IB. The CharTableController is using "CharTableController" in class identity. And this is how I implemented in the .h, and I want use the "CharTableController" to control the table only: @interface CharTableController : UITableViewController <UITableViewDelegate, UITableViewDataSource>{ // IBOutlet UILabel *debugLabel; NSArray *listData; } //@property (nonatomic, retain) IBOutlet UILabel *debugLabel; @property (nonatomic, retain) NSArray *listData; @end It is the .m: #import "CharTableController.h" @implementation CharTableController @synthesize listData; - (void)viewDidLoad { //NSLog(@"bulll"); // [debugLabel setText:@"success"]; NSArray *array = [[NSArray alloc] initWithObjects:@"A", @"B", @"C", @"D", @"E", nil]; self.listData = array; [array release]; [super viewDidLoad]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.listData count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *SimpleTableIdentifier = @"SimpleTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: SimpleTableIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:SimpleTableIdentifier] autorelease]; NSUInteger row = [indexPath row]; cell.textLabel.text = [listData objectAtIndex:row]; } return cell; } @end In the IB, I already assign the CharTableController's view to Table View in IB. And Table View is under the View, in IB. After I run the program, I can see the table view, but I can't see any char in the table view, why? What's wrong with my code? thz.

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  • Getting "Location" header from NSHTTPURLResponse

    - by aspcartman
    Can't get "Location" header from response at all. Wireshark says that i've got one: Location: http://*/index.html#0;sid=865a84f0212a3a35d8e9d5f68398e535 But NSHTTPURLResponse *hr = (NSHTTPURLResponse*)response; NSDictionary *dict = [hr allHeaderFields]; NSLog(@"HEADERS : %@",[dict description]); Produces this: HEADERS : { Connection = "keep-alive"; "Content-Encoding" = gzip; "Content-Type" = "text/html"; Date = "Thu, 25 Mar 2010 08:12:08 GMT"; "Last-Modified" = "Sat, 29 Nov 2008 15:50:54 GMT"; Server = "nginx/0.7.59"; "Transfer-Encoding" = Identity; } No location anywhere. How to get it? I need this "sid" thing.

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  • Direct network transfers C#

    - by Wladek
    I was just curious, is it possible to have direct network transfers in c#, without local caching. e.g. I have response stream which represents GoogleDrive file and request stream to upload file to another GoogleDrive account. At that momment I can download file to local pc and next upload it to the google drive. But is it possible to upload it directly from one google drive to another or, at least, start uploading before full download will be completed. Thank

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  • Do I need to rebuild application after adding a new iPhone in ad hoc distribution?

    - by RaYell
    I'm using Ad Hoc distribution to send preview/beta version of my iPhone apps to customers for approval. I'm always sending a zipped application and mobileprovision files. Sometimes however I encountered situation when nothing in the application changed but we needed to add a new device for testing. I've added a device in Provisioning portal and assigned it to a provisioning profile my application uses for ad hoc distribution. I've downloaded new mobileprovision file and imported it to xcode now the question is do I need to rebuild the application to enable the app on a new device or would it be enough to just send old build with updated mobileprovision file?

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  • Prevent automatic popToRootViewController on double-tap of UITabBarController

    - by NilObject
    The default behavior of a UITabBarController is to pop the contained UINavigationController to the root view controller when a particular tab is tapped a second time. I have a particular use case where I'm wanting this to not work automatically, and I'm having a hard time figuring out how to prevent this. Has anyone run into this, and if so, what did you do? Do I need to subclass UINavigationController and override popToRootViewController or is there a simpler way?

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  • Plist won't copy to documents directory

    - by John
    I have a plist file in my resources group in xcode. I am trying to copy this into my documents directory on app launch. I am using the following code (taken from a sqlite tutorial): BOOL success; NSError *error; NSFileManager *fileManager = [NSFileManager defaultManager]; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectory stringByAppendingString:@"ActiveFeedsPlist.plist"]; success = [fileManager fileExistsAtPath:filePath]; if (success) return; NSString *path = [[[NSBundle mainBundle] resourcePath] stringByAppendingFormat:@"ActiveFeedsPlist.plist"]; success = [fileManager copyItemAtPath:path toPath:filePath error:&error]; if (!success) { NSAssert1(0, @"Failed to copy Plist. Error %@", [error localizedDescription]); } I am given the error " * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Failed to copy Plist. Error Operation could not be completed. No such file or directory'" in the console however. Any idea what is wrong? Thanks

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  • Core Animation performance on iphone

    - by nico
    I'm trying to do some animations using Core Animation on the iphone. I'm using CABasicAnimation on CALayer. It's a straight forward animation from a random place at the top of the screen to the bottom of the screen at random speed, I have 30 elements that doing the same animation continuously until another action happens. But the performance on the iPhone 3G is very sluggish when the animations start. The image is only 8k. Is this the right approach? How should I change so it performs better. // image cached somewhere else. CGImageRef imageRef = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:name ofType:@"png"]] CGImage]; - (void)animate:(NSTimer *)timer { int startX = round(radom() % 320); float speed = 1 / round(random() % 100 + 2); CALayer *layer = [CALayer layer]; layer.name = @"layer"; layer.contents = imageRef; // cached image layer.frame = CGRectMake(0, 0, CGImageGetWidth(imageRef), CGImageGetHeight(imageRef)); int width = layer.frame.size.width; int height = layer.frame.size.height; layer.frame = CGRectMake(startX, self.view.frame.origin.y, width, height); [effectLayer addSublayer:layer]; CGPoint start = CGPointMake(startX, 0); CGPoint end = CGPointMake(startX, self.view.frame.size.height); float repeatCount = 1e100; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"]; animation.delegate = self; animation.fromValue = [NSValue valueWithCGPoint:start]; animation.toValue = [NSValue valueWithCGPoint:end]; animation.duration = speed; animation.repeatCount = repeatCount; animation.autoreverses = NO; animation.removedOnCompletion = YES; animation.fillMode = kCAFillModeForwards; [layer addAnimation:animation forKey:@"position"]; } The animations are fired off using a NSTimer. animationTimer = [NSTimer timerWithTimeInterval:0.2 target:self selector:@selector(animate:) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:animationTimer forMode:NSDefaultRunLoopMode];

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  • iPhone - why does AVAudioPlayer currentTime return a negative value?

    - by lostInTransit
    Hi When does the AVAudioPlayer's currentTime method return a negative value? The audio file is playing (I am putting in a check before getting currentTime) but making a call to currentTime returns a negative value. Any ideas? Thanks if(thePlayer != nil && [thePlayer isPlaying]){ double playerTime = [thePlayer currentTime]; NSLog(@"Player Time: %f", playerTime); } Output Player Time: -0.019683

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  • iphone Memory gets freed in debug mode but not in release mode

    - by gdr
    I have been testing my iPhone debug build on both my device and simulator with activity monitor, leaks, and object allocations. The code is pretty well optimized so I have decided to test the release build. I went into the project Menu and set the target build to be release, I then added the necessary header paths that my app is using to the headers search paths and ran the release build on the device with the above mentioned instruments. What I have noticed now is that memory that was freed when I used the debug build does not get freed when using release version. There is one place in my App that I remove a scroll view with some images which frees up a significant amount of memory when I use the debug build, but no memory is freed up in that place when I use the release version. Does someone have any ideas where I need to start looking at? did I setup my release build wrong?

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