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  • embedded Italic, bold fonts don't look the same in flex as in Windows...

    - by Mark
    ...unless they're something like "Times New Roman" or some other established font with a fully designed italic and bold, presumably in seperate files. Let me explain what I mean (though why no one has commented on this before I have no idea.) Numerous, numerous fonts do not have a seperate file for italic and bold, and in fact to the best of my knowledge don't even have italic and bold defined as such. But if you install them on windows (for example) and then use them in an app, You can still make use of italic and bold with those fonts. For italic, and oblique angle is just given to it, presumably by Windows, and it looks the same in all Windows apps, and the bold is just given a heavier weight. OK, well here's the problem: if you embed a font like that in a Flex app, as a "SystemFont" the italic and bold will not look the same as they do in Windows. Specifically, the oblique angle is invariably much less than in Windows (i.e the italic slant is much less) and the bold version is not bold enough. I vaguely recall thinking that there was some flex mechanism to assign custom oblique angles for italic (and weight for bold) but now can't recall what it is. Does anyone know the correct established way to do this. The following is actually a seperate (but related) font question (in case anyone is expert in all this.) Its rather a lengthy question and can be skipped, but its something that's plagued me for a long time. I mention above embedding as a "SystemFont", so iow something like this: package fonts { import flash.display.Sprite; public class FLW_Script_I extends Sprite { [Embed(systemFont='FLW Script', fontName='FLW Script', fontStyle='italic', fntWeight='normal', mimeType='application/x-font-truetype')] public var wrFont:Class; } } The other alternative to SystemFont for embedding, is "Source" followed by the name of an actual font file. If you try to embed one of the aformentioned single file fonts as a Source file (as opposed to SystemFont) and specify fontStyle='italic', then the mxmlc compiler will return an error and say there is no italic info in the font file. So up to now I have only been embedding these fonts as "SystemFont". The problem is, flex uses two different font compilers internally for Source embedding and SystemFont embedding. For source font embeds it uses the "Batik" compiler and for SystemFont, the JRE (Java Runtime) font compiler. Well actually the Batik is considered a superior compiler and generally produces better looking fonts. And also if you mix normal fonts compiled with Batik and italic compiled with JRE, sometimes the line spacing is different for the two, and it doesn't look right. So does anyone have an idea how to get mxmlc to do italic and bold for these single file fonts when embedding as "Source". Would there be a way using C++ or whatever to construct an "italic" font file from the SystemFont for such a font in windows.

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  • Flip clock showing time issue (animations invovled)

    - by Hwang
    I'm creating a flip clock (clock where you always see in airport), but I can't seems to get the time to show at the correct timing. After the flip, then will see the number changing. But I want it to change before it flips. Currently I'm not sure whether is the animation problem, or isit I have to do something else on the script. I've uploaded the FLA so that you could have a look on how I set up the flipping animation. http://www.mediafire.com/?nzmymjgtntz Below is the AS3 code: package { import flash.display.MovieClip; import flash.events.TimerEvent; import flash.utils.Timer; public class flipClock extends MovieClip { private var clock:clockMC=new clockMC(); //seconds private var secTop1=clock.second.top1.digit; private var secTop2=clock.second.top2.digit; private var secBot1=clock.second.bot1.digit; private var secBot2=clock.second.bot2.digit; private var seconds:Number; private var minutes:Number; private var hours:Number; private var days:Number; public function flipClock():void { decrease(); addChild(clock); } private function decrease():void { var countdownTimer:Timer=new Timer(1000); //Adding an event listener to the timer object countdownTimer.addEventListener(TimerEvent.TIMER,updateTime); //Initializing timer object countdownTimer.start(); } private function updateTime(event:TimerEvent):void { decreasTimerFunction(); updateSecond(); //updateMinute(); } private function updateSecond():void { clock.second.play(); secTop1.text=num2; secTop2.text=num1; if (num1<10) { num1="0"+num1; } if (num2<10) { num2="0"+num2; } if (num1==60) { num1=0; } if (num2==60) { num2=0; } secTop1.text=num1; secTop2.text=num2; //secBot1.text=num1; //secBot2.text=num2; } private function decreasTimerFunction():void { //Create a date object for Christmas Morning var endTime:Date=new Date(2010,4,26,0,0,0,0); //Current date object var now:Date=new Date(); // Set the difference between the two date and times in milliseconds var timeDiff:Number=endTime.getTime()-now.getTime(); seconds=Math.floor(timeDiff/1000); minutes=Math.floor(seconds/60); hours=Math.floor(minutes/60); days=Math.floor(hours/24); // Set the remainder of the division vars above hours%=24; minutes%=60; seconds%=60; } } }

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  • ProgressDialog does not disappear after executing dismiss, hide or cancel?

    - by Martin
    Hello, I have an Overlay extension which has 2 dialogs as private attributes - one Dialog and one ProgressDialog. After clicking on the Overlay in the MapView, the Dialog object appears. When the user clicks a button in the Dialog it disappears and the ProgressDialog is shown. Simultaneously a background task is started by notifying a running Service. When the task is done, a method (buildingLoaded) in the Overlay object is called to switch the View and to dismiss the ProgressDialog. The View is being switched, the code is being run (I checked with the debugger) but the ProgressDialog is not dismissed. I also tried hide() and cancel() methods, but nothing works. Can somebody help me? Android version is 2.2 Here is the code: public class LODOverlay extends Overlay implements OnClickListener { private Dialog overlayDialog; private ProgressDialog progressDialog; .............. @Override public void onClick(View view) { ....... final Context ctx = view.getContext(); this.progressDialog = new ProgressDialog(ctx); ListView lv = new ListView(ctx); ArrayAdapter<String> adapter = new ArrayAdapter<String>(ctx, R.layout.layerlist, names); lv.setAdapter(adapter); final LODOverlay obj = this; lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { String name = ((TextView) view).getText().toString(); Intent getFloorIntent = new Intent(Map.RENDERER); getFloorIntent.putExtra("type", "onGetBuildingLayer"); getFloorIntent.putExtra("id", name); view.getContext().sendBroadcast(getFloorIntent); overlayDialog.dismiss(); obj.waitingForLayer = name; progressDialog.show(ctx, "Loading...", "Wait!!!"); } }); ....... } public void buildingLoaded(String id) { if (null != this.progressDialog) { if (id.equals(this.waitingForLayer)) { this.progressDialog.hide(); this.progressDialog.dismiss(); ............ Map.flipper.showNext(); // changes the view } } } }

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  • Null Exception RelativeLayout

    - by theblixguy
    I am trying to remove objects from my relative layout and replace the background with another image but I get a java.lang.NullPointerException on this line: RelativeLayout ths = (RelativeLayout)findViewById(R.layout.activity_main); Below is my code: package com.ssrij.qrmag; import android.app.Activity; import android.content.Intent; import android.net.Uri; import android.os.Bundle; import android.view.View; import android.view.animation.Animation; import android.view.animation.TranslateAnimation; import android.view.animation.Animation.AnimationListener; import android.widget.Button; import android.widget.RelativeLayout; import android.widget.TextView; public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); // Initialize animations Animation a = new TranslateAnimation(1000,0,0,0); Animation a1 = new TranslateAnimation(1000,0,0,0); Animation a2 = new TranslateAnimation(1000,0,0,0); Animation a3 = new TranslateAnimation(1000,0,0,0); // Set animation durations (ms) a.setDuration(1200); a1.setDuration(1400); a2.setDuration(1600); a3.setDuration(1800); // Get a reference to the objects we want to apply the animation to final TextView v = (TextView)findViewById(R.id.textView1); final TextView v1 = (TextView)findViewById(R.id.textView2); final TextView v2 = (TextView)findViewById(R.id.TextView3); final Button v3 = (Button)findViewById(R.id.tap_scan); // Clear existing animations, just in case... v.clearAnimation(); v1.clearAnimation(); v2.clearAnimation(); v3.clearAnimation(); // Start animating v.startAnimation(a); v1.startAnimation(a1); v2.startAnimation(a2); v3.startAnimation(a3); a1.setAnimationListener(new AnimationListener() { @Override public void onAnimationStart(Animation animation) { // TODO Auto-generated method stub } @Override public void onAnimationRepeat(Animation animation) { // TODO Auto-generated method stub } @Override public void onAnimationEnd(Animation animation) { v.setVisibility(View.INVISIBLE); v1.setVisibility(View.INVISIBLE); v2.setVisibility(View.INVISIBLE); v3.setVisibility(View.INVISIBLE); RelativeLayout ths = (RelativeLayout)findViewById(R.layout.activity_main); ths.setBackgroundResource(R.drawable.blurbg); } }); } public void ScanQr(View v) { // Open the QR Scan page Intent a = new Intent(MainActivity.this, ScanActivity.class); startActivity(a); } } Is there anything that I am doing wrong?

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  • Symfony : ajax call cause server to queue next queries

    - by Remiz
    Hello, I've a problem with my application when an ajax call on the server takes too much time : it queue all the others queries from the user until it's done server side (I realized that canceling the call client side has no effect and the user still have to wait). Here is my test case : <script type="text/javascript" src="jquery-1.4.1.min.js"></script> <a href="another-page.php">Go to another page on the same server</a> <script type="text/javascript"> url = 'http://localserver/some-very-long-complex-query'; $.get(url); </script> So when the get is fired and then after I click on the link, the server finish serving the first call before bringing me to the other page. My problem is that I want to avoid this behavior. I'm on a LAMP server and I'm looking in a way to inform the server that the user aborted the query with function like connection_aborted(), do you think that's the way to go ? Also, I know that the longest part of this PHP script is a MySQL query, so even if I know that connection_aborted() can detect that the user cancel the call, I still need to check this during the MySQL query... I'm not really sure that PHP can handle this kind of "event". So if you have any better idea, I can't wait to hear it. Thank you. Update : After further investigation, I found that the problem happen only with the Symfony framework (that I omitted to precise, my bad). It seems that an Ajax call lock any other future call. It maybe related to the controller or the routing system, I'm looking into it. Also for those interested by the problem here is my new test case : -new project with Symfony 1.4.3, default configuration, I just created an app and a default module. -jquery 1.4 for the ajax query. Here is my actions.class.php (in my unique module) : class defaultActions extends sfActions { public function executeIndex(sfWebRequest $request) { //Do nothing } public function executeNewpage() { //Do also nothing } public function executeWaitingaction(){ // Wait sleep(30); return false; } } Here is my indexSuccess.php template file : <script type="text/javascript" src="jquery-1.4.1.min.js"></script> <a href="<?php echo url_for('default/newpage');?>">Go to another symfony action</a> <script type="text/javascript"> url = '<?php echo url_for('default/waitingaction');?>'; $.get(url); </script> For the new page template, it's not very relevant... But with this, I'm able to reproduce the lock problem I've on my real application. Is somebody else having the same issue ? Thanks.

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  • Is it possible to access variable of subclass using object of superclass in polymorphism

    - by fari
    how can i access state varibale of class keyboard with object of class kalaplayer /** * An abstract class representing a player in Kala. Extend this class * to make your own players (e.g. human players entering moves at the keyboard * or computer players with programmed strategies for making moves). */ public abstract class KalaPlayer { /** * Method by which a player selects a move. * @param gs The current game state * @return A side pit number in the range 1-6 * @throws NoMoveAvailableException if all side pits for the player are empty * (i.e. the game is over) */ public abstract int chooseMove(KalaGameState gs) throws NoMoveAvailableException; } public class KeyBoardPlayer extends KalaPlayer { /** * Method by which a player selects a move. * @param gs The current game state * @return A side pit number in the range 1-6 * @throws NoMoveAvailableException if all side pits for the player are empty * (i.e. the game is over) */ public KalaGameState state; public KeyBoardPlayer() { System.out.println("Enter the number of stones to play with: "); try { BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); int key = Integer.parseInt(br.readLine()); state=new KalaGameState(key); //key=player1.state.turn; } catch(IOException e) { System.out.println(e); } } public int chooseMove(KalaGameState gs) throws NoMoveAvailableException{ return 0; } } import java.io.IOException; import java.io.BufferedReader; import java.io.InputStreamReader; public class KalaGame { KalaPlayer player1,player2; public KalaGame(KeyBoardPlayer Player1,KeyBoardPlayer Player2) { //super(0); player1=new KeyBoardPlayer(); player2 = new KeyBoardPlayer(); //player1=Player1; //player2=Player2; //player1.state ****how can i access the stae variable from Keyboard CLass using object from KalaPlayer key=player1.state.turn; } public void play() { System.out.println("Enter the number of stones to play with: "); try { BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); int key = Integer.parseInt(br.readLine()); System.out.println(key); KalaGameState state=new KalaGameState(key); printGame(); } catch(IOException e) { System.out.println(e); } }

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  • Scrolling RelativeLayout- white border over part of the content

    - by Tanis.7x
    I have a fairly simply Fragment that adds a handful of colored ImageViews to a RelativeLayout. There are more images than can fit on screen, so I implemented some custom scrolling. However, When I scroll around, I see that there is an approximately 90dp white border overlapping part of the content right where the edges of the screen are before I scroll. It is obvious that the ImageViews are still being created and drawn properly, but they are being covered up. How do I get rid of this? I have tried: Changing both the RelativeLayout and FrameLayout to WRAP_CONTENT, FILL_PARENT, MATCH_PARENT, and a few combinations of those. Setting the padding and margins of both layouts to 0dp. Example: Fragment: public class MyFrag extends Fragment implements OnTouchListener { int currentX; int currentY; RelativeLayout container; final int[] colors = {Color.BLACK, Color.RED, Color.BLUE}; @Override public View onCreateView(LayoutInflater inflater, ViewGroup fragContainer, Bundle savedInstanceState) { return inflater.inflate(R.layout.fragment_myfrag, null); } @Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); container = (RelativeLayout) getView().findViewById(R.id.container); container.setOnTouchListener(this); // Temp- Add a bunch of images to test scrolling for(int i=0; i<1500; i+=100) { for (int j=0; j<1500; j+=100) { int color = colors[(i+j)%3]; ImageView image = new ImageView(getActivity()); image.setScaleType(ImageView.ScaleType.CENTER); image.setBackgroundColor(color); LayoutParams lp = new RelativeLayout.LayoutParams(100, 100); lp.setMargins(i, j, 0, 0); image.setLayoutParams(lp); container.addView(image); } } } @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: { currentX = (int) event.getRawX(); currentY = (int) event.getRawY(); break; } case MotionEvent.ACTION_MOVE: { int x2 = (int) event.getRawX(); int y2 = (int) event.getRawY(); container.scrollBy(currentX - x2 , currentY - y2); currentX = x2; currentY = y2; break; } case MotionEvent.ACTION_UP: { break; } } return true; } } XML: <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="fill_parent" android:layout_height="fill_parent" tools:context=".FloorPlanFrag"> <RelativeLayout android:id="@+id/container" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </FrameLayout>

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  • Performance of SHA-1 Checksum from Android 2.2 to 2.3 and Higher

    - by sbrichards
    In testing the performance of: package com.srichards.sha; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; import java.io.IOException; import java.io.InputStream; import java.security.MessageDigest; import java.security.NoSuchAlgorithmException; import java.util.zip.ZipEntry; import java.util.zip.ZipFile; import com.srichards.sha.R; public class SHAHashActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TextView tv = new TextView(this); String shaVal = this.getString(R.string.sha); long systimeBefore = System.currentTimeMillis(); String result = shaCheck(shaVal); long systimeResult = System.currentTimeMillis() - systimeBefore; tv.setText("\nRunTime: " + systimeResult + "\nHas been modified? | Hash Value: " + result); setContentView(tv); } public String shaCheck(String shaVal){ try{ String resultant = "null"; MessageDigest digest = MessageDigest.getInstance("SHA1"); ZipFile zf = null; try { zf = new ZipFile("/data/app/com.blah.android-1.apk"); // /data/app/com.blah.android-2.apk } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } ZipEntry ze = zf.getEntry("classes.dex"); InputStream file = zf.getInputStream(ze); byte[] dataBytes = new byte[32768]; //65536 32768 int nread = 0; while ((nread = file.read(dataBytes)) != -1) { digest.update(dataBytes, 0, nread); } byte [] rbytes = digest.digest(); StringBuffer sb = new StringBuffer(""); for (int i = 0; i< rbytes.length; i++) { sb.append(Integer.toString((rbytes[i] & 0xff) + 0x100, 16).substring(1)); } if (shaVal.equals(sb.toString())) { resultant = ("\nFalse : " + "\nFound:\n" + sb.toString() + "|" + "\nHave:\n" + shaVal); } else { resultant = ("\nTrue : " + "\nFound:\n" + sb.toString() + "|" + "\nHave:\n" + shaVal); } return resultant; } catch (IOException e) { e.printStackTrace(); } catch (NoSuchAlgorithmException e) { e.printStackTrace(); } return null; } } On a 2.2 Device I get average runtime of ~350ms, while on newer devices I get runtimes of 26-50ms which is substantially lower. I'm keeping in mind these devices are newer and have better hardware but am also wondering if the platform and the implementation affect performance much and if there is anything that could reduce runtimes on 2.2 devices. Note, the classes.dex of the .apk being accessed is roughly 4MB. Thanks!

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  • How to retain the state of a activity that has a GLSurfaceView

    - by user348639
    My problem is our game can switch into menu and setting mode instantly but it will need 4-6 seconds to load texture, init GL render mode eventually I just used 6 simple textures to create 6 sprites in game. Please help me answer two questions: 1. How can I preload our assets in android os to start our game quicker? 2. In order to use a trick to create instance switch between activity, how can I retain my activity with GLSurfaceView state? I order to help you understanding my situation, please read the following code: The game using 3 activities as you can see in following configuration: <application android:label="@string/app_name" android:icon="@drawable/icon" android:allowBackup="true"> <activity android:name=".Menu" android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:launchMode="singleTop"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".ReTouch" android:screenOrientation="portrait" /> <activity android:name=".Preference" android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" /> </application> My .ReTouch class is a class that extended from RokonActivity (I am using rokon engine for my game), this engine will create a GLSurefaceView to render my game in OpenGL ES You can get RokonAcitivity's source code here: http://code.google.com/p/rokon/source/browse/tags/release/1.1.1/src/com/stickycoding/Rokon/RokonActivity.java public class ReTouch extends RokonActivity { public static final int REPLAY_DELAY_INTERVAL = 1000; private ReTouchGameBoard reTouchGame; and .Menu, .Preference are two normal standard activity in an android application. I am using this method to start and switch between activities: playButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); startActivity(new Intent(Menu.this, ReTouch.class)); } }); settingButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); startActivity(new Intent(Menu.this, Preference.class)); } }); quitButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); finish(); } });

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  • ArgumentError: Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0.

    - by Suzanne
    I keep getting the below error only in firefox ArgumentError: Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip() at com.flashden::Preview() Below is my menu script: package com.flashden { import flash.display.MovieClip; import flash.text.; import flash.events.MouseEvent; import flash.events.; import flash.net.URLRequest; import flash.display.Loader; public class MenuItem extends MovieClip { private var scope; public var closedX :Number public static const OPEN_MENU = "openMenu"; function callLink(event:MouseEvent):void { public function MenuItem(scope) { // set scope to talk back to -------------------------------// this.scope = scope; // disable all items not to be clickable -------------------// txt_label.mouseEnabled = false; menuItemShine.mouseEnabled = false; menuItemArrow.mouseEnabled = false; // make background clip the item to be clicked (button) ----// menuItemBG.buttonMode = true; // add click event listener to the header background -------// menuItemBG.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler (e:MouseEvent) { scope.openMenuItem(this); } public function loadContent (contentURL:String) { var loader:Loader = new Loader(); configureListeners(loader.contentLoaderInfo); var request:URLRequest = new URLRequest(contentURL); loader.load(request); // place x position of content at the bottom of the header so the top is not cut off ----// loader.x = 35; // we add the content at level 1, because the background clip is at level 0 ----// addChildAt(loader, 0); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.COMPLETE, completeHandler); dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); dispatcher.addEventListener(Event.INIT, initHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(Event.OPEN, openHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(Event.UNLOAD, unLoadHandler); } private function completeHandler(event:Event):void { //trace("completeHandler: " + event); // remove loader animation ----------------// removeChild(getChildByName("mc_preloader")); } private function httpStatusHandler(event:HTTPStatusEvent):void { // trace("httpStatusHandler: " + event); } private function initHandler(event:Event):void { //trace("initHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { //trace("ioErrorHandler: " + event); } private function openHandler(event:Event):void { //trace("openHandler: " + event); } private function progressHandler(event:ProgressEvent):void { //trace("progressHandler: bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal); } private function unLoadHandler(event:Event):void { //trace("unLoadHandler: " + event); } } } Any idea why this is happening?

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  • Passing Data of WebView to Another Activity

    - by meygraph
    I've designed a training program and Html texts and image put into training. I want to address my html file by an activity to sent another activity. This is MainActivity /* * ListView item click listener. So we'll have the do stuff on click of * our ListItem */ listViewArticles.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { switch (position) { case 0: Intent newActivity0 = new Intent(TrickPage.this,a_Dotted_Lines.class); startActivity(newActivity0); break; case 1: Intent newActivity1 = new Intent(TrickPage.this,TutorialsPage.class); startActivity(newActivity1); break; case 2: Intent newActivity2 = new Intent(TrickPage.this,TutorialsPage.class); startActivity(newActivity2); break; case 3: Intent newActivity3 = new Intent(TrickPage.this,TutorialsPage.class); startActivity(newActivity3); break; default: // Nothing do! } and this SecondActivity (show WebView) public class a_Dotted_Lines extends Activity { private WebView webView; @SuppressLint("SetJavaScriptEnabled") @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.a_dotted_lines); // Button HOME ImageButton ImageButton_home = (ImageButton) findViewById(R.id.ImageButton_home); ImageButton_home.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Intent intent = new Intent(); intent.setClass(a_Dotted_Lines.this, Main.class); startActivity(intent); overridePendingTransition(R.anim.fadein, R.anim.fadeout); } }); //Button Previous ImageButton ImageButton_previus = (ImageButton) findViewById(R.id.ImageButton_previus); ImageButton_previus.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Closing SecondScreen Activity finish(); } }); webView = (WebView) findViewById(R.id.webview_compontent); webView.getSettings().setJavaScriptEnabled(true); webView.loadUrl("file:///android_asset/html/article.htm"); } } I want Send "file:///android_asset/html/article.htm" or other addres from MainActivity Is it possible? Sorry My English is not good

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  • Stop method not working

    - by avoq
    Hi everyone , can anybody tell me why the following code doesn't work properly? I want to play and stop an audio file. I can do the playback but whenever I click the stop button nothing happens. Here's the code : Thank you. .................. import java.io.*; import javax.sound.sampled.*; import javax.swing.*; import java.awt.event.*; public class SoundClipTest extends JFrame { final JButton button1 = new JButton("Play"); final JButton button2 = new JButton("Stop"); int stopPlayback = 0; // Constructor public SoundClipTest() { button1.setEnabled(true); button2.setEnabled(false); // button play button1.addActionListener( new ActionListener(){ public void actionPerformed(ActionEvent e){ button1.setEnabled(false); button2.setEnabled(true); play(); }// end actionPerformed }// end ActionListener );// end addActionListener() // button stop button2.addActionListener( new ActionListener(){ public void actionPerformed( ActionEvent e){ //Terminate playback before EOF stopPlayback = 1; }//end actionPerformed }//end ActionListener );//end addActionListener() this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setTitle("Test Sound Clip"); this.setSize(300, 200); JToolBar bar = new JToolBar(); bar.add(button1); bar.add(button2); bar.setOrientation(JToolBar.VERTICAL); add("North", bar); add("West", bar); setVisible(true); } void play() { try { final File inputAudio = new File("first.wav"); // First, we get the format of the input file final AudioFileFormat.Type fileType = AudioSystem.getAudioFileFormat(inputAudio).getType(); // Then, we get a clip for playing the audio. final Clip c = AudioSystem.getClip(); // We get a stream for playing the input file. AudioInputStream ais = AudioSystem.getAudioInputStream(inputAudio); // We use the clip to open (but not start) the input stream c.open(ais); // We get the format of the audio codec (not the file format we got above) final AudioFormat audioFormat = ais.getFormat(); c.start(); if (stopPlayback == 1 ) {c.stop();} } catch (UnsupportedAudioFileException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } catch (LineUnavailableException e) { e.printStackTrace(); } }// end play public static void main(String[] args) { //new SoundClipTest().play(); new SoundClipTest(); } }

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  • Image rescale and write rescaled image file in blackberry

    - by Karthick
    I am using the following code to resize and save the file in to the blackberry device. After image scale I try to write image file into device. But it gives the same data. (Height and width of the image are same).I have to make rescaled image file.Can anyone help me ??? class ResizeImage extends MainScreen implements FieldChangeListener { private String path="file:///SDCard/BlackBerry/pictures/test.jpg"; private ButtonField btn; ResizeImage() { btn=new ButtonField("Write File"); btn.setChangeListener(this); add(btn); } public void fieldChanged(Field field, int context) { if (field == btn) { try { InputStream inputStream = null; //Get File Connection FileConnection fileConnection = (FileConnection) Connector.open(path); if (fileConnection.exists()) { inputStream = fileConnection.openInputStream(); //byte data[]=inputStream.toString().getBytes(); ByteArrayOutputStream baos = new ByteArrayOutputStream(); int j = 0; while((j=inputStream.read()) != -1) { baos.write(j); } byte data[] = baos.toByteArray(); inputStream.close(); fileConnection.close(); WriteFile("file:///SDCard/BlackBerry/pictures/org_Image.jpg",data); EncodedImage eImage = EncodedImage.createEncodedImage(data,0,data.length); int scaleFactorX = Fixed32.div(Fixed32.toFP(eImage.getWidth()), Fixed32.toFP(80)); int scaleFactorY = Fixed32.div(Fixed32.toFP(eImage.getHeight()), Fixed32.toFP(80)); eImage=eImage.scaleImage32(scaleFactorX, scaleFactorY); WriteFile("file:///SDCard/BlackBerry/pictures/resize.jpg",eImage.getData()); BitmapField bit=new BitmapField(eImage.getBitmap()); add(bit); } } catch(Exception e) { System.out.println("Exception is ==> "+e.getMessage()); } } } void WriteFile(String fileName,byte[] data) { FileConnection fconn = null; try { fconn = (FileConnection) Connector.open(fileName,Connector.READ_WRITE); } catch (IOException e) { System.out.print("Error opening file"); } if (fconn.exists()) try { fconn.delete(); } catch (IOException e) { System.out.print("Error deleting file"); } try { fconn.create(); } catch (IOException e) { System.out.print("Error creating file"); } OutputStream out = null; try { out = fconn.openOutputStream(); } catch (IOException e) { System.out.print("Error opening output stream"); } try { out.write(data); } catch (IOException e) { System.out.print("Error writing to output stream"); } try { fconn.close(); } catch (IOException e) { System.out.print("Error closing file"); } } }

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  • Performance tuning of a Hibernate+Spring+MySQL project operation that stores images uploaded by user

    - by Umar
    Hi I am working on a web project that is Spring+Hibernate+MySQL based. I am stuck at a point where I have to store images uploaded by a user into the database. Although I have written some code that works well for now, but I believe that things will mess up when the project would go live. Here's my domain class that carries the image bytes: @Entity public class Picture implements java.io.Serializable{ long id; byte[] data; ... // getters and setters } And here's my controller that saves the file on submit: public class PictureUploadFormController extends AbstractBaseFormController{ ... protected ModelAndView onSubmit(HttpServletRequest request, HttpServletResponse response, Object command, BindException errors) throws Exception{ MutlipartFile file; // getting MultipartFile from the command object ... // beginning hibernate transaction ... Picture p=new Picture(); p.setData(file.getBytes()); pictureDAO.makePersistent(p); // this method simply calls getSession().saveOrUpdate(p) // committing hiernate transaction ... } ... } Obviously a bad piece of code. Is there anyway I could use InputStream or Blob to save the data, instead of first loading all the bytes from the user into the memory and then pushing them into the database? I did some research on hibernate's support for Blob, and found this in Hibernate In Action book: java.sql.Blob and java.sql.Clob are the most efficient way to handle large objects in Java. Unfortunately, an instance of Blob or Clob is only useable until the JDBC transaction completes. So if your persistent class defines a property of java.sql.Clob or java.sql.Blob (not a good idea anyway), you’ll be restricted in how instances of the class may be used. In particular, you won’t be able to use instances of that class as detached objects. Furthermore, many JDBC drivers don’t feature working support for java.sql.Blob and java.sql.Clob. Therefore, it makes more sense to map large objects using the binary or text mapping type, assuming retrieval of the entire large object into memory isn’t a performance killer. Note you can find up-to-date design patterns and tips for large object usage on the Hibernate website, with tricks for particular platforms. Now apparently the Blob cannot be used, as it is not a good idea anyway, what else could be used to improve the performance? I couldn't find any up-to-date design pattern or any useful information on Hibernate website. So any help/recommendations from stackoverflowers will be much appreciated. Thanks

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  • Why is this simple file upload not working? JSF

    - by Nitesh Panchal
    Hello, Why is this code not working? I always get size() = 0, whenever i upload file. xhtml file :- <?xml version='1.0' encoding='UTF-8' ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:h="http://java.sun.com/jsf/html"> <h:head> <title>Abc</title> </h:head> <h:body> <center> <form method="post" enctype="multipart/form-data" id="form" action="/upload/uploadFile"> <input type="file"/> <br/> <input type="Submit" value="upload"/> </form> </center> </h:body> </html> This is my servlet :- package servlets; import java.io.IOException; import java.util.List; import java.util.logging.Level; import java.util.logging.Logger; import javax.servlet.ServletException; import javax.servlet.annotation.WebServlet; import javax.servlet.http.HttpServlet; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import org.apache.commons.fileupload.FileItem; import org.apache.commons.fileupload.FileUploadException; import org.apache.commons.fileupload.disk.DiskFileItemFactory; import org.apache.commons.fileupload.servlet.ServletFileUpload; @WebServlet(name="uploadFile", urlPatterns={"/uploadFile"}) public class uploadFile extends HttpServlet { protected void processRequest(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException, FileUploadException { System.out.println("executed!"); List<FileItem> items = new ServletFileUpload(new DiskFileItemFactory()).parseRequest(request); System.out.println(items.size()); for (FileItem item : items) { if (!item.isFormField()) { System.out.println("Name: " + item.getName()); System.out.println("Size: " + item.getSize()); System.out.println("Type: " + item.getContentType()); } } } @Override protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { try { processRequest(request, response); } catch (FileUploadException ex) { ex.printStackTrace(); } } @Override protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { try { processRequest(request, response); } catch (FileUploadException ex) { ex.printStackTrace(); } } @Override public String getServletInfo() { return "Short description"; } }

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  • How to define generic super type for static factory method?

    - by Esko
    If this has already been asked, please link and close this one. I'm currently prototyping a design for a simplified API of a certain another API that's a lot more complex (and potentially dangerous) to use. Considering the related somewhat complex object creation I decided to use static factory methods to simplify the API and I currently have the following which works as expected: public class Glue<T> { private List<Type<T>> types; private Glue() { types = new ArrayList<Type<T>>(); } private static class Type<T> { private T value; /* some other properties, omitted for simplicity */ public Type(T value) { this.value = value; } } public static <T> Glue<T> glueFactory(String name, T first, T second) { Glue<T> g = new Glue<T>(); Type<T> firstType = new Glue.Type<T>(first); Type<T> secondType = new Glue.Type<T>(second); g.types.add(firstType); g.types.add(secondType); /* omitted complex stuff */ return g; } } As said, this works as intended. When the API user (=another developer) types Glue<Horse> strongGlue = Glue.glueFactory("2HP", new Horse(), new Horse()); he gets exactly what he wanted. What I'm missing is that how do I enforce that Horse - or whatever is put into the factory method - always implements both Serializable and Comparable? Simply adding them to factory method's signature using <T extends Comparable<T> & Serializable> doesn't necessarily enforce this rule in all cases, only when this simplified API is used. That's why I'd like to add them to the class' definition and then modify the factory method accordingly. PS: No horses (and definitely no ponies!) were harmed in writing of this question.

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  • how to check if internal storage file has any data

    - by user3720291
    public class Save extends Activity { int levels = 2; int data_block = 1024; //char[] data = new char[] {'0', '0'}; String blankval = "0"; String targetval = "0"; String temp; String tempwrite; String string = "null"; TextView tex1; TextView tex2; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.save); Intent intent = getIntent(); Bundle b = intent.getExtras(); tex1 = (TextView) findViewById(R.id.textView1); tex2 = (TextView) findViewById(R.id.textView2); if(b!=null) { string =(String) b.get("string"); } loadprev(); save(); } public void save() { if (string.equals("Blank")) blankval = "1"; if (string.equals("Target")) targetval = "1"; temp = blankval + targetval; try { FileOutputStream fos = openFileOutput("data.gds", MODE_PRIVATE); fos.write(temp.getBytes()); fos.close(); } catch (FileNotFoundException e) {e.printStackTrace();} catch (IOException e) {e.printStackTrace();} tex1.setText(blankval); tex2.setText(targetval); } public void loadprev() { String final_data = ""; try { FileInputStream fis = openFileInput("data.gds"); InputStreamReader isr = new InputStreamReader(fis); char[] data = new char[data_block]; int size; while((size = isr.read(data))>0) { String read_data = String.copyValueOf(data, 0, size); final_data += read_data; data = new char[data_block]; } } catch (FileNotFoundException e) {e.printStackTrace();} catch (IOException e) {e.printStackTrace();} char[] tempread = final_data.toCharArray();; blankval = "" + tempread[0]; targetval = "" + tempread[1]; } } After much tinkering i have finally managed to get my save/load function to work, but it does have an error, pretty much i got it to work then i did a fresh reintall deleting data.gds, afterwards the save/load function crashes because the data.gds file has no previous values. can i use a if statment to check if data.gds has any values in it, if so how do i do it and if not, then what could i use instead?

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  • How to make a composite Zend Form Element that includes a Dojo Field

    - by Joe
    I used the zendcast video to get me this far. The form is properly displayed. However, I need to change the display order box into a number box of zend dojo type. I cannot figure it out. Even help with examples would be great. <?php class My_View_Helper_CategoryDetailElement extends Zend_View_Helper_FormElement { protected $html = ''; public function CategoryDetailElement($name, $value = null, $attribs = null) { $type = $description = $displayOrder = $time = ''; if($value) { $type = $value->type; $description = $value->description; $displayOrder = $value->displayOrder; $time = $value->time; } $helper = new Zend_View_Helper_FormText(); $helper->setView($this->view); $helper_label = new Zend_View_Helper_FormLabel(); $helper_label->setView($this->view); $helper_select = new Zend_View_Helper_FormSelect(); $helper_select->setView($this->view); $helper_textarea = new Zend_View_Helper_FormTextarea(); $helper_textarea->setView($this->view); $this->html .= $helper_label->formLabel($name . '[type]', 'Type: ', array()); $this->html .= $helper_select->formSelect($name . '[type]', $type, array(), array('individual'=>'individual', 'team'=>'team')); $this->html .= "<br />"; $this->html .= $helper_label->formLabel($name . '[description]', 'Description: ', array()); $this->html .= $helper_textarea->formTextarea($name . '[description]', $description, array()); $this->html .= "<br />"; $this->html .= $helper_label->formLabel($name . '[displayOrder]', 'Display Order: ', array()); $this->html .= $helper->formText($name . '[displayOrder]', $displayOrder, array()); $this->html .= "<br />"; $this->html .= $helper_label->formLabel($name . '[time]', 'Time: ', array()); $this->html .= $helper->formText($name . '[time]', $time, array()); return $this->html; } } ?>

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  • Form is trying to save the login value of the submit button to my DB.

    - by Sergio Tapia
    Here's my Zend code: <?php require_once ('Zend\Form.php'); class Sergio_Form_registrationform extends Zend_Form { public function init(){ /*********************USERNAME**********************/ $username = new Zend_Form_Element_Text('username'); $alnumValidator = new Zend_Validate_Alnum(); $username ->setRequired(true) ->setLabel('Username:') ->addFilter('StringToLower') ->addValidator('alnum') ->addValidator('regex', false, array('/^[a-z]+/')) ->addValidator('stringLength',false,array(6,20)); $this->addElement($username); /*********************EMAIL**********************/ $email = new Zend_Form_Element_Text('email'); $alnumValidator = new Zend_Validate_Alnum(); $email ->setRequired(true) ->setLabel('EMail:') ->addFilter('StringToLower') ->addValidator('alnum') ->addValidator('regex', false, array('/^[a-z]+/')) ->addValidator('stringLength',false,array(6,20)); $this->addElement($email); /*********************PASSWORD**********************/ $password = new Zend_Form_Element_Password('password'); $alnumValidator = new Zend_Validate_Alnum(); $password ->setRequired(true) ->setLabel('Password:') ->addFilter('StringToLower') ->addValidator('alnum') ->addValidator('regex', false, array('/^[a-z]+/')) ->addValidator('stringLength',false,array(6,20)); $this->addElement($password); /*********************NAME**********************/ $name = new Zend_Form_Element_Text('name'); $alnumValidator = new Zend_Validate_Alnum(); $name ->setRequired(true) ->setLabel('Name:') ->addFilter('StringToLower') ->addValidator('alnum') ->addValidator('regex', false, array('/^[a-z]+/')) ->addValidator('stringLength',false,array(6,20)); $this->addElement($name); /*********************LASTNAME**********************/ $lastname = new Zend_Form_Element_Text('lastname'); $alnumValidator = new Zend_Validate_Alnum(); $lastname ->setRequired(true) ->setLabel('Last Name:') ->addFilter('StringToLower') ->addValidator('alnum') ->addValidator('regex', false, array('/^[a-z]+/')) ->addValidator('stringLength',false,array(6,20)); $this->addElement($lastname); /*********************DATEOFBIRTH**********************/ $dateofbirth = new Zend_Form_Element_Text('dateofbirth'); $alnumValidator = new Zend_Validate_Alnum(); $dateofbirth->setRequired(true) ->setLabel('Date of Birth:') ->addFilter('StringToLower') ->addValidator('alnum') ->addValidator('regex', false, array('/^[a-z]+/')) ->addValidator('stringLength',false,array(6,20)); $this->addElement($dateofbirth); /*********************AVATAR**********************/ $avatar = new Zend_Form_Element_File('avatar'); $alnumValidator = new Zend_Validate_Alnum(); $avatar ->setRequired(true) ->setLabel('Please select a display picture:'); $this->addElement($avatar); /*********************SUBMIT**********************/ $this->addElement('submit', 'login', array('label' => 'Login')); } } ?> Here's the code I use to save the values: public function saveforminformationAction(){ $form = new Sergio_Form_registrationform(); $request = $this->getRequest(); //if($request->isPost() && $form->isValid($_POST)){ $data = $form->getValues(); $db = $this->_getParam('db'); $db->insert('user',$data); //} } When trying to save the values, I recieve a ghastly error: Column 'login' not found.

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  • onListItemClick with Mulitple Value/Retrieving Value

    - by JuniorFlip
    Hello, I am trying to retrieve the value from a Arraylist/ArrayAdapter that I have populated. I believe my issue is at the Onitemclick event. What I would like to accomplished is that when I click on Yasmin, I can return the value of 8. Please let me know if I am on the right track import java.util.ArrayList; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.AdapterView; import android.widget.ArrayAdapter; import android.widget.ListView; import android.widget.TextView; import android.widget.AdapterView.OnItemClickListener; public class lister extends Activity { /** Called when the activity is first created. */ TextView txHomeTeam; protected ListView mFavlist; protected ArrayList fakeFavs = new ArrayList(); @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); this.setContentView(R.layout.main); this.txHomeTeam = (TextView)this.findViewById(R.id.title); fakeFavs.add(new Favorite("John", "1")); fakeFavs.add(new Favorite("Yasmin", "8")); fakeFavs.add(new Favorite("Jack", "10")); //this.mFavlist = (ListView) this.findViewById(R.id.list_favorites); this.mFavlist = (ListView) this.findViewById(R.id.list_favorites); initListView(); mFavlist.setTextFilterEnabled(true); mFavlist.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView arg0, View view, int position, long id) { // user clicked a list item, //and read the value from <Favorite>.value //txHomeTeam.setText=???? } }); } public void refreshFavListItems() { mFavlist.setAdapter(new ArrayAdapter(this, android.R.layout.simple_list_item_1, fakeFavs)); } public void initListView() { /* Loads the items to the ListView. */ refreshFavListItems(); } protected class Favorite { protected String Detail; protected String value; protected Favorite(String Detail, String value) { this.Detail = Detail; this.value = value; } public String toString() { return Detail; } } }

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  • Inline HTML Syntax for Helpers in ASP.NET MVC

    - by kouPhax
    I have a class that extends the HtmlHelper in MVC and allows me to use the builder pattern to construct special output e.g. <%= Html.FieldBuilder<MyModel>(builder => { builder.Field(model => model.PropertyOne); builder.Field(model => model.PropertyTwo); builder.Field(model => model.PropertyThree); }) %> Which outputs some application specific HTML, lets just say, <ul> <li>PropertyOne: 12</li> <li>PropertyTwo: Test</li> <li>PropertyThree: true</li> </ul> What I would like to do, however, is add a new builder methid for defining some inline HTML without having to store is as a string. E.g. I'd like to do this. <% Html.FieldBuilder<MyModel>(builder => { builder.Field(model => model.PropertyOne); builder.Field(model => model.PropertyTwo); builder.ActionField(model => %> Generated: <%=DateTime.Now.ToShortDate()%> (<a href="#">Refresh</a>) <%); }).Render(); %> and generate this <ul> <li>PropertyOne: 12</li> <li>PropertyTwo: Test</li> <li>Generated: 29/12/2008 <a href="#">Refresh</a></li> </ul> Essentially an ActionExpression that accepts a block of HTML. However to do this it seems I need to execute the expression but point the execution of the block to my own StringWriter and I am not sure how to do this. Can anyone advise?

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  • How can I make these images download on a separate thread?

    - by Andy Barlow
    I have the following code running on my Android device. It works great and displays my list items wonderfully. It's also clever in the fact it only downloads the data when it's needed by the ArrayAdapter. However, whilst the download of the thumbnail is occurring, the entire list stalls and you cannot scroll until it's finished downloading. Is there any way of threading this so it'll still scroll happily, maybe show a place holder for the downloading image, finish the download, and then show? Any help with this would be really appreciated. private class CatalogAdapter extends ArrayAdapter<SingleQueueResult> { private ArrayList<SingleQueueResult> items; //Must research what this actually does! public CatalogAdapter(Context context, int textViewResourceId, ArrayList<SingleQueueResult> items) { super(context, textViewResourceId, items); this.items = items; } /** This overrides the getview of the ArrayAdapter. It should send back our new custom rows for the list */ @Override public View getView(int position, View convertView, ViewGroup parent) { View v = convertView; if (v == null) { LayoutInflater vi = (LayoutInflater)getSystemService(Context.LAYOUT_INFLATER_SERVICE); v = vi.inflate(R.layout.mylists_rows, null); } final SingleQueueResult result = items.get(position); // Sets the text inside the rows as they are scrolled by! if (result != null) { TextView title = (TextView)v.findViewById(R.id.mylist_title); TextView format = (TextView)v.findViewById(R.id.mylist_format); title.setText(result.getTitle()); format.setText(result.getThumbnail()); // Download Images ImageView myImageView = (ImageView)v.findViewById(R.id.mylist_thumbnail); downloadImage(result.getThumbnail(), myImageView); } return v; } } // This should run in a seperate thread public void downloadImage(String imageUrl, ImageView myImageView) { try { url = new URL(imageUrl); URLConnection conn = url.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); BufferedInputStream bis = new BufferedInputStream(is); Bitmap bm = BitmapFactory.decodeStream(bis); bis.close(); is.close(); myImageView.setImageBitmap(bm); } catch (IOException e) { /* Reset to Default image on any error. */ //this.myImageView.setImageDrawable(getResources().getDrawable(R.drawable.default)); } }

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  • How to translate,use JSON in GWT?

    - by graybow
    I'm new in gwt. and need to know how to use JSON in gwt so i try this simple data loader but i'm still confuse. I create a project named 'tesdb3' in eclipse. I create the PHP side to access the database, and made the output as JSON.. I create the userdata.php in folder war. then I compile tesdb3 project. Folder tesdb3 and the userdata.php in war moved in local server(I use WAMP). I put the PHP in folder tesdb3. This is the result from my localhost/phpmyadmin/tesdb3/userdata.php [{"kode":"002","nama":"bambang gentolet"}{"kode":"012","nama":"Algiz"}] From that result I think the PHP side was working good.Then I create UserData.java as JSNI overlay like this: package com.tesdb3.client; import com.google.gwt.core.client.JavaScriptObject; class UserData extends JavaScriptObject{ protected UserData() {} public final native String getKode() /*-{ return this.kode; }-*/; public final native String getNama() /*-{ return this.nama; }-*/; public final String getFullData() { return getKode() + ":" + getNama(); } } Then Finally in the tesdb3.java: public class Tesdb3 implements EntryPoint { String url= "http://localhost/phpmyadmin/tesdb3/datauser.php"; private native JsArray<UserData> getuserdata(String Json) /*-{ return eval(json); }-*/; public void LoadData() throws RequestException{ RequestBuilder builder = new RequestBuilder(RequestBuilder.POST, URL.encode(url)); builder.sendRequest(null, new RequestCallback(){ @Override public void onError(Request request, Throwable exception) { Window.alert("error " + exception); } public void onResponseReceived(Request request, Response response) { getuserdata(response.getText()); //this is how i use the userdata json(is this already translated?) UserData UD = null; String LKode =UD.getKode(); String LName =UD.getNama(); Label L = new Label(LKode+""+LName); RootPanel.get().add(L); } }); } public void onModuleLoad() { try { LoadData(); } catch (RequestException e) { e.printStackTrace(); } } } The result is blank(i use development mode). and there was an eror like this:(I show it just some part) 10:46:29.984 [ERROR] [tesdb3] Uncaught exception escaped com.google.gwt.core.client.JavaScriptException: (ReferenceError): json is not defined fileName: http://localhost:1092 lineNumber: 2 stack: ("")@http://localhost:1092:2 My question is: How I use the translated Json in right way?? Is there any wrong use from my code? Is that necessary to move the compiled project to local server folder?(i do it following a tutorial from google). Sorry too many ask. but i'm really really confused.

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  • Displaying a notification when bluetooth is disconnected - Android

    - by Ryan T
    I am trying to create a program that will display a notification to the user if a Blue tooth device suddenly comes out of range from my Android device. I currently have the following code but no notification is displayed. I was wondering if it was possible I shouldn't use ACTION_ACL_DISCONNECTED because I believe the bluetooth stack would be expecting packets that state a disconnect is requested. My requirements state that the bluetooth device will disconnect without warning. Thank you for any assistance! BluetoothNotification.java: //This is where the notification is created. import android.app.Activity; import android.app.Notification; import android.app.NotificationManager; import android.app.PendingIntent; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.app.Activity; import android.app.Notification; import android.app.NotificationManager; import android.app.PendingIntent; import android.content.Context; import android.content.Intent; import android.os.Bundle; public class BluetoothNotification extends Activity { public static final int NOTIFICATION_ID = 1; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); /** Define configuration for our notification */ int icon = R.drawable.logo; CharSequence tickerText = "This is a sample notification"; long when = System.currentTimeMillis(); Context context = getApplicationContext(); CharSequence contentTitle = "Sample notification"; CharSequence contentText = "This notification has been generated as a result of BT Disconnecting"; Intent notificationIntent = new Intent(this, BluetoothNotification.class); PendingIntent contentIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0); /** Initialize the Notification using the above configuration */ final Notification notification = new Notification(icon, tickerText, when); notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent); /** Retrieve reference from NotificationManager */ String ns = Context.NOTIFICATION_SERVICE; final NotificationManager mNotificationManager = (NotificationManager) getSystemService(ns); mNotificationManager.notify(NOTIFICATION_ID, notification); finish(); } } Snippet from OnCreate: //Located in Controls.java IntentFilter filter1 = new IntentFilter(BluetoothDevice.ACTION_ACL_DISCONNECTED); this.registerReceiver(mReceiver, filter1); Snippet from Controls.java: private final BroadcastReceiver mReceiver = new BroadcastReceiver() { @Override public void onReceive(Context context, Intent intent) { String action = intent.getAction(); BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE); if (BluetoothDevice.ACTION_ACL_DISCONNECTED.equals(action)) { //Device has disconnected NotificationManager nm = (NotificationManager) getSystemService(NOTIFICATION_SERVICE); } } };

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  • Android: Creating custom class of resources

    - by Sebastian
    Hi, R class on android has it's limitations. You can't use the resources dynamically for loading audio, pictures or whatever. If you wan't for example, load a set of audio files for a choosen object you can't do something like: R.raw."string-upon-choosen-object" I'm new to android and at least I didn't find how you could do that, depending on what objects are choosen or something more dynamic than that. So, I thought about making it dynamic with a little of memory overhead. But, I'm in doubt if it's worth it or just working different with external resources. The idea is this: Modify the ant build xml to execute my own task. This task, is a java program that parses the R.java file building a set of HashMaps with it's pair (key, value). I have done this manually and It's working good. So I need some experts voice about it. This is how I will manage the whole thing: Generate a base Application class, e.g. MainApplicationResources that builds up all the require methods and attributes. Then, you can access those methods invoking getApplication() and then the desired method. Something like this: package [packageName] import android.app.Application; import java.util.HashMap; public class MainActivityResources extends Application { private HashMap<String,Integer> [resNameObj1]; private HashMap<String,Integer> [resNameObj2]; ... private HashMap<String,Integer> [resNameObjN]; public MainActivityResources() { super(); [resNameObj1] = new HashMap<String,Integer>(); [resNameObj1].put("[resNameObj1_Key1]", new Integer([resNameObj1_Value1])); [resNameObj1].put("[resNameObj1_Key2]", new Integer([resNameObj1_Value2])); [resNameObj2] = new HashMap<String,Integer>(); [resNameObj2].put("[resNameObj2_Key1]", new Integer([resNameObj2_Value1])); [resNameObj2].put("[resNameObj2_Key2]", new Integer([resNameObj2_Value2])); ... [resNameObjN] = new HashMap<String,Integer>(); [resNameObjN].put("[resNameObjN_Key1]", new Integer([resNameObjN_Value1])); [resNameObjN].put("[resNameObjN_Key2]", new Integer([resNameObjN_Value2])); } public int get[ResNameObj1](String resourceName) { return [resNameObj1].get(resourceName).intValue(); } public int get[ResNameObj2](String resourceName) { return [resNameObj2].get(resourceName).intValue(); } ... public int get[ResNameObjN](String resourceName) { return [resNameObjN].get(resourceName).intValue(); } } The question is: Will I add too much memory use of the device? Is it worth it? Regards,

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