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  • I need to hire a web developer but I'm not sure which qualifications/skills they should have to do what I see in my head. Any help?

    - by Beau
    I'm looking to develop a simple image editor wherein a user can cycle through multiple layers (6-10) of images to develop a unique avatar. For example, the initial image layer will be a 2D character of their choice, mostly void of any accessories. The next image layer would be a shirt, another pants, another jewelry etc. I like the idea of frontend HTML5 so it can be a web app compatible across most platforms, but I'm lost on the backend requirements of such a project. #noob Any help would be greatly appreciated.

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  • Level and Player objects - which should contain which?

    - by Thane Brimhall
    I've been working on a several simple games, and I've always come to a decision point where I have to choose whether to have the Level object as an attribute of the Player class or the Player as an attribute of the Level class. I can see arguments for both: The Level should contain the player because it also contains every other entity. In fact it just makes sense this way: "John is in the room." It makes it a bit more difficult to move the player to a new level, however, because then each level has to pass its player object to an upcoming level. On the other hand, it makes programming sense to me to leave the player as the top-level object that is persistent between levels, and the environment changes because the player decides to change his level and location. It becomes very easy to change levels, because all I have to do is replace the level variable on the player. What's the most common practice here? Or better yet, is there a "right" way to architecture this relationship?

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  • Not recognize JDK after installation in ubuntu 12.10

    - by HFDev
    I did these steps without error: 1-JDK path : Downloads/jdk-6u37-linux-x64.bin 2-Commands in Terminal : mkdir Programs cd Programs bash ../Downloads/jdk-6u37-linux-x64.bin ln -s jdk-6u37-linux-x64 jdk 3-Set JAVA_HOME and Path: in HomeView MenuShow Hidden Files Then open .bashrc in text editor. I added the following lines to end of file. export JAVA_HOME=$Home/Programs/jdk export PATH=:$JAVA_HOME/bin:$PATH --------------------------------------------------------------------------------------- This is the result of executing the command echo $JAVA_HOME : /Programs/jdk This is the result of executing the command echo $PATH : :/Programs/jdk/bin:/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games1 ---------------------------------------------------------------------------------------- And problem is : This is the result of executing the command java -version : The program 'java' can be found in the following packages: * default-jre * gcj-4.6-jre-headless * gcj-4.7-jre-headless * openjdk-7-jre-headless * openjdk-6-jre-headless Try: sudo apt-get install

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  • Interpolation gives the appearance of collisions

    - by Akroy
    I'm implementing a simple 2D platformer with a constant speed update of the game logic, but with the rendering done as fast as the machine can handle. I interpolate positions between actual game updates by just using the position and velocity of objects at the last update. This makes things look really smooth in general, but when something hits a wall/floor, it appears to go through the wall for a moment before being positioned correctly. This is because the interpolator is not taking walls into account, so it guesses the position into walls until the actual game update fixes it. Are there any particularly elegant solutions for this? Simply increasing the update rate seems like a band-aid solution, and I'm trying to avoid increasing the system reqs. I could also check for collisions in the actual interpolator, but that seems like heavy overhead, and then I'm no longer dividing the drawing and the game updating.

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  • Text based game in XNA

    - by Sigh-AniDe
    I want to create a text based game, where the player will type up,down, left or right and the sprite will move in that direction. I created the game and at the moment the player moves with the up,left,down and right keys. I would like to change the movement of the sprite from keypresses to text commands, Ive googled a lot on creating text based games in XNA but have had no luck. Could you please help me or guide me in the right direction of how to do this in XNA. All help will greatly be appreciated. Thanks

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  • ubuntu 12.04 returns to login screen on resume from suspend. Is there a fix?

    - by Chad
    When I resume from a suspend, Ubuntu 12.04 will come back ok for about 10 seconds, and then the screen blanks out. After about another second or so, it returns to the login screen for Unity 2d. It normally runs Unity 3d. How can I fix this? I've lost a lot of work from this problem. I sometimes get a error report window asking me to report a Compiz crash after rebooting. I think it may be Compiz or the Xorg server causing the problem. I'm not really sure. Thanks if you can provide help.

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  • How To Enable 3D Acceleration and Use Windows Aero in VirtualBox

    - by Chris Hoffman
    VirtualBox’s experimental 3D acceleration allows you to use Windows 7’s Aero interface in a virtual machine. You can also run older 3D games in a virtual machine – newer ones probably won’t run very well. If you installed Windows 7 in VirtualBox, you may have been disappointed to see the Windows 7 Basic interface instead of Aero – but you can enable Aero with a few quick tweaks. How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • High CPU usage on Pong clone

    - by max
    I just made my first game, a clone of Pong, using OpenGL and C++. But its using ~50% of the CPU, which I guess is very high for a game like this. How can I improve that? Can you please look up my code and tell me what all things I am doing wrong? Any feedback is welcome. http://pastebin.com/L5zE3axh Also it would be extremely helpful if you give some general points on how to develop games in OpenGL efficiently.. Thanks in advance!

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  • 11.10 runs really choppy and slow, but not if I choose "Gnome Classic"

    - by Ingram
    I'd like to use Unity with Ubuntu 11.10, but everything from Unity runs really choppy and slow. I have an ATI graphics card and I have installed the drivers through "Additional Drivers". The drivers work, as I can play 3d games flawlessly. When I drag the mouse box around or drag windows around, it is really choppy. I previously had Ubuntu 10.10 and everything worked fine. I installed gnome 3 on 11.10 and it does the same thing Unity does, very choppy and slow graphics. However, if I choose Gnome Classic, everything is fine. I can drag the mouse box all around with no problems. I can drag windows around and it looks and feels great. Is this a bug with Unity? Are others experiencing this? Or is there something I can do to fix this?

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  • How to categorize textures into atlases

    - by Esa
    I am going to use texture atlasing for the first time in my games, and at first it seemed like a great idea to split textures into atlases by categorizing them by terrain themes e.g ForestTextures, WinterTextures etc. But that could cause a problem when for example a flower has to use transparency shader and other models use a diffuse shader. So those cannot be atlased into the same texture. Thus, would atlasing textures into themes as mentioned before and then splitting them by shader like ForestDiffuse and ForestTransparent be good? Or is there a better way to categorize and build them?

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  • How to manage two video cards on a laptop (ATI and Intel)?

    - by Marc-François Cochaux-Laberge
    I have a laptop with two video cards. One ATI and on integrated Intel. On Windows, I can choose which video card I want to use. For example, I use the Intel card for normal use and for gaming, I switch to my ATI card for better performance, but a shorter battery life. In Ubuntu 10.10, only the Intel driver is installed, the ATI driver for my card doesn't work at all and there's heat coming out of my computer all the time, like when I'm playing video games on Windows. I think both cards are active, but only the Intel one is usefull. How can I solve this by making sure Ubuntu is aware of the two video cards and by disabling my ATI. Or may be I am all wrong about this?

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  • Kinect hacked for augmented reality

    - by Kit Ong
    It seems Kinect has more potential than any other consoles based motion detection device given the number of hacks that are out there in the wild. http://uk.videogames.games.yahoo.com/blog/article/19744/kinect-as-youve-never-seen-it-before.html Direct links to youtube videos of Kinect hacks: http://www.youtube.com/watch?v=M-wLOfjVfVc?fs=1&hl=en_GB http://www.youtube.com/watch?v=eWmVrfjDCyw?fs=1&hl=en_GB http://www.youtube.com/watch?v=P3gfMXwQOGI?fs=1&hl=en_GB http://www.youtube.com/watch?v=4qhXQ_1CQjg?fs=1&hl=en_GB http://www.youtube.com/watch?v=VgLp-KyK5g8?fs=1&hl=en_GB http://www.youtube.com/watch?v=CeQwhujiWVk?fs=1&hl=en_GB

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  • No windows whatsoever after compiz reset

    - by Shashank Singh
    Currently using 12.04. This time I was trying to use the application switcher, and it asked me to resolve a few conflicts most of which were not easy to comprehend. So after some yes and no dialogue boxes leading me nowhere, I thought a reset should set things fine. However, after preferences-reset to default, I can't see any window!! NONE whatsoever except the log out one when I press ctrl+alt+del All I can see is the wallpaper and the mouse pointer. I cant even see the terminal or anything when I press alt+f2. I am posting this when I switch to ubuntu 2d (I cant make out the difference between the two, but this just works for now almost the same way)

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  • One True Event Loop

    - by CyberShadow
    Simple programs that collect data from only one system need only one event loop. For example, Windows applications have the message loop, POSIX network programs usually have a select/epoll/etc. loop at their core, pure SDL games use SDL's event loop. But what if you need to collect events from several subsystems? Such as an SDL game which doesn't use SDL_net for networking. I can think of several solutions: Polling (ugh) Put each event loop in its own thread, and: Send messages to the main thread, which collects and processes the events, or Place the event-processing code of each thread in a critical section, so that the threads can wait for events asynchronously but process them synchronously Choose one subsystem for the main event loop, and pass events from other subsystems via that subsystem as custom messages (for example, the Windows message loop and custom messages, or a socket select() loop and passing events via a loopback connection). Option 2.1 is more interesting on platforms where message-passing is a well-developed threading primitive (e.g. in the D programming language), but 2.2 looks like the best option to me.

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  • Web development for people who mainly do client side..

    - by kamziro
    Okay, I'm sure there are a lot of us that has plenty of experience developing c++/opengl/objective C on the iPhone, java development on android, python games, etc (any client side stuff) while having little to no experience on web-based development. So what skillset should one learn in order to be able to work on web projects, say, to make a facebook clone (I kid), or maybe a startup that specializes on connecting random fashionistas with pics etc. I actualy do have some experience with C#/VB.net back-end development a while back, but as part of a team, I had a lot of support from the senior devs. Is C# considered a decent web development language?

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  • Is good practice to optimize FPS even when it's above the lower limit to give illusion of movement?

    - by rraallvv
    I started over 50 FPS on the iPhone, but now I'm bellow 30 PFS, I've seen most iPhone games clamped to either 60 or 30 FPS, even when 24 or less would give the illusion of movement. I've concidered my limit to be a little bit over 15 FPS, in fact my physics simulation is updated at that rate (15.84 steps/s) as that is the lowest that still give fluid movement, a bit lower gives jerky motion. Is there a practical reason why to clamp FPS way above the lower limit? Update: The following image could help to clarify I can independently set the physic simulation step, frame rate, and simulation interval update. My concern is why should I clamp any of those to values greater than the minimum? For instance to conserve battery life I could just to choose the lower limits, but it seems that 60 or 30 FPS are the most used values.

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  • What are good JS libraries for game dev?

    - by acidzombie24
    If I decide to write a simple game both text and graphical (2d) what libraries would I use? (Assume we are using a HTML5 compatible browser) The main things I can think of Rendering text on screen Animating sprites (using images/css) Input (capturing the arrow keys and getting relative mouse positions) Perhaps some preloading resource or dynamically loading resources and choosing order Sound (but I am unsure how important this will be to me at first). Perhaps with mixing and chaining sounds or looping forever until stop. Networking (low priority) to connect a user to another or to continuously GET data without multiple request (I know this exist but I don't know how easy it is to setup or use. But this isn't important to me. Its for the question).

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  • Android: Layouts and views or a single full screen custom view?

    - by futlib
    I'm developing an Android game, and I'm making it so that it can run on low end devices without GPU, so I'm using the 2D API. I have so far tried to use Android's mechanisms such as layouts and activities where possible, but I'm beginning to wonder if it's not easier to just create a single custom view (or one per activity) and do all the work there. Here's an example of how I currently do things: I'm using a layout to display the game's background as an image view and the square game area, which is a custom view, centered in the middle. What would you say? Should I continue to use layouts where possible or is it more common/reasonable to just use a large custom view? I'm thinking that this would probably also make it easier to port my code to other platforms.

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  • Look after your tribe of Pygmies with Java ME technology

    - by hinkmond
    Here's a game that is crossing over from the iDrone to the more lucrative Java ME cell phone market. See: Pocket God on Java ME Here's a quote: Massive casual iPhone hit Pocket God has parted the format waves and walked over to the land of Java mobiles, courtesy of AMA. The game sees you take control of an omnipotent, omnipresent, and (possibly) naughty deity, looking after your tribe of Pygmies... Everyone knows that there are more Java ME feature phones than grains of sand on a Pocket God island beach. So, when iDrone games are done piddlying around on a lesser platform, they move over to Java ME where things are really happening. Hinkmond

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  • Openbox overhead is similar to that with gnome-panel

    - by drN
    I just installed openbox via sudo apt-get install openbox. It already has obconf, btw. I noticed that when I logged into my openbox session instead of the one I usually use (gnome-panel and NOT Ubuntu 2D or one of the high overhead environments) and checked via htop, I found that a similar amount of RAM was being occupied (~600 MB or so) with openbox or gnome-panel. What gives? Openbox looks lighter but it certainly isn't any different. Obviously the same daemons etc would run in both environments as they share the same folders. Is gnome-panel as good as openbox then?

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  • Google I/O 2012 - App Engine Overview

    Google I/O 2012 - App Engine Overview Doug Orr, Jesse Jiang, Alexander Power Be the first to hear about the exciting new platform products which you can use to work better in the cloud. Discover how the Google Cloud Platform is expanding to meet your current and future needs. Learn how the over 150k developers in startups and businesses building mobile, games and modern web apps are already enjoying the benefits of the platform. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1781 16 ratings Time: 54:04 More in Science & Technology

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  • How do I tackle top down RPG movement?

    - by WarmWaffles
    I have a game that I am writing in Java. It is a top down RPG and I am trying to handle movement in the world. The world is largely procedural and I am having a difficult time tackling how to handle character movement around the world and render the changes to the screen. I have the world loaded in blocks which contains all the tiles. How do I tackle the character movement? I am stumped and can't figure out where I should go with it. EDIT: Well I was abstract with the issue at hand. Right now I can only think of rigidly sticking everything into a 2D array and saving the block ID and the player offset in the Block or I could just "float" everything and move about between tiles so to speak.

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  • Given a start and end point, how can I constrain the end point so the resulting line segment is horizontal, vertical, or 45 degrees?

    - by GloryFish
    I have a grid of letters. The player clicks on a letter and drags out a selection. Using Bresenham's Algorithm I can create a line of highlighted letters representing the player's selection. However, what I really want is to have the line segment be constrained to 45 degree angles (as is common for crossword-style games). So, given a start point and an end point, how can I find the line that passes through the start point and is closest to the end point? Bonus: To make things super sweet I'd like to get a list of points in the grid that the line passes through, and for super MEGA bonus points, I'd like to get them in order of selection (i.e. from start point to end point).

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  • Adaptive Characters: AI Solution Needs a Problem

    - by Roger F. Gay
    Have sophisticated adaptive programming, will travel - so to speak. I'm part of a group that developed sophisticated learning / adaptive software for robotics. The system "thinks" via its simulator, building and adapting code on its own; and then carries out the best solution. The software can also adapt to new situations, etc. http://mensnewsdaily.com/2007/05/16/robobusiness-robots-with-imagination/ It's easy to imagine using it with automated game characters that will adapt to the players moves and style - the easiest example would be fighting. The more the simulated fighter fights with the human player, the more it learns to counter that players fighting skills. But there should be more. Anyone have any ideas as to how adaptive characters might be interesting in games?

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  • Desktop interface crashes after software updates

    - by N.C. Weber
    Recently, after installing Ubuntu software updates on the evening of December 7th, 2012, my desktop interface crashes regularly leaving me with a command line screen with a long string of automated commands showing (I assume what goes on behind the pretty desktop). At first, I thought it was only crashing whenever I played DirectX games in WINE, but now it crashes if I open the native Firefox browser or if it's doing nothing at all but sitting there. Apport attempts to report the bugs after restart, but often they crash as well. I've done a SMART check on the hard drive, and everything report OK. No read errors, no bad sectors. I am using an Acer Extensa 4620Z Memory: 2.0 GiB Processor: Intel Pentium Dual CPU T2370 @ 1.73GHz x 2 GraphicsL: Intel 965GM x86/MMX/SSE2 OS: Ubuntu 12.10 32-bit Disk: 116.0 GB with 33.4 GB Available

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