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  • Elegant code question: How to avoid creating unneeded object

    - by SeaDrive
    The root of my question is that the C# compiler is too smart. It detects a path via which an object could be undefined, so demands that I fill it. In the code, I look at the tables in a DataSet to see if there is one that I want. If not, I create a new one. I know that dtOut will always be assigned a value, but the the compiler is not happy unless it's assigned a value when declared. This is inelegant. How do I rewrite this in a more elegant way? System.Data.DataTable dtOut = new System.Data.DataTable(); . . // find table with tablename = grp // if none, create new table bool bTableFound = false; foreach (System.Data.DataTable d1 in dsOut.Tables) { string d1_name = d1.TableName; if (d1_name.Equals(grp)) { dtOut = d1; bTableFound = true; break; } } if (!bTableFound) dtOut = RptTable(grp);

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  • Linq Select: Using a value from a list if available

    - by musefan
    I am going to use some basic stripped down examples to illustrate my problem. I have a class: class Item { int ID; bool Selected; } Now lets say I have two lists of the Item class: List<Item> ListA = GetListA(); List<Item> ListB = GetListB(); Now I want to create a third list that has all the items from ListB. The important thing is that if a match (same ID) if found in ListA then I want to use that Selected value, otherwise I want to keep the Selected value of the item that is in ListB. I am creating the third list as follows: List<Item> ListC = from item in ListB select new Item { ID = item.ID, Selected = item.Selected// <-- should use value form ListA if available }; Important: I don't want to seem ignorant, but I do not want to change the way ListC is created. By that I mean I want to use the "linq select" method, and I want to use a "one liner" that assigns the Selected value... I know there are other ways to create the list which will work just fine, but then I won't learn anything new. I have tried a couple of things so far... I know this will work, but I don't want to query ListA twice: Selected = ListA.Any(x => x.ID == item.ID) ? ListA.First(x => x.ID == item.ID).Selected : item.Selected and I also tried using DeafultIfEmpty but I don't think that is the right think for this situation... because it didn't work, and it seems it is more use if ListA was empty (which I don't care about)

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  • Is glDisableClientState required?

    - by Shawn
    Every example I've come across for rendering array data is similar to the following code, in which in your drawing loop you first call glEnableClientState for what you will be using and when you are done you call glDisableClientState: void drawScene(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texturePointerA); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordA); glVertexPointer(3, GL_FLOAT, 0, verticesA); glDrawElements(GL_QUADS, numPointsDrawnA, GL_UNSIGNED_BYTE, drawIndicesA); glBindTexture(GL_TEXTURE_2D, texturePointerB); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordB); glVertexPointer(3, GL_FLOAT, 0, verticesB); glDrawElements(GL_QUADS, numPointsDrawnB, GL_UNSIGNED_BYTE, drawIndicesB); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); } In my program I am always using texture coordinates and vertex arrays, so I thought it was pointless to keep enabling and disabling them every frame. I moved the glEnableClientState outside of the loop like so: bool initGL(void) { //... glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); } void drawScene(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, texturePointerA); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordA); glVertexPointer(3, GL_FLOAT, 0, verticesA); glDrawElements(GL_QUADS, numPointsDrawnA, GL_UNSIGNED_BYTE, drawIndicesA); glBindTexture(GL_TEXTURE_2D, texturePointerB); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordB); glVertexPointer(3, GL_FLOAT, 0, verticesB); glDrawElements(GL_QUADS, numPointsDrawnB, GL_UNSIGNED_BYTE, drawIndicesB); } It seems to work fine. My question is: Do I need to call glDisableClientState somewhere; perhaps when the program is closed?. Also, is it ok to do it like this? Is there something I'm missing since everyone else enables and disables each frame?

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  • How to Bind a Command in WPF

    - by MegaMind
    Sometimes we used complex ways so many times, we forgot the simplest ways to do the task. I know how to do command binding, but i always use same approach. Create a class that implements ICommand interface and from the view model i create new instance of that class and binding works like a charm. This is the code that i used for command binding public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); DataContext = this; testCommand = new MeCommand(processor); } ICommand testCommand; public ICommand test { get { return testCommand; } } public void processor() { MessageBox.Show("hello world"); } } public class MeCommand : ICommand { public delegate void ExecuteMethod(); private ExecuteMethod meth; public MeCommand(ExecuteMethod exec) { meth = exec; } public bool CanExecute(object parameter) { return false; } public event EventHandler CanExecuteChanged; public void Execute(object parameter) { meth(); } } But i want to know the basic way to do this, no third party dll no new class creation. Do this simple command binding using a single class. Actual class implements from ICommand interface and do the work.

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  • Generic Constraints And Type Parameters Mess

    - by Dummy01
    Hi everyone, I have the following base abstract class defined as: public abstract class BaseObject<T> : IComparable, IComparable<T>, IEquatable<T> {} I also have an interface defined as: public interface ICode<T> where T : struct { T Code { get; } } Now I want to derive a class that is inherited from BaseObject<T> and includes interface ICode<T>. I tried to define it like that: public class DerivedObject<T, U> : BaseObject<T>, ICode<U> where T : DerivedObject<T, U> where U : struct { public DerivedObject(U code) { Code = code; } // From BaseObject protected override int InstanceCompareTo(T obj) { return Code.CompareTo(obj.Code); } // From BaseObject protected override bool InstanceEquals(T obj) { return Code.Equals(obj.Code); } // From ICode U _Code; public U Code { get { return _Code; } protected set { _Code = value; } } } The only error that comes from the compiler is for Code.CompareTo(obj.Code) with the message: 'U' does not contain a definition for 'CompareTo' and no extension method 'CompareTo' accepting a first argument of type 'U' could be found. But U is a value type and should know CompareTo. Have you any idea what I am doing wrong, or if I do all wrong? My final aim is to derive classes such these: public class Account : DerivedObject<Account, int> public class ItemGroup : DerivedObject<ItemGroup, string> Big Thanks In Advance!

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  • Custom UITableViewCell trouble with UIAccessibility elements

    - by ojreadmore
    No matter what I try, I can't keep my custom UITableViewCell from acting like it should under the default rules for UIAccessiblity. I don't want this cell to act like an accessibility container (per se), so following this guide I should be able to make all of my subviews accessible, right?! It says to make each element accessible separately and make sure the cell itself is not accessible. - (BOOL)isAccessibilityElement { return NO; } - (NSString *)accessibilityLabel { return nil; } - (NSInteger)accessibilityElementCount { return 0; } - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier //cells use this reusage stuff { if (self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]) { [self setIsAccessibilityElement:NO]; sub1 = [[UILabel alloc] initWithFrame:CGRectMake(0,0,1,1)]; [sub1 setAccessibilityLanguage:@"es"]; [sub1 setIsAccessibilityElement:YES]; [sub1 setAccessibilityLabel:sub1.text] sub2 = [[UILabel alloc] initWithFrame:CGRectMake(0,0,1,1)]; [sub2 setAccessibilityLanguage:@"es"]; [sub2 setIsAccessibilityElement:YES]; [sub2 setAccessibilityLabel:sub2.text] The voice over system reads the contents of the whole cell all at once, even though I'm trying to stop that behavior. I could say [sub2 setIsAccessibilityElement:NO]; but that would would make this element entirely unreadable. I want to keep it readable, but not have the whole cell be treated like a container (and assumed to be the English language). There does not appear to be a lot of information out there on this, so at the very least I'd like to document it.

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  • Sharing NSMutableArray

    - by Lucas Veiga
    Hey everbody, im trying to share a NSMutableArray to another xib. The cartList.codigo is a NSMutableArray from a shared class, according to James Brannan's tutorial (http://www.vimeo.com/12164589). When i count it, it gives me 1. But when i load the another view, gives me 0. Whats wrong? View that adds: self.produtoCodigo = [[NSMutableArray alloc]init]; [self.produtoCodigo addObject:@"aa"]; CartViewController *carrinho = [[CartViewController alloc] initWithNibName:@"CartViewController" bundle:[NSBundle mainBundle]]; CartList *lista = [[CartList alloc] init]; carrinho.cartList = lista; carrinho.cartList.codigo = self.produtoCodigo; NSLog(@"QTD %i", [carrinho.cartList.codigo count]); View that wants to load the item added: - (void) viewDidAppear:(BOOL)animated { self.produtoCodigo = self.cartList.codigo; NSLog(@"%i", [self.produtoCodigo count]); [super viewDidLoad]; } Im loading the CartList class in both. Thanks!

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  • Reading XML or objects from a Web service

    - by Shawn
    This is my first time working with webservices and I am a bit lost. I successfully called the functions, but I only can get one value from the service. I read that the easiest way is to read xml or create objects and then call their values. Currently I use functions that return the desired value but I need to call them 3 times to get all the data witch is a waste of time and resources. I tried to call the service with the URL and use it as a website or getting the service to work the same way without importing into the program. The thing is that i cant find a way to pass the values into the url, because of that i get only blank pages. What is the fastest way to get my data from the services? I need city name, temperature and a flag if the city is valid. I need to pass the zip code to the service. Thank you. My current code wetther.Weather wether = new wetther.Weather(); string farenhait = wether.GetCityWeatherByZIP(zip).Temperature; string city = wether.GetCityWeatherByZIP(zip).City; bool correct = wether.GetCityWeatherByZIP(zip).Success; I tried it that way // Retrieve XML document XmlTextReader reader = new XmlTextReader("http://xml.weather.yahoo.com/forecastrss?p=94704"); // Skip non-significant whitespace reader.WhitespaceHandling = WhitespaceHandling.Significant; // Read nodes one at a time while (reader.Read()) { // Print out info on node Console.WriteLine("{0}: {1}", reader.NodeType.ToString(), reader.Name); } This one works for the yahoo page but not for mine. I need to use this webservice - http://wsf.cdyne.com/WeatherWS/Weather.asmx

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  • Should I use early returns in C#?

    - by Bobby
    I've learned Visual Basic and was always taught to keep the flow of the program without interruptions, like Goto, Exit and Return. Using nested ifs instead of one return statement seems very natural to me. Now that I'm partly migrating towards C#, I wonder what the best practice is for C-like languages. I've been working on a C# project for some time, and of course discover more code of ExampleB and it's hurting my mind somehow. But what is the best practice for this, what is more often used and are there any reasons against one of the styles? public void ExampleA() { if (a != b) { if (a != c) { bool foundIt; for (int i = 0; i < d.Count && !foundIt; i++) { if (element == f) foundIt = true; } } } } public void ExampleB() { if (a == b) return; if (a == c) return; foreach (object element in d) { if (element == f) break; } }

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  • Block Cascade Json Serealize?

    - by CrazyJoe
    I have this Class: public class User { public string id{ get; set; } public string name{ get; set; } public string password { get; set; } public string email { get; set; } public bool is_broker { get; set; } public string branch_id { get; set; } public string created_at{get; set;} public string updated_at{get; set;} public UserGroup UserGroup {get;set;} public UserAddress UserAddress { get; set; } public List<UserContact> UserContact {get; set;} public User() { UserGroup = new UserGroup(); UserAddress = new UserAddress(); UserContact = new List<UserContact>(); } } I like to Serealize Only properties , how i block serealization of UserGroup, UserAdress, asn UserContact??? This is my Serealization function: public static string Serealize<T>(T obj) { System.Runtime.Serialization.Json.DataContractJsonSerializer serializer = new System.Runtime.Serialization.Json.DataContractJsonSerializer(obj.GetType()); MemoryStream ms = new MemoryStream(); serializer.WriteObject(ms, obj); return Encoding.UTF8.GetString(ms.ToArray(), 0,(int)ms.Length); }

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  • How to pick a specific object from a Linq Query using Distinct?

    - by Holli
    I have a list with two or more objects of class Agent. Name = "A" Priority = 0 ResultCount = 100 ; Name = "B" Priority = 1 ResultCount = 100 ; Both objects have the same ResultCount. In that case I only need one object and not two or more. I did this with a Linq Query with Distinct and an custom made Comparer. IEnumerable<Agent> distinctResultsAgents = (from agt in distinctUrlsAgents select agt).Distinct(comparerResultsCount); With this query I get only one object from the list but I never know which one. But I don't want just any object, I want object "B" because the Priority is higher then object "A". How can I do that? My custom Comparer is very simple and has a method like this: public bool Equals(Agent x, Agent y) { if (x == null || y == null) return false; if (x.ResultCount == y.ResultCount) return true; return false; }

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  • Execute SSH commands on Cisco router. Codeigniter SSH library

    - by jomajo
    I have a little problem. I'm using Codeigniter with SSH library written by Shuky (https://bitbucket.org/quicktips/codeigniter-ssh2-library/src/a444968345ba/SSH.php -- You can see the code by following this link). Everything related with SSH works fine with other devices, but when I try to use this library and execute commands on Cisco devices, nothing happens (commands are not executed). I know that the connection is successful, but I can't execute any commands. When I try to run and execute comands through SSH on Cisco devices I get this error: A PHP Error was encountered Severity: Warning Message: stream_set_blocking() expects parameter 1 to be resource, boolean given Filename: libraries/SSH.php Line Number: 128 A PHP Error was encountered Severity: Warning Message: fread() expects parameter 1 to be resource, boolean given Filename: libraries/SSH.php Line Number: 129 In the library these lines look like this: /** * Get stream data * * @access privte * @return bool */ function _get_stream_data($stream) { stream_set_blocking( $stream, true ); while( $buf = fread($stream,4096) ) { $this->data .= $buf.'~'; } return TRUE; } line 128 - stream_set_blocking( $stream, true ); line 129 - while( $buf = fread($stream,4096) ) { Maybe you guys know where the problem is? Thank you for your time and your answers!

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  • What data stucture should I use for BigInt class

    - by user1086004
    I would like to implement a BigInt class which will be able to handle really big numbers. I want only to add and multiply numbers, however the class should also handle negative numbers. I wanted to represent the number as a string, but there is a big overhead with converting string to int and back for adding. I want to implement addition as on the high school, add corresponding order and if the result is bigger than 10, add the carry to next order. Then I thought that it would be better to handle it as a array of unsigned long long int and keep the sign separated by bool. With this I'm afraid of size of the int, as C++ standard as far as I know guarantees only that int < float < double. Correct me if I'm wrong. So when I reach some number I should move in array forward and start adding number to the next array position. Is there any data structure that is appropriate or better for this? Thanks in advance.

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  • Why does DeviceIoControl throw error 21 (Device Not Ready) from C# when the equivalent in C works fine?

    - by Ragesh
    I'm trying to send an IOCTL_SERVICE_REFRESH command to the GPS Intermediate Driver service using C# like this: handle = CreateFile("GPD0:", GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, IntPtr.Zero, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, IntPtr.Zero); if (handle.ToInt32() == INVALID_HANDLE_VALUE) { rc = Marshal.GetLastWin32Error(); return rc; } int numBytesReturned = 0; rc = DeviceIoControl( handle, IOCTL_SERVICE_REFRESH, null, 0, null, 0, ref numBytesReturned, IntPtr.Zero); int error = Marshal.GetLastWin32Error(); GetLastWin32Error always gives me error 21 (device not ready). However, the equivalent call when made from C++ works fine: HANDLE hGPS = CreateFile(L"GPD0:", GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0); if (hGPS != INVALID_HANDLE_VALUE) { BOOL ret = DeviceIoControl(hGPS,IOCTL_SERVICE_REFRESH,0,0,0,0,0,0); DWORD err = GetLastError(); } I suspected a problem with the PInvoke signatures, but I can't seem to find anything wrong here: [DllImport("coredll.dll", EntryPoint = "DeviceIoControl", SetLastError = true)] public static extern int DeviceIoControl( IntPtr hDevice, uint dwIoControlCode, byte[] lpInBuffer, int nInBufferSize, byte[] lpOutBuffer, int nOutBufferSize, ref int lpBytesReturned, IntPtr lpOverlapped); [DllImport("coredll.dll", SetLastError = true)] public static extern IntPtr CreateFile( String lpFileName, uint dwDesiredAccess, uint dwShareMode, IntPtr attr, uint dwCreationDisposition, uint dwFlagsAndAttributes, IntPtr hTemplateFile); What am I missing here?

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  • Translating 3-dimensional array reference onto 1-dimensional array

    - by user146780
    If there is an array of ar[5000] then how could I find where element [5][5][4] would be if this was a 3 dimensional array? Thanks I'm mapping pixels: imagine a bimap of [768 * 1024 * 4] where would pixel [5][5][4] be? I want to make this: static GLubyte checkImage[checkImageHeight][checkImageWidth][4]; static GLuint texName; bool itt; void makeCheckImage(void) { Bitmap *b = new Bitmap(L"c:/boo.png"); int i, j, c; Color cul; for (i = 0; i < checkImageHeight; i++) { for (j = 0; j < checkImageWidth; j++) { b->GetPixel(j,i,&cul); checkImage[i][j][0] = (GLubyte) cul.GetR(); checkImage[i][j][1] = (GLubyte) cul.GetG(); checkImage[i][j][2] = (GLubyte) cul.GetB(); checkImage[i][j][3] = (GLubyte) cul.GetA(); } } delete(b); } work without making a multidimensional array. width = 512, height = 1024....

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  • Linear Search with Jagged Array?

    - by Nerathas
    Hello, I have the following program that creates 100 random elements trough a array. Those 100 random value's are unique, and every value only gets displayed once. Although with the linear search it keeps looking up the entire array. How would i be able to get a Jagged Array into this, so it only "scans" the remaining places left? (assuming i keep the table at 100 max elements, so if one random value is generated the array holds 99 elements with linear search scans and on...) I assume i would have to implent the jagged array somewhere in the FoundLinearInArray? Hopefully this made any sence. Regards. private int ValidNumber(int[] T, int X, int Range) { Random RndInt = new Random(); do { X = RndInt.Next(1, Range + 1); } while (FoundLinearInArray(T, X)); return X; }/*ValidNumber*/ private bool FoundLinearInArray(int[] A, int X) { byte I = 0; while ((I < A.Length) && (A[I] != X)) { I++; } return (I < A.Length); }/*FoundInArray*/ public void FillArray(int[] T, int Range) { for (byte I = 0; I < T.Length; I++) { T[I] = ValidNumber(T, I, Range); } }/*FillArray*/

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  • Question about using an access database as a resource file in Visual Studio.

    - by user354303
    Hi I am trying to embed a Microsoft Access database file into my Class assembly DLL. I want my code to reference the resource file and use it with a ADODB.Connection object. Any body know a simpler way, or an easier way? Or what is wrong with my code, when i added the resource file it added me dataset definitions, but i have no idea what to do with those. The connection string I am trying below is from an automatically generated app.config. I did add the item as a resource... using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using ConsoleApplication1.Resources;//SPPrinterLicenses using System.Data.OleDb; using ADODB; using System.Configuration; namespace ConsoleApplication1 { class SharePointPrinterManager { public static bool IsValidLicense(string HardwareID) { OleDbDataAdapter da = new OleDbDataAdapter(); DataSet ds = new DataSet(); ADODB.Connection adoCn = new Connection(); ADODB.Recordset adoRs = new Recordset(); //**open command below fails** adoCn.Open( @"Provider=Microsoft.ACE.OLEDB.12.0;Data Source=|DataDirectory|\Resources\SPPrinterLicenses.accdb;Persist Security Info=True", "", "", 1); adoRs.Open("Select * from AllWorkstationLicenses", adoCn, ADODB.CursorTypeEnum.adOpenForwardOnly, ADODB.LockTypeEnum.adLockReadOnly, 1); da.Fill(ds, adoRs, "AllworkstationLicenses"); adoCn.Close(); DataTable dt = new DataTable(); //ds.Tables. return true; } } }

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  • Looking for the log file on iPhone

    - by zp26
    Hi, I have a problem. I have the code below for save a data on file. I build my app on the device, and run. The result variable is TRUE, but i don't find the file on the my iPhone device. Can you help me? Thank and sorry for my english XP -(void)saveXML:(NSString*)name:(float)x:(float)y:(float)z{ NSMutableData *data = [NSMutableData data]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [archiver setOutputFormat:NSPropertyListXMLFormat_v1_0]; [archiver encodeFloat:x forKey:@"x"]; [archiver encodeFloat:y forKey:@"y"]; [archiver encodeFloat:z forKey:@"z"]; [archiver encodeObject:name forKey:@"name"]; [archiver finishEncoding]; NSString* filePath = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"XML Position"]; BOOL result = [data writeToFile:filePath atomically:YES]; if(result) [self updateTextView:@"success"]; [archiver release]; }

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  • Omit Properties from WebControl Serialization

    - by Laramie
    I have to serialize several objects inheriting from WebControl for database storage. These include several unecessary (to me) properties that I would prefer to omit from serialization. For example BackColor, BorderColor, etc. Here is an example of an XML serialization of one of my controls inheriting from WebControl. <Control xsi:type="SerializePanel"> <ID>grCont</ID> <Controls /> <BackColor /> <BorderColor /> <BorderWidth /> <CssClass>grActVid bwText</CssClass> <ForeColor /> <Height /> <Width /> ... </Control> I have been trying to create a common base class for my controls that inherits from WebControl and uses the "xxxSpecified" trick to selectively choose not to serialize certain properties. For example to ignore an empty BorderColor property, I'd expect [XmlIgnore] public bool BorderColorSpecified() { return !base.BorderColor.IsEmpty; } to work, but it's never called during serialization. I've also tried it in the class to be serialized as well as the base class. Since the classes themselves might change, I'd prefer not to have to create a custom serializer. Any ideas?

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  • fastest way to check to see if a certain index in a linq statement is null

    - by tehdoommarine
    Basic Details I have a linq statement that grabs some records from a database and puts them in a System.Linq.Enumerable: var someRecords = someRepoAttachedToDatabase.Where(p=>true); Suppose this grabs tons (25k+) of records, and i need to perform operations on all of them. to speed things up, I have to decided to use paging and perform the operations needed in blocks of 100 instead of all of the records at the same time. The Question The line in question is the line where I count the number of records in the subset to see if we are on the last page; if the number of records in subset is less than the size of paging - then that means there are no more records left. What I would like to know is what is the fastest way to do this? Code in Question int pageSize = 100; bool moreData = true; int currentPage = 1; while (moreData) { var subsetOfRecords = someRecords.Skip((currentPage - 1) * pageSize).Take(pageSize); //this is also a System.Linq.Enumerable if (subsetOfRecords.Count() < pageSize){ moreData = false;} //line in question //do stuff to records in subset currentPage++; } Things I Have Considered subsetOfRecords.Count() < pageSize subsetOfRecords.ElementAt(pageSize - 1) == null (causes out of bounds exception - can catch exception and set moreData to false there) Converting subsetOfRecords to an array (converting someRecords to an array will not work due to the way subsetOfRecords is declared - but I am open to changing it) I'm sure there are plenty of other ideas that I have missed.

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  • When is a try catch not a try catch?

    - by Dearmash
    I have a fun issue where during application shutdown, try / catch blocks are being seemingly ignored in the stack. I don't have a working test project (yet due to deadline, otherwise I'd totally try to repro this), but consider the following code snippet. public static string RunAndPossiblyThrow(int index, bool doThrow) { try { return Run(index); } catch(ApplicationException e) { if(doThrow) throw; } return ""; } public static string Run(int index) { if(_store.Contains(index)) return _store[index]; throw new ApplicationException("index not found"); } public static string RunAndIgnoreThrow(int index) { try { return Run(index); } catch(ApplicationException e) { } return ""; } During runtime this pattern works famously. We get legacy support for code that relies on exceptions for program control (bad) and we get to move forward and slowly remove exceptions used for program control. However, when shutting down our UI, we see an exception thrown from "Run" even though "doThrow" is false for ALL current uses of "RunAndPossiblyThrow". I've even gone so far as to verify this by modifying code to look like "RunAndIgnoreThrow" and I'll still get a crash post UI shutdown. Mr. Eric Lippert, I read your blog daily, I'd sure love to hear it's some known bug and I'm not going crazy. EDIT This is multi-threaded, and I've verified all objects are not modified while being accessed

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  • How to backup using backup API's in c++

    - by user1603185
    I am writing an application that used to backup some specified file, therefore using the backup API calls i.e CreateFile BackupRead and WriteFile API's. getting errors Access violation reading location. I have attached code below. #include <windows.h> int main() { HANDLE hInput, hOutput; //m_filename is a variable holding the file path to read from hInput = CreateFile(L"C:\\Key.txt", GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_FLAG_BACKUP_SEMANTICS, NULL); //strLocation contains the path of the file I want to create. hOutput= CreateFile(L"C:\\tmp\\", GENERIC_WRITE, NULL, NULL, CREATE_ALWAYS, NULL, NULL); DWORD dwBytesToRead = 1024 * 1024 * 10; BYTE *buffer; buffer = new BYTE[dwBytesToRead]; BOOL bReadSuccess = false,bWriteSuccess = false; DWORD dwBytesRead,dwBytesWritten; LPVOID lpContext; //Now comes the important bit: do { bReadSuccess = BackupRead(hInput, buffer, sizeof(BYTE) *dwBytesToRead, &dwBytesRead, false, true, &lpContext); bWriteSuccess= WriteFile(hOutput, buffer, sizeof(BYTE) *dwBytesRead, &dwBytesWritten, NULL); }while(dwBytesRead == dwBytesToRead); return 0; } Any one suggest me how to use these API's? Thanks.

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  • Body Mass Index program in haskell

    - by user364996
    Hi there. I'm trying to write a simple program in Haskell that can determine someone's body mass index. Here's what I have written: type Height = Float type Weight = Float type PeopleStats = [(String, Height, Weight)] and... bmi :: Height -> Weight -> Float bmi heightCm weightKg = weightKg/(heightCm)^2 healthy :: Height -> Weight -> Bool healthy heightCm weightKg | 25 > index && 18 < index = True | otherwise = False where index = bmi heightCm weightKg So far, the function "healthy" can calculate someone's BMI, and the function "healthyPeople" returns a boolean statement determining if the person's BMI falls within the limits which is considered normal for a healthy person. I want to write a function called "healthyPeople". healthyPeople :: PeopleStats -> [String] This function needs to take a list of PeopleStats and returns a list of names (Strings) of people who are deemed to be "healthy" from the "healthy" function. For example: If I input [("Lee", 65, 185), ("Wang", 170, 100), ("Tsu", 160, 120)] I will get a list of the names of the people whose BMI returns true form the boolean function in "healthy". Please help !!!!

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  • SQLite DB open time really long Problem

    - by sxingfeng
    I am using sqlite in c++ windows, And I have a db size about 60M, When I open the sqlite db, It takes about 13 second. sqlite3* mpDB; nRet = sqlite3_open16(szFile, &mpDB); And if I closed my application and reopen it again. It takse only less then 1 second. First, I thought It is because of disk cache. So I preload the 60M db file before sqlite open, and read the file using CFile, However, after preloading, the first time is still very slow. BOOL CQFilePro::PreLoad(const CString& strPath) { boost::shared_array<BYTE> temp = boost::shared_array<BYTE>(new BYTE[PRE_LOAD_BUFFER_LENGTH]); int nReadLength; try { CFile file; if (file.Open(strPath, CFile::modeRead) == FALSE) { return FALSE; } do { nReadLength = file.Read(temp.get(), PRE_LOAD_BUFFER_LENGTH); } while (nReadLength == PRE_LOAD_BUFFER_LENGTH); file.Close(); } catch(...) { } return TRUE; } My question is what is the difference between first open and second open. How can I accelerate the sqlite open-process.

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  • Differences in accessing resources between Simulator and Device?

    - by Tony
    Is there some difference between the way that bundle resources can be accessed on the iPhone simulator versus a device (in my case, an iPad)? I am able to access a file on the former, but not the latter. NSString *filePath = [NSString stringWithFormat:@"%@%@",[[NSBundle mainBundle] bundlePath], @"/AppResources/html/pages/quickHelp.html"]; BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:filePath]; // fileExists == YES in the debugger on both the simulator and the device NSString *path = [NSString stringWithFormat:@"AppResources/html/pages/%@", contentsFileName]; NSString *pathForURL = [[NSBundle mainBundle] pathForResource:path ofType:@"html"]; NSURL *url = [NSURL fileURLWithPath:pathForURL isDirectory:NO]; The code above works fine in the simulator, but on the device pathForResource:path returns nil, so the last line throws a 'nil string parameter' exception. Am I missing something obvious? edit: Of course, in the above @"quickHelp" is being passed in the contentsFileName var. edit2: if it makes any difference, in my build settings "Base SDK" is set to "iPhone Device 4.0", and "iPhone OS Deployment Target" is set to "iPhone OS 3.1.3". Any other settings that might have an influence?

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