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  • Repository vs Data Access

    - by vdh_ant
    Hi guys In the context of the n-tier application, is there a difference between what you would consider your data access classes to be and your repositories? I tend to think yes but I just wanted to see what other thought. My thinking is that the job of the repository is just to contain and execute the raw query itself, where as the data access class would create the context, execute the repository (passing in the context), handle mapping the data model to the domain model and return the result back up... What do you guys think? Also do you see any of this changing in a Linq to XML scenario (assuming that you change the context for the relevant XDocument)? Cheers Anthony

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  • Returning true or error message in Ruby

    - by seaneshbaugh
    I'm wondering if writing functions like this is considered good or bad form. def test(x) if x == 1 return true else return "Error: x is not equal to one." end end And then to use it we do something like this: result = test(1) if result != true puts result end result = test(2) if result != true puts result end Which just displays the error message for the second call to test. I'm considering doing this because in a rails project I'm working on inside my controller code I make calls to a model's instance methods and if something goes wrong I want the model to return the error message to the controller and the controller takes that error message and puts it in the flash and redirects. Kinda like this def create @item = Item.new(params[:item]) if [email protected]? result = @item.save_image(params[:attachment][:file]) if result != true flash[:notice] = result redirect_to(new_item_url) and return end #and so on... That way I'm not constructing the error messages in the controller, merely passing them along, because I really don't want the controller to be concerned with what the save_image method itself does just whether or not it worked. It makes sense to me, but I'm curious as to whether or not this is considered a good or bad way of writing methods. Keep in mind I'm asking this in the most general sense pertaining mostly to ruby, it just happens that I'm doing this in a rails project, the actual logic of the controller really isn't my concern.

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  • Programming Concepts: What should be done when an exception is thrown?

    - by Dooms101
    This does not really apply to any language specifically, but if it matters I am using VB.NET in Visual Studio 2008. I can't seem to find anything really that useful using Google about this topic, but I was wondering what is common practice when an exception is thrown and caught but since it has been thrown the application cannot continue operating. For example I have exceptions that are thrown by my FileLoader class when a file cannot be found or when a file is deemed corrupt. The exception is only thrown within the class and is not handled really. If the error is detected, then the exception is thrown and whatever function is was thrown is basically quits. So in the code trying to create that object or call one of its members I use a Try...Catch statement. However, I was wondering, what should even do when this exception is caught? My application needs these files to be intact, and if they are not, the application is almost useless. So far I just pop up a message box telling the user their is an error and to reinstall. What else can I do, or better, what's common practice in these situations?

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  • Managing aesthetic code changes in git

    - by Ollie Saunders
    I find that I make a lot of small changes to my source code, often things that have almost no functional effect. For example: Refining or correcting comments. Moving function definitions within a class for a more natural reading order. Spacing and lining up some declarations for readability. Collapsing something using multiple lines on to one. Removing an old piece of commented-out code. Correcting some inconsistent whitespace. I guess I have a formidable attention to detail in my code. But the problem is I don't know what to do about these changes and they make it difficult to switch between branches etc. in git. I find myself not knowing whether to commit the minor changes, stash them, or put them in a separate branch of little tweaks and merge that in later. None those options seems ideal. The main problem is that these sort of changes are unpredictable. If I was to commit these there would be so many commits with the message "Minor code aesthetic change.", because, the second I make such a commit I notice another similar issue. What should I do when I make a minor change, a significant change, and then another minor change? I'd like to merge the three minor changes into one commit. It's also annoying seeing files as modified in git status when the change barely warrants my attention. I know about git commit --amend but I also know that's bad practice as it makes my repo inconsistent with remotes.

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  • Design Pattern for Server Emulator

    - by adisembiring
    I wanna build server socket emulator, but I want implement some design pattern there. I will described my case study that I have simplified like these: My Server Socket will always listen client socket. While some request message come from the client socket, the server emulator will response the client through the socket. the response is response code. '00' will describe request message processed successfully, and another response code expect '00' will describe there are some error while processing the message request. IN the server there are some UI, this UI contain check response parameter such as. response code timeout interval While the server want to response the client message, the response code taken from input parameter response form UI check the timeout interval, it will create sleep thread and the interval taken from timeout interval input from UI. I have implement the function, but I create it in one class. I feel it so sucks. Can you suggest me what class / interface that I must create to refactor my code.

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  • index 'enabled' fields good idea?

    - by sibidiba
    Content of a website is stored in a MySQL database. 99% of the content will be enabled, but some (users, posts etc.) will be disabled. Most of the queries end as WHERE (...) AND enabled Is it a good idea to create an index on the field 'enabled'?

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  • What's the best method in ASP.NET to obtain the current domain?

    - by Graphain
    Hi, I am wondering what the best way to obtain the current domain is in ASP.NET? For instance: http://www.domainname.com/subdir/ should yield http://www.domainname.com http://www.sub.domainname.com/subdir/ should yield http://sub.domainname.com As a guide, I should be able to add a url like "/Folder/Content/filename.html" (say as generated by Url.RouteUrl() in ASP.NET MVC) straight onto the URL and it should work.

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  • ASP.Net MVC: Showing the same data using different layouts...

    - by vdh_ant
    Hi guys I'm wanting to create a page that allows the users to select how they would like to view their data - i.e. summary (which supports grouping), grid (which supports grouping), table (which supports grouping), map, time line, xml, json etc. Now each layout would probably have different use a different view model, which inherit from a common base class/view model. The reason being that each layout needs the object structure that it deals with to be different (some need hierarchical others a flatter structure). Each layout would call the same repository method and each layout would support the same functionality, i.e. searching and filtering (hence these controls would be shared between layouts). The main exception to this would be sorting which only grid and table views would need to support. Now my question is given this what do people think is the best approach. Using DisplayFor to handle the rendering of the different types? Also how do I work this with the actions... I would imagine that I would use the one action, and pass in the layout types, but then how does this support the grouping required for the summary, grid and table views. Do i treat each grouping as just a layout type Also how would this work from a URL point of view - what do people think is the template to support this layout functionality Cheers Anthony

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  • SVN Best practice for a "branch" of your main product ?

    - by Steffen
    At my job we develop websites - however now we're going to make a "whitelabelled" version of a site, which basically means it's the same site, however with a different logo and hosted on a different domain. Also it'll have minor graphical differences, but overall the engine is the same. My initial thought for keeping this in SVN, was to just make a branch for it - however I'm not quite certain if this could give me trouble later on. Normally I keep my branches somewhat short lived - mainly used for developing a new feature, without disturbing trunk. We need to be able to merge trunk changes into this "whitelabel" version, which I why I thought about branching it in the first place. So what's the best way to archive this ?

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  • Consistency vs Design Guidelines

    - by Adrian Faciu
    Lets say that you get involved in the development of a large project that is already in development for a long period ( more than one year ). The projects follows some of the current design guidelines, but also has a few different, that are currently discouraged ( mostly at naming guidelines ). Supposing that you can't/aren't allowed to change the whole project: What should be more important, consistency, follow the existing ones and defy current guidelines or the usage of the guidelines, creating differences between modules of the same project ? Thanks.

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  • Should I define a single "DataContext" and pass references to it around or define muliple "DataConte

    - by Nate Bross
    I have a Silverlight application that consists of a MainWindow and several classes which update and draw images on the MainWindow. I'm now expanding this to keep track of everything in a database. Without going into specifics, lets say I have a structure like this: MainWindow Drawing-Surface Class1 -- Supports Drawing DataContext + DataServiceCollection<T> w/events Class2 -- Manages "transactions" (add/delete objects from drawing) Class3 Each "Class" is passed a reference to the Drawing Surface so they can interact with it independently. I'm starting to use WCF Data Services in Class1 and its working well; however, the other classes are also going to need access to the WCF Data Services. (Should I define my "DataContext" in MainWindow and pass a reference to each child class?) Class1 will need READ access to the "transactions" data, and Class2 will need READ access to some of the drawing data. So my question is, where does it make the most sense to define my DataContext? Does it make sense to: Define a "global" WCF Data Service "Context" object and pass references to that in all of my subsequent classes? Define an instance of the "Context" for each Class1, Class2, etc Have each method that requires access to data define its own instance of the "Context" and use closures handle the async load/complete events? Would a structure like this make more sense? Is there any danger in keeping an active "DataContext" open for an extended period of time? Typical usecase of this application could range from 1 minute to 40+ minutes. MainWindow Drawing-Surface DataContext Class1 -- Supports Drawing DataServiceCollection<DrawingType> w/events Class2 -- Manages "transactions" (add/delete objects from drawing) DataServiceCollection<TransactionType> w/events Class3 DataServiceCollection<T> w/events

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  • Risking the exception anti-pattern.. with some modifications

    - by Sridhar Iyer
    Lets say that I have a library which runs 24x7 on certain machines. Even if the code is rock solid, a hardware fault can sooner or later trigger an exception. I would like to have some sort of failsafe in position for events like this. One approach would be to write wrapper functions that encapsulate each api a: returnCode=DEFAULT; try { returnCode=libraryAPI1(); } catch(...) { returnCode=BAD; } return returnCode; The caller of the library then restarts the whole thread, reinitializes the module if the returnCode is bad. Things CAN go horribly wrong. E.g. if the try block(or libraryAPI1()) had: func1(); char *x=malloc(1000); func2(); if func2() throws an exception, x will never be freed. On a similar vein, file corruption is a possible outcome. Could you please tell me what other things can possibly go wrong in this scenario?

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  • Using free function as pseudo-constructors to exploit template parameter deduction

    - by Poita_
    Is it a common pattern/idiom to use free functions as pseudo-constructors to avoid having to explicitly specify template parameters? For example, everyone knows about std::make_pair, which uses its parameters to deduce the pair types: template <class A, class B> std::pair<A, B> make_pair(A a, B b) { return std::pair<A, B>(a, b); } // This allows you to call make_pair(1, 2), // instead of having to type pair<int, int>(1, 2) // as you can't get type deduction from the constructor. I find myself using this quite often, so I was just wondering if many other people use it, and if there is a name for this pattern?

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  • Which is the better C# class design for dealing with read+write versus readonly

    - by DanM
    I'm contemplating two different class designs for handling a situation where some repositories are read-only while others are read-write. (I don't foresee any need to a write-only repository.) Class Design 1 -- provide all functionality in a base class, then expose applicable functionality publicly in sub classes public abstract class RepositoryBase { protected virtual void SelectBase() { // implementation... } protected virtual void InsertBase() { // implementation... } protected virtual void UpdateBase() { // implementation... } protected virtual void DeleteBase() { // implementation... } } public class ReadOnlyRepository : RepositoryBase { public void Select() { SelectBase(); } } public class ReadWriteRepository : RepositoryBase { public void Select() { SelectBase(); } public void Insert() { InsertBase(); } public void Update() { UpdateBase(); } public void Delete() { DeleteBase(); } } Class Design 2 - read-write class inherits from read-only class public class ReadOnlyRepository { public void Select() { // implementation... } } public class ReadWriteRepository : ReadOnlyRepository { public void Insert() { // implementation... } public void Update() { // implementation... } public void Delete() { // implementation... } } Is one of these designs clearly stronger than the other? If so, which one and why? P.S. If this sounds like a homework question, it's not, but feel free to use it as one if you want :)

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  • Use of (non) qualified names

    - by AProgrammer
    If I want to use the name baz defined in package foo|bar|quz, I've several choices: provide fbq as a short name for foo|bar|quz and use fbq|baz use foo|bar|quz|baz import baz from foo|bar|quz|baz and then use baz (or an alias given in the import process) import all public symbols from foo|bar|quz|baz and then use baz For the languages I know, my perception is that the best practice is to use the first two ways (I'll use one or the other depending on the specific package full name and the number of symbols I need from it). I'd use the third only in a language which doesn't provide the first and hunt for supporting tools to write the import statements. And in my opinion the fourth should be reserved to package designed with than import in mind, for instance if all exported symbols start with a prefix or contains the name of the package. My questions: what is in your opinion the best practice for your favorite languages? what would you suggest in a new language? what would you suggest in an old language adding such a feature?

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  • Advice on Factory Method

    - by heath
    Using php 5.2, I'm trying to use a factory to return a service to the controller. My request uri would be of the format www.mydomain.com/service/method/param1/param2/etc. My controller would then call a service factory using the token sent in the uri. From what I've seen, there are two main routes I could go with my factory. Single method: class ServiceFactory { public static function getInstance($token) { switch($token) { case 'location': return new StaticPageTemplateService('location'); break; case 'product': return new DynamicPageTemplateService('product'); break; case 'user' return new UserService(); break; default: return new StaticPageTemplateService($token); } } } or multiple methods: class ServiceFactory { public static function getLocationService() { return new StaticPageTemplateService('location'); } public static function getProductService() { return new DynamicPageTemplateService('product'); } public static function getUserService() { return new UserService(); } public static function getDefaultService($token) { return new StaticPageTemplateService($token); } } So, given this, I will have a handful of generic services in which I will pass that token (for example, StaticPageTemplateService and DynamicPageTemplateService) that will probably implement another factory method just like this to grab templates, domain objects, etc. And some that will be specific services (for example, UserService) which will be 1:1 to that token and not reused. So, this seems to be an ok approach (please give suggestions if it is not) for a small amount of services. But what about when, over time and my site grows, I end up with 100s of possibilities. This no longer seems like a good approach. Am I just way off to begin with or is there another design pattern that would be a better fit? Thanks. UPDATE: @JSprang - the token is actually sent in the uri like mydomain.com/location would want a service specific to loction and mydomain.com/news would want a service specific to news. Now, for a lot of these, the service will be generic. For instance, a lot of pages will call a StaticTemplatePageService in which the token is passed in to the service. That service in turn will grab the "location" template or "links" template and just spit it back out. Some will need DynamicTemplatePageService in which the token gets passed in, like "news" and that service will grab a NewsDomainObject, determine how to present it and spit that back out. Others, like "user" will be specific to a UserService in which it will have methods like Login, Logout, etc. So basically, the token will be used to determine which service is needed AND if it is generic service, that token will be passed to that service. Maybe token isn't the correct terminology but I hope you get the purpose. I wanted to use the factory so I can easily swap out which Service I need in case my needs change. I just worry that after the site grows larger (both pages and functionality) that the factory will become rather bloated. But I'm starting to feel like I just can't get away from storing the mappings in an array (like Stephen's solution). That just doesn't feel OOP to me and I was hoping to find something more elegant.

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  • How to avoid repetition when working with primitive types?

    - by I82Much
    I have the need to perform algorithms on various primitive types; the algorithm is essentially the same with the exception of which type the variables are. So for instance, /** * Determine if <code>value</code> is the bitwise OR of elements of <code>validValues</code> array. * For instance, our valid choices are 0001, 0010, and 1000. * We are given a value of 1001. This is valid because it can be made from * ORing together 0001 and 1000. * On the other hand, if we are given a value of 1111, this is invalid because * you cannot turn on the second bit from left by ORing together those 3 * valid values. */ public static boolean isValid(long value, long[] validValues) { for (long validOption : validValues) { value &= ~validOption; } return value != 0; } public static boolean isValid(int value, int[] validValues) { for (int validOption : validValues) { value &= ~validOption; } return value != 0; } How can I avoid this repetition? I know there's no way to genericize primitive arrays, so my hands seem tied. I have instances of primitive arrays and not boxed arrays of say Number objects, so I do not want to go that route either. I know there are a lot of questions about primitives with respect to arrays, autoboxing, etc., but I haven't seen it formulated in quite this way, and I haven't seen a decisive answer on how to interact with these arrays. I suppose I could do something like: public static<E extends Number> boolean isValid(E value, List<E> numbers) { long theValue = value.longValue(); for (Number validOption : numbers) { theValue &= ~validOption.longValue(); } return theValue != 0; } and then public static boolean isValid(long value, long[] validValues) { return isValid(value, Arrays.asList(ArrayUtils.toObject(validValues))); } public static boolean isValid(int value, int[] validValues) { return isValid(value, Arrays.asList(ArrayUtils.toObject(validValues))); } Is that really much better though? Any thoughts in this matter would be appreciated.

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  • Delegates in Action -Help

    - by Amutha
    I am learning delegates.I am very curious to apply delegates to the following chain-of-responsibility pattern. Kindly help me the way to apply delegates to the following piece. Thanks in advance.Thanks for your effort. #region Chain of Responsibility Pattern namespace Chain { public class Player { public string Name { get; set; } public int Score { get; set; } } public abstract class PlayerHandler { protected PlayerHandler _Successor = null; public abstract void HandlePlayer(Player _player); public void SetupHandler(PlayerHandler _handler) { _Successor = _handler; } } public class Employee : PlayerHandler { public override void HandlePlayer(Player _player) { if (_player.Score <= 100) { MessageBox.Show(string.Format("{0} is greeted by Employee", _player.Name)); } else { _Successor.HandlePlayer(_player); } } } public class Supervisor : PlayerHandler { public override void HandlePlayer(Player _player) { if (_player.Score >100 && _player.Score<=200) { MessageBox.Show(string.Format("{0} is greeted by Supervisor", _player.Name)); } else { _Successor.HandlePlayer(_player); } } } public class Manager : PlayerHandler { public override void HandlePlayer(Player _player) { if (_player.Score > 200) { MessageBox.Show(string.Format("{0} is greeted by Manager", _player.Name)); } else { MessageBox.Show(string.Format("{0} got low score", _player.Name)); } } } } #endregion #region Main() void Main() { Chain.Player p1 = new Chain.Player(); p1.Name = "Jon"; p1.Score = 100; Chain.Player p2 = new Chain.Player(); p2.Name = "William"; p2.Score = 170; Chain.Player p3 = new Chain.Player(); p3.Name = "Robert"; p3.Score = 300; Chain.Employee emp = new Chain.Employee(); Chain.Manager mgr = new Chain.Manager(); Chain.Supervisor sup = new Chain.Supervisor(); emp.SetupHandler(sup); sup.SetupHandler(mgr); emp.HandlePlayer(p1); emp.HandlePlayer(p2); emp.HandlePlayer(p3); } #endregion

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  • Should image size be defined in the img tag height/width attributes or in CSS?

    - by Benjamin Manns
    Is it better coding practice to define an images size in the img tag's width and height attributes? <img src="images/academia_vs_business.png" width="740" height="382" alt="" /> Or in the CSS style with width/height? <img src="images/academia_vs_business.png" style="width:740px; height:382px;" alt="" /> Or both? <img src="images/academia_vs_business.png" width="740" height="382" style="width:740px; height:382px" alt="" />

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  • How to properly document programming languages?

    - by roydukkey
    Where can I find information on how to properly document a programming language? What I mean is that there seems to be a standard way to document code. php.net and api.jquery.com seem to document there code the a similar way. For example, the trim() description on php.net. string trim ( string $str [, string $charlist ] ) And likewise on jquery.com .animate( properties, [ duration ], [ easing ], [ callback ] ) Does anyone even know what this syntax is called?

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  • Design pattern for Fat Client - Thin Client to use Common code?

    - by kurozakura
    Windows-based client application and web-client application(consuming the same code which windows-client uses) what is the preferable pattern for this scenario? Is it ok to have the code in the common place where both the projects and refer it as dll i.e one which is a windows app and other which is going consume the same code which windows client will be exposing.

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  • javascript: execute a bunch of asynchronous method with one callback

    - by Samuel Michelot
    I need to execute a bunch of asynchronous methods (client SQLite database), and call only one final callback. Of course, the ugly way is: execAll : function(callBack) { asynch1(function() { asynch2(function() { ... asynchN(function() { callBack(); }) }) }); } But I know there are better ways to do it. Intuitively I would detect when all call back has been called with a counter to call the final callback. I think this is a common design-pattern, so if someone could point me in the right direction... Thanks in advance !

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  • What is the advantage of the 'src/main/java'' convention?

    - by Chris
    I've noticed that a lot of projects have the following structure: Project-A bin lib src main java RootLevelPackageClass.java I currently use the following convention (as my projects are 100% java): Project-A bin lib src RootLevelPackageClass.java I'm not currently using Maven but am wondering if this is a Maven convention or not or if there is another reason. Can someone explain why the first version is so popular these days and if I should adopt this new convention or not? Chris

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