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Search found 726 results on 30 pages for 'motion blur'.

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  • Jquery multiple events to trigger the same function

    - by dweebsonduty
    Is there a way to have keyup, keypress, blur, and change events call the same function in one line or do I have to do them separately? The problem I have is that I need to validate some data with a db lookup and would like to make sure that there is no way that the validation is missed weather it is typed or pasted into the box.

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  • iPad web app: Prevent input focus AFTER ajax call

    - by Mike Barwick
    So I've read around and can't for the life of me figure out of to solve my issue effectively. In short, I have a web app built for the iPad - which works as it should. However, I have an Ajax form which also submits as it should. But, after the callback and I clear/reset my form, the "iPad" automatically focuses on an input and opens the keyboard again. This is far from ideal. I managed to hack my way around it, but it's still not perfect. The code below is run on my ajax callback, which works - except there's still a flash of the keyboard quickly opening and closing. Note, my code won't work unless I use setTimeout. Also, from my understanding, document.activeElement.blur(); only works when there's a click event, so I triggered one via js. IN OTHER WORDS, HOW DO I PREVENT THE KEYBOARD FROM REOPENING AFTER AJAX CALL ON WEB APP? PS: Ajax call works fine and doesn't open the keyboard in Safari on the iPad, just web app mode. Here's my code: hideKeyboard: function () { // iOS web app only, iPad IS_IPAD = navigator.userAgent.match(/iPad/i) != null; if (IS_IPAD) { $(window).one('click', function () { document.activeElement.blur(); }); setTimeout(function () { $(window).trigger('click'); }, 500); } } Maybe it's related to how I'm clearing my forms, so here's that code. Note, all inputs have tabindex="-1" as well. clearForm: function () { // text, textarea, etc $('#campaign-form-wrap > form')[0].reset(); // checkboxes $('input[type="checkbox"]').removeAttr('checked'); $('#campaign-form-wrap > form span.custom.checkbox').removeClass('checked'); // radio inputs $('input[type="radio"]').removeAttr('checked'); $('#campaign-form-wrap > form span.custom.radio').removeClass('checked'); // selects $('form.custom .user-generated-field select').each(function () { var selection = $(this).find('option:first').text(), labelFor = $(this).attr('name'), label = $('[for="' + labelFor + '"]'); label.find('.selection-choice').html(selection); }); optin.hideKeyboard(); }

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  • jquery .get/.post not working on ie 7 or 8, works fine in ff

    - by Samutz
    I have basically this on a page: <script type="text/javascript"> function refresh_context() { $("#ajax-context").html("Searching..."); $.get("/ajax/ldap_search.php", {cn: $("#username").val()}, function(xml) { $("#ajax-context").html($("display", xml).text()); $("#context").val($("context", xml).text()); }, 'xml'); } $(document).ready(function() { $("#username").blur(refresh_context); }); </script> <input type="text" name="username" id="username" maxlength="255" value="" /> <input type="hidden" name="context" id="context" value=""/> <div id="ajax-context"></div> What it should do (and does fine on Firefox) is when you type a username in to the #username field, it will run /ajax/ldap_search.php?cn=$username, which searches our company's ldap for the username and returns it's raw context and a formatted version of the context like this: <result> <display>Staff -&gt; Accounting -&gt; John Smith</display> <context>cn=jsmith,ou=Accounting,ou=Staff,ou=Users,o=MyOrg</context> </result> The formatted version (display) goes to the div #ajax-context and goes to the hidden input #context. (Also, the - are actually - "& g t ;" (without spaces)). However, on IE the div stays stuck on "Searching..." and the hidden input value stays blank. I've tried both .get and .post and neither work. I'm sure it's failing on the .get because if I try this, I don't even get the alert: $.get("/ajax/ldap_search.php", {cn: $("#username").val()}, function() { alert("Check"); }); Also, IE doesn't give me any script errors. Edit: Added "$(document).ready(function() {", the .blur was already in it in my code, but I forgot to include that in my post. Edit 2: The request is being sent and apache2 is receiving it: 10.135.128.96 - - [01/May/2009:10:04:27 -0500] "GET /ajax/ldap_search.php?cn=i_typed_this_in_IE HTTP/1.1" 200 69

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  • why doesn't focus() work in the following line of jquery?

    - by jela
    The following code is intended to check if 4 numbers are entered in the blurred field. If not, the field value is deleted, and the field is focused. The deletion works fine, but the the call to focus() does not work. $('input.dateValue').live('blur',function(event){ if (!(/(\d){4}$/.test($(this).attr('value')))) $(this).attr('value','').focus(); }); Why does the call to focus() not focus the field?

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  • BlackBerry 10 : sortie repoussée pour ne pas « compromettre le produit », le nouvel OS n'arrivera qu'en 2013

    Sortie repoussée pour BlackBerry 10 Pour ne pas « compromettre le produit », le nouvel OS n'arrivera qu'en 2013 Les résultats de Research In Motion, le constructeur canadien des BlackBerry, ne sont pas bons. Son chiffre d'affaires à chuté de 33 %, passant de 4.2 milliards de dollars au premier trimestre 2011 à moins de 3 milliards au premier trimestre 2012. Le tout pour une perte nette ajustée de 192 millions de dollars. Résultat, des réductions de postes sont prévus (5.000) et une politique agressive d'investissements est en cours (2.2 milliards de dollars). Les premiers effets se feraient sentir, mais sous la forme d'un frémissement. Le World Tour BlackBerr...

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  • Approximating walking physics via simpler sliding physics

    - by Dave
    I am modeling walking insects. I implement them as cuboids and use forces (including friction and drag), to control motion. However, the movement characteristics of this 'sliding box' physics don't match those due to a legged creature. For example, legged creatures near-instantly accelerate to their top speed; whereas applying a force to a box takes time to accelerate it. The applied force can be increased along with the counteracting drag, giving much quicker acceleration (via force) to a max speed (via drag). However, this also means the force that creatures can exert when pushing on other objects is increased. Does anyone know of any techniques using a physics engine to cheaply model walking creatures?

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  • Connect Microsoft Excel To SQL Azure Database

    A number of people have found my post about getting started with SQL Azure pretty useful. But, it's all worthless if it doesn't add up to user value. Database are like potential energy in physics-it's a promise that something could be put in motion. Users actually making decisions based on analysis is analogous to kinetic energy in physics. It's the fulfillment of the promise of potential energy. So what does this have to with Office 2010? In Excel 2010 we made it truly easy to connect to a SQL Azure...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Google I/O 2010 - Google Charts Toolkit

    Google I/O 2010 - Google Charts Toolkit Google I/O 2010 - Google Charts Toolkit: Google's new unified approach for creating dynamic charts on the web Google APIs 201 Michael Fink, Amit Weinstein Google Charts Toolkit is Google's unified approach for creating charts on the web. It provides a rich gallery spanning from pie charts to interactive heat-maps and from organizational trees to motion charts. The toolkit lets developers choose between JavaScript based client-side rendering and image based server-side rendering. We will present the relative strengths of these two approaches, and unveil the future visual design of Google Charts. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 9 0 ratings Time: 56:50 More in Science & Technology

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  • How to move a sprite automatically using a physicsHandler in Andengine?

    - by shailenTJ
    I use a DigitalOnScreenControl (knob with a four-directional arrow control) to move the entity and the entity which is bound to a physicsHandler. physicsHandler.setEntity(sprite); sprite.registerUpdateHandler(physicsHandler); From the DigitalOnScreenControl, I know which direction I want my sprite to move. Inside its overridden onControlChange function, I call a function animateSprite that checks which direction I chose. Based on the direction, I animate my sprite differently. PROBLEM: I want to automatically move the sprite to a specific location on the scene, say at coordinates (207, 305). My sprite is at (100, 305, which means it has to move down by 107 pixels. How do I tell the physicsHandler to move the sprite down by 107 pixels? My animateSprite method will take care of animating the sprite's downward motion. Thank you for your input!

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  • Blackberry OS 7.1 ouvre BBM aux développeurs pour « créer de la viralité » autour de leurs applications, des API pour le NFC

    Blackberry OS 7.1 ouvre BBM aux développeurs Pour « créer de la viralité» autour de leurs applications, des API pour le NFC Research In Motion ne va pas bien financièrement, mais RIM n'est pas mort pour autant. L'annonce de la version 7.1 de son BlackBerry OS montre en effet que le canadien est toujours prêt à se battre. Comment ? En étant toujours une référence pour les professionnels (support de tout type de messagerie, de protocoles et d'outils ? d'Exchange à SAP en passant par Lync de Microsoft ou les technologies de Cisco) et en donnant de nouveaux outils aux développeurs. [IMG]http://ftp-developpez.com/gordon-fowler/BBPlateforme.png[/IMG] RIM a par exemple fai...

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  • DIY Weather-Aware Umbrella Stand Signals Stormy Weather

    - by Jason Fitzpatrick
    This clever DIY project adds ambient weather notification to your umbrella stand–simply walk by it on your way out the door to get a subtle reminder to take your umbrella. The clever setup involves a hobby board, motion detection, and LEDS to a rather clever end. As you walk by the semi-translucent umbrella stand all of it is mounted in, it lights up to indicate the weather conditions. Blue indicates the forecast for the day shows no sign of rain, green indicates rain, and red indicates thunderstorms. Check out the above video to see the hardware involves and the stand in action; hit up the link below for the full build guide including code. DIY Umbrella Stand Hack with Rain Alert [via Make] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Fade out Label / Button / Status Bar with GTK

    - by wolfv
    What is the easiest way to fade out and fade in elements in Python / GTK 3? Coming from webdevelopment, my initial take on this problem was to call c = widget.get_style_context(), c.remove_class('visible'), c.add_class('invisible') but that didn't work out (Do I have to call something like "redraw"?) I also added a transition to the GTK CSS. Thanks, Wolf EDIT: I might specify what I would like to achieve: I have this "statusbar" which is just a vertical container on my app (like in the screenshot on top of this page http://uberwriter.wolfvollprecht.de/). If the mouse is not moving, I want to fade all that stuff out (also to preserve computing power // no recalculation of word- and char count) and to minimize "distraction"). I already found the appropriate event to listen to (motion-notify-event), so now I only need to add a simple fade out and a timeout. If someone can point me to a solution, be it with clutter or cairo, I would be very happy.

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  • 3D rotation tool. How can I add simple extrusion?

    - by Gerve
    The 3D rotation tool is excellent but it only lets you rotate 2D objects, this means my object is wafer thin. Is there any way to add simple extrusion or depth to a symbol? I don't really want to use any 3rd party libraries like Away3D or Papervision, this is overkill for my simple 2D game. I only want to do this creating a couple motion tweens if possible. More Details: Below is what my symbol looks like (just with a bit more color). The symbol does a little 3D rotation and then flies away, it's just for something like a scoreboard within the app.

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  • samsung netbook n102sp problems with ubuntu 12.04 does not recognize intel 3150 hd high resolution

    - by foxtier494
    hello friends I have a samsung netbook n102sp atom processor 1.6, 2GB ddr3 ram and a intel 3150hd chiset chart, well the problem is the following the regular work pc has audio, lan, wi-fi reconose the video but I only lansa the resolution of 800 x 600 and I can not upload that's in the details of the computer I get into graphics (VESA: Intel ® Graphics XX) and I can not see videos because they only hear the audio and I use the vlc player I investigate intel 3150hd drivers and try to install layered but I was not please someone help me because it's an ugly work 800 x 600 and I can not see videos please, if anyone knows how to install the driver from Intel that are on the web please guide me when applied dpkg-s xserver-xorg-video-intel tells me that this driver installed ( XvMC "XVideo Motion Compensation" drivers for i810/i815 and i9xx and newer chipsets.)

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  • Smooth animation in Cocos2d for iOS

    - by MrDatabase
    I move a simple CCSprite around the screen of an iOS device using this code: [self schedule:@selector(update:) interval:0.0167]; - (void) update:(ccTime) delta { CGPoint currPos = self.position; currPos.x += xVelocity; currPos.y += yVelocity; self.position = currPos; } This works however the animation is not smooth. How can I improve the smoothness of my animation? My scene is exceedingly simple (just has one full-screen CCSprite with a background image and a relatively small CCSprite that moves slowly). I've logged the ccTime delta and it's not consistent (it's almost always greater than my specified interval of 0.0167... sometimes up to a factor of 4x). I've considered tailoring the motion in the update method to the delta time (larger delta = larger movement etc). However given the simplicity of my scene it's seems there's a better way (and something basic that I'm probably missing).

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  • Portal Turret Recreation an Amazing Clone of the Original [Video]

    - by Jason Fitzpatrick
    Last week Valve, the company behind the Portal series, received a crate containing a stunning replica of the iconic Portal turret sentry. Check out this video to see the turret in action. Valve explains the origin of the crate: On September 13th, 2012, Valve received another mysterious crate from WETA Workshop. Inside was a full-scale, articulated Portal turret, complete with a motion sensor. Once again, WETA Workshop’s gone far, far beyond our expectations to deliver something truly amazing. Thank you, WETA Workshop! If you’re ready to waste a little time geeking out over awesome props, designs, and other special FX goodies, you’ll definitely want to check out WETA’s site. [via Geeks Are Sexy] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Let&rsquo;s try this again&hellip;

    - by svanvliet
    So it’s been a really long time since I consistently blogged on my previous ASP.NET blog (and, let’s be honest, it wasn’t that consistent to begin with!)  With the mainstream use of microblogging sites like Facebook and Twitter, I’ve been able to post more frequent updates (http://www.facebook.com/scott.vanvliet & http://twitter.com/scottvanvliet) but haven’t really authored any good content lately. Well, I decided it’s time for me to try again! I’ve relocated my blog from the ASP.NET weblogs site to my new home here at http://geekswithblogs.net (thanks @jjulian and @jalexander!)  I hope to be posting musings on here about Silverlight, motion graphics, digital media, digital supply chain, and even personal/fun stuff. Stay tuned!

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  • Microsoft dévoilera son projet Natal le 13 juin 2010, lors de son E3 annuelle

    Microsoft dévoilera son projet Natal le 13 juin 2010, lors de son E3 annuelle La guerre des consoles de jeu de type "motion-controller" fait rage. Microsoft fait partie des concurrents avec son projet Natal. Il s'agit d'un système mains-libres, qui permettra aux utilisateurs de Xbox (et peut être aussi, par extension, d'appareils Windows) de contrôler quasiment tout ce qui s'affiche sur leurs écrans par leurs gestes. L'existence du projet avait été dévoilée l'année dernière, lors de l'E3 (conférence médiatique annuelle de la firme). Microsoft vient d'envoyer ses invitations pour l'E3 2010 (qui aura lieu le 13 juin à Las Angeles), en indiquant qu'y aurait lieu la première mondiale du projet Natal et de son &...

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  • Weekend Project: Make Your Own Ferromagnetic Fluid

    - by Jason Fitzpatrick
    Experiments this simple and fun give you no reason to leave all science-based goofing off to the professionals: whip up a beaker of ferromagnetic fluid to capture magnetic waves in motion. The premise is simple: by combing a viscous liquid (in this case vegetable oil) with a magnetic powder (in this case MICR copy toner) and introducing a strong magnetic source (such as neodymium rare earth magnets), you can actually see the magnetic waves in physical space. It’s like the old magnetic filings on the table top trick, but in 3D. Check out the video above to see how you can mix up a batch of your own. How to Make Magnetic Fluid [YouTube] What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • How can I apply different actions to different parts of a 2D character?

    - by Praveen Sharath
    I am developing a 2D platform game in Java. The player has a gun in his hand every time. He needs to walk and shoot with the gun(arrow keys for walk and X key to shoot). The walk cycle takes 6 frames and i am able to import the sprite sheet and animate the sequence when I press arrow key. But i need to add the gun motion. The player holds the gun upwards and when X key is pressed he brings it straight and shoots. How to implement the walk + shoot action?

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  • Calculating 3D camera positions from a video

    - by Geotarget
    I need to calculate the 3D camera position and rotation for each frame in a given video. This is typically used for motion-tracking, and to insert 3D objects into a video. I'm currently using VideoTrace to calculate this for me, and I'm getting the data exported as a 3DS Maxscript file. However when I try to use the 3D camera rotations, I'm getting strange errors in my 3D calculations, as if there is an error with the 3x3 rotation matrices. Can you spot any error with the data itself? Or is it my other calculations that are erroneous? frame 1 rotation=(matrix3[-0.011938, 0.756018, -0.654442][-0.382040, -0.608284, -0.695727][-0.924068, 0.241718, 0.296091][0, 0, 0]).rotationpart position=[-0.767177, 0.308723, -0.232722] fov=57.352135 frame 2 rotation=(matrix3[-0.460922, -0.726580, -0.509541][-0.200163, 0.644491, -0.737947][ 0.864572, -0.238145, -0.442495][0, 0, 0]).rotationpart position=[-0.856630, 0.198654, -0.243853] fov=57.352135

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