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  • Using PHP GD to create image form text with different fonts.

    - by Meredith
    I have been using this simple script to generate images from text: <?php header('Content-type: image/png'); $color = RgbfromHex($_GET['color']); $text = urldecode($_GET['text']); $font = 'arial.ttf'; $im = imagecreatetruecolor(400, 30); $bg_color = imagecolorallocate($im, 255, 255, 255); $font_color = imagecolorallocate($im, $color[0], $color[1], $color[2]); imagefilledrectangle($im, 0, 0, 399, 29, $bg_color); imagettftext($im, 20, 0, 10, 20, $font_color, $font, $text); imagepng($im); imagedestroy($im); function RgbfromHex($hexValue) { if(strlen(trim($hexValue))==6) { return array( hexdec(substr($hexValue,0,2)), // R hexdec(substr($hexValue,2,4)), // G hexdec(substr($hexValue,4,6)) // B ); } else return array(0, 0, 0); } ?> I call the script with file.php?text=testing script&color=000000 Now I'd like to know how could I generate text with normal and bold fonts mixed in the same image, something like file.php?text=testing <b>script</b>&color=000000

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  • WPF Buttons Style

    - by Polaris
    I have WPF Form which has many buttons with the same code. Appearance of all buttons must be the same For example, code for one of these buttons <Button x:Name="btnAddRelative" Width="120" Click="btnAddRelative_Click" > <Button.Content> <StackPanel Orientation="Horizontal"> <Image Height="26" HorizontalAlignment="Left"> <Image.Source> <BitmapImage UriSource="images/add.png" /> </Image.Source> </Image> <TextBlock Text=" Add Relative" Height="20" VerticalAlignment="Center"/> </StackPanel> </Button.Content> </Button> How can I create one style and use it for all my buttons. All buttons has the same png image, only their text different. How can I do this. I tried to do this with Style object in Resource Section: <UserControl.Resources> <Style TargetType="Button" x:Key="AddStyle"> <Setter Property="Content"> <Setter.Value> <StackPanel Orientation="Horizontal"> <Image Height="26" HorizontalAlignment="Left"> <Image.Source> <BitmapImage UriSource="images/add.png" /> </Image.Source> </Image> <TextBlock Text=" " Height="20" VerticalAlignment="Center"/> </StackPanel> </Setter.Value> </Setter> </Style> </UserControl.Resources> But this code not work. Can any body know how can I do this?

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  • Catch FileNotFoundException in AsyncTask method

    - by Musterknabe
    I'm getting the favicon of a website with a method. Of course not every website has a favicon. So I want to catch it. The app doesn't crash if the website doesn't have a favicon but I still get an FileNotFoundException in the LogCat. The problem I'm encountering is that I can't catch it When I add `catch (FileNotFoundException f) to my try-catch block it tells me Unreachable catch block for FileNotFoundException. This exception is never thrown from the try statement body. The options I have is to remove it or to add a throws declaration to the doInBackground-method. The latter is not possible. This is the whole Try-Catch try{ String baseURL = getBaseURL ( sourceURLArr[i] ); System.out.println(baseURL + "/favicon.ico"); Bitmap favicon = getBitmapFromURL( baseURL + "/favicon.ico"); Drawable fv = new BitmapDrawable(getResources(), Bitmap.createScaledBitmap(favicon, 20, 20, true)); source [i].setCompoundDrawablesWithIntrinsicBounds(fv, null, null, null); } catch(NullPointerException e){ } catch(FileNotFoundException f){ } I already tried to switch the FileNotFoundException with the NullPointerException but it was the same error. When I add the throws to the asynctask do in background method I get Exception FileNotFoundException is not compatible with throws clause in AsyncTask<Void,Void,Void>.doInBackground(Void[]) How can I now catch the FileNotFoundException?

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  • I can't read the value from a radio button.

    - by Corey
    <html> <head> <title>Tip Calculator</title> <script type="text/javascript"><!-- function calculateBill(){ var check = document.getElementById("check").value; /* I try to get the value selected */ var tipPercent = document.getElementById("tipPercent").value; /* But it always returns the value 15 */ var tip = check * (tipPercent / 100) var bill = 1 * check + tip; document.getElementById('bill').innerHTML = bill; } --></script> </head> <body> <h1 style="text-align:center">Tip Calculator</h1> <form id="f1" name="f1"> Average Sevice: 15%<input type="radio" id="tipPercent" name="tipPercent" value="15" /> <br /> Excellent Sevice: 20%<input type="radio" id="tipPercent" name="tipPercent" value="20" /> <br /><br /> <label>Check Amount</label> <input type="text" id="check" size="10" /> <input type="button" onclick="calculateBill()" value="Calculate" /> </form> <br /> Total Bill: <p id="bill"></p> </body> </html>

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  • How can I read the value of a radio button in JavaScript?

    - by Corey
    <html> <head> <title>Tip Calculator</title> <script type="text/javascript"><!-- function calculateBill(){ var check = document.getElementById("check").value; /* I try to get the value selected */ var tipPercent = document.getElementById("tipPercent").value; /* But it always returns the value 15 */ var tip = check * (tipPercent / 100) var bill = 1 * check + tip; document.getElementById('bill').innerHTML = bill; } --></script> </head> <body> <h1 style="text-align:center">Tip Calculator</h1> <form id="f1" name="f1"> Average Service: 15% <input type="radio" id="tipPercent" name="tipPercent" value="15" /> <br /> Excellent Service: 20% <input type="radio" id="tipPercent" name="tipPercent" value="20" /> <br /><br /> <label>Check Amount</label> <input type="text" id="check" size="10" /> <input type="button" onclick="calculateBill()" value="Calculate" /> </form> <br /> Total Bill: <p id="bill"></p> </body> </html> I try to get the value selected with document.getElementById("tipPercent").value, but it always returns the value 15.

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  • ipad full screen (1024x768) animation with around 1800 frames fps problem

    - by Muhammad Farhan
    Hi there. what i am trying to do is to play a full screen(1024x768) animation on ipad with an fps of around 20. i have got a scene with 1800 full screen frames. till now i have tried a lot of approaches but have encountered a lot of problems. my first approach was to get the texture using the following function t = [[CCTexture2D alloc] initWithImage:[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"(%d)",startIndex] ofType:type]]]; give it to sprite by using setTexture method and then release the texture then create a new texture with next frame and repeat the procedure but by using this approach i only get an FPS of about 7. my second approach was to preload about 10 textures in texturecache save them in an array and give them to sprite using setTexture and on the back end i am replacing the old textures with the new texture in a thread but the problem i face is that creating new texture and adding to array takes some time and when the settexture method is called the sprite displays the old texture because the new one is not loaded yet but after some time new texture get loaded. Is there any way i can run a full screen animation on ipad at around 20 fps plesae help me out. Thanks Farhan

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  • Reverse mapping from a table to a model in SQLAlchemy

    - by Jace
    To provide an activity log in my SQLAlchemy-based app, I have a model like this: class ActivityLog(Base): __tablename__ = 'activitylog' id = Column(Integer, primary_key=True) activity_by_id = Column(Integer, ForeignKey('users.id'), nullable=False) activity_by = relation(User, primaryjoin=activity_by_id == User.id) activity_at = Column(DateTime, default=datetime.utcnow, nullable=False) activity_type = Column(SmallInteger, nullable=False) target_table = Column(Unicode(20), nullable=False) target_id = Column(Integer, nullable=False) target_title = Column(Unicode(255), nullable=False) The log contains entries for multiple tables, so I can't use ForeignKey relations. Log entries are made like this: doc = Document(name=u'mydoc', title=u'My Test Document', created_by=user, edited_by=user) session.add(doc) session.flush() # See note below log = ActivityLog(activity_by=user, activity_type=ACTIVITY_ADD, target_table=Document.__table__.name, target_id=doc.id, target_title=doc.title) session.add(log) This leaves me with three problems: I have to flush the session before my doc object gets an id. If I had used a ForeignKey column and a relation mapper, I could have simply called ActivityLog(target=doc) and let SQLAlchemy do the work. Is there any way to work around needing to flush by hand? The target_table parameter is too verbose. I suppose I could solve this with a target property setter in ActivityLog that automatically retrieves the table name and id from a given instance. Biggest of all, I'm not sure how to retrieve a model instance from the database. Given an ActivityLog instance log, calling self.session.query(log.target_table).get(log.target_id) does not work, as query() expects a model as parameter. One workaround appears to be to use polymorphism and derive all my models from a base model which ActivityLog recognises. Something like this: class Entity(Base): __tablename__ = 'entities' id = Column(Integer, primary_key=True) title = Column(Unicode(255), nullable=False) edited_at = Column(DateTime, onupdate=datetime.utcnow, nullable=False) entity_type = Column(Unicode(20), nullable=False) __mapper_args__ = {'polymorphic_on': entity_type} class Document(Entity): __tablename__ = 'documents' __mapper_args__ = {'polymorphic_identity': 'document'} body = Column(UnicodeText, nullable=False) class ActivityLog(Base): __tablename__ = 'activitylog' id = Column(Integer, primary_key=True) ... target_id = Column(Integer, ForeignKey('entities.id'), nullable=False) target = relation(Entity) If I do this, ActivityLog(...).target will give me a Document instance when it refers to a Document, but I'm not sure it's worth the overhead of having two tables for everything. Should I go ahead and do it this way?

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  • How do I rewrite a for loop with a shared dependency using actors

    - by Thomas Rynne
    We have some code which needs to run faster. Its already profiled so we would like to make use of multiple threads. Usually I would setup an in memory queue, and have a number of threads taking jobs of the queue and calculating the results. For the shared data I would use a ConcurrentHashMap or similar. I don't really want to go down that route again. From what I have read using actors will result in cleaner code and if I use akka migrating to more than 1 jvm should be easier. Is that true? However, I don't know how to think in actors so I am not sure where to start. To give a better idea of the problem here is some sample code: case class Trade(price:Double, volume:Int, stock:String) { def value(priceCalculator:PriceCalculator) = (priceCalculator.priceFor(stock)-> price)*volume } class PriceCalculator { def priceFor(stock:String) = { Thread.sleep(20)//a slow operation which can be cached 50.0 } } object ValueTrades { def valueAll(trades:List[Trade], priceCalculator:PriceCalculator):List[(Trade,Double)] = { trades.map { trade => (trade,trade.value(priceCalculator)) } } def main(args:Array[String]) { val trades = List( Trade(30.5, 10, "Foo"), Trade(30.5, 20, "Foo") //usually much longer ) val priceCalculator = new PriceCalculator val values = valueAll(trades, priceCalculator) } } I'd appreciate it if someone with experience using actors could suggest how this would map on to actors.

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  • Error in VC++ for code that looks perfectly good C++?

    - by Ram Bhat
    Hey guys. Check out this piece of sample code. #include "stdafx.h" #include<conio.h> #include<string.h> class person{ private char name[20]; private int age; public void setValues(char n[],int a) { strcpy(this->name,n); this->age=a; } public void display() { printf("\nName = %s",name); printf("\nAge = %d",age); } }; int _tmain(int argc, _TCHAR* argv[]) { person p; p.setValues("ram",20); p.display(); getch(); return 0; } I am getting the following errors : 1------ Build started: Project: first, Configuration: Debug Win32 ------ 1 first.cpp 1c:\documents and settings\dark wraith\my documents\visual studio 2010\projects\first\first\first.cpp(9): error C2144: syntax error : 'char' should be preceded by ':' 1c:\documents and settings\dark wraith\my documents\visual studio 2010\projects\first\first\first.cpp(10): error C2144: syntax error : 'int' should be preceded by ':' 1c:\documents and settings\dark wraith\my documents\visual studio 2010\projects\first\first\first.cpp(12): error C2144: syntax error : 'void' should be preceded by ':' 1c:\documents and settings\dark wraith\my documents\visual studio 2010\projects\first\first\first.cpp(17): error C2144: syntax error : 'void' should be preceded by ':' ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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  • i dont understand error while connecting php and mysql? user denied ? plz help me out to solve. ?

    - by user309381
    class MySQLDatabase { public $connection; function _construct() { $this->open_connection();} public function open_connection() {$this->connection = mysql_connect(DB_SERVER,DB_USER,DB_PASS); if(!$this->connection){die("Database Connection Failed" . mysql_error());} else{$db_select = mysql_select_db(DB_NAME,$this->connection); if(!$db_select){die("Database Selection Failed" . mysql_error()); } }} public function close_connection({ if(isset($this->connection)){ mysql_close($this->connection); unset($this->connection);}} public function query(/*$sql*/){ $sql = "SELECT*FROM users where id = 1"; $result = mysql_query($sql); $this->confirm_query($result); //return $result;while( $found_user = mysql_fetch_assoc($result)) { echo $found_user ['username']; } } private function confirm_query($result) { if(!$result) { die("The Query has problem" . mysql_error()); } } } $database = new MySQLDatabase(); $database->open_connection(); $database->query(); $database->close_connection(); I am getting error like denied for user system@locahost(using password no).i have also other database but it runs fine and i dont also i have set the password after encountered the error what else can do to solve plz help ?

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  • MySQL query does not return any data

    - by Alex L
    Hi, I need to retrieve data from a specific time period. The query works fine until I specify the time period. Is there something wrong with the way I specify time period? I know there are many entries within that time-frame. This query returns empty: SELECT stop_times.stop_id, STR_TO_DATE(stop_times.arrival_time, '%H:%i:%s') as stopTime, routes.route_short_name, routes.route_long_name, trips.trip_headsign FROM trips JOIN stop_times ON trips.trip_id = stop_times.trip_id JOIN routes ON routes.route_id = trips.route_id WHERE stop_times.stop_id = 5508 HAVING stopTime BETWEEN DATE_SUB(stopTime,INTERVAL 1 MINUTE) AND DATE_ADD(stopTime,INTERVAL 20 MINUTE); Here is it's EXPLAIN: +----+-------------+------------+--------+------------------+---------+---------+-------------------------------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+------------+--------+------------------+---------+---------+-------------------------------+------+-------------+ | 1 | SIMPLE | stop_times | ref | trip_id,stop_id | stop_id | 5 | const | 605 | Using where | | 1 | SIMPLE | trips | eq_ref | PRIMARY,route_id | PRIMARY | 4 | wmata_gtfs.stop_times.trip_id | 1 | | | 1 | SIMPLE | routes | eq_ref | PRIMARY | PRIMARY | 4 | wmata_gtfs.trips.route_id | 1 | | +----+-------------+------------+--------+------------------+---------+---------+-------------------------------+------+-------------+ 3 rows in set (0.00 sec) The query works if I remove the HAVING clause (don't specify time range). Returns: +---------+----------+------------------+-----------------+---------------+ | stop_id | stopTime | route_short_name | route_long_name | trip_headsign | +---------+----------+------------------+-----------------+---------------+ | 5508 | 06:31:00 | "80" | "" | "FORT TOTTEN" | | 5508 | 06:57:00 | "80" | "" | "FORT TOTTEN" | | 5508 | 07:23:00 | "80" | "" | "FORT TOTTEN" | | 5508 | 07:49:00 | "80" | "" | "FORT TOTTEN" | | 5508 | 08:15:00 | "80" | "" | "FORT TOTTEN" | | 5508 | 08:41:00 | "80" | "" | "FORT TOTTEN" | | 5508 | 09:08:00 | "80" | "" | "FORT TOTTEN" | I am using Google Transit format Data loaded into MySQL. The query is supposed to provide stop times and bus routes for a given bus stop. For a bus stop, I am trying to get: Route Name Bus Name Bus Direction (headsign) Stop time The results should be limited only to buses times from 1 min ago to 20 min from now. Please let me know if you could help.

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  • php and mysql listing databases and looping through results

    - by Jacksta
    Beginner help needed :) I am doign an example form a php book which lists tables in databases. I am getting an error on line 36: $db_list .= "$table_list"; <?php //connect to database $connection = mysql_connect("localhost", "admin_cantsayno", "cantsayno") or die(mysql_error()); //list databases $dbs = @mysql_list_dbs($connection) or die(mysql_error()); //start first bullet list $db_list = "<ul>"; $db_num = 0; //loop through results of functions while ($db_num < mysql_num_rows($dbs)) { //get database names and make each a list point $db_names[$db_num] = mysql_tablename($dbs, $db_num); $db_list .= "<li>$db_names[$db_num]"; //get table names and make another list $tables = @mysql_list_tables($db_names[$db_num]) or die(mysql_error()); $table_list = "<ul>"; $table_num = 0; //loop through results of function while ($table_num < mysql_num_rows($tables)){ //get table names and make each bullet point $table_names[$table_num] = mysql_tablename($tables, $table_num); $table_list .= "<li>$table_names[$table_num]"; $table_num++; } //close inner bullet list and increment number to continue $table_list .= "</ul>" $db_list .= "$table_list"; $db_num++; } //close outer bullet list $db_list .= "</ul>"; ?> <html> <head> <title>MySQL Tables</title> </head> <body> <p><strong>Data bases and tables on local host</strong></p> <? echo "$db_list"; ?> </body>

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  • How to use Nhibernate Validator + NHib component + ddl

    - by mynkow
    I just configured my NHibValidator. My NHibernate creates the DB schema. When I set MaxLenght="20" to some property of a class then in the database the length appears in the database column. I am doing this in the NHibValidator xml file. But the problem is that I have components and cannot figure out how to achieve this behaviour. The component is configured correctly in the Customer.hbm.xml file. EDIT: Well, I found that Hibernate Validator users had the same problem two years ago. http://opensource.atlassian.com/projects/hibernate/browse/HV-25 Is this an issue for NHibernate Validator or it is fixed. If it is working tell me how please. ----------------------------------------------------- public class Customer { public virtual string Name{get;set;} public virtual Contact Contacts{ get; } } ----------------------------------------------------- public class Contact { public virtual string Address{get;set;} } ----------------------------------------------------- <?xml version="1.0" encoding="utf-8" ?> <nhv-mapping xmlns="urn:nhibernate-validator-1.0" namespace="MyNamespace" assembly="MyAssembly"> <class name="Customer"> <property name="Name"> <length max="20"/> </property> <property name="Contacts"> <notNull/> <valid/> </property> </class> </nhv-mapping> ----------------------------------------------------- <?xml version="1.0" encoding="utf-8" ?> <nhv-mapping xmlns="urn:nhibernate-validator-1.0" namespace="MyNamespace" assembly="MyAssembly"> <class name="Contact"> <property name="Address"> <length max="50"/> <valid/> </property> </class> </nhv-mapping> -----------------------------------------------------

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  • SSL over TDS, SQL Server 2005 Express

    - by reuvenab
    I capture packets sent/received by Win Xp machine when connecting to SQL Server 2005 Express using TLS encryption. Server and Client exchange Hello messages Server and Client send ChangeCipherSpec message Then Server and Client server send strange message that is not described in TLS protocol What is the message and if SSL over TDS is standard compliant at all? Server side capture: 16 **SSL Handshake** 03 01 00 4a 02 ServerHello 00 00 46 03 01 4b dd 68 59 GMT 33 13 37 98 10 5d 57 9d ff 71 70 dc d6 6f 9e 2c Random[00..13] cb 96 c0 2e b3 2f 9b 74 67 05 cc 96 Random[14..27] 20 72 26 00 00 0f db 7f d9 b0 51 c2 4f cd 81 4c Session ID 3f e3 d2 d1 da 55 c0 fe 9b 56 b7 6f 70 86 fe bb Session ID 54 Session ID 00 04 Cipher Suite 00 Compression 14 03 01 00 01 01 **ChangeCipherSpec** 16 03 01 ???? Finished ??? 00 20 d0 da cc c4 36 11 43 ff 22 25 8a e1 38 2b ???? ??? 71 ce f3 59 9e 35 b0 be b2 4b 1d c5 21 21 ce 41 ???? ??? 8e 24

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  • Retrieve values from multimdimensional array

    - by vincentlerry
    I have a great difficulty. I need to retrieve [title], [url] and [abstract] values ??from this multidimensional array. Also, I have to store those values in mysql database. thanks in advance!!! Array ( [bossresponse] = Array ( [responsecode] = 200 [limitedweb] = Array ( [start] = 0 [count] = 20 [totalresults] = 972000 [results] = Array ( [0] = Array ( [date] = [clickurl] = http://www.torchlake.com/ [url] = http://www.torchlake.com/ [dispurl] = www.torchlake.com [title] = Torch Lake, COLI Inc, Highspeed, Dial-up, Wireless ... [abstract] = Welcome to COLI Inc. Chain O' Lake Internet. Local Northern Michigan ISP, offering Dialup Internet access, Wireless access, Web design, and T1 services in Northern ... ) [1] = Array ( [date] = [clickurl] = http://en.wikipedia.org/wiki/Torch_Lake_(Antrim_County,_Michigan) [url] = http://en.wikipedia.org/wiki/Torch_Lake_(Antrim_County,_Michigan) [dispurl] = en.wikipedia.org/wiki/Torch_Lake_(Antrim_County,_Michigan) [title] = Torch Lake (Antrim County, Michigan) - Wikipedia, the free ... [abstract] = Torch Lake at 19 miles (31 km) long is Michigan's longest lake and at approximately 18,770 acres (76 km²) is Michigan's second largest lake. Within it are several ... ) this is the entire code that generates this array: require("OAuth.php"); $cc_key = ""; $cc_secret = ""; $url = "http://yboss.yahooapis.com/ysearch/limitedweb"; $args = array(); $args["q"] = "car"; $args["format"] = "json"; $args["count"] = 20; $consumer = new OAuthConsumer($cc_key, $cc_secret); $request = OAuthRequest::from_consumer_and_token($consumer, NULL,"GET", $url, $args); $request-sign_request(new OAuthSignatureMethod_HMAC_SHA1(), $consumer, NULL); $url = sprintf("%s?%s", $url, OAuthUtil::build_http_query($args)); $ch = curl_init(); $headers = array($request-to_header()); curl_setopt($ch, CURLOPT_HTTPHEADER, $headers); curl_setopt($ch, CURLOPT_URL, $url); curl_setopt($ch, CURLOPT_RETURNTRANSFER, TRUE); $rsp = curl_exec($ch); $results = json_decode($rsp, true);

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  • Calc_Anniversary Function with a Loop

    - by Rachel Ann Arndt
    Name: Calc_Anniversary Input: Pay_Date, Hire_Date, Termination_Date Output: "Y" if is the anniversary of the employee's Hire_Date, "N" if it is not, and "T" if he has been terminated before his anniversary. Description: Create local variables to hold the month and day of the employee's Date_of_Hire, Termination_Date, and of the processing date using the TO_CHAR function. First check to see if he was terminated before his anniversary. The anniversary could be on any day during the pay period, so there will be a loop to check all 14 days in the pay period to see if one was his anniversary. CREATE OR replace FUNCTION Calc_anniversary( incoming_anniversary_date IN VARCHAR2) RETURN BOOLEAN IS hiredate VARCHAR2(20); terminationdate VARCHAR(20); employeeid VARCHAR2(38); paydate NUMBER := 0; BEGIN SELECT Count(arndt_raw_time_sheet_data.pay_date) INTO paydate FROM arndt_raw_time_sheet_data; WHILE paydate <= 14 LOOP SELECT To_char(employee_id, '999'), To_char(hire_date, 'DD-MON'), To_char(termination_date, 'DD-MON') INTO employeeid, hiredate, terminationdate FROM employees, time_sheet WHERE employees.employee_id = time_sheet.employee_id AND paydate = pay_date; IF terminationdate > hiredate THEN RETURN 'T'; ELSE IF To_char(SYSDATE, 'DD-MON') = To_char(hiredate, 'DD-MON')THEN RETURN 'Y'; ELSE RETURN 'N'; END IF; END IF; paydate := paydate + 1; END LOOP; END; I need help with the loop..

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  • C to Assembly code - what does it mean

    - by Smith
    I'm trying to figure out exactly what is going on with the following assembly code. Can someone go down line by line and explain what is happening? I input what I think is happening (see comments) but need clarification. .file "testcalc.c" .section .rodata.str1.1,"aMS",@progbits,1 .LC0: .string "x=%d, y=%d, z=%d, result=%d\n" .text .globl main .type main, @function main: leal 4(%esp), %ecx // establish stack frame andl $-16, %esp // decrement %esp by 16, align stack pushl -4(%ecx) // push original stack pointer pushl %ebp // save base pointer movl %esp, %ebp // establish stack frame pushl %ecx // save to ecx subl $36, %esp // alloc 36 bytes for local vars movl $11, 8(%esp) // store 11 in z movl $6, 4(%esp) // store 6 in y movl $2, (%esp) // store 2 in x call calc // function call to calc movl %eax, 20(%esp) // %esp + 20 into %eax movl $11, 16(%esp) // WHAT movl $6, 12(%esp) // WHAT movl $2, 8(%esp) // WHAT movl $.LC0, 4(%esp) // WHAT?!?! movl $1, (%esp) // move result into address of %esp call __printf_chk // call printf function addl $36, %esp // WHAT? popl %ecx popl %ebp leal -4(%ecx), %esp ret .size main, .-main .ident "GCC: (Ubuntu 4.3.3-5ubuntu4) 4.3.3" .section .note.GNU-stack,"",@progbits Original code: #include <stdio.h> int calc(int x, int y, int z); int main() { int x = 2; int y = 6; int z = 11; int result; result = calc(x,y,z); printf("x=%d, y=%d, z=%d, result=%d\n",x,y,z,result); }

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Php 5 and mysql connecting gives error ...code and error in there check out and plz..plz help....

    - by user309381
    **mysql_query() [function.mysql-query]: Access denied for user 'SYSTEM'@'localhost' (using password: NO) in C:\wamp\www\photo_gallery\includes\database.php on line 56 Warning: mysql_query() [function.mysql-query]: A link to the server could not be established in C:\wamp\www\photo_gallery\includes\database.php on line 56 The Query has problemAccess denied for user 'SYSTEM'@'localhost' (using password: NO) i have set the password for root and grant privilege all for root.Why it soes show like SYSTEM@localhost i dont have SYSTEM .** class MySQLDatabase { public $connection; function _construct() { $this-open_connection(); } public function open_connection() { /* $DB_SERVER = "localhost"; $DB_USER = "root"; $DB_PASS = ""; $DB_NAME = "photo_gallery";*/ $this-connection = mysql_connect($DBSERVER,$DBUSER,$DBPASS); if(!$this-connection) { die("Database Connection Failed" . mysql_error()); } else { $db_select = mysql_select_db($DBNAME,$this-connection); if(!$db_select) { die("Database Selection Failed" . mysql_error()); } } } function mysql_prep($value) { if (get_magic_quotes_gpc()) { $value = stripslashes($value); } // Quote if not a number if (!is_numeric($value)) { $value = "'" . mysql_real_escape_string($value) . "'"; } return $value; } public function close_connection() { if(isset($this->connection)) { mysql_close($this->connection); unset($this->connection); } } public function query($sql) { //$sql = "SELECT*FROM users where id = 1"; $result = mysql_query($sql); $this->confirm_query($result); //$found_user = mysql_fetch_assoc($result); //echo $found_user; return $found_user; } private function confirm_query($result) { if(!$result) { die("The Query has problem" . mysql_error()); } } } $database = new MySQLDatabase(); ?

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  • My SQL query is only returning I need the parent aswell

    - by sico87
    My sql query is only returning the children of the parent I need it to return the parent as well, public function getNav($cat,$subcat){ //gets all sub categories for a specific category if(!$this->checkValue($cat)) return false; //checks data $query = false; if($cat=='NULL'){ $sql = "SELECT itemID, title, parent, url, description, image FROM p_cat WHERE deleted = 0 AND parent is NULL ORDER BY position;"; $query = $this->db->query($sql) or die($this->db->error); }else{ //die($cat); $sql = "SET @parent = (SELECT c.itemID FROM p_cat c WHERE url = '".$this->sql($cat)."' AND deleted = 0); SELECT c1.itemID, c1.title, c1.parent, c1.url, c1.description, c1.image, (SELECT c2.url FROM p_cat c2 WHERE c2.itemID = c1.parent LIMIT 1) as parentUrl FROM p_cat c1 WHERE c1.deleted = 0 AND c1.parent = @parent ORDER BY c1.position;"; $query = $this->db->multi_query($sql) or die($this->db->error); $this->db->store_result(); $this->db->next_result(); $query = $this->db->store_result(); } return $query; }

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  • Vim hanging after parsing .vimrc (even a blank one) file on Solaris 10

    - by Seamus
    Hello all, I am having a problem with vim 7.2 hanging (for about 10 seconds) after it parses the .vimrc file. I had a similar issue in the past with tcsh on linux, but it was resolved by setting TERM to xterm-color. The same does not resolve the issue here. Any idea what may be causing this? $ env USER=redacted LOGNAME=redacted HOME=/home/redacted PATH=redacted MAIL=/var/spool/mail/redacted SHELL=/bin/tcsh TZ=redacted LC_COLLATE=C SSH_CLIENT=redacted SSH_CONNECTION=redacted SSH_TTY=/dev/pts/11 TERM=dtterm HOSTTYPE=sun4 VENDOR=sun OSTYPE=solaris MACHTYPE=sparc SHLVL=1 PWD=/home/redacted GROUP=redacted HOST=redacted REMOTEHOST=redacted QUOTA_CHECKED=1 WHOAMI=redacted HOSTNAME=redacted EDITOR=vim PRINTER=redacted INFOPATH=/software/gnu/gcc/2.8.1/sun4os5.10/info:/software/gnu/sun4os5/info:/software/gnu/emacs/20.3.1/sun4os5/info:/software/gnuish/sun4os5/info:/usr/local/gnu/info MANPATH=/software/gnu/gcc/2.8.1/sun4os5.10/man:/software/gnu/sun4os5/man:/software/gnu/emacs/20.3.1/sun4os5/man:/opt/rational/clearcase/doc/man:/usr/openwin/man:/usr/share/man:/usr/local/man:/usr/dt/man:/software/gnuish/sun4os5/man H_ARCH=sun4 H_ARCHOS=sun4os5 H_ARCHOS_SUB=sun4os5.10 H_OSTYPE=SUNOS H_OSREV=51000 T_ARCH=sun4 T_ARCHOS=sun4os5 T_ARCHOS_SUB=sun4os5.10 T_OSTYPE=SUNOS T_OSREV=51000 X11HOME=/usr/local/x11/sun4os5 OPENWINHOME=/usr/openwin LD_LIBRARY_PATH=/usr/dt/lib:/usr/openwin/lib MOTIFHOME=/usr/dt XINITRC=/usr/openwin/lib/Xinitrc GCC_REV=281

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  • details in one Row without any redundancy in the CATID

    - by alkitbi
    $query1 = "select * from linkat_link where emailuser = '$email2' or linkname ='$domain_name2' ORDER BY date desc LIMIT $From,$PageNO"; id   catid      discription            price ------------------------------------ 1         1     domain name     100 2         1      book                  50 3        2      hosting               20 4        2      myservice           20 in this script i have one problem , if i have an ID for Each Cantegory , i have some duplicated CATID which has different content but shares the same CATID, i need to make any duplicated CATID to show in one , and all the discription will be in the same line (Cell) on the same row . So Each CatID will have all the details in one Row without any redundancy in the CATID

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  • Hibernate 3.5.0 causes extreme performance problems

    - by user303396
    I've recently updated from hibernate 3.3.1.GA to hibernate 3.5.0 and I'm having a lot of performance issues. As a test, I added around 8000 entities to my DB (which in turn cause other entities to be saved). These entities are saved in batches of 20 so that the transactions aren't too large for performance reasons. When using hibernate 3.3.1.GA all 8000 entities get saved in about 3 minutes. When using hibernate 3.5.0 it starts out slower than with hibernate 3.3.1. But it gets slower and slower. At around 4,000 entities, it sometimes takes 5 minutes just to save a batch of 20. If I then go to a mysql console and manually type in an insert statement from the mysql general query log, half of them run perfect in 0.00 seconds. And half of them take a long time (maybe 40 seconds) or timeout with "ERROR 1205 (HY000): Lock wait timeout exceeded; try restarting transaction" from MySQL. Has something changed in hibernate's transaction management in version 3.5.0 that I should be aware of? The ONLY thing I changed to experience these unusable performance issues is replace the following hibernate 3.3.1.GA jar files: com.springsource.org.hibernate-3.3.1.GA.jar, com.springsource.org.hibernate.annotations-3.4.0.GA.jar, com.springsource.org.hibernate.annotations.common-3.3.0.ga.jar, com.springsource.javassist-3.3.0.ga.jar with the new hibernate 3.5.0 release hibernate3.jar and javassist-3.9.0.GA.jar. Thanks.

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  • Python optimization problem?

    - by user342079
    Alright, i had this homework recently (don't worry, i've already done it, but in c++) but I got curious how i could do it in python. The problem is about 2 light sources that emit light. I won't get into details tho. Here's the code (that I've managed to optimize a bit in the latter part): import math, array import numpy as np from PIL import Image size = (800,800) width, height = size s1x = width * 1./8 s1y = height * 1./8 s2x = width * 7./8 s2y = height * 7./8 r,g,b = (255,255,255) arr = np.zeros((width,height,3)) hy = math.hypot print 'computing distances (%s by %s)'%size, for i in xrange(width): if i%(width/10)==0: print i, if i%20==0: print '.', for j in xrange(height): d1 = hy(i-s1x,j-s1y) d2 = hy(i-s2x,j-s2y) arr[i][j] = abs(d1-d2) print '' arr2 = np.zeros((width,height,3),dtype="uint8") for ld in [200,116,100,84,68,52,36,20,8,4,2]: print 'now computing image for ld = '+str(ld) arr2 *= 0 arr2 += abs(arr%ld-ld/2)*(r,g,b)/(ld/2) print 'saving image...' ar2img = Image.fromarray(arr2) ar2img.save('ld'+str(ld).rjust(4,'0')+'.png') print 'saved as ld'+str(ld).rjust(4,'0')+'.png' I have managed to optimize most of it, but there's still a huge performance gap in the part with the 2 for-s, and I can't seem to think of a way to bypass that using common array operations... I'm open to suggestions :D

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  • Make Errors: Missing Includes in C++ Script?

    - by Abs
    Hello all, I just got help in how to compile this script a few mintues ago on SO but I have managed to get errors. I am only a beginner in C++ and have no idea what the below erros means or how to fix it. This is the script in question. I have read the comments from some users suggesting they changed the #include parts but it seems to be exactly what the script has, see this comment. [root@localhost wkthumb]# qmake-qt4 && make g++ -c -pipe -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -m32 -march=i386 -mtune=generic -fasynchronous-unwind-tables -Wall -W -D_REENTRANT -DQT_NO_DEBUG -DQT_GUI_LIB -DQT_CORE_LIB -I/usr/lib/qt4/mkspecs/linux-g++ -I. -I/usr/include/QtCore -I/usr/include/QtGui -I/usr/include -I. -I. -I. -o main.o main.cpp main.cpp:5:20: error: QWebView: No such file or directory main.cpp:6:21: error: QWebFrame: No such file or directory main.cpp:8: error: expected constructor, destructor, or type conversion before ‘*’ token main.cpp:11: error: ‘QWebView’ has not been declared main.cpp: In function ‘void loadFinished(bool)’: main.cpp:18: error: ‘view’ was not declared in this scope main.cpp:18: error: ‘QWebSettings’ has not been declared main.cpp:19: error: ‘QWebSettings’ has not been declared main.cpp:20: error: ‘QWebSettings’ has not been declared main.cpp: In function ‘int main(int, char**)’: main.cpp:42: error: ‘view’ was not declared in this scope main.cpp:42: error: expected type-specifier before ‘QWebView’ main.cpp:42: error: expected `;' before ‘QWebView’ make: *** [main.o] Error 1 I have the web kit on my Fedora Core 10 machine: qt-4.5.3-9.fc10.i386 qt-devel-4.5.3-9.fc10.i386 Thanks all for any help

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