Search Results

Search found 24043 results on 962 pages for 'private methods'.

Page 140/962 | < Previous Page | 136 137 138 139 140 141 142 143 144 145 146 147  | Next Page >

  • Best practise for meta tags in various languages

    - by Jack Lockyer
    We have a global site, all hosted on one .com domain (www.website.com/en www.website.com/es www.website.com/pt www.website.com/ru etc) each language sub directory is identical to one another (apart from being in different languages) My question is, should I translate each meta keyword for each page or just use the english versions? e.g. English page about private jets : keyword "private jet" French version of exactly the same page : keyword "private jet" or "jet privé" If anyone knows whether language specific keywords carry any weight in search engines when the actual website is a .com and not a country specific domain, that would be really helpful! Thanks in advance!

    Read the article

  • Modern.IE VM license

    - by Thomas W.
    Microsoft provides some VMs for testing purposes (advertised on StackOverflow) and I'm trying to understand the license terms. The one I don't really understand is 1.b. You may use the software for testing purposes only. You may not use the software for commercial purposes. My thoughts: a) Testing a website in several browsers on several different virtual machines seems a quite professional approach. I hardly believe many private developers would do that. Of course they should, but which private developer has the time to do so? b) If that's really only available to private developers, what is the offer to companies doing the same thing? I am missing the advertisement for a paid service. My question as a non-native English speaker: Is testing by a company considered as a commercial purpose? Can I use the VMs within a company for testing or not?

    Read the article

  • Encrypting and decrypting single file with master password and passphrase

    - by Iori
    Last night my system shutdown unexpectedly and when i restart it, it gave me superblock error. will then i fixed a little but. i was able to retrive my encrypted files which i encrypted my pgp public key but i was not able to retrive my private key or public key now i have ecrypted file which cannot be open because i have lost my private key. is there any way that i can encrypt my file by providing only master password and passphrase and no physical key or private key and when i am on another computer i can easily open it my same master password and passphrase. Thanks in advance

    Read the article

  • Extended FindWindow

    - by João Angelo
    The Win32 API provides the FindWindow function that supports finding top-level windows by their class name and/or title. However, the title search does not work if you are trying to match partial text at the middle or the end of the full window title. You can however implement support for these extended search features by using another set of Win32 API like EnumWindows and GetWindowText. A possible implementation follows: using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; public class WindowInfo { private IntPtr handle; private string className; internal WindowInfo(IntPtr handle, string title) { if (handle == IntPtr.Zero) throw new ArgumentException("Invalid handle.", "handle"); this.Handle = handle; this.Title = title ?? string.Empty; } public string Title { get; private set; } public string ClassName { get { if (className == null) { className = GetWindowClassNameByHandle(this.Handle); } return className; } } public IntPtr Handle { get { if (!NativeMethods.IsWindow(this.handle)) throw new InvalidOperationException("The handle is no longer valid."); return this.handle; } private set { this.handle = value; } } public static WindowInfo[] EnumerateWindows() { var windows = new List<WindowInfo>(); NativeMethods.EnumWindowsProcessor processor = (hwnd, lParam) => { windows.Add(new WindowInfo(hwnd, GetWindowTextByHandle(hwnd))); return true; }; bool succeeded = NativeMethods.EnumWindows(processor, IntPtr.Zero); if (!succeeded) return new WindowInfo[] { }; return windows.ToArray(); } public static WindowInfo FindWindow(Predicate<WindowInfo> predicate) { WindowInfo target = null; NativeMethods.EnumWindowsProcessor processor = (hwnd, lParam) => { var current = new WindowInfo(hwnd, GetWindowTextByHandle(hwnd)); if (predicate(current)) { target = current; return false; } return true; }; NativeMethods.EnumWindows(processor, IntPtr.Zero); return target; } private static string GetWindowTextByHandle(IntPtr handle) { if (handle == IntPtr.Zero) throw new ArgumentException("Invalid handle.", "handle"); int length = NativeMethods.GetWindowTextLength(handle); if (length == 0) return string.Empty; var buffer = new StringBuilder(length + 1); NativeMethods.GetWindowText(handle, buffer, buffer.Capacity); return buffer.ToString(); } private static string GetWindowClassNameByHandle(IntPtr handle) { if (handle == IntPtr.Zero) throw new ArgumentException("Invalid handle.", "handle"); const int WindowClassNameMaxLength = 256; var buffer = new StringBuilder(WindowClassNameMaxLength); NativeMethods.GetClassName(handle, buffer, buffer.Capacity); return buffer.ToString(); } } internal class NativeMethods { public delegate bool EnumWindowsProcessor(IntPtr hwnd, IntPtr lParam); [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool EnumWindows( EnumWindowsProcessor lpEnumFunc, IntPtr lParam); [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)] public static extern int GetWindowText( IntPtr hWnd, StringBuilder lpString, int nMaxCount); [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)] public static extern int GetWindowTextLength(IntPtr hWnd); [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)] public static extern int GetClassName( IntPtr hWnd, StringBuilder lpClassName, int nMaxCount); [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool IsWindow(IntPtr hWnd); } The access to the windows handle is preceded by a sanity check to assert if it’s still valid, but if you are dealing with windows out of your control then the window can be destroyed right after the check so it’s not guaranteed that you’ll get a valid handle. Finally, to wrap this up a usage, example: static void Main(string[] args) { var w = WindowInfo.FindWindow(wi => wi.Title.Contains("Test.docx")); if (w != null) { Console.Write(w.Title); } }

    Read the article

  • Why should ViewModel route actions to Controller when using the MVCVM pattern?

    - by Lea Hayes
    When reading examples across the Internet (including the MSDN reference) I have found that code examples are all doing the following type of thing: public class FooViewModel : BaseViewModel { public FooViewModel(FooController controller) { Controller = controller; } protected FooController Controller { get; private set; } public void PerformSuperAction() { // This just routes action to controller... Controller.SuperAction(); } ... } and then for the view: public class FooView : BaseView { ... private void OnSuperButtonClicked() { ViewModel.PerformSuperAction(); } } Why do we not just do the following? public class FooView : BaseView { ... private void OnSuperButtonClicked() { ViewModel.Controller.SuperAction(); // or, even just use a shortcut property: Controller.SuperAction(); } }

    Read the article

  • GameplayScreen does not contain a definition for GraphicsDevice

    - by Dave Voyles
    Long story short: I'm trying to intergrate my game with Microsoft's Game State Management. In doing so I've run into some errors, and the latest one is in the title. I'm not able to display my HUD for the reasons listed above. Previously, I had much of my code in my Game.cs class, but the GSM has a bit of it in Game1, and most of what you have drawn for the main screen in your GameplayScreen class, and that is what is causing confusion on my part. I've created an instance of the GameplayScreen class to be used in the HUD class (as you can see below). Before integrating with the GSM however, I created an instance of my Game class, and all worked fine. It seems that I need to define my graphics device somewhere, but I am not sure of where exactly. I've left some code below to help you understand. public class GameStateManagementGame : Microsoft.Xna.Framework.Game { #region Fields GraphicsDeviceManager graphics; ScreenManager screenManager; // Creates a new intance, which is used in the HUD class public static Game Instance; // By preloading any assets used by UI rendering, we avoid framerate glitches // when they suddenly need to be loaded in the middle of a menu transition. static readonly string[] preloadAssets = { "gradient", }; #endregion #region Initialization /// <summary> /// The main game constructor. /// </summary> public GameStateManagementGame() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; graphics.IsFullScreen = false; graphics.ApplyChanges(); // Create the screen manager component. screenManager = new ScreenManager(this); Components.Add(screenManager); // Activate the first screens. screenManager.AddScreen(new BackgroundScreen(), null); //screenManager.AddScreen(new MainMenuScreen(), null); screenManager.AddScreen(new PressStartScreen(), null); } namespace Pong { public class HUD { public void Update(GameTime gameTime) { // Used in the Draw method titleSafeRectangle = new Rectangle (GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.X, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Y, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Width, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Height); } } } class GameplayScreen : GameScreen { #region Fields ContentManager content; public static GameStates gamestate; private GraphicsDeviceManager graphics; public int screenWidth; public int screenHeight; private Texture2D backgroundTexture; private SpriteBatch spriteBatch; private Menu menu; private SpriteFont arial; private HUD hud; Animation player; // Creates a new intance, which is used in the HUD class public static GameplayScreen Instance; public GameplayScreen() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } protected void Initialize() { lastScored = false; menu = new Menu(); resetTimer = 0; resetTimerInUse = true; ball = new Ball(content, new Vector2(screenWidth, screenHeight)); SetUpMulti(); input = new Input(); hud = new HUD(); // Places the powerup animation inside of the surrounding box // Needs to be cleaned up, instead of using hard pixel values player = new Animation(content.Load<Texture2D>(@"gfx/powerupSpriteSheet"), new Vector2(103, 44), 64, 64, 4, 5); // Used by for the Powerups random = new Random(); vec = new Vector2(100, 50); vec2 = new Vector2(100, 100); promptVec = new Vector2(50, 25); timer = 10000.0f; // Starting value for the cooldown for the powerup timer timerVector = new Vector2(10, 10); //JEP - one time creation of powerup objects playerOnePowerup = new Powerup(); playerOnePowerup.Activated += PowerupActivated; playerOnePowerup.Deactivated += PowerupDeactivated; playerTwoPowerup = new Powerup(); playerTwoPowerup.Activated += PowerupActivated; playerTwoPowerup.Deactivated += PowerupDeactivated; //JEP - moved from events since these only need set once activatedVec = new Vector2(100, 125); deactivatedVec = new Vector2(100, 150); powerupReady = false; }

    Read the article

  • Code refactoring with Visual Studio 2010 Part-4

    - by Jalpesh P. Vadgama
    I have been writing few post with code refactoring features in Visual Studio 2010. This post also will be part of series and this post will be last of the series. In this post I am going explain two features 1) Encapsulate Field and 2) Extract Interface. Let’s explore both features in details. Encapsulate Field: This is a nice code refactoring feature provides by Visual Studio 2010. With help of this feature we can create properties from the existing private field of the class. Let’s take a simple example of Customer Class. In that I there are two private field called firstName and lastName. Below is the code for the class. public class Customer { private string firstName; private string lastName; public string Address { get; set; } public string City { get; set; } } Now lets encapsulate first field firstName with Encapsulate feature. So first select that field and goto refactor menu in Visual Studio 2010 and click on Encapsulate Field. Once you click that a dialog box will appear like following. Now once you click OK a preview dialog box will open as we have selected preview reference changes. I think its a good options to check that option to preview code that is being changed by IDE itself. Dialog will look like following. Once you click apply it create a new property called FirstName. Same way I have done for the lastName and now my customer class code look like following. public class Customer { private string firstName; public string FirstName { get { return firstName; } set { firstName = value; } } private string lastName; public string LastName { get { return lastName; } set { lastName = value; } } public string Address { get; set; } public string City { get; set; } } So you can see that its very easy to create properties with existing fields and you don’t have to change anything there in code it will change all the stuff itself. Extract Interface: When you are writing software prototype and You don’t know the future implementation of that then its a good practice to use interface there. I am going to explain here that How we can extract interface from the existing code without writing a single line of code with the help of code refactoring feature of Visual Studio 2010. For that I have create a Simple Repository class called CustomerRepository with three methods like following. public class CustomerRespository { public void Add() { // Some code to add customer } public void Update() { //some code to update customer } public void Delete() { //some code delete customer } } In above class there are three method Add,Update and Delete where we are going to implement some code for each one. Now I want to create a interface which I can use for my other entities in project. So let’s create a interface from the above class with the help of Visual Studio 2010. So first select class and goto refactor menu and click Extract Interface. It will open up dialog box like following. Here I have selected all the method for interface and Once I click OK then it will create a new file called ICustomerRespository where it has created a interface. Just like following. Here is a code for that interface. using System; namespace CodeRefractoring { interface ICustomerRespository { void Add(); void Delete(); void Update(); } } Now let's see the code for the our class. It will also changed like following to implement the interface. public class CustomerRespository : ICustomerRespository { public void Add() { // Some code to add customer } public void Update() { //some code to update customer } public void Delete() { //some code delete customer } } Isn't that great we have created a interface and implemented it without writing a single line of code. Hope you liked it. Stay tuned for more.. Till that Happy Programming.

    Read the article

  • "Imprinting" as a language feature?

    - by MKO
    Idea I had this idea for a language feature that I think would be useful, does anyone know of a language that implements something like this? The idea is that besides inheritance a class can also use something called "imprinting" (for lack of better term). A class can imprint one or several (non-abstract) classes. When a class imprints another class it gets all it's properties and all it's methods. It's like the class storing an instance of the imprinted class and redirecting it's methods/properties to it. A class that imprints another class therefore by definition also implements all it's interfaces and it's abstract class. So what's the point? Well, inheritance and polymorphism is hard to get right. Often composition gives far more flexibility. Multiple inheritance offers a slew of different problems without much benefits (IMO). I often write adapter classes (in C#) by implementing some interface and passing along the actual methods/properties to an encapsulated object. The downside to that approach is that if the interface changes the class breaks. You also you have to put in a lot of code that does nothing but pass things along to the encapsulated object. A classic example is that you have some class that implements IEnumerable or IList and contains an internal class it uses. With this technique things would be much easier Example (c#) [imprint List<Person> as peopleList] public class People : PersonBase { public void SomeMethod() { DoSomething(this.Count); //Count is from List } } //Now People can be treated as an List<Person> People people = new People(); foreach(Person person in people) { ... } peopleList is an alias/variablename (of your choice)used internally to alias the instance but can be skipped if not needed. One thing that's useful is to override an imprinted method, that could be achieved with the ordinary override syntax public override void Add(Person person) { DoSomething(); personList.Add(person); } note that the above is functional equivalent (and could be rewritten by the compiler) to: public class People : PersonBase , IList<Person> { private List<Person> personList = new List<Person>(); public override void Add(object obj) { this.personList.Add(obj) } public override int IndexOf(object obj) { return personList.IndexOf(obj) } //etc etc for each signature in the interface } only if IList changes your class will break. IList won't change but an interface that you, someone in your team, or a thirdparty has designed might just change. Also this saves you writing a whole lot of code for some interfaces/abstract classes. Caveats There's a couple of gotchas. First we, syntax must be added to call the imprinted classes's constructors from the imprinting class constructor. Also, what happends if a class imprints two classes which have the same method? In that case the compiler would detect it and force the class to define an override of that method (where you could chose if you wanted to call either imprinted class or both) So what do you think, would it be useful, any caveats? It seems it would be pretty straightforward to implement something like that in the C# language but I might be missing something :) Sidenote - Why is this different from multiple inheritance Ok, so some people have asked about this. Why is this different from multiple inheritance and why not multiple inheritance. In C# methods are either virtual or not. Say that we have ClassB who inherits from ClassA. ClassA has the methods MethodA and MethodB. ClassB overrides MethodA but not MethodB. Now say that MethodB has a call to MethodA. if MethodA is virtual it will call the implementation that ClassB has, if not it will use the base class, ClassA's MethodA and you'll end up wondering why your class doesn't work as it should. By the terminology sofar you might already confused. So what happens if ClassB inherits both from ClassA and another ClassC. I bet both programmers and compilers will be scratching their heads. The benefit of this approach IMO is that the imprinting classes are totally encapsulated and need not be designed with multiple inheritance in mind. You can basically imprint anything.

    Read the article

  • Optimizing a thread safe Java NIO / Serialization / FIFO Queue [migrated]

    - by trialcodr
    I've written a thread safe, persistent FIFO for Serializable items. The reason for reinventing the wheel is that we simply can't afford any third party dependencies in this project and want to keep this really simple. The problem is it isn't fast enough. Most of it is undoubtedly due to reading and writing directly to disk but I think we should be able to squeeze a bit more out of it anyway. Any ideas on how to improve the performance of the 'take'- and 'add'-methods? /** * <code>DiskQueue</code> Persistent, thread safe FIFO queue for * <code>Serializable</code> items. */ public class DiskQueue<ItemT extends Serializable> { public static final int EMPTY_OFFS = -1; public static final int LONG_SIZE = 8; public static final int HEADER_SIZE = LONG_SIZE * 2; private InputStream inputStream; private OutputStream outputStream; private RandomAccessFile file; private FileChannel channel; private long offs = EMPTY_OFFS; private long size = 0; public DiskQueue(String filename) { try { boolean fileExists = new File(filename).exists(); file = new RandomAccessFile(filename, "rwd"); if (fileExists) { size = file.readLong(); offs = file.readLong(); } else { file.writeLong(size); file.writeLong(offs); } } catch (FileNotFoundException e) { throw new RuntimeException(e); } catch (IOException e) { throw new RuntimeException(e); } channel = file.getChannel(); inputStream = Channels.newInputStream(channel); outputStream = Channels.newOutputStream(channel); } /** * Add item to end of queue. */ public void add(ItemT item) { try { synchronized (this) { channel.position(channel.size()); ObjectOutputStream s = new ObjectOutputStream(outputStream); s.writeObject(item); s.flush(); size++; file.seek(0); file.writeLong(size); if (offs == EMPTY_OFFS) { offs = HEADER_SIZE; file.writeLong(offs); } notify(); } } catch (IOException e) { throw new RuntimeException(e); } } /** * Clears overhead by moving the remaining items up and shortening the file. */ public synchronized void defrag() { if (offs > HEADER_SIZE && size > 0) { try { long totalBytes = channel.size() - offs; ByteBuffer buffer = ByteBuffer.allocateDirect((int) totalBytes); channel.position(offs); for (int bytes = 0; bytes < totalBytes;) { int res = channel.read(buffer); if (res == -1) { throw new IOException("Failed to read data into buffer"); } bytes += res; } channel.position(HEADER_SIZE); buffer.flip(); for (int bytes = 0; bytes < totalBytes;) { int res = channel.write(buffer); if (res == -1) { throw new IOException("Failed to write buffer to file"); } bytes += res; } offs = HEADER_SIZE; file.seek(LONG_SIZE); file.writeLong(offs); file.setLength(HEADER_SIZE + totalBytes); } catch (IOException e) { throw new RuntimeException(e); } } } /** * Returns the queue overhead in bytes. */ public synchronized long overhead() { return (offs == EMPTY_OFFS) ? 0 : offs - HEADER_SIZE; } /** * Returns the first item in the queue, blocks if queue is empty. */ public ItemT peek() throws InterruptedException { block(); synchronized (this) { if (offs != EMPTY_OFFS) { return readItem(); } } return peek(); } /** * Returns the number of remaining items in queue. */ public synchronized long size() { return size; } /** * Removes and returns the first item in the queue, blocks if queue is empty. */ public ItemT take() throws InterruptedException { block(); try { synchronized (this) { if (offs != EMPTY_OFFS) { ItemT result = readItem(); size--; offs = channel.position(); file.seek(0); if (offs == channel.size()) { truncate(); } file.writeLong(size); file.writeLong(offs); return result; } } return take(); } catch (IOException e) { throw new RuntimeException(e); } } /** * Throw away all items and reset the file. */ public synchronized void truncate() { try { offs = EMPTY_OFFS; file.setLength(HEADER_SIZE); size = 0; } catch (IOException e) { throw new RuntimeException(e); } } /** * Block until an item is available. */ protected void block() throws InterruptedException { while (offs == EMPTY_OFFS) { try { synchronized (this) { wait(); file.seek(LONG_SIZE); offs = file.readLong(); } } catch (IOException e) { throw new RuntimeException(e); } } } /** * Read and return item. */ @SuppressWarnings("unchecked") protected ItemT readItem() { try { channel.position(offs); return (ItemT) new ObjectInputStream(inputStream).readObject(); } catch (ClassNotFoundException e) { throw new RuntimeException(e); } catch (IOException e) { throw new RuntimeException(e); } } }

    Read the article

  • Avoiding coupling

    - by Seralize
    It is also true that a system may become so coupled, where each class is dependent on other classes that depend on other classes, that it is no longer possible to make a change in one place without having a ripple effect and having to make subsequent changes in many places.[1] This is why using an interface or an abstract class can be valuable in any object-oriented software project. Quote from Wikipedia Starting from scratch I'm starting from scratch with a project that I recently finished because I found the code to be too tightly coupled and hard to refactor, even when using MVC. I will be using MVC on my new project aswell but want to try and avoid the pitfalls this time, hopefully with your help. Project summary My issue is that I really wish to keep the Controller as clean as possible, but it seems like I can't do this. The basic idea of the program is that the user picks wordlists which is sent to the game engine. It will pick random words from the lists until there are none left. Problem at hand My main problem is that the game will have 'modes', and need to check the input in different ways through a method called checkWord(), but exactly where to put this and how to abstract it properly is a challenge to me. I'm new to design patterns, so not sure whether there exist any might fit my problem. My own attempt at abstraction Here is what I've gotten so far after hours of 'refactoring' the design plans, and I know it's long, but it's the best I could do to try and give you an overview (Note: As this is the sketch, anything is subject to change, all help and advice is very welcome. Also note the marked coupling points): Wordlist class Wordlist { // Basic CRUD etc. here! // Other sample methods: public function wordlistCount($user_id) {} // Returns count of how many wordlists a user has public function getAll($user_id) {} // Returns all wordlists of a user } Word class Word { // Basic CRUD etc. here! // Other sample methods: public function wordCount($wordlist_id) {} // Returns count of words in a wordlist public function getAll($wordlist_id) {} // Returns all words from a wordlist public function getWordInfo($word_id) {} // Returns information about a word } Wordpicker class Wordpicker { // The class needs to know which words and wordlists to exclude protected $_used_words = array(); protected $_used_wordlists = array(); // Wordlists to pick words from protected $_wordlists = array(); /* Public Methods */ public function setWordlists($wordlists = array()) {} public function setUsedWords($used_words = array()) {} public function setUsedWordlists($used_wordlists = array()) {} public function getRandomWord() {} // COUPLING POINT! Will most likely need to communicate with both the Wordlist and Word classes /* Protected Methods */ protected function _checkAvailableWordlists() {} // COUPLING POINT! Might need to check if wordlists are deleted etc. protected function _checkAvailableWords() {} // COUPLING POINT! Method needs to get all words in a wordlist from the Word class } Game class Game { protected $_session_id; // The ID of a game session which gets stored in the database along with game details protected $_game_info = array(); // Game instantiation public function __construct($user_id) { if (! $this->_session_id = $this->_gameExists($user_id)) { // New game } else { // Resume game } } // This is the method I tried to make flexible by using abstract classes etc. // Does it even belong in this class at all? public function checkWord($answer, $native_word, $translation) {} // This method checks the answer against the native word / translation word, depending on game mode public function getGameInfo() {} // Returns information about a game session, or creates it if it does not exist public function deleteSession($session_id) {} // Deletes a game session from the database // Methods dealing with game session information protected function _gameExists($user_id) {} protected function _getProgress($session_id) {} protected function _updateProgress($game_info = array()) {} } The Game /* CONTROLLER */ /* "Guess the word" page */ // User input $game_type = $_POST['game_type']; // Chosen with radio buttons etc. $wordlists = $_POST['wordlists']; // Chosen with checkboxes etc. // Starts a new game or resumes one from the database $game = new Game($_SESSION['user_id']); $game_info = $game->getGameInfo(); // Instantiates a new Wordpicker $wordpicker = new Wordpicker(); $wordpicker->setWordlists((isset($game_info['wordlists'])) ? $game_info['wordlists'] : $wordlists); $wordpicker->setUsedWordlists((isset($game_info['used_wordlists'])) ? $game_info['used_wordlists'] : NULL); $wordpicker->setUsedWords((isset($game_info['used_words'])) ? $game_info['used_words'] : NULL); // Fetches an available word if (! $word_id = $wordpicker->getRandomWord()) { // No more words left - game over! $game->deleteSession($game_info['id']); redirect(); } else { // Presents word details to the user $word = new Word(); $word_info = $word->getWordInfo($word_id); } The Bit to Finish /* CONTROLLER */ /* "Check the answer" page */ // ?????????????????? ( http://pastebin.com/cc6MtLTR ) Make sure you toggle the 'Layout Width' to the right for a better view. Thanks in advance. Questions To which extent should objects be loosely coupled? If object A needs info from object B, how is it supposed to get this without losing too much cohesion? As suggested in the comments, models should hold all business logic. However, as objects should be independent, where to glue them together? Should the model contain some sort of "index" or "client" area which connects the dots? Edit: So basically what I should do for a start is to make a new model which I can more easily call with oneliners such as $model->doAction(); // Lots of code in here which uses classes! How about the method for checking words? Should it be it's own object? I'm not sure where I should put it as it's pretty much part of the 'game'. But on another hand, I could just leave out the 'abstraction and OOPness' and make it a method of the 'client model' which will be encapsulated from the controller anyway. Very unsure about this.

    Read the article

  • Why are only some of my objects being rendered?

    - by BleedObsidian
    Every time I create a new asteroid the previous one is no longer rendered? I did some debugging and printed out the size of Array-List 'Small' and when a new asteroid is created it doesn't go down, so the thread is still there it's just not being rendered, Why? StatePlay: package me.bleedobsidian.astroidjump; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; public class StatePlay extends BasicGameState { int stateID = 10; Player player; Asteroids asteroids; StatePlay(int stateID) { this.stateID = stateID; } @Override public int getID() { return stateID; } @Override public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { ResManager.loadImages(); player = new Player(); asteroids = new Asteroids(); } @Override public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException { g.setAntiAlias(true); player.render(g); asteroids.render(g); g.drawString("Asteroids: " + Asteroids.small.size(), 10, 25); } @Override public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { player.update(gc, delta); asteroids.update(delta); } } Asteroids: package me.bleedobsidian.astroidjump; import java.util.ArrayList; import java.util.Timer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; import org.newdawn.slick.SpriteSheet; public class Asteroids { public static ArrayList<Asteroid_Small> small = new ArrayList<Asteroid_Small>(); static SpriteSheet small_sprites = new SpriteSheet(ResManager.asteroids_small_ss, 32, 32); static Image small_1 = small_sprites.getSubImage(0, 0); static Image small_2 = small_sprites.getSubImage(1, 0); static Image small_3 = small_sprites.getSubImage(2, 0); static Image small_4 = small_sprites.getSubImage(3, 0); static boolean asteroids = true; static int diff = 0; Asteroids() { Task_Asteroids TaskA = new Task_Asteroids(); Timer timer = new Timer("Asteroids"); if(diff == 0) { timer.schedule(TaskA, 0, 4000); } else if(diff == 1) { timer.schedule(TaskA, 0, 3000); } } public static Image chooseSmallImage(int i) { if(i == 0) { return small_1; } else if(i == 1) { return small_2; } else if(i == 2) { return small_3; } else if(i == 3) { return small_4; } else { return small_1; } } public static void level_manager(float x) { if(x < 1000) { diff = 0; } else if(x < 2000) { diff = 1; } else if(x < 3000) { diff = 2; } else if(x < 5000) { diff = 3; } else if(x < 10000) { diff = 4; } else { diff = 5; } } public void update(int delta) { for(int s = 0; s < small.size(); s++) { Asteroid_Small as = small.get(s); as.update(delta); } } public void render(Graphics g) { for(int s = 0; s < small.size(); s++) { Asteroid_Small as = small.get(s); as.render(g); } } public static void setAsteroids(boolean tf) { asteroids = tf; } } Asteroid_Small: package me.bleedobsidian.astroidjump; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; public class Asteroid_Small { private static Image me; private static float x = 0; private static float y = 0; private static float speed = 0; private static float rotation = 0; private static float rotation_speed = 0; Asteroid_Small(Image i, float x, float y, float rs, float sp) { me = i; Asteroid_Small.x = x; Asteroid_Small.y = y; Asteroid_Small.rotation_speed = rs; Asteroid_Small.speed = sp; } public void update(int delta) { x -= speed * delta; rotation += rotation_speed * delta; me.setRotation(rotation); } public void render(Graphics g) { g.drawImage(me, x, y); } } Task_Asteroid: package me.bleedobsidian.astroidjump; import java.util.TimerTask; public class Task_Asteroids extends TimerTask { public void run() { if(Asteroids.diff == 0) { int randImage = (int) (Math.random() * 4); int randHeight = (int) (Math.random() * 480); Asteroids.small.add(new Asteroid_Small(Asteroids.chooseSmallImage(randImage), Player.x + 960, randHeight, 0.05f, 0.04f)); } } }

    Read the article

  • which is better performance, using a disposable local variable or reusing a global one?

    - by petervaz
    This is for an android game. Suppose I have a function that is called several times for second and do some calculations involving an arraylist (or any other complex objects for what matter). Which approach would be preffered? local: private void doStuff(){ ArrayList<Type> XList = new ArrayList<Type>(); // do stuff with list } global: private ArrayList<Type> XList = new ArrayList<Type>(); private void doStuff(){ XList.clear(); // do stuff with list }

    Read the article

  • New features of C# 4.0

    This article covers New features of C# 4.0. Article has been divided into below sections. Introduction. Dynamic Lookup. Named and Optional Arguments. Features for COM interop. Variance. Relationship with Visual Basic. Resources. Other interested readings… 22 New Features of Visual Studio 2008 for .NET Professionals 50 New Features of SQL Server 2008 IIS 7.0 New features Introduction It is now close to a year since Microsoft Visual C# 3.0 shipped as part of Visual Studio 2008. In the VS Managed Languages team we are hard at work on creating the next version of the language (with the unsurprising working title of C# 4.0), and this document is a first public description of the planned language features as we currently see them. Please be advised that all this is in early stages of production and is subject to change. Part of the reason for sharing our plans in public so early is precisely to get the kind of feedback that will cause us to improve the final product before it rolls out. Simultaneously with the publication of this whitepaper, a first public CTP (community technology preview) of Visual Studio 2010 is going out as a Virtual PC image for everyone to try. Please use it to play and experiment with the features, and let us know of any thoughts you have. We ask for your understanding and patience working with very early bits, where especially new or newly implemented features do not have the quality or stability of a final product. The aim of the CTP is not to give you a productive work environment but to give you the best possible impression of what we are working on for the next release. The CTP contains a number of walkthroughs, some of which highlight the new language features of C# 4.0. Those are excellent for getting a hands-on guided tour through the details of some common scenarios for the features. You may consider this whitepaper a companion document to these walkthroughs, complementing them with a focus on the overall language features and how they work, as opposed to the specifics of the concrete scenarios. C# 4.0 The major theme for C# 4.0 is dynamic programming. Increasingly, objects are “dynamic” in the sense that their structure and behavior is not captured by a static type, or at least not one that the compiler knows about when compiling your program. Some examples include a. objects from dynamic programming languages, such as Python or Ruby b. COM objects accessed through IDispatch c. ordinary .NET types accessed through reflection d. objects with changing structure, such as HTML DOM objects While C# remains a statically typed language, we aim to vastly improve the interaction with such objects. A secondary theme is co-evolution with Visual Basic. Going forward we will aim to maintain the individual character of each language, but at the same time important new features should be introduced in both languages at the same time. They should be differentiated more by style and feel than by feature set. The new features in C# 4.0 fall into four groups: Dynamic lookup Dynamic lookup allows you to write method, operator and indexer calls, property and field accesses, and even object invocations which bypass the C# static type checking and instead gets resolved at runtime. Named and optional parameters Parameters in C# can now be specified as optional by providing a default value for them in a member declaration. When the member is invoked, optional arguments can be omitted. Furthermore, any argument can be passed by parameter name instead of position. COM specific interop features Dynamic lookup as well as named and optional parameters both help making programming against COM less painful than today. On top of that, however, we are adding a number of other small features that further improve the interop experience. Variance It used to be that an IEnumerable<string> wasn’t an IEnumerable<object>. Now it is – C# embraces type safe “co-and contravariance” and common BCL types are updated to take advantage of that. Dynamic Lookup Dynamic lookup allows you a unified approach to invoking things dynamically. With dynamic lookup, when you have an object in your hand you do not need to worry about whether it comes from COM, IronPython, the HTML DOM or reflection; you just apply operations to it and leave it to the runtime to figure out what exactly those operations mean for that particular object. This affords you enormous flexibility, and can greatly simplify your code, but it does come with a significant drawback: Static typing is not maintained for these operations. A dynamic object is assumed at compile time to support any operation, and only at runtime will you get an error if it wasn’t so. Oftentimes this will be no loss, because the object wouldn’t have a static type anyway, in other cases it is a tradeoff between brevity and safety. In order to facilitate this tradeoff, it is a design goal of C# to allow you to opt in or opt out of dynamic behavior on every single call. The dynamic type C# 4.0 introduces a new static type called dynamic. When you have an object of type dynamic you can “do things to it” that are resolved only at runtime: dynamic d = GetDynamicObject(…); d.M(7); The C# compiler allows you to call a method with any name and any arguments on d because it is of type dynamic. At runtime the actual object that d refers to will be examined to determine what it means to “call M with an int” on it. The type dynamic can be thought of as a special version of the type object, which signals that the object can be used dynamically. It is easy to opt in or out of dynamic behavior: any object can be implicitly converted to dynamic, “suspending belief” until runtime. Conversely, there is an “assignment conversion” from dynamic to any other type, which allows implicit conversion in assignment-like constructs: dynamic d = 7; // implicit conversion int i = d; // assignment conversion Dynamic operations Not only method calls, but also field and property accesses, indexer and operator calls and even delegate invocations can be dispatched dynamically: dynamic d = GetDynamicObject(…); d.M(7); // calling methods d.f = d.P; // getting and settings fields and properties d[“one”] = d[“two”]; // getting and setting thorugh indexers int i = d + 3; // calling operators string s = d(5,7); // invoking as a delegate The role of the C# compiler here is simply to package up the necessary information about “what is being done to d”, so that the runtime can pick it up and determine what the exact meaning of it is given an actual object d. Think of it as deferring part of the compiler’s job to runtime. The result of any dynamic operation is itself of type dynamic. Runtime lookup At runtime a dynamic operation is dispatched according to the nature of its target object d: COM objects If d is a COM object, the operation is dispatched dynamically through COM IDispatch. This allows calling to COM types that don’t have a Primary Interop Assembly (PIA), and relying on COM features that don’t have a counterpart in C#, such as indexed properties and default properties. Dynamic objects If d implements the interface IDynamicObject d itself is asked to perform the operation. Thus by implementing IDynamicObject a type can completely redefine the meaning of dynamic operations. This is used intensively by dynamic languages such as IronPython and IronRuby to implement their own dynamic object models. It will also be used by APIs, e.g. by the HTML DOM to allow direct access to the object’s properties using property syntax. Plain objects Otherwise d is a standard .NET object, and the operation will be dispatched using reflection on its type and a C# “runtime binder” which implements C#’s lookup and overload resolution semantics at runtime. This is essentially a part of the C# compiler running as a runtime component to “finish the work” on dynamic operations that was deferred by the static compiler. Example Assume the following code: dynamic d1 = new Foo(); dynamic d2 = new Bar(); string s; d1.M(s, d2, 3, null); Because the receiver of the call to M is dynamic, the C# compiler does not try to resolve the meaning of the call. Instead it stashes away information for the runtime about the call. This information (often referred to as the “payload”) is essentially equivalent to: “Perform an instance method call of M with the following arguments: 1. a string 2. a dynamic 3. a literal int 3 4. a literal object null” At runtime, assume that the actual type Foo of d1 is not a COM type and does not implement IDynamicObject. In this case the C# runtime binder picks up to finish the overload resolution job based on runtime type information, proceeding as follows: 1. Reflection is used to obtain the actual runtime types of the two objects, d1 and d2, that did not have a static type (or rather had the static type dynamic). The result is Foo for d1 and Bar for d2. 2. Method lookup and overload resolution is performed on the type Foo with the call M(string,Bar,3,null) using ordinary C# semantics. 3. If the method is found it is invoked; otherwise a runtime exception is thrown. Overload resolution with dynamic arguments Even if the receiver of a method call is of a static type, overload resolution can still happen at runtime. This can happen if one or more of the arguments have the type dynamic: Foo foo = new Foo(); dynamic d = new Bar(); var result = foo.M(d); The C# runtime binder will choose between the statically known overloads of M on Foo, based on the runtime type of d, namely Bar. The result is again of type dynamic. The Dynamic Language Runtime An important component in the underlying implementation of dynamic lookup is the Dynamic Language Runtime (DLR), which is a new API in .NET 4.0. The DLR provides most of the infrastructure behind not only C# dynamic lookup but also the implementation of several dynamic programming languages on .NET, such as IronPython and IronRuby. Through this common infrastructure a high degree of interoperability is ensured, but just as importantly the DLR provides excellent caching mechanisms which serve to greatly enhance the efficiency of runtime dispatch. To the user of dynamic lookup in C#, the DLR is invisible except for the improved efficiency. However, if you want to implement your own dynamically dispatched objects, the IDynamicObject interface allows you to interoperate with the DLR and plug in your own behavior. This is a rather advanced task, which requires you to understand a good deal more about the inner workings of the DLR. For API writers, however, it can definitely be worth the trouble in order to vastly improve the usability of e.g. a library representing an inherently dynamic domain. Open issues There are a few limitations and things that might work differently than you would expect. · The DLR allows objects to be created from objects that represent classes. However, the current implementation of C# doesn’t have syntax to support this. · Dynamic lookup will not be able to find extension methods. Whether extension methods apply or not depends on the static context of the call (i.e. which using clauses occur), and this context information is not currently kept as part of the payload. · Anonymous functions (i.e. lambda expressions) cannot appear as arguments to a dynamic method call. The compiler cannot bind (i.e. “understand”) an anonymous function without knowing what type it is converted to. One consequence of these limitations is that you cannot easily use LINQ queries over dynamic objects: dynamic collection = …; var result = collection.Select(e => e + 5); If the Select method is an extension method, dynamic lookup will not find it. Even if it is an instance method, the above does not compile, because a lambda expression cannot be passed as an argument to a dynamic operation. There are no plans to address these limitations in C# 4.0. Named and Optional Arguments Named and optional parameters are really two distinct features, but are often useful together. Optional parameters allow you to omit arguments to member invocations, whereas named arguments is a way to provide an argument using the name of the corresponding parameter instead of relying on its position in the parameter list. Some APIs, most notably COM interfaces such as the Office automation APIs, are written specifically with named and optional parameters in mind. Up until now it has been very painful to call into these APIs from C#, with sometimes as many as thirty arguments having to be explicitly passed, most of which have reasonable default values and could be omitted. Even in APIs for .NET however you sometimes find yourself compelled to write many overloads of a method with different combinations of parameters, in order to provide maximum usability to the callers. Optional parameters are a useful alternative for these situations. Optional parameters A parameter is declared optional simply by providing a default value for it: public void M(int x, int y = 5, int z = 7); Here y and z are optional parameters and can be omitted in calls: M(1, 2, 3); // ordinary call of M M(1, 2); // omitting z – equivalent to M(1, 2, 7) M(1); // omitting both y and z – equivalent to M(1, 5, 7) Named and optional arguments C# 4.0 does not permit you to omit arguments between commas as in M(1,,3). This could lead to highly unreadable comma-counting code. Instead any argument can be passed by name. Thus if you want to omit only y from a call of M you can write: M(1, z: 3); // passing z by name or M(x: 1, z: 3); // passing both x and z by name or even M(z: 3, x: 1); // reversing the order of arguments All forms are equivalent, except that arguments are always evaluated in the order they appear, so in the last example the 3 is evaluated before the 1. Optional and named arguments can be used not only with methods but also with indexers and constructors. Overload resolution Named and optional arguments affect overload resolution, but the changes are relatively simple: A signature is applicable if all its parameters are either optional or have exactly one corresponding argument (by name or position) in the call which is convertible to the parameter type. Betterness rules on conversions are only applied for arguments that are explicitly given – omitted optional arguments are ignored for betterness purposes. If two signatures are equally good, one that does not omit optional parameters is preferred. M(string s, int i = 1); M(object o); M(int i, string s = “Hello”); M(int i); M(5); Given these overloads, we can see the working of the rules above. M(string,int) is not applicable because 5 doesn’t convert to string. M(int,string) is applicable because its second parameter is optional, and so, obviously are M(object) and M(int). M(int,string) and M(int) are both better than M(object) because the conversion from 5 to int is better than the conversion from 5 to object. Finally M(int) is better than M(int,string) because no optional arguments are omitted. Thus the method that gets called is M(int). Features for COM interop Dynamic lookup as well as named and optional parameters greatly improve the experience of interoperating with COM APIs such as the Office Automation APIs. In order to remove even more of the speed bumps, a couple of small COM-specific features are also added to C# 4.0. Dynamic import Many COM methods accept and return variant types, which are represented in the PIAs as object. In the vast majority of cases, a programmer calling these methods already knows the static type of a returned object from context, but explicitly has to perform a cast on the returned value to make use of that knowledge. These casts are so common that they constitute a major nuisance. In order to facilitate a smoother experience, you can now choose to import these COM APIs in such a way that variants are instead represented using the type dynamic. In other words, from your point of view, COM signatures now have occurrences of dynamic instead of object in them. This means that you can easily access members directly off a returned object, or you can assign it to a strongly typed local variable without having to cast. To illustrate, you can now say excel.Cells[1, 1].Value = "Hello"; instead of ((Excel.Range)excel.Cells[1, 1]).Value2 = "Hello"; and Excel.Range range = excel.Cells[1, 1]; instead of Excel.Range range = (Excel.Range)excel.Cells[1, 1]; Compiling without PIAs Primary Interop Assemblies are large .NET assemblies generated from COM interfaces to facilitate strongly typed interoperability. They provide great support at design time, where your experience of the interop is as good as if the types where really defined in .NET. However, at runtime these large assemblies can easily bloat your program, and also cause versioning issues because they are distributed independently of your application. The no-PIA feature allows you to continue to use PIAs at design time without having them around at runtime. Instead, the C# compiler will bake the small part of the PIA that a program actually uses directly into its assembly. At runtime the PIA does not have to be loaded. Omitting ref Because of a different programming model, many COM APIs contain a lot of reference parameters. Contrary to refs in C#, these are typically not meant to mutate a passed-in argument for the subsequent benefit of the caller, but are simply another way of passing value parameters. It therefore seems unreasonable that a C# programmer should have to create temporary variables for all such ref parameters and pass these by reference. Instead, specifically for COM methods, the C# compiler will allow you to pass arguments by value to such a method, and will automatically generate temporary variables to hold the passed-in values, subsequently discarding these when the call returns. In this way the caller sees value semantics, and will not experience any side effects, but the called method still gets a reference. Open issues A few COM interface features still are not surfaced in C#. Most notably these include indexed properties and default properties. As mentioned above these will be respected if you access COM dynamically, but statically typed C# code will still not recognize them. There are currently no plans to address these remaining speed bumps in C# 4.0. Variance An aspect of generics that often comes across as surprising is that the following is illegal: IList<string> strings = new List<string>(); IList<object> objects = strings; The second assignment is disallowed because strings does not have the same element type as objects. There is a perfectly good reason for this. If it were allowed you could write: objects[0] = 5; string s = strings[0]; Allowing an int to be inserted into a list of strings and subsequently extracted as a string. This would be a breach of type safety. However, there are certain interfaces where the above cannot occur, notably where there is no way to insert an object into the collection. Such an interface is IEnumerable<T>. If instead you say: IEnumerable<object> objects = strings; There is no way we can put the wrong kind of thing into strings through objects, because objects doesn’t have a method that takes an element in. Variance is about allowing assignments such as this in cases where it is safe. The result is that a lot of situations that were previously surprising now just work. Covariance In .NET 4.0 the IEnumerable<T> interface will be declared in the following way: public interface IEnumerable<out T> : IEnumerable { IEnumerator<T> GetEnumerator(); } public interface IEnumerator<out T> : IEnumerator { bool MoveNext(); T Current { get; } } The “out” in these declarations signifies that the T can only occur in output position in the interface – the compiler will complain otherwise. In return for this restriction, the interface becomes “covariant” in T, which means that an IEnumerable<A> is considered an IEnumerable<B> if A has a reference conversion to B. As a result, any sequence of strings is also e.g. a sequence of objects. This is useful e.g. in many LINQ methods. Using the declarations above: var result = strings.Union(objects); // succeeds with an IEnumerable<object> This would previously have been disallowed, and you would have had to to some cumbersome wrapping to get the two sequences to have the same element type. Contravariance Type parameters can also have an “in” modifier, restricting them to occur only in input positions. An example is IComparer<T>: public interface IComparer<in T> { public int Compare(T left, T right); } The somewhat baffling result is that an IComparer<object> can in fact be considered an IComparer<string>! It makes sense when you think about it: If a comparer can compare any two objects, it can certainly also compare two strings. This property is referred to as contravariance. A generic type can have both in and out modifiers on its type parameters, as is the case with the Func<…> delegate types: public delegate TResult Func<in TArg, out TResult>(TArg arg); Obviously the argument only ever comes in, and the result only ever comes out. Therefore a Func<object,string> can in fact be used as a Func<string,object>. Limitations Variant type parameters can only be declared on interfaces and delegate types, due to a restriction in the CLR. Variance only applies when there is a reference conversion between the type arguments. For instance, an IEnumerable<int> is not an IEnumerable<object> because the conversion from int to object is a boxing conversion, not a reference conversion. Also please note that the CTP does not contain the new versions of the .NET types mentioned above. In order to experiment with variance you have to declare your own variant interfaces and delegate types. COM Example Here is a larger Office automation example that shows many of the new C# features in action. using System; using System.Diagnostics; using System.Linq; using Excel = Microsoft.Office.Interop.Excel; using Word = Microsoft.Office.Interop.Word; class Program { static void Main(string[] args) { var excel = new Excel.Application(); excel.Visible = true; excel.Workbooks.Add(); // optional arguments omitted excel.Cells[1, 1].Value = "Process Name"; // no casts; Value dynamically excel.Cells[1, 2].Value = "Memory Usage"; // accessed var processes = Process.GetProcesses() .OrderByDescending(p =&gt; p.WorkingSet) .Take(10); int i = 2; foreach (var p in processes) { excel.Cells[i, 1].Value = p.ProcessName; // no casts excel.Cells[i, 2].Value = p.WorkingSet; // no casts i++; } Excel.Range range = excel.Cells[1, 1]; // no casts Excel.Chart chart = excel.ActiveWorkbook.Charts. Add(After: excel.ActiveSheet); // named and optional arguments chart.ChartWizard( Source: range.CurrentRegion, Title: "Memory Usage in " + Environment.MachineName); //named+optional chart.ChartStyle = 45; chart.CopyPicture(Excel.XlPictureAppearance.xlScreen, Excel.XlCopyPictureFormat.xlBitmap, Excel.XlPictureAppearance.xlScreen); var word = new Word.Application(); word.Visible = true; word.Documents.Add(); // optional arguments word.Selection.Paste(); } } The code is much more terse and readable than the C# 3.0 counterpart. Note especially how the Value property is accessed dynamically. This is actually an indexed property, i.e. a property that takes an argument; something which C# does not understand. However the argument is optional. Since the access is dynamic, it goes through the runtime COM binder which knows to substitute the default value and call the indexed property. Thus, dynamic COM allows you to avoid accesses to the puzzling Value2 property of Excel ranges. Relationship with Visual Basic A number of the features introduced to C# 4.0 already exist or will be introduced in some form or other in Visual Basic: · Late binding in VB is similar in many ways to dynamic lookup in C#, and can be expected to make more use of the DLR in the future, leading to further parity with C#. · Named and optional arguments have been part of Visual Basic for a long time, and the C# version of the feature is explicitly engineered with maximal VB interoperability in mind. · NoPIA and variance are both being introduced to VB and C# at the same time. VB in turn is adding a number of features that have hitherto been a mainstay of C#. As a result future versions of C# and VB will have much better feature parity, for the benefit of everyone. Resources All available resources concerning C# 4.0 can be accessed through the C# Dev Center. Specifically, this white paper and other resources can be found at the Code Gallery site. Enjoy! span.fullpost {display:none;}

    Read the article

  • Injection with google guice does not work anymore after obfuscation with proguard

    - by sme
    Has anyone ever tried to combine the use of google guice with obfuscation (in particular proguard)? The obfuscated version of my code does not work with google guice as guice complains about missing type parameters. This information seems to be erased by the transformation step that proguard does, even when the relevant classes are excluded from the obfuscation. The stack trace looks like this: com.google.inject.CreationException: Guice creation errors: 1) Cannot inject a Provider that has no type parameter while locating com.google.inject.Provider for parameter 0 at de.repower.lvs.client.admin.user.administration.AdminUserCommonPanel.setPasswordPanelProvider(SourceFile:499) at de.repower.lvs.client.admin.user.administration.AdminUserCommonPanel.setPasswordPanelProvider(SourceFile:499) while locating de.repower.lvs.client.admin.user.administration.AdminUserCommonPanel for parameter 0 at de.repower.lvs.client.admin.user.administration.b.k.setParentPanel(SourceFile:65) at de.repower.lvs.client.admin.user.administration.b.k.setParentPanel(SourceFile:65) at de.repower.lvs.client.admin.user.administration.o.a(SourceFile:38) 2) Cannot inject a Provider that has no type parameter while locating com.google.inject.Provider for parameter 0 at de.repower.lvs.client.admin.user.administration.AdminUserCommonPanel.setWindTurbineAccessGroupProvider(SourceFile:509) at de.repower.lvs.client.admin.user.administration.AdminUserCommonPanel.setWindTurbineAccessGroupProvider(SourceFile:509) while locating de.repower.lvs.client.admin.user.administration.AdminUserCommonPanel for parameter 0 at de.repower.lvs.client.admin.user.administration.b.k.setParentPanel(SourceFile:65) at de.repower.lvs.client.admin.user.administration.b.k.setParentPanel(SourceFile:65) at de.repower.lvs.client.admin.user.administration.o.a(SourceFile:38) 2 errors at com.google.inject.internal.Errors.throwCreationExceptionIfErrorsExist(Errors.java:354) at com.google.inject.InjectorBuilder.initializeStatically(InjectorBuilder.java:152) at com.google.inject.InjectorBuilder.build(InjectorBuilder.java:105) at com.google.inject.Guice.createInjector(Guice.java:92) at com.google.inject.Guice.createInjector(Guice.java:69) at com.google.inject.Guice.createInjector(Guice.java:59) I tried to create a small example (without using guice) that seems to reproduce the problem: package de.repower.common; import java.lang.reflect.Method; import java.lang.reflect.ParameterizedType; import java.lang.reflect.Type; class SomeClass<S> { } public class ParameterizedTypeTest { public void someMethod(SomeClass<Integer> param) { System.out.println("value: " + param); System.setProperty("my.dummmy.property", "hallo"); } private static void checkParameterizedMethod(ParameterizedTypeTest testObject) { System.out.println("checking parameterized method ..."); Method[] methods = testObject.getClass().getMethods(); for (Method method : methods) { if (method.getName().equals("someMethod")) { System.out.println("Found method " + method.getName()); Type[] types = method.getGenericParameterTypes(); Type parameterType = types[0]; if (parameterType instanceof ParameterizedType) { Type parameterizedType = ((ParameterizedType) parameterType).getActualTypeArguments()[0]; System.out.println("Parameter: " + parameterizedType); System.out.println("Class: " + ((Class) parameterizedType).getName()); } else { System.out.println("Failed: type ist not instance of ParameterizedType"); } } } } public static void main(String[] args) { System.out.println("Starting ..."); try { ParameterizedTypeTest someInstance = new ParameterizedTypeTest(); checkParameterizedMethod(someInstance); } catch (SecurityException e) { e.printStackTrace(); } } } If you run this code unsbfuscated, the output looks like this: Starting ... checking parameterized method ... Found method someMethod Parameter: class java.lang.Integer Class: java.lang.Integer But running the version obfuscated with proguard yields: Starting ... checking parameterized method ... Found method someMethod Failed: type ist not instance of ParameterizedType These are the options I used for obfuscation: -injars classes_eclipse\methodTest.jar -outjars classes_eclipse\methodTestObfuscated.jar -libraryjars 'C:\Program Files\Java\jre6\lib\rt.jar' -dontskipnonpubliclibraryclasses -dontskipnonpubliclibraryclassmembers -dontshrink -printusage classes_eclipse\shrink.txt -dontoptimize -dontpreverify -verbose -keep class **.ParameterizedTypeTest.class { <fields>; <methods>; } -keep class ** { <fields>; <methods>; } # Keep - Applications. Keep all application classes, along with their 'main' # methods. -keepclasseswithmembers public class * { public static void main(java.lang.String[]); } # Also keep - Enumerations. Keep the special static methods that are required in # enumeration classes. -keepclassmembers enum * { public static **[] values(); public static ** valueOf(java.lang.String); } # Also keep - Database drivers. Keep all implementations of java.sql.Driver. -keep class * extends java.sql.Driver # Also keep - Swing UI L&F. Keep all extensions of javax.swing.plaf.ComponentUI, # along with the special 'createUI' method. -keep class * extends javax.swing.plaf.ComponentUI { public static javax.swing.plaf.ComponentUI createUI(javax.swing.JComponent); } # Keep names - Native method names. Keep all native class/method names. -keepclasseswithmembers,allowshrinking class * { native <methods>; } # Keep names - _class method names. Keep all .class method names. This may be # useful for libraries that will be obfuscated again with different obfuscators. -keepclassmembers,allowshrinking class * { java.lang.Class class$(java.lang.String); java.lang.Class class$(java.lang.String,boolean); } Does anyone have an idea of how to solve this (apart from the obvious workaround to put the relevant files into a seperate jar and not obfuscate it)? Best regards, Stefan

    Read the article

  • Writing Unit Tests for ASP.NET Web API Controller

    - by shiju
    In this blog post, I will write unit tests for a ASP.NET Web API controller in the EFMVC reference application. Let me introduce the EFMVC app, If you haven't heard about EFMVC. EFMVC is a simple app, developed as a reference implementation for demonstrating ASP.NET MVC, EF Code First, ASP.NET Web API, Domain-Driven Design (DDD), Test-Driven Development (DDD). The current version is built with ASP.NET MVC 4, EF Code First 5, ASP.NET Web API, Autofac, AutoMapper, Nunit and Moq. All unit tests were written with Nunit and Moq. You can download the latest version of the reference app from http://efmvc.codeplex.com/ Unit Test for HTTP Get Let’s write a unit test class for verifying the behaviour of a ASP.NET Web API controller named CategoryController. Let’s define mock implementation for Repository class, and a Command Bus that is used for executing write operations.  [TestFixture] public class CategoryApiControllerTest { private Mock<ICategoryRepository> categoryRepository; private Mock<ICommandBus> commandBus; [SetUp] public void SetUp() {     categoryRepository = new Mock<ICategoryRepository>();     commandBus = new Mock<ICommandBus>(); } The code block below provides the unit test for a HTTP Get operation. [Test] public void Get_All_Returns_AllCategory() {     // Arrange        IEnumerable<CategoryWithExpense> fakeCategories = GetCategories();     categoryRepository.Setup(x => x.GetCategoryWithExpenses()).Returns(fakeCategories);     CategoryController controller = new CategoryController(commandBus.Object, categoryRepository.Object)     {         Request = new HttpRequestMessage()                 {                     Properties = { { HttpPropertyKeys.HttpConfigurationKey, new HttpConfiguration() } }                 }     };     // Act     var categories = controller.Get();     // Assert     Assert.IsNotNull(categories, "Result is null");     Assert.IsInstanceOf(typeof(IEnumerable<CategoryWithExpense>),categories, "Wrong Model");             Assert.AreEqual(3, categories.Count(), "Got wrong number of Categories"); }        The GetCategories method is provided below: private static IEnumerable<CategoryWithExpense> GetCategories() {     IEnumerable<CategoryWithExpense> fakeCategories = new List<CategoryWithExpense> {     new CategoryWithExpense {CategoryId=1, CategoryName = "Test1", Description="Test1Desc", TotalExpenses=1000},     new CategoryWithExpense {CategoryId=2, CategoryName = "Test2", Description="Test2Desc",TotalExpenses=2000},     new CategoryWithExpense { CategoryId=3, CategoryName = "Test3", Description="Test3Desc",TotalExpenses=3000}       }.AsEnumerable();     return fakeCategories; } In the unit test method Get_All_Returns_AllCategory, we specify setup on the mocked type ICategoryrepository, for a call to GetCategoryWithExpenses method returns dummy data. We create an instance of the ApiController, where we have specified the Request property of the ApiController since the Request property is used to create a new HttpResponseMessage that will provide the appropriate HTTP status code along with response content data. Unit Tests are using for specifying the behaviour of components so that we have specified that Get operation will use the model type IEnumerable<CategoryWithExpense> for sending the Content data. The implementation of HTTP Get in the CategoryController is provided below: public IQueryable<CategoryWithExpense> Get() {     var categories = categoryRepository.GetCategoryWithExpenses().AsQueryable();     return categories; } Unit Test for HTTP Post The following are the behaviours we are going to implement for the HTTP Post: A successful HTTP Post  operation should return HTTP status code Created An empty Category should return HTTP status code BadRequest A successful HTTP Post operation should provide correct Location header information in the response for the newly created resource. Writing unit test for HTTP Post is required more information than we write for HTTP Get. In the HTTP Post implementation, we will call to Url.Link for specifying the header Location of Response as shown in below code block. var response = Request.CreateResponse(HttpStatusCode.Created, category); string uri = Url.Link("DefaultApi", new { id = category.CategoryId }); response.Headers.Location = new Uri(uri); return response; While we are executing Url.Link from unit tests, we have to specify HttpRouteData information from the unit test method. Otherwise, Url.Link will get a null value. The code block below shows the unit tests for specifying the behaviours for the HTTP Post operation. [Test] public void Post_Category_Returns_CreatedStatusCode() {     // Arrange        commandBus.Setup(c => c.Submit(It.IsAny<CreateOrUpdateCategoryCommand>())).Returns(new CommandResult(true));     Mapper.CreateMap<CategoryFormModel, CreateOrUpdateCategoryCommand>();          var httpConfiguration = new HttpConfiguration();     WebApiConfig.Register(httpConfiguration);     var httpRouteData = new HttpRouteData(httpConfiguration.Routes["DefaultApi"],         new HttpRouteValueDictionary { { "controller", "category" } });     var controller = new CategoryController(commandBus.Object, categoryRepository.Object)     {         Request = new HttpRequestMessage(HttpMethod.Post, "http://localhost/api/category/")         {             Properties =             {                 { HttpPropertyKeys.HttpConfigurationKey, httpConfiguration },                 { HttpPropertyKeys.HttpRouteDataKey, httpRouteData }             }         }     };     // Act     CategoryModel category = new CategoryModel();     category.CategoryId = 1;     category.CategoryName = "Mock Category";     var response = controller.Post(category);               // Assert     Assert.AreEqual(HttpStatusCode.Created, response.StatusCode);     var newCategory = JsonConvert.DeserializeObject<CategoryModel>(response.Content.ReadAsStringAsync().Result);     Assert.AreEqual(string.Format("http://localhost/api/category/{0}", newCategory.CategoryId), response.Headers.Location.ToString()); } [Test] public void Post_EmptyCategory_Returns_BadRequestStatusCode() {     // Arrange        commandBus.Setup(c => c.Submit(It.IsAny<CreateOrUpdateCategoryCommand>())).Returns(new CommandResult(true));     Mapper.CreateMap<CategoryFormModel, CreateOrUpdateCategoryCommand>();     var httpConfiguration = new HttpConfiguration();     WebApiConfig.Register(httpConfiguration);     var httpRouteData = new HttpRouteData(httpConfiguration.Routes["DefaultApi"],         new HttpRouteValueDictionary { { "controller", "category" } });     var controller = new CategoryController(commandBus.Object, categoryRepository.Object)     {         Request = new HttpRequestMessage(HttpMethod.Post, "http://localhost/api/category/")         {             Properties =             {                 { HttpPropertyKeys.HttpConfigurationKey, httpConfiguration },                 { HttpPropertyKeys.HttpRouteDataKey, httpRouteData }             }         }     };     // Act     CategoryModel category = new CategoryModel();     category.CategoryId = 0;     category.CategoryName = "";     // The ASP.NET pipeline doesn't run, so validation don't run.     controller.ModelState.AddModelError("", "mock error message");     var response = controller.Post(category);     // Assert     Assert.AreEqual(HttpStatusCode.BadRequest, response.StatusCode);   } In the above code block, we have written two unit methods, Post_Category_Returns_CreatedStatusCode and Post_EmptyCategory_Returns_BadRequestStatusCode. The unit test method Post_Category_Returns_CreatedStatusCode  verifies the behaviour 1 and 3, that we have defined in the beginning of the section “Unit Test for HTTP Post”. The unit test method Post_EmptyCategory_Returns_BadRequestStatusCode verifies the behaviour 2. For extracting the data from response, we call Content.ReadAsStringAsync().Result of HttpResponseMessage object and deserializeit it with Json Convertor. The implementation of HTTP Post in the CategoryController is provided below: // POST /api/category public HttpResponseMessage Post(CategoryModel category) {       if (ModelState.IsValid)     {         var command = new CreateOrUpdateCategoryCommand(category.CategoryId, category.CategoryName, category.Description);         var result = commandBus.Submit(command);         if (result.Success)         {                               var response = Request.CreateResponse(HttpStatusCode.Created, category);             string uri = Url.Link("DefaultApi", new { id = category.CategoryId });             response.Headers.Location = new Uri(uri);             return response;         }     }     else     {         return Request.CreateErrorResponse(HttpStatusCode.BadRequest, ModelState);     }     throw new HttpResponseException(HttpStatusCode.BadRequest); } The unit test implementation for HTTP Put and HTTP Delete are very similar to the unit test we have written for  HTTP Get. The complete unit tests for the CategoryController is given below: [TestFixture] public class CategoryApiControllerTest { private Mock<ICategoryRepository> categoryRepository; private Mock<ICommandBus> commandBus; [SetUp] public void SetUp() {     categoryRepository = new Mock<ICategoryRepository>();     commandBus = new Mock<ICommandBus>(); } [Test] public void Get_All_Returns_AllCategory() {     // Arrange        IEnumerable<CategoryWithExpense> fakeCategories = GetCategories();     categoryRepository.Setup(x => x.GetCategoryWithExpenses()).Returns(fakeCategories);     CategoryController controller = new CategoryController(commandBus.Object, categoryRepository.Object)     {         Request = new HttpRequestMessage()                 {                     Properties = { { HttpPropertyKeys.HttpConfigurationKey, new HttpConfiguration() } }                 }     };     // Act     var categories = controller.Get();     // Assert     Assert.IsNotNull(categories, "Result is null");     Assert.IsInstanceOf(typeof(IEnumerable<CategoryWithExpense>),categories, "Wrong Model");             Assert.AreEqual(3, categories.Count(), "Got wrong number of Categories"); }        [Test] public void Get_CorrectCategoryId_Returns_Category() {     // Arrange        IEnumerable<CategoryWithExpense> fakeCategories = GetCategories();     categoryRepository.Setup(x => x.GetCategoryWithExpenses()).Returns(fakeCategories);     CategoryController controller = new CategoryController(commandBus.Object, categoryRepository.Object)     {         Request = new HttpRequestMessage()         {             Properties = { { HttpPropertyKeys.HttpConfigurationKey, new HttpConfiguration() } }         }     };     // Act     var response = controller.Get(1);     // Assert     Assert.AreEqual(HttpStatusCode.OK, response.StatusCode);     var category = JsonConvert.DeserializeObject<CategoryWithExpense>(response.Content.ReadAsStringAsync().Result);     Assert.AreEqual(1, category.CategoryId, "Got wrong number of Categories"); } [Test] public void Get_InValidCategoryId_Returns_NotFound() {     // Arrange        IEnumerable<CategoryWithExpense> fakeCategories = GetCategories();     categoryRepository.Setup(x => x.GetCategoryWithExpenses()).Returns(fakeCategories);     CategoryController controller = new CategoryController(commandBus.Object, categoryRepository.Object)     {         Request = new HttpRequestMessage()         {             Properties = { { HttpPropertyKeys.HttpConfigurationKey, new HttpConfiguration() } }         }     };     // Act     var response = controller.Get(5);     // Assert     Assert.AreEqual(HttpStatusCode.NotFound, response.StatusCode);            } [Test] public void Post_Category_Returns_CreatedStatusCode() {     // Arrange        commandBus.Setup(c => c.Submit(It.IsAny<CreateOrUpdateCategoryCommand>())).Returns(new CommandResult(true));     Mapper.CreateMap<CategoryFormModel, CreateOrUpdateCategoryCommand>();          var httpConfiguration = new HttpConfiguration();     WebApiConfig.Register(httpConfiguration);     var httpRouteData = new HttpRouteData(httpConfiguration.Routes["DefaultApi"],         new HttpRouteValueDictionary { { "controller", "category" } });     var controller = new CategoryController(commandBus.Object, categoryRepository.Object)     {         Request = new HttpRequestMessage(HttpMethod.Post, "http://localhost/api/category/")         {             Properties =             {                 { HttpPropertyKeys.HttpConfigurationKey, httpConfiguration },                 { HttpPropertyKeys.HttpRouteDataKey, httpRouteData }             }         }     };     // Act     CategoryModel category = new CategoryModel();     category.CategoryId = 1;     category.CategoryName = "Mock Category";     var response = controller.Post(category);               // Assert     Assert.AreEqual(HttpStatusCode.Created, response.StatusCode);     var newCategory = JsonConvert.DeserializeObject<CategoryModel>(response.Content.ReadAsStringAsync().Result);     Assert.AreEqual(string.Format("http://localhost/api/category/{0}", newCategory.CategoryId), response.Headers.Location.ToString()); } [Test] public void Post_EmptyCategory_Returns_BadRequestStatusCode() {     // Arrange        commandBus.Setup(c => c.Submit(It.IsAny<CreateOrUpdateCategoryCommand>())).Returns(new CommandResult(true));     Mapper.CreateMap<CategoryFormModel, CreateOrUpdateCategoryCommand>();     var httpConfiguration = new HttpConfiguration();     WebApiConfig.Register(httpConfiguration);     var httpRouteData = new HttpRouteData(httpConfiguration.Routes["DefaultApi"],         new HttpRouteValueDictionary { { "controller", "category" } });     var controller = new CategoryController(commandBus.Object, categoryRepository.Object)     {         Request = new HttpRequestMessage(HttpMethod.Post, "http://localhost/api/category/")         {             Properties =             {                 { HttpPropertyKeys.HttpConfigurationKey, httpConfiguration },                 { HttpPropertyKeys.HttpRouteDataKey, httpRouteData }             }         }     };     // Act     CategoryModel category = new CategoryModel();     category.CategoryId = 0;     category.CategoryName = "";     // The ASP.NET pipeline doesn't run, so validation don't run.     controller.ModelState.AddModelError("", "mock error message");     var response = controller.Post(category);     // Assert     Assert.AreEqual(HttpStatusCode.BadRequest, response.StatusCode);   } [Test] public void Put_Category_Returns_OKStatusCode() {     // Arrange        commandBus.Setup(c => c.Submit(It.IsAny<CreateOrUpdateCategoryCommand>())).Returns(new CommandResult(true));     Mapper.CreateMap<CategoryFormModel, CreateOrUpdateCategoryCommand>();     CategoryController controller = new CategoryController(commandBus.Object, categoryRepository.Object)     {         Request = new HttpRequestMessage()         {             Properties = { { HttpPropertyKeys.HttpConfigurationKey, new HttpConfiguration() } }         }     };     // Act     CategoryModel category = new CategoryModel();     category.CategoryId = 1;     category.CategoryName = "Mock Category";     var response = controller.Put(category.CategoryId,category);     // Assert     Assert.AreEqual(HttpStatusCode.OK, response.StatusCode);    } [Test] public void Delete_Category_Returns_NoContentStatusCode() {     // Arrange              commandBus.Setup(c => c.Submit(It.IsAny<DeleteCategoryCommand >())).Returns(new CommandResult(true));     CategoryController controller = new CategoryController(commandBus.Object, categoryRepository.Object)     {         Request = new HttpRequestMessage()         {             Properties = { { HttpPropertyKeys.HttpConfigurationKey, new HttpConfiguration() } }         }     };     // Act               var response = controller.Delete(1);     // Assert     Assert.AreEqual(HttpStatusCode.NoContent, response.StatusCode);   } private static IEnumerable<CategoryWithExpense> GetCategories() {     IEnumerable<CategoryWithExpense> fakeCategories = new List<CategoryWithExpense> {     new CategoryWithExpense {CategoryId=1, CategoryName = "Test1", Description="Test1Desc", TotalExpenses=1000},     new CategoryWithExpense {CategoryId=2, CategoryName = "Test2", Description="Test2Desc",TotalExpenses=2000},     new CategoryWithExpense { CategoryId=3, CategoryName = "Test3", Description="Test3Desc",TotalExpenses=3000}       }.AsEnumerable();     return fakeCategories; } }  The complete implementation for the Api Controller, CategoryController is given below: public class CategoryController : ApiController {       private readonly ICommandBus commandBus;     private readonly ICategoryRepository categoryRepository;     public CategoryController(ICommandBus commandBus, ICategoryRepository categoryRepository)     {         this.commandBus = commandBus;         this.categoryRepository = categoryRepository;     } public IQueryable<CategoryWithExpense> Get() {     var categories = categoryRepository.GetCategoryWithExpenses().AsQueryable();     return categories; }   // GET /api/category/5 public HttpResponseMessage Get(int id) {     var category = categoryRepository.GetCategoryWithExpenses().Where(c => c.CategoryId == id).SingleOrDefault();     if (category == null)     {         return Request.CreateResponse(HttpStatusCode.NotFound);     }     return Request.CreateResponse(HttpStatusCode.OK, category); }   // POST /api/category public HttpResponseMessage Post(CategoryModel category) {       if (ModelState.IsValid)     {         var command = new CreateOrUpdateCategoryCommand(category.CategoryId, category.CategoryName, category.Description);         var result = commandBus.Submit(command);         if (result.Success)         {                               var response = Request.CreateResponse(HttpStatusCode.Created, category);             string uri = Url.Link("DefaultApi", new { id = category.CategoryId });             response.Headers.Location = new Uri(uri);             return response;         }     }     else     {         return Request.CreateErrorResponse(HttpStatusCode.BadRequest, ModelState);     }     throw new HttpResponseException(HttpStatusCode.BadRequest); }   // PUT /api/category/5 public HttpResponseMessage Put(int id, CategoryModel category) {     if (ModelState.IsValid)     {         var command = new CreateOrUpdateCategoryCommand(category.CategoryId, category.CategoryName, category.Description);         var result = commandBus.Submit(command);         return Request.CreateResponse(HttpStatusCode.OK, category);     }     else     {         return Request.CreateErrorResponse(HttpStatusCode.BadRequest, ModelState);     }     throw new HttpResponseException(HttpStatusCode.BadRequest); }       // DELETE /api/category/5     public HttpResponseMessage Delete(int id)     {         var command = new DeleteCategoryCommand { CategoryId = id };         var result = commandBus.Submit(command);         if (result.Success)         {             return new HttpResponseMessage(HttpStatusCode.NoContent);         }             throw new HttpResponseException(HttpStatusCode.BadRequest);     } } Source Code The EFMVC app can download from http://efmvc.codeplex.com/ . The unit test project can be found from the project EFMVC.Tests and Web API project can be found from EFMVC.Web.API.

    Read the article

  • Customize the SimpleMembership in ASP.NET MVC 4.0

    - by thangchung
    As we know, .NET 4.5 have come up to us, and come along with a lot of new interesting features as well. Visual Studio 2012 was also introduced some days ago. They made us feel very happy with cool improvement along with us. Performance when loading code editor is very good at the moment (immediate after click on the solution). I explore some of cool features at these days. Some of them like Json.NET integrated in ASP.NET MVC 4.0, improvement on asynchronous action, new lightweight theme on Visual Studio, supporting very good on mobile development, improvement on authentication… I reviewed them, and found out that in this version of .NET Microsoft was not only developed new feature that suggest from community but also focused on improvement performance of existing features or components. Besides that, they also opened source more projects, like Entity Framework, Reactive Extensions, ASP.NET Web Stack… At the moment, I feel Microsoft want to open source more and more their projects. Today, I am going to dive in deep on new SimpleMembership model. It is really good because in this security model, Microsoft actually focus on development needs. As we know, in the past, they introduce some of provider supplied for coding security like MembershipProvider, RoleProvider… I don’t need to talk but everyone that have ever used it know that they were actually hard to use, and not easy to maintain and unit testing. Why? Because every time you inherit it, you need to override all methods inside it. Some people try to abstract it by introduce more method with virtual keyword, and try to implement basic behavior, so in the subclass we only need to override the method that need for their business. But to me, it’s only the way to work around. ASP.NET team and Web Matrix knew about it, so they built the new features based on existing components on .NET framework. And one of component that comes to us is SimpleMembership and SimpleRole. They implemented the Façade pattern on the top of those, and called it is WebSecurity. In the web, we can call WebSecurity anywhere we want, and make a call to inside wrapper of it. I read a lot of them on web blog, on technical news, on MSDN as well. Matthew Osborn had an excellent article about it at his blog. Jon Galloway had an article like this at here. He analyzed why old membership provider not fixed well to ASP.NET MVC and how to get over it. Those are very good to me. It introduced to me about how to doing SimpleMembership on it, how to doing it on new ASP.NET MVC web application. But one thing, those didn’t tell me was how to doing it on existing security model (that mean we already had Users and Roles on legacy system, and how we can integrate it to this system), that’s a reason I will introduce it today. I have spent couples of hours to see what’s inside this, and try to make one example to clarify my concern. And it’s lucky that I can make it working well.The first thing, we need to create new ASP.NET MVC application on Visual Studio 2012. We need to choose Internet type for this web application. ASP.NET MVC actually creates all needs components for the basic membership and basic role. The cool feature is DoNetOpenAuth come along with it that means we can log-in using facebook, twitter or Windows Live if you want. But it’s only for LocalDb, so we need to change it to fix with existing database model on SQL Server. The next step we have to make SimpleMembership can understand which database we use and show it which column need to point to for the ID and UserName. I really like this feature because SimpleMembership on need to know about the ID and UserName, and they don’t care about rest of it. I assume that we have an existing database model like So we will point it in code like The codes for it, we put on InitializeSimpleMembershipAttribute like [AttributeUsage(AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = false, Inherited = true)]     public sealed class InitializeSimpleMembershipAttribute : ActionFilterAttribute     {         private static SimpleMembershipInitializer _initializer;         private static object _initializerLock = new object();         private static bool _isInitialized;         public override void OnActionExecuting(ActionExecutingContext filterContext)         {             // Ensure ASP.NET Simple Membership is initialized only once per app start             LazyInitializer.EnsureInitialized(ref _initializer, ref _isInitialized, ref _initializerLock);         }         private class SimpleMembershipInitializer         {             public SimpleMembershipInitializer()             {                 try                 {                     WebSecurity.InitializeDatabaseConnection("DefaultDb", "User", "Id", "UserName", autoCreateTables: true);                 }                 catch (Exception ex)                 {                     throw new InvalidOperationException("The ASP.NET Simple Membership database could not be initialized. For more information, please see http://go.microsoft.com/fwlink/?LinkId=256588", ex);                 }             }         }     }And decorating it in the AccountController as below [Authorize]     [InitializeSimpleMembership]     public class AccountController : ControllerIn this case, assuming that we need to override the ValidateUser to point this to existing User database table, and validate it. We have to add one more class like public class CustomAdminMembershipProvider : SimpleMembershipProvider     {         // TODO: will do a better way         private const string SELECT_ALL_USER_SCRIPT = "select * from [dbo].[User]private where UserName = '{0}'";         private readonly IEncrypting _encryptor;         private readonly SimpleSecurityContext _simpleSecurityContext;         public CustomAdminMembershipProvider(SimpleSecurityContext simpleSecurityContext)             : this(new Encryptor(), new SimpleSecurityContext("DefaultDb"))         {         }         public CustomAdminMembershipProvider(IEncrypting encryptor, SimpleSecurityContext simpleSecurityContext)         {             _encryptor = encryptor;             _simpleSecurityContext = simpleSecurityContext;         }         public override bool ValidateUser(string username, string password)         {             if (string.IsNullOrEmpty(username))             {                 throw new ArgumentException("Argument cannot be null or empty", "username");             }             if (string.IsNullOrEmpty(password))             {                 throw new ArgumentException("Argument cannot be null or empty", "password");             }             var hash = _encryptor.Encode(password);             using (_simpleSecurityContext)             {                 var users =                     _simpleSecurityContext.Users.SqlQuery(                         string.Format(SELECT_ALL_USER_SCRIPT, username));                 if (users == null && !users.Any())                 {                     return false;                 }                 return users.FirstOrDefault().Password == hash;             }         }     }SimpleSecurityDataContext at here public class SimpleSecurityContext : DbContext     {         public DbSet<User> Users { get; set; }         public SimpleSecurityContext(string connStringName) :             base(connStringName)         {             this.Configuration.LazyLoadingEnabled = true;             this.Configuration.ProxyCreationEnabled = false;         }         protected override void OnModelCreating(DbModelBuilder modelBuilder)         {             base.OnModelCreating(modelBuilder);                          modelBuilder.Configurations.Add(new UserMapping());         }     }And Mapping for User as below public class UserMapping : EntityMappingBase<User>     {         public UserMapping()         {             this.Property(x => x.UserName);             this.Property(x => x.DisplayName);             this.Property(x => x.Password);             this.Property(x => x.Email);             this.ToTable("User");         }     }One important thing, you need to modify the web.config to point to our customize SimpleMembership <membership defaultProvider="AdminMemberProvider" userIsOnlineTimeWindow="15">       <providers>         <clear/>         <add name="AdminMemberProvider" type="CIK.News.Web.Infras.Security.CustomAdminMembershipProvider, CIK.News.Web.Infras" />       </providers>     </membership>     <roleManager enabled="false">       <providers>         <clear />         <add name="AdminRoleProvider" type="CIK.News.Web.Infras.Security.AdminRoleProvider, CIK.News.Web.Infras" />       </providers>     </roleManager>The good thing at here is we don’t need to modify the code on AccountController. We only need to modify on SimpleMembership and Simple Role (if need). Now build all solutions, run it. We should see a screen like thisIf I login to Twitter button at the bottom of this page, we will be transfer to twitter authentication pageYou have to waiting for a moment Afterwards it will transfer you back to your admin screenYou can find all source codes at my MSDN code. I will really happy if you guys feel free to put some comments as below. It will be helpful to improvement my code in the future. Thank for all your readings. 

    Read the article

  • Coherence - How to develop a custom push replication publisher

    - by cosmin.tudor(at)oracle.com
    CoherencePushReplicationDB.zipIn the example bellow I'm describing a way of developing a custom push replication publisher that publishes data to a database via JDBC. This example can be easily changed to publish data to other receivers (JMS,...) by performing changes to step 2 and small changes to step 3, steps that are presented bellow. I've used Eclipse as the development tool. To develop a custom push replication publishers we will need to go through 6 steps: Step 1: Create a custom publisher scheme class Step 2: Create a custom publisher class that should define what the publisher is doing. Step 3: Create a class data is performing the actions (publish to JMS, DB, etc ) for the custom publisher. Step 4: Register the new publisher against a ContentHandler. Step 5: Add the new custom publisher in the cache configuration file. Step 6: Add the custom publisher scheme class to the POF configuration file. All these steps are detailed bellow. The coherence project is attached and conclusions are presented at the end. Step 1: In the Coherence Eclipse project create a class called CustomPublisherScheme that should implement com.oracle.coherence.patterns.pushreplication.publishers.AbstractPublisherScheme. In this class define the elements of the custom-publisher-scheme element. For instance for a CustomPublisherScheme that looks like that: <sync:publisher> <sync:publisher-name>Active2-JDBC-Publisher</sync:publisher-name> <sync:publisher-scheme> <sync:custom-publisher-scheme> <sync:jdbc-string>jdbc:oracle:thin:@machine-name:1521:XE</sync:jdbc-string> <sync:username>hr</sync:username> <sync:password>hr</sync:password> </sync:custom-publisher-scheme> </sync:publisher-scheme> </sync:publisher> the code is: package com.oracle.coherence; import java.io.DataInput; import java.io.DataOutput; import java.io.IOException; import com.oracle.coherence.patterns.pushreplication.Publisher; import com.oracle.coherence.configuration.Configurable; import com.oracle.coherence.configuration.Mandatory; import com.oracle.coherence.configuration.Property; import com.oracle.coherence.configuration.parameters.ParameterScope; import com.oracle.coherence.environment.Environment; import com.tangosol.io.pof.PofReader; import com.tangosol.io.pof.PofWriter; import com.tangosol.util.ExternalizableHelper; @Configurable public class CustomPublisherScheme extends com.oracle.coherence.patterns.pushreplication.publishers.AbstractPublisherScheme { /** * */ private static final long serialVersionUID = 1L; private String jdbcString; private String username; private String password; public String getJdbcString() { return this.jdbcString; } @Property("jdbc-string") @Mandatory public void setJdbcString(String jdbcString) { this.jdbcString = jdbcString; } public String getUsername() { return username; } @Property("username") @Mandatory public void setUsername(String username) { this.username = username; } public String getPassword() { return password; } @Property("password") @Mandatory public void setPassword(String password) { this.password = password; } public Publisher realize(Environment environment, ClassLoader classLoader, ParameterScope parameterScope) { return new CustomPublisher(getJdbcString(), getUsername(), getPassword()); } public void readExternal(DataInput in) throws IOException { super.readExternal(in); this.jdbcString = ExternalizableHelper.readSafeUTF(in); this.username = ExternalizableHelper.readSafeUTF(in); this.password = ExternalizableHelper.readSafeUTF(in); } public void writeExternal(DataOutput out) throws IOException { super.writeExternal(out); ExternalizableHelper.writeSafeUTF(out, this.jdbcString); ExternalizableHelper.writeSafeUTF(out, this.username); ExternalizableHelper.writeSafeUTF(out, this.password); } public void readExternal(PofReader reader) throws IOException { super.readExternal(reader); this.jdbcString = reader.readString(100); this.username = reader.readString(101); this.password = reader.readString(102); } public void writeExternal(PofWriter writer) throws IOException { super.writeExternal(writer); writer.writeString(100, this.jdbcString); writer.writeString(101, this.username); writer.writeString(102, this.password); } } Step 2: Define what the CustomPublisher should basically do by creating a new java class called CustomPublisher that implements com.oracle.coherence.patterns.pushreplication.Publisher package com.oracle.coherence; import com.oracle.coherence.patterns.pushreplication.EntryOperation; import com.oracle.coherence.patterns.pushreplication.Publisher; import com.oracle.coherence.patterns.pushreplication.exceptions.PublisherNotReadyException; import java.io.BufferedWriter; import java.util.Iterator; public class CustomPublisher implements Publisher { private String jdbcString; private String username; private String password; private transient BufferedWriter bufferedWriter; public CustomPublisher() { } public CustomPublisher(String jdbcString, String username, String password) { this.jdbcString = jdbcString; this.username = username; this.password = password; this.bufferedWriter = null; } public String getJdbcString() { return this.jdbcString; } public String getUsername() { return username; } public String getPassword() { return password; } public void publishBatch(String cacheName, String publisherName, Iterator<EntryOperation> entryOperations) { DatabasePersistence databasePersistence = new DatabasePersistence( jdbcString, username, password); while (entryOperations.hasNext()) { EntryOperation entryOperation = (EntryOperation) entryOperations .next(); databasePersistence.databasePersist(entryOperation); } } public void start(String cacheName, String publisherName) throws PublisherNotReadyException { System.err .printf("Started: Custom JDBC Publisher for Cache %s with Publisher %s\n", new Object[] { cacheName, publisherName }); } public void stop(String cacheName, String publisherName) { System.err .printf("Stopped: Custom JDBC Publisher for Cache %s with Publisher %s\n", new Object[] { cacheName, publisherName }); } } In the publishBatch method from above we inform the publisher that he is supposed to persist data to a database: DatabasePersistence databasePersistence = new DatabasePersistence( jdbcString, username, password); while (entryOperations.hasNext()) { EntryOperation entryOperation = (EntryOperation) entryOperations .next(); databasePersistence.databasePersist(entryOperation); } Step 3: The class that deals with the persistence is a very basic one that uses JDBC to perform inserts/updates against a database. package com.oracle.coherence; import com.oracle.coherence.patterns.pushreplication.EntryOperation; import java.sql.*; import java.text.SimpleDateFormat; import com.oracle.coherence.Order; public class DatabasePersistence { public static String INSERT_OPERATION = "INSERT"; public static String UPDATE_OPERATION = "UPDATE"; public Connection dbConnection; public DatabasePersistence(String jdbcString, String username, String password) { this.dbConnection = createConnection(jdbcString, username, password); } public Connection createConnection(String jdbcString, String username, String password) { Connection connection = null; System.err.println("Connecting to: " + jdbcString + " Username: " + username + " Password: " + password); try { // Load the JDBC driver String driverName = "oracle.jdbc.driver.OracleDriver"; Class.forName(driverName); // Create a connection to the database connection = DriverManager.getConnection(jdbcString, username, password); System.err.println("Connected to:" + jdbcString + " Username: " + username + " Password: " + password); } catch (ClassNotFoundException e) { e.printStackTrace(); } // driver catch (SQLException e) { e.printStackTrace(); } return connection; } public void databasePersist(EntryOperation entryOperation) { if (entryOperation.getOperation().toString() .equalsIgnoreCase(INSERT_OPERATION)) { insert(((Order) entryOperation.getPublishableEntry().getValue())); } else if (entryOperation.getOperation().toString() .equalsIgnoreCase(UPDATE_OPERATION)) { update(((Order) entryOperation.getPublishableEntry().getValue())); } } public void update(Order order) { String update = "UPDATE Orders set QUANTITY= '" + order.getQuantity() + "', AMOUNT='" + order.getAmount() + "', ORD_DATE= '" + (new SimpleDateFormat("dd-MMM-yyyy")).format(order .getOrdDate()) + "' WHERE SYMBOL='" + order.getSymbol() + "'"; System.err.println("UPDATE = " + update); try { Statement stmt = getDbConnection().createStatement(); stmt.execute(update); stmt.close(); } catch (SQLException ex) { System.err.println("SQLException: " + ex.getMessage()); } } public void insert(Order order) { String insert = "insert into Orders values('" + order.getSymbol() + "'," + order.getQuantity() + "," + order.getAmount() + ",'" + (new SimpleDateFormat("dd-MMM-yyyy")).format(order .getOrdDate()) + "')"; System.err.println("INSERT = " + insert); try { Statement stmt = getDbConnection().createStatement(); stmt.execute(insert); stmt.close(); } catch (SQLException ex) { System.err.println("SQLException: " + ex.getMessage()); } } public Connection getDbConnection() { return dbConnection; } public void setDbConnection(Connection dbConnection) { this.dbConnection = dbConnection; } } Step 4: Now we need to register our publisher against a ContentHandler. In order to achieve that we need to create in our eclipse project a new class called CustomPushReplicationNamespaceContentHandler that should extend the com.oracle.coherence.patterns.pushreplication.configuration.PushReplicationNamespaceContentHandler. In the constructor of the new class we define a new handler for our custom publisher. package com.oracle.coherence; import com.oracle.coherence.configuration.Configurator; import com.oracle.coherence.environment.extensible.ConfigurationContext; import com.oracle.coherence.environment.extensible.ConfigurationException; import com.oracle.coherence.environment.extensible.ElementContentHandler; import com.oracle.coherence.patterns.pushreplication.PublisherScheme; import com.oracle.coherence.environment.extensible.QualifiedName; import com.oracle.coherence.patterns.pushreplication.configuration.PushReplicationNamespaceContentHandler; import com.tangosol.run.xml.XmlElement; public class CustomPushReplicationNamespaceContentHandler extends PushReplicationNamespaceContentHandler { public CustomPushReplicationNamespaceContentHandler() { super(); registerContentHandler("custom-publisher-scheme", new ElementContentHandler() { public Object onElement(ConfigurationContext context, QualifiedName qualifiedName, XmlElement xmlElement) throws ConfigurationException { PublisherScheme publisherScheme = new CustomPublisherScheme(); Configurator.configure(publisherScheme, context, qualifiedName, xmlElement); return publisherScheme; } }); } } Step 5: Now we should define our CustomPublisher in the cache configuration file according to the following documentation. <cache-config xmlns:sync="class:com.oracle.coherence.CustomPushReplicationNamespaceContentHandler" xmlns:cr="class:com.oracle.coherence.environment.extensible.namespaces.InstanceNamespaceContentHandler"> <caching-schemes> <sync:provider pof-enabled="false"> <sync:coherence-provider /> </sync:provider> <caching-scheme-mapping> <cache-mapping> <cache-name>publishing-cache</cache-name> <scheme-name>distributed-scheme-with-publishing-cachestore</scheme-name> <autostart>true</autostart> <sync:publisher> <sync:publisher-name>Active2 Publisher</sync:publisher-name> <sync:publisher-scheme> <sync:remote-cluster-publisher-scheme> <sync:remote-invocation-service-name>remote-site1</sync:remote-invocation-service-name> <sync:remote-publisher-scheme> <sync:local-cache-publisher-scheme> <sync:target-cache-name>publishing-cache</sync:target-cache-name> </sync:local-cache-publisher-scheme> </sync:remote-publisher-scheme> <sync:autostart>true</sync:autostart> </sync:remote-cluster-publisher-scheme> </sync:publisher-scheme> </sync:publisher> <sync:publisher> <sync:publisher-name>Active2-Output-Publisher</sync:publisher-name> <sync:publisher-scheme> <sync:stderr-publisher-scheme> <sync:autostart>true</sync:autostart> <sync:publish-original-value>true</sync:publish-original-value> </sync:stderr-publisher-scheme> </sync:publisher-scheme> </sync:publisher> <sync:publisher> <sync:publisher-name>Active2-JDBC-Publisher</sync:publisher-name> <sync:publisher-scheme> <sync:custom-publisher-scheme> <sync:jdbc-string>jdbc:oracle:thin:@machine_name:1521:XE</sync:jdbc-string> <sync:username>hr</sync:username> <sync:password>hr</sync:password> </sync:custom-publisher-scheme> </sync:publisher-scheme> </sync:publisher> </cache-mapping> </caching-scheme-mapping> <!-- The following scheme is required for each remote-site when using a RemoteInvocationPublisher --> <remote-invocation-scheme> <service-name>remote-site1</service-name> <initiator-config> <tcp-initiator> <remote-addresses> <socket-address> <address>localhost</address> <port>20001</port> </socket-address> </remote-addresses> <connect-timeout>2s</connect-timeout> </tcp-initiator> <outgoing-message-handler> <request-timeout>5s</request-timeout> </outgoing-message-handler> </initiator-config> </remote-invocation-scheme> <!-- END: com.oracle.coherence.patterns.pushreplication --> <proxy-scheme> <service-name>ExtendTcpProxyService</service-name> <acceptor-config> <tcp-acceptor> <local-address> <address>localhost</address> <port>20002</port> </local-address> </tcp-acceptor> </acceptor-config> <autostart>true</autostart> </proxy-scheme> </caching-schemes> </cache-config> As you can see in the red-marked text from above I've:       - set new Namespace Content Handler       - define the new custom publisher that should work together with other publishers like: stderr and remote publishers in our case. Step 6: Add the com.oracle.coherence.CustomPublisherScheme to your custom-pof-config file: <pof-config> <user-type-list> <!-- Built in types --> <include>coherence-pof-config.xml</include> <include>coherence-common-pof-config.xml</include> <include>coherence-messagingpattern-pof-config.xml</include> <include>coherence-pushreplicationpattern-pof-config.xml</include> <!-- Application types --> <user-type> <type-id>1901</type-id> <class-name>com.oracle.coherence.Order</class-name> <serializer> <class-name>com.oracle.coherence.OrderSerializer</class-name> </serializer> </user-type> <user-type> <type-id>1902</type-id> <class-name>com.oracle.coherence.CustomPublisherScheme</class-name> </user-type> </user-type-list> </pof-config> CONCLUSIONSThis approach allows for publishers to publish data to almost any other receiver (database, JMS, MQ, ...). The only thing that needs to be changed is the DatabasePersistence.java class that should be adapted to the chosen receiver. Only minor changes are needed for the rest of the code (to publishBatch method from CustomPublisher class).

    Read the article

  • JMS Step 2 - Using the QueueSend.java Sample Program to Send a Message to a JMS Queue

    - by John-Brown.Evans
    JMS Step 2 - Using the QueueSend.java Sample Program to Send a Message to a JMS Queue .c21_2{vertical-align:top;width:487.3pt;border-style:solid;border-color:#000000;border-width:1pt;padding:5pt 5pt 5pt 5pt} .c15_2{vertical-align:top;width:487.3pt;border-style:solid;border-color:#ffffff;border-width:1pt;padding:5pt 5pt 5pt 5pt} .c0_2{padding-left:0pt;direction:ltr;margin-left:36pt} .c20_2{list-style-type:circle;margin:0;padding:0} .c10_2{list-style-type:disc;margin:0;padding:0} .c6_2{background-color:#ffffff} .c17_2{padding-left:0pt;margin-left:72pt} .c3_2{line-height:1.0;direction:ltr} .c1_2{font-size:10pt;font-family:"Courier New"} .c16_2{color:#1155cc;text-decoration:underline} .c13_2{color:inherit;text-decoration:inherit} .c7_2{background-color:#ffff00} .c9_2{border-collapse:collapse} .c2_2{font-family:"Courier New"} .c18_2{font-size:18pt} .c5_2{font-weight:bold} .c19_2{color:#ff0000} .c12_2{background-color:#f3f3f3;border-style:solid;border-color:#000000;border-width:1pt;} .c14_2{font-size:24pt} .c8_2{direction:ltr;background-color:#ffffff} .c11_2{font-style:italic} .c4_2{height:11pt} .title{padding-top:24pt;line-height:1.15;text-align:left;color:#000000;font-size:36pt;font-family:"Arial";font-weight:bold;padding-bottom:6pt}.subtitle{padding-top:18pt;line-height:1.15;text-align:left;color:#666666;font-style:italic;font-size:24pt;font-family:"Georgia";padding-bottom:4pt} li{color:#000000;font-size:10pt;font-family:"Arial"} p{color:#000000;font-size:10pt;margin:0;font-family:"Arial"} h1{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:24pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h2{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:18pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h3{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:14pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h4{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:12pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h5{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:11pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h6{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:10pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} This post is the second in a series of JMS articles which demonstrate how to use JMS queues in a SOA context. In the previous post JMS Step 1 - How to Create a Simple JMS Queue in Weblogic Server 11g I showed you how to create a JMS queue and its dependent objects in WebLogic Server. In this article, we will use a sample program to write a message to that queue. Please review the previous post if you have not created those objects yet, as they will be required later in this example. The previous post also includes useful background information and links to the Oracle documentation for addional research. The following post in this series will show how to read the message from the queue again. 1. Source code The following java code will be used to write a message to the JMS queue. It is based on a sample program provided with the WebLogic Server installation. The sample is not installed by default, but needs to be installed manually using the WebLogic Server Custom Installation option, together with many, other useful samples. You can either copy-paste the following code into your editor, or install all the samples. The knowledge base article in My Oracle Support: How To Install WebLogic Server and JMS Samples in WLS 10.3.x (Doc ID 1499719.1) describes how to install the samples. QueueSend.java package examples.jms.queue; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.util.Hashtable; import javax.jms.*; import javax.naming.Context; import javax.naming.InitialContext; import javax.naming.NamingException; /** This example shows how to establish a connection * and send messages to the JMS queue. The classes in this * package operate on the same JMS queue. Run the classes together to * witness messages being sent and received, and to browse the queue * for messages. The class is used to send messages to the queue. * * @author Copyright (c) 1999-2005 by BEA Systems, Inc. All Rights Reserved. */ public class QueueSend { // Defines the JNDI context factory. public final static String JNDI_FACTORY="weblogic.jndi.WLInitialContextFactory"; // Defines the JMS context factory. public final static String JMS_FACTORY="jms/TestConnectionFactory"; // Defines the queue. public final static String QUEUE="jms/TestJMSQueue"; private QueueConnectionFactory qconFactory; private QueueConnection qcon; private QueueSession qsession; private QueueSender qsender; private Queue queue; private TextMessage msg; /** * Creates all the necessary objects for sending * messages to a JMS queue. * * @param ctx JNDI initial context * @param queueName name of queue * @exception NamingException if operation cannot be performed * @exception JMSException if JMS fails to initialize due to internal error */ public void init(Context ctx, String queueName) throws NamingException, JMSException { qconFactory = (QueueConnectionFactory) ctx.lookup(JMS_FACTORY); qcon = qconFactory.createQueueConnection(); qsession = qcon.createQueueSession(false, Session.AUTO_ACKNOWLEDGE); queue = (Queue) ctx.lookup(queueName); qsender = qsession.createSender(queue); msg = qsession.createTextMessage(); qcon.start(); } /** * Sends a message to a JMS queue. * * @param message message to be sent * @exception JMSException if JMS fails to send message due to internal error */ public void send(String message) throws JMSException { msg.setText(message); qsender.send(msg); } /** * Closes JMS objects. * @exception JMSException if JMS fails to close objects due to internal error */ public void close() throws JMSException { qsender.close(); qsession.close(); qcon.close(); } /** main() method. * * @param args WebLogic Server URL * @exception Exception if operation fails */ public static void main(String[] args) throws Exception { if (args.length != 1) { System.out.println("Usage: java examples.jms.queue.QueueSend WebLogicURL"); return; } InitialContext ic = getInitialContext(args[0]); QueueSend qs = new QueueSend(); qs.init(ic, QUEUE); readAndSend(qs); qs.close(); } private static void readAndSend(QueueSend qs) throws IOException, JMSException { BufferedReader msgStream = new BufferedReader(new InputStreamReader(System.in)); String line=null; boolean quitNow = false; do { System.out.print("Enter message (\"quit\" to quit): \n"); line = msgStream.readLine(); if (line != null && line.trim().length() != 0) { qs.send(line); System.out.println("JMS Message Sent: "+line+"\n"); quitNow = line.equalsIgnoreCase("quit"); } } while (! quitNow); } private static InitialContext getInitialContext(String url) throws NamingException { Hashtable env = new Hashtable(); env.put(Context.INITIAL_CONTEXT_FACTORY, JNDI_FACTORY); env.put(Context.PROVIDER_URL, url); return new InitialContext(env); } } 2. How to Use This Class 2.1 From the file system on UNIX/Linux Log in to a machine with a WebLogic installation and create a directory to contain the source and code matching the package name, e.g. $HOME/examples/jms/queue. Copy the above QueueSend.java file to this directory. Set the CLASSPATH and environment to match the WebLogic server environment. Go to $MIDDLEWARE_HOME/user_projects/domains/base_domain/bin  and execute . ./setDomainEnv.sh Collect the following information required to run the script: The JNDI name of a JMS queue to use In the Weblogic server console > Services > Messaging > JMS Modules > (Module name, e.g. TestJMSModule) > (JMS queue name, e.g. TestJMSQueue)Select the queue and note its JNDI name, e.g. jms/TestJMSQueue The JNDI name of a connection factory to connect to the queue Follow the same path as above to get the connection factory for the above queue, e.g. TestConnectionFactory and its JNDI namee.g. jms/TestConnectionFactory The URL and port of the WebLogic server running the above queue Check the JMS server for the above queue and the managed server it is targeted to, for example soa_server1. Now find the port this managed server is listening on, by looking at its entry under Environment > Servers in the WLS console, e.g. 8001 The URL for the server to be given to the QueueSend program in this example will therefore be t3://host.domain:8001 e.g. t3://jbevans-lx.de.oracle.com:8001 Edit QueueSend.java and enter the above queue name and connection factory respectively under ...public final static String  JMS_FACTORY=" jms/TestConnectionFactory "; ... public final static String QUEUE=" jms/TestJMSQueue "; ... Compile QueueSend.java using javac QueueSend.java Go to the source’s top-level directory and execute it using java examples.jms.queue.QueueSend t3://jbevans-lx.de.oracle.com:8001 This will prompt for a text input or “quit” to end. In the WLS console, go to the queue and select Monitoring to confirm that a new message was written to the queue. 2.2 From JDeveloper Create a new application in JDeveloper, called, for example JMSTests. When prompted for a project name, enter QueueSend and select Java as the technology Default Package = examples.jms.queue (but you can enter anything here as you will overwrite it in the code later). Leave the other values at their defaults. Press Finish Create a new Java class called QueueSend and use the default values This will create a file called QueueSend.java. Open QueueSend.java, if it is not already open and replace all its contents with the QueueSend java code listed above Some lines might have warnings due to unfound objects. These are due to missing libraries in the JDeveloper project. Add the following libraries to the JDeveloper project: right-click the QueueSend  project in the navigation menu and select Libraries and Classpath , then Add JAR/Directory  Go to the folder containing the JDeveloper installation and find/choose the file javax.jms_1.1.1.jar , e.g. at D:\oracle\jdev11116\modules\javax.jms_1.1.1.jar Do the same for the weblogic.jar file located, for example in D:\oracle\jdev11116\wlserver_10.3\server\lib\weblogic.jar Now you should be able to compile the project, for example by selecting the Make or Rebuild icons   If you try to execute the project, you will get a usage message, as it requires a parameter pointing to the WLS installation containing the JMS queue, for example t3://jbevans-lx.de.oracle.com:8001 . You can automatically pass this parameter to the program from JDeveloper by editing the project’s Run/Debug/Profile. Select the project properties, select Run/Debug/Profile and edit the Default run configuration and add the connection parameter to the Program Arguments field If you execute it again, you will see that it has passed the parameter to the start command If you get a ClassNotFoundException for the class weblogic.jndi.WLInitialContextFactory , then check that the weblogic.jar file was correctly added to the project in one of the earlier steps above. Set the values of JMS_FACTORY and QUEUE the same way as described above in the description of how to use this from a Linux file system, i.e. ...public final static String  JMS_FACTORY=" jms/TestConnectionFactory "; ... public final static String QUEUE=" jms/TestJMSQueue "; ... You need to make one more change to the project. If you execute it now, it will prompt for the payload for the JMS message, but you won’t be able to enter it by default in JDeveloper. You need to enable program input for the project first. Select the project’s properties, then Tool Settings, then check the Allow Program Input checkbox at the bottom and Save. Now when you execute the project, you will get a text entry field at the bottom into which you can enter the payload. You can enter multiple messages until you enter “quit”, which will cause the program to stop. The following screen shot shows the TestJMSQueue’s Monitoring page, after a message was sent to the queue: This concludes the sample. In the following post I will show you how to read the message from the queue again.

    Read the article

  • Windows Azure Service Bus Scatter-Gather Implementation

    - by Alan Smith
    One of the more challenging enterprise integration patterns that developers may wish to implement is the Scatter-Gather pattern. In this article I will show the basic implementation of a scatter-gather pattern using the topic-subscription model of the windows azure service bus. I’ll be using the implementation in demos, and also as a lab in my training courses, and the pattern will also be included in the next release of my free e-book the “Windows Azure Service Bus Developer Guide”. The Scatter-Gather pattern answers the following scenario. How do you maintain the overall message flow when a message needs to be sent to multiple recipients, each of which may send a reply? Use a Scatter-Gather that broadcasts a message to multiple recipients and re-aggregates the responses back into a single message. The Enterprise Integration Patterns website provides a description of the Scatter-Gather pattern here.   The scatter-gather pattern uses a composite of the publish-subscribe channel pattern and the aggregator pattern. The publish-subscribe channel is used to broadcast messages to a number of receivers, and the aggregator is used to gather the response messages and aggregate them together to form a single message. Scatter-Gather Scenario The scenario for this scatter-gather implementation is an application that allows users to answer questions in a poll based voting scenario. A poll manager application will be used to broadcast questions to users, the users will use a voting application that will receive and display the questions and send the votes back to the poll manager. The poll manager application will receive the users’ votes and aggregate them together to display the results. The scenario should be able to scale to support a large number of users.   Scatter-Gather Implementation The diagram below shows the overall architecture for the scatter-gather implementation.       Messaging Entities Looking at the scatter-gather pattern diagram it can be seen that the topic-subscription architecture is well suited for broadcasting a message to a number of subscribers. The poll manager application can send the question messages to a topic, and each voting application can receive the question message on its own subscription. The static limit of 2,000 subscriptions per topic in the current release means that 2,000 voting applications can receive question messages and take part in voting. The vote messages can then be sent to the poll manager application using a queue. The voting applications will send their vote messages to the queue, and the poll manager will receive and process the vote messages. The questions topic and answer queue are created using the Windows Azure Developer Portal. Each instance of the voting application will create its own subscription in the questions topic when it starts, allowing the question messages to be broadcast to all subscribing voting applications. Data Contracts Two simple data contracts will be used to serialize the questions and votes as brokered messages. The code for these is shown below.   [DataContract] public class Question {     [DataMember]     public string QuestionText { get; set; } }     To keep the implementation of the voting functionality simple and focus on the pattern implementation, the users can only vote yes or no to the questions.   [DataContract] public class Vote {     [DataMember]     public string QuestionText { get; set; }       [DataMember]     public bool IsYes { get; set; } }     Poll Manager Application The poll manager application has been implemented as a simple WPF application; the user interface is shown below. A question can be entered in the text box, and sent to the topic by clicking the Add button. The topic and subscriptions used for broadcasting the messages are shown in a TreeView control. The questions that have been broadcast and the resulting votes are shown in a ListView control. When the application is started any existing subscriptions are cleared form the topic, clients are then created for the questions topic and votes queue, along with background workers for receiving and processing the vote messages, and updating the display of subscriptions.   public MainWindow() {     InitializeComponent();       // Create a new results list and data bind it.     Results = new ObservableCollection<Result>();     lsvResults.ItemsSource = Results;       // Create a token provider with the relevant credentials.     TokenProvider credentials =         TokenProvider.CreateSharedSecretTokenProvider         (AccountDetails.Name, AccountDetails.Key);       // Create a URI for the serivce bus.     Uri serviceBusUri = ServiceBusEnvironment.CreateServiceUri         ("sb", AccountDetails.Namespace, string.Empty);       // Clear out any old subscriptions.     NamespaceManager = new NamespaceManager(serviceBusUri, credentials);     IEnumerable<SubscriptionDescription> subs =         NamespaceManager.GetSubscriptions(AccountDetails.ScatterGatherTopic);     foreach (SubscriptionDescription sub in subs)     {         NamespaceManager.DeleteSubscription(sub.TopicPath, sub.Name);     }       // Create the MessagingFactory     MessagingFactory factory = MessagingFactory.Create(serviceBusUri, credentials);       // Create the topic and queue clients.     ScatterGatherTopicClient =         factory.CreateTopicClient(AccountDetails.ScatterGatherTopic);     ScatterGatherQueueClient =         factory.CreateQueueClient(AccountDetails.ScatterGatherQueue);       // Start the background worker threads.     VotesBackgroundWorker = new BackgroundWorker();     VotesBackgroundWorker.DoWork += new DoWorkEventHandler(ReceiveMessages);     VotesBackgroundWorker.RunWorkerAsync();       SubscriptionsBackgroundWorker = new BackgroundWorker();     SubscriptionsBackgroundWorker.DoWork += new DoWorkEventHandler(UpdateSubscriptions);     SubscriptionsBackgroundWorker.RunWorkerAsync(); }     When the poll manager user nters a question in the text box and clicks the Add button a question message is created and sent to the topic. This message will be broadcast to all the subscribing voting applications. An instance of the Result class is also created to keep track of the votes cast, this is then added to an observable collection named Results, which is data-bound to the ListView control.   private void btnAddQuestion_Click(object sender, RoutedEventArgs e) {     // Create a new result for recording votes.     Result result = new Result()     {         Question = txtQuestion.Text     };     Results.Add(result);       // Send the question to the topic     Question question = new Question()     {         QuestionText = result.Question     };     BrokeredMessage msg = new BrokeredMessage(question);     ScatterGatherTopicClient.Send(msg);       txtQuestion.Text = ""; }     The Results class is implemented as follows.   public class Result : INotifyPropertyChanged {     public string Question { get; set; }       private int m_YesVotes;     private int m_NoVotes;       public event PropertyChangedEventHandler PropertyChanged;       public int YesVotes     {         get { return m_YesVotes; }         set         {             m_YesVotes = value;             NotifyPropertyChanged("YesVotes");         }     }       public int NoVotes     {         get { return m_NoVotes; }         set         {             m_NoVotes = value;             NotifyPropertyChanged("NoVotes");         }     }       private void NotifyPropertyChanged(string prop)     {         if(PropertyChanged != null)         {             PropertyChanged(this, new PropertyChangedEventArgs(prop));         }     } }     The INotifyPropertyChanged interface is implemented so that changes to the number of yes and no votes will be updated in the ListView control. Receiving the vote messages from the voting applications is done asynchronously, using a background worker thread.   // This runs on a background worker. private void ReceiveMessages(object sender, DoWorkEventArgs e) {     while (true)     {         // Receive a vote message from the queue         BrokeredMessage msg = ScatterGatherQueueClient.Receive();         if (msg != null)         {             // Deserialize the message.             Vote vote = msg.GetBody<Vote>();               // Update the results.             foreach (Result result in Results)             {                 if (result.Question.Equals(vote.QuestionText))                 {                     if (vote.IsYes)                     {                         result.YesVotes++;                     }                     else                     {                         result.NoVotes++;                     }                     break;                 }             }               // Mark the message as complete.             msg.Complete();         }       } }     When a vote message is received, the result that matches the vote question is updated with the vote from the user. The message is then marked as complete. A second background thread is used to update the display of subscriptions in the TreeView, with a dispatcher used to update the user interface. // This runs on a background worker. private void UpdateSubscriptions(object sender, DoWorkEventArgs e) {     while (true)     {         // Get a list of subscriptions.         IEnumerable<SubscriptionDescription> subscriptions =             NamespaceManager.GetSubscriptions(AccountDetails.ScatterGatherTopic);           // Update the user interface.         SimpleDelegate setQuestion = delegate()         {             trvSubscriptions.Items.Clear();             TreeViewItem topicItem = new TreeViewItem()             {                 Header = AccountDetails.ScatterGatherTopic             };               foreach (SubscriptionDescription subscription in subscriptions)             {                 TreeViewItem subscriptionItem = new TreeViewItem()                 {                     Header = subscription.Name                 };                 topicItem.Items.Add(subscriptionItem);             }             trvSubscriptions.Items.Add(topicItem);               topicItem.ExpandSubtree();         };         this.Dispatcher.BeginInvoke(DispatcherPriority.Send, setQuestion);           Thread.Sleep(3000);     } }       Voting Application The voting application is implemented as another WPF application. This one is more basic, and allows the user to vote “Yes” or “No” for the questions sent by the poll manager application. The user interface for that application is shown below. When an instance of the voting application is created it will create a subscription in the questions topic using a GUID as the subscription name. The application can then receive copies of every question message that is sent to the topic. Clients for the new subscription and the votes queue are created, along with a background worker to receive the question messages. The voting application is set to receiving mode, meaning it is ready to receive a question message from the subscription.   public MainWindow() {     InitializeComponent();       // Set the mode to receiving.     IsReceiving = true;       // Create a token provider with the relevant credentials.     TokenProvider credentials =         TokenProvider.CreateSharedSecretTokenProvider         (AccountDetails.Name, AccountDetails.Key);       // Create a URI for the serivce bus.     Uri serviceBusUri = ServiceBusEnvironment.CreateServiceUri         ("sb", AccountDetails.Namespace, string.Empty);       // Create the MessagingFactory     MessagingFactory factory = MessagingFactory.Create(serviceBusUri, credentials);       // Create a subcription for this instance     NamespaceManager mgr = new NamespaceManager(serviceBusUri, credentials);     string subscriptionName = Guid.NewGuid().ToString();     mgr.CreateSubscription(AccountDetails.ScatterGatherTopic, subscriptionName);       // Create the subscription and queue clients.     ScatterGatherSubscriptionClient = factory.CreateSubscriptionClient         (AccountDetails.ScatterGatherTopic, subscriptionName);     ScatterGatherQueueClient =         factory.CreateQueueClient(AccountDetails.ScatterGatherQueue);       // Start the background worker thread.     BackgroundWorker = new BackgroundWorker();     BackgroundWorker.DoWork += new DoWorkEventHandler(ReceiveMessages);     BackgroundWorker.RunWorkerAsync(); }     I took the inspiration for creating the subscriptions in the voting application from the chat application that uses topics and subscriptions blogged by Ovais Akhter here. The method that receives the question messages runs on a background thread. If the application is in receive mode, a question message will be received from the subscription, the question will be displayed in the user interface, the voting buttons enabled, and IsReceiving set to false to prevent more questing from being received before the current one is answered.   // This runs on a background worker. private void ReceiveMessages(object sender, DoWorkEventArgs e) {     while (true)     {         if (IsReceiving)         {             // Receive a question message from the topic.             BrokeredMessage msg = ScatterGatherSubscriptionClient.Receive();             if (msg != null)             {                 // Deserialize the message.                 Question question = msg.GetBody<Question>();                   // Update the user interface.                 SimpleDelegate setQuestion = delegate()                 {                     lblQuestion.Content = question.QuestionText;                     btnYes.IsEnabled = true;                     btnNo.IsEnabled = true;                 };                 this.Dispatcher.BeginInvoke(DispatcherPriority.Send, setQuestion);                 IsReceiving = false;                   // Mark the message as complete.                 msg.Complete();             }         }         else         {             Thread.Sleep(1000);         }     } }     When the user clicks on the Yes or No button, the btnVote_Click method is called. This will create a new Vote data contract with the appropriate question and answer and send the message to the poll manager application using the votes queue. The user voting buttons are then disabled, the question text cleared, and the IsReceiving flag set to true to allow a new message to be received.   private void btnVote_Click(object sender, RoutedEventArgs e) {     // Create a new vote.     Vote vote = new Vote()     {         QuestionText = (string)lblQuestion.Content,         IsYes = ((sender as Button).Content as string).Equals("Yes")     };       // Send the vote message.     BrokeredMessage msg = new BrokeredMessage(vote);     ScatterGatherQueueClient.Send(msg);       // Update the user interface.     lblQuestion.Content = "";     btnYes.IsEnabled = false;     btnNo.IsEnabled = false;     IsReceiving = true; }     Testing the Application In order to test the application, an instance of the poll manager application is started; the user interface is shown below. As no instances of the voting application have been created there are no subscriptions present in the topic. When an instance of the voting application is created the subscription will be displayed in the poll manager. Now that a voting application is subscribing, a questing can be sent from the poll manager application. When the message is sent to the topic, the voting application will receive the message and display the question. The voter can then answer the question by clicking on the appropriate button. The results of the vote are updated in the poll manager application. When two more instances of the voting application are created, the poll manager will display the new subscriptions. More questions can then be broadcast to the voting applications. As the question messages are queued up in the subscription for each voting application, the users can answer the questions in their own time. The vote messages will be received by the poll manager application and aggregated to display the results. The screenshots of the applications part way through voting are shown below. The messages for each voting application are queued up in sequence on the voting application subscriptions, allowing the questions to be answered at different speeds by the voters.

    Read the article

  • Adding SQL Cache Dependencies to the Loosely coupled .NET Cache Provider

    - by Rhames
    This post adds SQL Cache Dependency support to the loosely coupled .NET Cache Provider that I described in the previous post (http://geekswithblogs.net/Rhames/archive/2012/09/11/loosely-coupled-.net-cache-provider-using-dependency-injection.aspx). The sample code is available on github at https://github.com/RobinHames/CacheProvider.git. Each time we want to apply a cache dependency to a call to fetch or cache a data item we need to supply an instance of the relevant dependency implementation. This suggests an Abstract Factory will be useful to create cache dependencies as needed. We can then use Dependency Injection to inject the factory into the relevant consumer. Castle Windsor provides a typed factory facility that will be utilised to implement the cache dependency abstract factory (see http://docs.castleproject.org/Windsor.Typed-Factory-Facility-interface-based-factories.ashx). Cache Dependency Interfaces First I created a set of cache dependency interfaces in the domain layer, which can be used to pass a cache dependency into the cache provider. ICacheDependency The ICacheDependency interface is simply an empty interface that is used as a parent for the specific cache dependency interfaces. This will allow us to place a generic constraint on the Cache Dependency Factory, and will give us a type that can be passed into the relevant Cache Provider methods. namespace CacheDiSample.Domain.CacheInterfaces { public interface ICacheDependency { } }   ISqlCacheDependency.cs The ISqlCacheDependency interface provides specific SQL caching details, such as a Sql Command or a database connection and table. It is the concrete implementation of this interface that will be created by the factory in passed into the Cache Provider. using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace CacheDiSample.Domain.CacheInterfaces { public interface ISqlCacheDependency : ICacheDependency { ISqlCacheDependency Initialise(string databaseConnectionName, string tableName); ISqlCacheDependency Initialise(System.Data.SqlClient.SqlCommand sqlCommand); } } If we want other types of cache dependencies, such as by key or file, interfaces may be created to support these (the sample code includes an IKeyCacheDependency interface). Modifying ICacheProvider to accept Cache Dependencies Next I modified the exisitng ICacheProvider<T> interface so that cache dependencies may be passed into a Fetch method call. I did this by adding two overloads to the existing Fetch methods, which take an IEnumerable<ICacheDependency> parameter (the IEnumerable allows more than one cache dependency to be included). I also added a method to create cache dependencies. This means that the implementation of the Cache Provider will require a dependency on the Cache Dependency Factory. It is pretty much down to personal choice as to whether this approach is taken, or whether the Cache Dependency Factory is injected directly into the repository or other consumer of Cache Provider. I think, because the cache dependency cannot be used without the Cache Provider, placing the dependency on the factory into the Cache Provider implementation is cleaner. ICacheProvider.cs using System; using System.Collections.Generic;   namespace CacheDiSample.Domain.CacheInterfaces { public interface ICacheProvider<T> { T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies);   IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies);   U CreateCacheDependency<U>() where U : ICacheDependency; } }   Cache Dependency Factory Next I created the interface for the Cache Dependency Factory in the domain layer. ICacheDependencyFactory.cs namespace CacheDiSample.Domain.CacheInterfaces { public interface ICacheDependencyFactory { T Create<T>() where T : ICacheDependency;   void Release<T>(T cacheDependency) where T : ICacheDependency; } }   I used the ICacheDependency parent interface as a generic constraint on the create and release methods in the factory interface. Now the interfaces are in place, I moved on to the concrete implementations. ISqlCacheDependency Concrete Implementation The concrete implementation of ISqlCacheDependency will need to provide an instance of System.Web.Caching.SqlCacheDependency to the Cache Provider implementation. Unfortunately this class is sealed, so I cannot simply inherit from this. Instead, I created an interface called IAspNetCacheDependency that will provide a Create method to create an instance of the relevant System.Web.Caching Cache Dependency type. This interface is specific to the ASP.NET implementation of the Cache Provider, so it should be defined in the same layer as the concrete implementation of the Cache Provider (the MVC UI layer in the sample code). IAspNetCacheDependency.cs using System.Web.Caching;   namespace CacheDiSample.CacheProviders { public interface IAspNetCacheDependency { CacheDependency CreateAspNetCacheDependency(); } }   Next, I created the concrete implementation of the ISqlCacheDependency interface. This class also implements the IAspNetCacheDependency interface. This concrete implementation also is defined in the same layer as the Cache Provider implementation. AspNetSqlCacheDependency.cs using System.Web.Caching; using CacheDiSample.Domain.CacheInterfaces;   namespace CacheDiSample.CacheProviders { public class AspNetSqlCacheDependency : ISqlCacheDependency, IAspNetCacheDependency { private string databaseConnectionName;   private string tableName;   private System.Data.SqlClient.SqlCommand sqlCommand;   #region ISqlCacheDependency Members   public ISqlCacheDependency Initialise(string databaseConnectionName, string tableName) { this.databaseConnectionName = databaseConnectionName; this.tableName = tableName; return this; }   public ISqlCacheDependency Initialise(System.Data.SqlClient.SqlCommand sqlCommand) { this.sqlCommand = sqlCommand; return this; }   #endregion   #region IAspNetCacheDependency Members   public System.Web.Caching.CacheDependency CreateAspNetCacheDependency() { if (sqlCommand != null) return new SqlCacheDependency(sqlCommand); else return new SqlCacheDependency(databaseConnectionName, tableName); }   #endregion   } }   ICacheProvider Concrete Implementation The ICacheProvider interface is implemented by the CacheProvider class. This implementation is modified to include the changes to the ICacheProvider interface. First I needed to inject the Cache Dependency Factory into the Cache Provider: private ICacheDependencyFactory cacheDependencyFactory;   public CacheProvider(ICacheDependencyFactory cacheDependencyFactory) { if (cacheDependencyFactory == null) throw new ArgumentNullException("cacheDependencyFactory");   this.cacheDependencyFactory = cacheDependencyFactory; }   Next I implemented the CreateCacheDependency method, which simply passes on the create request to the factory: public U CreateCacheDependency<U>() where U : ICacheDependency { return this.cacheDependencyFactory.Create<U>(); }   The signature of the FetchAndCache helper method was modified to take an additional IEnumerable<ICacheDependency> parameter:   private U FetchAndCache<U>(string key, Func<U> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) and the following code added to create the relevant System.Web.Caching.CacheDependency object for any dependencies and pass them to the HttpContext Cache: CacheDependency aspNetCacheDependencies = null;   if (cacheDependencies != null) { if (cacheDependencies.Count() == 1) // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aspNetCacheDependencies = ((IAspNetCacheDependency)cacheDependencies.ElementAt(0)).CreateAspNetCacheDependency(); else if (cacheDependencies.Count() > 1) { AggregateCacheDependency aggregateCacheDependency = new AggregateCacheDependency(); foreach (ICacheDependency cacheDependency in cacheDependencies) { // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aggregateCacheDependency.Add(((IAspNetCacheDependency)cacheDependency).CreateAspNetCacheDependency()); } aspNetCacheDependencies = aggregateCacheDependency; } }   HttpContext.Current.Cache.Insert(key, value, aspNetCacheDependencies, absoluteExpiry.Value, relativeExpiry.Value);   The full code listing for the modified CacheProvider class is shown below: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Caching; using CacheDiSample.Domain.CacheInterfaces;   namespace CacheDiSample.CacheProviders { public class CacheProvider<T> : ICacheProvider<T> { private ICacheDependencyFactory cacheDependencyFactory;   public CacheProvider(ICacheDependencyFactory cacheDependencyFactory) { if (cacheDependencyFactory == null) throw new ArgumentNullException("cacheDependencyFactory");   this.cacheDependencyFactory = cacheDependencyFactory; }   public T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) { return FetchAndCache<T>(key, retrieveData, absoluteExpiry, relativeExpiry, null); }   public T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) { return FetchAndCache<T>(key, retrieveData, absoluteExpiry, relativeExpiry, cacheDependencies); }   public IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) { return FetchAndCache<IEnumerable<T>>(key, retrieveData, absoluteExpiry, relativeExpiry, null); }   public IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) { return FetchAndCache<IEnumerable<T>>(key, retrieveData, absoluteExpiry, relativeExpiry, cacheDependencies); }   public U CreateCacheDependency<U>() where U : ICacheDependency { return this.cacheDependencyFactory.Create<U>(); }   #region Helper Methods   private U FetchAndCache<U>(string key, Func<U> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry, IEnumerable<ICacheDependency> cacheDependencies) { U value; if (!TryGetValue<U>(key, out value)) { value = retrieveData(); if (!absoluteExpiry.HasValue) absoluteExpiry = Cache.NoAbsoluteExpiration;   if (!relativeExpiry.HasValue) relativeExpiry = Cache.NoSlidingExpiration;   CacheDependency aspNetCacheDependencies = null;   if (cacheDependencies != null) { if (cacheDependencies.Count() == 1) // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aspNetCacheDependencies = ((IAspNetCacheDependency)cacheDependencies.ElementAt(0)).CreateAspNetCacheDependency(); else if (cacheDependencies.Count() > 1) { AggregateCacheDependency aggregateCacheDependency = new AggregateCacheDependency(); foreach (ICacheDependency cacheDependency in cacheDependencies) { // We know that the implementations of ICacheDependency will also implement IAspNetCacheDependency // so we can use a cast here and call the CreateAspNetCacheDependency() method aggregateCacheDependency.Add( ((IAspNetCacheDependency)cacheDependency).CreateAspNetCacheDependency()); } aspNetCacheDependencies = aggregateCacheDependency; } }   HttpContext.Current.Cache.Insert(key, value, aspNetCacheDependencies, absoluteExpiry.Value, relativeExpiry.Value);   } return value; }   private bool TryGetValue<U>(string key, out U value) { object cachedValue = HttpContext.Current.Cache.Get(key); if (cachedValue == null) { value = default(U); return false; } else { try { value = (U)cachedValue; return true; } catch { value = default(U); return false; } } }   #endregion } }   Wiring up the DI Container Now the implementations for the Cache Dependency are in place, I wired them up in the existing Windsor CacheInstaller. First I needed to register the implementation of the ISqlCacheDependency interface: container.Register( Component.For<ISqlCacheDependency>() .ImplementedBy<AspNetSqlCacheDependency>() .LifestyleTransient());   Next I registered the Cache Dependency Factory. Notice that I have not implemented the ICacheDependencyFactory interface. Castle Windsor will do this for me by using the Type Factory Facility. I do need to bring the Castle.Facilities.TypedFacility namespace into scope: using Castle.Facilities.TypedFactory;   Then I registered the factory: container.AddFacility<TypedFactoryFacility>();   container.Register( Component.For<ICacheDependencyFactory>() .AsFactory()); The full code for the CacheInstaller class is: using Castle.MicroKernel.Registration; using Castle.MicroKernel.SubSystems.Configuration; using Castle.Windsor; using Castle.Facilities.TypedFactory;   using CacheDiSample.Domain.CacheInterfaces; using CacheDiSample.CacheProviders;   namespace CacheDiSample.WindsorInstallers { public class CacheInstaller : IWindsorInstaller { public void Install(IWindsorContainer container, IConfigurationStore store) { container.Register( Component.For(typeof(ICacheProvider<>)) .ImplementedBy(typeof(CacheProvider<>)) .LifestyleTransient());   container.Register( Component.For<ISqlCacheDependency>() .ImplementedBy<AspNetSqlCacheDependency>() .LifestyleTransient());   container.AddFacility<TypedFactoryFacility>();   container.Register( Component.For<ICacheDependencyFactory>() .AsFactory()); } } }   Configuring the ASP.NET SQL Cache Dependency There are a couple of configuration steps required to enable SQL Cache Dependency for the application and database. From the Visual Studio Command Prompt, the following commands should be used to enable the Cache Polling of the relevant database tables: aspnet_regsql -S <servername> -E -d <databasename> –ed aspnet_regsql -S <servername> -E -d CacheSample –et –t <tablename>   (The –t option should be repeated for each table that is to be made available for cache dependencies). Finally the SQL Cache Polling needs to be enabled by adding the following configuration to the <system.web> section of web.config: <caching> <sqlCacheDependency pollTime="10000" enabled="true"> <databases> <add name="BloggingContext" connectionStringName="BloggingContext"/> </databases> </sqlCacheDependency> </caching>   (obviously the name and connection string name should be altered as required). Using a SQL Cache Dependency Now all the coding is complete. To specify a SQL Cache Dependency, I can modify my BlogRepositoryWithCaching decorator class (see the earlier post) as follows: public IList<Blog> GetAll() { var sqlCacheDependency = cacheProvider.CreateCacheDependency<ISqlCacheDependency>() .Initialise("BloggingContext", "Blogs");   ICacheDependency[] cacheDependencies = new ICacheDependency[] { sqlCacheDependency };   string key = string.Format("CacheDiSample.DataAccess.GetAll");   return cacheProvider.Fetch(key, () => { return parentBlogRepository.GetAll(); }, null, null, cacheDependencies) .ToList(); }   This will add a dependency of the “Blogs” table in the database. The data will remain in the cache until the contents of this table change, then the cache item will be invalidated, and the next call to the GetAll() repository method will be routed to the parent repository to refresh the data from the database.

    Read the article

  • Remove box2d bodies after collision deduction android?

    - by jubin
    Can any one explain me how to destroy box2d body when collide i have tried but my application crashed.First i have checked al collisions then add all the bodies in array who i want to destroy.I am trying to learning this tutorial My all the bodies are falling i want these bodies should destroy when these bodies will collide my actor monkey but when it collide it destroy but my aplication crashed.I have googled and from google i got the application crash reasons we should not destroy body in step funtion but i am removing body in the last of tick method. could any one help me or provide me code aur check my code why i am getting this prblem or how can i destroy box2d bodies. This is my code what i am doing. Please could any one check my code and tell me what is i am doing wrong for removing bodies. The code is for multiple box2d objects falling on my actor monkey it should be destroy when it will fall on the monkey.It is destroing but my application crahes. static class Box2DLayer extends CCLayer { protected static final float PTM_RATIO = 32.0f; protected static final float WALK_FACTOR = 3.0f; protected static final float MAX_WALK_IMPULSE = 0.2f; protected static final float ANIM_SPEED = 0.3f; int isLeft=0; String dir=""; int x =0; float direction; CCColorLayer objectHint; // protected static final float PTM_RATIO = 32.0f; protected World _world; protected static Body spriteBody; CGSize winSize = CCDirector.sharedDirector().winSize(); private static int count = 200; protected static Body monkey_body; private static Body bodies; CCSprite monkey; float animDelay; int animPhase; CCSpriteSheet danceSheet = CCSpriteSheet.spriteSheet("phases.png"); CCSprite _block; List<Body> toDestroy = new ArrayList<Body>(); //CCSpriteSheet _spriteSheet; private static MyContactListener _contactListener = new MyContactListener(); public Box2DLayer() { this.setIsAccelerometerEnabled(true); CCSprite bg = CCSprite.sprite("jungle.png"); addChild(bg,0); bg.setAnchorPoint(0,0); bg.setPosition(0,0); CGSize s = CCDirector.sharedDirector().winSize(); // Use scaled width and height so that our boundaries always match the current screen float scaledWidth = s.width/PTM_RATIO; float scaledHeight = s.height/PTM_RATIO; Vector2 gravity = new Vector2(0.0f, -30.0f); boolean doSleep = false; _world = new World(gravity, doSleep); // Create edges around the entire screen // Define the ground body. BodyDef bxGroundBodyDef = new BodyDef(); bxGroundBodyDef.position.set(0.0f, 0.0f); // The body is also added to the world. Body groundBody = _world.createBody(bxGroundBodyDef); // Register our contact listener // Define the ground box shape. PolygonShape groundBox = new PolygonShape(); Vector2 bottomLeft = new Vector2(0f,0f); Vector2 topLeft = new Vector2(0f,scaledHeight); Vector2 topRight = new Vector2(scaledWidth,scaledHeight); Vector2 bottomRight = new Vector2(scaledWidth,0f); // bottom groundBox.setAsEdge(bottomLeft, bottomRight); groundBody.createFixture(groundBox,0); // top groundBox.setAsEdge(topLeft, topRight); groundBody.createFixture(groundBox,0); // left groundBox.setAsEdge(topLeft, bottomLeft); groundBody.createFixture(groundBox,0); // right groundBox.setAsEdge(topRight, bottomRight); groundBody.createFixture(groundBox,0); CCSprite floorbg = CCSprite.sprite("grassbehind.png"); addChild(floorbg,1); floorbg.setAnchorPoint(0,0); floorbg.setPosition(0,0); CCSprite floorfront = CCSprite.sprite("grassfront.png"); floorfront.setTag(2); this.addBoxBodyForSprite(floorfront); addChild(floorfront,3); floorfront.setAnchorPoint(0,0); floorfront.setPosition(0,0); addChild(danceSheet); //CCSprite monkey = CCSprite.sprite(danceSheet, CGRect.make(0, 0, 48, 73)); //addChild(danceSprite); monkey = CCSprite.sprite("arms_up.png"); monkey.setTag(2); monkey.setPosition(200,100); BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.DynamicBody; spriteBodyDef.bullet=true; spriteBodyDef.position.set(200 / PTM_RATIO, 300 / PTM_RATIO); monkey_body = _world.createBody(spriteBodyDef); monkey_body.setUserData(monkey); PolygonShape spriteShape = new PolygonShape(); spriteShape.setAsBox(monkey.getContentSize().width/PTM_RATIO/2, monkey.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; monkey_body.createFixture(spriteShapeDef); //Vector2 force = new Vector2(10, 10); //monkey_body.applyLinearImpulse(force, spriteBodyDef.position); addChild(monkey,10000); this.schedule(tickCallback); this.schedule(createobjects, 2.0f); objectHint = CCColorLayer.node(ccColor4B.ccc4(255,0,0,128), 200f, 100f); addChild(objectHint, 15000); objectHint.setVisible(false); _world.setContactListener(_contactListener); } private UpdateCallback tickCallback = new UpdateCallback() { public void update(float d) { tick(d); } }; private UpdateCallback createobjects = new UpdateCallback() { public void update(float d) { secondUpdate(d); } }; private void secondUpdate(float dt) { this.addNewSprite(); } public void addBoxBodyForSprite(CCSprite sprite) { BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.StaticBody; //spriteBodyDef.bullet=true; spriteBodyDef.position.set(sprite.getPosition().x / PTM_RATIO, sprite.getPosition().y / PTM_RATIO); spriteBody = _world.createBody(spriteBodyDef); spriteBody.setUserData(sprite); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; PolygonShape spriteShape = new PolygonShape(); spriteShape.set(verts); //spriteShape.setAsBox(sprite.getContentSize().width/PTM_RATIO/2, //sprite.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; spriteShapeDef.isSensor=true; spriteBody.createFixture(spriteShapeDef); } public void addNewSprite() { count=0; Random rand = new Random(); int Number = rand.nextInt(10); switch(Number) { case 0: _block = CCSprite.sprite("banana.png"); break; case 1: _block = CCSprite.sprite("backpack.png");break; case 2: _block = CCSprite.sprite("statue.png");break; case 3: _block = CCSprite.sprite("pineapple.png");break; case 4: _block = CCSprite.sprite("bananabunch.png");break; case 5: _block = CCSprite.sprite("hat.png");break; case 6: _block = CCSprite.sprite("canteen.png");break; case 7: _block = CCSprite.sprite("banana.png");break; case 8: _block = CCSprite.sprite("statue.png");break; case 9: _block = CCSprite.sprite("hat.png");break; } int padding=20; //_block.setPosition(CGPoint.make(100, 100)); // Determine where to spawn the target along the Y axis CGSize winSize = CCDirector.sharedDirector().displaySize(); int minY = (int)(_block.getContentSize().width / 2.0f); int maxY = (int)(winSize.width - _block.getContentSize().width / 2.0f); int rangeY = maxY - minY; int actualY = rand.nextInt(rangeY) + minY; // Create block and add it to the layer float xOffset = padding+_block.getContentSize().width/2+((_block.getContentSize().width+padding)*count); _block.setPosition(CGPoint.make(actualY, 750)); _block.setTag(1); float w = _block.getContentSize().width; objectHint.setVisible(true); objectHint.changeWidth(w); objectHint.setPosition(actualY-w/2, 460); this.addChild(_block,10000); // Create ball body and shape BodyDef ballBodyDef1 = new BodyDef(); ballBodyDef1.type = BodyType.DynamicBody; ballBodyDef1.position.set(actualY/PTM_RATIO, 480/PTM_RATIO); bodies = _world.createBody(ballBodyDef1); bodies.setUserData(_block); PolygonShape circle1 = new PolygonShape(); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; circle1.set(verts); FixtureDef ballShapeDef1 = new FixtureDef(); ballShapeDef1.shape = circle1; ballShapeDef1.density = 10.0f; ballShapeDef1.friction = 0.0f; ballShapeDef1.restitution = 0.1f; bodies.createFixture(ballShapeDef1); count++; //Remove(); } @Override public void ccAccelerometerChanged(float accelX, float accelY, float accelZ) { //Apply the directional impulse /*float impulse = monkey_body.getMass()*accelY*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); monkey_body.applyLinearImpulse(force, monkey_body.getWorldCenter());*/ walk(accelY); //Remove(); } private void walk(float accelY) { // TODO Auto-generated method stub direction = accelY; } private void Remove() { for (Iterator<MyContact> it1 = _contactListener.mContacts.iterator(); it1.hasNext();) { MyContact contact = it1.next(); Body bodyA = contact.fixtureA.getBody(); Body bodyB = contact.fixtureB.getBody(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (bodyA.getUserData() != null && bodyB.getUserData() != null) { CCSprite spriteA = (CCSprite) bodyA.getUserData(); CCSprite spriteB = (CCSprite) bodyB.getUserData(); // Is sprite A a cat and sprite B a car? If so, push the cat // on a list to be destroyed... if (spriteA.getTag() == 1 && spriteB.getTag() == 2) { //Log.v("dsfds", "dsfsd"+bodyA); //_world.destroyBody(bodyA); // removeChild(spriteA, true); toDestroy.add(bodyA); } // Is sprite A a car and sprite B a cat? If so, push the cat // on a list to be destroyed... else if (spriteA.getTag() == 2 && spriteB.getTag() == 1) { //Log.v("dsfds", "dsfsd"+bodyB); toDestroy.add(bodyB); } } } // Loop through all of the box2d bodies we want to destroy... for (Iterator<Body> it1 = toDestroy.iterator(); it1.hasNext();) { Body body = it1.next(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (body.getUserData() != null) { // We know that the user data is a sprite since we set // it that way, so cast it... CCSprite sprite = (CCSprite) body.getUserData(); // Remove the sprite from the scene _world.destroyBody(body); removeChild(sprite, true); } // Destroy the Box2D body as well // _contactListener.mContacts.remove(0); } } public synchronized void tick(float delta) { synchronized (_world) { _world.step(delta, 8, 3); //_world.clearForces(); //addNewSprite(); } CCAnimation danceAnimation = CCAnimation.animation("dance", 1.0f); // Iterate over the bodies in the physics world Iterator<Body> it = _world.getBodies(); while(it.hasNext()) { Body b = it.next(); Object userData = b.getUserData(); if (userData != null && userData instanceof CCSprite) { //Synchronize the Sprites position and rotation with the corresponding body CCSprite sprite = (CCSprite)userData; if(sprite.getTag()==1) { //b.applyLinearImpulse(force, pos); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); sprite.setRotation(-1.0f * ccMacros.CC_RADIANS_TO_DEGREES(b.getAngle())); } else { //Apply the directional impulse float impulse = monkey_body.getMass()*direction*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); b.applyLinearImpulse(force, b.getWorldCenter()); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); animDelay -= 1.0f/60.0f; if(animDelay <= 0) { animDelay = ANIM_SPEED; animPhase++; if(animPhase > 2) { animPhase = 1; } } if(direction < 0 ) { isLeft=1; } else { isLeft=0; } if(isLeft==1) { dir = "left"; } else { dir = "right"; } float standingLimit = (float) 0.1f; float vX = monkey_body.getLinearVelocity().x; if((vX > -standingLimit)&& (vX < standingLimit)) { // Log.v("sasd", "standing"); } else { } } } } Remove(); } } Sorry for my english. Thanks in advance.

    Read the article

  • Snow Leopard doesn't repair permissions, despite showing / saying its fixed them?

    - by Jules
    Sometime ago, I used carbon copy as I was replacing my hard drive in my Mac Mini running Snow Leopard. Afterwards, on my new drive I had some permission problems. I've tried several times running a repair permissions / repair disk from disk util. It shows that there are problems and I think it says its correceted the problems. However the problems remain, what can I do to fix them ? It doesn't seem to cause me any problems, that I can tell EDIT Repairing permissions for “Macintosh HD” Permissions differ on "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/Italian.lproj/UIAgent.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/Italian.lproj/UIAgent.nib". Permissions differ on "System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Classes/jconsole.jar", should be -rw-r--r-- , they are lrwxr-xr-x . Repaired "System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Classes/jconsole.jar". User differs on "System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Home/lib", should be 95, user is 0. Repaired "System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Home/lib". User differs on "System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Libraries", should be 95, user is 0. Repaired "System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Libraries". Permissions differ on "System/Library/Frameworks/JavaVM.framework/Versions/A/Resources/Deploy.bundle/Contents/Home/lib/security/cacerts", should be -rw-r--r-- , they are lrwxr-xr-x . Repaired "System/Library/Frameworks/JavaVM.framework/Versions/A/Resources/Deploy.bundle/Contents/Home/lib/security/cacerts". Permissions differ on "System/Library/Frameworks/JavaVM.framework/Versions/A/Resources/Deploy.bundle/Contents/Resources/Java/deploy.jar", should be -rw-r--r-- , they are lrwxr-xr-x . Repaired "System/Library/Frameworks/JavaVM.framework/Versions/A/Resources/Deploy.bundle/Contents/Resources/Java/deploy.jar". Permissions differ on "System/Library/Frameworks/JavaVM.framework/Versions/A/Resources/Deploy.bundle/Contents/Resources/Java/libdeploy.jnilib", should be -rwxr-xr-x , they are lrwxr-xr-x . Repaired "System/Library/Frameworks/JavaVM.framework/Versions/A/Resources/Deploy.bundle/Contents/Resources/Java/libdeploy.jnilib". Permissions differ on "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreenLeopard386.app/Contents/Resources/Italian.lproj/MainMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreenLeopard386.app/Contents/Resources/Italian.lproj/MainMenu.nib". Permissions differ on "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/zh_TW.lproj/RemoteDesktopMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/zh_TW.lproj/RemoteDesktopMenu.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/zh_TW.lproj/UIAgent.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/zh_TW.lproj/UIAgent.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/zh_TW.lproj/MainMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/zh_TW.lproj/MainMenu.nib". Permissions differ on "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/zh_CN.lproj/RemoteDesktopMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/zh_CN.lproj/RemoteDesktopMenu.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/zh_CN.lproj/UIAgent.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/zh_CN.lproj/UIAgent.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/zh_CN.lproj/MainMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/zh_CN.lproj/MainMenu.nib". Permissions differ on "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/ko.lproj/RemoteDesktopMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/ko.lproj/RemoteDesktopMenu.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/ko.lproj/UIAgent.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/ko.lproj/UIAgent.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/ko.lproj/MainMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/ko.lproj/MainMenu.nib". Permissions differ on "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/Dutch.lproj/RemoteDesktopMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/Dutch.lproj/RemoteDesktopMenu.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/Dutch.lproj/UIAgent.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/Dutch.lproj/UIAgent.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/Dutch.lproj/MainMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/Dutch.lproj/MainMenu.nib". Permissions differ on "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/Italian.lproj/RemoteDesktopMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/Italian.lproj/RemoteDesktopMenu.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/Italian.lproj/MainMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/Italian.lproj/MainMenu.nib". Permissions differ on "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/Spanish.lproj/RemoteDesktopMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/Spanish.lproj/RemoteDesktopMenu.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/Spanish.lproj/UIAgent.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/Spanish.lproj/UIAgent.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/Spanish.lproj/MainMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/Spanish.lproj/MainMenu.nib". Permissions differ on "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/French.lproj/RemoteDesktopMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/French.lproj/RemoteDesktopMenu.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/French.lproj/UIAgent.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/French.lproj/UIAgent.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/French.lproj/MainMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/French.lproj/MainMenu.nib". Permissions differ on "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/German.lproj/RemoteDesktopMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/German.lproj/RemoteDesktopMenu.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/German.lproj/UIAgent.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/German.lproj/UIAgent.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/German.lproj/MainMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/German.lproj/MainMenu.nib". Permissions differ on "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/Japanese.lproj/RemoteDesktopMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/Japanese.lproj/RemoteDesktopMenu.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/Japanese.lproj/UIAgent.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/Japanese.lproj/UIAgent.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/Japanese.lproj/MainMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/Japanese.lproj/MainMenu.nib". Permissions differ on "System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Resources/JavaPluginCocoa.bundle/Contents/Resources/Java/deploy.jar", should be -rw-r--r-- , they are lrwxr-xr-x . Repaired "System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Resources/JavaPluginCocoa.bundle/Contents/Resources/Java/deploy.jar". Permissions differ on "System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Resources/JavaPluginCocoa.bundle/Contents/Resources/Java/libdeploy.jnilib", should be -rwxr-xr-x , they are lrwxr-xr-x . Repaired "System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Resources/JavaPluginCocoa.bundle/Contents/Resources/Java/libdeploy.jnilib". Permissions differ on "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/English.lproj/RemoteDesktopMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/English.lproj/RemoteDesktopMenu.nib". Warning: SUID file "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/MacOS/ARDAgent" has been modified and will not be repaired. Permissions differ on "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/English.lproj/UIAgent.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/English.lproj/UIAgent.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/English.lproj/MainMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/English.lproj/MainMenu.nib". Group differs on "private/var/log/kernel.log", should be 80, group is 0. Permissions differ on "private/var/log/kernel.log", should be -rw-r----- , they are -rw-r--r-- . Repaired "private/var/log/kernel.log". Group differs on "private/var/log/secure.log", should be 80, group is 0. Permissions differ on "private/var/log/secure.log", should be -rw-r----- , they are -rw-r--r-- . Repaired "private/var/log/secure.log". Group differs on "private/var/log/system.log", should be 80, group is 0. Permissions differ on "private/var/log/system.log", should be -rw-r----- , they are -rw-r--r-- . Repaired "private/var/log/system.log". Permissions repair complete

    Read the article

  • Authenticating Mountain Lion over Ubuntu 12 LDAP [closed]

    - by Sam Hammamy
    Possible Duplicate: Ubuntu OpenLDAP and Mac OS X Roaming Profiles I've installed slapd on Ubuntu 12 after a long long day of trial and error. I've added the apple.ldif schema, and the samba.ldif schema, plus a test user. Last week, I had installed slapd on Ubuntu 11, and was able to authenticate against it from OS X Lion after finding the following blog post: Fixing OpenLDAP Authentication on OS X Lion This suggests running the following commands to fix the authentication problem /usr/libexec/PlistBuddy -c "add ':module options:ldap:Denied SASL Methods:' string CRAM-MD5" /Library/Preferences/OpenDirectory/Configurations/LDAPv3/yourldapserver.plist /usr/libexec/PlistBuddy -c "add ':module options:ldap:Denied SASL Methods:' string NTLM" /Library/Preferences/OpenDirectory/Configurations/LDAPv3/yourldapserver.plist /usr/libexec/PlistBuddy -c "add ':module options:ldap:Denied SASL Methods:' string GSSAPI" /Library/Preferences/OpenDirectory/Configurations/LDAPv3/yourldapserver.plist However, I ran these commands on OS X Mountain Lion, and I am still unable to authenticate. I can't even use the Directory Editor app to examine the AD. I am however able to bind to the server via python-ldap's ldap.simple_bind_s('cn=admin,dc=foo,dc=net,'secret'). The error I am getting when trying to use Director Editor is Error Code (5000)

    Read the article

  • How to do hooking in Java? [closed]

    - by chimpaburro
    A hook is a process running to get data from another (more info), well the case was that I wanted to get the methods or functions using any application for access to a network, these methods are usually WSAConnect (), WSASendTo (), bind (), connect () and sendto () [these are the ones that need to get to the application]. I started testing, creating Runtime [Runtime.getRuntime (). exec (...)] with all possible methods [addShutdownHook (...);] and now I'm trying to ProcessBuilder [new ProcessBuilder (...);] and the famous BufferedReader [new BufferedReader (new InputStreamReader (proceso.getInputStream ()));] but I could not find the way to do it. Sorry for my bad English..

    Read the article

  • Problem Registering a Generic Repository with Windsor IoC

    - by Robin
    I’m fairly new to IoC and perhaps my understanding of generics and inheritance is not strong enough for what I’m trying to do. You might find this to be a mess. I have a generic Repository base class: public class Repository<TEntity> where TEntity : class, IEntity { private Table<TEntity> EntityTable; private string _connectionString; private string _userName; public string UserName { get { return _userName; } set { _userName = value; } } public Repository() {} public Repository(string connectionString) { _connectionString = connectionString; EntityTable = (new DataContext(connectionString)).GetTable<TEntity>(); } public Repository(string connectionString, string userName) { _connectionString = connectionString; _userName = userName; EntityTable = (new DataContext(connectionString)).GetTable<TEntity>(); } // Data access methods ... ... } and a SqlClientRepository that inherits Repository: public class SqlClientRepository : Repository<Client> { private Table<Client> ClientTable; private string _connectionString; private string _userName; public SqlClientRepository() {} public SqlClientRepository(string connectionString) : base(connectionString) { _connectionString = connectionString; ClientTable = (new DataContext(connectionString)).GetTable<Client>(); } public SqlClientRepository(string connectionString, string userName) : base(connectionString, userName) { _connectionString = connectionString; _userName = userName; ClientTable = (new DataContext(connectionString)).GetTable<Client>(); } // data access methods unique to Client repository ... } The Repository class provides some generics methods like Save, Delete, etc, that I want all my repository derived classes to share. The TEntity parameter is constrained to the IEntity interface: public interface IEntity { int Id { get; set; } NameValueCollection GetSaveRuleViolations(); NameValueCollection GetDeleteRuleViolations(); } This allows the Repository class to reference these methods within its Save and Delete methods. Unit tests work fine on mock SqlClientRepository instances as well as live unit tests on the real database. However, in the MVC context: public class ClientController : Controller { private SqlClientRepository _clientRepository; public ClientController(SqlClientRepository clientRepository) { this._clientRepository = clientRepository; } public ClientController() { } // ViewResult methods ... ... } ... _clientRepository is always null. I’m using Windor Castle as an IoC container. Here is the configuration: <component id="ClientRepository" service="DomainModel.Concrete.Repository`1[[DomainModel.Entities.Client, DomainModel]], DomainModel" type="DomainModel.Concrete.SqlClientRepository, DomainModel" lifestyle="PerWebRequest"> <parameters> <connectionString>#{myConnStr}</connectionString> </parameters> </component> I’ve tried many variations in the Windsor configuration file. I suspect it’s more of a design flaw in the above code. As I'm looking over my code, it occurs to me that when registering components with an IoC container, perhaps service must always be an interface. Could this be it? Does anybody have a suggestion? Thanks in advance.

    Read the article

< Previous Page | 136 137 138 139 140 141 142 143 144 145 146 147  | Next Page >