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  • Google I/O 2012 - Turning the Web Up to 11

    Google I/O 2012 - Turning the Web Up to 11 Chris Wilson This session will cover the web audio capabilities for games and music. We'll walk through the audio element and the Web Audio API, and dive deep into using the Web Audio API for game audio and building music applications. We'll also cover how to use the Node graph structure to build audio processing chains, and how to use analysis to do interesting tricks. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 626 13 ratings Time: 01:00:36 More in Science & Technology

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  • How to make and render a simple game just with 3d max?

    - by Sina
    I want to make a simple EXE file, where there is one object in the scene and the user can rotate that object by using arrow keys (or mouse). Is there any way in which I don't have to use a game engine and do it only using 3dsmax script? Cause there is a special renderer I want to use, which is V-Ray a kind of renderer which provides 3D images for 3D glasses. I am not good at making games and engines so I want to know if I can do it only with 3dsmax scripts?

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  • General approach to isometrics

    - by MrThys
    I am currently discovering the world of isometrics, now I found out there are two approaches to creating the tilemap; Just create 2:1 ratio tile-images and draw those. Creating squares and transforming them to the 2:1 ratio. What is the general approach on developing an isometric game? Now I was wondering a few things; How do more known games like AOE1/2 do this? What are the pros/cons of both methods? Which method is preferred to be used in this day and age? Edit added more general question

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  • Scripting Language Sessions at Oracle OpenWorld and MySQL Connect, 2012

    - by cj
    This posts highlights some great scripting language sessions coming up at the Oracle OpenWorld and MySQL Connect conferences. These events are happening in San Francisco from the end of September. You can search for other interesting conference sessions in the Content Catalog. Also check out what is happening at JavaOne in that event's Content Catalog (I haven't included sessions from it in this post.) To find the timeslots and locations of each session, click their respective link and check the "Session Schedule" box on the top right. GEN8431 - General Session: What’s New in Oracle Database Application Development This general session takes a look at what’s been new in the last year in Oracle Database application development tools using the latest generation of database technology. Topics range from Oracle SQL Developer and Oracle Application Express to Java and PHP. (Thomas Kyte - Architect, Oracle) BOF9858 - Meet the Developers of Database Access Services (OCI, ODBC, DRCP, PHP, Python) This session is your opportunity to meet in person the Oracle developers who have built Oracle Database access tools and products such as the Oracle Call Interface (OCI), Oracle C++ Call Interface (OCCI), and Open Database Connectivity (ODBC) drivers; Transparent Application Failover (TAF); Oracle Database Instant Client; Database Resident Connection Pool (DRCP); Oracle Net Services, and so on. The team also works with those who develop the PHP, Ruby, Python, and Perl adapters for Oracle Database. Come discuss with them the features you like, your pains, and new product enhancements in the latest database technology. CON8506 - Syndication and Consolidation: Oracle Database Driver for MySQL Applications This technical session presents a new Oracle Database driver that enables you to run MySQL applications (written in PHP, Perl, C, C++, and so on) against Oracle Database with almost no code change. Use cases for such a driver include application syndication such as interoperability across a relationship database management system, application migration, and database consolidation. In addition, the session covers enhancements in database technology that enable and simplify the migration of third-party databases and applications to and consolidation with Oracle Database. Attend this session to learn more and see a live demo. (Srinath Krishnaswamy - Director, Software Development, Oracle. Kuassi Mensah - Director Product Management, Oracle. Mohammad Lari - Principal Technical Staff, Oracle ) CON9167 - Current State of PHP and MySQL Together, PHP and MySQL power large parts of the Web. The developers of both technologies continue to enhance their software to ensure that developers can be satisfied despite all their changing and growing needs. This session presents an overview of changes in PHP 5.4, which was released earlier this year and shows you various new MySQL-related features available for PHP, from transparent client-side caching to direct support for scaling and high-availability needs. (Johannes Schlüter - SoftwareDeveloper, Oracle) CON8983 - Sharding with PHP and MySQL In deploying MySQL, scale-out techniques can be used to scale out reads, but for scaling out writes, other techniques have to be used. To distribute writes over a cluster, it is necessary to shard the database and store the shards on separate servers. This session provides a brief introduction to traditional MySQL scale-out techniques in preparation for a discussion on the different sharding techniques that can be used with MySQL server and how they can be implemented with PHP. You will learn about static and dynamic sharding schemes, their advantages and drawbacks, techniques for locating and moving shards, and techniques for resharding. (Mats Kindahl - Senior Principal Software Developer, Oracle) CON9268 - Developing Python Applications with MySQL Utilities and MySQL Connector/Python This session discusses MySQL Connector/Python and the MySQL Utilities component of MySQL Workbench and explains how to write MySQL applications in Python. It includes in-depth explanations of the features of MySQL Connector/Python and the MySQL Utilities library, along with example code to illustrate the concepts. Those interested in learning how to expand or build their own utilities and connector features will benefit from the tips and tricks from the experts. This session also provides an opportunity to meet directly with the engineers and provide feedback on your issues and priorities. You can learn what exists today and influence future developments. (Geert Vanderkelen - Software Developer, Oracle) BOF9141 - MySQL Utilities and MySQL Connector/Python: Python Developers, Unite! Come to this lively discussion of the MySQL Utilities component of MySQL Workbench and MySQL Connector/Python. It includes in-depth explanations of the features and dives into the code for those interested in learning how to expand or build their own utilities and connector features. This is an audience-driven session, so put on your best Python shirt and let’s talk about MySQL Utilities and MySQL Connector/Python. (Geert Vanderkelen - Software Developer, Oracle. Charles Bell - Senior Software Developer, Oracle) CON3290 - Integrating Oracle Database with a Social Network Facebook, Flickr, YouTube, Google Maps. There are many social network sites, each with their own APIs for sharing data with them. Most developers do not realize that Oracle Database has base tools for communicating with these sites, enabling all manner of information, including multimedia, to be passed back and forth between the sites. This technical presentation goes through the methods in PL/SQL for connecting to, and then sending and retrieving, all types of data between these sites. (Marcelle Kratochvil - CTO, Piction) CON3291 - Storing and Tuning Unstructured Data and Multimedia in Oracle Database Database administrators need to learn new skills and techniques when the decision is made in their organization to let Oracle Database manage its unstructured data. They will face new scalability challenges. A single row in a table can become larger than a whole database. This presentation covers the techniques a DBA needs for managing the large volume of data in a standard Oracle Database instance. (Marcelle Kratochvil - CTO, Piction) CON3292 - Using PHP, Perl, Visual Basic, Ruby, and Python for Multimedia in Oracle Database These five programming languages are just some of the most popular ones in use at the moment in the marketplace. This presentation details how you can use them to access and retrieve multimedia from Oracle Database. It covers programming techniques and methods for achieving faster development against Oracle Database. (Marcelle Kratochvil - CTO, Piction) UGF5181 - Building Real-World Oracle DBA Tools in Perl Perl is not normally associated with building mission-critical application or DBA tools. Learn why Perl could be a good choice for building your next killer DBA app. This session draws on real-world experience of building DBA tools in Perl, showing the framework and architecture needed to deal with portability, efficiency, and maintainability. Topics include Perl frameworks; Which Comprehensive Perl Archive Network (CPAN) modules are good to use; Perl and CPAN module licensing; Perl and Oracle connectivity; Compiling and deploying your app; An example of what is possible with Perl. (Arjen Visser - CEO & CTO, Dbvisit Software Limited) CON3153 - Perl: A DBA’s and Developer’s Best (Forgotten) Friend This session reintroduces Perl as a language of choice for many solutions for DBAs and developers. Discover what makes Perl so successful and why it is so versatile in our day-to-day lives. Perl can automate all those manual tasks and is truly platform-independent. Perl may not be in the limelight the way other languages are, but it is a remarkable language, it is still very current with ongoing development, and it has amazing online resources. Learn what makes Perl so great (including CPAN), get an introduction to Perl language syntax, find out what you can use Perl for, hear how Oracle uses Perl, discover the best way to learn Perl, and take away a small Perl project challenge. (Arjen Visser - CEO & CTO, Dbvisit Software Limited) CON10332 - Oracle RightNow CX Cloud Service’s Connect PHP API: Intro, What’s New, and Roadmap Connect PHP is a public API that enables developers to build solutions with the Oracle RightNow CX Cloud Service platform. This API is used primarily by developers working within the Oracle RightNow Customer Portal Cloud Service framework who are looking to gain access to data and services hosted by the Oracle RightNow CX Cloud Service platform through a backward-compatible API. Connect for PHP leverages the same data model and services as the Connect Web Services for SOAP API. Come to this session to get an introduction and learn what’s new and what’s coming up. (Mark Rhoads - Senior Principal Applications Engineer, Oracle. Mark Ericson - Sr. Principle Product Manager, Oracle) CON10330 - Oracle RightNow CX Cloud Service APIs and Frameworks Overview Oracle RightNow CX Cloud Service APIs are available in the following areas: desktop UI, Web services, customer portal, PHP, and knowledge. These frameworks provide access to Oracle RightNow CX Cloud Service’s Connect Common Object Model and custom objects. This session provides a broad overview of capabilities in all these areas. (Mark Ericson - Sr. Principle Product Manager, Oracle)

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  • Accessing SharePoint 2010 Data with REST/OData on Windows Phone 7

    - by Jan Tielens
    Consuming SharePoint 2010 data in Windows Phone 7 applications using the CTP version of the developer tools is quite a challenge. The issue is that the SharePoint 2010 data is not anonymously available; users need to authenticate to be able to access the data. When I first tried to access SharePoint 2010 data from my first Hello-World-type Windows Phone 7 application I thought “Hey, this should be easy!” because Windows Phone 7 development based on Silverlight and SharePoint 2010 has a Client Object Model for Silverlight. Unfortunately you can’t use the Client Object Model of SharePoint 2010 on the Windows Phone platform; there’s a reference to an assembly that’s not available (System.Windows.Browser). My second thought was “OK, no problem!” because SharePoint 2010 also exposes a REST/OData API to access SharePoint data. Using the REST API in SharePoint 2010 is as easy as making a web request for a URL (in which you specify the data you’d like to retrieve), e.g. http://yoursiteurl/_vti_bin/listdata.svc/Announcements. This is very easy to accomplish in a Silverlight application that’s running in the context of a page in a SharePoint site, because the credentials of the currently logged on user are automatically picked up and passed to the WCF service. But a Windows Phone application is of course running outside of the SharePoint site’s page, so the application should build credentials that have to be passed to SharePoint’s WCF service. This turns out to be a small challenge in Silverlight 3, the WebClient doesn’t support authentication; there is a Credentials property but when you set it and make the request you get a NotImplementedException exception. Probably this issued will be solved in the very near future, since Silverlight 4 does support authentication, and there’s already a WCF Data Services download that uses this new platform feature of Silverlight 4. So when Windows Phone platform switches to Silverlight 4, you can just use the WebClient to get the data. Even more, if the OData Client Library for Windows Phone 7 gets updated after that, things should get even easier! By the way: the things I’m writing in this paragraph are just assumptions that I make which make a lot of sense IMHO, I don’t have any info all of this will happen, but I really hope so. So are SharePoint developers out of the Windows Phone development game until they get this fixed? Well luckily not, when the HttpWebRequest class is being used instead, you can pass credentials! Using the HttpWebRequest class is slightly more complex than using the WebClient class, but the end result is that you have access to your precious SharePoint 2010 data. The following code snippet is getting all the announcements of an Annoucements list in a SharePoint site: HttpWebRequest webReq =     (HttpWebRequest)HttpWebRequest.Create("http://yoursite/_vti_bin/listdata.svc/Announcements");webReq.Credentials = new NetworkCredential("username", "password"); webReq.BeginGetResponse(    (result) => {        HttpWebRequest asyncReq = (HttpWebRequest)result.AsyncState;         XDocument xdoc = XDocument.Load(            ((HttpWebResponse)asyncReq.EndGetResponse(result)).GetResponseStream());         XNamespace ns = "http://www.w3.org/2005/Atom";        var items = from item in xdoc.Root.Elements(ns + "entry")                    select new { Title = item.Element(ns + "title").Value };         this.Dispatcher.BeginInvoke(() =>        {            foreach (var item in items)                MessageBox.Show(item.Title);        });    }, webReq); When you try this in a Windows Phone 7 application, make sure you add a reference to the System.Xml.Linq assembly, because the code uses Linq to XML to parse the resulting Atom feed, so the Title of every announcement is being displayed in a MessageBox. Check out my previous post if you’d like to see a more polished sample Windows Phone 7 application that displays SharePoint 2010 data.When you plan to use this technique, it’s of course a good idea to encapsulate the code doing the request, so it becomes really easy to get the data that you need. In the following code snippet you can find the GetAtomFeed method that gets the contents of any Atom feed, even if you need to authenticate to get access to the feed. delegate void GetAtomFeedCallback(Stream responseStream); public MainPage(){    InitializeComponent();     SupportedOrientations = SupportedPageOrientation.Portrait |         SupportedPageOrientation.Landscape;     string url = "http://yoursite/_vti_bin/listdata.svc/Announcements";    string username = "username";    string password = "password";    string domain = "";     GetAtomFeed(url, username, password, domain, (s) =>    {        XNamespace ns = "http://www.w3.org/2005/Atom";        XDocument xdoc = XDocument.Load(s);         var items = from item in xdoc.Root.Elements(ns + "entry")                    select new { Title = item.Element(ns + "title").Value };         this.Dispatcher.BeginInvoke(() =>        {            foreach (var item in items)            {                MessageBox.Show(item.Title);            }        });    });} private static void GetAtomFeed(string url, string username,     string password, string domain, GetAtomFeedCallback cb){    HttpWebRequest webReq = (HttpWebRequest)HttpWebRequest.Create(url);    webReq.Credentials = new NetworkCredential(username, password, domain);     webReq.BeginGetResponse(        (result) =>        {            HttpWebRequest asyncReq = (HttpWebRequest)result.AsyncState;            HttpWebResponse resp = (HttpWebResponse)asyncReq.EndGetResponse(result);            cb(resp.GetResponseStream());        }, webReq);}

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  • Real-Time Strategy Gameplay

    - by Ahmad Alkhawaja
    I am working on building a HTML5 RTS game, and my current state is that I am building the Campaign mode of the game, and want to define the gameplay (The Scoring, Unit Behaviors/Attributes). I am searching for links/articles/books about how to define the gameplay, for me this: The scoring Figuring out levels of control (in any RTS game, there is units, individuals and squads) Unit action/attributes/properties point timing (how long it will take to play?) Achievements ..etc I want to see how they usually define these areas in RTS games, I expect to see general document discussing this concept that I can use to build the gameplay. Any idea? Is my question clear or I need to provide more details?

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  • BizTalk ESB Toolkit: Core Components and Examples

    - by Rajesh Charagandla
    The BizTalk ESB Toolkit 2.0 provides a stable and powerful platform for services that can change as fast as your business needs. The main purpose of an enterprise service bus (ESB) to is to provide a common mediation layer (the “bus”) through which all services connect. By doing so, not only can many of the problems of point-to-point service connectivity be resolved, but a new level of agile service delivery can be achieved. Author: Jon Flanders This Document can be download from here.

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  • AJI Report #12 | Tim Hibbard Talks .NET to iOS Development

    - by Jeff Julian
    In this AJI Report, Jeff and John talk with Tim Hibbard of Engraph Software about making the transition from a .NET developer to mobile applications using the iOS platform. Tim dives into what each experience was like from getting into XCode for the first time, using Third-party tools, Apple's design guidelines, and provisioning an app to the App Store. Tim has been a .NET developer since the framework was released in 2001 and now has two mobile applications in production. Listen to the Show Site: http://engraph.com/ Blog: http://timhibbard.com/blog/ Twitter: @timhibbard

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  • 2 Birds, 1 Stone: Enabling M2M and Mobility in Healthcare

    - by Eric Jensen
    Jim Connors has created a video showcase of a comprehensive healthcare solution, connecting a mobile application directly to an embedded patient monitoring system. In the demo, Jim illustrates how you can easily build solutions on top of the Java embedded platform, using Oracle products like Berkeley DB and Database Mobile Server. Jim is running Apache Tomcat on an embedded device, using Berkeley DB as the data store. BDB is transparently linked to an Oracle Database backend using  Database Mobile Server. Information protection is important in healthcare, so it is worth pointing out that these products offer strong data encryption, for storage as well as transit. In his video, Jim does a great job of demystifying M2M. What's compelling about this demo is that uses a solution architecture that enterprise developers are already comfortable and familiar with: a Java apps server with a database backend. The additional pieces used to embed this solution are Oracle Berkeley DB and Database Mobile Server. It functions transparently, from the perspective of Java apps developers. This means that organizations who understand Java apps (basically everyone) can use this technology to develop embedded M2M products. The potential uses for this technology in healthcare alone are immense; any device that measures and records some aspect of the patient could be linked, securely and directly, to the medical records database. Breathing, circulation, other vitals, sensory perception, blood tests, x-rats or CAT scans. The list goes on and on. In this demo case, it's a testament to the power of the Java embedded platform that they are able to easily interface the device, called a Pulse Oximeter, with the web application. If Jim had stopped there, it would've been a cool demo. But he didn't; he actually saved the most awesome part for the end! At 9:52 Jim drops a bombshell: He's also created an Android app, something a doctor would use to view patient health data from his mobile device. The mobile app is seamlessly integrated into the rest of the system, using the device agent from Oracle's Database Mobile Server. In doing so, Jim has really showcased the full power of this solution: the ability to build M2M solutions that integrate seamlessly with mobile applications. In closing, I want to point out that this is not a hypothetical demo using beta or even v1.0 products. Everything in Jim's demo is available today. What's more, every product shown is mature, and already in production at many customer sites, albeit not in the innovative combination Jim has come up with. If your customers are in the market for these type of solutions (and they almost certainly are) I encourage you to download the components and try it out yourself! All the Oracle products showcased in this video are available for evaluation download via Oracle Technology Network.

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  • Online Multiplayer Game Architecture [on hold]

    - by Eric
    I am just starting to research online multiplayer game development and I have a high-level architectural question regarding how online multiple games function. I have server-side and client-side programming experience, and I understand how AJAX-esque transfer protocol operates. What I don't understand yet is how online multiple fits into all of that. For example, an online Tetris multiplayer game. Would both players have the entire Tetris game built out on their client-side and then get pushed "moves" from the other player via some AJAX-esque mechanism, in which case each client would have to be constantly listening via JavaScript for inbound "moves" and update the client appropriately? Or would each client build out the aesthetics and run a virtual server per game to which each client connects and thus pull and push commands in real-time via something like web sockets? I apologize if this question is too high-level and general, but I couldn't find anything online that offered this high-level of a perspective on the topic.

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  • Can LittleBigPlanet2's engine be used for other ?

    - by Bill
    LittleBigPlanet2 just came out. I've worked with the original LBP level editor a bit and really enjoyed it. I've read that LBP2's featureset in the game is much richer; is it possible to use these advanced features to create different sorts of game other than just a regular platformer? I imagine that something along the lines of a Breakout clone would definitely be manageable, but I'm interested in hearing more about the capabilities of the platform.

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  • Is flash game development not considered 'proper' game development?

    - by humbleBee
    I've come across this a couple of times. That flash game development is not 'proper' game development when compared to XNA or even Unity. Mentioned here: Need guidelines for studying Game Development Also here in some comments : Where to start with game development? This judgement also befalls java, according to some. Is it because in flash its so easy to draw graphics and to import and add on to the stage any element we want and also because flash needs a 'container program' to run and others don't? But flash is by far way easier to 'distribute' than any other of those mentioned above. Maybe except for iphone or android games.

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  • copyright of some arcade classics [closed]

    - by kamziro
    Possible Duplicate: How closely can a game resemble another game without legal problems So suppose I'm currently developing a variant of a snakes game for the iPhone, and you decided to call it "snakes". First, in general, how would you find out if a name's been copyrighted or not? It's probably safe with "snakes" because it's such a common word, and that there's been so many games around (please correct me if I'm wrong), but with some people copyrighting the name "edge", it would be best to be a bit careful. Second, suppose I decided to go with some name that is guaranteed to be different (e.g EL SERPENTES DE LOS REYES), would gameplay be a point of contention on copyright issues? For example, the tetris game is sort of "copyrighted" at the apple app store, and there was a crackdown on anyone using the word "tris" or anything related to it. However, if there was a game with the gameplay of tetris (or loosely very similar), with the name "BLOXODEREX", can it be liable to copyright/DMCA issues?

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  • Simple Netduino Go Tutorial Flashing RGB LEDs with a potentiometer

    - by Chris Hammond
    In case you missed the announcement on 4/4, the guys and Secret Labs, along with other members of the Netduino Community have come out with a new platform called Netduino Go . Head on over www.netduino.com for the introduction forum post . This post is how to quickly get up and running with your Netduino Go, based on Chris Walker’s getting started forum post , with some enhancements that I think will make it easier to get up and running, as Chris’ post unfortunately leaves a few things out. Hardware...(read more)

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  • Zelda Adventure is an Epic Legend of Zelda Minecraft Game

    - by Jason Fitzpatrick
    What do you get when you combine a passion for The Legend of Zelda and Minecraft? A playable Zelda epic built entirely within Minecraft. Minecraft enthusiast Gary520 has invested some serious time into an amazing rendition of the Legend of Zelda universe done entirely in Minecraft. Zelda Adventure combines elements from across the Legend of Zelda games including characters, weapons, quests, and more. Watch the trailer above to see it in action. Currently the game is not in public release but you can grab a beta release with the first five dungeons on the Minecraft forums here (the Minecraft site seems to be down for maintenance, if anyone has a mirror to the file throw a link in the comments section). Zelda Adventure Trailer [YouTube via Wired] What is a Histogram, and How Can I Use it to Improve My Photos?How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is Compromised

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  • Performance of pixel shaders vs. SpriteBatch: XNA

    - by ashes999
    Precondition: I read this question/answer about using shaders, or spritebatch, to render and mark a sprite. I need to do something like that. I also have a 2D lighting PoC which I need to write. The way it will work will basically be something like: Draw all the sprites Draw lighting gradients to create a lighting texture Multiply/add the lighting texture to achieve different effects (I use multiple passes of add/multiply the lighting texture to achieve different effects.) My question is really about a generalization: can I say with certainty that pixel shaders are always faster than adding/multiplying textures to the SpriteBatch? Or that adding/multiplying is always faster? Or if it's not generalizable, how do I decide which approach to take, given that I can probably code either of them? (If it matters, I'm using MonoGame 3.0 beta for Windows games)

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  • Friday Fun: Splash Back

    - by Asian Angel
    The best part of the week has finally arrived, so why not take a few minutes to have some quick fun? In this week’s game you get to play with alien goo as you work to clear the game board and reach as high a level as possible Latest Features How-To Geek ETC How to Upgrade Windows 7 Easily (And Understand Whether You Should) The How-To Geek Guide to Audio Editing: Basic Noise Removal Install a Wii Game Loader for Easy Backups and Fast Load Times The Best of CES (Consumer Electronics Show) in 2011 The Worst of CES (Consumer Electronics Show) in 2011 HTG Projects: How to Create Your Own Custom Papercraft Toy Calvin and Hobbes Mix It Up in this Fight Club Parody [Video] Choose from 124 Awesome HTML5 Games to Play at Mozilla Labs Game On Gallery Google Translate for Android Updates to Include Conversation Mode and More Move Your Photoshop Scratch Disk for Improved Performance Winter Storm Clouds on the Horizon Wallpaper Existential Angry Birds [Video]

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  • Can't recognize local webserver

    - by Syed Khalil-ur-Rehman
    My Internet Cable provider has set up a web server which hosts different entertainment material like movies, songs, tv shows and games etc. While using windows the pc recognises it as a local web server and downloads files with full LAN speed of 10 mb per second. On the contrary when using Ubuntu I am only able to download the files on my Internet speed not more than 100 kb per second. What ever I try ubuntu does not recognizes the webserver as a local area network web server but as a normal internet website. How to make Ubuntu download files from this server with full LAN speed. Please help in this regard. The url is http://dmasti.pk and yes it is a web server browsable by a web browser like firefox or ie.

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  • APress Deal of the Day - 1/Aug/2013 - Pro SQL Server 2012 Reporting Services

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/08/01/apress-deal-of-the-day---1aug2013---pro-sql.aspxToday's $10 deal of the day from APress at http://www.apress.com/9781430238102 is Pro SQL Server 2012 Reporting Services."Pro SQL Server 2012 Reporting Services opens the door to delivering customizable, web-enabled reports across your business using Microsoft’s enterprise-level reporting platform."

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  • APress Deal of the Day 31/Jul/2013 - Pro ASP.NET MVC 4

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/07/31/apress-deal-of-the-day-31jul2013---pro-asp.net-mvc.aspxToday's $10 deal of the day from APress at http://www.apress.com/9781430242369 is Pro ASP.NET MVC 4"The ASP.NET MVC 4 Framework is the latest evolution of Microsoft’s ASP.NET web platform. It provides a high-productivity programming model that promotes cleaner code architecture, test-driven development, and powerful extensibility, combined with all the benefits of ASP.NET"

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  • What is the story behind Java Vulnerabilities?

    - by Maryam
    I always appreciated the Java language. It is known as a very secure platform and many banks use it in their web applications. I wanted to build a project for my school and I discussed the options with some developers. However, one of them said we should ignore Java ecause of vulnerabilities appreared recently in it. For this reason I want to make sure, what is the story behind this and does that mean that Java today considered not much secure as it was previously?

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  • How Orchard works

    - by Bertrand Le Roy
    I just finished writing a long documentation topic on the Orchard project wiki that aims at being a good starting point for developers who want to understand the architecture, structure and general philosophy behind the Orchard CMS. It is not required reading for anyone who only wants to write Orchard modules and themes but hopefully it will help people who want to evaluate the platform and start writing patches. Read it here: http://orchardproject.net/docs/How-Orchard-works.ashx

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  • Taking the fear out of a Cloud initiative through the use of security tools

    - by user736511
    Typical employees, constituents, and business owners  interact with online services at a level where their knowledge of back-end systems is low, and most of the times, there is no interest in knowing the systems' architecture.  Most application administrators, while partially responsible for these systems' upkeep, have very low interactions with them, at least at an operational, platform level.  Of greatest interest to these groups is the consistent, reliable, and manageable operation of the interfaces with which they communicate.  Introducing the "Cloud" topic in any evolving architecture automatically raises the concerns for data and identity security simply because of the perception that when owning the silicon, enterprises are not able to manage its content.  But is this really true?   In the majority of traditional architectures, data and applications that access it are physically distant from the organization that owns it.  It may reside in a shared data center, or a geographically convenient location that spans large organizations' connectivity capabilities.  In the end, very often, the model of a "traditional" architecture is fairly close to the "new" Cloud architecture.  Most notable difference is that by nature, a Cloud setup uses security as a core function, and not as a necessary add-on. Therefore, following best practices, one can say that data can be safer in the Cloud than in traditional, stove-piped environments where data access is segmented and difficult to audit. The caveat is, of course, what "best practices" consist of, and here is where Oracle's security tools are perfectly suited for the task.  Since Oracle's model is to support very large organizations, it is fundamentally concerned about distributed applications, databases etc and their security, and the related Identity Management Products, or DB Security options reflect that concept.  In the end, consumers of applications and their data are to be served more safely in a controlled Cloud environment, while realizing the many cost savings associated with it. Having very fast resources to serve them (such as the Exa* platform) makes the concept even more attractive.  Finally, if a Cloud strategy does not seem feasible, consider the pros and cons of a traditional vs. a Cloud architecture.  Using the exact same criteria and business goals/traditions, and with Oracle's technology, you might be hard pressed to justify maintaining the technical status quo on security alone. For additional information please visit Oracle's Cloud Security page at: http://www.oracle.com/us/technologies/cloud/cloud-security-428855.html

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  • Browser-based MMOs (WebGL, WebSocket)

    - by Alon Gubkin
    Do you think it is technically possible to write a fully-fledged 3D MMO client with Browser JavaScript - WebGL for graphics, and WebSocket for Networking? Do you think future MMOs (and games generally) will wrriten with WebGL? Does today's JavaScript performance allow this? Let's say your development team was you as a developer, and another model creator (artist). Would you use a library like SceneJS for the game, or write straight WebGL? If you would use a library, but not SceneJS, please specify which. UPDATE (September 2012): RuneScape, which is a very popular 3D browser-based MMORPG that used Java Applets so far has announced that it will use HTML5 for their client (source). Java (left) and HTML5 (right)

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