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  • All UITableCells rendered at once... why?

    - by Greg
    I'm extremely confused by the proper behavior of UITableView cell rendering. Here's the situation: I have a list of 250 items that are loading into a table view, each with an image. To optimize the image download, I followed along with Apple's LazyTableImages sample code... pretty much following it exactly. Really good system... for reference, here's the cell renderer within the Apple sample code: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // customize the appearance of table view cells // static NSString *CellIdentifier = @"LazyTableCell"; static NSString *PlaceholderCellIdentifier = @"PlaceholderCell"; // add a placeholder cell while waiting on table data int nodeCount = [self.entries count]; if (nodeCount == 0 && indexPath.row == 0) { UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:PlaceholderCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:PlaceholderCellIdentifier] autorelease]; cell.detailTextLabel.textAlignment = UITextAlignmentCenter; cell.selectionStyle = UITableViewCellSelectionStyleNone; } cell.detailTextLabel.text = @"Loading…"; return cell; } UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; } // Leave cells empty if there's no data yet if (nodeCount > 0) { // Set up the cell... AppRecord *appRecord = [self.entries objectAtIndex:indexPath.row]; cell.textLabel.text = appRecord.appName; cell.detailTextLabel.text = appRecord.artist; // Only load cached images; defer new downloads until scrolling ends if (!appRecord.appIcon) { if (self.tableView.dragging == NO && self.tableView.decelerating == NO) { [self startIconDownload:appRecord forIndexPath:indexPath]; } // if a download is deferred or in progress, return a placeholder image cell.imageView.image = [UIImage imageNamed:@"Placeholder.png"]; } else { cell.imageView.image = appRecord.appIcon; } } return cell; } So – my implementation of Apple's LazyTableImages system has one crucial flaw: it starts all downloads for all images immediately. Now, if I remove this line: //[self startIconDownload:appRecord forIndexPath:indexPath]; Then the system behaves exactly like you would expect: new images load as their placeholders scroll into view. However, the initial view cells do not automatically load their images without that prompt in the cell renderer. So, I have a problem: with the prompt in the cell renderer, all images load at once. Without the prompt, the initial view doesn't load. Now, this works fine in Apple sample code, which got me wondering what was going on with mine. It's almost like it was building all cells up front rather than just the 8 or so that would appear within the display. So, I got looking into it, and this is indeed the case... my table is building 250 unique cells! I didn't think the UITableView worked like this, I guess I thought it only built as many items as were needed to populate the table. Is this the case, or is it correct that it would build all 250 cells up front? Also – related question: I've tried to compare my implementation against the Apple LazyTableImages sample, but have discovered that NSLog appears to be disabled within the Apple sample code (which makes direct behavior comparisons extremely difficult). Is that just a simple publish setting somewhere, or has Apple somehow locked down their samples so that you can't log output at runtime? Thanks!

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  • Are the built-in images in iPhone documented, and is there a list of their names somewhere?

    - by Alex Gosselin
    I discovered somewhat by accident that if you make a UIButton in Interface Builder and type in Plus in the image field, a + image appears for the button. A similar result comes from typing Minus. I am wondering if this is a bug, or if there is some way the poor programmers can access the built-in general GUI images from other apple apps, such as the green +, the red -, the detail disclosure chevron, the big red "Delete Contact" or similarly styled button, etc. Has anyone else encountered this, or know where to access these things in Xcode? It makes sense to me that they should be usable, cause the Apple HIG seems to be all about making things recognizable and intuitive, and using them the way other apps use them.

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  • How can I consolidate deferred/delayed calls in Objective-C ?

    - by thrusty
    I'd like to ensure that certain maintenance tasks are executed "eventually". For example, after I detect that some resources might no longer be used in a cache, I might call: [self performSelector:@selector(cleanupCache) withObject:nil afterDelay:0.5]; However, there might be numerous places where I detect this, and I don't want to be calling cleanupCache continuously. I'd like to consolidate multiple calls to cleanupCache so that we only periodically get ONE call to cleanupCache. Here's what I've come up with do to this-- is this the best way? [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(cleanupCache) object:nil]; [self performSelector:@selector(cleanupCache) withObject:nil afterDelay:0.5];

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  • How to Invoke iPhone Maps for Directions with Current Location as Start Address

    - by eriaac
    Hi all. I know it's possible to start the iPhone maps application by calling openURL on a google maps URL with parameters saddr and daddr with location strings or LatLong (see ex. below), but I'm wondering if it's possible to make the start address be the "Current Location" maps bookmark so that I can use the maps app's location handling code. My Google search has been pretty fruitless. ex: [[UIApplication sharedApplication] openURL:[NSURL URLWithString:[NSString stringWithFormat: @"http://maps.google.com/maps?saddr=%@&daddr=%@", myLatLong, latlong]]]; Except with something to invoke the current location bookmark in place of myLatLong. Thanks!

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  • If statement question iphone?

    - by NextRev
    I am creating a game where where you complete shapes and the area gets filled in. However, if there is an enemy bird within your shape, it will not fill in. I want to make it so that if you do trap a bird within your shape, you will lose a life. How can I write an if statement that pretty much says if the below code doesn't take place, then you lose a life. If it helps losing a life is called doDie in my code. -(void)fillMutablePath{ CGPoint movePoint = CGPointFromString([pointsToFillArray objectAtIndex:0]); CGPathMoveToPoint(fillPath, NULL, movePoint.x, movePoint.y); for (int i=0; i<[pointsToFillArray count]; i++) { CGPoint tempPoint = CGPointFromString([pointsToFillArray objectAtIndex:i]); CGPathAddLineToPoint(fillPath, NULL, tempPoint.x, tempPoint.y); } CGContextAddPath(gameViewObj._myContext, fillPath); CGContextFillPath(gameViewObj._myContext); CGPathRelease(fillPath); [pointsToFillArray removeAllObjects]; } if(fillMutablePath doesn't take place when making a shape){ [self doDie]; } Like i said above, the reason fillMutablePath wouldn't take place is because a bird would be trapped within the shape. Any help would be much appreciated!!

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  • if statement is giving me some trouble

    - by kevin Mendoza
    For some reason, this if statement is giving me an "Expected : before ] token. if ([ [mine commodity] isEqualToString:@"Gold"] && [gold == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeGold]; [mapView addAnnotation:tempMine]; } is there some typo here that I'm not seeing?

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  • iphone - debugging on device crashes immediately

    - by phil swenson
    When I try to debug my app on the iphone device, the splash screen shows and then the app crashes immediately. If I run the app in the simulator or on the device (not from XCode) it runs fine. I tried putting a breakpoint in the main method and it doesn't seem to hit it. There are no logs generated. ideas? suggestions?

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  • Why would a "view" object in Interface Builder prevent my didFinishLaunchingWithOptions method from

    - by BeachRunnerJoe
    You may have already come across some of my other questions related to question, but I was having an issue with a SplitView iPad app where my application:didFinishLaunchingWithOptions method stopped executing after I went into Interface Builder and changed around the structure of my apps interface. I couldn't figure out what was preventing my didFinishLauchingWithOptions method from executing, but then I removed a "view" object I had in my view heirarchy (shown below) and suddenly my didFinishLauchingWithOptions method started executing again. I've moved passed it now, but I'm still unclear why that would cause the problem. Any ideas why that "view" object would prevent the didFinishLaunchingWithOptions method from executing?

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  • How can I render an in-memory UIViewController's view Landscape?

    - by Aaron
    I'm trying to render an in-memory (but not in hierarchy, yet) UIViewController's view into an in-memory image buffer so I can do some interesting transition animations. However, when I render the UIViewController's view into that buffer, it is always rendering as though the controller is in Portrait orientation, no matter the orientation of the rest of the app. How do I clue this controller in? My code in RootViewController looks like this: MyUIViewController* controller = [[MyUIViewController alloc] init]; int width = self.view.frame.size.width; int height = self.view.frame.size.height; int bitmapBytesPerRow = width * 4; unsigned char *offscreenData = calloc(bitmapBytesPerRow * height, sizeof(unsigned char)); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef offscreenContext = CGBitmapContextCreate(offscreenData, width, height, 8, bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast); CGContextTranslateCTM(offscreenContext, 0.0f, height); CGContextScaleCTM(offscreenContext, 1.0f, -1.0f); [(CALayer*)[controller.view layer] renderInContext:offscreenContext]; At that point, the offscreen memory buffers contents are portrait-oriented, even when the window is in landscape orientation. Ideas?

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  • UITextField blurred text

    - by Mike Weller
    I am having a problem with a UITextField's text being blurred/anti-aliased even with a standard font size. The text will appear crisp when the control is the first responder, but blurred again when it loses focus: Does anybody know how to fix this?

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  • Chinese records of sqlite databse are in not accessable in iphone app

    - by Mas
    Hi! I'm creating an iphone app. In which I'm reading data from the sqlite db and presenting it in the tableview control. Problem is that the data is in chinese language. Due to unknown reason, when I read/fetch record from the sqlite table, some records are presented and other are missed by objc. Even objc reads some columns of the missing values, But returns the nil results of the some columns. In reality these columns are not empty. I tried many solutions but didn't find any suitable. Same database is working perfectly in the android version of the app. Any one can help here is the code of reading the chinese records from table Quote *q = [[Quote alloc] init]; q.catId = sqlite3_column_int(statement, 0); q.subCatId = sqlite3_column_int(statement, 1); q.quote = [NSString stringWithUTF8String:(char *)sqlite3_column_text(statement, 2)]; and here is the some records which iphone misses ??????·??? ??????,????????! ??????,??????? Thanks

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  • How would I add code that would update an online "counter" so I know how many times an iPhone app is

    - by Luis Tovar
    So I have searched for this but not finding anything about it and if I missed it sorry about that. What I am trying to do is see how to go about adding some code to my iphone app that will connect to a php script (if connection available) and update a counter so that I can let my clients know that their app is constantly being used? Also, would apple allow that? Or would my app be denied for doing such a thing? Any help would be great! Thanks in advance.

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  • Android Screen Density Compatibility on 1.5

    - by fordays
    Hi, I'm getting ready to release my first application the marketplace. It's being written for devices running Android 1.5 and above, however there aren't any specific folders for the three different screen densities (I think those came around in 1.6). Should I make these folders myself? Where should I put image resources for the different densities and what should I put in my Manifest??

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  • UITableViewCell Problem....

    - by balu
    Hi friends... i am creating a Custom reusable UITableViewCell with Three labels and one imageView,and i am removing them in cell's dealloc method... all is working fine but the problem is the text in cell getting Dark while selected... it and it is kind of overlapping on each other help me to avoid that problem... - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { if (self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]) { NSLog(@"Address for cel called"); NameLbl = [[UILabel alloc] initWithFrame:CGRectMake(5,5,140,20)]; [self.contentView addSubview:NameLbl]; NameLbl.font =[UIFont fontWithName:@"Times New Roman" size:15]; NameLbl.font = [UIFont boldSystemFontOfSize:15]; NameLbl.opaque=YES; NameLbl.tag = 1001; AddressLbl = [[UILabel alloc] initWithFrame:CGRectMake(5,25,140,20)]; [self.contentView addSubview:AddressLbl]; AddressLbl.font =[UIFont fontWithName:@"Times New Roman" size:15]; AddressLbl.opaque=YES; AddressLbl.tag = 1002; CityStateZipLbl = [[UILabel alloc] initWithFrame:CGRectMake(5,50,150,20)]; [self.contentView addSubview:CityStateZipLbl]; CityStateZipLbl.opaque=YES; CityStateZipLbl.tag = 1003; CityStateZipLbl.font =[UIFont fontWithName:@"Times New Roman" size:15]; } return self; } - (void)dealloc { [CityStateZipLbl release]; [NameLbl release]; [AddressLbl release]; [super dealloc]; }

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