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  • R: How to separate character output in a loop?

    - by John
    I'm blanking on the best way to paste a list of strings together to go into an SQL statement... I'm having trouble with the separator bar | printing at the beginning when I don't want it to: foo = "blah" paste_all_together = NULL for (n in 1:4) { paste_together = paste(foo ,sep = "") paste_all_together = paste(paste_all_together, paste_together, sep = "|") } > paste_all_together [1] "|blah|blah|blah|blah" I just want it to print out "blah|blah|blah|blah". Do I need a nested loop, or is there a better itterator in R for doing this? Or perhaps a better way to input SQL statements?

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  • return first non repeating character in a string

    - by Amm Sokun
    I had to solve this question in which given a string, i had to return the first non repeating character present in the string. I solved it using hashtable and wrote a method which takes a constant reference to the string and returns the first non repeating character. However, when there is no non repeating character present in the string, i return -1 and in the main program i check as follows char c = firstNonRepeating( word ); if (static_cast<int> (c) == -1) cout<<"no non repeating character present\n"; else cout<<c<<endl; is that the correct way to return -1 when required character is not present?

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  • Table character encoding - exception in application

    - by zgnilec
    I have a code: CREATE TABLE IF NOT EXISTS Person ( name varchar(24) ... ) CHARACTER SET utf8 COLLATE utf8_polish_ci; This works OK in my application, but I read if someone put in name field a string that contains character wchich code is greater than 127, database will use 2 bytes (or more) to store this character. So i think, i will change character set to utf16: CHARACTER SET utf16 COLLATE utf16_polish_ci; But now when I run my application, exception apears: KeyNotFoundException. It apears exactly at these instructions: MySqlCommand komenda = baza.Polaczenie.CreateCommand (); komenda.CommandText = zapytanie; MySqlDataReader dr = komenda.ExecuteReader (); // HERE, at execute reader method if (dr.Read ()) ... 1) Anyone had similar problem? 2) Any idea how to use always 2 bytes/char in database field?

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  • How do I read UTF-8 characters via a pointer?

    - by Jen
    Suppose I have UTF-8 content stored in memory, how do I read the characters using a pointer? I presume I need to watch for the 8th bit indicating a multi-byte character, but how exactly do I turn the sequence into a valid Unicode character? Also, is wchar_t the proper type to store a single Unicode character? This is what I have in mind: wchar_t readNextChar (char** p) { char ch = *p++; if (ch & 128) { // This is a multi-byte character, what do I do now? // char chNext = *p++; // ... but how do I assemble the Unicode character? ... } ... }

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  • finding character in string C language

    - by iSight
    Hi, I am searching a character at first occurence in string using the following code. But, it is taking some time when the character is too long or the character that i am searching is at far extend, which makes delay in other operations. How could i tackle with this problem. The code is below here. Note: attrPtr is a char* which holds a reference to a string containing '"' character at far extend. int position = 0; char qolon = '"';//character to search while (*(attrPtr + position++) != qolon); char* attrValue = NULL; attrValue = (char*)malloc(position * sizeof(char)); strncpy(attrValue, attrPtr, position-1);

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  • Corona SDK - Make a character pass through a platform

    - by Andy Res
    I'm building a game that has a character which should jump up on multiple platforms. The jumping functionality is done, but I would like if the character is just below a platform (static body), when I press the "jump" button, the character should pass through that platform and then sit on it. Right now it collides with the platform, and character cannot jump on it. Do you have any idea how this can be achieved? Right now the platforms are represented by rectangles with "static" body type: local platform = display.newRect( 50, 280, 150, 10 ) platform:setFillColor ( 55, 55, 55) physics.addBody ( platform, "static", {density=1.0, friction=1.0, bounce=0 }) And I was thinking if I could change, or remove the body type of platform when the character collids with it, so he can pass trough platform, but I don't know how to do this, or in general if this will work... maybe there are some built in techniques on how to achieve the effect I want?

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  • Duplicate a collection of entities and persist in Hibernate/JPA

    - by Michael Bavin
    Hi, I want to duplicate a collection of entities in my database. I retreive the collection with: CategoryHistory chNew = new CategoryHistory(); CategoryHistory chLast = (CategoryHistory)em.createQuery("SELECT ch from CategoryHistory ch WHERE ch.date = MAX(date)").getSingleResult; List<Category> categories = chLast.getCategories(); chNew.addCategories(categories)// Should be a copy of the categories: OneToMany Now i want to duplicate a list of 'categories' and persist it with EntityManager. I'm using JPA/Hibernate. UPDATE After knowing how to detach my entities, i need to know what to detach: current code: CategoryHistory chLast = (CategoryHistory)em.createQuery("SELECT ch from CategoryHistory ch WHERE ch.date=(SELECT MAX(date) from CategoryHistory)").getSingleResult(); Set<Category> categories =chLast.getCategories(); //detach org.hibernate.Session session = ((org.hibernate.ejb.EntityManagerImpl) em.getDelegate()).getSession(); session.evict(chLast);//detaches also its child-entities? //set the realations chNew.setCategories(categories); for (Category category : categories) { category.setCategoryHistory(chNew); } //set now create date chNew.setDate(Calendar.getInstance().getTime()); //persist em.persist(chNew); This throws a failed to lazily initialize a collection of role: entities.CategoryHistory.categories, no session or session was closed exception. I think he wants to lazy load the categories again, as i have them detached. What should i do now?

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  • Removing HTML entities while preserving line breaks with JSoup

    - by shrodes
    I have been using JSoup to parse lyrics and it has been great until now, but have run into a problem. I can use Node.html() to return the full HTML of the desired node, which retains line breaks as such: Gl&oacute;andi augu, silfurn&aacute;tt <br />Bl&oacute;&eth; alv&ouml;ru, starir &aacute; <br />&Oacute;&eth;ur hundur er &iacute; v&iacute;gam&oacute;&eth;, &iacute; maga... m&eacute;r <br /> <br />Kolni&eth;ur gref, kvik sem dreg h&eacute;r <br />Kolni&eth;ur svart, hvergi bjart n&eacute; But has the unfortunate side-effect, as you can see, of retaining HTML entities and tags. However, if I use Node.text(), I can get a better looking result, free of tags and entities: Glóandi augu, silfurnátt Blóð alvöru, starir á Óður hundur er í vígamóð, í maga... mér Kolniður gref, kvik sem dreg hér Kolniður svart, Which has another unfortunate side-effect of removing the line breaks and compressing into a single line. Simply replacing <br /> from the node before calling Node.text() yields the same result, and it seems that that method is compressing the text onto a single line in the method itself, ignoring newlines. Is it possible to have the best of both worlds, and have tags and entities replaced correctly which preserving the line breaks, or is there another method or way of decoding entities and removing tags without having to replace them manually?

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  • Doctrine 2 entity cannot be saved with its many-to-many related entities

    - by user1333185
    I'm writing a project in ZF and have many-to-many related accounts and videos entities and I provide the account with the videos collection. When I try to save the account I receive the following error: A new entity was found through the relationship 'Entities\Account#playlistVideos' that was not configured to cascade persist operations for entity: Entities\Video@000000004d5f02ef00000000196757dc. Explicitly persist the new entity or configure cascading persist operations on the relationship. If you cannot find out which entity causes the problem implement 'Entities\Video#__toString()' to get a clue. I found a suggested solution with cascade={"persist"} which should allow videos to be saved together with the account by only specifying $this-em-persist($account) but then I get the error: Fatal error: method_exists(): The script tried to execute a method or access a property of an incomplete object. Please ensure that the class definition "Proxies\EntitiesAccountProxy" of the object you are trying to operate on was loaded before unserialize() gets called or provide a __autoload() function to load the class definition in... The same happens when I try to manually persist videos and account. Thank you for the help in advance.

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  • why am i getting error in this switch statement written in c

    - by mekasperasky
    I have a character array b which stores different identifiers in different iterations . I have to compare b with various identifiers of the programming language C and print it into a file . When i do it using the following switch statement it gives me errors b[i]='\0'; switch(b[i]) { case "if":fprintf(fp2,"if ----> IDENTIFIER \n"); case "then":fprintf(fp2,"then ----> IDENTIFIER \n"); case "else":fprintf(fp2,"else ----> IDENTIFIER \n"); case "switch":fprintf(fp2,"switch ----> IDENTIFIER \n"); case 'printf':fprintf(fp2,"prtintf ----> IDENTIFIER \n"); case 'scanf':fprintf(fp2,"else ----> IDENTIFIER \n"); case 'NULL':fprintf(fp2,"NULL ----> IDENTIFIER \n"); case 'int':fprintf(fp2,"INT ----> IDENTIFIER \n"); case 'char':fprintf(fp2,"char ----> IDENTIFIER \n"); case 'float':fprintf(fp2,"float ----> IDENTIFIER \n"); case 'long':fprintf(fp2,"long ----> IDENTIFIER \n"); case 'double':fprintf(fp2,"double ----> IDENTIFIER \n"); case 'char':fprintf(fp2,"char ----> IDENTIFIER \n"); case 'const':fprintf(fp2,"const ----> IDENTIFIER \n"); case 'continue':fprintf(fp2,"continue ----> IDENTIFIER \n"); case 'break':fprintf(fp2,"long ----> IDENTIFIER \n"); case 'for':fprintf(fp2,"long ----> IDENTIFIER \n"); case 'size of':fprintf(fp2,"size of ----> IDENTIFIER \n"); case 'register':fprintf(fp2,"register ----> IDENTIFIER \n"); case 'short':fprintf(fp2,"short ----> IDENTIFIER \n"); case 'auto':fprintf(fp2,"auto ----> IDENTIFIER \n"); case 'while':fprintf(fp2,"while ----> IDENTIFIER \n"); case 'do':fprintf(fp2,"do ----> IDENTIFIER \n"); case 'case':fprintf(fp2,"case ----> IDENTIFIER \n"); } the error being lex.c:94:13: warning: character constant too long for its type lex.c:95:13: warning: character constant too long for its type lex.c:96:13: warning: multi-character character constant lex.c:97:13: warning: multi-character character constant lex.c:98:13: warning: multi-character character constant lex.c:99:13: warning: character constant too long for its type lex.c:100:13: warning: multi-character character constant lex.c:101:13: warning: character constant too long for its type lex.c:102:13: warning: multi-character character constant lex.c:103:13: warning: character constant too long for its type lex.c:104:13: warning: character constant too long for its type lex.c:105:13: warning: character constant too long for its type lex.c:106:13: warning: multi-character character constant lex.c:107:13: warning: character constant too long for its type lex.c:108:13: warning: character constant too long for its type lex.c:109:13: warning: character constant too long for its type lex.c:110:12: warning: multi-character character constant lex.c:111:13: warning: character constant too long for its type lex.c:112:13: warning: multi-character character constant lex.c:113:13: warning: multi-character character constant lex.c: In function ‘int main()’: lex.c:90: error: case label does not reduce to an integer constant lex.c:91: error: case label does not reduce to an integer constant lex.c:92: error: case label does not reduce to an integer constant lex.c:93: error: case label does not reduce to an integer constant lex.c:94: warning: overflow in implicit constant conversion lex.c:95: warning: overflow in implicit constant conversion lex.c:95: error: duplicate case value lex.c:94: error: previously used here lex.c:96: warning: overflow in implicit constant conversion lex.c:97: warning: overflow in implicit constant conversion lex.c:98: warning: overflow in implicit constant conversion lex.c:99: warning: overflow in implicit constant conversion lex.c:99: error: duplicate case value lex.c:97: error: previously used here lex.c:100: warning: overflow in implicit constant conversion lex.c:101: warning: overflow in implicit constant conversion lex.c:102: warning: overflow in implicit constant conversion lex.c:102: error: duplicate case value lex.c:98: error: previously used here lex.c:103: warning: overflow in implicit constant conversion lex.c:103: error: duplicate case value lex.c:97: error: previously used here lex.c:104: warning: overflow in implicit constant conversion lex.c:104: error: duplicate case value lex.c:101: error: previously used here lex.c:105: warning: overflow in implicit constant conversion lex.c:106: warning: overflow in implicit constant conversion lex.c:106: error: duplicate case value lex.c:98: error: previously used here lex.c:107: warning: overflow in implicit constant conversion lex.c:107: error: duplicate case value lex.c:94: error: previously used here lex.c:108: warning: overflow in implicit constant conversion lex.c:108: error: duplicate case value lex.c:98: error: previously used here lex.c:109: warning: overflow in implicit constant conversion lex.c:109: error: duplicate case value lex.c:97: error: previously used here lex.c:110: warning: overflow in implicit constant conversion lex.c:111: warning: overflow in implicit constant conversion lex.c:111: error: duplicate case value lex.c:101: error: previously used here lex.c:112: warning: overflow in implicit constant conversion lex.c:112: error: duplicate case value lex.c:110: error: previously used here lex.c:113: warning: overflow in implicit constant conversion lex.c:113: error: duplicate case value lex.c:101: error: previously used here

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  • iPhone SDK - Comparing characters in string

    - by Karl Daniel
    Basically what I'm trying to do is compare 2 strings one from a plist and one from the user's input. I use a while loop to step through each character and compare it and if true then I increase an integer then once the loop has finished I work out the percentage correct / similarity of the plist answer and the user's answer. I seem to be having a problem however as the only return I'm getting is 0. Below is the code I'm using... The code below is all functioning and the question no longer requires answering... Working code... answerLength = boxAnswer.length; //Gets number of characters of first string. plistLength = plistAnswer.length; //Gets number of characters of second string. characterRange = 0; //Sets the variable for which character to look at. charactersCorrect = 0; //Sets the variable of number of matching characters. unichar answerCharacter; //Declares a unichar for the first string. unichar plistCharacter; //Declares a unichar for the second string. while (answerLength > 0 && plistLength > 0) { answerCharacter = [boxAnswer characterAtIndex:characterRange]; //Gets character of first string at the index of the range integer. plistCharacter = [plistAnswer characterAtIndex:characterRange]; //Gets character of second string at the index of the range integer. answerLength--; //Reduces number of characters left to compare. plistLength--; characterRange++; //Increases integer to tell it to look at next character in string. if (answerCharacter == plistCharacter) { //Checks to see if character of first string and character of second string match. charactersCorrect++; //If true increases the number correct. } } //Works out percentage of matching characters out of the total string. totalChar = plistAnswer.length; totalPercentage = (charactersCorrect/totalChar)*100; percentageCorrect.text = [NSString stringWithFormat:@"%i%%",totalPercentage]; Variable Declarations... int answerLength; int plistLength; int characterRange; double totalChar; double charactersCorrect; int totalPercentage;

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  • Multithreading 2D gravity calculations

    - by Postman
    I'm building a space exploration game and I've currently started working on gravity ( In C# with XNA). The gravity still needs tweaking, but before I can do that, I need to address some performance issues with my physics calculations. This is using 100 objects, normally rendering 1000 of them with no physics calculations gets well over 300 FPS (which is my FPS cap), but any more than 10 or so objects brings the game (and the single thread it runs on) to its knees when doing physics calculations. I checked my thread usage and the first thread was killing itself from all the work, so I figured I just needed to do the physics calculation on another thread. However when I try to run the Gravity.cs class's Update method on another thread, even if Gravity's Update method has nothing in it, the game is still down to 2 FPS. Gravity.cs public void Update() { foreach (KeyValuePair<string, Entity> e in entityEngine.Entities) { Vector2 Force = new Vector2(); foreach (KeyValuePair<string, Entity> e2 in entityEngine.Entities) { if (e2.Key != e.Key) { float distance = Vector2.Distance(entityEngine.Entities[e.Key].Position, entityEngine.Entities[e2.Key].Position); if (distance > (entityEngine.Entities[e.Key].Texture.Width / 2 + entityEngine.Entities[e2.Key].Texture.Width / 2)) { double angle = Math.Atan2(entityEngine.Entities[e2.Key].Position.Y - entityEngine.Entities[e.Key].Position.Y, entityEngine.Entities[e2.Key].Position.X - entityEngine.Entities[e.Key].Position.X); float mult = 0.1f * (entityEngine.Entities[e.Key].Mass * entityEngine.Entities[e2.Key].Mass) / distance * distance; Vector2 VecForce = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle)); VecForce.Normalize(); Force = Vector2.Add(Force, VecForce * mult); } } } entityEngine.Entities[e.Key].Position += Force; } } Yeah, I know. It's a nested foreach loop, but I don't know how else to do the gravity calculation, and this seems to work, it's just so intensive that it needs its own thread. (Even if someone knows a super efficient way to do these calculations, I'd still like to know how I COULD do it on multiple threads instead) EntityEngine.cs (manages an instance of Gravity.cs) public class EntityEngine { public Dictionary<string, Entity> Entities = new Dictionary<string, Entity>(); public Gravity gravity; private Thread T; public EntityEngine() { gravity = new Gravity(this); } public void Update() { foreach (KeyValuePair<string, Entity> e in Entities) { Entities[e.Key].Update(); } T = new Thread(new ThreadStart(gravity.Update)); T.IsBackground = true; T.Start(); } } EntityEngine is created in Game1.cs, and its Update() method is called within Game1.cs. I need my physics calculation in Gravity.cs to run every time the game updates, in a separate thread so that the calculation doesn't slow the game down to horribly low (0-2) FPS. How would I go about making this threading work? (any suggestions for an improved Planetary Gravity system are welcome if anyone has them) I'm also not looking for a lesson in why I shouldn't use threading or the dangers of using it incorrectly, I'm looking for a straight answer on how to do it. I've already spent an hour googling this very question with little results that I understood or were helpful. I don't mean to come off rude, but it always seems hard as a programming noob to get a straight meaningful answer, I usually rather get an answer so complex I'd easily be able to solve my issue if I understood it, or someone saying why I shouldn't do what I want to do and offering no alternatives (that are helpful). Thank you for the help!

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  • setIncludesSubentities: in an NSFetchRequest is broken for entities across multiple persistent store

    - by SG
    Prior art which doesn't quite address this: http://stackoverflow.com/questions/1774359/core-data-migration-error-message-model-does-not-contain-configuration-xyz I have narrowed this down to a specific issue. It takes a minute to set up, though; please bear with me. The gist of the issue is that a persistentStoreCoordinator (apparently) cannot preserve the part of an object graph where a managedObject is marked as a subentity of another when they are stored in different files. Here goes... 1) I have 2 xcdatamodel files, each containing a single entity. In runtime, when the managed object model is constructed, I manually define one entity as subentity of another using setSubentities:. This is because defining subentities across multiple files in the editor is not supported yet. I then return the complete model with modelByMergingModels. //Works! [mainEntity setSubentities:canvasEntities]; NSLog(@"confirm %@ is super for %@", [[[canvasEntities lastObject] superentity] name], [[canvasEntities lastObject] name]); //Output: "confirm Note is super for Browser" 2) I have modified the persistentStoreCoordinator method so that it sets a different store for each entity. Technically, it uses configurations, and each entity has one and only one configuration defined. //Also works! for ( NSString *configName in [[HACanvasPluginManager shared].registeredCanvasTypes valueForKey:@"viewControllerClassName"] ) { storeUrl = [NSURL fileURLWithPath:[[self applicationDocumentsDirectory] stringByAppendingPathComponent:[configName stringByAppendingPathExtension:@"sqlite"]]]; //NSLog(@"entities for configuration '%@': %@", configName, [[[self managedObjectModel] entitiesForConfiguration:configName] valueForKey:@"name"]); //Output: "entities for configuration 'HATextCanvasController': (Note)" //Output: "entities for configuration 'HAWebCanvasController': (Browser)" if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:configName URL:storeUrl options:options error:&error]) //etc 3) I have a fetchRequest set for the parent entity, with setIncludesSubentities: and setAffectedStores: just to be sure we get both 1) and 2) covered. When inserting objects of either entity, they both are added to the context and they both are fetched by the fetchedResultsController and displayed in the tableView as expected. // Create the fetch request for the entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; [fetchRequest setEntity:entity]; [fetchRequest setIncludesSubentities:YES]; //NECESSARY to fetch all canvas types [fetchRequest setSortDescriptors:sortDescriptors]; [fetchRequest setFetchBatchSize:20]; // Set the batch size to a suitable number. [fetchRequest setAffectedStores:[[managedObjectContext persistentStoreCoordinator] persistentStores]]; [fetchRequest setReturnsObjectsAsFaults:NO]; Here is where it starts misbehaving: after closing and relaunching the app, ONLY THE PARENT ENTITY is fetched. If I change the entity of the request using setEntity: to the entity for 'Note', all notes are fetched. If I change it to the entity for 'Browser', all the browsers are fetched. Let me reiterate that during the run in which an object is first inserted into the context, it will appear in the list. It is only after save and relaunch that a fetch request fails to traverse the hierarchy. Therefore, I can only conclude that it is the storage of the inheritance that is the problem. Let's recap why: - Both entities can be created, inserted into the context, and viewed, so the model is working - Both entities can be fetched with a single request, so the inheritance is working - I can confirm that the files are being stored separately and objects are going into their appropriate stores, so saving is working - Launching the app with either entity set for the request works, so retrieval from the store is working - This also means that traversing different stores with the request is working - By using a single store instead of multiple, the problem goes away completely, so creating, storing, fetching, viewing etc is working correctly. This leaves only one culprit (to my mind): the inheritance I'm setting with setSubentities: is effective only for objects creating during the session. Either objects/entities are being stored stripped of the inheritance info, or entity inheritance as defined programmatically only applies to new instances, or both. Either of these is unacceptable. Either it's a bug or I am way, way off course. I have been at this every which way for two days; any insight is greatly appreciated. The current workaround - just using a single store - works completely, except it won't be future-proof in the event that I remove one of the models from the app etc. It also boggles the mind because I can't see why you would have all this infrastructure for storing across multiple stores and for setting affected stores in fetch requests if it by core definition (of setSubentities:) doesn't work.

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  • NHibernate - Mapping tagging of entities

    - by ZNS
    Hi! I've been wrecking my mind on how to get my tagging of entities to work. I'll get right into some database structuring: tblTag TagId - int32 - PK Name tblTagEntity TagId - PK EntityId - PK EntityType - string - PK tblImage ImageId - int32 - PK tblBlog BlogId - int32 - PK class Image Id EntityType { get { return "MyNamespace.Entities.Image"; } IList Tags; class Blog Id EntityType { get { return "MyNamespace.Entities.Blog"; } IList Tags; The obvious problem I have here is that EntityType is an identifer but doesn't exist in the database. If anyone could help with the this mapping I'd be very grateful.

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  • bulk update/delete entities of different kind in db.run_in_transaction

    - by Ray Yun
    Here goes pseudo code of bulk update/delete entities of different kind in single transaction. Note that Album and Song entities have AlbumGroup as root entity. class AlbumGroup: pass class Album: group = db.ReferenceProperty(reference_class=AlbumGroup,collection_name="albums") class Song: album = db.ReferenceProperty(reference_class=Album,collection_name="songs") def bulk_update_album_group(album_group): updated = [album_group] deleted = [] for album in album_group.albums: updated.append(album) for song in album.songs: if song.is_updated: updated.append(song) if song.is_deleted: deleted.append(song) db.put(updated) db.delete(deleted) a = AlbumGroup.all().filter("...").get() # bulk update/delete album group. for simplicity, album cannot be deleted. db.run_in_transaction(bulk_update_album_group,a) But I met a famous "Only Ancestor Queries in Transactions" error at the iterating reference properties like album.songs or album_group.albums. I guess ancestor() filter does not help because those entities are modified in memory. Should I not to iterate reference property in transaction function and always provide them as function parameters like def bulk_update_album_group(updated,deleted): ??? Is there any good coding pattern for this situation?

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  • 2D Game: Fast(est) way to find x closest entities for another entity - huge amount of entities, high

    - by Pygmy
    I'm working on a 2D game that has a huge amount of dynamic entities. For fun's sake, let's call them soldiers, and let's say there are 50000 of them (which I just randomly thought up, it might be much more or much less :)). All these soldiers are moving every frame according to rules - think boids / flocking / steering behaviour. For each soldier, to update it's movement I need the X soldiers that are closest to the one I'm processing. What would be the best spatial hierarchy to store them to facilitate calculations like this without too much overhead ? (All entities are updated/moved every frame, so it has to handle dynamic entities very well)

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  • ArrayList in Java [on hold]

    - by JNL
    I was implementing a program to remove the duplicates from the 2 character array. I implemented these 2 solutions, Solution 1 worked fine, but Solution 2 given me UnSupportedoperationException. I am wonderring why i sthat so? The two solutions are given below; public void getDiffernce(Character[] inp1, Character[] inp2){ // Solution 1: // ********************************************************************************** List<Character> list1 = new ArrayList<Character>(Arrays.asList(inp1)); List<Character> list2 = new ArrayList<Character>(Arrays.asList(inp2)); list1.removeAll(list2); System.out.println(list1); System.out.println("*********************************************************************************"); // Solution 2: Character a[] = {'f', 'x', 'l', 'b', 'y'}; Character b[] = {'x', 'b','d'}; List<Character> al1 = new ArrayList<Character>(); List<Character> al2 = new ArrayList<Character>(); al1 = (Arrays.asList(a)); System.out.println(al1); al2 = (Arrays.asList(b)); System.out.println(al2); al1.removeAll(al2); // retainAll(al2); System.out.println(al1); }

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  • insert null character using tamper data

    - by Jeremy Comulu
    Using the firefox extension tamper data (for modifing http requests that firefox makes) how do I insert a null character into a post field? I can enter normal characters, but binary characters in it are not urlencoded and are shown as is, so how do I enter the null character into a field? If you know of a firefox extension like tamper data that I can do this or a way to do this using tamper data please post.

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  • How do I change a character embedded in filenames to another character?

    - by PilotMom
    in a directory with multiple sub directories I need to change filenames that have the "_" character to a another character "." example Current filename: ABC12345_DEF Change to filename: ABC12345.DEF I need to do this recursively through a directory tree. the last three characters of the filename are not always the same. using rename wildcards on either side of the "_" or "." doesn't work (plus I need to do this through several directories)

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  • crontab: question about a special case of the dash character in the time field spec

    - by mdpc
    In the SuSE /etc/crontab the entry to run the cron.{hourly,daily,monthly,weekly} scripts is coded as: -*/15 * * * * root test -x /usr/lib/cron/run-crons && /usr/lib/cron/run-crons /dev/null 2&1 Notice that the very first character of the specification is a dash character (-), and this is NOT a typo. Can somebody explain what the time spec '-*/15' means? BTW, the stuff seems to be running fine. Thanks

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  • How do I change a character embedded in filenames to another character?

    - by PilotMom
    in a directory with multiple sub directories I need to change filenames that have the "_" character to a another character "." example Current filename: ABC12345_DEF Change to filename: ABC12345.DEF I need to do this recursively through a directory tree. the last three characters of the filename are not always the same. using rename wildcards on either side of the "_" or "." doesn't work (plus I need to do this through several directories)

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  • mod_rewrite and % character

    - by pekrimen
    I need to rewrite a URL that contains one or more strings of characters incling a % character (for instance %123) into another string of characters including a % character (for instance %234). I am able to do this using the special THE_REQUEST attribute with something like this: RewriteCond %{THE_REQUEST} ^[A-Z]{3,9}\ /(.*)\%123(.*)\ HTTP RewriteRule .* /%1\%234%2 [R,NE] However, this does not work for URLs that contain more than one "%123" strings... The N option has no efect as it seems that the value of THE_REQUEST is not changed. Any ideas?

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  • SEO - Delimiter character for page title

    - by cept0
    I have noticed a few oddities recently with the titles of web pages in SERPs. However, it seems there are several main conventions: Contact Page - Joe Schmoe's Awesome Site // &#045; Hyphen Contact Page — Joe Schmoe's Awesome Site // &mdash; Em dash Contact Page | Joe Schmoe's Awesome Site // &#x007C; Vertical bar Contact Page « Joe Schmoe's Awesome Site // &laquo; Left double angle quotes Is there any reason to use one over the other?

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