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  • .NET Ascertaining mouse is on line drawn between two arbitrary points

    - by johnc
    I have an arrow drawn between two objects on a Winform. What would be the simplest way to determine that my mouse is currently hovering over, or near, this line. I have considered testing whether the mouse point intersects a square defined and extrapolated by the two points, however this would only be feasible if the two points had very similar x or y values. I am thinking, also, this problem is probably more in the realms of linear algebra rather than simple trigonometry, and whilst I do remember the simpler aspects of matrices, this problem is beyond my knowledge of linear algebra. On the other hand, if a .NET library can cope with the function, even better.

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  • Algorithm Question.. Linked List..

    - by AGeek
    Hi, Scenario is as follows:- I want to reverse the direction of the singly linked list, In other words, after the reversal all pointers should now point backwards.. Well the algorithm should take linear time. The solution that i have thought of using another datastructure A Stack.. With the help of which the singly linked list would be easily reversed, with all pointers pointing backwards.. But i am in doubt, that whether the following implementation yeild linear time complexity.. Please comment on this.. And if any other efficient algorithm is in place, then please discuss.. Thanks.

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  • Fast image coordinate lookup in Numpy

    - by victor
    I've got a big numpy array full of coordinates (about 400): [[102, 234], [304, 104], .... ] And a numpy 2d array my_map of size 800x800. What's the fastest way to look up the coordinates given in that array? I tried things like paletting as described in this post: http://opencvpython.blogspot.com/2012/06/fast-array-manipulation-in-numpy.html but couldn't get it to work. I was also thinking about turning each coordinate into a linear index of the map and then piping it straight into my_map like so: my_map[linearized_coords] but I couldn't get vectorize to properly translate the coordinates into a linear fashion. Any ideas?

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  • Reason for different segments in Linux on x86

    - by anjruu
    Hey all, So, I know that Linux uses four default segments for an x86 processor (kernel code, kernel data, user code, user data), but they all have the same base and limit (0x00000000 and 0xfffff), meaning each segment maps to the same set of linear addresses. Given this, why even have user/kernel segments? I understand why there should be separate segments for code and data (just due to how the x86 processor deals with the cs and ds registers), but why not have a single code segment and a single data segment? Memory protection is done through paging, and the user and kernel segments map to the same linear addresses anyway. Thanks! anjruu

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  • How can I get gradients working in IE9?

    - by gladoscc
    CSS: .silver { color: #636363; border: solid 1px #9C9C9C; background: #D6D6D6; /*important part*/ background: -webkit-gradient(linear, left top, left bottom, from(#E8E8E8), to(#BABABA)); background: -moz-linear-gradient(top, #E8E8E8, #BABABA); -ms-filter: "progid:DXImageTransform.Microsoft.gradient(startColorstr='#e8e8e8', endColorstr='#bababa')"; filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#e8e8e8', endColorstr='#bababa'); padding: 2px 5px 2px 5px; -webkit-border-radius: 5px; -moz-border-radius: 5px; border-radius: 5px; margin-right: 5px; font-size: 95%; } This works when I apply to class to a input / submit button, but the gradients do not display when I apply the class to a span or div. How can I get gradients working in IE9?

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  • glTexParameter and filtering in OpenGL and GLSL?

    - by sharoz
    I have a couple questions about glTexParameter and filtering 1) What is the scope when applying a glTexParameter (specifically the filtering)? Here's a scenario: Bind a texture. Set the filters to LINEAR Set the texture to "Sampler1" of a shader Bind another texture. Set its filters to NEAREST Set that texture to "Sampler2" of a shader Draw When I use the textures in a shader, will one be linear and the other be nearest? Or will they both be nearest because it was called last? 2) Is it possible to set the filtering method in GLSL? Thanks in advance!

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  • BizTalk Testing Series - The xpath Function

    - by Michael Stephenson
    Background While the xpath function in a BizTalk orchestration is a very powerful feature I have often come across the situation where someone has hard coded an xpath expression in an orchestration. If you have read some of my previous posts about testing I've tried to get across the general theme like test-driven or test-assisted development approaches where the underlying principle is that your building up your solution of small well tested units that are put together and the resulting solution is usually quite robust. You will be finding more bugs within your unit tests and fewer outside of your team. The thing I don't like about the xpath functions usual usage is when you come across an orchestration which has something like the below snippet in an expression or assign shape: string result = xpath(myMessage,"string(//Order/OrderItem/ProductName)"); My main issue with this is that the xpath statement is hard coded in the orchestration and you don't really know it works until you are running the orchestration. Some of the problems I think you end up with are: You waste time with lengthy debugging of the orchestration when your statement isn't working You might not know the function isn't working quite as expected because the testable unit around it is big You are much more open to regression issues if your schema changes     Approach to Testing The technique I usually follow is to hold the xpath statement as a constant in a helper class or to format a constant with a helper function to get the actual xpath statement. It is then used by the orchestration like follows. string result = xpath(myMessage, MyHelperClass.ProductNameXPathStatement); This means that because the xpath statement is available outside of the orchestration it now becomes testable in its own right. This means: I can test it in its own right I'm less likely to waste time tracking down problems caused by an error in the statement I can reduce the risk or regression issuess I'm now able to implement some testing around my xpath statements which usually are something like the following:    The test will use a sample xml file The sample will be validated against the schema The test will execute the xpath statement and then check the results are as expected     Walk-through BizTalk uses the XPathNavigator internally behind the xpath function to implement the queries you will usually use using the navigators select or evaluate functions. In the sample (link at bottom) I have a small solution which contains a schema from which I have generated a sample instance. I will then use this instance as the basis for my tests.     In the below diagram you can see the helper class which I've encapsulated my xpath expressions in, and some helper functions which will format the expression in the case of a repeating node which would want to inject an index into the xpath query.             I have then created a test class which has some functions to execute some queries against my sample xml file. An example of this is below.         In the test class I have a couple of helper functions which will execute the xpath expressions in a similar way to BizTalk. You could have a proper helper class to do this if you wanted.         You can see now in the BizTalk expression editor I can use these functions alongside the xpath function.         Conclusion I hope you can see with very little effort you can make your life much easier by testing xpath statements outside of an orchestration rather than using them directly hard coded into the orchestration.     This can also save you lots of pain longer term because your build should break if your schema changes unexpectedly causing these xpath tests to fail where as your tests around the orchestration will be more difficult to troubleshoot and workout the cause of the problem.     Sample Link The sample is available from the following link: http://code.msdn.microsoft.com/testbtsxpathfunction     Other Tools On the subject of using the xpath function, if you don't already use it the below tool is very useful for creating your xpath statements (thanks BizBert) http://www.bizbert.com/bizbert/2007/11/30/XPath+The+Hidden+Language+Of+BizTalk.aspx

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  • Java performance problem with LinkedBlockingQueue

    - by lofthouses
    Hello, this is my first post on stackoverflow...i hope someone can help me i have a big performance regression with Java 6 LinkedBlockingQueue. In the first thread i generate some objects which i push in to the queue In the second thread i pull these objects out. The performance regression occurs when the take() method of the LinkedBlockingQueue is called frequently. I monitored the whole program and the take() method claimed the most time overall. And the throughput goes from ~58Mb/s to 0.9Mb/s... the queue pop and take methods ar called with a static method from this class public class C_myMessageQueue { private static final LinkedBlockingQueue<C_myMessageObject> x_queue = new LinkedBlockingQueue<C_myMessageObject>( 50000 ); /** * @param message * @throws InterruptedException * @throws NullPointerException */ public static void addMyMessage( C_myMessageObject message ) throws InterruptedException, NullPointerException { x_queue.put( message ); } /** * @return Die erste message der MesseageQueue * @throws InterruptedException */ public static C_myMessageObject getMyMessage() throws InterruptedException { return x_queue.take(); } } how can i tune the take() method to accomplish at least 25Mb/s, or is there a other class i can use which will block when the "queue" is full or empty. kind regards Bart P.S.: sorry for my bad english, i'm from germany ;)

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  • .NET Test Harness what should it have

    - by Conor
    Hi Folks, We have a software house developing code for us on a project, .NET Web Service (WCF) and we are also paying for a test harness to be built as a separate billable task on a daily rate. I have just joined the company and am reviewing what we are getting from the software house and wanted to know what you guys in industry thought about it? Basically what we got was a WinForm that called the w/s that had an input area (Web Service Request) to drop our XML a Submit button along with a response area for the result of the Web Response and that's it... Our internal BA has created all the xml request documents so there was no logic put into the harness around this. Looking on the Net for a definition of a Test Harness I got this: http://en.wikipedia.org/wiki/Test_harness It states it should have these 3 below things: Automate the testing process. Execute test suites of test cases. Generate associated test reports. Clearly we have got none of this apart from a partial "Automate the testing process" via a WinForm. OK, from my development background I would expect someone to Produce a WinForm as a test harness 5 years ago and really should be using some sort of Tooling around this, I explicitly told the Software House I expected some sort of tooling (NUnit,NBUnit, SOAPIU) so we could create a regression test pack for future use. [Didn’t get it but I asked for this after the requirements were signed off as I wasn’t employed then :)] Would someone be able to clarify with me if my requirement for this is over realistic, I know if I did this, I would use NUnit and TDD and then reuse the test harness as a regression test pack in future? I am interested to see what the community thought. Cheers

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  • Hausman Test, Fixed/random effects in SAS?

    - by John
    Hey guys, I'm trying to do a fixed effecs OLS regression, a random effects OLS Regression and a Hausman test to back up my choice for one of those models. Alas, there does not seem to be a lot of information of what the code looks like when you want to do this. I found for the Hausman test that proc model data=one out=fiml2; endogenous y1 y2; y1 = py2 * y2 + px1 * x1 + interc; y2 = py1* y1 + pz1 * z1 + d2; fit y1 y2 / ols 2sls hausman; instruments x1 z1; run; you do something like this. However, I do not have the equations in the middle, which i assume to be the fixed and random effects models? On an other site I found that PROC TSCSREG automatically displays the Hausman test, unfortunately this does not work either. When I type PROC TSCSREG data = clean; data does not become blue meaning SAS does not recognize this as a type of data input? proc tscsreg data = clean; var nof capm_erm sigma cv fvyrgro meanest tvol bmratio size ab; run; I tried this but obviously doesn't work since it does not recognize the data input, I've been searching but I can't seem to find a proper example of how the code of an hausman test looks like. On the SAS site I neither find the code one has to use to perform a fixed/random effects model. My data has 1784 observations, 578 different firms (cross section?) and spans over a 2001-2006 period in months. Any help?

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  • How can I superimpose modified loess lines on a ggplot2 qplot?

    - by briandk
    Background Right now, I'm creating a multiple-predictor linear model and generating diagnostic plots to assess regression assumptions. (It's for a multiple regression analysis stats class that I'm loving at the moment :-) My textbook (Cohen, Cohen, West, and Aiken 2003) recommends plotting each predictor against the residuals to make sure that: The residuals don't systematically covary with the predictor The residuals are homoscedastic with respect to each predictor in the model On point (2), my textbook has this to say: Some statistical packages allow the analyst to plot lowess fit lines at the mean of the residuals (0-line), 1 standard deviation above the mean, and 1 standard deviation below the mean of the residuals....In the present case {their example}, the two lines {mean + 1sd and mean - 1sd} remain roughly parallel to the lowess {0} line, consistent with the interpretation that the variance of the residuals does not change as a function of X. (p. 131) How can I modify loess lines? I know how to generate a scatterplot with a "0-line,": # First, I'll make a simple linear model and get its diagnostic stats library(ggplot2) data(cars) mod <- fortify(lm(speed ~ dist, data = cars)) attach(mod) str(mod) # Now I want to make sure the residuals are homoscedastic qplot (x = dist, y = .resid, data = mod) + geom_smooth(se = FALSE) # "se = FALSE" Removes the standard error bands But does anyone know how I can use ggplot2 and qplot to generate plots where the 0-line, "mean + 1sd" AND "mean - 1sd" lines would be superimposed? Is that a weird/complex question to be asking?

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  • Remove redundant SQL code

    - by Dave Jarvis
    Code The following code calculates the slope and intercept for a linear regression against a slathering of data. It then applies the equation y = mx + b against the same result set to calculate the value of the regression line for each row. Can the two separate sub-selects be joined so that the data and its slope/intercept are calculated without executing the data gathering part of the query twice? SELECT AVG(D.AMOUNT) as AMOUNT, Y.YEAR * ymxb.SLOPE + ymxb.INTERCEPT as REGRESSION_LINE, Y.YEAR as YEAR, MAKEDATE(Y.YEAR,1) as AMOUNT_DATE FROM CITY C, STATION S, YEAR_REF Y, MONTH_REF M, DAILY D, (SELECT ((avg(t.AMOUNT * t.YEAR)) - avg(t.AMOUNT) * avg(t.YEAR)) / (stddev( t.AMOUNT ) * stddev( t.YEAR )) as CORRELATION, ((sum(t.YEAR) * sum(t.AMOUNT)) - (count(1) * sum(t.YEAR * t.AMOUNT))) / (power(sum(t.YEAR), 2) - count(1) * sum(power(t.YEAR, 2))) as SLOPE, ((sum( t.YEAR ) * sum( t.YEAR * t.AMOUNT )) - (sum( t.AMOUNT ) * sum(power(t.YEAR, 2)))) / (power(sum(t.YEAR), 2) - count(1) * sum(power(t.YEAR, 2))) as INTERCEPT FROM ( SELECT AVG(D.AMOUNT) as AMOUNT, Y.YEAR as YEAR, MAKEDATE(Y.YEAR,1) as AMOUNT_DATE FROM CITY C, STATION S, YEAR_REF Y, MONTH_REF M, DAILY D WHERE $X{ IN, C.ID, CityCode } AND SQRT( POW( C.LATITUDE - S.LATITUDE, 2 ) + POW( C.LONGITUDE - S.LONGITUDE, 2 ) ) < $P{Radius} AND S.STATION_DISTRICT_ID = Y.STATION_DISTRICT_ID AND Y.YEAR BETWEEN 1900 AND 2009 AND M.YEAR_REF_ID = Y.ID AND M.CATEGORY_ID = $P{CategoryCode} AND M.ID = D.MONTH_REF_ID AND D.DAILY_FLAG_ID <> 'M' GROUP BY Y.YEAR ) t ) ymxb WHERE $X{ IN, C.ID, CityCode } AND SQRT( POW( C.LATITUDE - S.LATITUDE, 2 ) + POW( C.LONGITUDE - S.LONGITUDE, 2 ) ) < $P{Radius} AND S.STATION_DISTRICT_ID = Y.STATION_DISTRICT_ID AND Y.YEAR BETWEEN 1900 AND 2009 AND M.YEAR_REF_ID = Y.ID AND M.CATEGORY_ID = $P{CategoryCode} AND M.ID = D.MONTH_REF_ID AND D.DAILY_FLAG_ID <> 'M' GROUP BY Y.YEAR Question How do I execute the duplicate bits only once per query, instead of twice? The duplicate bit is the WHERE clause: $X{ IN, C.ID, CityCode } AND SQRT( POW( C.LATITUDE - S.LATITUDE, 2 ) + POW( C.LONGITUDE - S.LONGITUDE, 2 ) ) < $P{Radius} AND S.STATION_DISTRICT_ID = Y.STATION_DISTRICT_ID AND Y.YEAR BETWEEN 1900 AND 2009 AND M.YEAR_REF_ID = Y.ID AND M.CATEGORY_ID = $P{CategoryCode} AND M.ID = D.MONTH_REF_ID AND D.DAILY_FLAG_ID <> 'M' Related http://stackoverflow.com/questions/1595659/how-to-eliminate-duplicate-calculation-in-sql Thank you!

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  • Testing approach for multi-threaded software

    - by Shane MacLaughlin
    I have a piece of mature geospatial software that has recently had areas rewritten to take better advantage of the multiple processors available in modern PCs. Specifically, display, GUI, spatial searching, and main processing have all been hived off to seperate threads. The software has a pretty sizeable GUI automation suite for functional regression, and another smaller one for performance regression. While all automated tests are passing, I'm not convinced that they provide nearly enough coverage in terms of finding bugs relating race conditions, deadlocks, and other nasties associated with multi-threading. What techniques would you use to see if such bugs exist? What techniques would you advocate for rooting them out, assuming there are some in there to root out? What I'm doing so far is running the GUI functional automation on the app running under a debugger, such that I can break out of deadlocks and catch crashes, and plan to make a bounds checker build and repeat the tests against that version. I've also carried out a static analysis of the source via PC-Lint with the hope of locating potential dead locks, but not had any worthwhile results. The application is C++, MFC, mulitple document/view, with a number of threads per doc. The locking mechanism I'm using is based on an object that includes a pointer to a CMutex, which is locked in the ctor and freed in the dtor. I use local variables of this object to lock various bits of code as required, and my mutex has a time out that fires my a warning if the timeout is reached. I avoid locking where possible, using resource copies where possible instead. What other tests would you carry out?

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  • Slope requires a real as parameter 2?

    - by Dave Jarvis
    Question How do you pass the correct value to udf_slope's second parameter type? Attempts CAST(Y.YEAR AS FLOAT), but that failed (SQL error). Y.YEAR + 0.0, but that failed, too (see error message). slope(D.AMOUNT, 1.0), failed as well Error Message Using udf_slope fails due to: Can't initialize function 'slope'; slope() requires a real as parameter 2 Code SELECT D.AMOUNT, Y.YEAR, slope(D.AMOUNT, Y.YEAR + 0.0) as SLOPE, intercept(D.AMOUNT, Y.YEAR + 0.0) as INTERCEPT FROM YEAR_REF Y, DAILY D Here, D.AMOUNT is a FLOAT and Y.YEAR is an INTEGER. Create Function The slope function was created as follows: CREATE AGGREGATE FUNCTION slope RETURNS REAL SONAME 'udf_slope.so'; Function Signature From udf_slope.cc: double slope( UDF_INIT* initid, UDF_ARGS* args, char* is_null, char* is_error ) Example Usages Reading the fine manual reveals: UDF intercept() Calculates the intercept of the linear regression of two sets of variables. Function name intercept Input parameter(s) 2 (dependent variable: REAL, independent variable: REAL) Examples SELECT intercept(income,age) FROM customers UDF slope() Calculates the slope of the linear regression of two sets of variables. Function name slope Input parameter(s) 2 (dependent variable: REAL, independent variable: REAL) Examples SELECT slope(income,age) FROM customers Thoughts? Thank you!

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  • Dimension Reduction in Categorical Data with missing values

    - by user227290
    I have a regression model in which the dependent variable is continuous but ninety percent of the independent variables are categorical(both ordered and unordered) and around thirty percent of the records have missing values(to make matters worse they are missing randomly without any pattern, that is, more that forty five percent of the data hava at least one missing value). There is no a priori theory to choose the specification of the model so one of the key tasks is dimension reduction before running the regression. While I am aware of several methods for dimension reduction for continuous variables I am not aware of a similar statical literature for categorical data (except, perhaps, as a part of correspondence analysis which is basically a variation of principal component analysis on frequency table). Let me also add that the dataset is of moderate size 500000 observations with 200 variables. I have two questions. Is there a good statistical reference out there for dimension reduction for categorical data along with robust imputation (I think the first issue is imputation and then dimension reduction)? This is linked to implementation of above problem. I have used R extensively earlier and tend to use transcan and impute function heavily for continuous variables and use a variation of tree method to impute categorical values. I have a working knowledge of Python so if something is nice out there for this purpose then I will use it. Any implementation pointers in python or R will be of great help. Thank you.

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  • Oracle ETPM v2.3.1 Examachine Performance Benchmark Data Sheet

    - by Paula Speranza-Hadley
    Oracle Tax is pleased to announce the exceptional results of the Oracle ETPM v2.3.1 Examachine performance benchmark.   The benchmark achieved the following results:  · Processed8M outpayments and 2M payments in  6 hours · Processed 1M forms in 4 hours · Near  linear scalability of batch processing For the complete data sheet, please click on the following link:  https://blogs.oracle.com/tax/resource/OracleETPMv231ExamachinePerformanceBenchmarkDataSheet.pdf

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  • Single and Double Jump with single button.

    - by Asad
    I want to make Single Jump on Single Tap and Double Jump on Double Tap. My problem is that if I make double Tap on ground then it’s fine but if I make first Tap on ground and second Tap in Air then Player gain more height then usual As in image 1. I want to Make my jump like in Image 2, No matter from which point user gives second Tap, player Always get a specific height. I Used both Impulse and Linear velocity to make Jump but my problem did not solved.

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  • Should certain math classes be required for a Computer Science degree?

    - by sunpech
    For a Computer Science degree at many colleges and universities, certain math courses are required: Calculus, Linear Algebra, and Discrete Mathematics are few examples. However, since I've started working in the real world as a software developer, I have yet to truly use the knowledge I had at once acquired from taking those classes. My question is: Should these math classes be required to obtain a computer science degree? Or would they better served as electives? A Slashdot post: CS Profs Debate Role of Math In CS Education

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  • Car animations in Frogger on Javascript

    - by Mijoro Nicolas Rasoanaivo
    I have to finish a Frogger game in Javascript for my engineering school degree, but I don't know how to animate the cars. Right now I tried to manipulate the CSS, the DOM, I wrote a script with a setTimeout(), but none of them works.Can I have some help please? Here's my code and my CSS: <html> <head> <title>Image d&eacute;filante</title> <link rel="stylesheet" type="text/css" href="map_style.css"/> </head> <body onload="start()"> <canvas id="jeu" width="800" height="450"> </canvas> <img id="voiture" class="voiture" src="car.png" onload="startTimerCar()"> <img id="voiture2" class="voiture" src="car.png" onload="startTimerCar()"> <img id="voiture3" class="voiture" src="car.png" onload="startTimerCar()"> <img id="bigrig" class="bigrig" src="bigrig.png" onload="startTimerBigrig()"> <img id="bigrig2" class="bigrig" src="bigrig.png" onload="startTimerBigrig()"> <img id="bigrig3" class="bigrig" src="bigrig.png" onload="startTimerBigrig()"> <img id="hotrod" src="hotrod.png" onload="startTimerHotrod()"> <img id="hotrod2" src="hotrod.png" onload="startTimerHotrod()"> <img id="turtle" src="turtles_diving.png" onload="startTimerTurtle()"> <img id="turtle2" src="turtles_diving.png" onload="startTimerTurtle()"> <img id="turtle3" src="turtles_diving.png" onload="startTimerTurtle()"> <img id="small" src="log_small.png" onload="startTimerSmall()"> <img id="small2" src="log_small.png" onload="startTimerSmall()"> <img id="small3" src="log_small.png" onload="startTimerSmall()"> <img id="small4" src="log_small.png" onload="startTimerSmall()"> <img id="med" src="log_medium.png" onload="startTimerMedium()"> <img id="med2" src="log_medium.png" onload="startTimerMedium()"> <img id="med3" src="log_medium.png" onload="startTimerMedium()"> <script type="text/javascript"> var X = 1; var timer; function start(){ setInterval(init,10); document.onkeydown = move; var canvas = document.getElementById('jeu'); var context = canvas.getContext('2d'); var frog = document.getElementById('frog'); var posX_frog = 415; var posY_frog = 400; var voiture = [document.getElementById('voiture'),document.getElementById('voiture2'),document.getElementById('voiture3')]; var bigrig = [document.getElementById('bigrig'),document.getElementById('bigrig2'),document.getElementById('bigrig3')]; var hotrod = [document.getElementById('hotrod'),document.getElementById('hotrod2')]; var turtle = [document.getElementById('turtle'),document.getElementById('turtle2'),document.getElementById('turtle3')]; var small = [document.getElementById('small'),document.getElementById('small2'),document.getElementById('small3'),document.getElementById('small4')]; var med = [document.getElementById('med'),document.getElementById('med2'),document.getElementById('med3')]; function init() { context.fillStyle = "#AEEE00"; context.fillRect(0,0,800,50); context.fillRect(0,200,800,50); context.fillRect(0,400,800,50); context.fillStyle = "#046380"; context.fillRect(0,50,800,150); context.fillStyle = "#000000"; context.fillRect(0,250,800,150); var img= new Image(); img.src="./frog.png"; context.drawImage(img,posX_frog, posY_frog, 46, 38); } function move(event){ if (event.keyCode == 39){ if( posX_frog < 716 ){ posX_frog += 50; } } if(event.keyCode == 37){ if( posX_frog >25 ){ posX_frog -= 50; } } if (event.keyCode == 38){ if( posY_frog > 10 ){ posY_frog -= 50; } } if(event.keyCode == 40){ if( posY_frog <400 ){ posY_frog += 50; } } } } </script> </body> And my map_css: #jeu{ z-index:10; width: 800px; height: 450px; border: 2px black solid; overflow: hidden; position: relative; transition:width 2s; -moz-transition:width 2s; /* Firefox 4 */ -webkit-transition:width 2s; /* Safari and Chrome */ } #voiture{ z-index: 100; position: absolute; top: 315px; left: 48px; transition-timing-function: linear; -webkit-transition-timing-function: linear; -moz-transition-timing-function: linear; } #voiture2{ z-index: 100; position: absolute; top: 315px; left: 144px; } #voiture3{ z-index: 100; position: absolute; top: 315px; left: 240px; } #bigrig{ z-index: 100; position: absolute; top: 365px; left: 200px; } #bigrig2{ z-index: 100; position: absolute; top: 365px; left: 400px; } #bigrig3{ z-index: 100; position: absolute; top: 365px; left: 600px; } #hotrod{ z-index: 100; position: absolute; top: 265px; left: 200px; } #hotrod2{ z-index: 100; position: absolute; top: 265px; left: 500px; } #hotrod3{ z-index: 100; position: absolute; top: 265px; left: 750px; } #turtle{ z-index: 100; position: absolute; top: 175px; left: 50px; } #turtle2{ z-index: 100; position: absolute; top: 175px; left: 450px; } #turtle3{ z-index: 100; position: absolute; top: 175px; left: 250px; } #small{ z-index: 100; position: absolute; top: 125px; left: 20px; } #small2{ z-index: 100; position: absolute; top: 125px; left: 220px; } #small3{ z-index: 100; position: absolute; top: 125px; left: 420px; } #small4{ z-index: 100; position: absolute; top: 125px; left: 620px; } #med{ z-index: 100; position: absolute; top: 75px; left: 120px; } #med2{ z-index: 100; position: absolute; top: 75px; left: 320px; } #med3{ z-index: 100; position: absolute; top: 75px; left: 520px; } I had to say that I'm in the obligation to code in HTML5, CSS3, and Javascript but not jQuery, who is way more easier, I already created games in jQuery... It takes me too much time and too much code lines right here.

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  • JavaOne 2012: Lessons from Mathematics

    - by darcy
    I was pleased to get notification recently that my bof proposal for Lessons from Mathematics was accepted for JavaOne 2012. This is a bit of a departure from the project-centric JavaOne talks I usually give, but whisps of this kind of material have appeared before. I'm looking forward to presenting material from linear algebra, stochastics, and numerical optimization that have influence my thinking about technical problems in the JDK and elsewhere.

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  • Has a multi player graphic adventure* ever been made?

    - by Petruza
    By graphic adventure, I mean point & click LucasArts-type games. Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, rpg, strategy, which makes this genre difficult to implement a multi-player feature. I'd like to know if there has been any attempts on doing such a thing, and if it would be viable, as players going offline or leaving a game in the middle would affect significantly the other players' game.

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  • Why doesn't my texture display with this GLSL shader?

    - by Chewy Gumball
    I am trying to display a DXT1 compressed texture on a quad using a VBO and shaders, but I have been unable to get it working. All I get is a black square. I know my texture is uploaded properly because when I use immediate mode without shaders the texture displays fine but I will include that part just in case. Also, when I change the gl_FragColor to something like vec4 (0.0, 1.0, 1.0, 1.0) then I get a nice blue quad so I know that my shader is able to set the colour. It appears to be either the texture is not being bound correctly in the shader or the texture coordinates are not being picked up. However, I can't find the error! What am I doing wrong? I am using OpenTK in C# (not xna). Vertex Shader: void main() { gl_TexCoord[0] = gl_MultiTexCoord0; // Set the position of the current vertex gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } Fragment Shader: uniform sampler2D diffuseTexture; void main() { // Set the output color of our current pixel gl_FragColor = texture2D(diffuseTexture, gl_TexCoord[0].st); //gl_FragColor = vec4 (0.0,1.0,1.0,1.0); } Drawing Code: int vb, eb; GL.GenBuffers(1, out vb); GL.GenBuffers(1, out eb); // Position Texture float[] verts = { 0.1f, 0.1f, 0.0f, 0.0f, 0.0f, 1.9f, 0.1f, 0.0f, 1.0f, 0.0f, 1.9f, 1.9f, 0.0f, 1.0f, 1.0f, 0.1f, 1.9f, 0.0f, 0.0f, 1.0f }; uint[] indices = { 0, 1, 2, 0, 2, 3 }; //upload data to the VBO GL.BindBuffer(BufferTarget.ArrayBuffer, vb); GL.BindBuffer(BufferTarget.ElementArrayBuffer, eb); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(verts.Length * sizeof(float)), verts, BufferUsageHint.StaticDraw); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(indices.Length * sizeof(uint)), indices, BufferUsageHint.StaticDraw); //Upload texture int buffer = GL.GenTexture(); GL.BindTexture(TextureTarget.Texture2D, buffer); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (float)TextureWrapMode.Repeat); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (float)TextureWrapMode.Repeat); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (float)TextureMagFilter.Linear); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (float)TextureMinFilter.Linear); GL.TexEnv(TextureEnvTarget.TextureEnv, TextureEnvParameter.TextureEnvMode, (float)TextureEnvMode.Modulate); GL.CompressedTexImage2D(TextureTarget.Texture2D, 0, texture.format, texture.width, texture.height, 0, texture.data.Length, texture.data); //Draw GL.UseProgram(shaderProgram); GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.TextureCoordArray); GL.VertexPointer(3, VertexPointerType.Float, 5 * sizeof(float), 0); GL.TexCoordPointer(2, TexCoordPointerType.Float, 5 * sizeof(float), 3); GL.ActiveTexture(TextureUnit.Texture0); GL.Uniform1(GL.GetUniformLocation(shaderProgram, "diffuseTexture"), 0); GL.DrawElements(BeginMode.Triangles, indices.Length, DrawElementsType.UnsignedInt, 0);

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  • What algorithms can I use for bullet movement toward the enemy?

    - by theateist
    I develop 2D strategy game(probably for Android). There are weapons that shooting on enemies. From what I've read in this, this, this and this post I think that I need Linear algebra, but I don't really understand what algorithm I should use so the bullet will go to the target? Do I nee pathfinder, why? Can you please suggest what algorithms and/or books I can use for bullet movement toward the enemy?

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  • Issues with LVM partition size in Server 13.04

    - by Michael
    I am new to ubuntu and a little confused about how hard drive partitions and LVM works. I remember setting up Ubuntu server 13.04 and telling to to use 1TB of a 3TB server. Well I have maxed that out with blu-ray rips and want the rest of the drive for space. On log-in it says: System load: 2.24 Processes: 179 Usage of /: 88.7% of 912.89GB Users logged in: 0 Memory usage: 6% IP address for p5p1: 192.168.0.100 Swap usage: 0% => / is using 88.7% of 912.89GB lvdisplay outputs: --- Logical volume --- LV Path /dev/DeathStar-vg/root LV Name root VG Name DeathStar-vg LV Write Access read/write LV Creation host, time DeathStar, 2013-05-18 22:21:11 -0400 LV Status available # open 1 LV Size 2.70 TiB Current LE 707789 Segments 2 Allocation inherit Read ahead sectors auto - currently set to 256 Block device 252:0 --- Logical volume --- LV Path /dev/DeathStar-vg/swap_1 LV Name swap_1 VG Name DeathStar-vg LV Write Access read/write LV Creation host, time DeathStar, 2013-05-18 22:21:11 -0400 LV Status available # open 2 LV Size 3.75 GiB Current LE 959 Segments 1 Allocation inherit Read ahead sectors auto - currently set to 256 Block device 252:1 vgdisplay outputs: VG Name DeathStar-vg System ID Format lvm2 Metadata Areas 1 Metadata Sequence No 4 VG Access read/write VG Status resizable MAX LV 0 Cur LV 2 Open LV 2 Max PV 0 Cur PV 1 Act PV 1 VG Size 2.73 TiB PE Size 4.00 MiB Total PE 715335 Alloc PE / Size 708748 / 2.70 TiB Free PE / Size 6587 / 25.73 GiB df outputs: Filesystem 1K-blocks Used Available Use% Mounted on /dev/mapper/DeathStar--vg-root 957238932 848972636 59634696 94% / none 4 0 4 0% /sys/fs/cgroup udev 1864716 4 1864712 1% /dev tmpfs 374968 1060 373908 1% /run none 5120 4 5116 1% /run/lock none 1874824 148 1874676 1% /run/shm none 102400 24 102376 1% /run/user /dev/sda2 234153 56477 165184 26% /boot And fdisk /dev/sda -l outputs: Disk /dev/sda: 3000.6 GB, 3000592982016 bytes 255 heads, 63 sectors/track, 364801 cylinders, total 5860533168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sda1 1 4294967295 2147483647+ ee GPT Partition 1 does not start on physical sector boundary. I just don't know what to make of all this and am not sure how I can make it use all 2.73TBs. Thanks in advance for any help. EDIT-- Yes I did make changes to the LVM Config, but it didnt do anything. As requested, output of parted -l /dev/sda Model: ATA WDC WD30EFRX-68A (scsi) Disk /dev/sda: 3001GB Sector size (logical/physical): 512B/4096B Partition Table: gpt Number Start End Size File system Name Flags 1 1049kB 2097kB 1049kB bios_grub 2 2097kB 258MB 256MB ext2 3 258MB 3001GB 3000GB lvm Model: ATA WDC WD30EFRX-68A (scsi) Disk /dev/sdb: 3001GB Sector size (logical/physical): 512B/4096B Partition Table: msdos Number Start End Size Type File system Flags Model: Linux device-mapper (linear) (dm) Disk /dev/mapper/DeathStar--vg-swap_1: 4022MB Sector size (logical/physical): 512B/4096B Partition Table: loop Number Start End Size File system Flags 1 0.00B 4022MB 4022MB linux-swap(v1) Model: Linux device-mapper (linear) (dm) Disk /dev/mapper/DeathStar--vg-root: 2969GB Sector size (logical/physical): 512B/4096B Partition Table: loop Number Start End Size File system Flags 1 0.00B 2969GB 2969GB ext4

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