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  • web design question (php/ajax)

    - by tom smith
    Hi guys... Hope this isn't a waste of your time. I'm working on a project, and it occured to me that there's a chunk of code out there, that should allow me to see how others have implemented this. I've got a project where I'm going to have a page, with a sel box. the user will select an item from the selList, and based on the item selected, a separate section of the page (areaB) will change in terms of the content/tbls being displayed. i then want to allow the user to go through a series of subpages in areaB, where the user goes through a submit/cancel/confirm process, where the stuff in areaB changes, with the rest of the page remaining the same... i'm trying to figure out the best approach to implement the on both client/server side. i could just have an ugly "if block" where i have abunch of logic, and i completely regen the page each time the user selects an action.. i could have an approach that might involve divs/frames, where i then just regen the targeted frame/div area.. is this even possible?? i could have some form of ajaxy process, which would only alter the targeted section(s) of the page... so.. i'm trying to talk to anyone who has ideas on how to do this, or more ideally, if you know of a good code (client/server) side example of this... that i can examine. i'd really appreciate it!! i've got a more detailed overview but didn't know if it would be cool to post it here... thanks.. tom

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  • R: How to remove outliers from a smoother in ggplot2?

    - by John
    I have the following data set that I am trying to plot with ggplot2, it is a time series of three experiments A1, B1 and C1 and each experiment had three replicates. I am trying to add a stat which detects and removes outliers before returning a smoother (mean and variance?). I have written my own outlier function (not shown) but I expect there is already a function to do this, I just have not found it. I've looked at stat_sum_df("median_hilow", geom = "smooth") from some examples in the ggplot2 book, but I didn't understand the help doc from Hmisc to see if it removes outliers or not. Is there a function to remove outliers like this in ggplot, or where would I amend my code below to add my own function? library (ggplot2) data = data.frame (day = c(1,3,5,7,1,3,5,7,1,3,5,7,1,3,5,7,1,3,5,7,1,3,5,7,1,3,5,7,1,3,5,7,1,3,5,7), od = c( 0.1,1.0,0.5,0.7 ,0.13,0.33,0.54,0.76 ,0.1,0.35,0.54,0.73 ,1.3,1.5,1.75,1.7 ,1.3,1.3,1.0,1.6 ,1.7,1.6,1.75,1.7 ,2.1,2.3,2.5,2.7 ,2.5,2.6,2.6,2.8 ,2.3,2.5,2.8,3.8), series_id = c( "A1", "A1", "A1","A1", "A1", "A1", "A1","A1", "A1", "A1", "A1","A1", "B1", "B1","B1", "B1", "B1", "B1","B1", "B1", "B1", "B1","B1", "B1", "C1","C1", "C1", "C1", "C1","C1", "C1", "C1", "C1","C1", "C1", "C1"), replicate = c( "A1.1","A1.1","A1.1","A1.1", "A1.2","A1.2","A1.2","A1.2", "A1.3","A1.3","A1.3","A1.3", "B1.1","B1.1","B1.1","B1.1", "B1.2","B1.2","B1.2","B1.2", "B1.3","B1.3","B1.3","B1.3", "C1.1","C1.1","C1.1","C1.1", "C1.2","C1.2","C1.2","C1.2", "C1.3","C1.3","C1.3","C1.3")) > data day od series_id replicate 1 1 0.10 A1 A1.1 2 3 1.00 A1 A1.1 3 5 0.50 A1 A1.1 4 7 0.70 A1 A1.1 5 1 0.13 A1 A1.2 6 3 0.33 A1 A1.2 7 5 0.54 A1 A1.2 8 7 0.76 A1 A1.2 9 1 0.10 A1 A1.3 10 3 0.35 A1 A1.3 11 5 0.54 A1 A1.3 12 7 0.73 A1 A1.3 13 1 1.30 B1 B1.1 This is what I have so far and is working nicely, but outliers are not removed: r <- ggplot(data = data, aes(x = day, y = od)) r + geom_point(aes(group = replicate, color = series_id)) + # add points geom_line(aes(group = replicate, color = series_id)) + # add lines geom_smooth(aes(group = series_id)) # add smoother, average of each replicate

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  • Memory Leaks when touching UITableViewCells and poping off view.

    - by Falcon
    Hi All, I'm currently having a problem where the leaks tool is reporting a slew of memory leaks after clicking on cells within a UITableView and then hitting the back button and popping off the view. Majority of the leaks reported can not be traced back to any specific location in my code, they are: Leaked Object # Address Size Responsible Library Responsible Frame NSCFArray 2 < multiple > 64 UIKit -[UITouch(UITouchInternal) UITouch 2 < multiple > 128 GraphicsServices PurpleEventCallback Malloc 48 Bytes 2 < multiple > 96 Foundation -[NSCFArray insertObject:atIndex:] UIDelayedAction 2 < multiple > 96 UIKit -[UILongPressGestureRecognizer startTimer] NSCFArray 2 < multiple > 64 UIKit -[UILongPressGestureRecognizer touchesBegan:withEvent:] Malloc 32 Bytes 2 < multiple > 64 Foundation -[NSCFArray insertObject:atIndex:] Malloc 16 Bytes 2 < multiple > 32 Foundation -[NSCFSet unionSet:] Now I have commented out all my code in any touch event functions that I have written and it still leaks if I click on the cell a few times and then hit the back button to return to the previous view. Any ideas on what might actually be the problem here? Thanks,

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  • Index out of bounds exception while iterating through a List<string>.

    - by Sergio Tapia
    I have a List of the location of images on a folder. I have five pictureBoxes that emulate a coverflow type area for users to skim through the images of a given folder. I know that the error is fired because the first image in the collection is set to the first picturebox, then if I click on cycleLeft(), there is a negative number. How can I account for this? For example, if the first image in the List is already set to the farthest left and someone clicks flip left, have that first image put on the last position of the list. Any guidance? private void leftArrow_Click(object sender, EventArgs e) { cycleImagesLeft(); } private void rightArrow_Click(object sender, EventArgs e) { cycleImagesRight(); } public void cycleImagesLeft() { //imageThree is the center image, that's why I use it as a frame of reference. int currentImage = pictures.IndexOf(imageThree.ImageLocation); imageOne.ImageLocation = pictures[currentImage - 3]; imageTwo.ImageLocation = pictures[currentImage - 2]; imageThree.ImageLocation = pictures[currentImage - 1]; imageFour.ImageLocation = pictures[currentImage]; imageFive.ImageLocation = pictures[currentImage + 1]; } public void cycleImagesRight() { int currentImage = pictures.IndexOf(imageThree.ImageLocation); imageOne.ImageLocation = pictures[currentImage - 1]; imageTwo.ImageLocation = pictures[currentImage]; imageThree.ImageLocation = pictures[currentImage + 1]; imageFour.ImageLocation = pictures[currentImage + 2]; imageFive.ImageLocation = pictures[currentImage + 3]; }

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  • Finding a picture in a picture with java?

    - by tarrasch
    what i want to to is analyse input from screen in form of pictures. I want to be able to identify a part of an image in a bigger image and get its coordinates within the bigger picture. Example: would have to be located in And the result would be the upper right corner of the picture in the big picture and the lower left of the part in the big picture. As you can see, the white part of the picture is irrelevant, what i basically need is just the green frame. Is there a library that can do something like this for me? Runtime is not really an issue. What i want to do with this is just generating a few random pixel coordinates and recognize the color in the big picture at that position, to recognize the green box fast later. And how would it decrease performance, if the white box in the middle is transparent? The question has been asked several times on SO as it seems without a single answer. I found i found a solution at http://werner.yellowcouch.org/Papers/subimg/index.html . Unfortunately its in C++ and i do not understand a thing. Would be nice to have a Java implementation on SO.

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  • Automatically grow document view of NSScrollView using auto layout?

    - by Monolo
    Is there a simple way to get an NSScrollView to adapt to its document view changing size when using autolayout (the Lion feature)? I have tried to call both setNeedsUpdateConstraints: and setNeedsLayout: on the document view, the clip view and the scroll view, without any results. fittingSize of the document view reports the correct size. An NSPopover in conjunction with an NSViewController handles this nicely, with the popover growing and shrinking as needed, and I was hoping to get a similar simple and robust behaviour with the scroll view. I have checked the documentation for scroll views, but they don't seem to be updated to use autolayout. Edited to clarify: The problem I experience is that the document view, which holds subviews, is not re-sized when the subviews change their size, even if they call invalidateIntrinsicContentSize. The contents of the document view are hence clipped to the original size of the document view as they grow. The document view is created in a nib and set as the scroll view's document view in an awakeFromBib method. What I hoped to obtain was that the document view frame would automatically be adjusted to when its fittingSize changes, and the scrollbars updated accordingly. NSPopover does something similar - provided that the subviews of the content controller's view have the constraints set right and various content hugging values are high enough (higher than the hidden popover window's hight constraint priority, for one).

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  • Why am I getting "Message sent to deallocated object" in Objective-C?

    - by Dave C
    I have several buttons on my app that are being created dynamically. They are all pointed at the button click event when pressed. When the button pressed method is called, the sender's tag (int value) is parsed into the controller's house ID. It works with one of the buttons — the first one created, to be specific — but the others throw the following error: -[CFNumber intValue]: message sent to deallocated instance 0xc4bb0ff0 I am not releasing these buttons anywhere in my code. I haven't set them to autorelease or anything like that. I'm just wondering why they are doing this on the click. The button click event: - (IBAction) ButtonClick: (id) sender { HouseholdViewController *controller = [[HouseholdViewController alloc] initWithNibName:@"HouseholdViewController" bundle:nil]; controller.delegate = self; controller.HouseID = [(NSInteger)[(UIButton *)sender tag] intValue]; //this line throws an error controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; } Where I am creating the buttons: UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(MyLongInScreenCoords, MyLatInScreenCoords, 50, 50); UIImage *buttonImageNormal = [UIImage imageNamed:@"blue_pin.png"]; UIImage *strechableButtonImageNormal = [buttonImageNormal stretchableImageWithLeftCapWidth:50 topCapHeight:50]; [button setBackgroundImage:strechableButtonImageNormal forState:UIControlStateNormal]; [self.view addSubview:button]; button.tag = [NSNumber numberWithInt:[[words objectAtIndex: i] intValue]]; ButtonPoints[CurrentHouseCount][0] = button; ButtonPoints[CurrentHouseCount][1] = [NSValue valueWithCGPoint:CGPointMake(MyActualLat, MyActualLong)]; [button addTarget:self action:@selector(ButtonClick:) forControlEvents:UIControlEventTouchUpInside]; CurrentHouseCount++;

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  • Strings exported from a module have changed line breaks

    - by Jesse Millikan
    In a DrScheme project, I'm using a MrEd editor-canvas% with text% and inserting a string from a literal in a Scheme file. This results in an extra blank line in the editor for each line of text I'm trying to insert. I've tracked this down to the apparent fact that string literals from outside modules are getting extra line breaks. Here's a full example. The editor is irrelevant at this point, but it displays the result. ; test-literals.ss (module test-literals scheme (provide (all-defined-out)) (define exported-string "From another module with some more line breaks. ")) ; editor-test.ss (module editor-test scheme (require mred "test-literals.ss") (define w (instantiate frame% ("Editor Test" #f) )) (define c (instantiate editor-canvas% (w) (line-count 12) (min-width 400))) (define editor (instantiate text% ())) (send c set-editor editor) (send w show #t) (send editor erase) (send editor insert "Some text with some line breaks. ") (send editor insert exported-string)) And the result in the editor is Some text with some line breaks. From another module with some more line breaks. I've traced in and figured out that it's changing Unix line breaks to Windows line breaks when strings are imported from another module, but these display as double line breaks. Why is this happening and is there a way to stop it other than changing every imported string?

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  • How to access and run field events from extension js?

    - by Dan Roberts
    I have an extension that helps in submitting forms automatically for a process at work. We are running into a problem with dual select boxes where one option is selected and then that selection changes another field's options. Since setting an option selected property to true doesn't trigger the field's onchange event I am trying to do so through code. The problem I've run into is that if I try to access or run functions on the field object from the extension, I get the error Error: uncaught exception: [Exception... "Component is not available" nsresult: "0x80040111 (NS_ERROR_NOT_AVAILABLE)" location: "JS frame :: chrome://webformsidebar/content/webformsidebar.js :: WebFormSidebar_FillProcess :: line 499" data: no] the line causing the error is... if (typeof thisField.onchange === 'function') The line right before it works just fine... thisField.options[t].selected=true; ...so I'm not sure why this is resulting in such an error. What surprises me most I guess is that checking for the existence of the function leads to an error. It feels like the problem is related to the code running in the context of the extension instead of the browser window document. If so, is there any way to call a function in the browser window context instead? Do I need to actually inject code into the page somehow? Any other ideas? Thanks

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  • working with large sprite sheets on iphone

    - by lukya
    Hi All, I am trying to use sprite sheet animation in my application. The first POC with a small sprite sheet worked fine but as i change the sprite sheet to a bigger one, i get "check_safe_call: could not restore current frame" warning and the application quits. A quick search revealed that this problem meant my app is taking too much memory or the image is too huge in dimension. My image is 4.9 Mb and dimensions are 6720 * 10080 (oops!!). i read that iphone allows maximum 3 Mb image with dimensions up to 1024 * 1024. Also that the sprite sheet image dimensions should be a power of two. So please let me know how i can use a sprite sheet this big. One approach could be to cut the sprite sheet into many smaller sprite sheets and use them one at a time. Please suggest if you know any other/better approach to accommodate bigger sprite sheets and whether the problem with my sprite sheet is size (4.9 Mb) OR dimensions (6720 * 10080). (Just FYI, i am not trying to play a movie so using MP4 file instead is not an option for me. i need to animate the sprite sheet based on accelerometer input and i have been able to achieve that in my POC with smaller sprite sheet.) Thanks, Swapnil

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  • structure inside structure - c++ Error

    - by gamadeus
    First of all the error I am getting is of the type: Request for member 's' of struct1.struct1::struct2, which is of non class type '__u32' where: struct struct1 { struct x struct2; struct x struct3; struct x struct4; }; The usage is of the form: struct struct1 st1; st1.struct2.s = Value; Now my struct1 is: struct ip_mreq_source { struct in_addr imr_multiaddr; struct in_addr imr_sourceaddr; struct in_addr imr_interface; }; struct 'x' is in_addr Where: typedef uint32_t in_addr_t; struct in_addr { in_addr_t s_addr; }; element 's' is the element s_addr in in_addr. My detailed error coming out of g++ (GCC 4.4.3) from the Android based compiler: arm-linux-androideabi-g++ -MMD -MP -MF groupsock/GroupsockHelper.o.d.org -fpic -ffunction-sections -funwind-tables -fstack-protector -D__ARM_ARCH_5__ -D__ARM_ARCH_5T__ -D__ARM_ARCH_5E__ -D__ARM_ARCH_5TE__ -Wno-psabi -march=armv5te -mtune=xscale -msoft-float -fno-exceptions -fno-rtti -mthumb -Os -fomit-frame-pointer -fno-strict-aliasing -finline- limit=64 -Igroupsock/include -Igroupsock/../UsageEnvironment/include -Iandroid- ndk-r5b/sources/cxx-stl/system/include -Igroupsock -DANDROID -Wa,--noexecstack -DANDROID_NDK -Wall -fexceptions -O2 -DNDEBUG -g -Iandroid-8/arch-arm/usr/include -c groupsock/GroupsockHelper.cpp -o groupsock/GroupsockHelper.o && rm -f groupsock/GroupsockHelper.o.d && mv groupsock/GroupsockHelper.o.d.org groupsock/GroupsockHelper.o.d groupsock/GroupsockHelper.cpp: In function 'Boolean socketJoinGroupSSM(UsageEnvironment&, int, netAddressBits, netAddressBits)': groupsock/GroupsockHelper.cpp:427: error: request for member 's_addr' in 'imr.ip_mreq_source::imr_multiaddr', which is of non-class type '__u32' groupsock/GroupsockHelper.cpp:428: error: request for member 's_addr' in 'imr.ip_mreq_source::imr_sourceaddr', which is of non-class type '__u32' groupsock/GroupsockHelper.cpp:429: error: request for member 's_addr' in 'imr.ip_mreq_source::imr_interface', which is of non-class type '__u32' I am not sure what is causing the error. Any pointers would be great - no pun intended. Thanks

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  • Object Oriented Programming in AS3

    - by Jordan
    I'm building a game in as3 that has balls moving and bouncing off the walls. When the user clicks an explosion appears and any ball that hits that explosion explodes too. Any ball that then hits that explosion explodes and so on. My question is what would be the best class structure for the balls. I have a level system to control levels and such and I've already come up with working ways to code the balls. Here's what I've done. My first attempt was to create a class for Movement, Bounce, Explosion and finally Orb. These all extended each other in the order I just named them. I got it working but having Bounce extend Movement and Explosion extend Bounce, it just doesn't seem very object oriented because what if I wanted to add a box class that didn't move, but did explode? I would need a separate class for that explosion. My second attempt was to create Movement, Bounce and Explosion without extending anything. Instead I passed in a reference to the Orb class to each. Then the class stores that reference and does what it needs to do based on events that are dispatched by the Orb such as update, which was broadcast from Orb every enter frame. This would drive the movement and bounce and also the explosion when the time came. This attempt worked as well but it just doesn't seem right. I've also thought about using Interfaces but because they are more of an outline for classes, I feel like code reuse goes out the window as each class would need its own code for a specific task even if that task is exactly the same. I feel as if I'm searching for some form of multiple inheritance for classes that as3 does not support. Can someone explain to me a better way of doing what I'm attempting to do? Am I being to "Object Oriented" by having classed for Movement, Bounce, Explosion and Orb? Are Interfaces the way to go? Any feedback is appreciated!

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  • Load Spikes on a Apache MySQL Server with Wordpress MU

    - by Vikram Goyal
    Hi there, I am trying to investigate the reasons for some mysterious load spikes on a Linux Apache server (2.2.14) running PHP 5.2.9 on a dedicated server with enough processing power and memory. My primary web application is a Wordpress MU (2.9.2) installation. I have investigated and ruled out DOS attack, MySQL or Apache configuration issues. The log files don't give me anything of interest, except to tell me that there is severe load. The load (which can go up to 100) just seems to come and go. It helps that I have a script that checks every 3 minutes for the load, and restarts Apache. Restarting it helps, and the server comes back, till it happens again. There seems to be no set time frame, or visitor numbers on the site that can trigger this. Even a low number of concurrent visitors (20) can trigger it. I am almost convinced that there is a rewrite loop somewhere that is causing Apache to go mad. Apache is trying to serve something that is causing it to spawn more and more processes till it keels over. My question is: Given that I am convinced that this is a rewrite issue or something similar, how can I try and figure out what the issue is? What should I monitor? Apache logs are voluminous, and not very helpful. Of course, if this is not the issue, then at least knowing what to look for will help me eliminate this as an issue and look for something else. Thanks! Vikram

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  • commitAnimations is not resizing my UIImageView subview

    - by AaronG
    I have created a UIView as a subview and to that subview I have added a UIImageView as a subview. UIView *viewCreated; UIButton *buttonCreated; UIImageView *imageViewCreated; CGRect myFrame = CGRectMake(0, 0, 1024, 1024); viewCreated = [[UIView alloc] initWithFrame:myFrame]; [viewCreated setTag:intTag]; viewCreated.backgroundColor = [UIColor redColor]; [self.view addSubview:viewCreated]; [self randomize]; UIImage *d1Image = [UIImage imageNamed:[NSString stringWithFormat:@"image%d.png", randomNumber]]; imageViewCreated = [[UIImageView alloc] initWithFrame:CGRectMake(0.0f,0.0f,1024.0f, 1024.0f)]; [imageViewCreated setImage:[UIImage imageNamed:[NSString stringWithFormat:@"image%d.png", randomNumber]]]; [viewCreated addSubview:imageViewCreated]; //[imageViewCreated release]; return [viewCreated autorelease]; But when this code executes only the first subview is animated and resized. The UiimageView moves 200 pixels to the left but does not get resized. NSLog(@"sender tag %i",[sender tag]); UIView *currentView = [self.view viewWithTag:[sender tag]]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1.5]; currentView.frame = CGRectMake(-200, 0,40, 102); [UIView commitAnimations]; I am pretty sure am I not creating the subviews correctly programmatically, because when I do it in Interface Builder it works as expected. Do I have to do something specific to actually attach the behavior of the second subview to the first subview?

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  • E-Commerce Security: Only Credit Card Fields Encrypted?!

    - by bizarreunprofessionalanddangerous
    I'd like your opinions on how a major bricks-and-mortar company is running the security for its shopping Web site. After a recent update, when you are logged into your shopping account, the session is now not secured. No 'https', no browser 'lock'. All the personal contact info, shopping history -- and if I'm not mistaken submit and change password -- are being sent unencrypted. There is a small frame around the credit card fields that is https. There's a little notice: "Our website is secure. Our website uses frames and because of this the secure icon will not appear in your browser" On top of this the most prominent login fields for the site are broken, and haven't gotten fixed for a week or longer (giving the distinct impression they have no clue what's going on and can't be trusted with anything). Now is it just me -- or is this simply incomprehensible for a billion dollar company, significant shopping site, in the year 2010. No lock. "We use frames" (maybe they forget "Best viewed in IE4"). Customers complaining, as you can see from their FAQ "explaining" why you aren't seeing https. I'm getting nowhere trying to convince customer service that they REALLY need to do something about this, and am about to head for the CEO. But I just want to make sure this is as BIZARRE and unprofessional and dangerous a situation as I think it is. (I'm trying to visualize what their Web technical team consists of. I'm getting A) some customer service reps who were given a 3 hour training course on Web site maintenance, B) a 14 year old boy in his bedroom masquerading as a major technical services company, C) a guy in a hut in a jungle with an e-commerce book from 1996.)

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  • restrict script inside iframe to run only within pages of same top-level domain?

    - by Justin Grant
    I'd like to enforce a requirement that client script inside a page (which in turn is loaded inside an iframe of another page) will only run when the parent page is on the same top-level domain as the framed page (although it may be on another hostname in that domain). Is this do-able? I assume that the easy solution of looking at top.location.host won't be available due to cross-site scripting limitations, but I'm wondering if other javascript hackery could suffice. Constraints on any potential solution inculde: I need to be able to run XmlHttpRequest calls inside the child page, and I need to validate that the hostname is in the same domain before I make those calls. (this makes a document.domain solution challenging because AFAIK setting document.domain disables the ability to make XmlHttpRequest calls. I can control client-side script and HTML on both parent or child (and I can create new pages if needed), but I can't make any server-side code changes. I can't simulate the above via server-side calls or proxies, because the child page's hostname uses a forms auth system with hostname-scoped cookies that I can't get access to from the parent page since it's on a different hostname. I don't have enough control over the child-frame site to be able to put both sites behind the same reverse-proxy or load-balancer (which would enable me to put both sites on the same hostname). I don't actually need to access any UI inside the IFrame-- the iframe is invisible and I'm only using it to run javascript within the security context of a site on a different hostname from the parent page. So at this point I'm stumped. Got any ideas? I want to make sure I'm not overlooking an easy solution before giving up.

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  • Fixing a multi-threaded pycurl crash.

    - by Rook
    If I run pycurl in a single thread everything works great. If I run pycurl in 2 threads python will access violate. The first thing I did was report the problem to pycurl, but the project died about 3 years ago so I'm not holding my breath. My (hackish) solution is to build a 2nd version of pycurl called "pycurl_thread" which will only be used by the 2nd thread. I downloaded the pycurl module from sourceforge and I made a total of 4 line changes. But python is still crashing. My guess is that even though this is a module with a different name (import pycurl_thread), its still sharing memory with the original module (import pycurl). How should I solve this problem? Changes in pycurl.c: initpycurl(void) to initpycurl_thread(void) and m = Py_InitModule3("pycurl", curl_methods, module_doc); to m = Py_InitModule3("pycurl_thread", curl_methods, module_doc); Changes in setup.py: PACKAGE = "pycurl" PY_PACKAGE = "curl" to PACKAGE = "pycurl_thread" PY_PACKAGE = "curl_thread" Here is the seg fault i'm getting. This is happening within the C function do_curl_perform(). *** longjmp causes uninitialized stack frame ***: python2.7 terminated ======= Backtrace: ========= /lib/libc.so.6(__fortify_fail+0x37)[0x7f209421b537] /lib/libc.so.6(+0xff4c9)[0x7f209421b4c9] /lib/libc.so.6(__longjmp_chk+0x33)[0x7f209421b433] /usr/lib/libcurl.so.4(+0xe3a5)[0x7f20931da3a5] /lib/libpthread.so.0(+0xfb40)[0x7f209532eb40] /lib/libc.so.6(__poll+0x53)[0x7f20941f6203] /usr/lib/libcurl.so.4(Curl_socket_ready+0x116)[0x7f2093208876] /usr/lib/libcurl.so.4(+0x2faec)[0x7f20931fbaec] /usr/local/lib/python2.7/dist-packages/pycurl.so(+0x892b)[0x7f209342c92b] python2.7(PyEval_EvalFrameEx+0x58a1)[0x4adf81] python2.7(PyEval_EvalCodeEx+0x891)[0x4af7c1] python2.7(PyEval_EvalFrameEx+0x538b)[0x4ada6b] python2.7(PyEval_EvalFrameEx+0x65f9)[0x4aecd9]

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  • Python - wxPython custom button -> unbound method __init__()? what?

    - by Wallter
    After looking at questions like this it doesn't make sense that my __init__(self, parrent, id) would be throwing a unbound error? help? main.py import wx from customButton import customButton from wxPython.wx import * class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) # Non-important code here... # This is the first declaration of the Button1 # This is also where the ERROR is thrown. # Omitting this line causes the window to execute # flawlessly. self.Button1 = customButton.__init__(self, parent, -1) # ... finishes in a basic wx.program style... customButton.py # I've included all of the code in the file # because have no idea where the bug/error happens import wx from wxPython.wx import * class Custom_Button(wx.PyControl): # The BMP's Over_bmp = None #wxEmptyBitmap(1,1,1) # When the mouse is over Norm_bmp = None #wxEmptyBitmap(1,1,1) # The normal BMP Push_bmp = None #wxEmptyBitmap(1,1,1) # The down BMP def __init__(self, parent, id, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor #self.Over_bmp = wx.Bitmap(wx.Image(MOUSE_OVER_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Norm_bmp = wx.Bitmap(wx.Image(NORM_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Push_bmp = wx.Bitmap(wx.Image(PUSH_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Pos_bmp = self.pos self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • How can I suppress the vertical gridlines in a ggplot2 plot while retaining the x-axis labels?

    - by Tarek
    This is a follow-on from this question, in which I was trying to suppress the vertical gridlines. The solution, as provided by learnr, was to add scale_x_continuous(breaks = NA), but this had the side effect of also suppressing the x-axis labels, as well. I am totally happy to write the labels back in by hand, but it's not clear to me how to figure out where the labels should go. The other option is to suppress all gridlines (using opts( panel.grid.major = theme_blank()) or some such) and then drawing back in just the major horizontal gridlines. Again, the problem here is how to figure out what the breaks are in the plot to supply to geom_hline(). So, essentially, my options are: Suppress vertical gridlines and x-axis labels (using scale_x_continuous(breaks = NA) ) and add the x-axis labels back in. Suppress all gridlines (using opts( panel.grid.major = theme_blank()) ) and add the major horizontal gridlines back in using geom_hline(). Here are the two options: library(ggplot2) data <- data.frame(x = 1:10, y = c(3,5,2,5,6,2,7,6,5,4)) # suppressing vertical gridlines and x-axis labels # need to re-draw x-axis labels ggplot(data, aes(x, y)) + geom_bar(stat = 'identity') + scale_x_continuous(breaks = NA) + opts( panel.grid.major = theme_line(size = 0.5, colour = '#1391FF'), panel.grid.minor = theme_blank(), panel.background = theme_blank(), axis.ticks = theme_blank() ) # suppressing all gridlines # need to re-draw horizontal gridlines, probably with geom_hbar() ggplot(data, aes(x, y)) + geom_bar(stat = 'identity') + scale_x_continuous(breaks = NA) + opts( panel.grid.major = theme_blank(), panel.grid.minor = theme_blank(), panel.background = theme_blank(), axis.ticks = theme_blank() )

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  • libav/ffmpeg: avcodec_decode_video2() returns -1 when separating demultiplexing and decoding

    - by unbekannt
    I'm using libav (from a C++ program on Linux and Windows) to decode video streams from a file, which works fine (decoding various formats like H264 and MPEG2) using avformat_open_input(), av_read_frame() and avcodec_decode_video2(). Now I have to separate demultiplexing and decoding. One class will call avformat_open_input() and av_read_frame() and then pass the AVPackets into a queue that is read by another class. There I use avcodec_alloc_context3() to get the AVCodecContext needed for avcodec_decode_video2(). I've tested that with a MPEG2 video stream and it works. Problems arise if I try to decode a H264 stream: avcodec_decode_video2() always returns -1 and outputs "no frame". I understand that additional data (SPS/PPS) is needed to decode this stream, so I've tried to replicate the original AVCodecContext from the demultiplexer in the decoder, but it won't work: Copying the content of the extradata field and setting all other values that differ from the default ones in the decoder: -1 is returned Using the same context (i.e. passing along the pointer) results in a crash I also tried to set CODEC_FLAG2_CHUNKS. avcodec_decode_video2() then always returns packet.size - 3 (??) and frameFinished is never set to 1. In my opinion I have a general problem here that will arise whenever settings from the original CodecContext are needed to decode the AVPackets. I'd be grateful for any hints on how to solve that problem!

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  • Three20 TTSectionedDataSource row height

    - by Ward
    Hey there, I'm using Three20 to create a table with several textfields for user registration. I've found two possible methods using Three20. The first uses the TTSectionedDataSource's tableDidLoadModel method to manually add UI components and the second adds custom items that contains pre formatted UI components. The second option seems way more complex and I'm having a difficult time accessing the individual fields. So if one field is a textfield for the username, I need to access the field to submit the username and it doesn't seem like there's an easy answer. The first option gives me a lot of flexibility, but I can't figure out how to set the individual row heights. One row may have a label above a text field, another may have an image, etc. Is there a method that can be used in TTSectionedDataSource that will allow me to set the height for each row? Thus far, I'm using method one and creating UIViews to hold a label field and a text field. I've tried changing the frame of the uiview before it is added to the items array, but it has no affect. Any ideas?

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  • Optimization headers for UITableView?

    - by Pask
    I have an optimization problem for the headers of a table with plain style. If I use the standard view for the table (the classic gray with titles set by titleForHeaderInSection:) everything is ok and the scrolling is smooth and immediate. When, instead, use this code to set my personal view: - (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section { return [self headerPerTitolo:[titoliSezioni objectAtIndex:section]]; } - (UIImageView *)headerPerTitolo:(NSString *)titolo { UIImageView *headerView = [[[UIImageView alloc] initWithFrame:CGRectMake(10.0, 0.0, 320.0, 44.0)] autorelease]; headerView.image = [UIImage imageNamed:kNomeImmagineHeader]; headerView.alpha = kAlphaSezioniTablePlain; UILabel * headerLabel = [[[UILabel alloc] initWithFrame:CGRectZero] autorelease]; headerLabel.backgroundColor = [UIColor clearColor]; headerLabel.opaque = NO; headerLabel.textColor = [UIColor whiteColor]; headerLabel.font = [UIFont boldSystemFontOfSize:16]; headerLabel.frame = CGRectMake(10.0,-11.0, 320.0, 44.0); headerLabel.textAlignment = UITextAlignmentLeft; headerLabel.text = titolo; [headerView addSubview:headerLabel]; return headerView; } scrolling is jerky and not immediate (sliding the finger on the screen does not match an immediate shift of the table). I do not know what caused this problem, maybe the fact that every time the method viewForHeaderInSection: is called, the code runs to create a new UIImageView. I tried many ways to solve the problem, such as creating an array of all the necessary view: apart from more time spent loading at startup, there is a continuing problem of low reactivity of the table. 've Attempted by reducing the size of UIImageView positioned from about 66 KB to 4 KB: not only has a deterioration in quality of colors (which distorts a bit 'original graphics), but ... the problem persists! Perhaps you have suggestions about it, or know me obscure techniques that enable me to optimize this aspect of my application ... I apologize for my English, I used Google for translation.

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  • tail call generated by clang 1.1 and 1.0 (llvm 2.7 and 2.6)

    - by ony
    After compilation next snippet of code with clang -O2 (or with online demo): #include <stdio.h> #include <stdlib.h> int flop(int x); int flip(int x) { if (x == 0) return 1; return (x+1)*flop(x-1); } int flop(int x) { if (x == 0) return 1; return (x+0)*flip(x-1); } int main(int argc, char **argv) { printf("%d\n", flip(atoi(argv[1]))); } I'm getting next snippet of llvm assembly in flip: bb1.i: ; preds = %bb1 %4 = add nsw i32 %x, -2 ; <i32> [#uses=1] %5 = tail call i32 @flip(i32 %4) nounwind ; <i32> [#uses=1] %6 = mul nsw i32 %5, %2 ; <i32> [#uses=1] br label %flop.exit I thought that tail call means dropping current stack (i.e. return will be to the upper frame, so next instruction should be ret %5), but according to this code it will do mul for it. And in native assembly there is simple call without tail optimisation (even with appropriate flag for llc) Can sombody explain why clang generates such code? As well I can't understand why llvm have tail call if it can simply check that next ret will use result of prev call and later do appropriate optimisation or generate native equivalent of tail-call instruction?

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  • Protocol specific channel handlers

    - by Mickael Marrache
    I'm writing an application server that will receive SIP and DNS messages from the network. When I receive a message from the network, I understand from the documentation that at first, I get a ChannelBuffer. I would like to determine which kind of message has been received (SIP or DNS) and to decode it. To determine the message type, I can dedicate port to each type of message, but I would be interested to know if there exist another solution for that. My question is more about how to decode the ChannelBuffer. Is there a ChannelHandler provided by Netty to decode SIP or DNS messages? If not, what would be the right place in the type hierarchy to write my custom ChannelHandler? To illustrate my question, let's take as example the HttpRequestDecoder, the hierarchy is: java.lang.Object org.jboss.netty.channel.SimpleChannelUpstreamHandler org.jboss.netty.handler.codec.frame.FrameDecoder org.jboss.netty.handler.codec.replay.ReplayingDecoder<HttpMessageDecoder.State> org.jboss.netty.handler.codec.http.HttpMessageDecoder org.jboss.netty.handler.codec.http.HttpRequestDecoder Also, do I need to use two different ChannelHandler for decoding and encoding, or is there a possibility to use a single ChannelHandler for both? Thanks

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  • iOS MapKit: Selected MKAnnotation coordinates.

    - by Oh Danny Boy
    Using the code at the following tutorial, http://www.zenbrains.com/blog/en/2010/05/detectar-cuando-se-selecciona-una-anotacion-mkannotation-en-mapa-mkmapview/, I was able to add an observer to each MKAnnotation and receive a notification of selected/deselected states. I am attempting to add a UIView on top of the selection annotation to display relevant information about the location. This information cannot be conveyed in the 2 lines allowed (Title/Subtitle) for the pin's callout. - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { Annotation *a = (Annotation *)object; // Alternatively attempted using: //Annotation *a = (Annotation *)[mapView.selectedAnnotations objectAtIndex:0]; NSString *action = (NSString *)context; if ([action isEqualToString:ANNOTATION_SELECTED_DESELECTED]) { BOOL annotationSelected = [[change valueForKey:@"new"] boolValue]; if (annotationSelected) { // Actions when annotation selected CGPoint origin = a.frame.origin; NSLog(@"origin (%f, %f) ", origin.x, origin.y); // Test UIView *v = [[UIView alloc] init]; [v setBackgroundColor:[UIColor orangeColor]]; [v setFrame:CGRectMake(origin.x, origin.y , 300, 300)]; [self.view addSubview:v]; [v release]; }else { // Accions when annotation deselected } } } Results using Annotation *a = (Annotation *)object origin (154373.000000, 197135.000000) origin (154394.000000, 197152.000000) origin (154445.000000, 197011.000000) Results using Annotation *a = (Annotation *)[mapView.selectedAnnotations objectAtIndex:0]; origin (0.000000, 0.000000) origin (0.000000, 0.000000) origin (0.000000, 0.000000) The numbers are large. They are not relative to the view (1024 x 768). I believe they are relative to the entire map. How would I be able to detect the exact coordinates relative to the entire view so that I can appropriately position my view?

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