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  • UINavigationController placement problem

    - by Chonch
    Hey, I'm having this problem and I can't seem to figure out why! I want to use a UINavigationController, but I don't want to use it through out the entire application. So, in the UIViewController I was to add it to, I define: UINavigationController *navigationController; and the @property, @synthesize and dealloc. In the viewDidLoad method, I add: navigationController = [[UINavigationController alloc] init]; navigationController.navigationBar.barStyle = UIBarStyleBlack; and when the relevant UIViewController is loaded, I add: [navigationController pushViewController:viewController animated:NO]; and make the old view disappear and the UINavigationController's view to appear. Everything works fine except that the navigation bar appears about 20pixels too low (dragging the entire view down and out of the screen). If I set the UINavigationController's view frame parameter manually to start at 0,0, it jumps there, but only after about a second, so that you can see the navigation bar starting at a certain location and only then jumping to another (and it is ugly!). I have done the exact same thing in the past and had no problem with it. Does anyone know what may cause this? Thanks,

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  • Odd background image resizing on animating UIView

    - by Woody
    I have a UIView in the middle of a view that I am using as a game playing area (in a 2d cocoa view). This image has a background image of the same size as the view. Resizing the view I use animation to make it look smooth (and that works fine). However, when the animation starts, the background image immediately changes size, tiling or being clipped to a size that when the animation finishes, the background image is physically the same size. I don't want this, I want the image to always fit the view, regardless of the view size. UIImage *bgImage = [UIImage imageNamed:@"head.png"]; ... // resize the image returning another image self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:resizedImage]; [UIView beginAnimations:@"resizeView" context:nil]; [UIView setAnimationDuration:.5]; int localViewSize = ... // work out view sizes self.view.frame = CGRectMake(... ,localViewSize,localViewSize); [UIView commitAnimations]; It looks very odd as it jumps to a different size, then animates to the original size. I am guessing that maybe I would have to make a separate view underneath my main view but is that the only way?

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  • C++ resize a docked Qt QDockWidget programmatically?

    - by Zac
    I've just started working on a new C++/Qt project. It's going to be an MDI-based IDE with docked widgets for things like the file tree, object browser, compiler output, etc. One thing is bugging me so far though: I can't figure out how to programmatically make a QDockWidget smaller. For example, this snippet creates my bottom dock window, "Build Information": m_compilerOutput = new QTextEdit; m_compilerOutput->setReadOnly(true); dock = new QDockWidget(tr("Build Information"), this); dock->setWidget(m_compilerOutput); addDockWidget(Qt::BottomDockWidgetArea, dock); When launched, my program looks like this: http://yfrog.com/6ldreamidep (bear in mind the early stage of development) However, I want it to appear like this: http://yfrog.com/20dreamide2p I can't seem to get this to happen. The Qt Reference on QDockWidget says this: Custom size hints, minimum and maximum sizes and size policies should be implemented in the child widget. QDockWidget will respect them, adjusting its own constraints to include the frame and title. Size constraints should not be set on the QDockWidget itself, because they change depending on whether it is docked Now, this suggests that one method of going about doing this would be to sub-class QTextEdit and override the sizeHint() method. However, I would prefer not to do this just for that purpose, nor have I tried it to find that to be a working solution. I have tried calling dock-resize(m_compilerOutput-width(), m_compilerOutput-minimumHeight()), calling m_compilerOutput-setSizePolicy() with each of its options...nothing so far has affected the size. Like I said, I would prefer a simple solution in a few lines of code to having to create a sub-class just to change sizeHint(). All suggestions are appreciated.

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  • AudioQueue ate my buffer (first 15 milliseconds of it)

    - by iter
    I am generating audio programmatically. I hear gaps of silence between my buffers. When I hook my phone to a scope, I see that the first few samples of each buffer are missing, and in their place is silence. The length of this silence varies from almost nothing to as much as 20 ms. My first thought is that my original callback function takes too much time. I replace it with the shortest one possible--it re-renqueues the same buffer over and over. I observe the same behavior. AudioQueueRef aq; AudioQueueBufferRef aq_buffer; AudioStreamBasicDescription asbd; void aq_callback (void *aqData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer) { OSStatus s = AudioQueueEnqueueBuffer(aq, aq_buffer, 0, NULL); } void aq_init(void) { OSStatus s; asbd.mSampleRate = AUDIO_SAMPLES_PER_S; asbd.mFormatID = kAudioFormatLinearPCM; asbd.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked; asbd.mBytesPerPacket = 1; asbd.mFramesPerPacket = 1; asbd.mBytesPerFrame = 1; asbd.mChannelsPerFrame = 1; asbd.mBitsPerChannel = 8; asbd.mReserved = 0; int PPM_PACKETS_PER_SECOND = 50; // one buffer is as long as one PPM frame int BUFFER_SIZE_BYTES = asbd.mSampleRate/PPM_PACKETS_PER_SECOND*asbd.mBytesPerFrame; s = AudioQueueNewOutput(&asbd, aq_callback, NULL, CFRunLoopGetCurrent(), kCFRunLoopCommonModes, 0, &aq); s = AudioQueueAllocateBuffer(aq, BUFFER_SIZE_BYTES, &aq_buffer); // put samples in the buffer buffer_data(my_data, aq_buffer); s = AudioQueueStart(aq, NULL); s = AudioQueueEnqueueBuffer(aq, aq_buffer, 0, NULL); }

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  • Why AQTime slows execution even when profiling is not on, and can anything be done for it?

    - by Antti Suni
    Hi! In AQTime for Delphi, it boasts to be very fast to get to the trouble spots by using areas and triggers etc. But it seems to me, that especially if you have very much code in the areas to profile, then the execution slows down dramatically even when the profiling is NOT on. For example, if I want to profile a specific routine late in the program flow, but don't know what is called there, I'd think to put this routine only as a trigger and the initial status for threads as Off, and then choose "Full check by Routines/Lines". However, when I do this, the program execution slows down heavily already before the trigger routine has ever been hit. For example if the "preparation flow" takes around 5 minutes without AQTime, then when I run it with profiling disabled, it already has been running for 30 minutes and still goes even when I know the trigger has not yet even been reached. I know I can try to workaround this by reducing the amount of routines/lines profiled, but it is not really a good solution for me, since I'd like to profile all of them once I get to the actual trigger routine. Also another, often better workaround is to start the application without AQTime and then use Attach to Process after the "preparation flow" has finished, but this works well only when the execution pauses in GUI in the proper place or otherwise provides a suitable time frame for doing the attaching. In all cases this is not the case. Any comments on why this is so and is there anything else to do than just try to reduce the code from the areas or attach later to the process?

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  • Displaying ppt, doc, and xls in UIWebView doesn't work but pdf does

    - by slugolicious
    It looks like a few people on stackoverflow get this to work but their code isn't posted. I'm using [web loadData:data MIMEType:MIMEType textEncodingName:@"UTF-8" baseURL:nil]; where MIMEType is: @"application/vnd.ms-powerpoint" @"application/vnd.ms-word" @"application/vnd.ms-excel" (BTW, I've seen DOC files use mimetype @"application/msword" but the "vnd" version seems more appropriate. I tried both just in case.) I verified that my 'data' is correct. PDF and TXT files work. When the UIWebView displays PPT, DOC, or XLS files, it's blank. I put NSLOG statements in my UIWebViewDelegate calls. shouldStartLoadWithRequest:<NSMutableURLRequest about:blank> navType:5 webViewDidStartLoad: didFailLoadWithError:Error Domain=NSURLErrorDomain Code=100 UserInfo=0x122503a0 "Operation could not be completed. (NSURLErrorDomain error 100.)" didFailLoadWithError:Error Domain=WebKitErrorDomain Code=102 UserInfo=0x12253840 "Frame load interrupted" so obviously the load is failing, but why? If I change my mimetype to @"text/plain" for a PPT file, the UIWebView loads fine and displays unprintable characters, as expected. That's telling me the 'data' passed to loadData: is ok. Meaning my mimetypes are bad? And just to make sure my PPT, DOC, and XLS files are indeed ok to display, I created a simple html file with anchor tags to the files. When the html file is displayed in Safari on the iPhone, clicking on the files displays correctly in Safari. I tried to research the error code displayed in didFailLoadWithError (100) but all the documented error codes are negative and greater than 1000 (as seen in NSURLError.h). -(void)webView:(UIWebView *)webView didFailLoadWithError:(NSError *)error { NSLog(@"didFailLoadWithError:%@", error); }

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  • Multiple sendto() using UDP socket

    - by ereOn
    Hi, I have a network software which uses UDP to communicate with other instances of the same program. For different reasons, I must use UDP here. I recently had problems sending huge ammounts of data over UDP and had to implement a fragmentation system to split my messages into small data chunks. So far, it worked well but I now encounter an issue when I have to send a lot of data chunks. I have the following algorithm: Split message into small data chunks (around 1500 bytes) Iterate over the data chunks list and for each, send it using sendto() However, when I send a lot of data chunks, the receiver only gets the first 6 messages. Sometimes it misses the sixth and receives the seventh. It depends. Anyway, sendto() always indicates success. This always happen when I test my software over a loopback interface (127.0.0.1) but never over my LAN network. If I add something like std::cout << "test" << std::endl; between the sendto() then every frame is received. I am aware that UDP allows packet loss and that my frames might be loss for a lot of reasons and I suppose it has to do with the rate I am sending the data chunks at. What would be the right approach here ? Implementing some acknowledgement mechanism (just like TCP) seems overkill. Adding some arbitrary waiting time between the sendto() is ugly and will probably decrease performance. Increasing (if possible) the receiver UDP internal buffer ? I don't even know if this is possible. Something else ? I really need your advices here. Thank very much.

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  • How to customize the pop up menu in iPhone?

    - by Allen Dang
    The application I'm creating needs a function like user selects some text, a pop up menu shows, and user clicks "search" menu to perform a search directly. Problem is the current pop up menu provided by UIMenuController doesn't support to be extended. So my thought is to subscribe "UIMenuControllerDidShowMenuNotification", get the frame of pop up menu, and display the "search" button right aside. But during the implementation, I met a strange problem, the notification seems never be sent, means after the menu shown, I still cannot be notified, following are the key section of code. - (void)viewDidLoad { [super viewDidLoad]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(menuDidShow:) name:UIMenuControllerWillShowMenuNotification object:nil]; } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; [[NSNotificationCenter defaultCenter] removeObserver:self name:UIMenuControllerDidShowMenuNotification object:nil]; self.textView = nil; self.searchBar = nil; } - (void)menuDidShow:(NSNotification *)notification { NSLog(@"menu did show!"); } The code is too simple to make mistake, can someone help me to understand what's going on? Or what did I miss?

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  • WPF performance on scaling a large scene

    - by Mark
    I have a full screen app that I want to be able to zoom in on certain areas. I have the code working fine, but I notice that when I get closer in, the zoom in animation (which animates the ScaleTransform.ScaleX and ScaleTransform.ScaleY properties on a Parent canvas) starts to jerk down a little and the frame rate suffers. Im not using any BitmapEffects or anything, and ideally I would like my scene to get more complicated than it currently already is. The scene is quite large, 1980x1024, this is a requirement and cannot be changed. The current layout is like this: <Canvas x:name="LayoutRoot"> <Canvas x:Name="ContainerCanvas"> <local:MyControl x:Name="c1" /> <!-- numerous or ther controls and elements that compose the scene --> </Canvas> </Canvas> The code that zooms in just animates the RenderTransform of the ContainerCanvas, which in tern, scales its children which gives the desired effect. However, Im wondering if I need to swap out the ContainerCanvas for a ViewBox or something like that? Ive never really worked with ViewBox/Viewport controls before in WPF can they even help me out here? Smooth zooming is a huge requirement of the client and I must get this resolved. All ideas are welcome Thanks a lot Mark

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  • [AS3] BitmapData cut-off

    - by Fristi
    Hello, I am writing a MovieClip rasterizer which rasterizes all the frames in the specified movieclip. Here's the code for rasterizing: for ( var i:int = start; i <= end; i++ ) { //goto the next frame clip.gotoAndStop( i ); //get the bounds bounds = clip.getBounds(clip); //create a new bitmapdata container bitmapData = new BitmapData( transformer.width == -1 ? bounds.width : transformer.width, transformer.height == -1 ? bounds.height : transformer.height, transformer.transparent, transformer.color ); //rotate the clip if (clip.rotation != 0) transformer.rotate( clip.rotation * (Math.PI / 180) ); //scale the clip if (clip.scaleX != 1 || clip.scaleY != 1) transformer.scale( clip.scaleX, clip.scaleY ); //translate the movieclip to its zero point if (transformer.matrix.tx == 0 && transformer.matrix.ty == 0) transformer.translateToZero( bounds ); //draw the bitmap data with the transformers bitmapData.draw( this._source, transformer.matrix, transformer.colorTransform, transformer.blendMode, transformer.clipRect, //new Rectangle(0, 0, bounds.width, bounds.height), transformer.smoothing ); //push the data on the array frames.push( bitmapData ); } Now the result is different - http://i42.tinypic.com/lfv52.jpg - (note the head and left shoe). Anyone knows what the problem is? I've seen people adding 'extra' pixels to their boundary box at the BitmapData constructor, but thats nasty imo.

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  • dojo.io.iframe erroring when uploading a file

    - by Grant Collins
    Hi, Hit an interesting problem today when trying to upload an image file < 2MB using dojo.io.iframe. My function to process the form is called, but before the form is posted to the server I am getting the following error: TypeError: ifd.getElementsByTagName("textarea")[0] is undefined My function that is used to action the post of the form is : function uploadnewlogo(){ var logoDiv = dojo.byId('userlogo'); var logoMsg = dojo.byId('uploadmesg'); //prep the io frame to send logo data. dojo.io.iframe.send({ url: "/users/profile/changelogo/", method: "post", handleAs: "text", form: dojo.byId('logoUploadFrm'), handle: function(data,ioArgs){ var response = dojo.fromJson(data); if(response.status == 'success'){ //first clear the image //dojo.style(logoDiv, "display", "none"); logoDiv.innerHTML = ""; //then we update the image logoDiv.innerHTML = response.image; }else if(response.status == 'error'){ logoMsg.innerHTML = data.mesg; }else{ logoMsg.innerHTML = '<div class="error">Whoops! We can not process your image.</div>'; } }, error: function(data, ioArgs){ logoMsg.innerHTML = '<div class="error">' + data + '</div>'; } }); } The form is very basic with just a File input component and a simple button that calls this bit of javascript and dojo. I've got very similar code in my application that uploads word/pdf documents and that doesn't error, but for some reason this does. Any ideas or pointers on what I should try to get this to work without errors? Oh I'm using php and Zend framework for the backend if that has anything to do with it, but I doubt it as it's not even hitting the server before it fails. Many thanks, Grant

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  • Automatically Sizing UIView after Adding to Window

    - by Kristopher Johnson
    I have an iPad app that switches between different views in its main window. The view-switching code looks like this: - (void)switchToViewController:(UIViewController*)viewController { if (currentViewController != viewController) { [currentViewController.view removeFromSuperview]; currentViewController = viewController; [window addSubview:viewController.view]; } } The problem is that when the new view (a UISplitView) appears in landscape orientation, it is not sized to fill the entire window. There is an empty black space on the right. If I rotate the device and then rotate back, the view sizes itself properly. If the device is in portrait orientation, everything works fine. The UISplitView also gets sized properly if it is the first view I show. The problem only occurs if I switch to it after another view has been shown, in landscape. So, is there some way to force iPhone OS to resize the view after it has been added to the window? I've tried calling sizeToFit, but it didn't work. I've also tried setting the view's bounds to the window's bounds, and I've tried setting the frame.

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  • How does GMail implement Comet?

    - by Morgan Cheng
    With the help of HttpWatch, I tried to figure out how GMail implement Comet. I Login in GMail with two account, one in IE and the other in Firefox. Chatting in GTalk in GMail with some magic words like "WASSUP". Then, I logoff both GMail accounts, filter any http content without "WASSUP" string. The result shows which HTTP request is the streaming channel. (Note: I have to logoff. Otherwise, never-ending HTTP would not show content in HttpWatch.) The result is interesting. The URL for stream channel is like: https://mail/channel/bind?VER=8&at=xn3j33vcvk39lkfq..... There is no surprise that GMail do Comet in IE with IFRAME. The Http content starts with " Originally, I guessed that GMail do Comet in Firefox with multipart XmlHttpRequest. To my surprise, the response header doesn't have "multipart/x-mixed-replace" header. The response headers are as below: HTTP/1.1 200 OK Content-Type: text/plain; charset=utf-8 Cache-Control: no-cache, no-store, max-age=0, must-revalidate Pragma: no-cache Expires: Fri, 01 Jan 1990 00:00:00 GMT Date: Sat, 20 Mar 2010 01:52:39 GMT X-Frame-Options: ALLOWALL Transfer-Encoding: chunked X-Content-Type-Options: nosniff Server: GSE X-XSS-Protection: 0 Unfortunately, the HttpWatch doesn't tell whether a HTTP request is from XmlHttpRequest or not. The content is not HTML but JSON. It looks like a response for XHR, but that would not work for Comet without multipart/x-mixed-replace, right? Is there any way else to figure out how GMail implement Comet? Thanks.

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  • Javascript WebGL error

    - by Chris
    Hi I can load 400 textured cylinders using o3d webl, as soon as I push the test upto 600 cylinders I get the following.. uncaught exception: [Exception... "Could not convert JavaScript argument arg 0 [nsIDOMWebGLRenderingContext.getShaderInfoLog" nsresult: "0x80570009 (NS_ERROR_XPC_BAD_CONVERT-JS)" location: "JS frame :: file:///d:/o3d-webgl/effect.js :: :: line 181" data: no) This is the error from minefield, does anyone know what this means? This is the function: o3d.Effect.prototype.bindAttributesAndLinkIfReady = function() { if (this.vertexShaderLoaded_ && this.fragmentShaderLoaded_) { var semanticMap = o3d.Effect.semanticMap_; for (var name in semanticMap) { this.gl.bindAttribLocation( this.program_, semanticMap[name].gl_index, name); } this.gl.linkProgram(this.program_); if (!this.gl.getProgramParameter(this.program_, this.gl.LINK_STATUS)) { var log = this.gl.getShaderInfoLog(this.program_); this.gl.client.error_callback( 'Program link failed with error log:\n' + log); } this.getUniforms_(); this.getAttributes_(); } }; It falls over on ... var log = this.gl.getShaderInfoLog(this.program_);

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  • weird swing heavyweight object lightweight objects problem

    - by Yoav Schwartz
    Hello, We have a problem in our swing based application since we've upgraded our java version from 6u5 to 6u18 (The application runs over WinXP). Our application contains a Canvas object which resides in a JFrame. The application draws things on the canvas. Every time we drag a lightweight swing object (popup or another frame) over the canvas, it has a refresh problem. It blinks - becomes black. The problem only resolves after we move the swing component away from the canvas and click on it again. We think this problem is related to the fact the the canvas is a heavyweight object. And we know there were changes done in the new versions of java on the mixing of heavyweight and lightweight objects issue. Some more details: 1) Our problem reproduces in java 6u14 and 6u16. 2) Everything works fine in java 6u5. Another strange thing: We have 2 types of stations running our application. The first type has a ATI FireGL7100 PCI-E graphics card. The second type has a Matrox G450 PCI graphic card. The problem does not reproduce on the Matrox based station in any java version. One more thing: http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6829858 - looks similar to our problem. Is our problem familiar? Do you have any suggestions (workarounds, ideas how the difference in graphics cards is connected to this problem) Hope I was clear enough, Yoav

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  • Problem with UIScrollView

    - by leon
    Hi, Sorry for long winded post. I am trying to understand UIScrollView and running into very simple problem. I am creating a scroll view I am making this view 1.5 size larger then normal size Using UIScrollView I expect to see some edge elements of view out of bounds, but should be able to pan the view therefore bringing missing elements back to the visible area. However I am seeing that I can't just pan/scroll view anyway I want, instead view always wants to scroll up, as soon as move away my finger from the screen (touch end event). I am not handling any touches, etc - I just want to understand why does not scaled view stay put where I scroll it? CGRect viewFrame = self.view.frame ; viewFrame.size.width *= 1.5; viewFrame.size.height *= 1.5; CGSize mySize = viewFrame.size; [ ((UIScrollView *) self.view) setContentSize: mySize]; self.view.transform = CGAffineTransformMakeScale(1.5, 1.5); What I really trying to accomplish is something similar to Number on iPad (the same code will work on iPhone): There is a view with lots of controls on it (order entry form) User can zoom into the entire form so all elements look bigger user can pan the form therefore bringing various elements into the visible area of the screen. It seems that UIScrollView can should be able to handle zoom and pan actions (for now I am using Affine Transform to zoom in to the order entry form and iPad) Thanks

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  • Using a CALayer in UITableViewCell

    - by Brian
    On each cell of my table view I want to have a bar that the user can slide out from the right. On the bar I plan to have icons. So, to do this I subclassed UITableViewCell. On the cell I have implemented drawRect and in there I have already drawn a gradient and background color on the cell. From there, I can create a CALayer, give it a frame & background color, and add it as a sub layer to the Views subLayers array. I can do all that and it will display my layer on each UITableViewCell. I have added touch events to the cell so I can detect when the user touches the cell and for testing I have made it so when the user swipes, my CALayer gets wider. But the issue is, when the UITableView scrolls and reuses a cell whose CALayer has been widened, it doesn't recreate the CALayer. I have tried [myLayer setNeedsDisplay] and used the drawLayer:inContext method of its delegate and it doesn't get called. I have also tried telling call setNeedsDisplay on the cell in my UITableViewController hoping that that will cause a redraw, but it doesn't work. I'm not sure what I'm missing. I am new to CoreGraphics & CoreAnimation. I have read through the CoreAnimation Developers Guide, but I'm assuming I missing something. Any help would be great.

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  • WPF animation/UI features performance and benchmarking

    - by Rich
    I'm working on a relatively small proof-of-concept for some line of business stuff with some fancy WPF UI work. Without even going too crazy, I'm already seeing some really poor performance when using a lot of the features that I thought were the main reason to consider WPF for UI building in the first place. I asked a question on here about why my animation was being stalled the first time it was run, and at the end what I found was that a very simple UserControl was taking almost half a second just to build its visual tree. I was able to get a work around to the symptom, but the fact that it takes that long to initialize a simple control really bothers me. Now, I'm testing my animation with and without the DropShadowEffect, and the result is night and day. A subtle drop shadow makes my control look so much nicer, but it completely ruins the smoothness of the animation. Let me not even start with the font rendering either. The calculation of my animations when the control has a bunch of gradient brushes and a drop shadow make the text blurry for about a full second and then slowly come into focus. So, I guess my question is if there are known studies, blog posts, or articles detailing which features are a hazard in the current version of WPF for business critical applications. Are things like Effects (ie. DropShadowEffect), gradient brushes, key frame animations, etc going to have too much of a negative effect on render quality (or maybe the combinations of these things)? Is the final version of WPF 4.0 going to correct some of these issues? I've read that VS2010 beta has some of these same issues and that they are supposed to be resolved by final release. Is that because of improvements to WPF itself or because half of the application will be rebuilt with the previous technology?

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  • How can a data ellipse be superimposed on a ggplot2 scatterplot?

    - by Radu
    Hi, I have an R function which produces 95% confidence ellipses for scatterplots. The output looks like this, having a default of 50 points for each ellipse (50 rows): [,1] [,2] [1,] 0.097733810 0.044957994 [2,] 0.084433494 0.050337990 [3,] 0.069746783 0.054891438 I would like to superimpose a number of such ellipses for each level of a factor called 'site' on a ggplot2 scatterplot, produced from this command: > plat1 <- ggplot(mapping=aes(shape=site, size=geom), shape=factor(site)); plat1 + geom_point(aes(x=PC1.1,y=PC2.1)) This is run on a dataset, called dflat which looks like this: site geom PC1.1 PC2.1 PC3.1 PC1.2 PC2.2 1 Buhlen 1259.5649 -0.0387975838 -0.022889782 0.01355317 0.008705276 0.02441577 2 Buhlen 653.6607 -0.0009398704 -0.013076251 0.02898955 -0.001345149 0.03133990 The result is fine, but when I try to add the ellipse (let's say for this one site, called "Buhlen"): > plat1 + geom_point(aes(x=PC1.1,y=PC2.1)) + geom_path(data=subset(dflat, site="Buhlen"),mapping=aes(x=ELLI(PC1.1,PC2.1)[,1],y=ELLI(PC1.1,PC2.1)[,2])) I get an error message: "Error in data.frame(x = c(0.0977338099339815, 0.0844334944904515, 0.0697467834016782, : arguments imply differing number of rows: 50, 211 I've managed to fix this in the past, but I cannot remember how. It seems that geom_path is relying on the same points rather than plotting new ones. Any help would be appreciated.

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  • Flash video slooow in AIR 2 HTMLLoader component

    - by shane
    I am working on a full screen kiosk application in Flex 4/Air 2 using Flash Builder 4. We have a company training website which staff can access via the kiosk, and the main content is interactive flash training videos. Our target machines are by no means 'beefy', they are Atom n270s @ 1.6Ghz with 1Gb RAM. As it stands the videos are all but unusable when used from within the Air application, the application becomes completely unresponsive (100% cpu usage, click events take approx 5-10 seconds to register). So far I have tried: increasing the default frame rate from 24fps to 60. No improvement. nativeWindow.stage.frameRate = 60; running the videos in a stripped down version of my app, just a full screen HTMLLoader component pointed at the training website. No better than before. disabled hyper threading. The Atom CPU is split into two virtual cores, and the AIR app was only able to use one thread so maxed out at 50% CPU usage. Since the kiosk will only run the AIR app I am happy to loose hyper threading to increase the performance of the Air app. Marginal Improvement. The same website with the same videos is responsive if viewed in ie7 on the same machine, although Internet Explorer takes advantage of the CPU’s hyper threading. The flash videos are built with Adobe Captivate and from what I understand employee JavaScript to relay results back to the server. I will add more information about the video content asap as the training guru is back in the office later this week.

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  • Create a VPN with Python

    - by user213060
    I want to make a device "tunnel box" that you plug an input ethernet line, and an output ethernet line, and all the traffic that goes through it gets modified in a special way. This is similar to how a firewall, IDS, VPN, or similar boxes are connected inline in a network. I think you can just assume that I am writing a custom VPN in Python for the purpose of this question: LAN computer <--\ LAN computer <---> [LAN switch] <--> ["tunnel box"] <--> [internet modem] <--> LAN computer <--/ My question is, what is a good way to program this "tunnel box" from python? My application needs to see TCP flows at the network layer, not as individual ethernet frames. Non-TCP/IP traffic such as ICPM and other types should just be passed through. Example Twisted-like Code for my "tunnel box" tunnel appliance: from my_code import special_data_conversion_function class StreamInterceptor(twisted.Protocol): def dataReceived(self,data): data=special_data_conversion_function(data) self.outbound_connection.send(data) My initial guesses: TUN/TAP with twisted.pair.tuntap.py - Problem: This seems to only work at the ethernet frame level, not like my example? Socks proxy - Problem: Not transparent as in my diagram. Programs have to be specifically setup for it. Thanks!

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  • HTML5 <video> callbacks?

    - by Andrew
    I'm working on a site for a client and they're insistent on using HTML5's video tag as the delivery method for some of their video content. I currently have it up and running with a little help from http://videojs.com/ to handle the Internet Explorer Flash fallback. One thing they've asked me to do is, after the videos finish playing (they're all a different length), fade them out and then fade a picture in place of the video --- think of it like a poster frame after the video. Is this even possible? Can you get the timecode of a currently playing movie via Javascript or some other method? I know Flowplayer (http://flowplayer.org/demos/scripting/grow.html) has an onFinish function, is that the route I should take in lieu of the HTML5 video method? Does the fact that IE users will be getting a Flash player require two separate solutions? Any input would be greatly appreciated. I'm currently using jQuery on the site, so I'd like to keep the solution in that realm if at all possible. Thanks!

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  • Dojo: Programatically setting checkbox label for adding on TableContainer

    - by Det
    Hi there, after some hours of checking out documentation, I am somewhat desperate: Basically I need to populate a TabContainer with some TextBoxes, and some Checkboxes. All theses neatly arranged: Labels to the left, fields to the right. To have this done I use a TableContainer that I add to the TabContainer, create the TextFields and add them to the TableContainer. All is rendered ok. But when it comes to a checkbox, I can't find the trick to have a label displayed at all. If I: - add a label-attribute to creation statement say: var text8 = new dijit.form.CheckBox({ id:"zuschauer_" + i, value: "zuschauer", label:"fritt"}); Firefox comes up with a "containerNode is null" - Error try to add a tag: Nothing is shown (no error, but alas: no label): var text9 = dojo.create('<label>'); dojo.attr(text9,"for","zuschauer_" + i); dojo.attr(text9,"content","fritt"); try to add a div or somewhat else on the tablecontainer (disabled Labels): Firefox comes up whith: Error: uncaught exception: [Exception... "Component returned failure code: 0x80004003 (NS_ERROR_INVALID_POINTER) [nsIDOMHTMLDivElement.appendChild]" nsresult: "0x80004003 (NS_ERROR_INVALID_POINTER)" location: "JS frame :: ... same is for created TextNodes... So how the hack: - Would I generate a label to a checkbox programatically (no html template possible, I've seen the code around, creating a checkbox but having a 'label for' on the html before. This would not be helpful, as I don't know how many checkboxes I need at designtime. These are to be genereated completly at runtime. - Would I have this very simple design done programatically, Must be easy, this is not rocket sience. Do I really need the TableContainer to have this done? - Can I create static text in a TableContainer? Any hint would be helpful Desperate Det

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  • nasm/yasm arguments, linkage to C++

    - by arionik
    Hello everybody, I've got a question concerning nasm and its linkage to C++. I declare a litte test function as extern "C" void __cdecl myTest( byte i1, byte i2, int stride, int *width ); and I call it like this: byte i1 = 1, i2 = 2; int stride = 3, width = 4; myTest( i1, i2, stride, &width ); the method only serves to debug assembly and have a look at how the stack pointer is used to get the arguments. beyond that, the pointer arguments value shall be set to 7, to figure out how that works. This is implemented like this: global _myTest _myTest: mov eax, [esp+4] ; 1 mov ebx, [esp+8] ; 2 mov ecx, dword [esp+16] ; width mov edx, dword [esp+12] ; stride mov eax, dword [esp+16] mov dword [eax], 7 ret and compiled via yasm -f win32 -g cv8 -m x86 -o "$(IntDir)\$(InputName).obj" "$(InputPath)" , then linked to the c++ app. In debug mode, everything works fine. the function is called a couple of times and works as expected, whereas in release mode the function works once, but subsequent programm operations fail. It seems to me that something's wrong with stack/frame pointers, near/far, but I'm quite new to this subject and need a little help. thanks in advance! a.

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  • jquery wait till large document is loaded

    - by Martijn
    In my web application I call a document can be huge. This document is loaded into an iframe. I have a title, buttons and the text which all depends on this document. The text is from the large document and is displayed in the iframe. I'd like to show an animated gif while the document is loading on 3 places (1: document title, 2: document buttons, 3: document text, the iframe) I've tried the onload event on the Iframe, but this doesn't give the me the desired effect. Here's my code that loads the document: function loadDocument(id, doc) { $("#DocumentContent").show(); $("#ButtonBox").show(); // Clear dynamic menu items $("#DynamicMenuContent").html(""); $("#PageContent").html(""); // Load document in frame $("#iframeDocument").attr("src", 'ViewDoc.aspx?id=' + id + '&doc=' + doc + ''); // $("#iframeDocument").attr("src", "Graphics/loader.gif"); // Load menu items $.ajax({ url: "ShowButtons.aspx?id=" + id + "&doc=" + doc, success: function(data) { $("#DynamicMenuContent").html(data) }, error: function(xhr, err, e) { alert("error: " + err) } }); // Set document title $("#documentTitle").load("GetDocumentInfo.aspx?p=title"); } My questions, how can I display a loader gif while the document is loaded? And remove the gif when the document is ready?

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