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  • How do I fix "malformed line" errors in sources.list?

    - by david
    I had problems with my movie player. The sound was fine but the picture seemed to hesitate or stick or pause every few seconds so I was looking for some help on how to do this. I tried to install a command in the terminal and got this message: E:Malformed line 68 in source list /etc/apt/sources.list (dist parse) Can someone tell me how to fix this problem. I cannot open the software center or the update manager. The only other option I can think of is to wipe everything out and do a clean install. Thank you.

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  • Which data structure you will use to for a witness list?

    - by mateen
    I'm making a game where the plot is a bank robbery. Lots of people witness that robbery. The game will load a list of suspects, while the players (witnesses) will have to identify the suspects of this robbery. The game should load a list of suspects to identify the one as quickly as possible. Admin can add/remove suspects in the lists and two or more lists of suspects can also be merged into one (to show it to the player). The question is which data structure will be suitable to develop the lists?

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  • How can I selectively update XNA GameComponents?

    - by Bill
    I have a small 2D game I'm working on in XNA. So far, I have a player-controlled ship that operates on vector thrust and is terribly fun to spin around in circles. I've implemented this as a DrawableGameComponent and registered it with the game using game.Components.Add(this) in the Ship object constructor. How can I implement features like pausing and a menu system with my current implementation? Is it possible to set certain GameComponents to not update? Is this something for which I should even be using a DrawableGameComponent? If not, what are more appropriate uses for this?

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  • Java Spotlight Episode 88: HTML 5 and JavaFX 2 with Gerrit Grunwalt

    - by Roger Brinkley
    Interview with Gerrit Grundwalt on HTML 5 and JavaFX 2. Joining us this week on the Java All Star Developer Panel is Arun Gupta, Java EE Guy. Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link:  Java Spotlight Podcast in iTunes. Show Notes News Java FX 2.1.1 Documentation updated on the docs.oracle.com/javafx website. Lightview: JavaFX 2 real-time visualizer for Glassfish JavaFX Programmatic POJO Expression Bindings (Part 1 & 2) The Enterprise Side of JavaFX - Leverage the power of FX Markup Language to define the UI for enterprise applications Events June 26-28, Jazoon, Zurich, Switzerland Jun 27, Houston JUG July 5, Java Forum, Stuttgart, Germany Jul 13-14, IndicThreads, Delhi July 30-August 1, JVM Language Summit, Santa Clara Feature InterviewGerrit Grunwald is working as a software engineer at Canoo Engineering AG (Basel, Switzerland). He is responsible for visualizations of all kinds. His technical interests include Java desktop development and specifically the subareas - JavaFX, Java Swing and HTML5 controls.He's a decent frequent blogger (http://www.harmonic-code.org), founder and leader of the Java User Group in Muenster (Germany), where he's also living. He has been involved in the IT industry since 1996, when he began to study physics at the University of Applied Sciences Muenster (Germany). Mail Bag What’s Cool Tab Sweep

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  • How do I install third-party rhythmbox plugins?

    - by fossfreedom
    Now that the dust has settled and Rhythmbox has become (again) the default music-media player in 12.04, I'm interested in extending its functionality. For example, the default lyric plugin does not work for me and there doesn't appear to be an sound-equalizer by default. Having done a search, I came across the Gnome-website that lists a number of third-party plugins, some-of which I wish to install which can resolve the above. However, there doesn't appear to be .deb packages or a repository containing these plugins. Instead there are links to source-code websites such as GitHub and others. So, I'm confused - I don't know which plugins works in 12.04 Rhythmbox and I'm not sure how to install these. Help please?

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  • Asked to make a 2d platformer [on hold]

    - by Fendorio
    I've been tasked with creating a simple 2D platformer top be put on a webpage. The game is pretty much a simple Super Mario type game. I've been playing around with C# and C++ now for a couple years, so I'm aware that Unity offers a route to making a web game but for such a simplistic project i'm afraid that using unity would be overkill... i.e. slow, nobody wants to install the web player for a game with < 5 mins playtime. Html5 canvas/JS seems to jump out at me over flash, as that seems to be being pushed out. Any suggestions on a route to take would be greatly appreciated

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  • User generated content: a basic yet simple to use OR a complex yet powerful solution?

    - by ne5tebiu
    As stated above, which solution is better for a game based on user generated content? The simple solution (in-game editor) is great for gamers without experience in coding and etc. In this way every player could populate the game with content. But the content would be very limited. The complex solution would allow the content to be with almost no limitation but casual gamers probably couldn't make hardly any content at all. If both solutions are used, the quality behind the second solution would be more valuable than the first solution's quantity. However, making a powerful in-game editor could even take more time and manpower than the actual game and every gamer would have to learn how to use the new complex tool, understand it, and master it if he or she wants to make quality content.

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  • Unity Frustum Culling Issue

    - by N0xus
    I'm creating a game that utilizes off center projection. I've got my game set up in a CAVE being rendered in a cluster, over 8 PC's with 4 of these PC's being used for each eye (this creates a stereoscopic effect). To help with alignment in the CAVE I've implemented an off center projection class. This class simply tells the camera what its top left, bottom left & bottom right corners are. From here, it creates a new projection matrix showing the the player the left and right of their world. However, inside Unity's editor, the camera is still facing forwards and, as a result the culling inside Unity isn't rendering half of the image that appears on the left and right screens. Does anyone know of a way to to either turn off the culling in Unity, or find a way to fix the projection matrix issue?

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  • Creating practically solvable 15 puzzle inputs

    - by Ashwin
    I am now developing a 15 puzzle game. I know the method to detect unsolvable puzzles. But unlike 8-puzzle, solution for 15-puzzle takes quite long time for some input states and can be solved within 5 seconds some other set of input states. Now the problem is that I cannot give the user(the player), a problem for which the solution takes more than 10 seconds(if he/she chooses to see the solution). So what I want is that when I initially shuffle the puzzle, I want to only present those puzzles which can be solved within 10 seconds. There must be some way to determine the hardness of the puzzle. I tried searching the net but could not find it. Does anyone know a way of determining the hardness of a puzzle? NOTE : I am using A* algorithm to find out the solution on a computer with 3GB RAM and 2.27GHZ processor.

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  • Desktop Fun: Star Trek Wallpapers

    - by Asian Angel
    If you are a Star Trek fan then doubtless you have a favorite series and starship(s) that you love. Get ready to enjoy viewing the fleet of ships that we have gathered together for you in our Star Trek Wallpaper collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. Note: This particular wallpaper can be trimmed up height-wise to fit your monitor’s size very nicely. For more fun wallpapers be certain to visit our new Desktop Fun section. Looking for some great icons to go with your new Star Trek wallpaper? Then be certain to check out our Sci-Fi Icon Packs collection here. Similar Articles Productive Geek Tips Desktop Customization: Sci-Fi Icon PacksWindows 7 Welcome Screen Taking Forever? Here’s the Fix (Maybe)Desktop Fun: Starship Theme WallpapersDesktop Fun: Underwater Theme WallpapersDesktop Fun: Starscape Theme Wallpapers TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff

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  • Should NPC dialog be stored in XML or in a script?

    - by Andrea Tucci
    I'm developing an action RPG with some friends. I would like to know the differences and pros/cons of making NPC's dialogue using a file in XMLformat instead of using a script. I see that script method is often used by game developers for NPC text, but is it better then a XML file? We've thought that a XML file with tags like <FirstText>[text1]<SecondText>[text2] et cetera is perfect for NPC text and also for possible quests to give the player. So what are the differences between this two methods? Is a script suitable for this aim?

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  • Detecting extremely fast joystick button presses?

    - by DBRalir
    Is it usually possible for the player to press and release a button within a single frame, so that the game engine doesn't have time to detect it? How do programmers usually handle this situation? Is it even necessary to handle it? Specifically, I am asking about GLFW's joystick input capabilities. I am currently using GLFW to make a game, and I've noticed that keyboard and mouse have callback functions, while joysticks do not. Also, it does not appear to be possible to enable "sticky keys" for a joystick. (I have only recently started using GLFW, so please correct me if I am wrong, as having either of those would solve the problem.)

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  • What can make a peaceful game successful?

    - by Miro
    Today, the most successful games are action games like FPS, RPG, MMORPG... I'd like to make peaceful game, but I don't know how to attract people. I can make good graphics, but that's not the main thing that makes people like game more that couple of minutes. The content is important. In game styles mentioned in beginning are main content fight, kill others, make from yourself predator/the most powerful creature/player in the game. But what content can attract people in peaceful game?

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  • Is there a way to prevent others to steal your open source project and use it to make a profit?

    - by Jubbat
    This might seems like a silly question to ask, but I can't really figure out the answer. The title pretty much says it all. Let's say you have an open source music player, along comes someone, copies it, adds features, modifies the interface, etc and sells it. Nobody would find out. So how does it work? Related: I'm working in some projects myself to make me more employable, so employers can take a look at my code but with some of them I don't feel like uploading them to an online repository, ie sourceforge, and make them visible for the general public.

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  • VMware sharing folders between Win7 (host) and Ubuntu (guest)

    - by Pawel Goscicki
    What is the best way to share a folder between Win7 64bit (host) and Ubuntu 10.10 (guest) in VMware player? I can setup the sharing just fine (using vmware-tools), but all shared files are root:root owned with 777 permission set. Which, well, sucks. What can I do to have shared files with preserved ownership and permissions? I'm guessing I would need some kind of a file container, that would get mounted in Ubuntu as a block device (if so, it would need to be dynamic, i.e. expand with size of contained files). But maybe there is a better solution?

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  • Java Spotlight Episode 98: Cliff Click on Benchmarkings

    - by Roger Brinkley
    Interview with Cliff Click of 0xdata on benchmarking. Recorded live at JFokus 2012. Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link:  Java Spotlight Podcast in iTunes. Show Notes News Bean Validation 1.1 Java EE 7 Roadmap Java JRE Update 7u7 and 6u35 available. Change to Java SE 7 and Java SE 6 Update Release Numbers JCP 2012 Award Nominations Announced Griffon JavaFX Plugin Events Sep 3-6, Herbstcampus, Nuremberg, Germany Sep 10-15, IMTS 2012 Conference,  Chicago Sep 12,  The Coming M2M Revolution: Critical Issues for End-to-End Software and Systems Development,  Webinar Sep 30-Oct 4, JavaONE, San Francisco Oct 3-4, Java Embedded @ JavaONE, San Francisco Oct 15-17, JAX London Oct 30-Nov 1, Arm TechCon, Santa Clara Oct 22-23, Freescale Technology Forum - Japan, Tokyo Nov 2-3, JMagreb, Morocco Nov 13-17, Devoxx, Belgium Feature Interview Cliff Click is the CTO and Co-Founder of 0xdata, a firm dedicated to creating a new way to think about web-scale data storage and real-time analytics. I wrote my first compiler when I was 15 (Pascal to TRS Z-80!), although my most famous compiler is the HotSpot Server Compiler (the Sea of Nodes IR). I helped Azul Systems build an 864 core pure-Java mainframe that keeps GC pauses on 500Gb heaps to under 10ms, and worked on all aspects of that JVM. Before that I worked on HotSpot at Sun Microsystems, and am at least partially responsible for bringing Java into the mainstream. I am invited to speak regularly at industry and academic conferences and has published many papers about HotSpot technology. I hold a PhD in Computer Science from Rice University and about 15 patents. What’s Cool Shaun Smith’s Devoxx 2011 talk "JPA Multi-Tenancy & Extensibility" now freely available at Parleys.

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  • How do I install a DVD decryption library?

    - by rocket101
    I recently built a computer running Ubuntu 11.10. It works great, except for one thing. With some video DVDs, when I insert them into my drive, the movie player just says "An error occurred. Could not read DVD. This may be because the DVD is encrypted and a DVD decryption library is not installed." My mac plays the DVD just fine. What is a DVD decryption library, and how can I install it? Thanks! EDIT: I need LEGAL way to do this. All I want is to be able to use this computer as a HTPC!

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  • Ubuntu Splash Screen Customization

    - by Galaxy7
    I wanted to know how to customize the splash screen in Ubuntu 13. I have tried to install Plymouth Manager but when I run sudo apt-get update it says it was unable to fetch http://ppa.launchpad.net/mefrio-g/plymouthmanager/ubuntu/dists/raring/main/binary-i386/Packages. I opened the address in Firefox but it didn't open. Also I would like to know where the files for the Ubuntu Logo, Splash Screen Background, etc. are located (to customize them). In previous versions they were located at usr/share/images. I am running Ubuntu 13 Raring Ringtail on VMWare Player. The host is an Acer 5600U running Windows 8. Thnx.

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  • What can make peaceful game successful?

    - by Miro
    Today, the most successful games are action games like FPS, RPG, MMORPG... I'd like to make peaceful game, but i don't know how to attract people. I can make good graphics, but that's not the main thing that makes people like game more that couple of minutes. The content is important. In game styles mentioned in beginning are main content fight, kill others, make from yourself predator/the most powerful creature/player in the game. But what content can attract people in peaceful game?

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  • What is a good way to measure game virality?

    - by Chris Garrett
    I have added some social features to an iPhone game (Lexitect if you're curious), such as email, Twitter, and Facebook integration for sharing high scores. Along with these features, I am measuring how many times users make it to each step. The goal of these features are to make the game more viral, and I am trying to get to a measure of game virality. I would think that a game virality metric would produce a number based on 1.0, where 1.0 = zero viral growth, and 1.01 would represent 1% viral growth over some unit of time. How is virality normally measured, and in what units? How is time capped on the metric? i.e. if I gave each player a year to determine how many recommendations they make, I wouldn't get any real numbers for a year from the time I start tracking it. Are there any standards for tracking virality in a meaningful way?

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  • Ripping DVD to iso - Accurately

    - by johnnyturbo3
    I have been using Brasero to rip my DVD collection to .iso. However, I've discovered some errors in some of the DVDs through playback e.g. VLC player would just stop playing the iso file when a bad section in playback is met (half-way through a film). The worst thing is that no errors or warnings were thrown during the ripping process - I could have . Is there a method or application that will monitor DVD/file data integrity and avoid such scenarios in the future? Anything equivalent to Exact Audio Copier or CDparanoia for DVDs?

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  • Hide individual regions on a territory map

    - by Paul
    I have a map of adjacent irregularly-shaped territories. It happens to be a county map, but that's not important. In the game, the player only sees a few to start, and as he progresses to new territories, the ones adjacent to it are revealed. It's a territory-scale fog-of-war. I'm using Unity3D, and my inclination is to make a set of planes, each of which has an image of a single territory on it, and then arrange them manually like a jigsaw puzzle. It then is fairly easy to respond to a click on each region and also to mark the planes as visible or invisible, or even do clever things like fade or zoom on individual regions. This sounds like an arduous task, and if we need to change the visual design of the territories, we'd have to cut up the main map all over again into each of the individual pieces. Does anyone have a more elegant solution to this problem?

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  • Virtual Economy Setup - Virtual currencies advice

    - by Sarah Simpson
    I'm trying to figure out how to build my virtual economy. It seems like some games have one currency and some of them have up to 3 and 4 different ones. The game is an action game which is currently single player but I'm planning on adding a tournament mode that allows users to compete against each other. The virtual goods that a user would be able to purchase would be either customization to the character or powerups and utilities that give the character more abilities in the game. The character is able to gain coins during game play. The advice I'm trying to get is whether or not it makes sense to set up more than one currency and more than two currencies? What are the pros and cons? Reference to some resources that indicate research would be great.

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  • toshiba c800 Fn keys not working

    - by Nirjon Nj
    i am a new born baby in Ubuntu family. And i am really loving it. but i am having few issues which are rally annoying.Please help me to remain in this family. my Toshiba C800 laptop(12.04lts desktop) has special Fn keys as followed Fn+ F2-BRIGHTNESS DOWN F3-BRIGHTNESS UP F4-DISPLAY SELECT F5-TOUCH PAD on/off F6-PREVIOUS F7-PLAY/PAUSE F8-NEXT F9-VOLUME DOWN F10-VOLUME F11-MUTE F12-WiFi on/off now the problem is keys are working fine from F6 to F11(media player keys, i may say) but the keys from F2 to F5 and F12(setting change keys) are not working. please help me. i really liked ubuntu!!

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  • How to make the Angry Birds "shot arch" dotted line? [duplicate]

    - by unexpected62
    This question already has an answer here: Show path of a body of where it should go after linear impulse is applied 2 answers I am making a game that includes 2D projectile flight paths like that of Angry Birds. Angry Birds employs the notion that a previous shot is shown with a dotted line "arch" showing the player where that last shot went. I think recording that data is simple enough once a shot is fired, but in my game, I want to show it preemptively, ie: before the shot. How would I go about calculating this dotted line? The other caveat is I have wind in my game. How can you determine a projectile preemptively when wind will affect it too? This seems like a pretty tough problem. My wind right now just applies a constant force every step of animation in the direction of the wind flow. I'm using Box2D and AndEngine if it matters.

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