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  • Bumblebee : Module bbswitch could not be loaded

    - by StepTNT
    I've upgraded to 12.04 and I had to switch from Ironhide to the latest version of Bumblebee. Now, when I try to run bumblebeed, I get this error: FATAL: Module bbswitch not found. [ERROR]Module bbswitch could not be loaded (timeout?) [WARN]No switching method available. The dedicated card will always be on. I don't really need to use the secondary VGA on Kubuntu, so I would like to find a way to definitely shut the discrete GPU down and avoid wasting battery. I can't disable it from the BIOS because I use it on Windows. My card is an nvidia 540M.

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  • Audio 2 dj soundcard configuration

    - by Jaroslav
    I have an http://www.native-instruments.com/#/en/products/dj/audio-2-dj/ The problem in settings it only sees one outpout, when there should be two(I need that for mixxx etc.) Also I want to be able set the sample rate to one of these 44.1, 48, 88.2, 96 kHz or at least check which one is set. Additionally if possible setting the latency would be an advantage. Some info: aplay -l **** List of PLAYBACK Hardware Devices **** card 0: HDMI [HDA ATI HDMI], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: TraktorAudio2 [Traktor Audio 2], device 0: Traktor Audio 2 [Traktor Audio 2] Subdevices: 1/2 Subdevice #0: subdevice #0 Subdevice #1: subdevice #1 cat /proc/asound/cards 0 [HDMI ]: HDA-Intel - HDA ATI HDMI HDA ATI HDMI at 0xfdcfc000 irq 45 1 [TraktorAudio2 ]: snd-usb-caiaq - Traktor Audio 2 Native Instruments Traktor Audio 2 (usb-0000:00:1d.7-8)

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  • Does an onboard video affect the X windows configuration?

    - by Timothy
    Does the onboard video on the motherboard affect the X windows configuration? My system has onboard and pcie video. The onboard video is a NVIDIA GeForce 7025 GPU, On Board Graphic Max. Memory Share Up to 512MB(Under OS By Turbo Cache). I have a pcie dual head video card installed with two monitors. The video card is a GeForce 8400 GS, with 512mb memory. When installing Ubuntu 12.04, only one monitor worked. When pulling up system settings- Displays it shows a laptop. This is a desktop pc. I did get both monitors to work using nvidia using twinview -- A complicated process! When checking nvidia now it shows the monitors disabled. The Nvidia X server setting does show the GPU and all the information. I was thinking it's seeing the onboard video on the motherboard. Why else would it show laptop?

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  • Can't load vector font in Nuclex Framework

    - by ProgrammerAtWork
    I've been trying to get this to work for the last 2 hours and I'm not getting what I'm doing wrong... I've added Nuclex.TrueTypeImporter to my references in my content and I've added Nuclex.Fonts & Nuclex.Graphics in my main project. I've put Arial-24-Vector.spritefont & Lindsey.spritefont in the root of my content directory. _spriteFont = Content.Load<SpriteFont>("Lindsey"); // works _testFont = Content.Load<VectorFont>("Arial-24-Vector"); // crashes I get this error on the _testFont line: File contains Microsoft.Xna.Framework.Graphics.SpriteFont but trying to load as Nuclex.Fonts.VectorFont. So I've searched around and by the looks of it it has something to do with the content importer & the content processor. For the content importer I have no new choices, so I leave it as it is, Sprite Font Description - XNA Framework for content processor and I select Vector Font - Nuclex Framework And then I try to run it. _testFont = Content.Load<VectorFont>("Arial-24-Vector"); // crashes again I get the following error Error loading "Arial-24-Vector". It does work if I load a sprite, so it's not a pathing problem. I've checked the samples, they do work, but I think they also use a different version of the XNA framework because in my version the "Content" class starts with a capital letter. I'm at a loss, so I ask here. Edit: Something super weird is going on. I've just added the following two lines to a method inside FreeTypeFontProcessor::FreeTypeFontProcessor( Microsoft::Xna::Framework::Content::Pipeline::Graphics::FontDescription ^fontDescription, FontHinter hinter, just to check if code would even get there: System::Console::WriteLine("I AM HEEREEE"); System::Console::ReadLine(); So, I compile it, put it in my project, I run it and... it works! What the hell?? This is weird because I've downloaded the binaries, they didn't work, I've compiled the binaries myself. didn't work either, but now I make a small change to the code and it works? _. So, now I remove the two lines, compile it again and it works again. Someone care to elaborate what is going on? Probably some weird caching problem!

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  • Displaying text letter by letter

    - by Evi
    I am planing to Write a Text adventure and I don't know how to make the text draw letter by letter in any other way than changing the variable from h to he to hel to hell to hello That would be a terrible amount of work since there are tons of dialogue. Here is the source code so far { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D sampleBG; Texture2D TextBG; SpriteFont defaultfont; KeyboardState keyboardstate; public bool spacepress = false; public bool mspress = false; public int textheight = 425; public int rowspace = 40; public string namebox = "(null)"; public string Row1 = "(null)"; public string Row2 = "(null)"; public string Row3 = "(null)"; public string Row4 = "(null)"; public int Dialogue = 0; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferHeight = 600; graphics.PreferredBackBufferWidth = 800; IsMouseVisible = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here sampleBG = Content.Load <Texture2D>("SampleBG"); defaultfont = Content.Load<SpriteFont>("SpriteFont1"); TextBG = Content.Load<Texture2D>("textbg"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState keyboardstate = Keyboard.GetState(); MouseState mousestate = Mouse.GetState(); // Changes Dialgue by pressing Left Mouse Button or Space #region Dialogue changer if (mousestate.LeftButton == ButtonState.Pressed && mspress == false) { mspress = true; Dialogue = Dialogue + 1; } if (mousestate.LeftButton == ButtonState.Released && mspress == true) { mspress = false; } if (keyboardstate.IsKeyDown(Keys.Space) && spacepress == false) { spacepress = true; Dialogue = Dialogue + 1; } if (keyboardstate.IsKeyUp(Keys.Space) && spacepress == true) { spacepress = false; } #endregion // ------------------------------------------------------ // Dialgue Content #region Dialgue if (Dialogue == 1) { Row1 = "Input Text 1 Here."; Row2 = "Input Text 2 Here."; Row3 = "Input Text 3 Here."; Row4 = "Input Text 4 Here."; } if (Dialogue == 2) { Row1 = "Text 1"; Row2 = "Text 2"; Row3 = "Text 3"; Row4 = "Text 4"; } #endregion // ------------------------------------------------------ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); spriteBatch.Draw(sampleBG, new Rectangle(0, 0, 800, 600), Color.White); spriteBatch.Draw(TextBG, new Rectangle(0, 400, 800, 200), Color.White); spriteBatch.DrawString(defaultfont, Row1, new Vector2(10, (textheight + (rowspace * 0))), Color.Black); spriteBatch.DrawString(defaultfont, Row2, new Vector2(10, (textheight + (rowspace * 1))), Color.Black); spriteBatch.DrawString(defaultfont, Row3, new Vector2(10, (textheight + (rowspace * 2))), Color.Black); spriteBatch.DrawString(defaultfont, Row4, new Vector2(10, (textheight + (rowspace * 3))), Color.Black); spriteBatch.End(); base.Draw(gameTime); } } }

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  • How can I reduce lagging with GUI/GPU stuff -- make Unity run smaller, quicker, faster?

    - by chris
    Finally installed Ubuntu 12.04 on my HP Pavilion 2000. Have all of my apps on and loaded and am happy thus far. ONE ISSUE -- I'm experiencing a small amount of GUI/GPU style lagging when I go to open menus, move windows, etc. What settings can I disable to allow it to run sharply and quickly, even if i t means sacrificing some of the graphics? Have already installed pre-load. Just want the OS to run sharply and quickly with menu refreshes, window moves, etc. I do not mind sacrificing graphics. Somone mentionted to me I have to install video drivers but the two that come up in system settings under drivers it won't let me install. ALSO : I am driving a second 19" monitor -- would that make a difference performance wise as well? Thanks in advance. Chris

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  • Wrong audio volume at boot

    - by skerit
    When I boot my computer and login the volume level is always way too loud. Unfortunately the only way to change it is a physical knob on my speaker. As soon as I can change the volume using my keyboard the volume immediately drops. Say the volume is at 100%, as soon as I turn the dial on my keyboard a little bit it drops to a normal level like 40% How do I get this to work in a clear way, like having it remember the audio level it was on at shutdown? Here's my audio card model: 82801JI (ICH10 Family) HD Audio Controller An Intel card on a Asus motherboard

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  • HighPoint RocketRAID 62x Controller

    - by TeXnewbie
    I have the subject card recently installed in Ubuntu 12.04.1 LTS (GNU/Linux 3.2.0-31-generic x86_64). See partial lspci -vv listing below (complete listing played havoc with pre tags): 03:00.0 RAID bus controller: HighPoint Technologies, Inc. Device 0622 (rev 01) Subsystem: HighPoint Technologies, Inc. Device 0001 Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Latency: 0, Cache Line Size: 32 bytes Interrupt: pin A routed to IRQ 11 Region 0: I/O ports at 9c00 [size=8] Region 1: I/O ports at 9800 [size=4] Region 2: I/O ports at 9400 [size=8] Region 3: I/O ports at 9000 [size=4] Region 4: I/O ports at 8c00 [size=16] Region 5: Memory at fdbff000 (32-bit, non-prefetchable) [size=2K] Expansion ROM at fdbe0000 [disabled] [size=64K] Capabilities: I followed instructions I found at https://help.ubuntu.com/community/RocketRaid to compile the drivers for it, and although performing the process described there seemed to work fine with no noticeable errors, when I rebooted after performing that procedure I could not boot. During dkms steps, I noticed messages indicating that (If next boot fails, revert to initrd.img-3.2.0-31-generic.old-dkms image) update-initramfs................ so I booted using a Ubuntu 12.10 LiveDVD and reverted to the old-dkms initrd.img as suggested above, but this failed to repair the boot problem. Ultimately, I used https://help.ubuntu.com/community/Boot-Repair in Ubuntu-Secure-Remix to fix the boot problem and was able to boot normally again, but now with the newly generated initrd.img in place again (which now boots normally), when I modprobe the rr62x kernel module, I immediately get a hard crash with messages to console about a kernel paging request that seems to have caused the problem. I've tried on multiple occasions now to use the newly built kernel module so as to allow me to use an eSATA port multiplier plugged into the card, but to no avail. Any suggestions on fixes or workarounds (I've read that some of the HighPoint cards (2720SGL) seem to work as a host bus adapter and thus may not need a custom driver, but that seems not to be the case for mine) would be most appreciated. My goal is to use the card as described here and with software RAID mdadm utilities. If necessary, I can hand-copy the console messages after the hard crash into a follow-up message, but I obviously can't do a cut/paste. I'll gladly provide any other details that are needed, but not sure what those would be at this point, so I'll refrain from adding other details for now. Thanks in advance for any help.

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  • Unable to change the launcher icon size

    - by takeshin
    After upgrading to 11.10 I can't change the launcher icon size to smaller. I've tried to change it using ccsm, like described in How can I configure Unity, but the changes take no effects (restarted, tried sudo - still big icons). In the previous version of Ubuntu this solution worked. How can I change the icon size? (BTW, how can I know which Unity (2D vd 3D) I'm running and switch between?). Edit: Looks like I'm using Unity 2D and have some problems with graphics: me@my-laptop ~ $ /usr/lib/nux/unity_support_test -p Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Error: unable to create the OpenGL context Edit 2 me@my-laptop ~ $ lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 18) 01:00.0 VGA compatible controller: nVidia Corporation GT218 [GeForce 310M] (rev a2)

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  • How to setup ATI Mobility Radeon HD 4650?

    - by Thi An
    I'm currently using Ubuntu 12.04 64bit. After installing ATI/AMD proprietary FGLRX graphics drivers via Additional Drivers, I checked the status of my VGA card using lspci -v. Here's the output: 02:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI M96 [Mobility Radeon HD 4650] (prog-if 00 [VGA controller]) Subsystem: Dell Device 0456 Flags: bus master, fast devsel, latency 0, IRQ 46 Memory at d0000000 (32-bit, prefetchable) [size=256M] I/O ports at 2000 [size=256] Memory at cfef0000 (32-bit, non-prefetchable) [size=64K] [virtual] Expansion ROM at cfe00000 [disabled] [size=128K] Capabilities: Kernel driver in use: fglrx_pci Kernel modules: fglrx, radeon As mentioned in the title, my VGA card is 1GB and yet my computer only recognizes 256MB. My question is: "How to make my computer fully recognize the capacity of my ATI Mobility Radeon HD 4650 (1GB)?"

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  • How can I solve display glitches and poor performance with ATI fglrx driver on my ThinkPad X100e?

    - by rewbs
    I noticed that video performance on my Thinkpad X100e was very poor compared to Windows 7, so I installed the ATI fglrx proprietary drivers by using the "Additional Drivers" dialogue box. The system has an ATI Radeon Mobility HD 3200 chip. The result of installing the drivers is pretty devastatingly negative, with symptoms such as skewed content in windows, browser tabs and text boxes failing to refresh when their content changes. In fact, please excuse typos in this post, because I can't really see what I am typing. :) I also notice that HD video playback performance is no better - perhaps even worse - than prior to installing the drivers. Example of what I see: Here's the output of fglrxinfo: display: :0.0 screen: 0 OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: ATI Radeon HD 3200 Graphics OpenGL version string: 3.3.10237 Compatibility Profile Context Output of lspci | grep -i vga: 01:05.0 VGA compatible controller: ATI Technologies Inc RS780M/RS780MN [Radeon HD 3200 Graphics] I'm on Ubuntu 10.10 with kernel 2.6.35-22-generic-pae. What can I try? Many thanks, -R

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  • Mouse scroll issue after kernel build

    - by Anish S Kumar
    I have a Intel Cedar Trail netbook. For graphics to work, i had to build kernel 3.1 with the drivers. I followed the steps in this document After doing that, now my graphics is fine, but my mouse scroll does not work. Is that because I have not build the kernel properly? Have i missed selecting some options in the kernel compile menu? It will be nice if someone can help me. Also my wacom bamboo tablet is not recognized, i have installed the xserver-xorg-input-wacom drivers.

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  • Getting WLAN on my Laptop to work (Medion MD98300)

    - by Anand Böhmer
    Dear Ubuntu Community, I am having difficulties to get the WLAN Adapter on my Medion 98300 Laptop to work. The WLAN Card seems to be connected through an internal USB Interface and the Card itself had shown up as a wirelles Network while installing Ubuntu. I have tried a few things earlier, but none of my google reasearches have brought me to a working solution... I am quite new to the Linux System and only knoew a couple of terminal commands so far, so I probably have missed out on a few possible solutions. Maybe you can help me? Thank you very much in advance! A fre minimal technical Details: AMD Turion 64 X2 Dual-Core Mobile Technolgie TL-50 NVIDIA GeForce Go 6150 SanDisk 64GB SSD 2GB RAM DDR2 667 nForce Chipset (I forgt the Version, but deductable from the GPU I guess) WiFi: ZyDAS ZD1211B 802.11g Thank's a lot again! :) UPDATE: I tried around myself a little and found a guide on the Linux Mint forums that helped! I already had tried to install the linux backport modules etc. What I finally did was update the linux firmware and run the following command: echo "options acer_wmi wirelles=1" sudo tee /etc/modprobe.d/acer_wmi.conf and rebooted now I found and could connect to networks, but unfortunately I found, that the link quality was very bad, around 40 to 50. Eventhough my Router is running at high power and is only 6 Meters away! I then switched a few channels, but that did not improve much. Before, under Windows, I had a very good link quality and had the entire 16mbit/s internet connection at disposal, now I can only get about 3-5Mbit/s. better then nothing, but still pretty bad! The "TX power" is fixed on 20dBm and iwconfig says, that the "Power Management" is off... Maybe the power of the module is set too low?... UPDATE2: I figured that 20dBm is a normal power output. I even tried to change the power using iwconfig wlan0 txpower INTEGERHERE but, obviously my "Card" does not support more then 20. More would probably be illegal as well, so I won't even use more then 20. I guess that I will have to figure out a way, or maybe just switch cards. Are the Mailboard-USB-Connectors on a laptop of the same property as the standard external ones? If so, I could simply solder a micro Wirelless N Adapter onto the board :)

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  • Installing old Loki games on 12.04 64-bit results in no audio

    - by FlabbergastedPickle
    All, Here's an interesting problem. I followed instructions provided online for installing Loki Games' Heroes of Might and Magic 3 (see http://www.swanson.ukfsn.org/loki/ and http://wtanaka.com/node/7641) and got it installed and patched to the latest version. However, every time I start it regardless whether the pulseaudio is running, I get the following error: LD_LIBRARY_PATH=/usr/local/lib/Loki_Compat/ /usr/local/lib/Loki_Compat/ld-linux.so.2 /usr/local/games/Heroes3/heroes3.dynamic ALSA lib conf.c:3314:(snd_config_hooks_call) Cannot open shared library libasound_module_conf_pulse.so ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM default Couldn't open audio: My first soundcard is HDMI output and my second one is the actual soundcard (HP DM1 running 12.04 64-bit with latest updates). I did set up /etc/asound.conf as follows: asound.conf pcm.!default { type hw card 1 } ctl.!default { type hw card 1 } So, the default soundcard should work ok. Between Shadowgrounds that also stopped working and this it appears a there may be some unfinished business/regressions in 32-bit support on 64-bit systems in 12.04. Any thoughts?

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  • Why doesn't LightDM always doesn't start under XEN

    - by DaedalusFall
    When I use XEN on Ubuntu (12.10), I have a problem that lightdm sometimes doesn't start when I boot up, I have to log in on the TTY and use sudo service lightdm restart, sometimes several times. Some of the time I get a mouse cursor and a blinking underscore in the top left of the (otherwise black) screen, but after restarting lightdm a few times it eventually comes up properly. I've tried this with XEN from the repos (version 4.1), XEN 4.2 built from source, an NVIDIA card and a radeon card (not using fglrx, which I can't seem to make work under XEN), the results are more or less the same. I can't see anything obvious in my Xorg.log, but I'm not really sure what to look for. Anyone had similar problems or luck getting xen working? Thanks in advance.

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  • How to install Intel VGA drive..?

    - by Ary Catur Wicaksono
    how to install intel VGA drive..?? I've been searching on google but did not see too I've been trying to ask the ubuntu forum in Indonesia. but they did not reply my post.. is there anything that can help me? *I am sorry my English is rather chaotic arthur@Chunx:~$ lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 82G33/G31 Express Integrated Graphics Controller (rev 10) arthur@Chunx:~$ sudo lshw -c display [sudo] password for arthur: *-display description: VGA compatible controller product: 82G33/G31 Express Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 10 width: 32 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:42 memory:fea80000-feafffff ioport:dc00(size=8) memory:e0000000-efffffff memory:fe900000-fe9fffff arthur@Chunx:~$ sudo apt-get install xserver-xorg-video-intel Sedang membaca daftar paket... Selesai Membangun pohon ketergantungan Membaca informasi yang tersedia... Selesai xserver-xorg-video-intel telah berada dalam versi terbaru. 0 dimutakhirkan, 0 baru terinstal, 0 akan dihapus dan 190 tidak akan dimutakhirkan.

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  • Why is my fan constatnly blowing in Ubuntu?

    - by Derfder
    I have installed Ubuntu 13.04 (64-bits) alongside Windows 7 on different partition on my second desktop. It's working nice. I have updated everything. However, I have problems with my fan. It's blowing non-stop and very fast(loud). I haven't these problems in Windows 7 where it works nicely. How to update drivers for my fan or something else? My desktop is: HP Pro 3410 Microtower PC. Graphic card: AMD Radeon HD 6570 Board: 2A9C 1.1 Bus Clock: 133 megahertz BIOS: American Megatrends Inc. 6.14 11/05/2010 Processor: 3,20 gigahertz Intel Core i3 550 DRIVERS I HAVE TRIED FOR MY GRAPHIC CARD: I have tried these drivers so far: xserver-xorg-video-ati, version: 1:7.1.0-0ubuntu2 fglrx Version: 2:9.010-0ubuntu3 fglrx-updates Version 2:9.012-0ubuntu1 But the fan is still blowing like a maniac. I have tried to install Linux Mint 15 previously and I have had the same problems with the fan. Any idea how to fix it?

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  • Help Repainting a Line

    - by serhio
    I am doing a custom control (inherited from VisualBasic.PowerPacks.LineShape), that should be painted like as standard one, but also having a Icon displayed near it. So, I just overrided OnPaint like this: protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { e.Graphics.DrawIcon(myIcon, StartPoint.X, StartPoint.Y); base.OnPaint(e); } Now, everything is OK, but when my control moves, the icon still remains drawn on the ancient place. Is there a way to paint it properly? The sample code for tests using Microsoft.VisualBasic.PowerPacks; using System.Windows.Forms; using System.Drawing; namespace LineShapeTest { /// /// Test Form /// public class Form1 : Form { IconLineShape myLine = new IconLineShape(); ShapeContainer shapeContainer1 = new ShapeContainer(); Panel panel1 = new Panel(); public Form1() { this.panel1.Dock = DockStyle.Fill; // load your back image here this.panel1.BackgroundImage = global::WindowsApplication22.Properties.Resources._13820t; this.panel1.Controls.Add(shapeContainer1); this.myLine.StartPoint = new Point(20, 30); this.myLine.EndPoint = new Point(80, 120); this.myLine.Parent = this.shapeContainer1; MouseEventHandler panelMouseMove = new MouseEventHandler(this.panel1_MouseMove); this.panel1.MouseMove += panelMouseMove; this.shapeContainer1.MouseMove += panelMouseMove; this.Controls.Add(panel1); } private void panel1_MouseMove(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { myLine.StartPoint = e.Location; } } } /// /// Test LineShape /// public class IconLineShape : LineShape { Icon myIcon = SystemIcons.Exclamation; protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { e.Graphics.DrawIcon(myIcon, StartPoint.X, StartPoint.Y); base.OnPaint(e); } } } Nota Bene, for the lineShape: Parent = ShapeContainer Parent.Parent = Panel Update 1 TRACES In this variant of OnPaint, we have traces: protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { Graphics g = Parent.Parent.CreateGraphics(); g.DrawIcon(myIcon, StartPoint.X, StartPoint.Y); base.OnPaint(e); } Update 2 BLINKS In this variant of OnPaint, we have a blinking image: protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { Parent.Parent.Invalidate(this.Region, true); Graphics g = Parent.Parent.CreateGraphics(); g.DrawIcon(myIcon, StartPoint.X, StartPoint.Y); base.OnPaint(e); } Update 3: External Invalidation This variant works well, but... from exterior of IconLineShape class: private void panel1_MouseMove(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { Region r = myLine.Region; myLine.StartPoint = e.Location; panel1.Invalidate(r); } } /// /// Test LineShape /// public class IconLineShape : LineShape { Icon myIcon = SystemIcons.Exclamation; Graphics parentGraphics; protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { parentGraphics.DrawIcon(myIcon, StartPoint.X, StartPoint.Y); base.OnPaint(e); } protected override void OnParentChanged(System.EventArgs e) { // Parent is a ShapeContainer // Parent.Parent is a Panel parentGraphics = Parent.Parent.CreateGraphics(); base.OnParentChanged(e); } } Even this resolves the problem of the test example, I need this control to be done inside the control, because I can't force the external "clients" of this control do not forget to save the old region and invalidate the parent each time changing a location...

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  • TileMapRenderer in libGDX not drawing anything

    - by Benjamin Dengler
    So I followed the tutorial on the libGDX wiki to draw Tiled maps but it doesn't seem to render anything. Here's how I setup my OrthographicCamera and load the map: camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); map = TiledLoader.createMap(Gdx.files.internal("maps/test.tmx")); atlas = new TileAtlas(map, Gdx.files.internal("maps")); tileMapRenderer = new TileMapRenderer(map, atlas, 8, 8); And here is my render function: Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); camera.update(); tileMapRenderer.render(camera); Also I did pack the tile map using the TiledMapPacker. I'm completely stumped... am I missing anything obvious here? EDIT: While debugging I noticed that the TileAtlas seems to be empty, which I guess shouldn't be the case, but I have no idea why it's empty.

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  • Ubuntu 10.10 freezes

    - by albert green
    Hi, I have the following configuration: CPU: amd athlon 64bit Motherboard: Phoenix with awardBIOS v6.0 APIC mode = disabled Video card: GeForce 5500 Sound card: soundblaster live 24bit RAM: 1.5GB Partitions: ext3 32GB where I installed Ubuntu. Swap 500MB. 180GB Fat32 unmounted. contains data only. I installed Ubuntu 10.10 and used the "Additional driver" program to get the nVidia proprietary drivers. The system works for sometime and randomly freezes. The mouse and keyboard are not responding and I am not able to do a SSH. The only solution is pressing the power button. I tried Kubuntu 10.10 and 32/64-bits versions as well. There is nothing in the logs to suggest what the reason might be. Any help will be appreciated. Thanks in advance.

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  • How to install drivers for NVIDIA GeForce FX 5200 on Precise

    - by Aaron Simmons
    Ok, I'm a total Linux noob. I was able to install 12.4 without issue, except that it says in the system settings that the graphics card/driver is "unknown". I have NVIDIA GeForce FX 5200, and have not been able to get it installed. I've found the driver at NVIDIA but couldn't figure out how to actually install it. I found instructions that used apt-get to automatically find the current driver and install it, and that came close. At least then it showed up in the 3rd party drivers list. It said it was installed but not being used? And I was unable to find out why that might be, or how to get the system to use it Two questions: 1. CAN/SHOULD my graphics card work with 12.4? 2. If so, HOW? I'm running a 100% fresh install, so what's the step-by-step from there?

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  • Is it possible to calculate or mathematically prove if a game is balanced / fair?

    - by Lurca
    This question is not focussed on video games but games in general. I went to a boardgame trade fair yesterday and asked myself if there is a way to calculate the fairness of a game. Sure, some of them require a good portion of luck, but it might be possible to calculate if some character is overpowered. Especially in role-playing games and trading card games. How, for example, can the creators of "Magic: The Gathering" make sure that there isn't the "one card that beats them all", given the impressive number of available cards?

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  • Can't connect to wireless on Lubuntu

    - by migwke
    I have a CISCO 802.11b WIFI Mini PCI LAN card in my IBM ThinkPad T30 laptop. Is this wireless card compatible with Lubuntu? I have Lubuntu installed and it just won't connect. It keeps saying that it is trying to configure then it says that it is connected but it does not work. I know that the wireless network is working correctly because I can connect to it with all my other devices and it works on this very same laptop when I am running Windows. I added the following commands to blacklist.conf, but still no luck blacklist padlock_aes blacklist geode_aes

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  • New computer hangs on shutdown/reboot, how to troubleshoot?

    - by torbengb
    Summary: My machine hangs on shutdown/restart: all windows and the menu bar disappear but the desktop wallpaper remains, and it stays like that without disk activity forever (hours). It doesn't even show the shutdown screen (the one with the animated dots) where I could hit ESC and watch the shutdown text. How can I troubleshoot this? Details: I've just received a new nettop computer (Acer Aspire Revo 3700: CPU:Atom D525, GPU:Nvidia ION2). I've just made a clean install of Ubuntu 10.10 using the standard USB pendrive method. The machine boots okay and works OK including WLAN and audio, but the graphics are not OK. Ubuntu offered to install&activate the current recommended Nvidia driver, but the machine hangs on shutdown/restart which prevents the installation of the proper Nvidia driver. I have to cycle the power to reboot. I ran the Update Manager in the hope that the updates would fix the hang-up. At the end of the update-installation it asked to reboot - and got stuck just like before. I see no obvious cause of the freeze and I don't know if it's caused by graphics problems or anything else. The only USB attachment is a mouse/keyboard; I don't have any external storage attached; and I don't have any programs running (the machine freezes even when doing restart right after login). How can I determine what is causing the freeze? How can I fix this? I'm frankly rather disappointed because I bought this new machine in the hopes of getting the graphics to work, which failed miserably on my old machine, even though Ubuntu is supposed to be good with Nvidia. Being a fresh convert from Windows, I was hoping for a happier experience this time, so I'm very much looking forward to your suggestions! ... After posting this question, I see related questions in the right sidebar: this, this, and this. Don't know why these didn't show up while I composed by question. Those questions suggest some ACPI settings but I am not experienced enough to find/change those settings. I'll try the sudo shutdown -h now command when I get home and see if that works, then update this question. I did check the system BIOS but didn't see anything out of the ordinary.

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  • What options are there for integrating with payment gateways?

    - by Rowland Shaw
    It seems that there are only two types of payment gateway service out there at the moment; Either that the entire cart logic is handled offsite (with something like Paypal's Standard option) or the other option being that you need to go through the certification for handling credit card numbers and doing pretty much everything yourself. Ideally, for the project I'm working on, I'm after a bit of middle ground such that I can handle the cart on-site, and only pass over to a payment gateway (with an order amount, billing & delivery details, and order ref) for them to handle the card details, before passing back. I'm sure that I've used e-commerce sites using this pattern before, but I cannot find any payment providers out there that offer this sort of option, so are there any? The only over requirement we have at present is that it must accept orders in Sterling.

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