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  • Stepping thru a plist to get at info

    - by cannyboy
    If I've got a plist set up like this Key Type Value Root Array Item 0 Dictionary -Title String Part One -Description String Welcome to part one. Have fun Item 1 Dictionary -Title String Part Two -Description String Welcome to part two. Fun too. Item 2 Dictionary -Title String Part Three -Description String Welcome to part three. It's free Item 3 Dictionary -Title String Part Four -Description String It's part four. No more How would I step thru to put all the titles in one array, and all the descriptions into another?

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  • Which Ipod touch generation should I buy? 2nd or 3rd?

    - by kukabunga
    I want to create games for Iphone/Ipod touch. Unfortunately I don't have a lot of money so I can buy only one device. Ipod is cheaper than Iphone, so I decided to bought Ipod touch. But I am afraid of buying 3rd generation - because it has more memory, more faster CPU, etc. And I think if I post my app on appstore - people with 2nd generation Ipod might have trouble with my app (because I was testing it on 3rd generation). But on the other hand - I am planning to create 3d/cpu demanding game - and it would be easy for me to implement it on device with more calculation power... What should I do in this situation? Any advice is appreciate.

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  • Could InAppSettingsKit do this, or is there another library?

    - by cannyboy
    I'm trying to implement a system whereby the user is initially presented with a single tablecell, in a uitableview (grouped style), within a uinavigationview. --------------- + | add record | --------------- When they click on the cell, they are pushed onto a new screen where they fill in a few textviews (perhaps imbedded in a tableview's cells) --------------- | (name) | --------------- | (phone num) | --------------- Then when they go back, they can see the new record as well as the 'add record' cell. --------------- | record 1 | --------------- + | add record | --------------- (When they go into record 1 again there would be a delete button) Is there any sample code or libraries which would achieve this? What about InAppSettingsKit? It's more the presentation I'm concerned with. I can handle the saving of data myself.

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  • Memory leak when declaring NSString from ABRecordCopyValue

    - by Ben Thompson
    I am using the following line of code... NSString *clientFirstName = (NSString *)ABRecordCopyValue(person, kABPersonFirstNameProperty); The 'analyse' feature on Xcode is saying that this giving rise to a potential memory leak. I am not releasing clientFirstName at all as I have neither alloc or retain'd it. However, I am conscious that ABRecordCopyValue may not be returning an object as say a command like [NSMutableArray arrayWithArray:someArray] would which might mean I am indeed creating a new object that I control and must release. Keen to hear thoughts...

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  • Return number of objects in NSArray

    - by Viral
    hi friends I am making a book application, in that for moving to next topic i am keeping a button. The Button works as it passes to the next topic , but at the end of the file my application gets message obj_fatal and it crashes. So if i can know that how many number of objects are there in my array(NSARRAY)den the problem will be solved. I am getting the details from a .plist file and storing it in to a array. So if any one know it please let me know. Thanks in advance. Viral.

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  • How to convert code to properly release memory

    - by BankStrong
    I've taken over a code base that has subtle flaws - audio player goes mute, unlogged crashes, odd behavior, etc. I found a way to provoke one instance of the problem and tracked it to this code snippet: NSURL *soundURL = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:[[soundsToPlay objectAtIndex:count] description] ofType:@"mp3"]]; self.audioPlayer = nil; self.audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:soundURL error:nil]; self.audioPlayer.delegate = self; AudioSessionSetActive(YES); [audioPlayer play]; When I comment out the 2nd line (nil) and add a release to the end, this problem stops. [self.audioPlayer release]; Where do I go from here? Nils are used in a similar fashion throughout the code (and may cause similar problems) - is there a safe way to remove them? I'm new to memory management - how can I discern proper nil usage from bad nil usage?

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  • iphone os 4.0 and libxml2 and os 2.2.1

    - by g.revolution
    Hi, My project using libxml2. and i want to compile my application with OS 4.0 with deployment target 2.2.1 but i m getting errors for libxml2. what is the way to do this. i want compile on OS4.0 and deployment target to 2.2.1 with libxml2 support. Looking for answers. thanks in Advance

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  • release vs setting-to-nil to free memory

    - by Dan Ray
    In my root view controller, in my didReceiveMemoryWarning method, I go through a couple data structures (which I keep in a global singleton called DataManager), and ditch the heaviest things I've got--one or maybe two images associated with possibly twenty or thirty or more data records. Right now I'm going through and setting those to nil. I'm also setting myself a boolean flag so that various view controllers that need this data can easily know to reload. Thusly: DataManager *data = [DataManager sharedDataManager]; for (Event *event in data.eventList) { event.image = nil; event.thumbnail = nil; } for (WondrMark *mark in data.wondrMarks) { mark.image = nil; } [DataManager sharedDataManager].cleanedMemory = YES; Today I'm thinking, though... and I'm not actually sure all that allocated memory is really being freed when I do that. Should I instead release those images and maybe hit them with a new alloc and init when I need them again later?

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  • Replace occurences of NSString - iPhone

    - by ncohen
    Hi everyone, I have a long NSString in which I m trying to replace special characters. Part of my string looks like this: "veau (c\u00f4telette)","veau (filet)","agneau (gigot)","agneau (c\u00f4telette)","b*\u0153*uf (hach\u00e9)","porc (hach\u00e9)" I would like to replace all the \u0153 with "oe". I ve tried: [response stringByReplacingOccurrencesOfString:@"\u0153" withString:@"oe"]; but it doesn't work.... I don't understand why! Thanks

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  • Core Animation bad access on device

    - by user1595102
    I'm trying to do a frame by frame animation with CAlayers. I'm doing this with this tutorial http://mysterycoconut.com/blog/2011/01/cag1/ but everything works with disable ARC, when I'm try to rewrite code with ARC, it's works on simulator perfectly but on device I got a bad access memory. Layer Class interface #import <Foundation/Foundation.h> #import <QuartzCore/QuartzCore.h> @interface MCSpriteLayer : CALayer { unsigned int sampleIndex; } // SampleIndex needs to be > 0 @property (readwrite, nonatomic) unsigned int sampleIndex; // For use with sample rects set by the delegate + (id)layerWithImage:(CGImageRef)img; - (id)initWithImage:(CGImageRef)img; // If all samples are the same size + (id)layerWithImage:(CGImageRef)img sampleSize:(CGSize)size; - (id)initWithImage:(CGImageRef)img sampleSize:(CGSize)size; // Use this method instead of sprite.sampleIndex to obtain the index currently displayed on screen - (unsigned int)currentSampleIndex; @end Layer Class implementation @implementation MCSpriteLayer @synthesize sampleIndex; - (id)initWithImage:(CGImageRef)img; { self = [super init]; if (self != nil) { self.contents = (__bridge id)img; sampleIndex = 1; } return self; } + (id)layerWithImage:(CGImageRef)img; { MCSpriteLayer *layer = [(MCSpriteLayer*)[self alloc] initWithImage:img]; return layer ; } - (id)initWithImage:(CGImageRef)img sampleSize:(CGSize)size; { self = [self initWithImage:img]; if (self != nil) { CGSize sampleSizeNormalized = CGSizeMake(size.width/CGImageGetWidth(img), size.height/CGImageGetHeight(img)); self.bounds = CGRectMake( 0, 0, size.width, size.height ); self.contentsRect = CGRectMake( 0, 0, sampleSizeNormalized.width, sampleSizeNormalized.height ); } return self; } + (id)layerWithImage:(CGImageRef)img sampleSize:(CGSize)size; { MCSpriteLayer *layer = [[self alloc] initWithImage:img sampleSize:size]; return layer; } + (BOOL)needsDisplayForKey:(NSString *)key; { return [key isEqualToString:@"sampleIndex"]; } // contentsRect or bounds changes are not animated + (id < CAAction >)defaultActionForKey:(NSString *)aKey; { if ([aKey isEqualToString:@"contentsRect"] || [aKey isEqualToString:@"bounds"]) return (id < CAAction >)[NSNull null]; return [super defaultActionForKey:aKey]; } - (unsigned int)currentSampleIndex; { return ((MCSpriteLayer*)[self presentationLayer]).sampleIndex; } // Implement displayLayer: on the delegate to override how sample rectangles are calculated; remember to use currentSampleIndex, ignore sampleIndex == 0, and set the layer's bounds - (void)display; { if ([self.delegate respondsToSelector:@selector(displayLayer:)]) { [self.delegate displayLayer:self]; return; } unsigned int currentSampleIndex = [self currentSampleIndex]; if (!currentSampleIndex) return; CGSize sampleSize = self.contentsRect.size; self.contentsRect = CGRectMake( ((currentSampleIndex - 1) % (int)(1/sampleSize.width)) * sampleSize.width, ((currentSampleIndex - 1) / (int)(1/sampleSize.width)) * sampleSize.height, sampleSize.width, sampleSize.height ); } @end I create the layer on viewDidAppear and start animate by clicking on button, but after init I got a bad access error -(void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; NSString *path = [[NSBundle mainBundle] pathForResource:@"mama_default.png" ofType:nil]; CGImageRef richterImg = [UIImage imageWithContentsOfFile:path].CGImage; CGSize fixedSize = animacja.frame.size; NSLog(@"wid: %f, heigh: %f", animacja.frame.size.width, animacja.frame.size.height); NSLog(@"%f", animacja.frame.size.width); richter = [MCSpriteLayer layerWithImage:richterImg sampleSize:fixedSize]; animacja.hidden = 1; richter.position = animacja.center; [self.view.layer addSublayer:richter]; } -(IBAction)animacja:(id)sender { if ([richter animationForKey:@"sampleIndex"]) {NSLog(@"jest"); } if (! [richter animationForKey:@"sampleIndex"]) { CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"sampleIndex"]; anim.fromValue = [NSNumber numberWithInt:0]; anim.toValue = [NSNumber numberWithInt:22]; anim.duration = 4; anim.repeatCount = 1; [richter addAnimation:anim forKey:@"sampleIndex"]; } } Have you got any idea how to fix it? Thanks a lot.

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  • iPhone write to file (alternative directory)

    - by strider2k
    New to iPhone 3.2, Apple introduced File-Sharing support. Details can be found at https://developer.apple.com/iphone/library/releasenotes/General/WhatsNewIniPhoneOS/Articles/iPhoneOS3_2.html#//apple_ref/doc/uid/TP40009337-SW1 . Now, most examples floating around in the web demonstrates writing to the documents directory. What if I want to write files from my app but I don't want the user to be able to see it via iTunes? I'm looking at the Files and Networking section of the iPhone OS Programming Guide and I'm unsure what would be a good alternative to the documents directory for writing files to hide from the user and not be rejected by Apple's review team.

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  • How to later assign value to optional attribute of NSManagedObject in a NSManagedObjectModel having

    - by Kundan
    I am using coredata framework. In my NSManagedObjectModel i am using three entities that are Class, Student and Score where class and student have one-to-many & inverse relationship and Student and Score have also inverse but one-one relationship. Score entity has all optional attributes and having default '0' decimalVaue, which is not assigned at the time new Student is added. But later i want to assign them score individually and also to particular attribute not all of score attributes in a go. I am able to create and add Students to particular Class but dont have any idea how to call particular student and assign them score. For example I want to assign Score'attribute "dribbling" [there are many attributes like "tackling"] a decimal value to Student "David" of Class "Soccer" ,how i can do that? Thanks in advance for any suggestion.

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  • iPhone/ObjC - How to create a custom keyboard

    - by HM1
    Hi, iPhone/objC question: How do I go about creating a custom keyboard/keypad that will show up when some one taps on a UITextField? I would like to display a keypad with a, b, c, 1, 2, 3 and an enter button, nothing else. The keypad should work and behave like the standard keyboard does (in behavior) but it will definitely look different. I can't find any example and the best I've found is to filter characters with existing keyboard which is an unacceptable solution. Thanks in advance, Hiren.

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  • Common, reusable iPhone-App configuration screen

    - by Janey
    I'm writing code that will allow my iphone-app to have a "configuration page". A grouped, scrolling, UITableView... with cells that contain the needed textFields, switches, sliders, etc. It is an ENOURMOUS amount of code. Is there an easier way? Is there a way I could create a simple text-file, contain all my desired design choices and have my (reusable) code build the TableView for me? Or... can I just do the whole thing quicker/easier in Interface Builder instead of code?

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  • Another warning question: "Incompatible intiger to pointer conversion assigning to 'int *' from 'int'"

    - by Preston
    I have yet another pesky warning I would like gone. Basically, I have an int declared like this: @property (nonatomic, assign) int *myInt; and set like this: myInt = 0;. It is also synthesized in the implementation file. I am getting a warning on the line where I set the int's value and it says "Incompatible intiger to pointer conversion assigning to 'int *' from 'int'." What should I do to fix this?

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  • How to use UISwipeGestureRecognizer on UIButton?

    - by Ashutosh
    I have a UIbutton which i want to work as a joystick. So i am trying to add some gesture recognizer on the same button. I have this in my code right now: UISwipeGestureRecognizer *recognizer; recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)]; [recognizer setDirection:(UISwipeGestureRecognizerDirectionUp)]; [self.gestureRecieverButton addGestureRecognizer:recognizer]; [recognizer release]; recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)]; [recognizer setDirection:(UISwipeGestureRecognizerDirectionDown)]; [self.gestureRecieverButton addGestureRecognizer:recognizer]; [recognizer release]; -(void)handleSwipeFrom:(UISwipeGestureRecognizer *)recognizer { NSLog(@"Swipe received.%@",recognizer); } This is the error i am getting now: -[CUETutorialSixteenClusterRootController handleSwipeFrom:]: unrecognized selector sent to instance 0x79b71b0 2012-03-28 13:25:55.724 CUETrainer[1788:11f03] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[CUETutorialSixteenClusterRootController handleSwipeFrom:]: unrecognized selector sent to instance 0x79b71b0' But its not actually doing anything. Please help!!!!

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  • Call a function from another Class - Obj C

    - by AndrewDK
    I'm trying to figure out how I can call a function from another one of my classes. I'm using a RootViewController to setup one of my views as lets say AnotherViewController So in my AnotherViewController im going to add in on the .h file @class RootViewController And in the .m file im going to import the View #import "RootViewController.h" I have a function called: -(void)toggleView { //do something } And then in my AnotherViewController I have a button assigned out as: -(void)buttonAction { //} In the buttonAction I would like to be able to call the function toggleView in my RootViewController. Can someone clarify on how I do this. I've tried adding this is my buttonAction: RootViewController * returnRootObject = [[RootViewController alloc] init]; [returnRootObject toggleView]; But I dont think that's right. Thanks in advanced.

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  • Any simple way to "resize" an NSBezierPath?

    - by d11wtq
    I have an NSBezierPath that I'm filling and stroking. I'd like to add some inner glow to the path (a light stroke, just inside of the outer stroke), and the thing that comes to mind is to use the same path shrunk by 1 pixel (the size of the line that is already )stroked. Is there a way to do this? Alternatively, is there some sort of pattern I can use when applying both a border (stroke) and a glow to a bezier path? Example, the (extremely subtle) inner glow on the Google Chrome tabs:

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  • Urban Airship - not receving push notifications on device?

    - by Silent
    Hey guys just installed everything to my app tried to push but no messages appear the token for my device is saved so thats working, when i push the website says it sent but no message on device. Right now im using production certificate for push notification with a developer pervision and not the distrubution certificate. I tried cleaning the build and reinstalling but no luck since an extra app was installed from the same one. I used the code that is on the sample file tutorial i think thats all the detail dont know what to do next.

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  • Self-relation messes up contents in fetching

    - by holographix
    Hi folks, I'm dealing with an annoying problem in core data I've got a table named Character, which is made as follows I'm filling the table in various steps: 1) fill the attributes of the table 2) fill the Character Relation (charRel) FYI charRel is defined as follows I'm feeding the contents by pulling the data from an xml, the feeding code is this curStr = [[NSMutableString stringWithString:[curStr stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]] retain]; NSLog(@"Parsing relation within these keys %@, in order to get'em associated",curStr); NSArray *chunks = [curStr componentsSeparatedByString: @","]; for( NSString *relId in chunks ) { NSLog(@"Associating %@ with id %@",[currentCharacter valueForKey:@"character_id"], relId); NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"character_id == %@", relId]; [request setEntity:[NSEntityDescription entityForName:@"Character" inManagedObjectContext:[self managedObjectContext] ]]; [request setPredicate:predicate]; NSerror *error = nil; NSArray *results = [[self managedObjectContext] executeFetchRequest:request error:&error]; // error handling code if(error != nil) { NSLog(@"[SYMBOL CORRELATION]: retrieving correlated symbol error: %@", [error localizedDescription]); } else if([results count] > 0) { Character *relatedChar = [results objectAtIndex:0]; // grab the first result in the stack, could be done better! [currentCharacter addCharRelObject:relatedChar]; //VICE VERSA RELATIONS NSArray *charRels = [relatedChar valueForKey:@"charRel"]; BOOL alreadyRelated = NO; for(Character *charRel in charRels) { if([[charRel valueForKey:@"character_id"] isEqual:[currentCharacter valueForKey:@"character_id"]]) { alreadyRelated = YES; break; } } if(!alreadyRelated) { NSLog(@"\n\t\trelating %@ with %@", [relatedChar valueForKey:@"character_id"], [currentCharacter valueForKey:@"character_id"]); [relatedChar addCharRelObject:currentCharacter]; } } else { NSLog(@"[SYMBOL CORRELATION]: related symbol was not found! ##SKIPPING-->"); } [request release]; } NSLog(@"\t\t### TOTAL OF REALTIONS FOR ID %@: %d\n%@", [currentCharacter valueForKey:@"character_id"], [[currentCharacter valueForKey:@"charRel"] count], currentCharacter); error = nil; /* SAVE THE CONTEXT */ if (![managedObjectContext save:&error]) { NSLog(@"Whoops, couldn't save the symbol record: %@", [error localizedDescription]); NSArray* detailedErrors = [[error userInfo] objectForKey:NSDetailedErrorsKey]; if(detailedErrors != nil && [detailedErrors count] > 0) { for(NSError* detailedError in detailedErrors) { NSLog(@"\n################\t\tDetailedError: %@\n################", [detailedError userInfo]); } } else { NSLog(@" %@", [error userInfo]); } } at this point when I print out the values of the currentCharacter, everything looks perfect. every relation is in its place. in example in this log we can clearly see that this element has got 3 items in charRel: <Character: 0x5593af0> (entity: Character; id: 0x55938c0 <x-coredata://67288D50-D349-4B19-B7CB-F7AC4671AD61/Character/p86> ; data: { catRel = "<relationship fault: 0x9a29db0 'catRel'>"; charRel = ( "0x9a1f870 <x-coredata://67288D50-D349-4B19-B7CB-F7AC4671AD61/Character/p74>", "0x9a14bd0 <x-coredata://67288D50-D349-4B19-B7CB-F7AC4671AD61/Character/p109>", "0x558ba00 <x-coredata://67288D50-D349-4B19-B7CB-F7AC4671AD61/Character/p5>" ); "character_id" = 254; examplesRel = "<relationship fault: 0x9a29df0 'examplesRel'>"; meaning = "\n Left"; pinyin = "\n zu\U01d2"; "pronunciation_it" = "\n zu\U01d2"; strokenumber = 5; text = "\n \n <p>The most ancient form of this symbol"; unicodevalue = "\n \U5de6"; }) then when I'm in need of retrieving this item I perform an extraction, like this: // at first I get the single Character record NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSError *error; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"character_id == %@", self.char_id ]; [request setEntity:[NSEntityDescription entityForName:@"Character" inManagedObjectContext:_context ]]; [request setPredicate:predicate]; NSArray *fetchedObjs = [_context executeFetchRequest:request error:&error]; when, for instance, I print out in NSLog the contents of charRel NSArray *correlations = [singleCharacter valueForKey:@"charRel"]; NSLog(@"CHARACTER OBJECT \n%@", correlations); I get this Relationship fault for (<NSRelationshipDescription: 0x5568520>), name charRel, isOptional 1, isTransient 0, entity Character, renamingIdentifier charRel, validation predicates (), warnings (), versionHashModifier (null), destination entity Character, inverseRelationship (null), minCount 1, maxCount 99 on 0x6937f00 hope that I made myself clear. this thing is driving me insane, I've googled all over world, but I couldn't find a solution (and this make me think to as issue related to bad coding somehow :P). thank you in advance guys. k

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  • UIButton Transition Curl Up problem

    - by Neurofluxation
    Hello again SO peeps! Basically, I am trying to UIViewAnimationTransitionCurlUp a UIButton. The animation works perfectly but the button stays there. i.e. The button curls up, but there is another instance of the button still underneath. My code as follows: [UIButton beginAnimations:nil context:nil]; [UIButton setAnimationDuration:0.5]; [UIButton setAnimationBeginsFromCurrentState:YES]; [UIButton setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [UIButton commitAnimations];

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  • keyUp event heard?: Overridden NSView method

    - by Old McStopher
    UPDATED: I'm now overriding the NSView keyUp method from a NSView subclass set to first responder like below, but am still not seeing evidence that it is being called. @implementation svsView - (BOOL)acceptsFirstResponder { return YES; } - (void)keyUp:(NSEvent *)event { //--do key up stuff-- NSLog(@"key up'd!"); } @end --ORIGINAL POST-- I'm new to Cocoa and Obj-C and am trying to do a (void)keyUp: from within the implementation of my controller class (which itself is of type NSController). I'm not sure if this is the right place to put it, though. I have a series of like buttons each set to a unique key equivalent (IB button attribute) and each calls my (IBAction)keyInput method which then passes the identity of each key onto another object. This runs just fine, but I also want to track when each key is released. --ORIGINAL [bad] EXAMPLE-- @implementation svsController //init //IBActions - (IBAction)keyInput:(id)sender { //--do key down stuff-- } - (void)keyUp:(NSEvent *)event { //--do key up stuff-- } @end Upon fail, I also tried the keyUp as an IBAction (instead of void), like the user-defined keyInput is, and hooked it up to the appropriate buttons in Interface Builder, but then keyUp was only called when the keys were down and not when released. (Which I kind of figured would happen.) Pardon my noobery, but should I be putting this method in another class or doing something differently? Wherever it is, though, I need it be able to access objects owned by the controller class. Thanks for any insight you may have.

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