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  • runModalForWindow throttles http requests

    - by Nikita Rybak
    I have url connection, which normally works fine NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:request delegate:delegate]; But when I create a modal window, no request ever receives response: [NSApp runModalForWindow:window]; If I comment this line out, thus creating a 'standard' window, everything works. I tried implementing all methods from NSURLConnectionDelegate, not a single of them called. I suspect this is something about 'run loops', but have little experience in this area. Does anybody have experience in this? Thank you

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  • With ARC why use @properties anymore?

    - by trapper
    In non-ARC code retained properties handily take care of memory management for you using the self.property = syntax, so we were taught to use them for practically everything. But now with ARC this memory management is no longer an issue, so does the reason for using properties evaporate? is there still any good reason (obviously other than providing public access to instance variables) to use properties anymore?

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  • Render only a portion of a PDF on iPhone/iPad

    - by Infinity
    Hello guys! I am rendering my pdf in an UIView's drawRect method. Here's my code: - (void)drawRect:(CGRect)rect2 { NSString *filename = @"lol.pdf"; CFStringRef path = CFStringCreateWithCString (NULL, [filename UTF8String], kCFStringEncodingUTF8); CFURLRef url = CFURLCreateWithFileSystemPath (NULL, path, kCFURLPOSIXPathStyle, 0); CGPDFDocumentRef pdf = CGPDFDocumentCreateWithURL(url); CGPDFPageRef page = CGPDFDocumentGetPage (pdf, 1); CGAffineTransform m; CGContextRef context = UIGraphicsGetCurrentContext(); CGRect aRect = CGRectMake(0, 0, 768, 1024); CGContextTranslateCTM(context, 0.0, aRect.size.height); CGContextScaleCTM(context, 1.0, -1.0); m = CGPDFPageGetDrawingTransform (page, kCGPDFMediaBox, aRect, 0, YES); CGContextSaveGState (context); CGContextConcatCTM (context, m); CGContextClipToRect (context,CGPDFPageGetBoxRect (page, kCGPDFCropBox)); CGContextDrawPDFPage (context, page); CGContextRestoreGState (context); } It renders the whole pdf. How can I render only a part from it? Can you help me with it?

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  • Renderbuffer Width (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • I want to get the value from one class (SearchTableViewController.m) to another class (HistoryTableV

    - by ahmet732
    #import <UIKit/UIKit.h> @class SearchDetailViewController; @interface SearchTableViewController : UITableViewController <UISearchBarDelegate, UITableViewDelegate, UITableViewDataSource>{ IBOutlet UITableView *myTableView; NSMutableArray *tableData;//will be storing data that will be displayed in table. //Search array den buna aktarma yapcaz ilerde görceksin. NSMutableArray *searchedData;//will be storing data matching with the search string UISearchBar *sBar;//search bar NSMutableArray *searchArray; // It holds the medicines that are shown in tableview SearchDetailViewController * searchDetailViewController; NSMutableArray *deneme; } @property(nonatomic,retain)UISearchBar *sBar; @property(nonatomic,retain)IBOutlet UITableView *myTableView; @property(nonatomic,retain)NSMutableArray *tableData; @property(nonatomic,retain)NSMutableArray *searchedData; @property (nonatomic, retain) NSMutableArray *searchArray; @property (nonatomic, retain) SearchDetailViewController *searchDetailViewController; @property (nonatomic, copy) NSMutableArray *deneme; @end SearchTableViewController.m - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; **deneme= [[NSMutableArray alloc]init]; deneme=[tableData objectAtIndex:indexPath.row];** ****NSLog(@"my row = %@", deneme);**// I holded one of the selected cells here** HistoryTableViewController.m - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; **SearchTableViewController *obj= [[SearchTableViewController alloc]init];** **NSLog(@"my 2nd row= %@", [obj deneme]); //it prints nil** } My project is TabBar. There are two buttons on it- Search and History. I want to display selected items in a table in History tab. But i can not bring the selected item from SearchTableViewController.m to the class (HistoryTableViewController.m) The problem is : I can hold one of the selected items in an array (named deneme)from table in SearchTableViewController.m but i can not take it to HistoryTableViewController.m. It prints nil in console screen.... If I can make it visible in History class, I display those selected items on table. Please help me !!!

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  • How do I remove a button from a view controller's toolbar on the iPhone?

    - by Tony
    I have code that works great for adding a button to the toolbar: NSArray* toolbarItems = [NSArray arrayWithObjects:flexibleSpace,shuffleBarItem,flexibleSpace,nil]; self.toolbarItems = toolbarItems; However, I also want to be able to remove toolbar items. When I use the below method, my application crashes: NSArray* toolbarItems = [NSArray arrayWithObjects:flexibleSpace,nil]; self.toolbarItems = toolbarItems; Does anyone know how I can dynamically alter the toolbar on the iPhone? Thanks!

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  • iPhone UIView element similar to the lock screen

    - by Travis
    Does anyone know if there is an open source project for an UIView element that acts in a similar way to the lock screen for the iPhone. I am working on an app that has some sensitive data, and I want to add another layer of comfort for users, to be able to setup a 4 digit pin number on the app. I've seen apps like LoseIt and Weightbot that have similar functionality. There isn't any element for this in the UI Library from what I've been able to find, and was hoping some kind soul might have open sourced something similar to this. Thanks in advance!!!

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  • Problem with NSString

    - by Kassar
    I have a problem with NSString in dynamic binding ... I manipulate with Facebook library, when i'll share my story i should make an instance of FBStreamDialog and charge its attributes with values of the story then show it, like this: FBStreamDialog* dialog = [[[FBStreamDialog alloc] init]autorelease]; dialog.delegate = self; dialog.userMessagePrompt = @"prompt"; NSString* sss=@"{ \"name\":\"%@\", \"href\":\"%@\", \"caption\":\"%@\", \"description\":\"%@\" , \"media\":[{ \"type\":\"image\", \"src\":\"%@\", \"href\":\"%@\" }] }"; dialog.attachment = [NSString stringWithFormat:sss,@"title",@"http://www.docs.com/hi.html",@"caption",@"summary",@"http://www.images.com/206.jpg",@"http://www.images.com/206.jpg"]; NSLog(@"ATTACHMENT: %@",dialog.attachment); The code above is running well. But my problem is when i want to charge these attributes dynamically like this: BStreamDialog* dialog = [[[FBStreamDialog alloc] init]autorelease]; dialog.delegate = self; dialog.userMessagePrompt = @"prompt"; NSString* sss=@"{ \"name\":\"%@\", \"href\":\"%@\", \"caption\":\"%@\", \"description\":\"%@\" , \"media\":[{ \"type\":\"image\", \"src\":\"%@\", \"href\":\"%@\" }] }"; dialog.attachment = [NSString stringWithFormat:sss,story.title,story.link,story.caption,story.summary,story.imagelink,story.imagelink]; NSLog(@"ATTACHMENT: %@",dialog.attachment); It's running without crash but it doesn't share the story it share a blank one !!! Although, it shows in the console (output of NSLog) the value of attachment is true !!! Could you plz help me. Sorry for my english.

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  • How do I enable spell checking within an NSTextField?

    - by Luke
    I have an NSTextField that I would like to enable "as-you-type" spell checking. When I load my application I can do this from the Menu Bar Edit Spelling and Grammar Check Spelling While Typing. I would like this option to be enabled by default. Within IB I can enable this for a NSTextView but I would like to use NSTextField for this part of the UI. Thank you.

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  • How to use NSObject subclass?

    - by Jon
    So I've created a subclass of NSObject called Query @interface Query : NSObject @property (nonatomic, assign) NSNumber *weight; @property (nonatomic, assign) NSNumber *bodyFat; @property (nonatomic, assign) NSNumber *activityLevel; @end Is this correct for setting the object's property? In VC1: BodyFatViewController *aViewController = [[BodyFatViewController alloc]init]; aViewController.query = self.query; [self.navigationController pushViewController:aViewController animated:YES]; In VC2: - (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { Query *anQuery = [[Query alloc]init]; anQuery.bodyFat = [self.bodyFatArray objectAtIndex:row]; anQuery.weight = self.query.weight; self.query = anQuery; }

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  • Modify audio pitch of recorded clip (m4v)

    - by devcube
    I'm writing an app in which I'm trying to change the pitch of the audio when I'm recording a movie (.m4v). Or by modifying the audio pitch of the movie afterwards. I want the end result to be a movie (.m4v) that has the original length (i.e. same visual as original) but with modified sound pitch, e.g. a "chipmunk voice". A realtime conversion is to prefer if possible. I've read alot about changing audio pitch in iOS but most examples focus on playback, i.e. playing the sound with a different pitch. In my app I'm recording a movie (.m4v / AVFileTypeQuickTimeMovie) and saving it using standard AVAssetWriter. When saving the movie I have access to the following elements where I've tried to manipulate the audio (e.g. modify the pitch): audio buffer (CMSampleBufferRef) audio input writer (AVAssetWriterAudioInput) audio input writer options (e.g. AVNumberOfChannelsKey, AVSampleRateKey, AVChannelLayoutKey) asset writer (AVAssetWriter) I've tried to hook into the above objects to modify the audio pitch, but without success. I've also tried with Dirac as described here: Real Time Pitch Change In iPhone Using Dirac And OpenAL with AL_PITCH as described here: Piping output from OpenAL into a buffer And the "BASS" library from un4seen: Change Pitch/Tempo In Realtime I haven't found success with any of the above libs, most likely because I don't really know how to use them, and where to hook them into the audio saving code. There seems to be alot of librarys that have similar effects but focuses on playback or custom recording code. I want to manipulate the audio stream I've already got (AVAssetWriterAudioInput) or modify the saved movie clip (.m4v). I want the video to be unmodifed visually, i.e. played at the same speed. But I want the audio to go faster (like a chipmunk) or slower (like a ... monster? :)). Do you have any suggestions how I can modify the pitch in either real time (when recording the movie) or afterwards by converting the entire movie (.m4v file)? Should I look further into Dirac, OpenAL, SoundTouch, BASS or some other library? I want to be able to share the movie to others with modified audio, that's the reason I can't rely on modifying the pitch for playback only. Any help is appreciated, thanks!

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  • How to change the UIImageView image content by code?

    - by Tattat
    I use this to assign image: UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage" ofType:@"png"]]; CGRect cropRect = CGRectMake(175, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; imageView.image = [UIImage imageWithCGImage:imageRef]; [self addSubview:imageView]; CGImageRelease(imageRef); Now, I want to change the image from myImage to myImage2, so I do that: UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage2" ofType:@"png"]]; CGRect cropRect = CGRectMake(175, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; imageView.image = [UIImage imageWithCGImage:imageRef]; [self addSubview:imageView]; It works, but not the way I want, I want to change the image, not add a imageView on top of the pervious one. How can I modify my code? thx u.

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  • When i am replacing or inserting an object into nsmutable array, I am getting Exception.

    - by Madan Mohan
    Hi, While replacing or inserting into an nsmutable array, I am getting exception as Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '* -[NSCFArray replaceObjectAtIndex:withObject:]: mutating method sent to immutable object' [list replaceObjectAtIndex:indexRow withObject:editcontacts]; //or [list insertObject:editcontacts atIndex:indexRow]; please help me. Madan, Thank You.

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  • UIWebView comparing current and defined URL's with a loop depending on result

    - by Syleron
    I am trying to compare the current url in webView with a defined url say google.com so in theory.. NSURLRequest *currentRequest = [webView request]; NSURL *currentURL = [currentRequest URL]; would give us our current url... NSString *newurl = @"http://www.google.com"; this would give us the compared to defined url while (!currentURL == newurl) { //do whatever here because currentURL does not equal the newurl } This does not seem to work though.. solutions?

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  • Compile error on action for iPhone app: "error:expected ')' before ';' token"

    - by Jamis Charles
    I'm working through the tutorials in the "Beginning iPhone Development" book. I'm on chapter 4 and I'm getting the following compile error on the "if (segment == kShowSegmentIndex)" line: error:expected ')' before ';' token Here's my code: - (IBAction)toggleShowHide:(id)sender{ UISegmentedControl *segmentedControl = (UISegmentedControl *)sender; NSInteger segment = segmentedControl.selectedSegmentIndex; if (segment == kShowSegmentIndex) [switchView setHidden:NO]; else [switchView setHidden:YES]; } I've compared it with the code in the book several times and have retyped it. Sounds like this error is caused by improper brace placement. Any thoughts?

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  • Getting a UIImage from MySQL using PHP and jSON

    - by Daniel
    I'm developing a little news reader that retrieves the info from a website by doing a POST request to a URL. The response is a jSON object with the unread-news. E.g. the last news on the App has a timeStamp of "2013-03-01". When the user refreshes the table, it POSTS "domain.com/api/api.php?newer-than=2013-03-01". The api.php script goes to the MySQL database and fetches all the news posted after 2013-03-01 and prints them json_encoded. This is // do something to get the data in an array echo $array_of_fetched_data; for example the response would be [{"title": "new app is coming to the market", "text": "lorem ipsum dolor sit amet...", image: XXX}] the App then gets the response and parses it, obtaining an NSDictionary and adds it to a Core Data db. NSDictionary* obtainedNews = [NSJSONSerialization JSONObjectWithData:responseData options:kNilOptions error:&error]; My question is: How can I add an image to the MySQL database, store it, pass it using jSON trough a POST HTTP Request and then interpret it as an UIImage. It's clear that to store an UIImage in CoreData, they must be transform into/from NSData. How can I pass the NSData back and forth to a MySQL db using php and jSON? How should I upload the image to the db? (Serialized, as a BLOB, etc)

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  • Textview not able to move up when begin editing

    - by Jason lau
    I am having problem moving up my UITextview at the bottom. The UITextField is working properly but the UITextView is not working. Here is my code when press the TextView it pop up the toolbar. Please help - (IBAction)HideKeyboard:(id)sender { [self.myTextField resignFirstResponder]; [self.myTextView resignFirstResponder]; [self.myScrollView setContentOffset:CGPointZero animated:YES]; }

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  • How do I switch out Views in a Cocoa application?

    - by David Garcia
    So I'm beginning to learn how to use Cocoa. I think I've pretty much got it but I'm hung up on creating and switching views. I'm rewriting a game I made a little bit ago for practice. All I want is one window (preferably not resizable) and I want to be able to switch out views for different screens in the game. First, I have the main menu (Start Game, High Scores, Exit). Then I need a window for each screen (Gameplay screen, Highscore screen). What I'm getting confused with is how to design this. I looked up NSViewController thinking it manages views but it doesn't. It only manages one view by loading it really. I don't understand why I'd need to use NSViewController then. Couldn't I just have a window class that contains multiple subclasses of NSView and load them like that? I'm not sure I understand the purpose of the ViewController. Does my Window Class really need to subclass NSWindowController? I was trying to follow the example of Apple's ViewController example and it has a window controller class that's a subclass of NSWindowController. I don't see what the purpose was of subclassing that. All NSWindowController seems to add is - initWithPath:(NSString *)newPath but I fail to see the use in that either when I can just edit the plist file to open the window on start up. Apple's example also has an NSView variable and an NSViewController variable. Don't you only need one variable to store the current view? Thanks in advance guys, I'm really confused as to how this works.

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  • Sqlite iPhone data insertion problem

    - by Asad Khan
    Hi I have a function which basically tries to insert some data returned from a REST call. - (void)syncLocalDatabase{ NSString *file = [[NSBundle mainBundle] pathForResource:@"pickuplines" ofType:@"db"]; NSMutableString *query = [[NSMutableString alloc] initWithFormat:@""]; sqlite3 *database = NULL; char *errorMsg = NULL; if (sqlite3_open([file UTF8String], &database) == SQLITE_OK) { for(PickUpLine *pickupline in pickUpLines){ [query appendFormat:@"INSERT INTO pickuplines VALUES(%d,%d,%d,'%@','YES')", pickupline.line_id, pickupline.thumbsUps, pickupline.thumbsDowns, [pickupline.line stringByReplacingOccurrencesOfString:@"'" withString:@"`"]]; NSLog(query); int result = sqlite3_exec(database, [query UTF8String], NULL, NULL, &errorMsg); if (result!=SQLITE_OK) { printf("\n%s",errorMsg); sqlite3_free(errorMsg); } //sqlite3_step([query UTF8String]); [query setString:@""]; }//end for }//end if [query release]; sqlite3_close(database); } everything seems fine query string in log statement is also fine but the data does not gets inserted. Where as a counterpart of this function for select statement works well. Here is the counter part - (void)loadLinesFromDatabase{ NSString *file = [[NSBundle mainBundle] pathForResource:@"pickuplines" ofType:@"db"]; sqlite3 *database = NULL; if (sqlite3_open([file UTF8String], &database) == SQLITE_OK) { sqlite3_exec(database, "SELECT * FROM pickuplines", MyCallback, linesFromDatabase, NULL); } sqlite3_close(database); } I have implemented callback & it works fine. I am a little new to Sqlite can someone please point out what am I doing wrong. Thanx

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  • Avoiding Nested Blocks

    - by Helium3
    If there is a view controller that wants to execute a number of block based tasks one at a time, how can the control be given back to the view controller after a completion block has executed. Lets say ViewControllerOne wants to execute a number of tasks, each relying on the result of the previous one, how would this control be given back to the viewcontroller after each completion block has been executed? I started thinking about this and I was heading towards a deeply nested block pattern that will surely only cause confusion to whoever else reads or tests it. A task executes and the completion block returns the result or error which is needed by the next task, which has its own completion task, that the next task relies on and so forth. How can the control be managed in one place, the viewcontroller? Would the completion block just call the next function that handles the next task, using a pointer to the view controller?

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