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  • iPhone : How to convert CSV format into NSData or NSString?

    - by PARTH
    Hi Guys, I am making an iPhone app which requires the current Stock Prices. I am receiving the data in CSV format from a link given below. http://finance.yahoo.com/d/quotes.csv?s=RHT+MSFT&f=sb2b3jk Is it possible to convert the CSV format to NSData or NSString format? If Yes, how can I convert the CSV format to NSData format or NSString format? What can be done? What can be the other alternatives for this? Please Help and Suggest Thanks

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  • iOS - Application logging test and production code

    - by Peter Warbo
    I am doing a bunch of logging when I'm testing my application which is useful for getting information about variable state and such. However I have read that you should use logging sparsely in production code (because it can potentially slow down your application). But my question is now: if my app is in production and people are using it, whenever a crash (god forbid) occurs, how will I be able to interpret the crash information if I have removed the logging statements? Then I suppose I will only have a stacktrace for me to interpret? Does this mean I should leave logging in production code only WHERE it's really essential for me to interpret what has happened? Also how will the logging statements relate to the crash reports? Will they be combined? I'm thinking of using Flurry as analytics and crash reports...

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  • Cocos2d - smooth sprite movement in tile map RPG

    - by Lendo92
    I've been working on a 2-D Gameboy style RPG for a while now, and the game logic is mostly all done so I'm starting to try to make things look good. One thing I've noticed is that the walking movement / screen movement is a little bit choppy. Technically, it should work fine, but either it seems to be having some quirks, either due to taking up a lot of processing power or just timing inconsistencies between moving the screen and moving the sprite. To move the sprite, once I know where I want to move it, I call: tempPos.y += 3*theHKMap.tileSize.width/5; id actionMove = [CCMoveTo actionWithDuration:0.1 position:tempPos]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(orientOneMove)]; [guy runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; [self setCenterOfScreen:position]; Then, in orientOneMove, I call: [self.guy setTexture:[[CCTextureCache sharedTextureCache] addImage:@"guysprite07.png"]]; //the walking picture-I change texture back at the end of the movement id actionMove = [CCMoveTo actionWithDuration:0.15 position:self.tempLocation2]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(toggleTouchEnabled)]; [guy runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; The code for the concurrently running setCenterOfScreen:position method is: id actionMove = [CCMoveTo actionWithDuration:0.25 position:difference]; [self runAction: [CCSequence actions:actionMove, nil, nil]]; So the setCenterOfScreen moves the camera in one clean move while the guy moving is chopped into two actions to animate it (which I believe might be inefficient.) It's hard to tell what is making the movement not perfectly clean from looking at it, but essentially the guy isn't always perfectly in the center of the screen -- during movement, he's often times a pixel or two off for an instant. Any ideas/ solutions?

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  • Localizing other pages in Settings.bundle

    - by joneswah
    I have other pages within my app preferences which are stored as separate files within the settings.bundle. It has come time to localize my app and I can only seem to get the Root values to localize. I was wondering whether there was a trick? The following image shows that my second screen is stored within a file called "MyPrefs.plist" and I have created a corresponding named file "MyPrefs.strings" in the en.lproj directory. Mirroring the same naming and location as the Root.plist and Root.strings. The values with the Root.plist are converted as expected but not in the extra screen. Is there any trick to localizing secondary screens with the settings.bundle?

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  • UIWebView comparing current and defined URL's with a loop depending on result

    - by Syleron
    I am trying to compare the current url in webView with a defined url say google.com so in theory.. NSURLRequest *currentRequest = [webView request]; NSURL *currentURL = [currentRequest URL]; would give us our current url... NSString *newurl = @"http://www.google.com"; this would give us the compared to defined url while (!currentURL == newurl) { //do whatever here because currentURL does not equal the newurl } This does not seem to work though.. solutions?

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  • persistent view controller

    - by derrichh
    Im building an iphone radio application and I want to have the controls, play, pause, stop, etc. in a tool bar (a custom view controller) at the bottom of the application. I want to keep this there throughout all the views so you can control the audio while navigating through the other parts of the application (multiple view/table controllers). Is there a way to create a view that stays in place like a tab bar?

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  • Why I can't draw in a loop? (Using UIView in iPhone)

    - by Tattat
    I can draw many things using this : NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"dummy2.png" ofType:nil]; UIImage *img = [UIImage imageWithContentsOfFile:imagePath]; image = CGImageRetain(img.CGImage); CGRect imageRect; double x = 0; double y = 0; for (int k=0; k<someValue; k++) { x += k; y += k; imageRect.origin = CGPointMake(x, y); imageRect.size = CGSizeMake(25, 25); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, image); } } CGImageRelease(img.CGImage); So, it works, so, I put it into a command object's execute method. Then, I want to do similar thing, but this time, my execute method only do this: NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"dummy2.png" ofType:nil]; UIImage *img = [UIImage imageWithContentsOfFile:imagePath]; image = CGImageRetain(img.CGImage); CGRect imageRect; double x = inComingX; double y = inComingY; imageRect.origin = CGPointMake(x, y); imageRect.size = CGSizeMake(25, 25); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, image); CGImageRelease(img.CGImage); This time, this is also a Command, and it is the execute method. But I take the for loop away. I will have another method that pass the inComingX , and inComingY into my Command object. My Drawing method is simply execute the Cmd that passed in my drawingEngine: -(void)drawInContext:(CGContextRef)context { [self.cmdToBeExecuted execute]; } I also have the assign method to assign the command,: -(void)assignCmd:(Command* )cmd{ self.cmdToBeExecuted = cmd; } And this is the way I called the drawingEngine for(int k=0; k<5; k++){ [self.drawingEngine assignCmd:[DrawingCmd setDrawingInformation:(10*k):0:@"dummy.png"]]; [self.drawingEngine setNeedsDisplay]; } It can draw, but the sad thing is it only draw the last one. Why? and how to fix it? I can draw all the things in my First code, but after I take the loop outside, and use the loop in last code, it just only draw the last one. Plz help

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  • Issue scrolling table view with content inset

    - by Rog
    Hi all, I am experiencing a weird scrolling issue and I was hoping someone could give me a hand in trying to identify why this is happening. I have included the part of my code that I think is relevant to the question but am happy to update this post with whatever else is needed. I have implemented a pull to refresh view in the tableview's content inset area. The refresh fires an Async NSURLConnection that pulls data from a webserver, parses the relevant information and refreshes the table as required. This is where the refresh process kicks off: - (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate{ if (scrollView.contentOffset.y <= - 65.0f && !self.reloading) { self.reloading = YES; [self reloadTableViewDataSource]; [refreshHeaderView setState:EGOOPullRefreshLoading]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.2]; self.tableView.contentInset = UIEdgeInsetsMake(60.0f, 0.0f, 0.0f, 0.0f); [UIView commitAnimations]; } } Problem is if I start to scroll whilst the content inset is "visible" (i.e. during reload) I get this weird behaviour where my table sections do not scroll all the way to the top - see screenshot for a clear visual of what I am trying to describe here. I have included a couple of screenshots below that clearly identify what is happening at the moment. Has anyone experienced this before? Any ideas on what I should be looking at to try and fix it? Many thanks in advance, Rog And this is the result if I start scrolling the table. The orange bit at the top of the image is the actual navigation bar, where I would expect the table section (date 1 December 2010) to be.

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  • How do you populate a NSArrayController with CoreData rows programmatically?

    - by Andrew McCloud
    After several hours/days of searching and diving into example projects i've concluded that I need to just ask. If I bind the assetsView (IKImageBrowserView) directly to an IB instance of NSArrayController everything works just fine. - (void) awakeFromNib { library = [[NSArrayController alloc] init]; [library setManagedObjectContext:[[NSApp delegate] managedObjectContext]]; [library setEntityName:@"Asset"]; NSLog(@"%@", [library arrangedObjects]); NSLog(@"%@", [library content]); [assetsView setDataSource:library]; [assetsView reloadData]; } Both NSLogs are empty. I know i'm missing something... I just don't know what. The goal is to eventually allow multiple instances of this view's "library" filtered programmatically with a predicate. For now i'm just trying to have it display all of the rows for the "Asset" entity. Addition: If I create the NSArrayController in IB and then try to log [library arrangedObjects] or manually set the data source for assetsView I get the same empty results. Like I said earlier, if I bind library.arrangedObjects to assetsView.content (IKImageBrowserView) in IB - with same managed object context and same entity name set by IB - everything works as expected. - (void) awakeFromNib { // library = [[NSArrayController alloc] init]; // [library setManagedObjectContext:[[NSApp delegate] managedObjectContext]]; // [library setEntityName:@"Asset"]; NSLog(@"%@", [library arrangedObjects]); NSLog(@"%@", [library content]); [assetsView setDataSource:library]; [assetsView reloadData]; }

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  • Cocoa touch - GameKit GKPeerPickerController devices

    - by teepusink
    Hi, I'm now testing GKPeerPickerController. I have a simple app that just have a button and do GKPeerPickerController on a device. However, all it does is "Looking for other iPhones or iPod touches..." I do have another device nearby with bluetooth turned on BUT without the app installed. Does that other device also need to have the app installed? Thanks, Tee

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  • Web Url contains Spanish Characters which my NSXMLParser is not parsing

    - by mAc
    I am Parsing Web urls from server and storing them in Strings and then displaying it on Webview. But now when i am parsing Spanish words like http://litofinter.es.milfoil.arvixe.com/litofinter/PDF/Presentación_LITOFINTER_(ES).pdf it is accepting it PDF File Name ++++++ http://litofinter.es.milfoil.arvixe.com/litofinter/PDF/Presentaci PDF File Name ++++++ ón_LITOFINTER_(ES).pdf i.e two different strings... i know i have to make small change that is append the string but i am not able to do it now, can anyone help me out. Here is my code :- - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName attributes:(NSDictionary *)attributeDict { currentElement = elementName; if([currentElement isEqualToString:@"category"]) { NSLog(@"Current element in Category:- %@",currentElement); obj = [[Litofinter alloc]init]; obj.productsArray = [[NSMutableArray alloc]init]; } if([currentElement isEqualToString:@"Product"]) { obj.oneObj = [[Products alloc]init]; } } - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if([currentElement isEqualToString:@"Logo"]) { obj.cLogo=[NSString stringWithFormat:@"%@",string]; NSLog(@"Logo to be saved in Array :- %@",obj.cLogo); } if([currentElement isEqualToString:@"Name"]) { obj.cName=[NSString stringWithFormat:@"%@",string]; NSLog(@"Name to be saved in Array :- %@",string); } if([currentElement isEqualToString:@"cid"]) { obj.cId=(int)[NSString stringWithFormat:@"%@",string]; NSLog(@"CID to be saved in Array :- %@",string); } if([currentElement isEqualToString:@"pid"]) { //obj.oneObj.id = (int)[NSString stringWithFormat:@"%@",oneBook.id]; obj.oneObj.id = (int)[oneBook.id intValue]; } if([currentElement isEqualToString:@"Title"]) { obj.oneObj.title = [NSString stringWithFormat:@"%@",string]; } if([currentElement isEqualToString:@"Thumbnail"]) { obj.oneObj.thumbnail= [NSString stringWithFormat:@"%@",string]; } // problem occuriing while parsing Spanish characters... if([currentElement isEqualToString:@"pdf"]) { obj.oneObj.pdf = [NSString stringWithFormat:@"%@",string]; NSLog(@"PDF File Name ++++++ %@",string); } } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if([elementName isEqualToString:@"category"]) { NSLog(@"Current element in End Element Category:- %@",currentElement); [TableMutableArray addObject:obj]; } if([elementName isEqualToString:@"Product"]) { [obj.productsArray addObject:obj.oneObj]; } currentElement = @""; } I will be thankful to you.

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  • With ARC why use @properties anymore?

    - by trapper
    In non-ARC code retained properties handily take care of memory management for you using the self.property = syntax, so we were taught to use them for practically everything. But now with ARC this memory management is no longer an issue, so does the reason for using properties evaporate? is there still any good reason (obviously other than providing public access to instance variables) to use properties anymore?

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  • Recursively listing, and storing, directory contents

    - by enchilada
    I know how to recursively list directory contents. I will be using Snow Leopard's enumeratorAtURL:includingPropertiesForKeys:options:errorHandler: method to do this. However I want to store my findings into a object hierarchy (of, say, objects of a custom FileOrDirectory class that has isLeaf, children, and count attributes). I need to pre-load the directory and file structure into such a object hierarchy, in order to do whatever I want with NSTreeController and whatnot. I guess the trickiest thing here is to get the children attribute correct in the object hierarchy. Any ideas?

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  • how to set a tableview delegate

    - by dubbeat
    Hi, I'm trying to use a tableview without using a nib and without using a UITableViewController. I have added a UITableView instance to a UIViewController Like So mytable = [[UITableView alloc] initWithFrame:CGRectMake(22, 207, 270, 233)]; [mytable setDelegate:self]; [self.view mytable]; Also I have added the following table view methods to my UIViewController (cut for brevities sake) - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { I am getting a warning saying that my UIViewController does not implement UITableView delegate protocol. Whats the correct way to tell the table view where its delegate methods are? (This is my first attempt at trying to use a UITableView without selecting the UITableTableview controller from the new file options)

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  • how to create button in cocos2d?

    - by iPhone Fun
    Hi all, I am new to cocos2d, In that I want to create a button, by touching the same some events should be generated. But I don't know how to make a button in the same. As well as want to save username also. But I am not able to create a text box even. If any one know, kindly help to create both of the things. Thank you in advance.

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  • Permits in iPhone apps

    - by zp26
    HI, I want to create i file in the iPhone application. I try it but i have a anomaly. In my pc the file is correctly written. In other pc with the same program the file wasn't exist. In the iPhone device the file not exist. But the strange think thing is that i haven't any error for the app in the all case. Do you have a idea? Thanks so much

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  • iPhone UIView element similar to the lock screen

    - by Travis
    Does anyone know if there is an open source project for an UIView element that acts in a similar way to the lock screen for the iPhone. I am working on an app that has some sensitive data, and I want to add another layer of comfort for users, to be able to setup a 4 digit pin number on the app. I've seen apps like LoseIt and Weightbot that have similar functionality. There isn't any element for this in the UI Library from what I've been able to find, and was hoping some kind soul might have open sourced something similar to this. Thanks in advance!!!

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  • Drill down rss reader iphone

    - by bing
    Hi everyone, I have made a simple rss reader. The app loads an xml atom file in an array. Now I have added categories to my atom feed, which are first loaded in the array What is the best way to add drill down functionality programmatically. Now only the categories are loaded into the array and displayed. This is the implementation code ..... loading xml file <snip> ..... - (void)parserDidStartDocument:(NSXMLParser *)parser { NSLog(@"found file and started parsing"); } - (void)parser:(NSXMLParser *)parser parseErrorOccurred:(NSError *)parseError { NSString * errorString = [NSString stringWithFormat:@"Unable to download story feed from web site (Error code %i )", [parseError code]]; NSLog(@"error parsing XML: %@", errorString); UIAlertView * errorAlert = [[UIAlertView alloc] initWithTitle:@"Error loading content" message:errorString delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [errorAlert show]; } - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName attributes:(NSDictionary *)attributeDict{ //NSLog(@"found this element: %@", elementName); currentElement = [elementName copy]; if ([elementName isEqualToString:@"entry"]) { // clear out our story item caches... Categoryentry = [[NSMutableDictionary alloc] init]; currentID = [[NSMutableString alloc] init]; currentTitle = [[NSMutableString alloc] init]; currentSummary = [[NSMutableString alloc] init]; currentContent = [[NSMutableString alloc] init]; } } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName{ //NSLog(@"ended element: %@", elementName); if ([elementName isEqualToString:@"entry"]) { // save values to an entry, then store that item into the array... [Categoryentry setObject:currentTitle forKey:@"title"]; [Categoryentry setObject:currentID forKey:@"id"]; [Categoryentry setObject:currentSummary forKey:@"summary"]; [Categoryentry setObject:currentContent forKey:@"content"]; [categories addObject:[Categoryentry copy]]; NSLog(@"adding category: %@", currentTitle); } } - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string{ //NSLog(@"found characters: %@", string); // save the characters for the current item... if ([currentElement isEqualToString:@"title"]) { [currentTitle appendString:string]; } else if ([currentElement isEqualToString:@"id"]) { [currentID appendString:string]; } else if ([currentElement isEqualToString:@"summary"]) { [currentSummary appendString:string]; } else if ([currentElement isEqualToString:@"content"]) { [currentContent appendString:string]; } } - (void)parserDidEndDocument:(NSXMLParser *)parser { [activityIndicator stopAnimating]; [activityIndicator removeFromSuperview]; NSLog(@"all done!"); NSLog(@"categories array has %d entries", [categories count]); [newsTable reloadData]; }

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  • Modify audio pitch of recorded clip (m4v)

    - by devcube
    I'm writing an app in which I'm trying to change the pitch of the audio when I'm recording a movie (.m4v). Or by modifying the audio pitch of the movie afterwards. I want the end result to be a movie (.m4v) that has the original length (i.e. same visual as original) but with modified sound pitch, e.g. a "chipmunk voice". A realtime conversion is to prefer if possible. I've read alot about changing audio pitch in iOS but most examples focus on playback, i.e. playing the sound with a different pitch. In my app I'm recording a movie (.m4v / AVFileTypeQuickTimeMovie) and saving it using standard AVAssetWriter. When saving the movie I have access to the following elements where I've tried to manipulate the audio (e.g. modify the pitch): audio buffer (CMSampleBufferRef) audio input writer (AVAssetWriterAudioInput) audio input writer options (e.g. AVNumberOfChannelsKey, AVSampleRateKey, AVChannelLayoutKey) asset writer (AVAssetWriter) I've tried to hook into the above objects to modify the audio pitch, but without success. I've also tried with Dirac as described here: Real Time Pitch Change In iPhone Using Dirac And OpenAL with AL_PITCH as described here: Piping output from OpenAL into a buffer And the "BASS" library from un4seen: Change Pitch/Tempo In Realtime I haven't found success with any of the above libs, most likely because I don't really know how to use them, and where to hook them into the audio saving code. There seems to be alot of librarys that have similar effects but focuses on playback or custom recording code. I want to manipulate the audio stream I've already got (AVAssetWriterAudioInput) or modify the saved movie clip (.m4v). I want the video to be unmodifed visually, i.e. played at the same speed. But I want the audio to go faster (like a chipmunk) or slower (like a ... monster? :)). Do you have any suggestions how I can modify the pitch in either real time (when recording the movie) or afterwards by converting the entire movie (.m4v file)? Should I look further into Dirac, OpenAL, SoundTouch, BASS or some other library? I want to be able to share the movie to others with modified audio, that's the reason I can't rely on modifying the pitch for playback only. Any help is appreciated, thanks!

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