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  • iOS - Application logging test and production code

    - by Peter Warbo
    I am doing a bunch of logging when I'm testing my application which is useful for getting information about variable state and such. However I have read that you should use logging sparsely in production code (because it can potentially slow down your application). But my question is now: if my app is in production and people are using it, whenever a crash (god forbid) occurs, how will I be able to interpret the crash information if I have removed the logging statements? Then I suppose I will only have a stacktrace for me to interpret? Does this mean I should leave logging in production code only WHERE it's really essential for me to interpret what has happened? Also how will the logging statements relate to the crash reports? Will they be combined? I'm thinking of using Flurry as analytics and crash reports...

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  • Cocos2d - smooth sprite movement in tile map RPG

    - by Lendo92
    I've been working on a 2-D Gameboy style RPG for a while now, and the game logic is mostly all done so I'm starting to try to make things look good. One thing I've noticed is that the walking movement / screen movement is a little bit choppy. Technically, it should work fine, but either it seems to be having some quirks, either due to taking up a lot of processing power or just timing inconsistencies between moving the screen and moving the sprite. To move the sprite, once I know where I want to move it, I call: tempPos.y += 3*theHKMap.tileSize.width/5; id actionMove = [CCMoveTo actionWithDuration:0.1 position:tempPos]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(orientOneMove)]; [guy runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; [self setCenterOfScreen:position]; Then, in orientOneMove, I call: [self.guy setTexture:[[CCTextureCache sharedTextureCache] addImage:@"guysprite07.png"]]; //the walking picture-I change texture back at the end of the movement id actionMove = [CCMoveTo actionWithDuration:0.15 position:self.tempLocation2]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(toggleTouchEnabled)]; [guy runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; The code for the concurrently running setCenterOfScreen:position method is: id actionMove = [CCMoveTo actionWithDuration:0.25 position:difference]; [self runAction: [CCSequence actions:actionMove, nil, nil]]; So the setCenterOfScreen moves the camera in one clean move while the guy moving is chopped into two actions to animate it (which I believe might be inefficient.) It's hard to tell what is making the movement not perfectly clean from looking at it, but essentially the guy isn't always perfectly in the center of the screen -- during movement, he's often times a pixel or two off for an instant. Any ideas/ solutions?

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  • Memory efficient collection class

    - by Joe
    I'm building an array of dictionaries (called keys) in my iphone application to hold the section names and row counts for a tableview. the code looks like this: [self.results removeAllObjects]; [self.keys removeAllObjects]; NSUInteger i,j = 0; NSString *key = [NSString string]; NSString *prevKey = [NSString string]; if ([self.allResults count] > 0) { prevKey = [NSString stringWithString:[[[self.allResults objectAtIndex:0] valueForKey:@"name"] substringToIndex:1]]; for (NSDictionary *theDict in self.allResults) { key = [NSString stringWithString:[[theDict valueForKey:@"name"] substringToIndex:1]]; if (![key isEqualToString:prevKey]) { NSDictionary *newDictionary = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithInt:i],@"count", prevKey,@"section", [NSNumber numberWithInt:j], @"total",nil]; [self.keys addObject:newDictionary]; prevKey = [NSString stringWithString:key]; i = 1; } else { i++; } j++; } NSDictionary *newDictionary = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithInt:i],@"count", prevKey,@"section", [NSNumber numberWithInt:j], @"total",nil]; [self.keys addObject:newDictionary]; } [self.tableview reloadData]; The code works fine first time through but I sometimes have to rebuild the entire table so I redo this code which orks fine on the simulator, but on my device the program bombs when I execute the reloadData line : malloc: *** mmap(size=3772944384) failed (error code=12) *** error: can't allocate region *** set a breakpoint in malloc_error_break to debug malloc: *** mmap(size=3772944384) failed (error code=12) *** error: can't allocate region *** set a breakpoint in malloc_error_break to debug Program received signal: “EXC_BAD_ACCESS”. If I remove the reloadData line the code works on the device. I'm wondering if this is something to do with the way I've built the keys array (ie using autoreleased strings and dictionaries).

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  • CGContextShowTextAtPoint: invalid context

    - by coure06
    I want to call a method responsible for drawing text on screen after each 5 seconds. Here is my code -(void) handleTimer: (NSTimer *)timer { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, currentColor.CGColor); CGContextTranslateCTM(context, 145.0, 240.0); CGContextScaleCTM(context, 1.0, -1.0); CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetCharacterSpacing(context, 1); CGContextSetTextDrawingMode(context, kCGTextFillStroke); CGContextSetRGBStrokeColor(context, 0.5,0.5,1,1); CGContextShowTextAtPoint(context, 100, 100, "01", 2); } But after 5 seconds when this method is called i am getting this error CGContextShowTextAtPoint: invalid context Another thing is how to show a thinner font?

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  • iPhone Debugger Message -- Weird

    - by Bill Shiff
    Hello, I have an iPhone app that I've been working on and have recently upgraded my version of XCode. Since the upgrade, I can build and debug in the iPhone Simulator just fine, but when I try to debug on an attached device I get the following messages: From Xcode4: GNU gdb 6.3.50-20050815 (Apple version gdb-1510) (Fri Oct 22 04:12:10 UTC 2010) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys001 sharedlibrary apply-load-rules all warning: Unable to read symbols from "dyld" (prefix __dyld_) (not yet mapped into memory). warning: Unable to read symbols for (null)/Library/Frameworks/MessageUI.framework/MessageUI (file not found). warning: Unable to read symbols from "MessageUI" (not yet mapped into memory). warning: Unable to read symbols for (null)/Library/Frameworks/MapKit.framework/MapKit (file not found). warning: Unable to read symbols from "MapKit" (not yet mapped into memory). warning: Unable to read symbols from "Foundation" (not yet mapped into memory). warning: Unable to read symbols for (null)/Library/Frameworks/UIKit.framework/UIKit (file not found). warning: Unable to read symbols from "UIKit" (not yet mapped into memory). warning: Unable to read symbols for (null)/Library/Frameworks/CoreGraphics.framework/CoreGraphics (file not found). warning: Unable to read symbols from "CoreGraphics" (not yet mapped into memory). warning: Unable to read symbols from "CoreData" (not yet mapped into memory). warning: Unable to read symbols from "QuartzCore" (not yet mapped into memory). warning: Unable to read symbols from "libgcc_s.1.dylib" (not yet mapped into memory). warning: Unable to read symbols from "libSystem.B.dylib" (not yet mapped into memory). warning: Unable to read symbols from "libobjc.A.dylib" (not yet mapped into memory). warning: Unable to read symbols from "CoreFoundation" (not yet mapped into memory). target remote-mobile /tmp/.XcodeGDBRemote-3836-28 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none [Switching to thread 11523] [Switching to thread 11523] gdb stack crawl at point of internal error: 0 gdb-arm-apple-darwin 0x0013216e internal_vproblem + 316

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  • Remove year component from NSDateFormatter style

    - by JK
    I would like to present a date in the kCFDateFormatterFullStyle, but without the year. Is there any way to remove the year component from this style? My app requires localization so practically I cannot programmatically set the format string for all locales. I have come accross a solution which removes the "y" characters from the format string returned by the built in styles. Unfortunately, this is not acceptable as the year components are not represented by "y" in some other languages like Japanese. Any suggestions to get the kCFDateFormatterFullStyle without the year would be great! Thanks.

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  • Is it possible to send OSC commands to an iPad via the Camera Connection Kit?

    - by HELVETICADE
    I'm building a small controller device that I'd like to partner with a computer. I've settled on using OSC out from my custom built hardware and am pretty satisfied with what I can get from WOscLib. Two goals I'd like to achieve are portability and a very nice ratio between battery:computing power, and this has lured me towards using iPhoneOS to accomplish my goals. I think the iPad would suit my needs perfectly, except that using wifi to broadcast OSC out from my device requires that device to be connected to a third device with a wifi chip, and this would destroy the goal of portability, whilst also introducing potential latency and stability headaches. My question is pretty simple: Can I push OSC commands FROM my controller TO an iPad via USB and the Camera Connection Kit? If I could accomplish this, the two major goals of my project would be fulfilled very nicely. This seems like it should be a simple little question, but researching this obsessively over the past few weeks has left me more almost more uncertain than if I had done no research at all. I'd really like some more confidence before I go down this route, and it seems like it should be possible. Any insight would be very, very appreciated.

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  • Sorting NSTableColumn contents

    - by Yahoo
    Hey, I have a problem with sorting NSTableColumn contents. In my NSTableView there are three columns: File, Size, Path. The contents are stored in NSMutableArray. Each object in this array is a NSDictionary containing three keys: file, size and path - value for each is a NSString. In Interface Builder, in each Table Column's attributes I can choose sorting options: Selector: IB entered "compare:" which I think is ok, because I compare NSStrings. Sort Key - and that's the problem I think - I don't know what to enter here. Any clues? If you've got questions about my code, please ask.

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  • How do I set an ABPeoplePickerNavigationController's prompt?

    - by mverzilli
    This is the code I'm using to call the people picker, but the prompt label text doesn't change: ABPeoplePickerNavigationController *picker = [[ABPeoplePickerNavigationController alloc] init]; picker.peoplePickerDelegate = self; picker.displayedProperties = [NSArray arrayWithObjects: [NSNumber numberWithInt:kABPersonEmailProperty], nil]; picker.navigationItem.prompt = @"Choose a contact to..."; [self presentModalViewController:picker animated:YES];

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  • iPhone: One Object, One Thread

    - by GingerBreadMane
    On the iPhone, I would like to do some operations on an image in a separate thread. Rather than dealing with semiphores, locking, etc., I'd like to use the 'One Object, One Thread' method of safely writing this concurrent operation. I'm not sure what is the correct way to copy my object into a new thread so that the object is not accessed in the main thread. Do I use the 'copy' method? If so, do I do this before the thread or inside the thread? ... -(void)someMethod{ UIImage *myImage; [NSThread detachNewThreadSelector:@selector(getRotatedImage:) toTarget:self withObject:myImage]; } -(void)getRotatedImage:(UIImage *)image{ ... ... UIImage *copiedImage = [image copy]; ... ... }

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  • Most efficient way to download media files from a server from within an iPhone app.

    - by nikki
    Hi, I have an iPhone application which contains a lot of media files, so far we have been able to keep the size of the iPhone app to less than 20 MB. We add new content with new updates, it would be difficult to keep the app size within the 20 MB limit. The right thing to do here would be to fetch the files on demand from a media/web server. If you have any pointers on how to go about doing this, please suggest. What we would need is to fetch the media files (.jpg/.png images ) on demand when the user taps on a small thumbnail for the image. Are there existing frameworks/servers that provide such services to iPhone clients. Thanks.

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  • How can I simply change a class variable from another class in ObjectiveC?

    - by Daniel
    I simply want to change a variable of an object from another class. I can compile without a problem, but my variable always is set to 'null'. I used the following code: Object.h: @interface Object : NSObject { //... NSString *color; //... } @property(nonatomic, retain) NSString* color; + (id)Object; - (void)setColor:(NSString*)col; - (NSString*)getColor; @end Object.m: +(id)Object{ return [[[Object alloc] init] autorelease]; } - (void)setColor:(NSString*)col { self.color = col; } - (NSString*)getColor { return self.color; } MyViewController.h #import "Object.h" @interface ClassesTestViewController : UIViewController { Object *myObject; UILabel *label1; } @property UILabel *label1; @property (assign) Object *myObject; @end MyViewController.m: #import "Object.h" @implementation MyViewController @synthesize myObject; - (void)viewDidLoad { [myObject setColor:@"red"]; NSLog(@"Color = %@", [myObject getColor]); [super viewDidLoad]; } The NSLog message is always Color = (null) I tried many different ways to solve this problem, but no success. Any help would be appreciated.

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  • Can I move the order of XCode, Cocoa, and User Templates around in XCode 3.1?

    - by Warren P
    I followed the other questions on StackOverflow and made custom User Templates. Instead of replacing the factory default Cocoa class template, I have to pick a new user template. The order that is shown in XCode's New File dialog box is: iPhone templates first (great if you mostly do iphone development) Second the User templates Third the default Mac OS templates. I want my user stuff first, Mac OS templates second, and I want to bury iPhone templates in third and last place. The sort is obviously not alphabetical. And you can't drag/drop reorder. (At least not in xcode 3.1.3)? From stackoverflow

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  • Duplicate conflicting frameworks in cocoa plug-ins

    - by Carmen
    I am currently writing a plug-in framework for my application. I would like to be able to release plugins without having to update my application, and I intend on making the framework available for third party plugins. I am currently running into issues when two plugins ship with identical frameworks. When the plugins are loaded the runtime gets confused because the framework gets loaded twice. What is the best way to mitigate this issue?

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  • stop execution of process for miliseconds.

    - by Viral
    hi friends, I m creating a Tic tac toe game, in that after click made by user automatically the cpu will respond. I want the cpu response after 0.50 seconds, the sleep() function takes too many time, i don't want that much time, is there any other way to do so???

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  • Effect of 'myObj = [[[[MyClass alloc] init] autorelease] retain];'?

    - by filipe
    I've just downloaded the Facebook iOS SDK and I noticed that in the sample code that comes with the SDK whenever it creates an instance of the Facebook class it does it like this: _facebook = [[[[Facebook alloc] init] autorelease] retain]; where _facebook is a member variable of the calling object (i.e. not a local variable). Can anyone explain exactly what's the point of autoreleasing and then retaining it?

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  • Problem while looping on a NSDictionary

    - by Tom
    Hi! The end of my loop causes a EXC_BAD_ACCESS. Here's my dictionary (AppDelegate.data): 1 = ( 3, "Test 1", False, "" ); 2 = ( 4, "Test 2", False, "" ); And here is my loop: for (id theKey in AppDelegate.data) { if (theKey = nil) { NSLog(@"HOLY COW"); } else { NSLog(@"Key: %@ ?", theKey); } } It never says holy cow, and it says the right key but at the end it crashes... Do you have any idea why? It should only loop on 1 and two and then exit the loop... I know that there's always a "nil" object at the end that's why I did a condition with it but it doesn't look like it works at all.. Thanks!

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  • Init array with bool values

    - by iFloh
    my attempt to init an array with a number of bool values using: [myArray initWithObjects:[NSNumber numberWithBool:YES], [NSNumber numberWithBool:YES], [NSNumber numberWithBool:YES], nil]; seems to fail since the debugger shows an empty array after this statement is carried out ... Any clues?

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  • UIImageView Centering Problem.

    - by sagar
    To understand my problem let's follow this steps. Open - XCode - New Project - View based application. Open View Controller.xib file. Drag an image-view into viewController's view. Place that image view on center of viewController's view. Apply size of 125x125 to image-view. Take any image with dimension of 320 width & 460 height. Drag that image into your application resources directory. Now, Again back to .xib File & select image-view Set image (which is in your resources) to image-view Set Image-view Mode to - Center Ok. Let me explain the situation now. after performing all above steps - image-view has an image which is larger than image-view's size. However, Image-view places that image on center & in View controller image-view is looking proper ( not scaled ). But When you run your application, image-view will be displayed in size of 320x460. ( but it is not actually scaled. ) Now, I can't find the reason, why interface builder is displaying something else & simulator/iphone is displaying something else ? My Query. I want the image's center portion within image-view no matter what image size is. Thanks in advance for sharing your knowledge. Sagar.

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